/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.os.Parcel;
import android.os.Parcelable;
import android.text.method.MetaKeyKeyListener;
import android.util.Log;
import android.util.SparseIntArray;
import android.view.KeyCharacterMap.KeyData;

Object used to report key and button events.

Each key press is described by a sequence of key events. A key press starts with a key event with ACTION_DOWN. If the key is held sufficiently long that it repeats, then the initial down is followed additional key events with ACTION_DOWN and a non-zero value for getRepeatCount(). The last key event is a ACTION_UP for the key up. If the key press is canceled, the key up event will have the FLAG_CANCELED flag set.

Key events are generally accompanied by a key code (getKeyCode()), scan code (getScanCode()) and meta state (getMetaState()). Key code constants are defined in this class. Scan code constants are raw device-specific codes obtained from the OS and so are not generally meaningful to applications unless interpreted using the KeyCharacterMap. Meta states describe the pressed state of key modifiers such as META_SHIFT_ON or META_ALT_ON.

Key codes typically correspond one-to-one with individual keys on an input device. Many keys and key combinations serve quite different functions on different input devices so care must be taken when interpreting them. Always use the KeyCharacterMap associated with the input device when mapping keys to characters. Be aware that there may be multiple key input devices active at the same time and each will have its own key character map.

As soft input methods can use multiple and inventive ways of inputting text, there is no guarantee that any key press on a soft keyboard will generate a key event: this is left to the IME's discretion, and in fact sending such events is discouraged. You should never rely on receiving KeyEvents for any key on a soft input method. In particular, the default software keyboard will never send any key event to any application targetting Jelly Bean or later, and will only send events for some presses of the delete and return keys to applications targetting Ice Cream Sandwich or earlier. Be aware that other software input methods may never send key events regardless of the version. Consider using editor actions like EditorInfo.IME_ACTION_DONE if you need specific interaction with the software keyboard, as it gives more visibility to the user as to how your application will react to key presses.

When interacting with an IME, the framework may deliver key events with the special action ACTION_MULTIPLE that either specifies that single repeated key code or a sequence of characters to insert.

In general, the framework cannot guarantee that the key events it delivers to a view always constitute complete key sequences since some events may be dropped or modified by containing views before they are delivered. The view implementation should be prepared to handle FLAG_CANCELED and should tolerate anomalous situations such as receiving a new ACTION_DOWN without first having received an ACTION_UP for the prior key press.

Refer to InputDevice for more information about how different kinds of input devices and sources represent keys and buttons.

