/*
 * Copyright (C) 2007-2008 The Android Open Source Project
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

package android.inputmethodservice;

import static android.view.ViewGroup.LayoutParams.MATCH_PARENT;
import static android.view.ViewGroup.LayoutParams.WRAP_CONTENT;
import static android.view.WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS;

import static java.lang.annotation.RetentionPolicy.SOURCE;

import android.annotation.CallSuper;
import android.annotation.DrawableRes;
import android.annotation.IntDef;
import android.annotation.MainThread;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.app.ActivityManager;
import android.app.Dialog;
import android.content.Context;
import android.content.res.Configuration;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.database.ContentObserver;
import android.graphics.Rect;
import android.graphics.Region;
import android.net.Uri;
import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.os.ResultReceiver;
import android.os.SystemClock;
import android.provider.Settings;
import android.text.InputType;
import android.text.Layout;
import android.text.Spannable;
import android.text.method.MovementMethod;
import android.util.Log;
import android.util.PrintWriterPrinter;
import android.util.Printer;
import android.view.Gravity;
import android.view.KeyCharacterMap;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewTreeObserver;
import android.view.Window;
import android.view.WindowManager;
import android.view.WindowManager.BadTokenException;
import android.view.animation.AnimationUtils;
import android.view.inputmethod.CompletionInfo;
import android.view.inputmethod.CursorAnchorInfo;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.ExtractedText;
import android.view.inputmethod.ExtractedTextRequest;
import android.view.inputmethod.InputBinding;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputContentInfo;
import android.view.inputmethod.InputMethod;
import android.view.inputmethod.InputMethodManager;
import android.view.inputmethod.InputMethodSubtype;
import android.widget.FrameLayout;
import android.widget.ImageButton;
import android.widget.LinearLayout;
import android.widget.TextView;

import java.io.FileDescriptor;
import java.io.PrintWriter;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;

InputMethodService provides a standard implementation of an InputMethod, which final implementations can derive from and customize. See the base class AbstractInputMethodService and the InputMethod interface for more information on the basics of writing input methods.

In addition to the normal Service lifecycle methods, this class introduces some new specific callbacks that most subclasses will want to make use of:

An input method has significant discretion in how it goes about its work: the InputMethodService provides a basic framework for standard UI elements (input view, candidates view, and running in fullscreen mode), but it is up to a particular implementor to decide how to use them. For example, one input method could implement an input area with a keyboard, another could allow the user to draw text, while a third could have no input area (and thus not be visible to the user) but instead listen to audio and perform text to speech conversion.

In the implementation provided here, all of these elements are placed together in a single window managed by the InputMethodService. It will execute callbacks as it needs information about them, and provides APIs for programmatic control over them. They layout of these elements is explicitly defined:

  • The soft input view, if available, is placed at the bottom of the screen.
  • The candidates view, if currently shown, is placed above the soft input view.
  • If not running fullscreen, the application is moved or resized to be above these views; if running fullscreen, the window will completely cover the application and its top part will contain the extract text of what is currently being edited by the application.

Soft Input View

Central to most input methods is the soft input view. This is where most user interaction occurs: pressing on soft keys, drawing characters, or however else your input method wants to generate text. Most implementations will simply have their own view doing all of this work, and return a new instance of it when onCreateInputView() is called. At that point, as long as the input view is visible, you will see user interaction in that view and can call back on the InputMethodService to interact with the application as appropriate.

There are some situations where you want to decide whether or not your soft input view should be shown to the user. This is done by implementing the onEvaluateInputViewShown() to return true or false based on whether it should be shown in the current environment. If any of your state has changed that may impact this, call updateInputViewShown() to have it re-evaluated. The default implementation always shows the input view unless there is a hard keyboard available, which is the appropriate behavior for most input methods.

Candidates View

Often while the user is generating raw text, an input method wants to provide them with a list of possible interpretations of that text that can be selected for use. This is accomplished with the candidates view, and like the soft input view you implement onCreateCandidatesView() to instantiate your own view implementing your candidates UI.

Management of the candidates view is a little different than the input view, because the candidates view tends to be more transient, being shown only when there are possible candidates for the current text being entered by the user. To control whether the candidates view is shown, you use setCandidatesViewShown(boolean). Note that because the candidate view tends to be shown and hidden a lot, it does not impact the application UI in the same way as the soft input view: it will never cause application windows to resize, only cause them to be panned if needed for the user to see the current focus.

Fullscreen Mode

Sometimes your input method UI is too large to integrate with the application UI, so you just want to take over the screen. This is accomplished by switching to full-screen mode, causing the input method window to fill the entire screen and add its own "extracted text" editor showing the user the text that is being typed. Unlike the other UI elements, there is a standard implementation for the extract editor that you should not need to change. The editor is placed at the top of the IME, above the input and candidates views.

Similar to the input view, you control whether the IME is running in fullscreen mode by implementing onEvaluateFullscreenMode() to return true or false based on whether it should be fullscreen in the current environment. If any of your state has changed that may impact this, call updateFullscreenMode() to have it re-evaluated. The default implementation selects fullscreen mode when the screen is in a landscape orientation, which is appropriate behavior for most input methods that have a significant input area.

When in fullscreen mode, you have some special requirements because the user can not see the application UI. In particular, you should implement onDisplayCompletions(CompletionInfo[]) to show completions generated by your application, typically in your candidates view like you would normally show candidates.

Generating Text

The key part of an IME is of course generating text for the application. This is done through calls to the InputConnection interface to the application, which can be retrieved from getCurrentInputConnection(). This interface allows you to generate raw key events or, if the target supports it, directly edit in strings of candidates and committed text.

Information about what the target is expected and supports can be found through the EditorInfo class, which is retrieved with getCurrentInputEditorInfo() method. The most important part of this is EditorInfo.inputType; in particular, if this is EditorInfo.TYPE_NULL, then the target does not support complex edits and you need to only deliver raw key events to it. An input method will also want to look at other values here, to for example detect password mode, auto complete text views, phone number entry, etc.

When the user switches between input targets, you will receive calls to onFinishInput() and onStartInput(EditorInfo, boolean). You can use these to reset and initialize your input state for the current target. For example, you will often want to clear any input state, and update a soft keyboard to be appropriate for the new inputType.

@attrref android.R.styleable#InputMethodService_imeFullscreenBackground
@attrref android.R.styleable#InputMethodService_imeExtractEnterAnimation
@attrref android.R.styleable#InputMethodService_imeExtractExitAnimation
/** * InputMethodService provides a standard implementation of an InputMethod, * which final implementations can derive from and customize. See the * base class {@link AbstractInputMethodService} and the {@link InputMethod} * interface for more information on the basics of writing input methods. * * <p>In addition to the normal Service lifecycle methods, this class * introduces some new specific callbacks that most subclasses will want * to make use of:</p> * <ul> * <li> {@link #onInitializeInterface()} for user-interface initialization, * in particular to deal with configuration changes while the service is * running. * <li> {@link #onBindInput} to find out about switching to a new client. * <li> {@link #onStartInput} to deal with an input session starting with * the client. * <li> {@link #onCreateInputView()}, {@link #onCreateCandidatesView()}, * and {@link #onCreateExtractTextView()} for non-demand generation of the UI. * <li> {@link #onStartInputView(EditorInfo, boolean)} to deal with input * starting within the input area of the IME. * </ul> * * <p>An input method has significant discretion in how it goes about its * work: the {@link android.inputmethodservice.InputMethodService} provides * a basic framework for standard UI elements (input view, candidates view, * and running in fullscreen mode), but it is up to a particular implementor * to decide how to use them. For example, one input method could implement * an input area with a keyboard, another could allow the user to draw text, * while a third could have no input area (and thus not be visible to the * user) but instead listen to audio and perform text to speech conversion.</p> * * <p>In the implementation provided here, all of these elements are placed * together in a single window managed by the InputMethodService. It will * execute callbacks as it needs information about them, and provides APIs for * programmatic control over them. They layout of these elements is explicitly * defined:</p> * * <ul> * <li>The soft input view, if available, is placed at the bottom of the * screen. * <li>The candidates view, if currently shown, is placed above the soft * input view. * <li>If not running fullscreen, the application is moved or resized to be * above these views; if running fullscreen, the window will completely cover * the application and its top part will contain the extract text of what is * currently being edited by the application. * </ul> * * * <a name="SoftInputView"></a> * <h3>Soft Input View</h3> * * <p>Central to most input methods is the soft input view. This is where most * user interaction occurs: pressing on soft keys, drawing characters, or * however else your input method wants to generate text. Most implementations * will simply have their own view doing all of this work, and return a new * instance of it when {@link #onCreateInputView()} is called. At that point, * as long as the input view is visible, you will see user interaction in * that view and can call back on the InputMethodService to interact with the * application as appropriate.</p> * * <p>There are some situations where you want to decide whether or not your * soft input view should be shown to the user. This is done by implementing * the {@link #onEvaluateInputViewShown()} to return true or false based on * whether it should be shown in the current environment. If any of your * state has changed that may impact this, call * {@link #updateInputViewShown()} to have it re-evaluated. The default * implementation always shows the input view unless there is a hard * keyboard available, which is the appropriate behavior for most input * methods.</p> * * * <a name="CandidatesView"></a> * <h3>Candidates View</h3> * * <p>Often while the user is generating raw text, an input method wants to * provide them with a list of possible interpretations of that text that can * be selected for use. This is accomplished with the candidates view, and * like the soft input view you implement {@link #onCreateCandidatesView()} * to instantiate your own view implementing your candidates UI.</p> * * <p>Management of the candidates view is a little different than the input * view, because the candidates view tends to be more transient, being shown * only when there are possible candidates for the current text being entered * by the user. To control whether the candidates view is shown, you use * {@link #setCandidatesViewShown(boolean)}. Note that because the candidate * view tends to be shown and hidden a lot, it does not impact the application * UI in the same way as the soft input view: it will never cause application * windows to resize, only cause them to be panned if needed for the user to * see the current focus.</p> * * * <a name="FullscreenMode"></a> * <h3>Fullscreen Mode</h3> * * <p>Sometimes your input method UI is too large to integrate with the * application UI, so you just want to take over the screen. This is * accomplished by switching to full-screen mode, causing the input method * window to fill the entire screen and add its own "extracted text" editor * showing the user the text that is being typed. Unlike the other UI elements, * there is a standard implementation for the extract editor that you should * not need to change. The editor is placed at the top of the IME, above the * input and candidates views.</p> * * <p>Similar to the input view, you control whether the IME is running in * fullscreen mode by implementing {@link #onEvaluateFullscreenMode()} * to return true or false based on * whether it should be fullscreen in the current environment. If any of your * state has changed that may impact this, call * {@link #updateFullscreenMode()} to have it re-evaluated. The default * implementation selects fullscreen mode when the screen is in a landscape * orientation, which is appropriate behavior for most input methods that have * a significant input area.</p> * * <p>When in fullscreen mode, you have some special requirements because the * user can not see the application UI. In particular, you should implement * {@link #onDisplayCompletions(CompletionInfo[])} to show completions * generated by your application, typically in your candidates view like you * would normally show candidates. * * * <a name="GeneratingText"></a> * <h3>Generating Text</h3> * * <p>The key part of an IME is of course generating text for the application. * This is done through calls to the * {@link android.view.inputmethod.InputConnection} interface to the * application, which can be retrieved from {@link #getCurrentInputConnection()}. * This interface allows you to generate raw key events or, if the target * supports it, directly edit in strings of candidates and committed text.</p> * * <p>Information about what the target is expected and supports can be found * through the {@link android.view.inputmethod.EditorInfo} class, which is * retrieved with {@link #getCurrentInputEditorInfo()} method. The most * important part of this is {@link android.view.inputmethod.EditorInfo#inputType * EditorInfo.inputType}; in particular, if this is * {@link android.view.inputmethod.EditorInfo#TYPE_NULL EditorInfo.TYPE_NULL}, * then the target does not support complex edits and you need to only deliver * raw key events to it. An input method will also want to look at other * values here, to for example detect password mode, auto complete text views, * phone number entry, etc.</p> * * <p>When the user switches between input targets, you will receive calls to * {@link #onFinishInput()} and {@link #onStartInput(EditorInfo, boolean)}. * You can use these to reset and initialize your input state for the current * target. For example, you will often want to clear any input state, and * update a soft keyboard to be appropriate for the new inputType.</p> * * @attr ref android.R.styleable#InputMethodService_imeFullscreenBackground * @attr ref android.R.styleable#InputMethodService_imeExtractEnterAnimation * @attr ref android.R.styleable#InputMethodService_imeExtractExitAnimation */
public class InputMethodService extends AbstractInputMethodService { static final String TAG = "InputMethodService"; static final boolean DEBUG = false;
Allows the system to optimize the back button affordance based on the presence of software keyboard.

For instance, on devices that have navigation bar and software-rendered back button, the system may use a different icon while isInputViewShown() returns true, to indicate that the back button has "dismiss" affordance.

Note that KeyEvent.KEYCODE_BACK events continue to be sent to onKeyDown(int, KeyEvent) even when this mode is specified. The default implementation of onKeyDown(int, KeyEvent) for KeyEvent.KEYCODE_BACK does not take this mode into account.

For API level VERSION_CODES.O_MR1 and lower devices, this is the only mode you can safely specify without worrying about the compatibility.

See Also:
/** * Allows the system to optimize the back button affordance based on the presence of software * keyboard. * * <p>For instance, on devices that have navigation bar and software-rendered back button, the * system may use a different icon while {@link #isInputViewShown()} returns {@code true}, to * indicate that the back button has "dismiss" affordance.</p> * * <p>Note that {@link KeyEvent#KEYCODE_BACK} events continue to be sent to * {@link #onKeyDown(int, KeyEvent)} even when this mode is specified. The default * implementation of {@link #onKeyDown(int, KeyEvent)} for {@link KeyEvent#KEYCODE_BACK} does * not take this mode into account.</p> * * <p>For API level {@link android.os.Build.VERSION_CODES#O_MR1} and lower devices, this is the * only mode you can safely specify without worrying about the compatibility.</p> * * @see #setBackDisposition(int) */
public static final int BACK_DISPOSITION_DEFAULT = 0;
Deprecated flag.

To avoid compatibility issues, IME developers should not use this flag.

See Also:
Deprecated:on VERSION_CODES.P and later devices, this flag is handled as a synonym of BACK_DISPOSITION_DEFAULT. On VERSION_CODES.O_MR1 and prior devices, expected behavior of this mode had not been well defined. Most likely the end result would be the same as BACK_DISPOSITION_DEFAULT. Either way it is not recommended to use this mode
/** * Deprecated flag. * * <p>To avoid compatibility issues, IME developers should not use this flag.</p> * * @deprecated on {@link android.os.Build.VERSION_CODES#P} and later devices, this flag is * handled as a synonym of {@link #BACK_DISPOSITION_DEFAULT}. On * {@link android.os.Build.VERSION_CODES#O_MR1} and prior devices, expected behavior * of this mode had not been well defined. Most likely the end result would be the * same as {@link #BACK_DISPOSITION_DEFAULT}. Either way it is not recommended to * use this mode * @see #setBackDisposition(int) */
@Deprecated public static final int BACK_DISPOSITION_WILL_NOT_DISMISS = 1;
Deprecated flag.

To avoid compatibility issues, IME developers should not use this flag.

