/*
 * Copyright (C) 2007-2008 The Android Open Source Project
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

package android.view.inputmethod;

import android.annotation.MainThread;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.SdkConstant;
import android.annotation.SdkConstant.SdkConstantType;
import android.inputmethodservice.InputMethodService;
import android.os.IBinder;
import android.os.ResultReceiver;

The InputMethod interface represents an input method which can generate key events and text, such as digital, email addresses, CJK characters, other language characters, and etc., while handling various input events, and send the text back to the application that requests text input. See InputMethodManager for more general information about the architecture.

Applications will not normally use this interface themselves, instead relying on the standard interaction provided by TextView and EditText.

Those implementing input methods should normally do so by deriving from InputMethodService or one of its subclasses. When implementing an input method, the service component containing it must also supply a SERVICE_META_DATA meta-data field, referencing an XML resource providing details about the input method. All input methods also must require that clients hold the BIND_INPUT_METHOD.BIND_INPUT_METHOD in order to interact with the service; if this is not required, the system will not use that input method, because it can not trust that it is not compromised.

The InputMethod interface is actually split into two parts: the interface here is the top-level interface to the input method, providing all access to it, which only the system can access (due to the BIND_INPUT_METHOD permission requirement). In addition its method createSession(SessionCallback) can be called to instantate a secondary InputMethodSession interface which is what clients use to communicate with the input method.

/** * The InputMethod interface represents an input method which can generate key * events and text, such as digital, email addresses, CJK characters, other * language characters, and etc., while handling various input events, and send * the text back to the application that requests text input. See * {@link InputMethodManager} for more general information about the * architecture. * * <p>Applications will not normally use this interface themselves, instead * relying on the standard interaction provided by * {@link android.widget.TextView} and {@link android.widget.EditText}. * * <p>Those implementing input methods should normally do so by deriving from * {@link InputMethodService} or one of its subclasses. When implementing * an input method, the service component containing it must also supply * a {@link #SERVICE_META_DATA} meta-data field, referencing an XML resource * providing details about the input method. All input methods also must * require that clients hold the * {@link android.Manifest.permission#BIND_INPUT_METHOD} in order to interact * with the service; if this is not required, the system will not use that * input method, because it can not trust that it is not compromised. * * <p>The InputMethod interface is actually split into two parts: the interface * here is the top-level interface to the input method, providing all * access to it, which only the system can access (due to the BIND_INPUT_METHOD * permission requirement). In addition its method * {@link #createSession(android.view.inputmethod.InputMethod.SessionCallback)} * can be called to instantate a secondary {@link InputMethodSession} interface * which is what clients use to communicate with the input method. */
public interface InputMethod {
This is the interface name that a service implementing an input method should say that it supports -- that is, this is the action it uses for its intent filter. To be supported, the service must also require the BIND_INPUT_METHOD.BIND_INPUT_METHOD permission so that other applications can not abuse it.
/** * This is the interface name that a service implementing an input * method should say that it supports -- that is, this is the action it * uses for its intent filter. * To be supported, the service must also require the * {@link android.Manifest.permission#BIND_INPUT_METHOD} permission so * that other applications can not abuse it. */
@SdkConstant(SdkConstantType.SERVICE_ACTION) public static final String SERVICE_INTERFACE = "android.view.InputMethod";
Name under which an InputMethod service component publishes information about itself. This meta-data must reference an XML resource containing an <input-method> tag.
/** * Name under which an InputMethod service component publishes information * about itself. This meta-data must reference an XML resource containing * an * <code>&lt;{@link android.R.styleable#InputMethod input-method}&gt;</code> * tag. */
public static final String SERVICE_META_DATA = "android.view.im"; public interface SessionCallback { public void sessionCreated(InputMethodSession session); }
Called first thing after an input method is created, this supplies a unique token for the session it has with the system service. It is needed to identify itself with the service to validate its operations. This token must not be passed to applications, since it grants special priviledges that should not be given to applications.

Note: to protect yourself from malicious clients, you should only accept the first token given to you. Any after that may come from the client.