/** * Object used to report key and button events. * <p> * Each key press is described by a sequence of key events. A key press * starts with a key event with {@link #ACTION_DOWN}. If the key is held * sufficiently long that it repeats, then the initial down is followed * additional key events with {@link #ACTION_DOWN} and a non-zero value for * {@link #getRepeatCount()}. The last key event is a {@link #ACTION_UP} * for the key up. If the key press is canceled, the key up event will have the * {@link #FLAG_CANCELED} flag set. * </p><p> * Key events are generally accompanied by a key code ({@link #getKeyCode()}), * scan code ({@link #getScanCode()}) and meta state ({@link #getMetaState()}). * Key code constants are defined in this class. Scan code constants are raw * device-specific codes obtained from the OS and so are not generally meaningful * to applications unless interpreted using the {@link KeyCharacterMap}. * Meta states describe the pressed state of key modifiers * such as {@link #META_SHIFT_ON} or {@link #META_ALT_ON}. * </p><p> * Key codes typically correspond one-to-one with individual keys on an input device. * Many keys and key combinations serve quite different functions on different * input devices so care must be taken when interpreting them. Always use the * {@link KeyCharacterMap} associated with the input device when mapping keys * to characters. Be aware that there may be multiple key input devices active * at the same time and each will have its own key character map. * </p><p> * As soft input methods can use multiple and inventive ways of inputting text, * there is no guarantee that any key press on a soft keyboard will generate a key * event: this is left to the IME's discretion, and in fact sending such events is * discouraged. You should never rely on receiving KeyEvents for any key on a soft * input method. In particular, the default software keyboard will never send any * key event to any application targetting Jelly Bean or later, and will only send * events for some presses of the delete and return keys to applications targetting * Ice Cream Sandwich or earlier. Be aware that other software input methods may * never send key events regardless of the version. Consider using editor actions * like {@link android.view.inputmethod.EditorInfo#IME_ACTION_DONE} if you need * specific interaction with the software keyboard, as it gives more visibility to * the user as to how your application will react to key presses. * </p><p> * When interacting with an IME, the framework may deliver key events * with the special action {@link #ACTION_MULTIPLE} that either specifies * that single repeated key code or a sequence of characters to insert. * </p><p> * In general, the framework cannot guarantee that the key events it delivers * to a view always constitute complete key sequences since some events may be dropped * or modified by containing views before they are delivered. The view implementation * should be prepared to handle {@link #FLAG_CANCELED} and should tolerate anomalous * situations such as receiving a new {@link #ACTION_DOWN} without first having * received an {@link #ACTION_UP} for the prior key press. * </p><p> * Refer to {@link InputDevice} for more information about how different kinds of * input devices and sources represent keys and buttons. * </p> */
public class KeyEvent extends InputEvent implements Parcelable {
Key code constant: Unknown key code.
/** Key code constant: Unknown key code. */
public static final int KEYCODE_UNKNOWN = 0;
Key code constant: Soft Left key. Usually situated below the display on phones and used as a multi-function feature key for selecting a software defined function shown on the bottom left of the display.
/** Key code constant: Soft Left key. * Usually situated below the display on phones and used as a multi-function * feature key for selecting a software defined function shown on the bottom left * of the display. */
public static final int KEYCODE_SOFT_LEFT = 1;
Key code constant: Soft Right key. Usually situated below the display on phones and used as a multi-function feature key for selecting a software defined function shown on the bottom right of the display.
/** Key code constant: Soft Right key. * Usually situated below the display on phones and used as a multi-function * feature key for selecting a software defined function shown on the bottom right * of the display. */
public static final int KEYCODE_SOFT_RIGHT = 2;
Key code constant: Home key. This key is handled by the framework and is never delivered to applications.
/** Key code constant: Home key. * This key is handled by the framework and is never delivered to applications. */
public static final int KEYCODE_HOME = 3;
Key code constant: Back key.
/** Key code constant: Back key. */
public static final int KEYCODE_BACK = 4;
Key code constant: Call key.
/** Key code constant: Call key. */
public static final int KEYCODE_CALL = 5;
Key code constant: End Call key.
/** Key code constant: End Call key. */
public static final int KEYCODE_ENDCALL = 6;
Key code constant: '0' key.
/** Key code constant: '0' key. */
public static final int KEYCODE_0 = 7;
Key code constant: '1' key.
/** Key code constant: '1' key. */
public static final int KEYCODE_1 = 8;
Key code constant: '2' key.
/** Key code constant: '2' key. */
public static final int KEYCODE_2 = 9;
Key code constant: '3' key.
/** Key code constant: '3' key. */
public static final int KEYCODE_3 = 10;
Key code constant: '4' key.
/** Key code constant: '4' key. */
public static final int KEYCODE_4 = 11;
Key code constant: '5' key.
/** Key code constant: '5' key. */
public static final int KEYCODE_5 = 12;
Key code constant: '6' key.
/** Key code constant: '6' key. */
public static final int KEYCODE_6 = 13;
Key code constant: '7' key.
/** Key code constant: '7' key. */
public static final int KEYCODE_7 = 14;
Key code constant: '8' key.
/** Key code constant: '8' key. */
public static final int KEYCODE_8 = 15;
Key code constant: '9' key.
/** Key code constant: '9' key. */
public static final int KEYCODE_9 = 16;
Key code constant: '*' key.
/** Key code constant: '*' key. */
public static final int KEYCODE_STAR = 17;
Key code constant: '#' key.
/** Key code constant: '#' key. */
public static final int KEYCODE_POUND = 18;
Key code constant: Directional Pad Up key. May also be synthesized from trackball motions.
/** Key code constant: Directional Pad Up key. * May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_UP = 19;
Key code constant: Directional Pad Down key. May also be synthesized from trackball motions.
/** Key code constant: Directional Pad Down key. * May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_DOWN = 20;
Key code constant: Directional Pad Left key. May also be synthesized from trackball motions.
/** Key code constant: Directional Pad Left key. * May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_LEFT = 21;
Key code constant: Directional Pad Right key. May also be synthesized from trackball motions.
/** Key code constant: Directional Pad Right key. * May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_RIGHT = 22;
Key code constant: Directional Pad Center key. May also be synthesized from trackball motions.
/** Key code constant: Directional Pad Center key. * May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_CENTER = 23;
Key code constant: Volume Up key. Adjusts the speaker volume up.
/** Key code constant: Volume Up key. * Adjusts the speaker volume up. */
public static final int KEYCODE_VOLUME_UP = 24;
Key code constant: Volume Down key. Adjusts the speaker volume down.
/** Key code constant: Volume Down key. * Adjusts the speaker volume down. */
public static final int KEYCODE_VOLUME_DOWN = 25;
Key code constant: Power key.
/** Key code constant: Power key. */
public static final int KEYCODE_POWER = 26;
Key code constant: Camera key. Used to launch a camera application or take pictures.
/** Key code constant: Camera key. * Used to launch a camera application or take pictures. */
public static final int KEYCODE_CAMERA = 27;
Key code constant: Clear key.
/** Key code constant: Clear key. */
public static final int KEYCODE_CLEAR = 28;
Key code constant: 'A' key.
/** Key code constant: 'A' key. */
public static final int KEYCODE_A = 29;
Key code constant: 'B' key.
/** Key code constant: 'B' key. */
public static final int KEYCODE_B = 30;
Key code constant: 'C' key.
/** Key code constant: 'C' key. */
public static final int KEYCODE_C = 31;
Key code constant: 'D' key.
/** Key code constant: 'D' key. */
public static final int KEYCODE_D = 32;
Key code constant: 'E' key.
/** Key code constant: 'E' key. */
public static final int KEYCODE_E = 33;
Key code constant: 'F' key.
/** Key code constant: 'F' key. */
public static final int KEYCODE_F = 34;
Key code constant: 'G' key.
/** Key code constant: 'G' key. */
public static final int KEYCODE_G = 35;
Key code constant: 'H' key.
/** Key code constant: 'H' key. */
public static final int KEYCODE_H = 36;
Key code constant: 'I' key.
/** Key code constant: 'I' key. */
public static final int KEYCODE_I = 37;
Key code constant: 'J' key.
/** Key code constant: 'J' key. */
public static final int KEYCODE_J = 38;
Key code constant: 'K' key.
/** Key code constant: 'K' key. */
public static final int KEYCODE_K = 39;
Key code constant: 'L' key.
/** Key code constant: 'L' key. */
public static final int KEYCODE_L = 40;
Key code constant: 'M' key.
/** Key code constant: 'M' key. */
public static final int KEYCODE_M = 41;
Key code constant: 'N' key.
/** Key code constant: 'N' key. */
public static final int KEYCODE_N = 42;
Key code constant: 'O' key.
/** Key code constant: 'O' key. */
public static final int KEYCODE_O = 43;
Key code constant: 'P' key.
/** Key code constant: 'P' key. */
public static final int KEYCODE_P = 44;
Key code constant: 'Q' key.
/** Key code constant: 'Q' key. */
public static final int KEYCODE_Q = 45;
Key code constant: 'R' key.
/** Key code constant: 'R' key. */
public static final int KEYCODE_R = 46;
Key code constant: 'S' key.
/** Key code constant: 'S' key. */
public static final int KEYCODE_S = 47;
Key code constant: 'T' key.
/** Key code constant: 'T' key. */
public static final int KEYCODE_T = 48;
Key code constant: 'U' key.
/** Key code constant: 'U' key. */
public static final int KEYCODE_U = 49;
Key code constant: 'V' key.
/** Key code constant: 'V' key. */
public static final int KEYCODE_V = 50;
Key code constant: 'W' key.
/** Key code constant: 'W' key. */
public static final int KEYCODE_W = 51;
Key code constant: 'X' key.
/** Key code constant: 'X' key. */
public static final int KEYCODE_X = 52;
Key code constant: 'Y' key.
/** Key code constant: 'Y' key. */
public static final int KEYCODE_Y = 53;
Key code constant: 'Z' key.
/** Key code constant: 'Z' key. */
public static final int KEYCODE_Z = 54;
Key code constant: ',' key.
/** Key code constant: ',' key. */
public static final int KEYCODE_COMMA = 55;
Key code constant: '.' key.
/** Key code constant: '.' key. */
public static final int KEYCODE_PERIOD = 56;
Key code constant: Left Alt modifier key.
/** Key code constant: Left Alt modifier key. */
public static final int KEYCODE_ALT_LEFT = 57;
Key code constant: Right Alt modifier key.
/** Key code constant: Right Alt modifier key. */
public static final int KEYCODE_ALT_RIGHT = 58;
Key code constant: Left Shift modifier key.
/** Key code constant: Left Shift modifier key. */
public static final int KEYCODE_SHIFT_LEFT = 59;
Key code constant: Right Shift modifier key.
/** Key code constant: Right Shift modifier key. */
public static final int KEYCODE_SHIFT_RIGHT = 60;
Key code constant: Tab key.
/** Key code constant: Tab key. */
public static final int KEYCODE_TAB = 61;
Key code constant: Space key.
/** Key code constant: Space key. */
public static final int KEYCODE_SPACE = 62;
Key code constant: Symbol modifier key. Used to enter alternate symbols.
/** Key code constant: Symbol modifier key. * Used to enter alternate symbols. */
public static final int KEYCODE_SYM = 63;
Key code constant: Explorer special function key. Used to launch a browser application.
/** Key code constant: Explorer special function key. * Used to launch a browser application. */
public static final int KEYCODE_EXPLORER = 64;
Key code constant: Envelope special function key. Used to launch a mail application.
/** Key code constant: Envelope special function key. * Used to launch a mail application. */
public static final int KEYCODE_ENVELOPE = 65;
Key code constant: Enter key.
/** Key code constant: Enter key. */
public static final int KEYCODE_ENTER = 66;
Key code constant: Backspace key. Deletes characters before the insertion point, unlike KEYCODE_FORWARD_DEL.
/** Key code constant: Backspace key. * Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */
public static final int KEYCODE_DEL = 67;
Key code constant: '`' (backtick) key.
/** Key code constant: '`' (backtick) key. */
public static final int KEYCODE_GRAVE = 68;
Key code constant: '-'.
/** Key code constant: '-'. */
public static final int KEYCODE_MINUS = 69;
Key code constant: '=' key.
/** Key code constant: '=' key. */
public static final int KEYCODE_EQUALS = 70;
Key code constant: '[' key.
/** Key code constant: '[' key. */
public static final int KEYCODE_LEFT_BRACKET = 71;
Key code constant: ']' key.
/** Key code constant: ']' key. */
public static final int KEYCODE_RIGHT_BRACKET = 72;
Key code constant: '\' key.
/** Key code constant: '\' key. */
public static final int KEYCODE_BACKSLASH = 73;
Key code constant: ';' key.
/** Key code constant: ';' key. */
public static final int KEYCODE_SEMICOLON = 74;
Key code constant: ''' (apostrophe) key.
/** Key code constant: ''' (apostrophe) key. */
public static final int KEYCODE_APOSTROPHE = 75;
Key code constant: '/' key.
/** Key code constant: '/' key. */
public static final int KEYCODE_SLASH = 76;
Key code constant: '@' key.
/** Key code constant: '@' key. */
public static final int KEYCODE_AT = 77;
Key code constant: Number modifier key. Used to enter numeric symbols. This key is not Num Lock; it is more like KEYCODE_ALT_LEFT and is interpreted as an ALT key by MetaKeyKeyListener.
/** Key code constant: Number modifier key. * Used to enter numeric symbols. * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is * interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */
public static final int KEYCODE_NUM = 78;
Key code constant: Headset Hook key. Used to hang up calls and stop media.
/** Key code constant: Headset Hook key. * Used to hang up calls and stop media. */
public static final int KEYCODE_HEADSETHOOK = 79;
Key code constant: Camera Focus key. Used to focus the camera.
/** Key code constant: Camera Focus key. * Used to focus the camera. */
public static final int KEYCODE_FOCUS = 80; // *Camera* focus
Key code constant: '+' key.
/** Key code constant: '+' key. */
public static final int KEYCODE_PLUS = 81;
Key code constant: Menu key.
/** Key code constant: Menu key. */
public static final int KEYCODE_MENU = 82;
Key code constant: Notification key.
/** Key code constant: Notification key. */
public static final int KEYCODE_NOTIFICATION = 83;
Key code constant: Search key.
/** Key code constant: Search key. */
public static final int KEYCODE_SEARCH = 84;
Key code constant: Play/Pause media key.
/** Key code constant: Play/Pause media key. */
public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;
Key code constant: Stop media key.
/** Key code constant: Stop media key. */
public static final int KEYCODE_MEDIA_STOP = 86;
Key code constant: Play Next media key.
/** Key code constant: Play Next media key. */
public static final int KEYCODE_MEDIA_NEXT = 87;
Key code constant: Play Previous media key.
/** Key code constant: Play Previous media key. */
public static final int KEYCODE_MEDIA_PREVIOUS = 88;
Key code constant: Rewind media key.
/** Key code constant: Rewind media key. */
public static final int KEYCODE_MEDIA_REWIND = 89;
Key code constant: Fast Forward media key.
/** Key code constant: Fast Forward media key. */
public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;
Key code constant: Mute key. Mutes the microphone, unlike KEYCODE_VOLUME_MUTE.
/** Key code constant: Mute key. * Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */
public static final int KEYCODE_MUTE = 91;
Key code constant: Page Up key.
/** Key code constant: Page Up key. */
public static final int KEYCODE_PAGE_UP = 92;
Key code constant: Page Down key.
/** Key code constant: Page Down key. */
public static final int KEYCODE_PAGE_DOWN = 93;
Key code constant: Picture Symbols modifier key. Used to switch symbol sets (Emoji, Kao-moji).
/** Key code constant: Picture Symbols modifier key. * Used to switch symbol sets (Emoji, Kao-moji). */
public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji)
Key code constant: Switch Charset modifier key. Used to switch character sets (Kanji, Katakana).
/** Key code constant: Switch Charset modifier key. * Used to switch character sets (Kanji, Katakana). */
public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana)
Key code constant: A Button key. On a game controller, the A button should be either the button labeled A or the first button on the bottom row of controller buttons.
/** Key code constant: A Button key. * On a game controller, the A button should be either the button labeled A * or the first button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_A = 96;
Key code constant: B Button key. On a game controller, the B button should be either the button labeled B or the second button on the bottom row of controller buttons.
/** Key code constant: B Button key. * On a game controller, the B button should be either the button labeled B * or the second button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_B = 97;
Key code constant: C Button key. On a game controller, the C button should be either the button labeled C or the third button on the bottom row of controller buttons.
/** Key code constant: C Button key. * On a game controller, the C button should be either the button labeled C * or the third button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_C = 98;
Key code constant: X Button key. On a game controller, the X button should be either the button labeled X or the first button on the upper row of controller buttons.
/** Key code constant: X Button key. * On a game controller, the X button should be either the button labeled X * or the first button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_X = 99;
Key code constant: Y Button key. On a game controller, the Y button should be either the button labeled Y or the second button on the upper row of controller buttons.
/** Key code constant: Y Button key. * On a game controller, the Y button should be either the button labeled Y * or the second button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_Y = 100;
Key code constant: Z Button key. On a game controller, the Z button should be either the button labeled Z or the third button on the upper row of controller buttons.
/** Key code constant: Z Button key. * On a game controller, the Z button should be either the button labeled Z * or the third button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_Z = 101;
Key code constant: L1 Button key. On a game controller, the L1 button should be either the button labeled L1 (or L) or the top left trigger button.
/** Key code constant: L1 Button key. * On a game controller, the L1 button should be either the button labeled L1 (or L) * or the top left trigger button. */
public static final int KEYCODE_BUTTON_L1 = 102;
Key code constant: R1 Button key. On a game controller, the R1 button should be either the button labeled R1 (or R) or the top right trigger button.
/** Key code constant: R1 Button key. * On a game controller, the R1 button should be either the button labeled R1 (or R) * or the top right trigger button. */
public static final int KEYCODE_BUTTON_R1 = 103;
Key code constant: L2 Button key. On a game controller, the L2 button should be either the button labeled L2 or the bottom left trigger button.
/** Key code constant: L2 Button key. * On a game controller, the L2 button should be either the button labeled L2 * or the bottom left trigger button. */