See Also:
Deprecated:on VERSION_CODES.P and later devices, this flag is handled as a synonym of BACK_DISPOSITION_DEFAULT. On VERSION_CODES.O_MR1 and prior devices, expected behavior of this mode had not been well defined. In AOSP implementation running on devices that have navigation bar, specifying this flag could change the software back button to "Dismiss" icon no matter whether the software keyboard is shown or not, but there would be no easy way to restore the icon state even after IME lost the connection to the application. To avoid user confusions, do not specify this mode anyway
/** * Deprecated flag. * * <p>To avoid compatibility issues, IME developers should not use this flag.</p> * * @deprecated on {@link android.os.Build.VERSION_CODES#P} and later devices, this flag is * handled as a synonym of {@link #BACK_DISPOSITION_DEFAULT}. On * {@link android.os.Build.VERSION_CODES#O_MR1} and prior devices, expected behavior * of this mode had not been well defined. In AOSP implementation running on devices * that have navigation bar, specifying this flag could change the software back * button to "Dismiss" icon no matter whether the software keyboard is shown or not, * but there would be no easy way to restore the icon state even after IME lost the * connection to the application. To avoid user confusions, do not specify this mode * anyway * @see #setBackDisposition(int) */
@Deprecated public static final int BACK_DISPOSITION_WILL_DISMISS = 2;
Asks the system to not adjust the back button affordance even when the software keyboard is shown.

This mode is useful for UI modes where IME's main soft input window is used for some supplemental UI, such as floating candidate window for languages such as Chinese and Japanese, where users expect the back button is, or at least looks to be, handled by the target application rather than the UI shown by the IME even while isInputViewShown() returns true.

Note that KeyEvent.KEYCODE_BACK events continue to be sent to onKeyDown(int, KeyEvent) even when this mode is specified. The default implementation of onKeyDown(int, KeyEvent) for KeyEvent.KEYCODE_BACK does not take this mode into account.

See Also:
/** * Asks the system to not adjust the back button affordance even when the software keyboard is * shown. * * <p>This mode is useful for UI modes where IME's main soft input window is used for some * supplemental UI, such as floating candidate window for languages such as Chinese and * Japanese, where users expect the back button is, or at least looks to be, handled by the * target application rather than the UI shown by the IME even while {@link #isInputViewShown()} * returns {@code true}.</p> * * <p>Note that {@link KeyEvent#KEYCODE_BACK} events continue to be sent to * {@link #onKeyDown(int, KeyEvent)} even when this mode is specified. The default * implementation of {@link #onKeyDown(int, KeyEvent)} for {@link KeyEvent#KEYCODE_BACK} does * not take this mode into account.</p> * * @see #setBackDisposition(int) */
public static final int BACK_DISPOSITION_ADJUST_NOTHING = 3;
@hide
/** * Enum flag to be used for {@link #setBackDisposition(int)}. * * @hide */
@Retention(SOURCE) @IntDef(value = {BACK_DISPOSITION_DEFAULT, BACK_DISPOSITION_WILL_NOT_DISMISS, BACK_DISPOSITION_WILL_DISMISS, BACK_DISPOSITION_ADJUST_NOTHING}, prefix = "BACK_DISPOSITION_") public @interface BackDispositionMode {}
@hide The IME is active. It may or may not be visible.
/** * @hide * The IME is active. It may or may not be visible. */
public static final int IME_ACTIVE = 0x1;
@hide The IME is visible.
/** * @hide * The IME is visible. */
public static final int IME_VISIBLE = 0x2; // Min and max values for back disposition. private static final int BACK_DISPOSITION_MIN = BACK_DISPOSITION_DEFAULT; private static final int BACK_DISPOSITION_MAX = BACK_DISPOSITION_ADJUST_NOTHING; InputMethodManager mImm; int mTheme = 0; LayoutInflater mInflater; TypedArray mThemeAttrs; View mRootView; SoftInputWindow mWindow; boolean mInitialized; boolean mWindowCreated; boolean mWindowAdded; boolean mWindowVisible; boolean mWindowWasVisible; boolean mInShowWindow; ViewGroup mFullscreenArea; FrameLayout mExtractFrame; FrameLayout mCandidatesFrame; FrameLayout mInputFrame; IBinder mToken; InputBinding mInputBinding; InputConnection mInputConnection; boolean mInputStarted; boolean mInputViewStarted; boolean mCandidatesViewStarted; InputConnection mStartedInputConnection; EditorInfo mInputEditorInfo;
A token to keep tracking the last IPC that triggered doStartInput(InputConnection, EditorInfo, boolean). If doStartInput(InputConnection, EditorInfo, boolean) was not caused by IPCs from InputMethodManagerService, this needs to remain unchanged.

Some IPCs to InputMethodManagerService require this token to disentangle event flows for various purposes such as better window animation and providing fine-grained debugging information.

/** * A token to keep tracking the last IPC that triggered * {@link #doStartInput(InputConnection, EditorInfo, boolean)}. If * {@link #doStartInput(InputConnection, EditorInfo, boolean)} was not caused by IPCs from * {@link com.android.server.InputMethodManagerService}, this needs to remain unchanged. * * <p>Some IPCs to {@link com.android.server.InputMethodManagerService} require this token to * disentangle event flows for various purposes such as better window animation and providing * fine-grained debugging information.</p> */
@Nullable private IBinder mStartInputToken; int mShowInputFlags; boolean mShowInputRequested; boolean mLastShowInputRequested; int mCandidatesVisibility; CompletionInfo[] mCurCompletions; boolean mFullscreenApplied; boolean mIsFullscreen; View mExtractView; boolean mExtractViewHidden; ExtractEditText mExtractEditText; ViewGroup mExtractAccessories; View mExtractAction; ExtractedText mExtractedText; int mExtractedToken; View mInputView; boolean mIsInputViewShown; int mStatusIcon; @BackDispositionMode int mBackDisposition;
true when the previous IME had non-empty inset at the bottom of the screen and we have not shown our own window yet. In this situation, the previous inset continues to be shown as an empty region until it is explicitly updated. Basically we can trigger the update by calling 1) mWindow.show() or 2) clearInsetOfPreviousIme().
/** * {@code true} when the previous IME had non-empty inset at the bottom of the screen and we * have not shown our own window yet. In this situation, the previous inset continues to be * shown as an empty region until it is explicitly updated. Basically we can trigger the update * by calling 1) {@code mWindow.show()} or 2) {@link #clearInsetOfPreviousIme()}. */
boolean mShouldClearInsetOfPreviousIme; final Insets mTmpInsets = new Insets(); final int[] mTmpLocation = new int[2]; final ViewTreeObserver.OnComputeInternalInsetsListener mInsetsComputer = info -> { if (isExtractViewShown()) { // In true fullscreen mode, we just say the window isn't covering // any content so we don't impact whatever is behind. View decor = getWindow().getWindow().getDecorView(); info.contentInsets.top = info.visibleInsets.top = decor.getHeight(); info.touchableRegion.setEmpty(); info.setTouchableInsets(ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME); } else { onComputeInsets(mTmpInsets); info.contentInsets.top = mTmpInsets.contentTopInsets; info.visibleInsets.top = mTmpInsets.visibleTopInsets; info.touchableRegion.set(mTmpInsets.touchableRegion); info.setTouchableInsets(mTmpInsets.touchableInsets); } }; final View.OnClickListener mActionClickListener = v -> { final EditorInfo ei = getCurrentInputEditorInfo(); final InputConnection ic = getCurrentInputConnection(); if (ei != null && ic != null) { if (ei.actionId != 0) { ic.performEditorAction(ei.actionId); } else if ((ei.imeOptions & EditorInfo.IME_MASK_ACTION) != EditorInfo.IME_ACTION_NONE) { ic.performEditorAction(ei.imeOptions & EditorInfo.IME_MASK_ACTION); } } };
Concrete implementation of AbstractInputMethodImpl that provides all of the standard behavior for an input method.
/** * Concrete implementation of * {@link AbstractInputMethodService.AbstractInputMethodImpl} that provides * all of the standard behavior for an input method. */
public class InputMethodImpl extends AbstractInputMethodImpl {
{@inheritDoc}
/** * {@inheritDoc} */
@MainThread @Override public void attachToken(IBinder token) { if (mToken == null) { mToken = token; mWindow.setToken(token); } }
{@inheritDoc}

Calls InputMethodService.onBindInput() when done.

/** * {@inheritDoc} * * <p>Calls {@link InputMethodService#onBindInput()} when done.</p> */
@MainThread @Override public void bindInput(InputBinding binding) { mInputBinding = binding; mInputConnection = binding.getConnection(); if (DEBUG) Log.v(TAG, "bindInput(): binding=" + binding + " ic=" + mInputConnection); if (mImm != null && mToken != null) { mImm.reportFullscreenMode(mToken, mIsFullscreen); } initialize(); onBindInput(); }
{@inheritDoc}

Calls InputMethodService.onUnbindInput() when done.

/** * {@inheritDoc} * * <p>Calls {@link InputMethodService#onUnbindInput()} when done.</p> */
@MainThread @Override public void unbindInput() { if (DEBUG) Log.v(TAG, "unbindInput(): binding=" + mInputBinding + " ic=" + mInputConnection); onUnbindInput(); mInputBinding = null; mInputConnection = null; }
{@inheritDoc}
/** * {@inheritDoc} */
@MainThread @Override public void startInput(InputConnection ic, EditorInfo attribute) { if (DEBUG) Log.v(TAG, "startInput(): editor=" + attribute); doStartInput(ic, attribute, false); }
{@inheritDoc}
/** * {@inheritDoc} */
@MainThread @Override public void restartInput(InputConnection ic, EditorInfo attribute) { if (DEBUG) Log.v(TAG, "restartInput(): editor=" + attribute); doStartInput(ic, attribute, true); }
{@inheritDoc}
@hide
/** * {@inheritDoc} * @hide */
@MainThread @Override public void dispatchStartInputWithToken(@Nullable InputConnection inputConnection, @NonNull EditorInfo editorInfo, boolean restarting, @NonNull IBinder startInputToken) { mStartInputToken = startInputToken; // This needs to be dispatched to interface methods rather than doStartInput(). // Otherwise IME developers who have overridden those interface methods will lose // notifications. super.dispatchStartInputWithToken(inputConnection, editorInfo, restarting, startInputToken); }
{@inheritDoc}
/** * {@inheritDoc} */
@MainThread @Override public void hideSoftInput(int flags, ResultReceiver resultReceiver) { if (DEBUG) Log.v(TAG, "hideSoftInput()"); boolean wasVis = isInputViewShown(); mShowInputFlags = 0; mShowInputRequested = false; doHideWindow(); clearInsetOfPreviousIme(); if (resultReceiver != null) { resultReceiver.send(wasVis != isInputViewShown() ? InputMethodManager.RESULT_HIDDEN : (wasVis ? InputMethodManager.RESULT_UNCHANGED_SHOWN : InputMethodManager.RESULT_UNCHANGED_HIDDEN), null); } }
{@inheritDoc}
/** * {@inheritDoc} */
@MainThread @Override public void showSoftInput(int flags, ResultReceiver resultReceiver) { if (DEBUG) Log.v(TAG, "showSoftInput()"); boolean wasVis = isInputViewShown(); if (dispatchOnShowInputRequested(flags, false)) { try { showWindow(true); } catch (BadTokenException e) { // We have ignored BadTokenException here since Jelly Bean MR-2 (API Level 18). // We could ignore BadTokenException in InputMethodService#showWindow() instead, // but it may break assumptions for those who override #showWindow() that we can // detect errors in #showWindow() by checking BadTokenException. // TODO: Investigate its feasibility. Update JavaDoc of #showWindow() of // whether it's OK to override #showWindow() or not. } } clearInsetOfPreviousIme(); // If user uses hard keyboard, IME button should always be shown. mImm.setImeWindowStatus(mToken, mStartInputToken, mapToImeWindowStatus(isInputViewShown()), mBackDisposition); if (resultReceiver != null) { resultReceiver.send(wasVis != isInputViewShown() ? InputMethodManager.RESULT_SHOWN : (wasVis ? InputMethodManager.RESULT_UNCHANGED_SHOWN : InputMethodManager.RESULT_UNCHANGED_HIDDEN), null); } }
{@inheritDoc}
/** * {@inheritDoc} */
@MainThread @Override public void changeInputMethodSubtype(InputMethodSubtype subtype) { onCurrentInputMethodSubtypeChanged(subtype); } }
Concrete implementation of AbstractInputMethodSessionImpl that provides all of the standard behavior for an input method session.
/** * Concrete implementation of * {@link AbstractInputMethodService.AbstractInputMethodSessionImpl} that provides * all of the standard behavior for an input method session. */
public class InputMethodSessionImpl extends AbstractInputMethodSessionImpl { public void finishInput() { if (!isEnabled()) { return; } if (DEBUG) Log.v(TAG, "finishInput() in " + this); doFinishInput(); } /** * Call {@link InputMethodService#onDisplayCompletions * InputMethodService.onDisplayCompletions()}. */ public void displayCompletions(CompletionInfo[] completions) { if (!isEnabled()) { return; } mCurCompletions = completions; onDisplayCompletions(completions); } /** * Call {@link InputMethodService#onUpdateExtractedText * InputMethodService.onUpdateExtractedText()}. */ public void updateExtractedText(int token, ExtractedText text) { if (!isEnabled()) { return; } onUpdateExtractedText(token, text); } /** * Call {@link InputMethodService#onUpdateSelection * InputMethodService.onUpdateSelection()}. */ public void updateSelection(int oldSelStart, int oldSelEnd, int newSelStart, int newSelEnd, int candidatesStart, int candidatesEnd) { if (!isEnabled()) { return; } InputMethodService.this.onUpdateSelection(oldSelStart, oldSelEnd, newSelStart, newSelEnd, candidatesStart, candidatesEnd); } @Override public void viewClicked(boolean focusChanged) { if (!isEnabled()) { return; } InputMethodService.this.onViewClicked(focusChanged); } /** * Call {@link InputMethodService#onUpdateCursor * InputMethodService.onUpdateCursor()}. */ public void updateCursor(Rect newCursor) { if (!isEnabled()) { return; } InputMethodService.this.onUpdateCursor(newCursor); } /** * Call {@link InputMethodService#onAppPrivateCommand * InputMethodService.onAppPrivateCommand()}. */ public void appPrivateCommand(String action, Bundle data) { if (!isEnabled()) { return; } InputMethodService.this.onAppPrivateCommand(action, data); } /** * */ public void toggleSoftInput(int showFlags, int hideFlags) { InputMethodService.this.onToggleSoftInput(showFlags, hideFlags); } /** * Call {@link InputMethodService#onUpdateCursorAnchorInfo * InputMethodService.onUpdateCursorAnchorInfo()}. */ public void updateCursorAnchorInfo(CursorAnchorInfo info) { if (!isEnabled()) { return; } InputMethodService.this.onUpdateCursorAnchorInfo(info); } }
Information about where interesting parts of the input method UI appear.
/** * Information about where interesting parts of the input method UI appear. */
public static final class Insets {
This is the top part of the UI that is the main content. It is used to determine the basic space needed, to resize/pan the application behind. It is assumed that this inset does not change very much, since any change will cause a full resize/pan of the application behind. This value is relative to the top edge of the input method window.
/** * This is the top part of the UI that is the main content. It is * used to determine the basic space needed, to resize/pan the * application behind. It is assumed that this inset does not * change very much, since any change will cause a full resize/pan * of the application behind. This value is relative to the top edge * of the input method window. */
public int contentTopInsets;
This is the top part of the UI that is visibly covering the application behind it. This provides finer-grained control over visibility, allowing you to change it relatively frequently (such as hiding or showing candidates) without disrupting the underlying UI too much. For example, this will never resize the application UI, will only pan if needed to make the current focus visible, and will not aggressively move the pan position when this changes unless needed to make the focus visible. This value is relative to the top edge of the input method window.
/** * This is the top part of the UI that is visibly covering the * application behind it. This provides finer-grained control over * visibility, allowing you to change it relatively frequently (such * as hiding or showing candidates) without disrupting the underlying * UI too much. For example, this will never resize the application * UI, will only pan if needed to make the current focus visible, and * will not aggressively move the pan position when this changes unless * needed to make the focus visible. This value is relative to the top edge * of the input method window. */
public int visibleTopInsets;
This is the region of the UI that is touchable. It is used when touchableInsets is set to TOUCHABLE_INSETS_REGION. The region should be specified relative to the origin of the window frame.
/** * This is the region of the UI that is touchable. It is used when * {@link #touchableInsets} is set to {@link #TOUCHABLE_INSETS_REGION}. * The region should be specified relative to the origin of the window frame. */
public final Region touchableRegion = new Region();
Option for touchableInsets: the entire window frame can be touched.
/** * Option for {@link #touchableInsets}: the entire window frame * can be touched. */
public static final int TOUCHABLE_INSETS_FRAME = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME;
Option for touchableInsets: the area inside of the content insets can be touched.
/** * Option for {@link #touchableInsets}: the area inside of * the content insets can be touched. */
public static final int TOUCHABLE_INSETS_CONTENT = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_CONTENT;
Option for touchableInsets: the area inside of the visible insets can be touched.
/** * Option for {@link #touchableInsets}: the area inside of * the visible insets can be touched. */
public static final int TOUCHABLE_INSETS_VISIBLE = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_VISIBLE;
Option for touchableInsets: the region specified by touchableRegion can be touched.
/** * Option for {@link #touchableInsets}: the region specified by * {@link #touchableRegion} can be touched. */
public static final int TOUCHABLE_INSETS_REGION = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_REGION;
Determine which area of the window is touchable by the user. May be one of: TOUCHABLE_INSETS_FRAME, TOUCHABLE_INSETS_CONTENT, TOUCHABLE_INSETS_VISIBLE, or TOUCHABLE_INSETS_REGION.
/** * Determine which area of the window is touchable by the user. May * be one of: {@link #TOUCHABLE_INSETS_FRAME}, * {@link #TOUCHABLE_INSETS_CONTENT}, {@link #TOUCHABLE_INSETS_VISIBLE}, * or {@link #TOUCHABLE_INSETS_REGION}. */
public int touchableInsets; }
A ContentObserver to monitor Secure.SHOW_IME_WITH_HARD_KEYBOARD.