/** * Called first thing after an input method is created, this supplies a * unique token for the session it has with the system service. It is * needed to identify itself with the service to validate its operations. * This token <strong>must not</strong> be passed to applications, since * it grants special priviledges that should not be given to applications. * * <p>Note: to protect yourself from malicious clients, you should only * accept the first token given to you. Any after that may come from the * client. */
@MainThread public void attachToken(IBinder token);
Bind a new application environment in to the input method, so that it can later start and stop input processing. Typically this method is called when this input method is enabled in an application for the first time.
Params:
  • binding – Information about the application window that is binding to the input method.
See Also:
/** * Bind a new application environment in to the input method, so that it * can later start and stop input processing. * Typically this method is called when this input method is enabled in an * application for the first time. * * @param binding Information about the application window that is binding * to the input method. * * @see InputBinding * @see #unbindInput() */
@MainThread public void bindInput(InputBinding binding);
Unbind an application environment, called when the information previously set by bindInput is no longer valid for this input method.

Typically this method is called when the application changes to be non-foreground.

/** * Unbind an application environment, called when the information previously * set by {@link #bindInput} is no longer valid for this input method. * * <p> * Typically this method is called when the application changes to be * non-foreground. */
@MainThread public void unbindInput();
This method is called when the application starts to receive text and it is ready for this input method to process received events and send result text back to the application.
Params:
  • inputConnection – Optional specific input connection for communicating with the text box; if null, you should use the generic bound input connection.
  • info – Information about the text box (typically, an EditText) that requests input.
See Also:
/** * This method is called when the application starts to receive text and it * is ready for this input method to process received events and send result * text back to the application. * * @param inputConnection Optional specific input connection for * communicating with the text box; if null, you should use the generic * bound input connection. * @param info Information about the text box (typically, an EditText) * that requests input. * * @see EditorInfo */
@MainThread public void startInput(InputConnection inputConnection, EditorInfo info);
This method is called when the state of this input method needs to be reset.

Typically, this method is called when the input focus is moved from one text box to another.