public static final int KEYCODE_BUTTON_L2 = 104;
Key code constant: R2 Button key. On a game controller, the R2 button should be either the button labeled R2 or the bottom right trigger button.
/** Key code constant: R2 Button key. * On a game controller, the R2 button should be either the button labeled R2 * or the bottom right trigger button. */
public static final int KEYCODE_BUTTON_R2 = 105;
Key code constant: Left Thumb Button key. On a game controller, the left thumb button indicates that the left (or only) joystick is pressed.
/** Key code constant: Left Thumb Button key. * On a game controller, the left thumb button indicates that the left (or only) * joystick is pressed. */
public static final int KEYCODE_BUTTON_THUMBL = 106;
Key code constant: Right Thumb Button key. On a game controller, the right thumb button indicates that the right joystick is pressed.
/** Key code constant: Right Thumb Button key. * On a game controller, the right thumb button indicates that the right * joystick is pressed. */
public static final int KEYCODE_BUTTON_THUMBR = 107;
Key code constant: Start Button key. On a game controller, the button labeled Start.
/** Key code constant: Start Button key. * On a game controller, the button labeled Start. */
public static final int KEYCODE_BUTTON_START = 108;
Key code constant: Select Button key. On a game controller, the button labeled Select.
/** Key code constant: Select Button key. * On a game controller, the button labeled Select. */
public static final int KEYCODE_BUTTON_SELECT = 109;
Key code constant: Mode Button key. On a game controller, the button labeled Mode.
/** Key code constant: Mode Button key. * On a game controller, the button labeled Mode. */
public static final int KEYCODE_BUTTON_MODE = 110;
Key code constant: Escape key.
/** Key code constant: Escape key. */
public static final int KEYCODE_ESCAPE = 111;
Key code constant: Forward Delete key. Deletes characters ahead of the insertion point, unlike KEYCODE_DEL.
/** Key code constant: Forward Delete key. * Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */
public static final int KEYCODE_FORWARD_DEL = 112;
Key code constant: Left Control modifier key.
/** Key code constant: Left Control modifier key. */
public static final int KEYCODE_CTRL_LEFT = 113;
Key code constant: Right Control modifier key.
/** Key code constant: Right Control modifier key. */
public static final int KEYCODE_CTRL_RIGHT = 114;
Key code constant: Caps Lock key.
/** Key code constant: Caps Lock key. */
public static final int KEYCODE_CAPS_LOCK = 115;
Key code constant: Scroll Lock key.
/** Key code constant: Scroll Lock key. */
public static final int KEYCODE_SCROLL_LOCK = 116;
Key code constant: Left Meta modifier key.
/** Key code constant: Left Meta modifier key. */
public static final int KEYCODE_META_LEFT = 117;
Key code constant: Right Meta modifier key.
/** Key code constant: Right Meta modifier key. */
public static final int KEYCODE_META_RIGHT = 118;
Key code constant: Function modifier key.
/** Key code constant: Function modifier key. */
public static final int KEYCODE_FUNCTION = 119;
Key code constant: System Request / Print Screen key.
/** Key code constant: System Request / Print Screen key. */
public static final int KEYCODE_SYSRQ = 120;
Key code constant: Break / Pause key.
/** Key code constant: Break / Pause key. */
public static final int KEYCODE_BREAK = 121;
Key code constant: Home Movement key. Used for scrolling or moving the cursor around to the start of a line or to the top of a list.
/** Key code constant: Home Movement key. * Used for scrolling or moving the cursor around to the start of a line * or to the top of a list. */
public static final int KEYCODE_MOVE_HOME = 122;
Key code constant: End Movement key. Used for scrolling or moving the cursor around to the end of a line or to the bottom of a list.
/** Key code constant: End Movement key. * Used for scrolling or moving the cursor around to the end of a line * or to the bottom of a list. */
public static final int KEYCODE_MOVE_END = 123;
Key code constant: Insert key. Toggles insert / overwrite edit mode.
/** Key code constant: Insert key. * Toggles insert / overwrite edit mode. */
public static final int KEYCODE_INSERT = 124;
Key code constant: Forward key. Navigates forward in the history stack. Complement of KEYCODE_BACK.
/** Key code constant: Forward key. * Navigates forward in the history stack. Complement of {@link #KEYCODE_BACK}. */
public static final int KEYCODE_FORWARD = 125;
Key code constant: Play media key.
/** Key code constant: Play media key. */
public static final int KEYCODE_MEDIA_PLAY = 126;
Key code constant: Pause media key.
/** Key code constant: Pause media key. */
public static final int KEYCODE_MEDIA_PAUSE = 127;
Key code constant: Close media key. May be used to close a CD tray, for example.
/** Key code constant: Close media key. * May be used to close a CD tray, for example. */
public static final int KEYCODE_MEDIA_CLOSE = 128;
Key code constant: Eject media key. May be used to eject a CD tray, for example.
/** Key code constant: Eject media key. * May be used to eject a CD tray, for example. */
public static final int KEYCODE_MEDIA_EJECT = 129;
Key code constant: Record media key.
/** Key code constant: Record media key. */
public static final int KEYCODE_MEDIA_RECORD = 130;
Key code constant: F1 key.
/** Key code constant: F1 key. */
public static final int KEYCODE_F1 = 131;
Key code constant: F2 key.
/** Key code constant: F2 key. */
public static final int KEYCODE_F2 = 132;
Key code constant: F3 key.
/** Key code constant: F3 key. */
public static final int KEYCODE_F3 = 133;
Key code constant: F4 key.
/** Key code constant: F4 key. */
public static final int KEYCODE_F4 = 134;
Key code constant: F5 key.
/** Key code constant: F5 key. */
public static final int KEYCODE_F5 = 135;
Key code constant: F6 key.
/** Key code constant: F6 key. */
public static final int KEYCODE_F6 = 136;
Key code constant: F7 key.
/** Key code constant: F7 key. */
public static final int KEYCODE_F7 = 137;
Key code constant: F8 key.
/** Key code constant: F8 key. */
public static final int KEYCODE_F8 = 138;
Key code constant: F9 key.
/** Key code constant: F9 key. */
public static final int KEYCODE_F9 = 139;
Key code constant: F10 key.
/** Key code constant: F10 key. */
public static final int KEYCODE_F10 = 140;
Key code constant: F11 key.
/** Key code constant: F11 key. */
public static final int KEYCODE_F11 = 141;
Key code constant: F12 key.
/** Key code constant: F12 key. */
public static final int KEYCODE_F12 = 142;
Key code constant: Num Lock key. This is the Num Lock key; it is different from KEYCODE_NUM. This key alters the behavior of other keys on the numeric keypad.
/** Key code constant: Num Lock key. * This is the Num Lock key; it is different from {@link #KEYCODE_NUM}. * This key alters the behavior of other keys on the numeric keypad. */
public static final int KEYCODE_NUM_LOCK = 143;
Key code constant: Numeric keypad '0' key.
/** Key code constant: Numeric keypad '0' key. */
public static final int KEYCODE_NUMPAD_0 = 144;
Key code constant: Numeric keypad '1' key.
/** Key code constant: Numeric keypad '1' key. */
public static final int KEYCODE_NUMPAD_1 = 145;
Key code constant: Numeric keypad '2' key.
/** Key code constant: Numeric keypad '2' key. */
public static final int KEYCODE_NUMPAD_2 = 146;
Key code constant: Numeric keypad '3' key.
/** Key code constant: Numeric keypad '3' key. */
public static final int KEYCODE_NUMPAD_3 = 147;
Key code constant: Numeric keypad '4' key.
/** Key code constant: Numeric keypad '4' key. */
public static final int KEYCODE_NUMPAD_4 = 148;
Key code constant: Numeric keypad '5' key.
/** Key code constant: Numeric keypad '5' key. */
public static final int KEYCODE_NUMPAD_5 = 149;
Key code constant: Numeric keypad '6' key.
/** Key code constant: Numeric keypad '6' key. */
public static final int KEYCODE_NUMPAD_6 = 150;
Key code constant: Numeric keypad '7' key.
/** Key code constant: Numeric keypad '7' key. */
public static final int KEYCODE_NUMPAD_7 = 151;
Key code constant: Numeric keypad '8' key.
/** Key code constant: Numeric keypad '8' key. */
public static final int KEYCODE_NUMPAD_8 = 152;
Key code constant: Numeric keypad '9' key.
/** Key code constant: Numeric keypad '9' key. */
public static final int KEYCODE_NUMPAD_9 = 153;
Key code constant: Numeric keypad '/' key (for division).
/** Key code constant: Numeric keypad '/' key (for division). */
public static final int KEYCODE_NUMPAD_DIVIDE = 154;
Key code constant: Numeric keypad '*' key (for multiplication).
/** Key code constant: Numeric keypad '*' key (for multiplication). */
public static final int KEYCODE_NUMPAD_MULTIPLY = 155;
Key code constant: Numeric keypad '-' key (for subtraction).
/** Key code constant: Numeric keypad '-' key (for subtraction). */
public static final int KEYCODE_NUMPAD_SUBTRACT = 156;
Key code constant: Numeric keypad '+' key (for addition).
/** Key code constant: Numeric keypad '+' key (for addition). */
public static final int KEYCODE_NUMPAD_ADD = 157;
Key code constant: Numeric keypad '.' key (for decimals or digit grouping).
/** Key code constant: Numeric keypad '.' key (for decimals or digit grouping). */
public static final int KEYCODE_NUMPAD_DOT = 158;
Key code constant: Numeric keypad ',' key (for decimals or digit grouping).
/** Key code constant: Numeric keypad ',' key (for decimals or digit grouping). */
public static final int KEYCODE_NUMPAD_COMMA = 159;
Key code constant: Numeric keypad Enter key.
/** Key code constant: Numeric keypad Enter key. */
public static final int KEYCODE_NUMPAD_ENTER = 160;
Key code constant: Numeric keypad '=' key.
/** Key code constant: Numeric keypad '=' key. */
public static final int KEYCODE_NUMPAD_EQUALS = 161;
Key code constant: Numeric keypad '(' key.
/** Key code constant: Numeric keypad '(' key. */
public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;
Key code constant: Numeric keypad ')' key.
/** Key code constant: Numeric keypad ')' key. */
public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;
Key code constant: Volume Mute key. Mutes the speaker, unlike KEYCODE_MUTE. This key should normally be implemented as a toggle such that the first press mutes the speaker and the second press restores the original volume.
/** Key code constant: Volume Mute key. * Mutes the speaker, unlike {@link #KEYCODE_MUTE}. * This key should normally be implemented as a toggle such that the first press * mutes the speaker and the second press restores the original volume. */
public static final int KEYCODE_VOLUME_MUTE = 164;
Key code constant: Info key. Common on TV remotes to show additional information related to what is currently being viewed.
/** Key code constant: Info key. * Common on TV remotes to show additional information related to what is * currently being viewed. */
public static final int KEYCODE_INFO = 165;
Key code constant: Channel up key. On TV remotes, increments the television channel.
/** Key code constant: Channel up key. * On TV remotes, increments the television channel. */
public static final int KEYCODE_CHANNEL_UP = 166;
Key code constant: Channel down key. On TV remotes, decrements the television channel.
/** Key code constant: Channel down key. * On TV remotes, decrements the television channel. */
public static final int KEYCODE_CHANNEL_DOWN = 167;
Key code constant: Zoom in key.
/** Key code constant: Zoom in key. */
public static final int KEYCODE_ZOOM_IN = 168;
Key code constant: Zoom out key.
/** Key code constant: Zoom out key. */
public static final int KEYCODE_ZOOM_OUT = 169;
Key code constant: TV key. On TV remotes, switches to viewing live TV.
/** Key code constant: TV key. * On TV remotes, switches to viewing live TV. */
public static final int KEYCODE_TV = 170;
Key code constant: Window key. On TV remotes, toggles picture-in-picture mode or other windowing functions. On Android Wear devices, triggers a display offset.
/** Key code constant: Window key. * On TV remotes, toggles picture-in-picture mode or other windowing functions. * On Android Wear devices, triggers a display offset. */
public static final int KEYCODE_WINDOW = 171;
Key code constant: Guide key. On TV remotes, shows a programming guide.
/** Key code constant: Guide key. * On TV remotes, shows a programming guide. */
public static final int KEYCODE_GUIDE = 172;
Key code constant: DVR key. On some TV remotes, switches to a DVR mode for recorded shows.
/** Key code constant: DVR key. * On some TV remotes, switches to a DVR mode for recorded shows. */
public static final int KEYCODE_DVR = 173;
Key code constant: Bookmark key. On some TV remotes, bookmarks content or web pages.
/** Key code constant: Bookmark key. * On some TV remotes, bookmarks content or web pages. */
public static final int KEYCODE_BOOKMARK = 174;
Key code constant: Toggle captions key. Switches the mode for closed-captioning text, for example during television shows.
/** Key code constant: Toggle captions key. * Switches the mode for closed-captioning text, for example during television shows. */
public static final int KEYCODE_CAPTIONS = 175;
Key code constant: Settings key. Starts the system settings activity.
/** Key code constant: Settings key. * Starts the system settings activity. */
public static final int KEYCODE_SETTINGS = 176;
Key code constant: TV power key. On TV remotes, toggles the power on a television screen.
/** Key code constant: TV power key. * On TV remotes, toggles the power on a television screen. */
public static final int KEYCODE_TV_POWER = 177;
Key code constant: TV input key. On TV remotes, switches the input on a television screen.
/** Key code constant: TV input key. * On TV remotes, switches the input on a television screen. */
public static final int KEYCODE_TV_INPUT = 178;
Key code constant: Set-top-box power key. On TV remotes, toggles the power on an external Set-top-box.
/** Key code constant: Set-top-box power key. * On TV remotes, toggles the power on an external Set-top-box. */
public static final int KEYCODE_STB_POWER = 179;
Key code constant: Set-top-box input key. On TV remotes, switches the input mode on an external Set-top-box.
/** Key code constant: Set-top-box input key. * On TV remotes, switches the input mode on an external Set-top-box. */
public static final int KEYCODE_STB_INPUT = 180;
Key code constant: A/V Receiver power key. On TV remotes, toggles the power on an external A/V Receiver.
/** Key code constant: A/V Receiver power key. * On TV remotes, toggles the power on an external A/V Receiver. */
public static final int KEYCODE_AVR_POWER = 181;
Key code constant: A/V Receiver input key. On TV remotes, switches the input mode on an external A/V Receiver.
/** Key code constant: A/V Receiver input key. * On TV remotes, switches the input mode on an external A/V Receiver. */
public static final int KEYCODE_AVR_INPUT = 182;
Key code constant: Red "programmable" key. On TV remotes, acts as a contextual/programmable key.
/** Key code constant: Red "programmable" key. * On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_RED = 183;
Key code constant: Green "programmable" key. On TV remotes, actsas a contextual/programmable key.
/** Key code constant: Green "programmable" key. * On TV remotes, actsas a contextual/programmable key. */
public static final int KEYCODE_PROG_GREEN = 184;
Key code constant: Yellow "programmable" key. On TV remotes, acts as a contextual/programmable key.
/** Key code constant: Yellow "programmable" key. * On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_YELLOW = 185;
Key code constant: Blue "programmable" key. On TV remotes, acts as a contextual/programmable key.
/** Key code constant: Blue "programmable" key. * On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_BLUE = 186;
Key code constant: App switch key. Should bring up the application switcher dialog.
/** Key code constant: App switch key. * Should bring up the application switcher dialog. */
public static final int KEYCODE_APP_SWITCH = 187;
Key code constant: Generic Game Pad Button #1.
/** Key code constant: Generic Game Pad Button #1.*/
public static final int KEYCODE_BUTTON_1 = 188;
Key code constant: Generic Game Pad Button #2.
/** Key code constant: Generic Game Pad Button #2.*/
public static final int KEYCODE_BUTTON_2 = 189;
Key code constant: Generic Game Pad Button #3.
/** Key code constant: Generic Game Pad Button #3.*/
public static final int KEYCODE_BUTTON_3 = 190;
Key code constant: Generic Game Pad Button #4.
/** Key code constant: Generic Game Pad Button #4.*/
public static final int KEYCODE_BUTTON_4 = 191;
Key code constant: Generic Game Pad Button #5.
/** Key code constant: Generic Game Pad Button #5.*/
public static final int KEYCODE_BUTTON_5 = 192;
Key code constant: Generic Game Pad Button #6.
/** Key code constant: Generic Game Pad Button #6.*/
public static final int KEYCODE_BUTTON_6 = 193;
Key code constant: Generic Game Pad Button #7.
/** Key code constant: Generic Game Pad Button #7.*/
public static final int KEYCODE_BUTTON_7 = 194;
Key code constant: Generic Game Pad Button #8.
/** Key code constant: Generic Game Pad Button #8.*/
public static final int KEYCODE_BUTTON_8 = 195;
Key code constant: Generic Game Pad Button #9.
/** Key code constant: Generic Game Pad Button #9.*/
public static final int KEYCODE_BUTTON_9 = 196;
Key code constant: Generic Game Pad Button #10.
/** Key code constant: Generic Game Pad Button #10.*/
public static final int KEYCODE_BUTTON_10 = 197;
Key code constant: Generic Game Pad Button #11.
/** Key code constant: Generic Game Pad Button #11.*/
public static final int KEYCODE_BUTTON_11 = 198;
Key code constant: Generic Game Pad Button #12.
/** Key code constant: Generic Game Pad Button #12.*/
public static final int KEYCODE_BUTTON_12 = 199;
Key code constant: Generic Game Pad Button #13.
/** Key code constant: Generic Game Pad Button #13.*/
public static final int KEYCODE_BUTTON_13 = 200;
Key code constant: Generic Game Pad Button #14.
/** Key code constant: Generic Game Pad Button #14.*/
public static final int KEYCODE_BUTTON_14 = 201;
Key code constant: Generic Game Pad Button #15.
/** Key code constant: Generic Game Pad Button #15.*/
public static final int KEYCODE_BUTTON_15 = 202;
Key code constant: Generic Game Pad Button #16.
/** Key code constant: Generic Game Pad Button #16.*/
public static final int KEYCODE_BUTTON_16 = 203;
Key code constant: Language Switch key. Toggles the current input language such as switching between English and Japanese on a QWERTY keyboard. On some devices, the same function may be performed by pressing Shift+Spacebar.
/** Key code constant: Language Switch key. * Toggles the current input language such as switching between English and Japanese on * a QWERTY keyboard. On some devices, the same function may be performed by * pressing Shift+Spacebar. */
public static final int KEYCODE_LANGUAGE_SWITCH = 204;
Key code constant: Manner Mode key. Toggles silent or vibrate mode on and off to make the device behave more politely in certain settings such as on a crowded train. On some devices, the key may only operate when long-pressed.
/** Key code constant: Manner Mode key. * Toggles silent or vibrate mode on and off to make the device behave more politely * in certain settings such as on a crowded train. On some devices, the key may only * operate when long-pressed. */
public static final int KEYCODE_MANNER_MODE = 205;
Key code constant: 3D Mode key. Toggles the display between 2D and 3D mode.
/** Key code constant: 3D Mode key. * Toggles the display between 2D and 3D mode. */
public static final int KEYCODE_3D_MODE = 206;
Key code constant: Contacts special function key. Used to launch an address book application.
/** Key code constant: Contacts special function key. * Used to launch an address book application. */
public static final int KEYCODE_CONTACTS = 207;
Key code constant: Calendar special function key. Used to launch a calendar application.
/** Key code constant: Calendar special function key. * Used to launch a calendar application. */
public static final int KEYCODE_CALENDAR = 208;
Key code constant: Music special function key. Used to launch a music player application.
/** Key code constant: Music special function key. * Used to launch a music player application. */