Note that Secure.SHOW_IME_WITH_HARD_KEYBOARD is not a public API. Basically this functionality still needs to be considered as implementation details.

/** * A {@link ContentObserver} to monitor {@link Settings.Secure#SHOW_IME_WITH_HARD_KEYBOARD}. * * <p>Note that {@link Settings.Secure#SHOW_IME_WITH_HARD_KEYBOARD} is not a public API. * Basically this functionality still needs to be considered as implementation details.</p> */
@MainThread private static final class SettingsObserver extends ContentObserver { @Retention(RetentionPolicy.SOURCE) @IntDef({ ShowImeWithHardKeyboardType.UNKNOWN, ShowImeWithHardKeyboardType.FALSE, ShowImeWithHardKeyboardType.TRUE, }) private @interface ShowImeWithHardKeyboardType { int UNKNOWN = 0; int FALSE = 1; int TRUE = 2; } @ShowImeWithHardKeyboardType private int mShowImeWithHardKeyboard = ShowImeWithHardKeyboardType.UNKNOWN; private final InputMethodService mService; private SettingsObserver(InputMethodService service) { super(new Handler(service.getMainLooper())); mService = service; }
A factory method that internally enforces two-phase initialization to make sure that the object reference will not be escaped until the object is properly constructed.

NOTE: Currently SettingsObserver is accessed only from main thread. Hence this enforcement of two-phase initialization may be unnecessary at the moment.

Params:
Returns:SettingsObserver that is already registered to ContentResolver. The caller must call unregister().
/** * A factory method that internally enforces two-phase initialization to make sure that the * object reference will not be escaped until the object is properly constructed. * * <p>NOTE: Currently {@link SettingsObserver} is accessed only from main thread. Hence * this enforcement of two-phase initialization may be unnecessary at the moment.</p> * * @param service {@link InputMethodService} that needs to receive the callback. * @return {@link SettingsObserver} that is already registered to * {@link android.content.ContentResolver}. The caller must call * {@link SettingsObserver#unregister()}. */
public static SettingsObserver createAndRegister(InputMethodService service) { final SettingsObserver observer = new SettingsObserver(service); // The observer is properly constructed. Let's start accepting the event. service.getContentResolver().registerContentObserver( Settings.Secure.getUriFor(Settings.Secure.SHOW_IME_WITH_HARD_KEYBOARD), false, observer); return observer; } void unregister() { mService.getContentResolver().unregisterContentObserver(this); } private boolean shouldShowImeWithHardKeyboard() { // Lazily initialize as needed. if (mShowImeWithHardKeyboard == ShowImeWithHardKeyboardType.UNKNOWN) { mShowImeWithHardKeyboard = Settings.Secure.getInt(mService.getContentResolver(), Settings.Secure.SHOW_IME_WITH_HARD_KEYBOARD, 0) != 0 ? ShowImeWithHardKeyboardType.TRUE : ShowImeWithHardKeyboardType.FALSE; } switch (mShowImeWithHardKeyboard) { case ShowImeWithHardKeyboardType.TRUE: return true; case ShowImeWithHardKeyboardType.FALSE: return false; default: Log.e(TAG, "Unexpected mShowImeWithHardKeyboard=" + mShowImeWithHardKeyboard); return false; } } @Override public void onChange(boolean selfChange, Uri uri) { final Uri showImeWithHardKeyboardUri = Settings.Secure.getUriFor(Settings.Secure.SHOW_IME_WITH_HARD_KEYBOARD); if (showImeWithHardKeyboardUri.equals(uri)) { mShowImeWithHardKeyboard = Settings.Secure.getInt(mService.getContentResolver(), Settings.Secure.SHOW_IME_WITH_HARD_KEYBOARD, 0) != 0 ? ShowImeWithHardKeyboardType.TRUE : ShowImeWithHardKeyboardType.FALSE; // In Android M and prior, state change of // Settings.Secure.SHOW_IME_WITH_HARD_KEYBOARD has triggered // #onConfigurationChanged(). For compatibility reasons, we reset the internal // state as if configuration was changed. mService.resetStateForNewConfiguration(); } } @Override public String toString() { return "SettingsObserver{mShowImeWithHardKeyboard=" + mShowImeWithHardKeyboard + "}"; } } private SettingsObserver mSettingsObserver;
You can call this to customize the theme used by your IME's window. This theme should typically be one that derives from Theme_InputMethod.Theme_InputMethod, which is the default theme you will get. This must be set before onCreate, so you will typically call it in your constructor with the resource ID of your custom theme.
/** * You can call this to customize the theme used by your IME's window. * This theme should typically be one that derives from * {@link android.R.style#Theme_InputMethod}, which is the default theme * you will get. This must be set before {@link #onCreate}, so you * will typically call it in your constructor with the resource ID * of your custom theme. */
@Override public void setTheme(int theme) { if (mWindow != null) { throw new IllegalStateException("Must be called before onCreate()"); } mTheme = theme; }
You can call this to try to enable accelerated drawing for your IME. This must be set before onCreate(), so you will typically call it in your constructor. It is not always possible to use hardware accelerated drawing in an IME (for example on low-end devices that do not have the resources to support this), so the call true if it succeeds otherwise false if you will need to draw in software. You must be able to handle either case.

In API 21 and later, system may automatically enable hardware accelerated drawing for your IME on capable devices even if this method is not explicitly called. Make sure that your IME is able to handle either case.

Returns:true if accelerated drawing is successfully enabled otherwise false. On API 21 and later devices the return value is basically just a hint and your IME does not need to change the behavior based on the it
Deprecated:Starting in API 21, hardware acceleration is always enabled on capable devices
/** * You can call this to try to enable accelerated drawing for your IME. This must be set before * {@link #onCreate()}, so you will typically call it in your constructor. It is not always * possible to use hardware accelerated drawing in an IME (for example on low-end devices that * do not have the resources to support this), so the call {@code true} if it succeeds otherwise * {@code false} if you will need to draw in software. You must be able to handle either case. * * <p>In API 21 and later, system may automatically enable hardware accelerated drawing for your * IME on capable devices even if this method is not explicitly called. Make sure that your IME * is able to handle either case.</p> * * @return {@code true} if accelerated drawing is successfully enabled otherwise {@code false}. * On API 21 and later devices the return value is basically just a hint and your IME * does not need to change the behavior based on the it * @deprecated Starting in API 21, hardware acceleration is always enabled on capable devices */
@Deprecated public boolean enableHardwareAcceleration() { if (mWindow != null) { throw new IllegalStateException("Must be called before onCreate()"); } return ActivityManager.isHighEndGfx(); } @Override public void onCreate() { mTheme = Resources.selectSystemTheme(mTheme, getApplicationInfo().targetSdkVersion, android.R.style.Theme_InputMethod, android.R.style.Theme_Holo_InputMethod, android.R.style.Theme_DeviceDefault_InputMethod, android.R.style.Theme_DeviceDefault_InputMethod); super.setTheme(mTheme); super.onCreate(); mImm = (InputMethodManager)getSystemService(INPUT_METHOD_SERVICE); mSettingsObserver = SettingsObserver.createAndRegister(this); // If the previous IME has occupied non-empty inset in the screen, we need to decide whether // we continue to use the same size of the inset or update it mShouldClearInsetOfPreviousIme = (mImm.getInputMethodWindowVisibleHeight() > 0); mInflater = (LayoutInflater)getSystemService( Context.LAYOUT_INFLATER_SERVICE); mWindow = new SoftInputWindow(this, "InputMethod", mTheme, null, null, mDispatcherState, WindowManager.LayoutParams.TYPE_INPUT_METHOD, Gravity.BOTTOM, false); // For ColorView in DecorView to work, FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS needs to be set // by default (but IME developers can opt this out later if they want a new behavior). mWindow.getWindow().setFlags( FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS); initViews(); mWindow.getWindow().setLayout(MATCH_PARENT, WRAP_CONTENT); }
This is a hook that subclasses can use to perform initialization of their interface. It is called for you prior to any of your UI objects being created, both after the service is first created and after a configuration change happens.
/** * This is a hook that subclasses can use to perform initialization of * their interface. It is called for you prior to any of your UI objects * being created, both after the service is first created and after a * configuration change happens. */
public void onInitializeInterface() { // Intentionally empty } void initialize() { if (!mInitialized) { mInitialized = true; onInitializeInterface(); } } void initViews() { mInitialized = false; mWindowCreated = false; mShowInputRequested = false; mShowInputFlags = 0; mThemeAttrs = obtainStyledAttributes(android.R.styleable.InputMethodService); mRootView = mInflater.inflate( com.android.internal.R.layout.input_method, null); mWindow.setContentView(mRootView); mRootView.getViewTreeObserver().removeOnComputeInternalInsetsListener(mInsetsComputer); mRootView.getViewTreeObserver().addOnComputeInternalInsetsListener(mInsetsComputer); if (Settings.Global.getInt(getContentResolver(), Settings.Global.FANCY_IME_ANIMATIONS, 0) != 0) { mWindow.getWindow().setWindowAnimations( com.android.internal.R.style.Animation_InputMethodFancy); } mFullscreenArea = mRootView.findViewById(com.android.internal.R.id.fullscreenArea); mExtractViewHidden = false; mExtractFrame = mRootView.findViewById(android.R.id.extractArea); mExtractView = null; mExtractEditText = null; mExtractAccessories = null; mExtractAction = null; mFullscreenApplied = false; mCandidatesFrame = mRootView.findViewById(android.R.id.candidatesArea); mInputFrame = mRootView.findViewById(android.R.id.inputArea); mInputView = null; mIsInputViewShown = false; mExtractFrame.setVisibility(View.GONE); mCandidatesVisibility = getCandidatesHiddenVisibility(); mCandidatesFrame.setVisibility(mCandidatesVisibility); mInputFrame.setVisibility(View.GONE); } @Override public void onDestroy() { super.onDestroy(); mRootView.getViewTreeObserver().removeOnComputeInternalInsetsListener( mInsetsComputer); doFinishInput(); if (mWindowAdded) { // Disable exit animation for the current IME window // to avoid the race condition between the exit and enter animations // when the current IME is being switched to another one. mWindow.getWindow().setWindowAnimations(0); mWindow.dismiss(); } if (mSettingsObserver != null) { mSettingsObserver.unregister(); mSettingsObserver = null; } }
Take care of handling configuration changes. Subclasses of InputMethodService generally don't need to deal directly with this on their own; the standard implementation here takes care of regenerating the input method UI as a result of the configuration change, so you can rely on your onCreateInputView and other methods being called as appropriate due to a configuration change.

When a configuration change does happen, onInitializeInterface() is guaranteed to be called the next time prior to any of the other input or UI creation callbacks. The following will be called immediately depending if appropriate for current state: onStartInput if input is active, and onCreateInputView and onStartInputView and related appropriate functions if the UI is displayed.

/** * Take care of handling configuration changes. Subclasses of * InputMethodService generally don't need to deal directly with * this on their own; the standard implementation here takes care of * regenerating the input method UI as a result of the configuration * change, so you can rely on your {@link #onCreateInputView} and * other methods being called as appropriate due to a configuration change. * * <p>When a configuration change does happen, * {@link #onInitializeInterface()} is guaranteed to be called the next * time prior to any of the other input or UI creation callbacks. The * following will be called immediately depending if appropriate for current * state: {@link #onStartInput} if input is active, and * {@link #onCreateInputView} and {@link #onStartInputView} and related * appropriate functions if the UI is displayed. */
@Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); resetStateForNewConfiguration(); } private void resetStateForNewConfiguration() { boolean visible = mWindowVisible; int showFlags = mShowInputFlags; boolean showingInput = mShowInputRequested; CompletionInfo[] completions = mCurCompletions; initViews(); mInputViewStarted = false; mCandidatesViewStarted = false; if (mInputStarted) { doStartInput(getCurrentInputConnection(), getCurrentInputEditorInfo(), true); } if (visible) { if (showingInput) { // If we were last showing the soft keyboard, try to do so again. if (dispatchOnShowInputRequested(showFlags, true)) { showWindow(true); if (completions != null) { mCurCompletions = completions; onDisplayCompletions(completions); } } else { doHideWindow(); } } else if (mCandidatesVisibility == View.VISIBLE) { // If the candidates are currently visible, make sure the // window is shown for them. showWindow(false); } else { // Otherwise hide the window. doHideWindow(); } // If user uses hard keyboard, IME button should always be shown. boolean showing = onEvaluateInputViewShown(); mImm.setImeWindowStatus(mToken, mStartInputToken, IME_ACTIVE | (showing ? IME_VISIBLE : 0), mBackDisposition); } }
Implement to return our standard InputMethodImpl. Subclasses can override to provide their own customized version.
/** * Implement to return our standard {@link InputMethodImpl}. Subclasses * can override to provide their own customized version. */
@Override public AbstractInputMethodImpl onCreateInputMethodInterface() { return new InputMethodImpl(); }
Implement to return our standard InputMethodSessionImpl. Subclasses can override to provide their own customized version.
/** * Implement to return our standard {@link InputMethodSessionImpl}. Subclasses * can override to provide their own customized version. */
@Override public AbstractInputMethodSessionImpl onCreateInputMethodSessionInterface() { return new InputMethodSessionImpl(); } public LayoutInflater getLayoutInflater() { return mInflater; } public Dialog getWindow() { return mWindow; }
Sets the disposition mode that indicates the expected affordance for the back button.