Params:
  • inputConnection – Optional specific input connection for communicating with the text box; if null, you should use the generic bound input connection.
  • attribute – The attribute of the text box (typically, a EditText) that requests input.
See Also:
/** * This method is called when the state of this input method needs to be * reset. * * <p> * Typically, this method is called when the input focus is moved from one * text box to another. * * @param inputConnection Optional specific input connection for * communicating with the text box; if null, you should use the generic * bound input connection. * @param attribute The attribute of the text box (typically, a EditText) * that requests input. * * @see EditorInfo */
@MainThread public void restartInput(InputConnection inputConnection, EditorInfo attribute);
This method is called when {@link #startInput(InputConnection, EditorInfo)} or {@code {@link #restartInput(InputConnection, EditorInfo)} needs to be dispatched. <p>Note: This method is hidden because the {@code startInputToken} that this method is dealing with is one of internal details, which should not be exposed to the IME developers. If you override this method, you are responsible for not breaking existing IMEs that expect {@link #startInput(InputConnection, EditorInfo)} to be still called back.</p> @param inputConnection optional specific input connection for communicating with the text box; if null, you should use the generic bound input connection
Params:
See Also:
@hide
/** * This method is called when {@code {@link #startInput(InputConnection, EditorInfo)} or * {@code {@link #restartInput(InputConnection, EditorInfo)} needs to be dispatched. * * <p>Note: This method is hidden because the {@code startInputToken} that this method is * dealing with is one of internal details, which should not be exposed to the IME developers. * If you override this method, you are responsible for not breaking existing IMEs that expect * {@link #startInput(InputConnection, EditorInfo)} to be still called back.</p> * * @param inputConnection optional specific input connection for communicating with the text * box; if {@code null}, you should use the generic bound input * connection * @param editorInfo information about the text box (typically, an EditText) that requests input * @param restarting {@code false} if this corresponds to * {@link #startInput(InputConnection, EditorInfo)}. Otherwise this * corresponds to {@link #restartInput(InputConnection, EditorInfo)}. * @param startInputToken a token that identifies a logical session that starts with this method * call. Some internal IPCs such as {@link * InputMethodManager#setImeWindowStatus(IBinder, IBinder, int, int)} * require this token to work, and you have to keep the token alive until * the next {@link #startInput(InputConnection, EditorInfo, IBinder)} as * long as your implementation of {@link InputMethod} relies on such * IPCs * @see #startInput(InputConnection, EditorInfo) * @see #restartInput(InputConnection, EditorInfo) * @see EditorInfo * @hide */
@MainThread default void dispatchStartInputWithToken(@Nullable InputConnection inputConnection, @NonNull EditorInfo editorInfo, boolean restarting, @NonNull IBinder startInputToken) { if (restarting) { restartInput(inputConnection, editorInfo); } else { startInput(inputConnection, editorInfo); } }
Create a new InputMethodSession that can be handed to client applications for interacting with the input method. You can later use revokeSession(InputMethodSession) to destroy the session so that it can no longer be used by any clients.
Params:
  • callback – Interface that is called with the newly created session.
/** * Create a new {@link InputMethodSession} that can be handed to client * applications for interacting with the input method. You can later * use {@link #revokeSession(InputMethodSession)} to destroy the session * so that it can no longer be used by any clients. * * @param callback Interface that is called with the newly created session. */
@MainThread public void createSession(SessionCallback callback);
Control whether a particular input method session is active.
Params:
  • session – The InputMethodSession previously provided through SessionCallback.sessionCreated() that is to be changed.
/** * Control whether a particular input method session is active. * * @param session The {@link InputMethodSession} previously provided through * SessionCallback.sessionCreated() that is to be changed. */
@MainThread public void setSessionEnabled(InputMethodSession session, boolean enabled);
Disable and destroy a session that was previously created with createSession(SessionCallback). After this call, the given session interface is no longer active and calls on it will fail.
Params:
  • session – The InputMethodSession previously provided through SessionCallback.sessionCreated() that is to be revoked.
/** * Disable and destroy a session that was previously created with * {@link #createSession(android.view.inputmethod.InputMethod.SessionCallback)}. * After this call, the given session interface is no longer active and * calls on it will fail. * * @param session The {@link InputMethodSession} previously provided through * SessionCallback.sessionCreated() that is to be revoked. */
@MainThread public void revokeSession(InputMethodSession session);
Flag for showSoftInput: this show has been explicitly requested by the user. If not set, the system has decided it may be a good idea to show the input method based on a navigation operation in the UI.
/** * Flag for {@link #showSoftInput}: this show has been explicitly * requested by the user. If not set, the system has decided it may be * a good idea to show the input method based on a navigation operation * in the UI. */
public static final int SHOW_EXPLICIT = 0x00001;
Flag for showSoftInput: this show has been forced to happen by the user. If set, the input method should remain visible until deliberated dismissed by the user in its UI.
/** * Flag for {@link #showSoftInput}: this show has been forced to * happen by the user. If set, the input method should remain visible * until deliberated dismissed by the user in its UI. */
public static final int SHOW_FORCED = 0x00002;
Request that any soft input part of the input method be shown to the user.
Params:
/** * Request that any soft input part of the input method be shown to the user. * * @param flags Provides additional information about the show request. * Currently may be 0 or have the bit {@link #SHOW_EXPLICIT} set. * @param resultReceiver The client requesting the show may wish to * be told the impact of their request, which should be supplied here. * The result code should be * {@link InputMethodManager#RESULT_UNCHANGED_SHOWN InputMethodManager.RESULT_UNCHANGED_SHOWN}, * {@link InputMethodManager#RESULT_UNCHANGED_HIDDEN InputMethodManager.RESULT_UNCHANGED_HIDDEN}, * {@link InputMethodManager#RESULT_SHOWN InputMethodManager.RESULT_SHOWN}, or * {@link InputMethodManager#RESULT_HIDDEN InputMethodManager.RESULT_HIDDEN}. */
@MainThread public void showSoftInput(int flags, ResultReceiver resultReceiver);
Request that any soft input part of the input method be hidden from the user.
Params:
/** * Request that any soft input part of the input method be hidden from the user. * @param flags Provides additional information about the show request. * Currently always 0. * @param resultReceiver The client requesting the show may wish to * be told the impact of their request, which should be supplied here. * The result code should be * {@link InputMethodManager#RESULT_UNCHANGED_SHOWN InputMethodManager.RESULT_UNCHANGED_SHOWN}, * {@link InputMethodManager#RESULT_UNCHANGED_HIDDEN InputMethodManager.RESULT_UNCHANGED_HIDDEN}, * {@link InputMethodManager#RESULT_SHOWN InputMethodManager.RESULT_SHOWN}, or * {@link InputMethodManager#RESULT_HIDDEN InputMethodManager.RESULT_HIDDEN}. */
@MainThread public void hideSoftInput(int flags, ResultReceiver resultReceiver);
Notify that the input method subtype is being changed in the same input method.
Params:
  • subtype – New subtype of the notified input method
/** * Notify that the input method subtype is being changed in the same input method. * @param subtype New subtype of the notified input method */
@MainThread public void changeInputMethodSubtype(InputMethodSubtype subtype); }