public static final int KEYCODE_MUSIC = 209;
Key code constant: Calculator special function key. Used to launch a calculator application.
/** Key code constant: Calculator special function key. * Used to launch a calculator application. */
public static final int KEYCODE_CALCULATOR = 210;
Key code constant: Japanese full-width / half-width key.
/** Key code constant: Japanese full-width / half-width key. */
public static final int KEYCODE_ZENKAKU_HANKAKU = 211;
Key code constant: Japanese alphanumeric key.
/** Key code constant: Japanese alphanumeric key. */
public static final int KEYCODE_EISU = 212;
Key code constant: Japanese non-conversion key.
/** Key code constant: Japanese non-conversion key. */
public static final int KEYCODE_MUHENKAN = 213;
Key code constant: Japanese conversion key.
/** Key code constant: Japanese conversion key. */
public static final int KEYCODE_HENKAN = 214;
Key code constant: Japanese katakana / hiragana key.
/** Key code constant: Japanese katakana / hiragana key. */
public static final int KEYCODE_KATAKANA_HIRAGANA = 215;
Key code constant: Japanese Yen key.
/** Key code constant: Japanese Yen key. */
public static final int KEYCODE_YEN = 216;
Key code constant: Japanese Ro key.
/** Key code constant: Japanese Ro key. */
public static final int KEYCODE_RO = 217;
Key code constant: Japanese kana key.
/** Key code constant: Japanese kana key. */
public static final int KEYCODE_KANA = 218;
Key code constant: Assist key. Launches the global assist activity. Not delivered to applications.
/** Key code constant: Assist key. * Launches the global assist activity. Not delivered to applications. */
public static final int KEYCODE_ASSIST = 219;
Key code constant: Brightness Down key. Adjusts the screen brightness down.
/** Key code constant: Brightness Down key. * Adjusts the screen brightness down. */
public static final int KEYCODE_BRIGHTNESS_DOWN = 220;
Key code constant: Brightness Up key. Adjusts the screen brightness up.
/** Key code constant: Brightness Up key. * Adjusts the screen brightness up. */
public static final int KEYCODE_BRIGHTNESS_UP = 221;
Key code constant: Audio Track key. Switches the audio tracks.
/** Key code constant: Audio Track key. * Switches the audio tracks. */
public static final int KEYCODE_MEDIA_AUDIO_TRACK = 222;
Key code constant: Sleep key. Puts the device to sleep. Behaves somewhat like KEYCODE_POWER but it has no effect if the device is already asleep.
/** Key code constant: Sleep key. * Puts the device to sleep. Behaves somewhat like {@link #KEYCODE_POWER} but it * has no effect if the device is already asleep. */
public static final int KEYCODE_SLEEP = 223;
Key code constant: Wakeup key. Wakes up the device. Behaves somewhat like KEYCODE_POWER but it has no effect if the device is already awake.
/** Key code constant: Wakeup key. * Wakes up the device. Behaves somewhat like {@link #KEYCODE_POWER} but it * has no effect if the device is already awake. */
public static final int KEYCODE_WAKEUP = 224;
Key code constant: Pairing key. Initiates peripheral pairing mode. Useful for pairing remote control devices or game controllers, especially if no other input mode is available.
/** Key code constant: Pairing key. * Initiates peripheral pairing mode. Useful for pairing remote control * devices or game controllers, especially if no other input mode is * available. */
public static final int KEYCODE_PAIRING = 225;
Key code constant: Media Top Menu key. Goes to the top of media menu.
/** Key code constant: Media Top Menu key. * Goes to the top of media menu. */
public static final int KEYCODE_MEDIA_TOP_MENU = 226;
Key code constant: '11' key.
/** Key code constant: '11' key. */
public static final int KEYCODE_11 = 227;
Key code constant: '12' key.
/** Key code constant: '12' key. */
public static final int KEYCODE_12 = 228;
Key code constant: Last Channel key. Goes to the last viewed channel.
/** Key code constant: Last Channel key. * Goes to the last viewed channel. */
public static final int KEYCODE_LAST_CHANNEL = 229;
Key code constant: TV data service key. Displays data services like weather, sports.
/** Key code constant: TV data service key. * Displays data services like weather, sports. */
public static final int KEYCODE_TV_DATA_SERVICE = 230;
Key code constant: Voice Assist key. Launches the global voice assist activity. Not delivered to applications.
/** Key code constant: Voice Assist key. * Launches the global voice assist activity. Not delivered to applications. */
public static final int KEYCODE_VOICE_ASSIST = 231;
Key code constant: Radio key. Toggles TV service / Radio service.
/** Key code constant: Radio key. * Toggles TV service / Radio service. */
public static final int KEYCODE_TV_RADIO_SERVICE = 232;
Key code constant: Teletext key. Displays Teletext service.
/** Key code constant: Teletext key. * Displays Teletext service. */
public static final int KEYCODE_TV_TELETEXT = 233;
Key code constant: Number entry key. Initiates to enter multi-digit channel nubmber when each digit key is assigned for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC User Control Code.
/** Key code constant: Number entry key. * Initiates to enter multi-digit channel nubmber when each digit key is assigned * for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC * User Control Code. */
public static final int KEYCODE_TV_NUMBER_ENTRY = 234;
Key code constant: Analog Terrestrial key. Switches to analog terrestrial broadcast service.
/** Key code constant: Analog Terrestrial key. * Switches to analog terrestrial broadcast service. */
public static final int KEYCODE_TV_TERRESTRIAL_ANALOG = 235;
Key code constant: Digital Terrestrial key. Switches to digital terrestrial broadcast service.
/** Key code constant: Digital Terrestrial key. * Switches to digital terrestrial broadcast service. */
public static final int KEYCODE_TV_TERRESTRIAL_DIGITAL = 236;
Key code constant: Satellite key. Switches to digital satellite broadcast service.
/** Key code constant: Satellite key. * Switches to digital satellite broadcast service. */
public static final int KEYCODE_TV_SATELLITE = 237;
Key code constant: BS key. Switches to BS digital satellite broadcasting service available in Japan.
/** Key code constant: BS key. * Switches to BS digital satellite broadcasting service available in Japan. */
public static final int KEYCODE_TV_SATELLITE_BS = 238;
Key code constant: CS key. Switches to CS digital satellite broadcasting service available in Japan.
/** Key code constant: CS key. * Switches to CS digital satellite broadcasting service available in Japan. */
public static final int KEYCODE_TV_SATELLITE_CS = 239;
Key code constant: BS/CS key. Toggles between BS and CS digital satellite services.
/** Key code constant: BS/CS key. * Toggles between BS and CS digital satellite services. */
public static final int KEYCODE_TV_SATELLITE_SERVICE = 240;
Key code constant: Toggle Network key. Toggles selecting broacast services.
/** Key code constant: Toggle Network key. * Toggles selecting broacast services. */
public static final int KEYCODE_TV_NETWORK = 241;
Key code constant: Antenna/Cable key. Toggles broadcast input source between antenna and cable.
/** Key code constant: Antenna/Cable key. * Toggles broadcast input source between antenna and cable. */
public static final int KEYCODE_TV_ANTENNA_CABLE = 242;
Key code constant: HDMI #1 key. Switches to HDMI input #1.
/** Key code constant: HDMI #1 key. * Switches to HDMI input #1. */
public static final int KEYCODE_TV_INPUT_HDMI_1 = 243;
Key code constant: HDMI #2 key. Switches to HDMI input #2.
/** Key code constant: HDMI #2 key. * Switches to HDMI input #2. */
public static final int KEYCODE_TV_INPUT_HDMI_2 = 244;
Key code constant: HDMI #3 key. Switches to HDMI input #3.
/** Key code constant: HDMI #3 key. * Switches to HDMI input #3. */
public static final int KEYCODE_TV_INPUT_HDMI_3 = 245;
Key code constant: HDMI #4 key. Switches to HDMI input #4.
/** Key code constant: HDMI #4 key. * Switches to HDMI input #4. */
public static final int KEYCODE_TV_INPUT_HDMI_4 = 246;
Key code constant: Composite #1 key. Switches to composite video input #1.
/** Key code constant: Composite #1 key. * Switches to composite video input #1. */
public static final int KEYCODE_TV_INPUT_COMPOSITE_1 = 247;
Key code constant: Composite #2 key. Switches to composite video input #2.
/** Key code constant: Composite #2 key. * Switches to composite video input #2. */
public static final int KEYCODE_TV_INPUT_COMPOSITE_2 = 248;
Key code constant: Component #1 key. Switches to component video input #1.
/** Key code constant: Component #1 key. * Switches to component video input #1. */
public static final int KEYCODE_TV_INPUT_COMPONENT_1 = 249;
Key code constant: Component #2 key. Switches to component video input #2.
/** Key code constant: Component #2 key. * Switches to component video input #2. */
public static final int KEYCODE_TV_INPUT_COMPONENT_2 = 250;
Key code constant: VGA #1 key. Switches to VGA (analog RGB) input #1.
/** Key code constant: VGA #1 key. * Switches to VGA (analog RGB) input #1. */
public static final int KEYCODE_TV_INPUT_VGA_1 = 251;
Key code constant: Audio description key. Toggles audio description off / on.
/** Key code constant: Audio description key. * Toggles audio description off / on. */
public static final int KEYCODE_TV_AUDIO_DESCRIPTION = 252;
Key code constant: Audio description mixing volume up key. Louden audio description volume as compared with normal audio volume.
/** Key code constant: Audio description mixing volume up key. * Louden audio description volume as compared with normal audio volume. */
public static final int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP = 253;
Key code constant: Audio description mixing volume down key. Lessen audio description volume as compared with normal audio volume.
/** Key code constant: Audio description mixing volume down key. * Lessen audio description volume as compared with normal audio volume. */
public static final int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN = 254;
Key code constant: Zoom mode key. Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.)
/** Key code constant: Zoom mode key. * Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.) */
public static final int KEYCODE_TV_ZOOM_MODE = 255;
Key code constant: Contents menu key. Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control Code
/** Key code constant: Contents menu key. * Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control * Code */
public static final int KEYCODE_TV_CONTENTS_MENU = 256;
Key code constant: Media context menu key. Goes to the context menu of media contents. Corresponds to Media Context-sensitive Menu (0x11) of CEC User Control Code.
/** Key code constant: Media context menu key. * Goes to the context menu of media contents. Corresponds to Media Context-sensitive * Menu (0x11) of CEC User Control Code. */
public static final int KEYCODE_TV_MEDIA_CONTEXT_MENU = 257;
Key code constant: Timer programming key. Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of CEC User Control Code.
/** Key code constant: Timer programming key. * Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of * CEC User Control Code. */
public static final int KEYCODE_TV_TIMER_PROGRAMMING = 258;
Key code constant: Help key.
/** Key code constant: Help key. */
public static final int KEYCODE_HELP = 259;
Key code constant: Navigate to previous key. Goes backward by one item in an ordered collection of items.
/** Key code constant: Navigate to previous key. * Goes backward by one item in an ordered collection of items. */
public static final int KEYCODE_NAVIGATE_PREVIOUS = 260;
Key code constant: Navigate to next key. Advances to the next item in an ordered collection of items.
/** Key code constant: Navigate to next key. * Advances to the next item in an ordered collection of items. */
public static final int KEYCODE_NAVIGATE_NEXT = 261;
Key code constant: Navigate in key. Activates the item that currently has focus or expands to the next level of a navigation hierarchy.
/** Key code constant: Navigate in key. * Activates the item that currently has focus or expands to the next level of a navigation * hierarchy. */
public static final int KEYCODE_NAVIGATE_IN = 262;
Key code constant: Navigate out key. Backs out one level of a navigation hierarchy or collapses the item that currently has focus.
/** Key code constant: Navigate out key. * Backs out one level of a navigation hierarchy or collapses the item that currently has * focus. */
public static final int KEYCODE_NAVIGATE_OUT = 263;
Key code constant: Primary stem key for Wear Main power/reset button on watch.
/** Key code constant: Primary stem key for Wear * Main power/reset button on watch. */
public static final int KEYCODE_STEM_PRIMARY = 264;
Key code constant: Generic stem key 1 for Wear
/** Key code constant: Generic stem key 1 for Wear */
public static final int KEYCODE_STEM_1 = 265;
Key code constant: Generic stem key 2 for Wear
/** Key code constant: Generic stem key 2 for Wear */
public static final int KEYCODE_STEM_2 = 266;
Key code constant: Generic stem key 3 for Wear
/** Key code constant: Generic stem key 3 for Wear */
public static final int KEYCODE_STEM_3 = 267;
Key code constant: Directional Pad Up-Left
/** Key code constant: Directional Pad Up-Left */
public static final int KEYCODE_DPAD_UP_LEFT = 268;
Key code constant: Directional Pad Down-Left
/** Key code constant: Directional Pad Down-Left */
public static final int KEYCODE_DPAD_DOWN_LEFT = 269;
Key code constant: Directional Pad Up-Right
/** Key code constant: Directional Pad Up-Right */
public static final int KEYCODE_DPAD_UP_RIGHT = 270;
Key code constant: Directional Pad Down-Right
/** Key code constant: Directional Pad Down-Right */
public static final int KEYCODE_DPAD_DOWN_RIGHT = 271;
Key code constant: Skip forward media key.
/** Key code constant: Skip forward media key. */
public static final int KEYCODE_MEDIA_SKIP_FORWARD = 272;
Key code constant: Skip backward media key.
/** Key code constant: Skip backward media key. */
public static final int KEYCODE_MEDIA_SKIP_BACKWARD = 273;
Key code constant: Step forward media key. Steps media forward, one frame at a time.
/** Key code constant: Step forward media key. * Steps media forward, one frame at a time. */
public static final int KEYCODE_MEDIA_STEP_FORWARD = 274;
Key code constant: Step backward media key. Steps media backward, one frame at a time.
/** Key code constant: Step backward media key. * Steps media backward, one frame at a time. */
public static final int KEYCODE_MEDIA_STEP_BACKWARD = 275;
Key code constant: put device to sleep unless a wakelock is held.
/** Key code constant: put device to sleep unless a wakelock is held. */
public static final int KEYCODE_SOFT_SLEEP = 276;
Key code constant: Cut key.
/** Key code constant: Cut key. */
public static final int KEYCODE_CUT = 277;
Key code constant: Copy key.
/** Key code constant: Copy key. */
public static final int KEYCODE_COPY = 278;
Key code constant: Paste key.
/** Key code constant: Paste key. */
public static final int KEYCODE_PASTE = 279;
Key code constant: Consumed by the system for navigation up
/** Key code constant: Consumed by the system for navigation up */
public static final int KEYCODE_SYSTEM_NAVIGATION_UP = 280;
Key code constant: Consumed by the system for navigation down
/** Key code constant: Consumed by the system for navigation down */
public static final int KEYCODE_SYSTEM_NAVIGATION_DOWN = 281;
Key code constant: Consumed by the system for navigation left
/** Key code constant: Consumed by the system for navigation left*/
public static final int KEYCODE_SYSTEM_NAVIGATION_LEFT = 282;
Key code constant: Consumed by the system for navigation right
/** Key code constant: Consumed by the system for navigation right */
public static final int KEYCODE_SYSTEM_NAVIGATION_RIGHT = 283;
Key code constant: Show all apps
/** Key code constant: Show all apps */
public static final int KEYCODE_ALL_APPS = 284;
Key code constant: Refresh key.
/** Key code constant: Refresh key. */
public static final int KEYCODE_REFRESH = 285; private static final int LAST_KEYCODE = KEYCODE_REFRESH; // NOTE: If you add a new keycode here you must also add it to: // isSystem() // isWakeKey() // frameworks/native/include/android/keycodes.h // frameworks/native/include/input/InputEventLabels.h // frameworks/base/core/res/res/values/attrs.xml // emulator? // LAST_KEYCODE // // Also Android currently does not reserve code ranges for vendor- // specific key codes. If you have new key codes to have, you // MUST contribute a patch to the open source project to define // those new codes. This is intended to maintain a consistent // set of key code definitions across all Android devices. // Symbolic names of all metakeys in bit order from least significant to most significant. // Accordingly there are exactly 32 values in this table. private static final String[] META_SYMBOLIC_NAMES = new String[] { "META_SHIFT_ON", "META_ALT_ON", "META_SYM_ON", "META_FUNCTION_ON", "META_ALT_LEFT_ON", "META_ALT_RIGHT_ON", "META_SHIFT_LEFT_ON", "META_SHIFT_RIGHT_ON", "META_CAP_LOCKED", "META_ALT_LOCKED", "META_SYM_LOCKED", "0x00000800", "META_CTRL_ON", "META_CTRL_LEFT_ON", "META_CTRL_RIGHT_ON", "0x00008000", "META_META_ON", "META_META_LEFT_ON", "META_META_RIGHT_ON", "0x00080000", "META_CAPS_LOCK_ON", "META_NUM_LOCK_ON", "META_SCROLL_LOCK_ON", "0x00800000", "0x01000000", "0x02000000", "0x04000000", "0x08000000", "0x10000000", "0x20000000", "0x40000000", "0x80000000", }; private static final String LABEL_PREFIX = "KEYCODE_";
Deprecated:There are now more than MAX_KEYCODE keycodes. Use getMaxKeyCode() instead.
/** * @deprecated There are now more than MAX_KEYCODE keycodes. * Use {@link #getMaxKeyCode()} instead. */
@Deprecated public static final int MAX_KEYCODE = 84;
getAction value: the key has been pressed down.
/** * {@link #getAction} value: the key has been pressed down. */
public static final int ACTION_DOWN = 0;
getAction value: the key has been released.
/** * {@link #getAction} value: the key has been released. */
public static final int ACTION_UP = 1;
getAction value: multiple duplicate key events have occurred in a row, or a complex string is being delivered. If the key code is not KEYCODE_UNKNOWN then the getRepeatCount() method returns the number of times the given key code should be executed. Otherwise, if the key code is KEYCODE_UNKNOWN, then this is a sequence of characters as returned by getCharacters.
/** * {@link #getAction} value: multiple duplicate key events have * occurred in a row, or a complex string is being delivered. If the * key code is not {@link #KEYCODE_UNKNOWN} then the * {@link #getRepeatCount()} method returns the number of times * the given key code should be executed. * Otherwise, if the key code is {@link #KEYCODE_UNKNOWN}, then * this is a sequence of characters as returned by {@link #getCharacters}. */
public static final int ACTION_MULTIPLE = 2;
SHIFT key locked in CAPS mode. Reserved for use by MetaKeyKeyListener for a published constant in its API.
@hide
/** * SHIFT key locked in CAPS mode. * Reserved for use by {@link MetaKeyKeyListener} for a published constant in its API. * @hide */
public static final int META_CAP_LOCKED = 0x100;
ALT key locked. Reserved for use by MetaKeyKeyListener for a published constant in its API.
@hide
/** * ALT key locked. * Reserved for use by {@link MetaKeyKeyListener} for a published constant in its API. * @hide */
public static final int META_ALT_LOCKED = 0x200;
SYM key locked. Reserved for use by MetaKeyKeyListener for a published constant in its API.
@hide
/** * SYM key locked. * Reserved for use by {@link MetaKeyKeyListener} for a published constant in its API. * @hide */
public static final int META_SYM_LOCKED = 0x400;
Text is in selection mode. Reserved for use by MetaKeyKeyListener for a private unpublished constant in its API that is currently being retained for legacy reasons.
@hide
/** * Text is in selection mode. * Reserved for use by {@link MetaKeyKeyListener} for a private unpublished constant * in its API that is currently being retained for legacy reasons. * @hide */
public static final int META_SELECTING = 0x800;