Keep in mind that specifying this flag does not change the the default behavior of onKeyDown(int, KeyEvent). It is IME developers' responsibility for making sure that their custom implementation of onKeyDown(int, KeyEvent) is consistent with the mode specified to this API.

Params:
  • disposition – disposition mode to be set
See Also:
/** * Sets the disposition mode that indicates the expected affordance for the back button. * * <p>Keep in mind that specifying this flag does not change the the default behavior of * {@link #onKeyDown(int, KeyEvent)}. It is IME developers' responsibility for making sure that * their custom implementation of {@link #onKeyDown(int, KeyEvent)} is consistent with the mode * specified to this API.</p> * * @see #getBackDisposition() * @param disposition disposition mode to be set */
public void setBackDisposition(@BackDispositionMode int disposition) { if (disposition == mBackDisposition) { return; } if (disposition > BACK_DISPOSITION_MAX || disposition < BACK_DISPOSITION_MIN) { Log.e(TAG, "Invalid back disposition value (" + disposition + ") specified."); return; } mBackDisposition = disposition; mImm.setImeWindowStatus(mToken, mStartInputToken, mapToImeWindowStatus(isInputViewShown()), mBackDisposition); }
Retrieves the current disposition mode that indicates the expected back button affordance.
See Also:
  • setBackDisposition(int)
Returns:currently selected disposition mode
/** * Retrieves the current disposition mode that indicates the expected back button affordance. * * @see #setBackDisposition(int) * @return currently selected disposition mode */
@BackDispositionMode public int getBackDisposition() { return mBackDisposition; }
Return the maximum width, in pixels, available the input method. Input methods are positioned at the bottom of the screen and, unless running in fullscreen, will generally want to be as short as possible so should compute their height based on their contents. However, they can stretch as much as needed horizontally. The function returns to you the maximum amount of space available horizontally, which you can use if needed for UI placement.

In many cases this is not needed, you can just rely on the normal view layout mechanisms to position your views within the full horizontal space given to the input method.

Note that this value can change dynamically, in particular when the screen orientation changes.

/** * Return the maximum width, in pixels, available the input method. * Input methods are positioned at the bottom of the screen and, unless * running in fullscreen, will generally want to be as short as possible * so should compute their height based on their contents. However, they * can stretch as much as needed horizontally. The function returns to * you the maximum amount of space available horizontally, which you can * use if needed for UI placement. * * <p>In many cases this is not needed, you can just rely on the normal * view layout mechanisms to position your views within the full horizontal * space given to the input method. * * <p>Note that this value can change dynamically, in particular when the * screen orientation changes. */
public int getMaxWidth() { WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE); return wm.getDefaultDisplay().getWidth(); }
Return the currently active InputBinding for the input method, or null if there is none.
/** * Return the currently active InputBinding for the input method, or * null if there is none. */
public InputBinding getCurrentInputBinding() { return mInputBinding; }
Retrieve the currently active InputConnection that is bound to the input method, or null if there is none.
/** * Retrieve the currently active InputConnection that is bound to * the input method, or null if there is none. */
public InputConnection getCurrentInputConnection() { InputConnection ic = mStartedInputConnection; if (ic != null) { return ic; } return mInputConnection; }
Force switch to the last used input method and subtype. If the last input method didn't have any subtypes, the framework will simply switch to the last input method with no subtype specified.
Returns:true if the current input method and subtype was successfully switched to the last used input method and subtype.
/** * Force switch to the last used input method and subtype. If the last input method didn't have * any subtypes, the framework will simply switch to the last input method with no subtype * specified. * @return true if the current input method and subtype was successfully switched to the last * used input method and subtype. */
public final boolean switchToPreviousInputMethod() { return mImm.switchToPreviousInputMethodInternal(mToken); }
Force switch to the next input method and subtype. If there is no IME enabled except current IME and subtype, do nothing.
Params:
  • onlyCurrentIme – if true, the framework will find the next subtype which belongs to the current IME
Returns:true if the current input method and subtype was successfully switched to the next input method and subtype.
/** * Force switch to the next input method and subtype. If there is no IME enabled except * current IME and subtype, do nothing. * @param onlyCurrentIme if true, the framework will find the next subtype which * belongs to the current IME * @return true if the current input method and subtype was successfully switched to the next * input method and subtype. */
public final boolean switchToNextInputMethod(boolean onlyCurrentIme) { return mImm.switchToNextInputMethodInternal(mToken, onlyCurrentIme); }
Returns true if the current IME needs to offer the users ways to switch to a next input method (e.g. a globe key.). When an IME sets supportsSwitchingToNextInputMethod and this method returns true, the IME has to offer ways to to invoke switchToNextInputMethod accordingly.

Note that the system determines the most appropriate next input method and subtype in order to provide the consistent user experience in switching between IMEs and subtypes.

/** * Returns true if the current IME needs to offer the users ways to switch to a next input * method (e.g. a globe key.). * When an IME sets supportsSwitchingToNextInputMethod and this method returns true, * the IME has to offer ways to to invoke {@link #switchToNextInputMethod} accordingly. * <p> Note that the system determines the most appropriate next input method * and subtype in order to provide the consistent user experience in switching * between IMEs and subtypes. */
public final boolean shouldOfferSwitchingToNextInputMethod() { return mImm.shouldOfferSwitchingToNextInputMethodInternal(mToken); } public boolean getCurrentInputStarted() { return mInputStarted; } public EditorInfo getCurrentInputEditorInfo() { return mInputEditorInfo; }
Re-evaluate whether the input method should be running in fullscreen mode, and update its UI if this has changed since the last time it was evaluated. This will call onEvaluateFullscreenMode() to determine whether it should currently run in fullscreen mode. You can use isFullscreenMode() to determine if the input method is currently running in fullscreen mode.
/** * Re-evaluate whether the input method should be running in fullscreen * mode, and update its UI if this has changed since the last time it * was evaluated. This will call {@link #onEvaluateFullscreenMode()} to * determine whether it should currently run in fullscreen mode. You * can use {@link #isFullscreenMode()} to determine if the input method * is currently running in fullscreen mode. */
public void updateFullscreenMode() { boolean isFullscreen = mShowInputRequested && onEvaluateFullscreenMode(); boolean changed = mLastShowInputRequested != mShowInputRequested; if (mIsFullscreen != isFullscreen || !mFullscreenApplied) { changed = true; mIsFullscreen = isFullscreen; if (mImm != null && mToken != null) { mImm.reportFullscreenMode(mToken, mIsFullscreen); } mFullscreenApplied = true; initialize(); LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams) mFullscreenArea.getLayoutParams(); if (isFullscreen) { mFullscreenArea.setBackgroundDrawable(mThemeAttrs.getDrawable( com.android.internal.R.styleable.InputMethodService_imeFullscreenBackground)); lp.height = 0; lp.weight = 1; } else { mFullscreenArea.setBackgroundDrawable(null); lp.height = LinearLayout.LayoutParams.WRAP_CONTENT; lp.weight = 0; } ((ViewGroup)mFullscreenArea.getParent()).updateViewLayout( mFullscreenArea, lp); if (isFullscreen) { if (mExtractView == null) { View v = onCreateExtractTextView(); if (v != null) { setExtractView(v); } } startExtractingText(false); } updateExtractFrameVisibility(); } if (changed) { onConfigureWindow(mWindow.getWindow(), isFullscreen, !mShowInputRequested); mLastShowInputRequested = mShowInputRequested; } }
Update the given window's parameters for the given mode. This is called when the window is first displayed and each time the fullscreen or candidates only mode changes.

The default implementation makes the layout for the window MATCH_PARENT x MATCH_PARENT when in fullscreen mode, and MATCH_PARENT x WRAP_CONTENT when in non-fullscreen mode.

Params:
  • win – The input method's window.
  • isFullscreen – If true, the window is running in fullscreen mode and intended to cover the entire application display.
  • isCandidatesOnly – If true, the window is only showing the candidates view and none of the rest of its UI. This is mutually exclusive with fullscreen mode.
/** * Update the given window's parameters for the given mode. This is called * when the window is first displayed and each time the fullscreen or * candidates only mode changes. * * <p>The default implementation makes the layout for the window * MATCH_PARENT x MATCH_PARENT when in fullscreen mode, and * MATCH_PARENT x WRAP_CONTENT when in non-fullscreen mode. * * @param win The input method's window. * @param isFullscreen If true, the window is running in fullscreen mode * and intended to cover the entire application display. * @param isCandidatesOnly If true, the window is only showing the * candidates view and none of the rest of its UI. This is mutually * exclusive with fullscreen mode. */
public void onConfigureWindow(Window win, boolean isFullscreen, boolean isCandidatesOnly) { final int currentHeight = mWindow.getWindow().getAttributes().height; final int newHeight = isFullscreen ? MATCH_PARENT : WRAP_CONTENT; if (mIsInputViewShown && currentHeight != newHeight) { if (DEBUG) { Log.w(TAG,"Window size has been changed. This may cause jankiness of resizing " + "window: " + currentHeight + " -> " + newHeight); } } mWindow.getWindow().setLayout(MATCH_PARENT, newHeight); }
Return whether the input method is currently running in fullscreen mode. This is the mode that was last determined and applied by updateFullscreenMode().
/** * Return whether the input method is <em>currently</em> running in * fullscreen mode. This is the mode that was last determined and * applied by {@link #updateFullscreenMode()}. */
public boolean isFullscreenMode() { return mIsFullscreen; }
Override this to control when the input method should run in fullscreen mode. The default implementation runs in fullsceen only when the screen is in landscape mode. If you change what this returns, you will need to call updateFullscreenMode() yourself whenever the returned value may have changed to have it re-evaluated and applied.
/** * Override this to control when the input method should run in * fullscreen mode. The default implementation runs in fullsceen only * when the screen is in landscape mode. If you change what * this returns, you will need to call {@link #updateFullscreenMode()} * yourself whenever the returned value may have changed to have it * re-evaluated and applied. */
public boolean onEvaluateFullscreenMode() { Configuration config = getResources().getConfiguration(); if (config.orientation != Configuration.ORIENTATION_LANDSCAPE) { return false; } if (mInputEditorInfo != null && (mInputEditorInfo.imeOptions & EditorInfo.IME_FLAG_NO_FULLSCREEN) != 0) { return false; } return true; }
Controls the visibility of the extracted text area. This only applies when the input method is in fullscreen mode, and thus showing extracted text. When false, the extracted text will not be shown, allowing some of the application to be seen behind. This is normally set for you by onUpdateExtractingVisibility. This controls the visibility of both the extracted text and candidate view; the latter since it is not useful if there is no text to see.
/** * Controls the visibility of the extracted text area. This only applies * when the input method is in fullscreen mode, and thus showing extracted * text. When false, the extracted text will not be shown, allowing some * of the application to be seen behind. This is normally set for you * by {@link #onUpdateExtractingVisibility}. This controls the visibility * of both the extracted text and candidate view; the latter since it is * not useful if there is no text to see. */
public void setExtractViewShown(boolean shown) { if (mExtractViewHidden == shown) { mExtractViewHidden = !shown; updateExtractFrameVisibility(); } }
Return whether the fullscreen extract view is shown. This will only return true if isFullscreenMode() returns true, and in that case its value depends on the last call to setExtractViewShown(boolean). This effectively lets you determine if the application window is entirely covered (when this returns true) or if some part of it may be shown (if this returns false, though if isFullscreenMode() returns true in that case then it is probably only a sliver of the application).
/** * Return whether the fullscreen extract view is shown. This will only * return true if {@link #isFullscreenMode()} returns true, and in that * case its value depends on the last call to * {@link #setExtractViewShown(boolean)}. This effectively lets you * determine if the application window is entirely covered (when this * returns true) or if some part of it may be shown (if this returns * false, though if {@link #isFullscreenMode()} returns true in that case * then it is probably only a sliver of the application). */
public boolean isExtractViewShown() { return mIsFullscreen && !mExtractViewHidden; } void updateExtractFrameVisibility() { final int vis; if (isFullscreenMode()) { vis = mExtractViewHidden ? View.INVISIBLE : View.VISIBLE; // "vis" should be applied for the extract frame as well in the fullscreen mode. mExtractFrame.setVisibility(vis); } else { vis = View.VISIBLE; mExtractFrame.setVisibility(View.GONE); } updateCandidatesVisibility(mCandidatesVisibility == View.VISIBLE); if (mWindowWasVisible && mFullscreenArea.getVisibility() != vis) { int animRes = mThemeAttrs.getResourceId(vis == View.VISIBLE ? com.android.internal.R.styleable.InputMethodService_imeExtractEnterAnimation : com.android.internal.R.styleable.InputMethodService_imeExtractExitAnimation, 0); if (animRes != 0) { mFullscreenArea.startAnimation(AnimationUtils.loadAnimation( this, animRes)); } } mFullscreenArea.setVisibility(vis); }
Compute the interesting insets into your UI. The default implementation uses the top of the candidates frame for the visible insets, and the top of the input frame for the content insets. The default touchable insets are Insets.TOUCHABLE_INSETS_VISIBLE.

Note that this method is not called when isExtractViewShown returns true, since in that case the application is left as-is behind the input method and not impacted by anything in its UI.

Params:
  • outInsets – Fill in with the current UI insets.
/** * Compute the interesting insets into your UI. The default implementation * uses the top of the candidates frame for the visible insets, and the * top of the input frame for the content insets. The default touchable * insets are {@link Insets#TOUCHABLE_INSETS_VISIBLE}. * * <p>Note that this method is not called when * {@link #isExtractViewShown} returns true, since * in that case the application is left as-is behind the input method and * not impacted by anything in its UI. * * @param outInsets Fill in with the current UI insets. */
public void onComputeInsets(Insets outInsets) { int[] loc = mTmpLocation; if (mInputFrame.getVisibility() == View.VISIBLE) { mInputFrame.getLocationInWindow(loc); } else { View decor = getWindow().getWindow().getDecorView(); loc[1] = decor.getHeight(); } if (isFullscreenMode()) { // In fullscreen mode, we never resize the underlying window. View decor = getWindow().getWindow().getDecorView(); outInsets.contentTopInsets = decor.getHeight(); } else { outInsets.contentTopInsets = loc[1]; } if (mCandidatesFrame.getVisibility() == View.VISIBLE) { mCandidatesFrame.getLocationInWindow(loc); } outInsets.visibleTopInsets = loc[1]; outInsets.touchableInsets = Insets.TOUCHABLE_INSETS_VISIBLE; outInsets.touchableRegion.setEmpty(); }
Re-evaluate whether the soft input area should currently be shown, and update its UI if this has changed since the last time it was evaluated. This will call onEvaluateInputViewShown() to determine whether the input view should currently be shown. You can use isInputViewShown() to determine if the input view is currently shown.
/** * Re-evaluate whether the soft input area should currently be shown, and * update its UI if this has changed since the last time it * was evaluated. This will call {@link #onEvaluateInputViewShown()} to * determine whether the input view should currently be shown. You * can use {@link #isInputViewShown()} to determine if the input view * is currently shown. */
public void updateInputViewShown() { boolean isShown = mShowInputRequested && onEvaluateInputViewShown(); if (mIsInputViewShown != isShown && mWindowVisible) { mIsInputViewShown = isShown; mInputFrame.setVisibility(isShown ? View.VISIBLE : View.GONE); if (mInputView == null) { initialize(); View v = onCreateInputView(); if (v != null) { setInputView(v); } } } }
Returns true if we have been asked to show our input view.
/** * Returns true if we have been asked to show our input view. */
public boolean isShowInputRequested() { return mShowInputRequested; }
Return whether the soft input view is currently shown to the user. This is the state that was last determined and applied by updateInputViewShown().
/** * Return whether the soft input view is <em>currently</em> shown to the * user. This is the state that was last determined and * applied by {@link #updateInputViewShown()}. */
public boolean isInputViewShown() { return mIsInputViewShown && mWindowVisible; }
Override this to control when the soft input area should be shown to the user. The default implementation returns false when there is no hard keyboard or the keyboard is hidden unless the user shows an intention to use software keyboard. If you change what this returns, you will need to call updateInputViewShown() yourself whenever the returned value may have changed to have it re-evaluated and applied.

When you override this method, it is recommended to call super.onEvaluateInputViewShown() and return true when true is returned.

/** * Override this to control when the soft input area should be shown to the user. The default * implementation returns {@code false} when there is no hard keyboard or the keyboard is hidden * unless the user shows an intention to use software keyboard. If you change what this * returns, you will need to call {@link #updateInputViewShown()} yourself whenever the returned * value may have changed to have it re-evaluated and applied. * * <p>When you override this method, it is recommended to call * {@code super.onEvaluateInputViewShown()} and return {@code true} when {@code true} is * returned.</p> */
@CallSuper public boolean onEvaluateInputViewShown() { if (mSettingsObserver == null) { Log.w(TAG, "onEvaluateInputViewShown: mSettingsObserver must not be null here."); return false; } if (mSettingsObserver.shouldShowImeWithHardKeyboard()) { return true; } Configuration config = getResources().getConfiguration(); return config.keyboard == Configuration.KEYBOARD_NOKEYS || config.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_YES; }
Controls the visibility of the candidates display area. By default it is hidden.
/** * Controls the visibility of the candidates display area. By default * it is hidden. */
public void setCandidatesViewShown(boolean shown) { updateCandidatesVisibility(shown); if (!mShowInputRequested && mWindowVisible != shown) { // If we are being asked to show the candidates view while the app // has not asked for the input view to be shown, then we need // to update whether the window is shown. if (shown) { showWindow(false); } else { doHideWindow(); } } } void updateCandidatesVisibility(boolean shown) { int vis = shown ? View.VISIBLE : getCandidatesHiddenVisibility(); if (mCandidatesVisibility != vis) { mCandidatesFrame.setVisibility(vis); mCandidatesVisibility = vis; } }
Returns the visibility mode (either View.INVISIBLE or View.GONE) of the candidates view when it is not shown. The default implementation returns GONE when isExtractViewShown returns true, otherwise VISIBLE. Be careful if you change this to return GONE in other situations -- if showing or hiding the candidates view causes your window to resize, this can cause temporary drawing artifacts as the resize takes place.
/** * Returns the visibility mode (either {@link View#INVISIBLE View.INVISIBLE} * or {@link View#GONE View.GONE}) of the candidates view when it is not * shown. The default implementation returns GONE when * {@link #isExtractViewShown} returns true, * otherwise VISIBLE. Be careful if you change this to return GONE in * other situations -- if showing or hiding the candidates view causes * your window to resize, this can cause temporary drawing artifacts as * the resize takes place. */
public int getCandidatesHiddenVisibility() { return isExtractViewShown() ? View.GONE : View.INVISIBLE; } public void showStatusIcon(@DrawableRes int iconResId) { mStatusIcon = iconResId; mImm.showStatusIconInternal(mToken, getPackageName(), iconResId); } public void hideStatusIcon() { mStatusIcon = 0; mImm.hideStatusIconInternal(mToken); }
Force switch to a new input method, as identified by id. This input method will be destroyed, and the requested one started on the current input field.
Params:
  • id – Unique identifier of the new input method to start.
/** * Force switch to a new input method, as identified by <var>id</var>. This * input method will be destroyed, and the requested one started on the * current input field. * * @param id Unique identifier of the new input method to start. */
public void switchInputMethod(String id) { mImm.setInputMethodInternal(mToken, id); }
Force switch to a new input method, as identified by id. This input method will be destroyed, and the requested one started on the current input field.
Params:
  • id – Unique identifier of the new input method to start.
  • subtype – The new subtype of the new input method to be switched to.
/** * Force switch to a new input method, as identified by {@code id}. This * input method will be destroyed, and the requested one started on the * current input field. * * @param id Unique identifier of the new input method to start. * @param subtype The new subtype of the new input method to be switched to. */
public final void switchInputMethod(String id, InputMethodSubtype subtype) { mImm.setInputMethodAndSubtypeInternal(mToken, id, subtype); } public void setExtractView(View view) { mExtractFrame.removeAllViews(); mExtractFrame.addView(view, new FrameLayout.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT)); mExtractView = view; if (view != null) { mExtractEditText = view.findViewById( com.android.internal.R.id.inputExtractEditText); mExtractEditText.setIME(this); mExtractAction = view.findViewById( com.android.internal.R.id.inputExtractAction); if (mExtractAction != null) { mExtractAccessories = view.findViewById( com.android.internal.R.id.inputExtractAccessories); } startExtractingText(false); } else { mExtractEditText = null; mExtractAccessories = null; mExtractAction = null; } }
Replaces the current candidates view with a new one. You only need to call this when dynamically changing the view; normally, you should implement onCreateCandidatesView() and create your view when first needed by the input method.
/** * Replaces the current candidates view with a new one. You only need to * call this when dynamically changing the view; normally, you should * implement {@link #onCreateCandidatesView()} and create your view when * first needed by the input method. */
public void setCandidatesView(View view) { mCandidatesFrame.removeAllViews(); mCandidatesFrame.addView(view, new FrameLayout.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT)); }
Replaces the current input view with a new one. You only need to call this when dynamically changing the view; normally, you should implement onCreateInputView() and create your view when first needed by the input method.
/** * Replaces the current input view with a new one. You only need to * call this when dynamically changing the view; normally, you should * implement {@link #onCreateInputView()} and create your view when * first needed by the input method. */
public void setInputView(View view) { mInputFrame.removeAllViews(); mInputFrame.addView(view, new FrameLayout.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT)); mInputView = view; }
Called by the framework to create the layout for showing extacted text. Only called when in fullscreen mode. The returned view hierarchy must have an ExtractEditText whose ID is inputExtractEditText.inputExtractEditText.
/** * Called by the framework to create the layout for showing extacted text. * Only called when in fullscreen mode. The returned view hierarchy must * have an {@link ExtractEditText} whose ID is * {@link android.R.id#inputExtractEditText}. */
public View onCreateExtractTextView() { return mInflater.inflate( com.android.internal.R.layout.input_method_extract_view, null); }
Create and return the view hierarchy used to show candidates. This will be called once, when the candidates are first displayed. You can return null to have no candidates view; the default implementation returns null.

To control when the candidates view is displayed, use setCandidatesViewShown(boolean). To change the candidates view after the first one is created by this function, use setCandidatesView(View).

/** * Create and return the view hierarchy used to show candidates. This will * be called once, when the candidates are first displayed. You can return * null to have no candidates view; the default implementation returns null. * * <p>To control when the candidates view is displayed, use * {@link #setCandidatesViewShown(boolean)}. * To change the candidates view after the first one is created by this * function, use {@link #setCandidatesView(View)}. */
public View onCreateCandidatesView() { return null; }
Create and return the view hierarchy used for the input area (such as a soft keyboard). This will be called once, when the input area is first displayed. You can return null to have no input area; the default implementation returns null.

To control when the input view is displayed, implement onEvaluateInputViewShown(). To change the input view after the first one is created by this function, use setInputView(View).

/** * Create and return the view hierarchy used for the input area (such as * a soft keyboard). This will be called once, when the input area is * first displayed. You can return null to have no input area; the default * implementation returns null. * * <p>To control when the input view is displayed, implement * {@link #onEvaluateInputViewShown()}. * To change the input view after the first one is created by this * function, use {@link #setInputView(View)}. */
public View onCreateInputView() { return null; }
Called when the input view is being shown and input has started on a new editor. This will always be called after onStartInput, allowing you to do your general setup there and just view-specific setup here. You are guaranteed that onCreateInputView() will have been called some time before this function is called.
Params:
  • info – Description of the type of text being edited.
  • restarting – Set to true if we are restarting input on the same text field as before.
/** * Called when the input view is being shown and input has started on * a new editor. This will always be called after {@link #onStartInput}, * allowing you to do your general setup there and just view-specific * setup here. You are guaranteed that {@link #onCreateInputView()} will * have been called some time before this function is called. * * @param info Description of the type of text being edited. * @param restarting Set to true if we are restarting input on the * same text field as before. */
public void onStartInputView(EditorInfo info, boolean restarting) { // Intentionally empty }
Called when the input view is being hidden from the user. This will be called either prior to hiding the window, or prior to switching to another target for editing.

The default implementation uses the InputConnection to clear any active composing text; you can override this (not calling the base class implementation) to perform whatever behavior you would like.

Params:
  • finishingInput – If true, onFinishInput will be called immediately after.
/** * Called when the input view is being hidden from the user. This will * be called either prior to hiding the window, or prior to switching to * another target for editing. * * <p>The default * implementation uses the InputConnection to clear any active composing * text; you can override this (not calling the base class implementation) * to perform whatever behavior you would like. * * @param finishingInput If true, {@link #onFinishInput} will be * called immediately after. */
public void onFinishInputView(boolean finishingInput) { if (!finishingInput) { InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.finishComposingText(); } } }
Called when only the candidates view has been shown for showing processing as the user enters text through a hard keyboard. This will always be called after onStartInput, allowing you to do your general setup there and just view-specific setup here. You are guaranteed that onCreateCandidatesView() will have been called some time before this function is called.

Note that this will not be called when the input method is running in full editing mode, and thus receiving onStartInputView to initiate that operation. This is only for the case when candidates are being shown while the input method editor is hidden but wants to show its candidates UI as text is entered through some other mechanism.

Params:
  • info – Description of the type of text being edited.
  • restarting – Set to true if we are restarting input on the same text field as before.
/** * Called when only the candidates view has been shown for showing * processing as the user enters text through a hard keyboard. * This will always be called after {@link #onStartInput}, * allowing you to do your general setup there and just view-specific * setup here. You are guaranteed that {@link #onCreateCandidatesView()} * will have been called some time before this function is called. * * <p>Note that this will <em>not</em> be called when the input method * is running in full editing mode, and thus receiving * {@link #onStartInputView} to initiate that operation. This is only * for the case when candidates are being shown while the input method * editor is hidden but wants to show its candidates UI as text is * entered through some other mechanism. * * @param info Description of the type of text being edited. * @param restarting Set to true if we are restarting input on the * same text field as before. */
public void onStartCandidatesView(EditorInfo info, boolean restarting) { // Intentionally empty }
Called when the candidates view is being hidden from the user. This will be called either prior to hiding the window, or prior to switching to another target for editing.

The default implementation uses the InputConnection to clear any active composing text; you can override this (not calling the base class implementation) to perform whatever behavior you would like.