This mask is used to check whether one of the ALT meta keys is pressed.

See Also:
/** * <p>This mask is used to check whether one of the ALT meta keys is pressed.</p> * * @see #isAltPressed() * @see #getMetaState() * @see #KEYCODE_ALT_LEFT * @see #KEYCODE_ALT_RIGHT */
public static final int META_ALT_ON = 0x02;

This mask is used to check whether the left ALT meta key is pressed.

See Also:
/** * <p>This mask is used to check whether the left ALT meta key is pressed.</p> * * @see #isAltPressed() * @see #getMetaState() * @see #KEYCODE_ALT_LEFT */
public static final int META_ALT_LEFT_ON = 0x10;

This mask is used to check whether the right the ALT meta key is pressed.

See Also:
/** * <p>This mask is used to check whether the right the ALT meta key is pressed.</p> * * @see #isAltPressed() * @see #getMetaState() * @see #KEYCODE_ALT_RIGHT */
public static final int META_ALT_RIGHT_ON = 0x20;

This mask is used to check whether one of the SHIFT meta keys is pressed.

See Also:
/** * <p>This mask is used to check whether one of the SHIFT meta keys is pressed.</p> * * @see #isShiftPressed() * @see #getMetaState() * @see #KEYCODE_SHIFT_LEFT * @see #KEYCODE_SHIFT_RIGHT */
public static final int META_SHIFT_ON = 0x1;

This mask is used to check whether the left SHIFT meta key is pressed.

See Also:
/** * <p>This mask is used to check whether the left SHIFT meta key is pressed.</p> * * @see #isShiftPressed() * @see #getMetaState() * @see #KEYCODE_SHIFT_LEFT */
public static final int META_SHIFT_LEFT_ON = 0x40;

This mask is used to check whether the right SHIFT meta key is pressed.

See Also:
/** * <p>This mask is used to check whether the right SHIFT meta key is pressed.</p> * * @see #isShiftPressed() * @see #getMetaState() * @see #KEYCODE_SHIFT_RIGHT */
public static final int META_SHIFT_RIGHT_ON = 0x80;

This mask is used to check whether the SYM meta key is pressed.

See Also:
/** * <p>This mask is used to check whether the SYM meta key is pressed.</p> * * @see #isSymPressed() * @see #getMetaState() */
public static final int META_SYM_ON = 0x4;

This mask is used to check whether the FUNCTION meta key is pressed.

See Also:
/** * <p>This mask is used to check whether the FUNCTION meta key is pressed.</p> * * @see #isFunctionPressed() * @see #getMetaState() */
public static final int META_FUNCTION_ON = 0x8;

This mask is used to check whether one of the CTRL meta keys is pressed.

See Also:
/** * <p>This mask is used to check whether one of the CTRL meta keys is pressed.</p> * * @see #isCtrlPressed() * @see #getMetaState() * @see #KEYCODE_CTRL_LEFT * @see #KEYCODE_CTRL_RIGHT */
public static final int META_CTRL_ON = 0x1000;

This mask is used to check whether the left CTRL meta key is pressed.

See Also:
/** * <p>This mask is used to check whether the left CTRL meta key is pressed.</p> * * @see #isCtrlPressed() * @see #getMetaState() * @see #KEYCODE_CTRL_LEFT */
public static final int META_CTRL_LEFT_ON = 0x2000;

This mask is used to check whether the right CTRL meta key is pressed.

See Also:
/** * <p>This mask is used to check whether the right CTRL meta key is pressed.</p> * * @see #isCtrlPressed() * @see #getMetaState() * @see #KEYCODE_CTRL_RIGHT */
public static final int META_CTRL_RIGHT_ON = 0x4000;

This mask is used to check whether one of the META meta keys is pressed.

See Also:
/** * <p>This mask is used to check whether one of the META meta keys is pressed.</p> * * @see #isMetaPressed() * @see #getMetaState() * @see #KEYCODE_META_LEFT * @see #KEYCODE_META_RIGHT */
public static final int META_META_ON = 0x10000;

This mask is used to check whether the left META meta key is pressed.

See Also:
/** * <p>This mask is used to check whether the left META meta key is pressed.</p> * * @see #isMetaPressed() * @see #getMetaState() * @see #KEYCODE_META_LEFT */
public static final int META_META_LEFT_ON = 0x20000;

This mask is used to check whether the right META meta key is pressed.

See Also:
/** * <p>This mask is used to check whether the right META meta key is pressed.</p> * * @see #isMetaPressed() * @see #getMetaState() * @see #KEYCODE_META_RIGHT */
public static final int META_META_RIGHT_ON = 0x40000;

This mask is used to check whether the CAPS LOCK meta key is on.

See Also:
/** * <p>This mask is used to check whether the CAPS LOCK meta key is on.</p> * * @see #isCapsLockOn() * @see #getMetaState() * @see #KEYCODE_CAPS_LOCK */
public static final int META_CAPS_LOCK_ON = 0x100000;

This mask is used to check whether the NUM LOCK meta key is on.

See Also:
/** * <p>This mask is used to check whether the NUM LOCK meta key is on.</p> * * @see #isNumLockOn() * @see #getMetaState() * @see #KEYCODE_NUM_LOCK */
public static final int META_NUM_LOCK_ON = 0x200000;

This mask is used to check whether the SCROLL LOCK meta key is on.