Params:
  • finishingInput – If true, onFinishInput will be called immediately after.
/** * Called when the candidates view is being hidden from the user. This will * be called either prior to hiding the window, or prior to switching to * another target for editing. * * <p>The default * implementation uses the InputConnection to clear any active composing * text; you can override this (not calling the base class implementation) * to perform whatever behavior you would like. * * @param finishingInput If true, {@link #onFinishInput} will be * called immediately after. */
public void onFinishCandidatesView(boolean finishingInput) { if (!finishingInput) { InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.finishComposingText(); } } }
The system has decided that it may be time to show your input method. This is called due to a corresponding call to your InputMethod.showSoftInput() method. The default implementation uses onEvaluateInputViewShown(), onEvaluateFullscreenMode(), and the current configuration to decide whether the input view should be shown at this point.
Params:
  • flags – Provides additional information about the show request, as per InputMethod.showSoftInput().
  • configChange – This is true if we are re-showing due to a configuration change.
Returns:Returns true to indicate that the window should be shown.
/** * The system has decided that it may be time to show your input method. * This is called due to a corresponding call to your * {@link InputMethod#showSoftInput InputMethod.showSoftInput()} * method. The default implementation uses * {@link #onEvaluateInputViewShown()}, {@link #onEvaluateFullscreenMode()}, * and the current configuration to decide whether the input view should * be shown at this point. * * @param flags Provides additional information about the show request, * as per {@link InputMethod#showSoftInput InputMethod.showSoftInput()}. * @param configChange This is true if we are re-showing due to a * configuration change. * @return Returns true to indicate that the window should be shown. */
public boolean onShowInputRequested(int flags, boolean configChange) { if (!onEvaluateInputViewShown()) { return false; } if ((flags&InputMethod.SHOW_EXPLICIT) == 0) { if (!configChange && onEvaluateFullscreenMode()) { // Don't show if this is not explicitly requested by the user and // the input method is fullscreen. That would be too disruptive. // However, we skip this change for a config change, since if // the IME is already shown we do want to go into fullscreen // mode at this point. return false; } if (!mSettingsObserver.shouldShowImeWithHardKeyboard() && getResources().getConfiguration().keyboard != Configuration.KEYBOARD_NOKEYS) { // And if the device has a hard keyboard, even if it is // currently hidden, don't show the input method implicitly. // These kinds of devices don't need it that much. return false; } } return true; }
A utility method to call {onShowInputRequested(int, boolean)} and update internal states depending on its result. Since onShowInputRequested(int, boolean) is exposed to IME authors as an overridable public method without @CallSuper, we have to have this method to ensure that those internal states are always updated no matter how onShowInputRequested(int, boolean) is overridden by the IME author.
Params:
  • flags – Provides additional information about the show request, as per InputMethod.showSoftInput().
  • configChange – This is true if we are re-showing due to a configuration change.
See Also:
Returns:Returns true to indicate that the window should be shown.
/** * A utility method to call {{@link #onShowInputRequested(int, boolean)}} and update internal * states depending on its result. Since {@link #onShowInputRequested(int, boolean)} is * exposed to IME authors as an overridable public method without {@code @CallSuper}, we have * to have this method to ensure that those internal states are always updated no matter how * {@link #onShowInputRequested(int, boolean)} is overridden by the IME author. * @param flags Provides additional information about the show request, * as per {@link InputMethod#showSoftInput InputMethod.showSoftInput()}. * @param configChange This is true if we are re-showing due to a * configuration change. * @return Returns true to indicate that the window should be shown. * @see #onShowInputRequested(int, boolean) */
private boolean dispatchOnShowInputRequested(int flags, boolean configChange) { final boolean result = onShowInputRequested(flags, configChange); if (result) { mShowInputFlags = flags; } else { mShowInputFlags = 0; } return result; } public void showWindow(boolean showInput) { if (DEBUG) Log.v(TAG, "Showing window: showInput=" + showInput + " mShowInputRequested=" + mShowInputRequested + " mWindowAdded=" + mWindowAdded + " mWindowCreated=" + mWindowCreated + " mWindowVisible=" + mWindowVisible + " mInputStarted=" + mInputStarted + " mShowInputFlags=" + mShowInputFlags); if (mInShowWindow) { Log.w(TAG, "Re-entrance in to showWindow"); return; } try { mWindowWasVisible = mWindowVisible; mInShowWindow = true; showWindowInner(showInput); } catch (BadTokenException e) { // BadTokenException is a normal consequence in certain situations, e.g., swapping IMEs // while there is a DO_SHOW_SOFT_INPUT message in the IIMethodWrapper queue. if (DEBUG) Log.v(TAG, "BadTokenException: IME is done."); mWindowVisible = false; mWindowAdded = false; // Rethrow the exception to preserve the existing behavior. Some IMEs may have directly // called this method and relied on this exception for some clean-up tasks. // TODO: Give developers a clear guideline of whether it's OK to call this method or // InputMethodService#requestShowSelf(int) should always be used instead. throw e; } finally { // TODO: Is it OK to set true when we get BadTokenException? mWindowWasVisible = true; mInShowWindow = false; } } void showWindowInner(boolean showInput) { boolean doShowInput = false; final int previousImeWindowStatus = (mWindowVisible ? IME_ACTIVE : 0) | (isInputViewShown() ? IME_VISIBLE : 0); mWindowVisible = true; if (!mShowInputRequested && mInputStarted && showInput) { doShowInput = true; mShowInputRequested = true; } if (DEBUG) Log.v(TAG, "showWindow: updating UI"); initialize(); updateFullscreenMode(); updateInputViewShown(); if (!mWindowAdded || !mWindowCreated) { mWindowAdded = true; mWindowCreated = true; initialize(); if (DEBUG) Log.v(TAG, "CALL: onCreateCandidatesView"); View v = onCreateCandidatesView(); if (DEBUG) Log.v(TAG, "showWindow: candidates=" + v); if (v != null) { setCandidatesView(v); } } if (mShowInputRequested) { if (!mInputViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onStartInputView"); mInputViewStarted = true; onStartInputView(mInputEditorInfo, false); } } else if (!mCandidatesViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView"); mCandidatesViewStarted = true; onStartCandidatesView(mInputEditorInfo, false); } if (doShowInput) { startExtractingText(false); } final int nextImeWindowStatus = mapToImeWindowStatus(isInputViewShown()); if (previousImeWindowStatus != nextImeWindowStatus) { mImm.setImeWindowStatus(mToken, mStartInputToken, nextImeWindowStatus, mBackDisposition); } if ((previousImeWindowStatus & IME_ACTIVE) == 0) { if (DEBUG) Log.v(TAG, "showWindow: showing!"); onWindowShown(); mWindow.show(); // Put here rather than in onWindowShown() in case people forget to call // super.onWindowShown(). mShouldClearInsetOfPreviousIme = false; } } private void finishViews() { if (mInputViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onFinishInputView"); onFinishInputView(false); } else if (mCandidatesViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView"); onFinishCandidatesView(false); } mInputViewStarted = false; mCandidatesViewStarted = false; } private void doHideWindow() { mImm.setImeWindowStatus(mToken, mStartInputToken, 0, mBackDisposition); hideWindow(); } public void hideWindow() { finishViews(); if (mWindowVisible) { mWindow.hide(); mWindowVisible = false; onWindowHidden(); mWindowWasVisible = false; } updateFullscreenMode(); }
Called immediately before the input method window is shown to the user. You could override this to prepare for the window to be shown (update view structure etc).
/** * Called immediately before the input method window is shown to the user. * You could override this to prepare for the window to be shown * (update view structure etc). */
public void onWindowShown() { // Intentionally empty }
Called when the input method window has been hidden from the user, after previously being visible.
/** * Called when the input method window has been hidden from the user, * after previously being visible. */
public void onWindowHidden() { // Intentionally empty }
Reset the inset occupied the previous IME when and only when mShouldClearInsetOfPreviousIme is true.
/** * Reset the inset occupied the previous IME when and only when * {@link #mShouldClearInsetOfPreviousIme} is {@code true}. */
private void clearInsetOfPreviousIme() { if (DEBUG) Log.v(TAG, "clearInsetOfPreviousIme() " + " mShouldClearInsetOfPreviousIme=" + mShouldClearInsetOfPreviousIme); if (!mShouldClearInsetOfPreviousIme) return; mImm.clearLastInputMethodWindowForTransition(mToken); mShouldClearInsetOfPreviousIme = false; }
Called when a new client has bound to the input method. This may be followed by a series of onStartInput(EditorInfo, boolean) and onFinishInput() calls as the user navigates through its UI. Upon this call you know that getCurrentInputBinding and getCurrentInputConnection return valid objects.
/** * Called when a new client has bound to the input method. This * may be followed by a series of {@link #onStartInput(EditorInfo, boolean)} * and {@link #onFinishInput()} calls as the user navigates through its * UI. Upon this call you know that {@link #getCurrentInputBinding} * and {@link #getCurrentInputConnection} return valid objects. */
public void onBindInput() { // Intentionally empty }
Called when the previous bound client is no longer associated with the input method. After returning getCurrentInputBinding and getCurrentInputConnection will no longer return valid objects.
/** * Called when the previous bound client is no longer associated * with the input method. After returning {@link #getCurrentInputBinding} * and {@link #getCurrentInputConnection} will no longer return * valid objects. */
public void onUnbindInput() { // Intentionally empty }
Called to inform the input method that text input has started in an editor. You should use this callback to initialize the state of your input to match the state of the editor given to it.
Params:
  • attribute – The attributes of the editor that input is starting in.
  • restarting – Set to true if input is restarting in the same editor such as because the application has changed the text in the editor. Otherwise will be false, indicating this is a new session with the editor.
/** * Called to inform the input method that text input has started in an * editor. You should use this callback to initialize the state of your * input to match the state of the editor given to it. * * @param attribute The attributes of the editor that input is starting * in. * @param restarting Set to true if input is restarting in the same * editor such as because the application has changed the text in * the editor. Otherwise will be false, indicating this is a new * session with the editor. */
public void onStartInput(EditorInfo attribute, boolean restarting) { // Intentionally empty } void doFinishInput() { if (mInputViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onFinishInputView"); onFinishInputView(true); } else if (mCandidatesViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView"); onFinishCandidatesView(true); } mInputViewStarted = false; mCandidatesViewStarted = false; if (mInputStarted) { if (DEBUG) Log.v(TAG, "CALL: onFinishInput"); onFinishInput(); } mInputStarted = false; mStartedInputConnection = null; mCurCompletions = null; } void doStartInput(InputConnection ic, EditorInfo attribute, boolean restarting) { if (!restarting) { doFinishInput(); } mInputStarted = true; mStartedInputConnection = ic; mInputEditorInfo = attribute; initialize(); if (DEBUG) Log.v(TAG, "CALL: onStartInput"); onStartInput(attribute, restarting); if (mWindowVisible) { if (mShowInputRequested) { if (DEBUG) Log.v(TAG, "CALL: onStartInputView"); mInputViewStarted = true; onStartInputView(mInputEditorInfo, restarting); startExtractingText(true); } else if (mCandidatesVisibility == View.VISIBLE) { if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView"); mCandidatesViewStarted = true; onStartCandidatesView(mInputEditorInfo, restarting); } } }
Called to inform the input method that text input has finished in the last editor. At this point there may be a call to onStartInput(EditorInfo, boolean) to perform input in a new editor, or the input method may be left idle. This method is not called when input restarts in the same editor.

The default implementation uses the InputConnection to clear any active composing text; you can override this (not calling the base class implementation) to perform whatever behavior you would like.

/** * Called to inform the input method that text input has finished in * the last editor. At this point there may be a call to * {@link #onStartInput(EditorInfo, boolean)} to perform input in a * new editor, or the input method may be left idle. This method is * <em>not</em> called when input restarts in the same editor. * * <p>The default * implementation uses the InputConnection to clear any active composing * text; you can override this (not calling the base class implementation) * to perform whatever behavior you would like. */
public void onFinishInput() { InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.finishComposingText(); } }
Called when the application has reported auto-completion candidates that it would like to have the input method displayed. Typically these are only used when an input method is running in full-screen mode, since otherwise the user can see and interact with the pop-up window of completions shown by the application.

The default implementation here does nothing.

/** * Called when the application has reported auto-completion candidates that * it would like to have the input method displayed. Typically these are * only used when an input method is running in full-screen mode, since * otherwise the user can see and interact with the pop-up window of * completions shown by the application. * * <p>The default implementation here does nothing. */
public void onDisplayCompletions(CompletionInfo[] completions) { // Intentionally empty }
Called when the application has reported new extracted text to be shown due to changes in its current text state. The default implementation here places the new text in the extract edit text, when the input method is running in fullscreen mode.
/** * Called when the application has reported new extracted text to be shown * due to changes in its current text state. The default implementation * here places the new text in the extract edit text, when the input * method is running in fullscreen mode. */
public void onUpdateExtractedText(int token, ExtractedText text) { if (mExtractedToken != token) { return; } if (text != null) { if (mExtractEditText != null) { mExtractedText = text; mExtractEditText.setExtractedText(text); } } }
Called when the application has reported a new selection region of the text. This is called whether or not the input method has requested extracted text updates, although if so it will not receive this call if the extracted text has changed as well.

Be careful about changing the text in reaction to this call with methods such as setComposingText, commitText or deleteSurroundingText. If the cursor moves as a result, this method will be called again, which may result in an infinite loop.

The default implementation takes care of updating the cursor in the extract text, if it is being shown.

/** * Called when the application has reported a new selection region of * the text. This is called whether or not the input method has requested * extracted text updates, although if so it will not receive this call * if the extracted text has changed as well. * * <p>Be careful about changing the text in reaction to this call with * methods such as setComposingText, commitText or * deleteSurroundingText. If the cursor moves as a result, this method * will be called again, which may result in an infinite loop. * * <p>The default implementation takes care of updating the cursor in * the extract text, if it is being shown. */
public void onUpdateSelection(int oldSelStart, int oldSelEnd, int newSelStart, int newSelEnd, int candidatesStart, int candidatesEnd) { final ExtractEditText eet = mExtractEditText; if (eet != null && isFullscreenMode() && mExtractedText != null) { final int off = mExtractedText.startOffset; eet.startInternalChanges(); newSelStart -= off; newSelEnd -= off; final int len = eet.getText().length(); if (newSelStart < 0) newSelStart = 0; else if (newSelStart > len) newSelStart = len; if (newSelEnd < 0) newSelEnd = 0; else if (newSelEnd > len) newSelEnd = len; eet.setSelection(newSelStart, newSelEnd); eet.finishInternalChanges(); } }
Called when the user tapped or clicked a text view. IMEs can't rely on this method being called because this was not part of the original IME protocol, so applications with custom text editing written before this method appeared will not call to inform the IME of this interaction.
Params:
  • focusChanged – true if the user changed the focused view by this click.
/** * Called when the user tapped or clicked a text view. * IMEs can't rely on this method being called because this was not part of the original IME * protocol, so applications with custom text editing written before this method appeared will * not call to inform the IME of this interaction. * @param focusChanged true if the user changed the focused view by this click. */
public void onViewClicked(boolean focusChanged) { // Intentionally empty }
Called when the application has reported a new location of its text cursor. This is only called if explicitly requested by the input method. The default implementation does nothing.
Deprecated:Use onUpdateCursorAnchorInfo(CursorAnchorInfo) instead.
/** * Called when the application has reported a new location of its text * cursor. This is only called if explicitly requested by the input method. * The default implementation does nothing. * @deprecated Use {@link #onUpdateCursorAnchorInfo(CursorAnchorInfo)} instead. */
@Deprecated public void onUpdateCursor(Rect newCursor) { // Intentionally empty }
Called when the application has reported a new location of its text insertion point and characters in the composition string. This is only called if explicitly requested by the input method. The default implementation does nothing.
Params:
  • cursorAnchorInfo – The positional information of the text insertion point and the composition string.
/** * Called when the application has reported a new location of its text insertion point and * characters in the composition string. This is only called if explicitly requested by the * input method. The default implementation does nothing. * @param cursorAnchorInfo The positional information of the text insertion point and the * composition string. */
public void onUpdateCursorAnchorInfo(CursorAnchorInfo cursorAnchorInfo) { // Intentionally empty }
Close this input method's soft input area, removing it from the display. The input method will continue running, but the user can no longer use it to generate input by touching the screen.
Params:
  • flags – Provides additional operating flags.
See Also:
/** * Close this input method's soft input area, removing it from the display. * * The input method will continue running, but the user can no longer use it to generate input * by touching the screen. * * @see InputMethodManager#HIDE_IMPLICIT_ONLY * @see InputMethodManager#HIDE_NOT_ALWAYS * @param flags Provides additional operating flags. */
public void requestHideSelf(int flags) { mImm.hideSoftInputFromInputMethodInternal(mToken, flags); }
Show the input method's soft input area, so the user sees the input method window and can interact with it.
Params:
  • flags – Provides additional operating flags.
See Also:
/** * Show the input method's soft input area, so the user sees the input method window and can * interact with it. * * @see InputMethodManager#SHOW_IMPLICIT * @see InputMethodManager#SHOW_FORCED * @param flags Provides additional operating flags. */
public final void requestShowSelf(int flags) { mImm.showSoftInputFromInputMethodInternal(mToken, flags); } private boolean handleBack(boolean doIt) { if (mShowInputRequested) { // If the soft input area is shown, back closes it and we // consume the back key. if (doIt) requestHideSelf(0); return true; } else if (mWindowVisible) { if (mCandidatesVisibility == View.VISIBLE) { // If we are showing candidates even if no input area, then // hide them. if (doIt) setCandidatesViewShown(false); } else { // If we have the window visible for some other reason -- // most likely to show candidates -- then just get rid // of it. This really shouldn't happen, but just in case... if (doIt) doHideWindow(); } return true; } return false; }
Returns:ExtractEditText if it is considered to be visible and active. Otherwise null is returned.
/** * @return {@link ExtractEditText} if it is considered to be visible and active. Otherwise * {@code null} is returned. */
private ExtractEditText getExtractEditTextIfVisible() { if (!isExtractViewShown() || !isInputViewShown()) { return null; } return mExtractEditText; }
Called back when a KeyEvent is forwarded from the target application.

The default implementation intercepts KeyEvent.KEYCODE_BACK if the IME is currently shown , to possibly hide it when the key goes up (if not canceled or long pressed). In addition, in fullscreen mode only, it will consume DPAD movement events to move the cursor in the extracted text view, not allowing them to perform navigation in the underlying application.

The default implementation does not take flags specified to setBackDisposition(int) into account, even on API version VERSION_CODES.P and later devices. IME developers are responsible for making sure that their special handling for KeyEvent.KEYCODE_BACK are consistent with the flag they specified to setBackDisposition(int).

Params:
  • keyCode – The value in event.getKeyCode()
  • event – Description of the key event
Returns:true if the event is consumed by the IME and the application no longer needs to consume it. Return false when the event should be handled as if the IME had not seen the event at all.
/** * Called back when a {@link KeyEvent} is forwarded from the target application. * * <p>The default implementation intercepts {@link KeyEvent#KEYCODE_BACK} if the IME is * currently shown , to possibly hide it when the key goes up (if not canceled or long pressed). * In addition, in fullscreen mode only, it will consume DPAD movement events to move the cursor * in the extracted text view, not allowing them to perform navigation in the underlying * application.</p> * * <p>The default implementation does not take flags specified to * {@link #setBackDisposition(int)} into account, even on API version * {@link android.os.Build.VERSION_CODES#P} and later devices. IME developers are responsible * for making sure that their special handling for {@link KeyEvent#KEYCODE_BACK} are consistent * with the flag they specified to {@link #setBackDisposition(int)}.</p> * * @param keyCode The value in {@code event.getKeyCode()} * @param event Description of the key event * * @return {@code true} if the event is consumed by the IME and the application no longer needs * to consume it. Return {@code false} when the event should be handled as if the IME * had not seen the event at all. */
public boolean onKeyDown(int keyCode, KeyEvent event) { if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) { final ExtractEditText eet = getExtractEditTextIfVisible(); if (eet != null && eet.handleBackInTextActionModeIfNeeded(event)) { return true; } if (handleBack(false)) { event.startTracking(); return true; } return false; } return doMovementKey(keyCode, event, MOVEMENT_DOWN); }
Default implementation of KeyEvent.Callback.onKeyLongPress(): always returns false (doesn't handle the event).
/** * Default implementation of {@link KeyEvent.Callback#onKeyLongPress(int, KeyEvent) * KeyEvent.Callback.onKeyLongPress()}: always returns false (doesn't handle * the event). */
public boolean onKeyLongPress(int keyCode, KeyEvent event) { return false; }
Override this to intercept special key multiple events before they are processed by the application. If you return true, the application will not itself process the event. If you return false, the normal application processing will occur as if the IME had not seen the event at all.

The default implementation always returns false, except when in fullscreen mode, where it will consume DPAD movement events to move the cursor in the extracted text view, not allowing them to perform navigation in the underlying application.

/** * Override this to intercept special key multiple events before they are * processed by the * application. If you return true, the application will not itself * process the event. If you return false, the normal application processing * will occur as if the IME had not seen the event at all. * * <p>The default implementation always returns false, except when * in fullscreen mode, where it will consume DPAD movement * events to move the cursor in the extracted text view, not allowing * them to perform navigation in the underlying application. */
public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) { return doMovementKey(keyCode, event, count); }
Override this to intercept key up events before they are processed by the application. If you return true, the application will not itself process the event. If you return false, the normal application processing will occur as if the IME had not seen the event at all.

The default implementation intercepts KeyEvent.KEYCODE_BACK to hide the current IME UI if it is shown. In addition, in fullscreen mode only, it will consume DPAD movement events to move the cursor in the extracted text view, not allowing them to perform navigation in the underlying application.

/** * Override this to intercept key up events before they are processed by the * application. If you return true, the application will not itself * process the event. If you return false, the normal application processing * will occur as if the IME had not seen the event at all. * * <p>The default implementation intercepts {@link KeyEvent#KEYCODE_BACK * KeyEvent.KEYCODE_BACK} to hide the current IME UI if it is shown. In * addition, in fullscreen mode only, it will consume DPAD movement * events to move the cursor in the extracted text view, not allowing * them to perform navigation in the underlying application. */
public boolean onKeyUp(int keyCode, KeyEvent event) { if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) { final ExtractEditText eet = getExtractEditTextIfVisible(); if (eet != null && eet.handleBackInTextActionModeIfNeeded(event)) { return true; } if (event.isTracking() && !event.isCanceled()) { return handleBack(true); } } return doMovementKey(keyCode, event, MOVEMENT_UP); }
Override this to intercept trackball motion events before they are processed by the application. If you return true, the application will not itself process the event. If you return false, the normal application processing will occur as if the IME had not seen the event at all.
/** * Override this to intercept trackball motion events before they are * processed by the application. * If you return true, the application will not itself process the event. * If you return false, the normal application processing will occur as if * the IME had not seen the event at all. */
@Override public boolean onTrackballEvent(MotionEvent event) { if (DEBUG) Log.v(TAG, "onTrackballEvent: " + event); return false; }
Override this to intercept generic motion events before they are processed by the application. If you return true, the application will not itself process the event. If you return false, the normal application processing will occur as if the IME had not seen the event at all.
/** * Override this to intercept generic motion events before they are * processed by the application. * If you return true, the application will not itself process the event. * If you return false, the normal application processing will occur as if * the IME had not seen the event at all. */
@Override public boolean onGenericMotionEvent(MotionEvent event) { if (DEBUG) Log.v(TAG, "onGenericMotionEvent(): event " + event); return false; } public void onAppPrivateCommand(String action, Bundle data) { }
Handle a request by the system to toggle the soft input area.
/** * Handle a request by the system to toggle the soft input area. */
private void onToggleSoftInput(int showFlags, int hideFlags) { if (DEBUG) Log.v(TAG, "toggleSoftInput()"); if (isInputViewShown()) { requestHideSelf(hideFlags); } else { requestShowSelf(showFlags); } } static final int MOVEMENT_DOWN = -1; static final int MOVEMENT_UP = -2; void reportExtractedMovement(int keyCode, int count) { int dx = 0, dy = 0; switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: dx = -count; break; case KeyEvent.KEYCODE_DPAD_RIGHT: dx = count; break; case KeyEvent.KEYCODE_DPAD_UP: dy = -count; break; case KeyEvent.KEYCODE_DPAD_DOWN: dy = count; break; } onExtractedCursorMovement(dx, dy); } boolean doMovementKey(int keyCode, KeyEvent event, int count) { final ExtractEditText eet = getExtractEditTextIfVisible(); if (eet != null) { // If we are in fullscreen mode, the cursor will move around // the extract edit text, but should NOT cause focus to move // to other fields. MovementMethod movement = eet.getMovementMethod(); Layout layout = eet.getLayout(); if (movement != null && layout != null) { // We want our own movement method to handle the key, so the // cursor will properly move in our own word wrapping. if (count == MOVEMENT_DOWN) { if (movement.onKeyDown(eet, eet.getText(), keyCode, event)) { reportExtractedMovement(keyCode, 1); return true; } } else if (count == MOVEMENT_UP) { if (movement.onKeyUp(eet, eet.getText(), keyCode, event)) { return true; } } else { if (movement.onKeyOther(eet, eet.getText(), event)) { reportExtractedMovement(keyCode, count); } else { KeyEvent down = KeyEvent.changeAction(event, KeyEvent.ACTION_DOWN); if (movement.onKeyDown(eet, eet.getText(), keyCode, down)) { KeyEvent up = KeyEvent.changeAction(event, KeyEvent.ACTION_UP); movement.onKeyUp(eet, eet.getText(), keyCode, up); while (--count > 0) { movement.onKeyDown(eet, eet.getText(), keyCode, down); movement.onKeyUp(eet, eet.getText(), keyCode, up); } reportExtractedMovement(keyCode, count); } } } } // Regardless of whether the movement method handled the key, // we never allow DPAD navigation to the application. switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: case KeyEvent.KEYCODE_DPAD_RIGHT: case KeyEvent.KEYCODE_DPAD_UP: case KeyEvent.KEYCODE_DPAD_DOWN: return true; } } return false; }
Send the given key event code (as defined by KeyEvent) to the current input connection is a key down + key up event pair. The sent events have KeyEvent.FLAG_SOFT_KEYBOARD set, so that the recipient can identify them as coming from a software input method, and KeyEvent.FLAG_KEEP_TOUCH_MODE, so that they don't impact the current touch mode of the UI.

Note that it's discouraged to send such key events in normal operation; this is mainly for use with InputType.TYPE_NULL type text fields, or for non-rich input methods. A reasonably capable software input method should use the InputConnection.commitText family of methods to send text to an application, rather than sending key events.

Params:
  • keyEventCode – The raw key code to send, as defined by KeyEvent.
/** * Send the given key event code (as defined by {@link KeyEvent}) to the * current input connection is a key down + key up event pair. The sent * events have {@link KeyEvent#FLAG_SOFT_KEYBOARD KeyEvent.FLAG_SOFT_KEYBOARD} * set, so that the recipient can identify them as coming from a software * input method, and * {@link KeyEvent#FLAG_KEEP_TOUCH_MODE KeyEvent.FLAG_KEEP_TOUCH_MODE}, so * that they don't impact the current touch mode of the UI. * * <p>Note that it's discouraged to send such key events in normal operation; * this is mainly for use with {@link android.text.InputType#TYPE_NULL} type * text fields, or for non-rich input methods. A reasonably capable software * input method should use the * {@link android.view.inputmethod.InputConnection#commitText} family of methods * to send text to an application, rather than sending key events.</p> * * @param keyEventCode The raw key code to send, as defined by * {@link KeyEvent}. */
public void sendDownUpKeyEvents(int keyEventCode) { InputConnection ic = getCurrentInputConnection(); if (ic == null) return; long eventTime = SystemClock.uptimeMillis(); ic.sendKeyEvent(new KeyEvent(eventTime, eventTime, KeyEvent.ACTION_DOWN, keyEventCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE)); ic.sendKeyEvent(new KeyEvent(eventTime, SystemClock.uptimeMillis(), KeyEvent.ACTION_UP, keyEventCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE)); }
Ask the input target to execute its default action via InputConnection.performEditorAction().
Params:
  • fromEnterKey – If true, this will be executed as if the user had pressed an enter key on the keyboard, that is it will not be done if the editor has set EditorInfo.IME_FLAG_NO_ENTER_ACTION. If false, the action will be sent regardless of how the editor has set that flag.
Returns:Returns a boolean indicating whether an action has been sent. If false, either the editor did not specify a default action or it does not want an action from the enter key. If true, the action was sent (or there was no input connection at all).
/** * Ask the input target to execute its default action via * {@link InputConnection#performEditorAction * InputConnection.performEditorAction()}. * * @param fromEnterKey If true, this will be executed as if the user had * pressed an enter key on the keyboard, that is it will <em>not</em> * be done if the editor has set {@link EditorInfo#IME_FLAG_NO_ENTER_ACTION * EditorInfo.IME_FLAG_NO_ENTER_ACTION}. If false, the action will be * sent regardless of how the editor has set that flag. * * @return Returns a boolean indicating whether an action has been sent. * If false, either the editor did not specify a default action or it * does not want an action from the enter key. If true, the action was * sent (or there was no input connection at all). */
public boolean sendDefaultEditorAction(boolean fromEnterKey) { EditorInfo ei = getCurrentInputEditorInfo(); if (ei != null && (!fromEnterKey || (ei.imeOptions & EditorInfo.IME_FLAG_NO_ENTER_ACTION) == 0) && (ei.imeOptions & EditorInfo.IME_MASK_ACTION) != EditorInfo.IME_ACTION_NONE) { // If the enter key was pressed, and the editor has a default // action associated with pressing enter, then send it that // explicit action instead of the key event. InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.performEditorAction(ei.imeOptions&EditorInfo.IME_MASK_ACTION); } return true; } return false; }
Send the given UTF-16 character to the current input connection. Most characters will be delivered simply by calling InputConnection.commitText() with the character; some, however, may be handled different. In particular, the enter character ('\n') will either be delivered as an action code or a raw key event, as appropriate. Consider this as a convenience method for IMEs that do not have a full implementation of actions; a fully complying IME will decide of the right action for each event and will likely never call this method except maybe to handle events coming from an actual hardware keyboard.
Params:
  • charCode – The UTF-16 character code to send.
/** * Send the given UTF-16 character to the current input connection. Most * characters will be delivered simply by calling * {@link InputConnection#commitText InputConnection.commitText()} with * the character; some, however, may be handled different. In particular, * the enter character ('\n') will either be delivered as an action code * or a raw key event, as appropriate. Consider this as a convenience * method for IMEs that do not have a full implementation of actions; a * fully complying IME will decide of the right action for each event and * will likely never call this method except maybe to handle events coming * from an actual hardware keyboard. * * @param charCode The UTF-16 character code to send. */
public void sendKeyChar(char charCode) { switch (charCode) { case '\n': // Apps may be listening to an enter key to perform an action if (!sendDefaultEditorAction(true)) { sendDownUpKeyEvents(KeyEvent.KEYCODE_ENTER); } break; default: // Make sure that digits go through any text watcher on the client side. if (charCode >= '0' && charCode <= '9') { sendDownUpKeyEvents(charCode - '0' + KeyEvent.KEYCODE_0); } else { InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.commitText(String.valueOf(charCode), 1); } } break; } }
This is called when the user has moved the cursor in the extracted text view, when running in fullsreen mode. The default implementation performs the corresponding selection change on the underlying text editor.
/** * This is called when the user has moved the cursor in the extracted * text view, when running in fullsreen mode. The default implementation * performs the corresponding selection change on the underlying text * editor. */
public void onExtractedSelectionChanged(int start, int end) { InputConnection conn = getCurrentInputConnection(); if (conn != null) { conn.setSelection(start, end); } }
@hide
/** * @hide */
public void onExtractedDeleteText(int start, int end) { InputConnection conn = getCurrentInputConnection(); if (conn != null) { conn.finishComposingText(); conn.setSelection(start, start); conn.deleteSurroundingText(0, end - start); } }
@hide
/** * @hide */
public void onExtractedReplaceText(int start, int end, CharSequence text) { InputConnection conn = getCurrentInputConnection(); if (conn != null) { conn.setComposingRegion(start, end); conn.commitText(text, 1); } }
@hide
/** * @hide */
public void onExtractedSetSpan(Object span, int start, int end, int flags) { InputConnection conn = getCurrentInputConnection(); if (conn != null) { if (!conn.setSelection(start, end)) return; CharSequence text = conn.getSelectedText(InputConnection.GET_TEXT_WITH_STYLES); if (text instanceof Spannable) { ((Spannable) text).setSpan(span, 0, text.length(), flags); conn.setComposingRegion(start, end); conn.commitText(text, 1); } } }
This is called when the user has clicked on the extracted text view, when running in fullscreen mode. The default implementation hides the candidates view when this happens, but only if the extracted text editor has a vertical scroll bar because its text doesn't fit. Re-implement this to provide whatever behavior you want.
/** * This is called when the user has clicked on the extracted text view, * when running in fullscreen mode. The default implementation hides * the candidates view when this happens, but only if the extracted text * editor has a vertical scroll bar because its text doesn't fit. * Re-implement this to provide whatever behavior you want. */
public void onExtractedTextClicked() { if (mExtractEditText == null) { return; } if (mExtractEditText.hasVerticalScrollBar()) { setCandidatesViewShown(false); } }
This is called when the user has performed a cursor movement in the extracted text view, when it is running in fullscreen mode. The default implementation hides the candidates view when a vertical movement happens, but only if the extracted text editor has a vertical scroll bar because its text doesn't fit. Re-implement this to provide whatever behavior you want.
Params:
  • dx – The amount of cursor movement in the x dimension.
  • dy – The amount of cursor movement in the y dimension.
/** * This is called when the user has performed a cursor movement in the * extracted text view, when it is running in fullscreen mode. The default * implementation hides the candidates view when a vertical movement * happens, but only if the extracted text editor has a vertical scroll bar * because its text doesn't fit. * Re-implement this to provide whatever behavior you want. * @param dx The amount of cursor movement in the x dimension. * @param dy The amount of cursor movement in the y dimension. */
public void onExtractedCursorMovement(int dx, int dy) { if (mExtractEditText == null || dy == 0) { return; } if (mExtractEditText.hasVerticalScrollBar()) { setCandidatesViewShown(false); } }
This is called when the user has selected a context menu item from the extracted text view, when running in fullscreen mode. The default implementation sends this action to the current InputConnection's InputConnection.performContextMenuAction(int), for it to be processed in underlying "real" editor. Re-implement this to provide whatever behavior you want.
/** * This is called when the user has selected a context menu item from the * extracted text view, when running in fullscreen mode. The default * implementation sends this action to the current InputConnection's * {@link InputConnection#performContextMenuAction(int)}, for it * to be processed in underlying "real" editor. Re-implement this to * provide whatever behavior you want. */
public boolean onExtractTextContextMenuItem(int id) { InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.performContextMenuAction(id); } return true; }
Return text that can be used as a button label for the given EditorInfo.imeOptions. Returns null if there is no action requested. Note that there is no guarantee that the returned text will be relatively short, so you probably do not want to use it as text on a soft keyboard key label.
Params:
Returns:Returns a label to use, or null if there is no action.
/** * Return text that can be used as a button label for the given * {@link EditorInfo#imeOptions EditorInfo.imeOptions}. Returns null * if there is no action requested. Note that there is no guarantee that * the returned text will be relatively short, so you probably do not * want to use it as text on a soft keyboard key label. * * @param imeOptions The value from {@link EditorInfo#imeOptions EditorInfo.imeOptions}. * * @return Returns a label to use, or null if there is no action. */
public CharSequence getTextForImeAction(int imeOptions) { switch (imeOptions&EditorInfo.IME_MASK_ACTION) { case EditorInfo.IME_ACTION_NONE: return null; case EditorInfo.IME_ACTION_GO: return getText(com.android.internal.R.string.ime_action_go); case EditorInfo.IME_ACTION_SEARCH: return getText(com.android.internal.R.string.ime_action_search); case EditorInfo.IME_ACTION_SEND: return getText(com.android.internal.R.string.ime_action_send); case EditorInfo.IME_ACTION_NEXT: return getText(com.android.internal.R.string.ime_action_next); case EditorInfo.IME_ACTION_DONE: return getText(com.android.internal.R.string.ime_action_done); case EditorInfo.IME_ACTION_PREVIOUS: return getText(com.android.internal.R.string.ime_action_previous); default: return getText(com.android.internal.R.string.ime_action_default); } }
Return a drawable resource id that can be used as a button icon for the given EditorInfo.imeOptions.
Params:
  • imeOptions – The value from @link EditorInfo#imeOptions EditorInfo.imeOptions}.
Returns:Returns a drawable resource id to use.
/** * Return a drawable resource id that can be used as a button icon for the given * {@link EditorInfo#imeOptions EditorInfo.imeOptions}. * * @param imeOptions The value from @link EditorInfo#imeOptions EditorInfo.imeOptions}. * * @return Returns a drawable resource id to use. */
@DrawableRes private int getIconForImeAction(int imeOptions) { switch (imeOptions&EditorInfo.IME_MASK_ACTION) { case EditorInfo.IME_ACTION_GO: return com.android.internal.R.drawable.ic_input_extract_action_go; case EditorInfo.IME_ACTION_SEARCH: return com.android.internal.R.drawable.ic_input_extract_action_search; case EditorInfo.IME_ACTION_SEND: return com.android.internal.R.drawable.ic_input_extract_action_send; case EditorInfo.IME_ACTION_NEXT: return com.android.internal.R.drawable.ic_input_extract_action_next; case EditorInfo.IME_ACTION_DONE: return com.android.internal.R.drawable.ic_input_extract_action_done; case EditorInfo.IME_ACTION_PREVIOUS: return com.android.internal.R.drawable.ic_input_extract_action_previous; default: return com.android.internal.R.drawable.ic_input_extract_action_return; } }
Called when the fullscreen-mode extracting editor info has changed, to determine whether the extracting (extract text and candidates) portion of the UI should be shown. The standard implementation hides or shows the extract area depending on whether it makes sense for the current editor. In particular, a InputType.TYPE_NULL input type or EditorInfo.IME_FLAG_NO_EXTRACT_UI flag will turn off the extract area since there is no text to be shown.
/** * Called when the fullscreen-mode extracting editor info has changed, * to determine whether the extracting (extract text and candidates) portion * of the UI should be shown. The standard implementation hides or shows * the extract area depending on whether it makes sense for the * current editor. In particular, a {@link InputType#TYPE_NULL} * input type or {@link EditorInfo#IME_FLAG_NO_EXTRACT_UI} flag will * turn off the extract area since there is no text to be shown. */
public void onUpdateExtractingVisibility(EditorInfo ei) { if (ei.inputType == InputType.TYPE_NULL || (ei.imeOptions&EditorInfo.IME_FLAG_NO_EXTRACT_UI) != 0) { // No reason to show extract UI! setExtractViewShown(false); return; } setExtractViewShown(true); }
Called when the fullscreen-mode extracting editor info has changed, to update the state of its UI such as the action buttons shown. You do not need to deal with this if you are using the standard full screen extract UI. If replacing it, you will need to re-implement this to put the appropriate action button in your own UI and handle it, and perform any other changes.