See Also:
/** * <p>This mask is used to check whether the SCROLL LOCK meta key is on.</p> * * @see #isScrollLockOn() * @see #getMetaState() * @see #KEYCODE_SCROLL_LOCK */
public static final int META_SCROLL_LOCK_ON = 0x400000;
This mask is a combination of META_SHIFT_ON, META_SHIFT_LEFT_ON and META_SHIFT_RIGHT_ON.
/** * This mask is a combination of {@link #META_SHIFT_ON}, {@link #META_SHIFT_LEFT_ON} * and {@link #META_SHIFT_RIGHT_ON}. */
public static final int META_SHIFT_MASK = META_SHIFT_ON | META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON;
This mask is a combination of META_ALT_ON, META_ALT_LEFT_ON and META_ALT_RIGHT_ON.
/** * This mask is a combination of {@link #META_ALT_ON}, {@link #META_ALT_LEFT_ON} * and {@link #META_ALT_RIGHT_ON}. */
public static final int META_ALT_MASK = META_ALT_ON | META_ALT_LEFT_ON | META_ALT_RIGHT_ON;
This mask is a combination of META_CTRL_ON, META_CTRL_LEFT_ON and META_CTRL_RIGHT_ON.
/** * This mask is a combination of {@link #META_CTRL_ON}, {@link #META_CTRL_LEFT_ON} * and {@link #META_CTRL_RIGHT_ON}. */
public static final int META_CTRL_MASK = META_CTRL_ON | META_CTRL_LEFT_ON | META_CTRL_RIGHT_ON;
This mask is a combination of META_META_ON, META_META_LEFT_ON and META_META_RIGHT_ON.
/** * This mask is a combination of {@link #META_META_ON}, {@link #META_META_LEFT_ON} * and {@link #META_META_RIGHT_ON}. */
public static final int META_META_MASK = META_META_ON | META_META_LEFT_ON | META_META_RIGHT_ON;
This mask is set if the device woke because of this key event.
Deprecated:This flag will never be set by the system since the system consumes all wake keys itself.
/** * This mask is set if the device woke because of this key event. * * @deprecated This flag will never be set by the system since the system * consumes all wake keys itself. */
@Deprecated public static final int FLAG_WOKE_HERE = 0x1;
This mask is set if the key event was generated by a software keyboard.
/** * This mask is set if the key event was generated by a software keyboard. */
public static final int FLAG_SOFT_KEYBOARD = 0x2;
This mask is set if we don't want the key event to cause us to leave touch mode.
/** * This mask is set if we don't want the key event to cause us to leave * touch mode. */
public static final int FLAG_KEEP_TOUCH_MODE = 0x4;
This mask is set if an event was known to come from a trusted part of the system. That is, the event is known to come from the user, and could not have been spoofed by a third party component.
/** * This mask is set if an event was known to come from a trusted part * of the system. That is, the event is known to come from the user, * and could not have been spoofed by a third party component. */
public static final int FLAG_FROM_SYSTEM = 0x8;
This mask is used for compatibility, to identify enter keys that are coming from an IME whose enter key has been auto-labelled "next" or "done". This allows TextView to dispatch these as normal enter keys for old applications, but still do the appropriate action when receiving them.
/** * This mask is used for compatibility, to identify enter keys that are * coming from an IME whose enter key has been auto-labelled "next" or * "done". This allows TextView to dispatch these as normal enter keys * for old applications, but still do the appropriate action when * receiving them. */
public static final int FLAG_EDITOR_ACTION = 0x10;
When associated with up key events, this indicates that the key press has been canceled. Typically this is used with virtual touch screen keys, where the user can slide from the virtual key area on to the display: in that case, the application will receive a canceled up event and should not perform the action normally associated with the key. Note that for this to work, the application can not perform an action for a key until it receives an up or the long press timeout has expired.
/** * When associated with up key events, this indicates that the key press * has been canceled. Typically this is used with virtual touch screen * keys, where the user can slide from the virtual key area on to the * display: in that case, the application will receive a canceled up * event and should not perform the action normally associated with the * key. Note that for this to work, the application can not perform an * action for a key until it receives an up or the long press timeout has * expired. */
public static final int FLAG_CANCELED = 0x20;
This key event was generated by a virtual (on-screen) hard key area. Typically this is an area of the touchscreen, outside of the regular display, dedicated to "hardware" buttons.
/** * This key event was generated by a virtual (on-screen) hard key area. * Typically this is an area of the touchscreen, outside of the regular * display, dedicated to "hardware" buttons. */
public static final int FLAG_VIRTUAL_HARD_KEY = 0x40;
This flag is set for the first key repeat that occurs after the long press timeout.
/** * This flag is set for the first key repeat that occurs after the * long press timeout. */
public static final int FLAG_LONG_PRESS = 0x80;
Set when a key event has FLAG_CANCELED set because a long press action was executed while it was down.
/** * Set when a key event has {@link #FLAG_CANCELED} set because a long * press action was executed while it was down. */
public static final int FLAG_CANCELED_LONG_PRESS = 0x100;
Set for ACTION_UP when this event's key code is still being tracked from its initial down. That is, somebody requested that tracking started on the key down and a long press has not caused the tracking to be canceled.
/** * Set for {@link #ACTION_UP} when this event's key code is still being * tracked from its initial down. That is, somebody requested that tracking * started on the key down and a long press has not caused * the tracking to be canceled. */
public static final int FLAG_TRACKING = 0x200;
Set when a key event has been synthesized to implement default behavior for an event that the application did not handle. Fallback key events are generated by unhandled trackball motions (to emulate a directional keypad) and by certain unhandled key presses that are declared in the key map (such as special function numeric keypad keys when numlock is off).
/** * Set when a key event has been synthesized to implement default behavior * for an event that the application did not handle. * Fallback key events are generated by unhandled trackball motions * (to emulate a directional keypad) and by certain unhandled key presses * that are declared in the key map (such as special function numeric keypad * keys when numlock is off). */
public static final int FLAG_FALLBACK = 0x400;
Signifies that the key is being predispatched.
@hide
/** * Signifies that the key is being predispatched. * @hide */
public static final int FLAG_PREDISPATCH = 0x20000000;
Private control to determine when an app is tracking a key sequence.
@hide
/** * Private control to determine when an app is tracking a key sequence. * @hide */
public static final int FLAG_START_TRACKING = 0x40000000;
Private flag that indicates when the system has detected that this key event may be inconsistent with respect to the sequence of previously delivered key events, such as when a key up event is sent but the key was not down.
See Also:
@hide
/** * Private flag that indicates when the system has detected that this key event * may be inconsistent with respect to the sequence of previously delivered key events, * such as when a key up event is sent but the key was not down. * * @hide * @see #isTainted * @see #setTainted */
public static final int FLAG_TAINTED = 0x80000000;
Returns the maximum keycode.
/** * Returns the maximum keycode. */
public static int getMaxKeyCode() { return LAST_KEYCODE; }
Get the character that is produced by putting accent on the character c. For example, getDeadChar('`', 'e') returns è.
/** * Get the character that is produced by putting accent on the character * c. * For example, getDeadChar('`', 'e') returns &egrave;. */
public static int getDeadChar(int accent, int c) { return KeyCharacterMap.getDeadChar(accent, c); } static final boolean DEBUG = false; static final String TAG = "KeyEvent"; private static final int MAX_RECYCLED = 10; private static final Object gRecyclerLock = new Object(); private static int gRecyclerUsed; private static KeyEvent gRecyclerTop; private KeyEvent mNext; private int mDeviceId; private int mSource; private int mMetaState; private int mAction; private int mKeyCode; private int mScanCode; private int mRepeatCount; private int mFlags; private long mDownTime; private long mEventTime; private String mCharacters; public interface Callback {
Called when a key down event has occurred. If you return true, you can first call KeyEvent.startTracking() to have the framework track the event through its onKeyUp(int, KeyEvent) and also call your onKeyLongPress(int, KeyEvent) if it occurs.
Params:
  • keyCode – The value in event.getKeyCode().
  • event – Description of the key event.
Returns:If you handled the event, return true. If you want to allow the event to be handled by the next receiver, return false.
/** * Called when a key down event has occurred. If you return true, * you can first call {@link KeyEvent#startTracking() * KeyEvent.startTracking()} to have the framework track the event * through its {@link #onKeyUp(int, KeyEvent)} and also call your * {@link #onKeyLongPress(int, KeyEvent)} if it occurs. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */
boolean onKeyDown(int keyCode, KeyEvent event);
Called when a long press has occurred. If you return true, the final key up will have KeyEvent.FLAG_CANCELED and KeyEvent.FLAG_CANCELED_LONG_PRESS set. Note that in order to receive this callback, someone in the event change must return true from onKeyDown and call KeyEvent.startTracking() on the event.
Params:
  • keyCode – The value in event.getKeyCode().
  • event – Description of the key event.
Returns:If you handled the event, return true. If you want to allow the event to be handled by the next receiver, return false.
/** * Called when a long press has occurred. If you return true, * the final key up will have {@link KeyEvent#FLAG_CANCELED} and * {@link KeyEvent#FLAG_CANCELED_LONG_PRESS} set. Note that in * order to receive this callback, someone in the event change * <em>must</em> return true from {@link #onKeyDown} <em>and</em> * call {@link KeyEvent#startTracking()} on the event. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */
boolean onKeyLongPress(int keyCode, KeyEvent event);
Called when a key up event has occurred.
Params:
  • keyCode – The value in event.getKeyCode().
  • event – Description of the key event.
Returns:If you handled the event, return true. If you want to allow the event to be handled by the next receiver, return false.
/** * Called when a key up event has occurred. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */
boolean onKeyUp(int keyCode, KeyEvent event);
Called when a user's interaction with an analog control, such as flinging a trackball, generates simulated down/up events for the same key multiple times in quick succession.
Params:
  • keyCode – The value in event.getKeyCode().
  • count – Number of pairs as returned by event.getRepeatCount().
  • event – Description of the key event.
Returns:If you handled the event, return true. If you want to allow the event to be handled by the next receiver, return false.
/** * Called when a user's interaction with an analog control, such as * flinging a trackball, generates simulated down/up events for the same * key multiple times in quick succession. * * @param keyCode The value in event.getKeyCode(). * @param count Number of pairs as returned by event.getRepeatCount(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */
boolean onKeyMultiple(int keyCode, int count, KeyEvent event); } private static native String nativeKeyCodeToString(int keyCode); private static native int nativeKeyCodeFromString(String keyCode); private KeyEvent() { }
Create a new key event.
Params:
/** * Create a new key event. * * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. */
public KeyEvent(int action, int code) { mAction = action; mKeyCode = code; mRepeatCount = 0; mDeviceId = KeyCharacterMap.VIRTUAL_KEYBOARD; }
Create a new key event.
Params:
/** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. */
public KeyEvent(long downTime, long eventTime, int action, int code, int repeat) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mDeviceId = KeyCharacterMap.VIRTUAL_KEYBOARD; }
Create a new key event.
Params:
  • downTime – The time (in SystemClock.uptimeMillis) at which this key code originally went down.
  • eventTime – The time (in SystemClock.uptimeMillis) at which this event happened.
  • action – Action code: either ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE.
  • code – The key code.
  • repeat – A repeat count for down events (> 0 if this is after the initial down) or event count for multiple events.
  • metaState – Flags indicating which meta keys are currently pressed.
/** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. */
public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; mDeviceId = KeyCharacterMap.VIRTUAL_KEYBOARD; }
Create a new key event.
Params:
  • downTime – The time (in SystemClock.uptimeMillis) at which this key code originally went down.
  • eventTime – The time (in SystemClock.uptimeMillis) at which this event happened.
  • action – Action code: either ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE.
  • code – The key code.
  • repeat – A repeat count for down events (> 0 if this is after the initial down) or event count for multiple events.
  • metaState – Flags indicating which meta keys are currently pressed.
  • deviceId – The device ID that generated the key event.
  • scancode – Raw device scan code of the event.
/** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. * @param deviceId The device ID that generated the key event. * @param scancode Raw device scan code of the event. */
public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState, int deviceId, int scancode) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; mDeviceId = deviceId; mScanCode = scancode; }
Create a new key event.
Params:
  • downTime – The time (in SystemClock.uptimeMillis) at which this key code originally went down.
  • eventTime – The time (in SystemClock.uptimeMillis) at which this event happened.
  • action – Action code: either ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE.
  • code – The key code.
  • repeat – A repeat count for down events (> 0 if this is after the initial down) or event count for multiple events.
  • metaState – Flags indicating which meta keys are currently pressed.
  • deviceId – The device ID that generated the key event.
  • scancode – Raw device scan code of the event.
  • flags – The flags for this key event
/** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. * @param deviceId The device ID that generated the key event. * @param scancode Raw device scan code of the event. * @param flags The flags for this key event */
public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState, int deviceId, int scancode, int flags) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; mDeviceId = deviceId; mScanCode = scancode; mFlags = flags; }
Create a new key event.
Params:
  • downTime – The time (in SystemClock.uptimeMillis) at which this key code originally went down.
  • eventTime – The time (in SystemClock.uptimeMillis) at which this event happened.
  • action – Action code: either ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE.
  • code – The key code.
  • repeat – A repeat count for down events (> 0 if this is after the initial down) or event count for multiple events.
  • metaState – Flags indicating which meta keys are currently pressed.
  • deviceId – The device ID that generated the key event.
  • scancode – Raw device scan code of the event.
  • flags – The flags for this key event
  • source – The input source such as InputDevice.SOURCE_KEYBOARD.
/** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. * @param deviceId The device ID that generated the key event. * @param scancode Raw device scan code of the event. * @param flags The flags for this key event * @param source The input source such as {@link InputDevice#SOURCE_KEYBOARD}. */
public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState, int deviceId, int scancode, int flags, int source) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; mDeviceId = deviceId; mScanCode = scancode; mFlags = flags; mSource = source; }
Create a new key event for a string of characters. The key code, action, repeat count and source will automatically be set to KEYCODE_UNKNOWN, ACTION_MULTIPLE, 0, and InputDevice.SOURCE_KEYBOARD for you.
Params:
  • time – The time (in SystemClock.uptimeMillis) at which this event occured.
  • characters – The string of characters.
  • deviceId – The device ID that generated the key event.
  • flags – The flags for this key event
/** * Create a new key event for a string of characters. The key code, * action, repeat count and source will automatically be set to * {@link #KEYCODE_UNKNOWN}, {@link #ACTION_MULTIPLE}, 0, and * {@link InputDevice#SOURCE_KEYBOARD} for you. * * @param time The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event occured. * @param characters The string of characters. * @param deviceId The device ID that generated the key event. * @param flags The flags for this key event */
public KeyEvent(long time, String characters, int deviceId, int flags) { mDownTime = time; mEventTime = time; mCharacters = characters; mAction = ACTION_MULTIPLE; mKeyCode = KEYCODE_UNKNOWN; mRepeatCount = 0; mDeviceId = deviceId; mFlags = flags; mSource = InputDevice.SOURCE_KEYBOARD; }
Make an exact copy of an existing key event.
/** * Make an exact copy of an existing key event. */
public KeyEvent(KeyEvent origEvent) { mDownTime = origEvent.mDownTime; mEventTime = origEvent.mEventTime; mAction = origEvent.mAction; mKeyCode = origEvent.mKeyCode; mRepeatCount = origEvent.mRepeatCount; mMetaState = origEvent.mMetaState; mDeviceId = origEvent.mDeviceId; mSource = origEvent.mSource; mScanCode = origEvent.mScanCode; mFlags = origEvent.mFlags; mCharacters = origEvent.mCharacters; }
Copy an existing key event, modifying its time and repeat count.
Params:
  • origEvent – The existing event to be copied.
  • eventTime – The new event time (in SystemClock.uptimeMillis) of the event.
  • newRepeat – The new repeat count of the event.
Deprecated:Use changeTimeRepeat(KeyEvent, long, int) instead.
/** * Copy an existing key event, modifying its time and repeat count. * * @deprecated Use {@link #changeTimeRepeat(KeyEvent, long, int)} * instead. * * @param origEvent The existing event to be copied. * @param eventTime The new event time * (in {@link android.os.SystemClock#uptimeMillis}) of the event. * @param newRepeat The new repeat count of the event. */
@Deprecated public KeyEvent(KeyEvent origEvent, long eventTime, int newRepeat) { mDownTime = origEvent.mDownTime; mEventTime = eventTime; mAction = origEvent.mAction; mKeyCode = origEvent.mKeyCode; mRepeatCount = newRepeat; mMetaState = origEvent.mMetaState; mDeviceId = origEvent.mDeviceId; mSource = origEvent.mSource; mScanCode = origEvent.mScanCode; mFlags = origEvent.mFlags; mCharacters = origEvent.mCharacters; } private static KeyEvent obtain() { final KeyEvent ev; synchronized (gRecyclerLock) { ev = gRecyclerTop; if (ev == null) { return new KeyEvent(); } gRecyclerTop = ev.mNext; gRecyclerUsed -= 1; } ev.mNext = null; ev.prepareForReuse(); return ev; }
Obtains a (potentially recycled) key event.
@hide
/** * Obtains a (potentially recycled) key event. * * @hide */
public static KeyEvent obtain(long downTime, long eventTime, int action, int code, int repeat, int metaState, int deviceId, int scancode, int flags, int source, String characters) { KeyEvent ev = obtain(); ev.mDownTime = downTime; ev.mEventTime = eventTime; ev.mAction = action; ev.mKeyCode = code; ev.mRepeatCount = repeat; ev.mMetaState = metaState; ev.mDeviceId = deviceId; ev.mScanCode = scancode; ev.mFlags = flags; ev.mSource = source; ev.mCharacters = characters; return ev; }
Obtains a (potentially recycled) copy of another key event.
@hide
/** * Obtains a (potentially recycled) copy of another key event. * * @hide */
public static KeyEvent obtain(KeyEvent other) { KeyEvent ev = obtain(); ev.mDownTime = other.mDownTime; ev.mEventTime = other.mEventTime; ev.mAction = other.mAction; ev.mKeyCode = other.mKeyCode; ev.mRepeatCount = other.mRepeatCount; ev.mMetaState = other.mMetaState; ev.mDeviceId = other.mDeviceId; ev.mScanCode = other.mScanCode; ev.mFlags = other.mFlags; ev.mSource = other.mSource; ev.mCharacters = other.mCharacters; return ev; }
@hide
/** @hide */
@Override public KeyEvent copy() { return obtain(this); }
Recycles a key event. Key events should only be recycled if they are owned by the system since user code expects them to be essentially immutable, "tracking" notwithstanding.
@hide
/** * Recycles a key event. * Key events should only be recycled if they are owned by the system since user * code expects them to be essentially immutable, "tracking" notwithstanding. * * @hide */
@Override public final void recycle() { super.recycle(); mCharacters = null; synchronized (gRecyclerLock) { if (gRecyclerUsed < MAX_RECYCLED) { gRecyclerUsed++; mNext = gRecyclerTop; gRecyclerTop = this; } } }
@hide
/** @hide */
@Override public final void recycleIfNeededAfterDispatch() { // Do nothing. }
Create a new key event that is the same as the given one, but whose event time and repeat count are replaced with the given value.
Params:
  • event – The existing event to be copied. This is not modified.
  • eventTime – The new event time (in SystemClock.uptimeMillis) of the event.
  • newRepeat – The new repeat count of the event.
/** * Create a new key event that is the same as the given one, but whose * event time and repeat count are replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param eventTime The new event time * (in {@link android.os.SystemClock#uptimeMillis}) of the event. * @param newRepeat The new repeat count of the event. */
public static KeyEvent changeTimeRepeat(KeyEvent event, long eventTime, int newRepeat) { return new KeyEvent(event, eventTime, newRepeat); }
Create a new key event that is the same as the given one, but whose event time and repeat count are replaced with the given value.
Params:
  • event – The existing event to be copied. This is not modified.
  • eventTime – The new event time (in SystemClock.uptimeMillis) of the event.
  • newRepeat – The new repeat count of the event.
  • newFlags – New flags for the event, replacing the entire value in the original event.
/** * Create a new key event that is the same as the given one, but whose * event time and repeat count are replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param eventTime The new event time * (in {@link android.os.SystemClock#uptimeMillis}) of the event. * @param newRepeat The new repeat count of the event. * @param newFlags New flags for the event, replacing the entire value * in the original event. */
public static KeyEvent changeTimeRepeat(KeyEvent event, long eventTime, int newRepeat, int newFlags) { KeyEvent ret = new KeyEvent(event); ret.mEventTime = eventTime; ret.mRepeatCount = newRepeat; ret.mFlags = newFlags; return ret; }
Copy an existing key event, modifying its action.
Params:
  • origEvent – The existing event to be copied.
  • action – The new action code of the event.
/** * Copy an existing key event, modifying its action. * * @param origEvent The existing event to be copied. * @param action The new action code of the event. */
private KeyEvent(KeyEvent origEvent, int action) { mDownTime = origEvent.mDownTime; mEventTime = origEvent.mEventTime; mAction = action; mKeyCode = origEvent.mKeyCode; mRepeatCount = origEvent.mRepeatCount; mMetaState = origEvent.mMetaState; mDeviceId = origEvent.mDeviceId; mSource = origEvent.mSource; mScanCode = origEvent.mScanCode; mFlags = origEvent.mFlags; // Don't copy mCharacters, since one way or the other we'll lose it // when changing the action. }
Create a new key event that is the same as the given one, but whose action is replaced with the given value.
Params:
  • event – The existing event to be copied. This is not modified.
  • action – The new action code of the event.
/** * Create a new key event that is the same as the given one, but whose * action is replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param action The new action code of the event. */
public static KeyEvent changeAction(KeyEvent event, int action) { return new KeyEvent(event, action); }
Create a new key event that is the same as the given one, but whose flags are replaced with the given value.
Params:
  • event – The existing event to be copied. This is not modified.
  • flags – The new flags constant.
/** * Create a new key event that is the same as the given one, but whose * flags are replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param flags The new flags constant. */
public static KeyEvent changeFlags(KeyEvent event, int flags) { event = new KeyEvent(event); event.mFlags = flags; return event; }
@hide
/** @hide */
@Override public final boolean isTainted() { return (mFlags & FLAG_TAINTED) != 0; }
@hide
/** @hide */
@Override public final void setTainted(boolean tainted) { mFlags = tainted ? mFlags | FLAG_TAINTED : mFlags & ~FLAG_TAINTED; }
Don't use in new code, instead explicitly check getAction().
Returns:If the action is ACTION_DOWN, returns true; else false.
Deprecated:
@hide
/** * Don't use in new code, instead explicitly check * {@link #getAction()}. * * @return If the action is ACTION_DOWN, returns true; else false. * * @deprecated * @hide */
@Deprecated public final boolean isDown() { return mAction == ACTION_DOWN; }
Is this a system key? System keys can not be used for menu shortcuts.
/** Is this a system key? System keys can not be used for menu shortcuts. */
public final boolean isSystem() { return isSystemKey(mKeyCode); }
@hide
/** @hide */
public final boolean isWakeKey() { return isWakeKey(mKeyCode); }
Returns true if the specified keycode is a gamepad button.
Returns:True if the keycode is a gamepad button, such as KEYCODE_BUTTON_A.
/** * Returns true if the specified keycode is a gamepad button. * @return True if the keycode is a gamepad button, such as {@link #KEYCODE_BUTTON_A}. */
public static final boolean isGamepadButton(int keyCode) { switch (keyCode) { case KeyEvent.KEYCODE_BUTTON_A: case KeyEvent.KEYCODE_BUTTON_B: case KeyEvent.KEYCODE_BUTTON_C: case KeyEvent.KEYCODE_BUTTON_X: case KeyEvent.KEYCODE_BUTTON_Y: case KeyEvent.KEYCODE_BUTTON_Z: case KeyEvent.KEYCODE_BUTTON_L1: case KeyEvent.KEYCODE_BUTTON_R1: case KeyEvent.KEYCODE_BUTTON_L2: case KeyEvent.KEYCODE_BUTTON_R2: case KeyEvent.KEYCODE_BUTTON_THUMBL: case KeyEvent.KEYCODE_BUTTON_THUMBR: case KeyEvent.KEYCODE_BUTTON_START: case KeyEvent.KEYCODE_BUTTON_SELECT: case KeyEvent.KEYCODE_BUTTON_MODE: case KeyEvent.KEYCODE_BUTTON_1: case KeyEvent.KEYCODE_BUTTON_2: case KeyEvent.KEYCODE_BUTTON_3: case KeyEvent.KEYCODE_BUTTON_4: case KeyEvent.KEYCODE_BUTTON_5: case KeyEvent.KEYCODE_BUTTON_6: case KeyEvent.KEYCODE_BUTTON_7: case KeyEvent.KEYCODE_BUTTON_8: case KeyEvent.KEYCODE_BUTTON_9: case KeyEvent.KEYCODE_BUTTON_10: case KeyEvent.KEYCODE_BUTTON_11: case KeyEvent.KEYCODE_BUTTON_12: case KeyEvent.KEYCODE_BUTTON_13: case KeyEvent.KEYCODE_BUTTON_14: case KeyEvent.KEYCODE_BUTTON_15: case KeyEvent.KEYCODE_BUTTON_16: return true; default: return false; } }
Whether key will, by default, trigger a click on the focused view.
@hide
/** Whether key will, by default, trigger a click on the focused view. * @hide */
public static final boolean isConfirmKey(int keyCode) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: case KeyEvent.KEYCODE_SPACE: case KeyEvent.KEYCODE_NUMPAD_ENTER: return true; default: return false; } }
Whether this key is a media key, which can be send to apps that are interested in media key events.
@hide
/** * Whether this key is a media key, which can be send to apps that are * interested in media key events. * * @hide */
public static final boolean isMediaKey(int keyCode) { switch (keyCode) { case KeyEvent.KEYCODE_MEDIA_PLAY: case KeyEvent.KEYCODE_MEDIA_PAUSE: case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE: case KeyEvent.KEYCODE_MUTE: case KeyEvent.KEYCODE_HEADSETHOOK: case KeyEvent.KEYCODE_MEDIA_STOP: case KeyEvent.KEYCODE_MEDIA_NEXT: case KeyEvent.KEYCODE_MEDIA_PREVIOUS: case KeyEvent.KEYCODE_MEDIA_REWIND: case KeyEvent.KEYCODE_MEDIA_RECORD: case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD: return true; } return false; }
Is this a system key? System keys can not be used for menu shortcuts.
@hide
/** Is this a system key? System keys can not be used for menu shortcuts. * @hide */
public static final boolean isSystemKey(int keyCode) { switch (keyCode) { case KeyEvent.KEYCODE_MENU: case KeyEvent.KEYCODE_SOFT_RIGHT: case KeyEvent.KEYCODE_HOME: case KeyEvent.KEYCODE_BACK: case KeyEvent.KEYCODE_CALL: case KeyEvent.KEYCODE_ENDCALL: case KeyEvent.KEYCODE_VOLUME_UP: case KeyEvent.KEYCODE_VOLUME_DOWN: case KeyEvent.KEYCODE_VOLUME_MUTE: case KeyEvent.KEYCODE_MUTE: case KeyEvent.KEYCODE_POWER: case KeyEvent.KEYCODE_HEADSETHOOK: case KeyEvent.KEYCODE_MEDIA_PLAY: case KeyEvent.KEYCODE_MEDIA_PAUSE: case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE: case KeyEvent.KEYCODE_MEDIA_STOP: case KeyEvent.KEYCODE_MEDIA_NEXT: case KeyEvent.KEYCODE_MEDIA_PREVIOUS: case KeyEvent.KEYCODE_MEDIA_REWIND: case KeyEvent.KEYCODE_MEDIA_RECORD: case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD: case KeyEvent.KEYCODE_CAMERA: case KeyEvent.KEYCODE_FOCUS: case KeyEvent.KEYCODE_SEARCH: case KeyEvent.KEYCODE_BRIGHTNESS_DOWN: case KeyEvent.KEYCODE_BRIGHTNESS_UP: case KeyEvent.KEYCODE_MEDIA_AUDIO_TRACK: case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_UP: case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_DOWN: case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_LEFT: case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_RIGHT: return true; } return false; }
@hide
/** @hide */
public static final boolean isWakeKey(int keyCode) { switch (keyCode) { case KeyEvent.KEYCODE_BACK: case KeyEvent.KEYCODE_MENU: case KeyEvent.KEYCODE_WAKEUP: case KeyEvent.KEYCODE_PAIRING: case KeyEvent.KEYCODE_STEM_1: case KeyEvent.KEYCODE_STEM_2: case KeyEvent.KEYCODE_STEM_3: return true; } return false; }
@hide
/** @hide */
public static final boolean isMetaKey(int keyCode) { return keyCode == KeyEvent.KEYCODE_META_LEFT || keyCode == KeyEvent.KEYCODE_META_RIGHT; }
@hide
/** @hide */
public static final boolean isAltKey(int keyCode) { return keyCode == KeyEvent.KEYCODE_ALT_LEFT || keyCode == KeyEvent.KEYCODE_ALT_RIGHT; }
{@inheritDoc}
/** {@inheritDoc} */
@Override public final int getDeviceId() { return mDeviceId; }
{@inheritDoc}
/** {@inheritDoc} */
@Override public final int getSource() { return mSource; }
{@inheritDoc}
/** {@inheritDoc} */
@Override public final void setSource(int source) { mSource = source; }

Returns the state of the meta keys.

See Also:
Returns:an integer in which each bit set to 1 represents a pressed meta key
/** * <p>Returns the state of the meta keys.</p> * * @return an integer in which each bit set to 1 represents a pressed * meta key * * @see #isAltPressed() * @see #isShiftPressed() * @see #isSymPressed() * @see #isCtrlPressed() * @see #isMetaPressed() * @see #isFunctionPressed() * @see #isCapsLockOn() * @see #isNumLockOn() * @see #isScrollLockOn() * @see #META_ALT_ON * @see #META_ALT_LEFT_ON * @see #META_ALT_RIGHT_ON * @see #META_SHIFT_ON * @see #META_SHIFT_LEFT_ON * @see #META_SHIFT_RIGHT_ON * @see #META_SYM_ON * @see #META_FUNCTION_ON * @see #META_CTRL_ON * @see #META_CTRL_LEFT_ON * @see #META_CTRL_RIGHT_ON * @see #META_META_ON * @see #META_META_LEFT_ON * @see #META_META_RIGHT_ON * @see #META_CAPS_LOCK_ON * @see #META_NUM_LOCK_ON * @see #META_SCROLL_LOCK_ON * @see #getModifiers */
public final int getMetaState() { return mMetaState; }
Returns the state of the modifier keys.

For the purposes of this function, KEYCODE_CAPS_LOCK, KEYCODE_SCROLL_LOCK, and KEYCODE_NUM_LOCK are not considered modifier keys. Consequently, this function specifically masks out META_CAPS_LOCK_ON, META_SCROLL_LOCK_ON and META_NUM_LOCK_ON.

The value returned consists of the meta state (from getMetaState) normalized using normalizeMetaState(int) and then masked with getModifierMetaStateMask so that only valid modifier bits are retained.

See Also:
Returns:An integer in which each bit set to 1 represents a pressed modifier key.
/** * Returns the state of the modifier keys. * <p> * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are * not considered modifier keys. Consequently, this function specifically masks out * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. * </p><p> * The value returned consists of the meta state (from {@link #getMetaState}) * normalized using {@link #normalizeMetaState(int)} and then masked with * {@link #getModifierMetaStateMask} so that only valid modifier bits are retained. * </p> * * @return An integer in which each bit set to 1 represents a pressed modifier key. * @see #getMetaState */
public final int getModifiers() { return normalizeMetaState(mMetaState) & META_MODIFIER_MASK; }
Returns the flags for this key event.
See Also:
  • FLAG_WOKE_HERE
/** * Returns the flags for this key event. * * @see #FLAG_WOKE_HERE */
public final int getFlags() { return mFlags; } // Mask of all modifier key meta states. Specifically excludes locked keys like caps lock. private static final int META_MODIFIER_MASK = META_SHIFT_ON | META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON | META_ALT_ON | META_ALT_LEFT_ON | META_ALT_RIGHT_ON | META_CTRL_ON | META_CTRL_LEFT_ON | META_CTRL_RIGHT_ON | META_META_ON | META_META_LEFT_ON | META_META_RIGHT_ON | META_SYM_ON | META_FUNCTION_ON; // Mask of all lock key meta states. private static final int META_LOCK_MASK = META_CAPS_LOCK_ON | META_NUM_LOCK_ON | META_SCROLL_LOCK_ON; // Mask of all valid meta states. private static final int META_ALL_MASK = META_MODIFIER_MASK | META_LOCK_MASK; // Mask of all synthetic meta states that are reserved for API compatibility with // historical uses in MetaKeyKeyListener. private static final int META_SYNTHETIC_MASK = META_CAP_LOCKED | META_ALT_LOCKED | META_SYM_LOCKED | META_SELECTING; // Mask of all meta states that are not valid use in specifying a modifier key. // These bits are known to be used for purposes other than specifying modifiers. private static final int META_INVALID_MODIFIER_MASK = META_LOCK_MASK | META_SYNTHETIC_MASK;
Gets a mask that includes all valid modifier key meta state bits.

For the purposes of this function, KEYCODE_CAPS_LOCK, KEYCODE_SCROLL_LOCK, and KEYCODE_NUM_LOCK are not considered modifier keys. Consequently, the mask specifically excludes META_CAPS_LOCK_ON, META_SCROLL_LOCK_ON and META_NUM_LOCK_ON.

Returns:The modifier meta state mask which is a combination of META_SHIFT_ON, META_SHIFT_LEFT_ON, META_SHIFT_RIGHT_ON, META_ALT_ON, META_ALT_LEFT_ON, META_ALT_RIGHT_ON, META_CTRL_ON, META_CTRL_LEFT_ON, META_CTRL_RIGHT_ON, META_META_ON, META_META_LEFT_ON, META_META_RIGHT_ON, META_SYM_ON, META_FUNCTION_ON.
/** * Gets a mask that includes all valid modifier key meta state bits. * <p> * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are * not considered modifier keys. Consequently, the mask specifically excludes * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. * </p> * * @return The modifier meta state mask which is a combination of * {@link #META_SHIFT_ON}, {@link #META_SHIFT_LEFT_ON}, {@link #META_SHIFT_RIGHT_ON}, * {@link #META_ALT_ON}, {@link #META_ALT_LEFT_ON}, {@link #META_ALT_RIGHT_ON}, * {@link #META_CTRL_ON}, {@link #META_CTRL_LEFT_ON}, {@link #META_CTRL_RIGHT_ON}, * {@link #META_META_ON}, {@link #META_META_LEFT_ON}, {@link #META_META_RIGHT_ON}, * {@link #META_SYM_ON}, {@link #META_FUNCTION_ON}. */
public static int getModifierMetaStateMask() { return META_MODIFIER_MASK; }
Returns true if this key code is a modifier key.

For the purposes of this function, KEYCODE_CAPS_LOCK, KEYCODE_SCROLL_LOCK, and KEYCODE_NUM_LOCK are not considered modifier keys. Consequently, this function return false for those keys.

Returns:True if the key code is one of KEYCODE_SHIFT_LEFT KEYCODE_SHIFT_RIGHT, KEYCODE_ALT_LEFT, KEYCODE_ALT_RIGHT, KEYCODE_CTRL_LEFT, KEYCODE_CTRL_RIGHT, KEYCODE_META_LEFT, or KEYCODE_META_RIGHT, KEYCODE_SYM, KEYCODE_NUM, KEYCODE_FUNCTION.
/** * Returns true if this key code is a modifier key. * <p> * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are * not considered modifier keys. Consequently, this function return false * for those keys. * </p> * * @return True if the key code is one of * {@link #KEYCODE_SHIFT_LEFT} {@link #KEYCODE_SHIFT_RIGHT}, * {@link #KEYCODE_ALT_LEFT}, {@link #KEYCODE_ALT_RIGHT}, * {@link #KEYCODE_CTRL_LEFT}, {@link #KEYCODE_CTRL_RIGHT}, * {@link #KEYCODE_META_LEFT}, or {@link #KEYCODE_META_RIGHT}, * {@link #KEYCODE_SYM}, {@link #KEYCODE_NUM}, {@link #KEYCODE_FUNCTION}. */
public static boolean isModifierKey(int keyCode) { switch (keyCode) { case KEYCODE_SHIFT_LEFT: case KEYCODE_SHIFT_RIGHT: case KEYCODE_ALT_LEFT: case KEYCODE_ALT_RIGHT: case KEYCODE_CTRL_LEFT: case KEYCODE_CTRL_RIGHT: case KEYCODE_META_LEFT: case KEYCODE_META_RIGHT: case KEYCODE_SYM: case KEYCODE_NUM: case KEYCODE_FUNCTION: return true; default: return false; } }
Normalizes the specified meta state.

The meta state is normalized such that if either the left or right modifier meta state bits are set then the result will also include the universal bit for that modifier.

If the specified meta state contains META_ALT_LEFT_ON then the result will also contain META_ALT_ON in addition to META_ALT_LEFT_ON and the other bits that were specified in the input. The same is process is performed for shift, control and meta.