The standard implementation turns on or off its accessory area depending on whether there is an action button, and hides or shows the entire extract area depending on whether it makes sense for the current editor. In particular, a InputType.TYPE_NULL or InputType.TYPE_TEXT_VARIATION_FILTER input type will turn off the extract area since there is no text to be shown.

/** * Called when the fullscreen-mode extracting editor info has changed, * to update the state of its UI such as the action buttons shown. * You do not need to deal with this if you are using the standard * full screen extract UI. If replacing it, you will need to re-implement * this to put the appropriate action button in your own UI and handle it, * and perform any other changes. * * <p>The standard implementation turns on or off its accessory area * depending on whether there is an action button, and hides or shows * the entire extract area depending on whether it makes sense for the * current editor. In particular, a {@link InputType#TYPE_NULL} or * {@link InputType#TYPE_TEXT_VARIATION_FILTER} input type will turn off the * extract area since there is no text to be shown. */
public void onUpdateExtractingViews(EditorInfo ei) { if (!isExtractViewShown()) { return; } if (mExtractAccessories == null) { return; } final boolean hasAction = ei.actionLabel != null || ( (ei.imeOptions&EditorInfo.IME_MASK_ACTION) != EditorInfo.IME_ACTION_NONE && (ei.imeOptions&EditorInfo.IME_FLAG_NO_ACCESSORY_ACTION) == 0 && ei.inputType != InputType.TYPE_NULL); if (hasAction) { mExtractAccessories.setVisibility(View.VISIBLE); if (mExtractAction != null) { if (mExtractAction instanceof ImageButton) { ((ImageButton) mExtractAction) .setImageResource(getIconForImeAction(ei.imeOptions)); if (ei.actionLabel != null) { mExtractAction.setContentDescription(ei.actionLabel); } else { mExtractAction.setContentDescription(getTextForImeAction(ei.imeOptions)); } } else { if (ei.actionLabel != null) { ((TextView) mExtractAction).setText(ei.actionLabel); } else { ((TextView) mExtractAction).setText(getTextForImeAction(ei.imeOptions)); } } mExtractAction.setOnClickListener(mActionClickListener); } } else { mExtractAccessories.setVisibility(View.GONE); if (mExtractAction != null) { mExtractAction.setOnClickListener(null); } } }
This is called when, while currently displayed in extract mode, the current input target changes. The default implementation will auto-hide the IME if the new target is not a full editor, since this can be a confusing experience for the user.
/** * This is called when, while currently displayed in extract mode, the * current input target changes. The default implementation will * auto-hide the IME if the new target is not a full editor, since this * can be a confusing experience for the user. */
public void onExtractingInputChanged(EditorInfo ei) { if (ei.inputType == InputType.TYPE_NULL) { requestHideSelf(InputMethodManager.HIDE_NOT_ALWAYS); } } void startExtractingText(boolean inputChanged) { final ExtractEditText eet = mExtractEditText; if (eet != null && getCurrentInputStarted() && isFullscreenMode()) { mExtractedToken++; ExtractedTextRequest req = new ExtractedTextRequest(); req.token = mExtractedToken; req.flags = InputConnection.GET_TEXT_WITH_STYLES; req.hintMaxLines = 10; req.hintMaxChars = 10000; InputConnection ic = getCurrentInputConnection(); mExtractedText = ic == null? null : ic.getExtractedText(req, InputConnection.GET_EXTRACTED_TEXT_MONITOR); if (mExtractedText == null || ic == null) { Log.e(TAG, "Unexpected null in startExtractingText : mExtractedText = " + mExtractedText + ", input connection = " + ic); } final EditorInfo ei = getCurrentInputEditorInfo(); try { eet.startInternalChanges(); onUpdateExtractingVisibility(ei); onUpdateExtractingViews(ei); int inputType = ei.inputType; if ((inputType&EditorInfo.TYPE_MASK_CLASS) == EditorInfo.TYPE_CLASS_TEXT) { if ((inputType&EditorInfo.TYPE_TEXT_FLAG_IME_MULTI_LINE) != 0) { inputType |= EditorInfo.TYPE_TEXT_FLAG_MULTI_LINE; } } eet.setInputType(inputType); eet.setHint(ei.hintText); if (mExtractedText != null) { eet.setEnabled(true); eet.setExtractedText(mExtractedText); } else { eet.setEnabled(false); eet.setText(""); } } finally { eet.finishInternalChanges(); } if (inputChanged) { onExtractingInputChanged(ei); } } } // TODO: Handle the subtype change event
Called when the subtype was changed.
Params:
  • newSubtype – the subtype which is being changed to.
/** * Called when the subtype was changed. * @param newSubtype the subtype which is being changed to. */
protected void onCurrentInputMethodSubtypeChanged(InputMethodSubtype newSubtype) { if (DEBUG) { int nameResId = newSubtype.getNameResId(); String mode = newSubtype.getMode(); String output = "changeInputMethodSubtype:" + (nameResId == 0 ? "<none>" : getString(nameResId)) + "," + mode + "," + newSubtype.getLocale() + "," + newSubtype.getExtraValue(); Log.v(TAG, "--- " + output); } }
Returns:The recommended height of the input method window. An IME author can get the last input method's height as the recommended height by calling this in onStartInputView(EditorInfo, boolean). If you don't need to use a predefined fixed height, you can avoid the window-resizing of IME switching by using this value as a visible inset height. It's efficient for the smooth transition between different IMEs. However, note that this may return 0 (or possibly unexpectedly low height). You should thus avoid relying on the return value of this method all the time. Please make sure to use a reasonable height for the IME.
/** * @return The recommended height of the input method window. * An IME author can get the last input method's height as the recommended height * by calling this in * {@link android.inputmethodservice.InputMethodService#onStartInputView(EditorInfo, boolean)}. * If you don't need to use a predefined fixed height, you can avoid the window-resizing of IME * switching by using this value as a visible inset height. It's efficient for the smooth * transition between different IMEs. However, note that this may return 0 (or possibly * unexpectedly low height). You should thus avoid relying on the return value of this method * all the time. Please make sure to use a reasonable height for the IME. */
public int getInputMethodWindowRecommendedHeight() { return mImm.getInputMethodWindowVisibleHeight(); }
Allow the receiver of InputContentInfo to obtain a temporary read-only access permission to the content.
Params:
@hide
/** * Allow the receiver of {@link InputContentInfo} to obtain a temporary read-only access * permission to the content. * * @param inputContentInfo Content to be temporarily exposed from the input method to the * application. * This cannot be {@code null}. * @param inputConnection {@link InputConnection} with which * {@link InputConnection#commitContent(InputContentInfo, int, Bundle)} will be called. * @hide */
@Override public final void exposeContent(@NonNull InputContentInfo inputContentInfo, @NonNull InputConnection inputConnection) { if (inputConnection == null) { return; } if (getCurrentInputConnection() != inputConnection) { return; } mImm.exposeContent(mToken, inputContentInfo, getCurrentInputEditorInfo()); } private static int mapToImeWindowStatus(boolean isInputViewShown) { return IME_ACTIVE | (isInputViewShown ? IME_VISIBLE : 0); }
Performs a dump of the InputMethodService's internal state. Override to add your own information to the dump.
/** * Performs a dump of the InputMethodService's internal state. Override * to add your own information to the dump. */
@Override protected void dump(FileDescriptor fd, PrintWriter fout, String[] args) { final Printer p = new PrintWriterPrinter(fout); p.println("Input method service state for " + this + ":"); p.println(" mWindowCreated=" + mWindowCreated + " mWindowAdded=" + mWindowAdded); p.println(" mWindowVisible=" + mWindowVisible + " mWindowWasVisible=" + mWindowWasVisible + " mInShowWindow=" + mInShowWindow); p.println(" Configuration=" + getResources().getConfiguration()); p.println(" mToken=" + mToken); p.println(" mInputBinding=" + mInputBinding); p.println(" mInputConnection=" + mInputConnection); p.println(" mStartedInputConnection=" + mStartedInputConnection); p.println(" mInputStarted=" + mInputStarted + " mInputViewStarted=" + mInputViewStarted + " mCandidatesViewStarted=" + mCandidatesViewStarted); p.println(" mStartInputToken=" + mStartInputToken); if (mInputEditorInfo != null) { p.println(" mInputEditorInfo:"); mInputEditorInfo.dump(p, " "); } else { p.println(" mInputEditorInfo: null"); } p.println(" mShowInputRequested=" + mShowInputRequested + " mLastShowInputRequested=" + mLastShowInputRequested + " mShowInputFlags=0x" + Integer.toHexString(mShowInputFlags)); p.println(" mCandidatesVisibility=" + mCandidatesVisibility + " mFullscreenApplied=" + mFullscreenApplied + " mIsFullscreen=" + mIsFullscreen + " mExtractViewHidden=" + mExtractViewHidden); if (mExtractedText != null) { p.println(" mExtractedText:"); p.println(" text=" + mExtractedText.text.length() + " chars" + " startOffset=" + mExtractedText.startOffset); p.println(" selectionStart=" + mExtractedText.selectionStart + " selectionEnd=" + mExtractedText.selectionEnd + " flags=0x" + Integer.toHexString(mExtractedText.flags)); } else { p.println(" mExtractedText: null"); } p.println(" mExtractedToken=" + mExtractedToken); p.println(" mIsInputViewShown=" + mIsInputViewShown + " mStatusIcon=" + mStatusIcon); p.println("Last computed insets:"); p.println(" contentTopInsets=" + mTmpInsets.contentTopInsets + " visibleTopInsets=" + mTmpInsets.visibleTopInsets + " touchableInsets=" + mTmpInsets.touchableInsets + " touchableRegion=" + mTmpInsets.touchableRegion); p.println(" mShouldClearInsetOfPreviousIme=" + mShouldClearInsetOfPreviousIme); p.println(" mSettingsObserver=" + mSettingsObserver); } }