If the specified meta state contains synthetic meta states defined by MetaKeyKeyListener, then those states are translated here and the original synthetic meta states are removed from the result. MetaKeyKeyListener.META_CAP_LOCKED is translated to META_CAPS_LOCK_ON. MetaKeyKeyListener.META_ALT_LOCKED is translated to META_ALT_ON. MetaKeyKeyListener.META_SYM_LOCKED is translated to META_SYM_ON.

Undefined meta state bits are removed.

Params:
  • metaState – The meta state.
Returns:The normalized meta state.
/** * Normalizes the specified meta state. * <p> * The meta state is normalized such that if either the left or right modifier meta state * bits are set then the result will also include the universal bit for that modifier. * </p><p> * If the specified meta state contains {@link #META_ALT_LEFT_ON} then * the result will also contain {@link #META_ALT_ON} in addition to {@link #META_ALT_LEFT_ON} * and the other bits that were specified in the input. The same is process is * performed for shift, control and meta. * </p><p> * If the specified meta state contains synthetic meta states defined by * {@link MetaKeyKeyListener}, then those states are translated here and the original * synthetic meta states are removed from the result. * {@link MetaKeyKeyListener#META_CAP_LOCKED} is translated to {@link #META_CAPS_LOCK_ON}. * {@link MetaKeyKeyListener#META_ALT_LOCKED} is translated to {@link #META_ALT_ON}. * {@link MetaKeyKeyListener#META_SYM_LOCKED} is translated to {@link #META_SYM_ON}. * </p><p> * Undefined meta state bits are removed. * </p> * * @param metaState The meta state. * @return The normalized meta state. */
public static int normalizeMetaState(int metaState) { if ((metaState & (META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON)) != 0) { metaState |= META_SHIFT_ON; } if ((metaState & (META_ALT_LEFT_ON | META_ALT_RIGHT_ON)) != 0) { metaState |= META_ALT_ON; } if ((metaState & (META_CTRL_LEFT_ON | META_CTRL_RIGHT_ON)) != 0) { metaState |= META_CTRL_ON; } if ((metaState & (META_META_LEFT_ON | META_META_RIGHT_ON)) != 0) { metaState |= META_META_ON; } if ((metaState & MetaKeyKeyListener.META_CAP_LOCKED) != 0) { metaState |= META_CAPS_LOCK_ON; } if ((metaState & MetaKeyKeyListener.META_ALT_LOCKED) != 0) { metaState |= META_ALT_ON; } if ((metaState & MetaKeyKeyListener.META_SYM_LOCKED) != 0) { metaState |= META_SYM_ON; } return metaState & META_ALL_MASK; }
Returns true if no modifiers keys are pressed according to the specified meta state.

For the purposes of this function, KEYCODE_CAPS_LOCK, KEYCODE_SCROLL_LOCK, and KEYCODE_NUM_LOCK are not considered modifier keys. Consequently, this function ignores META_CAPS_LOCK_ON, META_SCROLL_LOCK_ON and META_NUM_LOCK_ON.

The meta state is normalized prior to comparison using normalizeMetaState(int).

Params:
  • metaState – The meta state to consider.
See Also:
Returns:True if no modifier keys are pressed.
/** * Returns true if no modifiers keys are pressed according to the specified meta state. * <p> * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are * not considered modifier keys. Consequently, this function ignores * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. * </p><p> * The meta state is normalized prior to comparison using {@link #normalizeMetaState(int)}. * </p> * * @param metaState The meta state to consider. * @return True if no modifier keys are pressed. * @see #hasNoModifiers() */
public static boolean metaStateHasNoModifiers(int metaState) { return (normalizeMetaState(metaState) & META_MODIFIER_MASK) == 0; }
Returns true if only the specified modifier keys are pressed according to the specified meta state. Returns false if a different combination of modifier keys are pressed.

For the purposes of this function, KEYCODE_CAPS_LOCK, KEYCODE_SCROLL_LOCK, and KEYCODE_NUM_LOCK are not considered modifier keys. Consequently, this function ignores META_CAPS_LOCK_ON, META_SCROLL_LOCK_ON and META_NUM_LOCK_ON.

If the specified modifier mask includes directional modifiers, such as META_SHIFT_LEFT_ON, then this method ensures that the modifier is pressed on that side. If the specified modifier mask includes non-directional modifiers, such as META_SHIFT_ON, then this method ensures that the modifier is pressed on either side. If the specified modifier mask includes both directional and non-directional modifiers for the same type of key, such as META_SHIFT_ON and META_SHIFT_LEFT_ON, then this method throws an illegal argument exception.

Params:
  • metaState – The meta state to consider.
  • modifiers – The meta state of the modifier keys to check. May be a combination of modifier meta states as defined by getModifierMetaStateMask(). May be 0 to ensure that no modifier keys are pressed.
Throws:
See Also:
Returns:True if only the specified modifier keys are pressed.
/** * Returns true if only the specified modifier keys are pressed according to * the specified meta state. Returns false if a different combination of modifier * keys are pressed. * <p> * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are * not considered modifier keys. Consequently, this function ignores * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. * </p><p> * If the specified modifier mask includes directional modifiers, such as * {@link #META_SHIFT_LEFT_ON}, then this method ensures that the * modifier is pressed on that side. * If the specified modifier mask includes non-directional modifiers, such as * {@link #META_SHIFT_ON}, then this method ensures that the modifier * is pressed on either side. * If the specified modifier mask includes both directional and non-directional modifiers * for the same type of key, such as {@link #META_SHIFT_ON} and {@link #META_SHIFT_LEFT_ON}, * then this method throws an illegal argument exception. * </p> * * @param metaState The meta state to consider. * @param modifiers The meta state of the modifier keys to check. May be a combination * of modifier meta states as defined by {@link #getModifierMetaStateMask()}. May be 0 to * ensure that no modifier keys are pressed. * @return True if only the specified modifier keys are pressed. * @throws IllegalArgumentException if the modifiers parameter contains invalid modifiers * @see #hasModifiers */
public static boolean metaStateHasModifiers(int metaState, int modifiers) { // Note: For forward compatibility, we allow the parameter to contain meta states // that we do not recognize but we explicitly disallow meta states that // are not valid modifiers. if ((modifiers & META_INVALID_MODIFIER_MASK) != 0) { throw new IllegalArgumentException("modifiers must not contain " + "META_CAPS_LOCK_ON, META_NUM_LOCK_ON, META_SCROLL_LOCK_ON, " + "META_CAP_LOCKED, META_ALT_LOCKED, META_SYM_LOCKED, " + "or META_SELECTING"); } metaState = normalizeMetaState(metaState) & META_MODIFIER_MASK; metaState = metaStateFilterDirectionalModifiers(metaState, modifiers, META_SHIFT_ON, META_SHIFT_LEFT_ON, META_SHIFT_RIGHT_ON); metaState = metaStateFilterDirectionalModifiers(metaState, modifiers, META_ALT_ON, META_ALT_LEFT_ON, META_ALT_RIGHT_ON); metaState = metaStateFilterDirectionalModifiers(metaState, modifiers, META_CTRL_ON, META_CTRL_LEFT_ON, META_CTRL_RIGHT_ON); metaState = metaStateFilterDirectionalModifiers(metaState, modifiers, META_META_ON, META_META_LEFT_ON, META_META_RIGHT_ON); return metaState == modifiers; } private static int metaStateFilterDirectionalModifiers(int metaState, int modifiers, int basic, int left, int right) { final boolean wantBasic = (modifiers & basic) != 0; final int directional = left | right; final boolean wantLeftOrRight = (modifiers & directional) != 0; if (wantBasic) { if (wantLeftOrRight) { throw new IllegalArgumentException("modifiers must not contain " + metaStateToString(basic) + " combined with " + metaStateToString(left) + " or " + metaStateToString(right)); } return metaState & ~directional; } else if (wantLeftOrRight) { return metaState & ~basic; } else { return metaState; } }
Returns true if no modifier keys are pressed.

For the purposes of this function, KEYCODE_CAPS_LOCK, KEYCODE_SCROLL_LOCK, and KEYCODE_NUM_LOCK are not considered modifier keys. Consequently, this function ignores META_CAPS_LOCK_ON, META_SCROLL_LOCK_ON and META_NUM_LOCK_ON.

The meta state is normalized prior to comparison using normalizeMetaState(int).

See Also:
Returns:True if no modifier keys are pressed.
/** * Returns true if no modifier keys are pressed. * <p> * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are * not considered modifier keys. Consequently, this function ignores * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. * </p><p> * The meta state is normalized prior to comparison using {@link #normalizeMetaState(int)}. * </p> * * @return True if no modifier keys are pressed. * @see #metaStateHasNoModifiers */
public final boolean hasNoModifiers() { return metaStateHasNoModifiers(mMetaState); }
Returns true if only the specified modifiers keys are pressed. Returns false if a different combination of modifier keys are pressed.

For the purposes of this function, KEYCODE_CAPS_LOCK, KEYCODE_SCROLL_LOCK, and KEYCODE_NUM_LOCK are not considered modifier keys. Consequently, this function ignores META_CAPS_LOCK_ON, META_SCROLL_LOCK_ON and META_NUM_LOCK_ON.

If the specified modifier mask includes directional modifiers, such as META_SHIFT_LEFT_ON, then this method ensures that the modifier is pressed on that side. If the specified modifier mask includes non-directional modifiers, such as META_SHIFT_ON, then this method ensures that the modifier is pressed on either side. If the specified modifier mask includes both directional and non-directional modifiers for the same type of key, such as META_SHIFT_ON and META_SHIFT_LEFT_ON, then this method throws an illegal argument exception.

Params:
  • modifiers – The meta state of the modifier keys to check. May be a combination of modifier meta states as defined by getModifierMetaStateMask(). May be 0 to ensure that no modifier keys are pressed.
Throws:
See Also:
Returns:True if only the specified modifier keys are pressed.
/** * Returns true if only the specified modifiers keys are pressed. * Returns false if a different combination of modifier keys are pressed. * <p> * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are * not considered modifier keys. Consequently, this function ignores * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. * </p><p> * If the specified modifier mask includes directional modifiers, such as * {@link #META_SHIFT_LEFT_ON}, then this method ensures that the * modifier is pressed on that side. * If the specified modifier mask includes non-directional modifiers, such as * {@link #META_SHIFT_ON}, then this method ensures that the modifier * is pressed on either side. * If the specified modifier mask includes both directional and non-directional modifiers * for the same type of key, such as {@link #META_SHIFT_ON} and {@link #META_SHIFT_LEFT_ON}, * then this method throws an illegal argument exception. * </p> * * @param modifiers The meta state of the modifier keys to check. May be a combination * of modifier meta states as defined by {@link #getModifierMetaStateMask()}. May be 0 to * ensure that no modifier keys are pressed. * @return True if only the specified modifier keys are pressed. * @throws IllegalArgumentException if the modifiers parameter contains invalid modifiers * @see #metaStateHasModifiers */
public final boolean hasModifiers(int modifiers) { return metaStateHasModifiers(mMetaState, modifiers); }

Returns the pressed state of the ALT meta key.

See Also:
Returns:true if the ALT key is pressed, false otherwise
/** * <p>Returns the pressed state of the ALT meta key.</p> * * @return true if the ALT key is pressed, false otherwise * * @see #KEYCODE_ALT_LEFT * @see #KEYCODE_ALT_RIGHT * @see #META_ALT_ON */
public final boolean isAltPressed() { return (mMetaState & META_ALT_ON) != 0; }

Returns the pressed state of the SHIFT meta key.

See Also:
Returns:true if the SHIFT key is pressed, false otherwise
/** * <p>Returns the pressed state of the SHIFT meta key.</p> * * @return true if the SHIFT key is pressed, false otherwise * * @see #KEYCODE_SHIFT_LEFT * @see #KEYCODE_SHIFT_RIGHT * @see #META_SHIFT_ON */
public final boolean isShiftPressed() { return (mMetaState & META_SHIFT_ON) != 0; }

Returns the pressed state of the SYM meta key.

See Also:
Returns:true if the SYM key is pressed, false otherwise
/** * <p>Returns the pressed state of the SYM meta key.</p> * * @return true if the SYM key is pressed, false otherwise * * @see #KEYCODE_SYM * @see #META_SYM_ON */
public final boolean isSymPressed() { return (mMetaState & META_SYM_ON) != 0; }

Returns the pressed state of the CTRL meta key.

See Also:
Returns:true if the CTRL key is pressed, false otherwise
/** * <p>Returns the pressed state of the CTRL meta key.</p> * * @return true if the CTRL key is pressed, false otherwise * * @see #KEYCODE_CTRL_LEFT * @see #KEYCODE_CTRL_RIGHT * @see #META_CTRL_ON */
public final boolean isCtrlPressed() { return (mMetaState & META_CTRL_ON) != 0; }

Returns the pressed state of the META meta key.

See Also:
Returns:true if the META key is pressed, false otherwise
/** * <p>Returns the pressed state of the META meta key.</p> * * @return true if the META key is pressed, false otherwise * * @see #KEYCODE_META_LEFT * @see #KEYCODE_META_RIGHT * @see #META_META_ON */
public final boolean isMetaPressed() { return (mMetaState & META_META_ON) != 0; }

Returns the pressed state of the FUNCTION meta key.

See Also:
Returns:true if the FUNCTION key is pressed, false otherwise
/** * <p>Returns the pressed state of the FUNCTION meta key.</p> * * @return true if the FUNCTION key is pressed, false otherwise * * @see #KEYCODE_FUNCTION * @see #META_FUNCTION_ON */
public final boolean isFunctionPressed() { return (mMetaState & META_FUNCTION_ON) != 0; }

Returns the locked state of the CAPS LOCK meta key.

See Also:
Returns:true if the CAPS LOCK key is on, false otherwise
/** * <p>Returns the locked state of the CAPS LOCK meta key.</p> * * @return true if the CAPS LOCK key is on, false otherwise * * @see #KEYCODE_CAPS_LOCK * @see #META_CAPS_LOCK_ON */
public final boolean isCapsLockOn() { return (mMetaState & META_CAPS_LOCK_ON) != 0; }

Returns the locked state of the NUM LOCK meta key.

See Also:
Returns:true if the NUM LOCK key is on, false otherwise
/** * <p>Returns the locked state of the NUM LOCK meta key.</p> * * @return true if the NUM LOCK key is on, false otherwise * * @see #KEYCODE_NUM_LOCK * @see #META_NUM_LOCK_ON */
public final boolean isNumLockOn() { return (mMetaState & META_NUM_LOCK_ON) != 0; }

Returns the locked state of the SCROLL LOCK meta key.

See Also:
Returns:true if the SCROLL LOCK key is on, false otherwise
/** * <p>Returns the locked state of the SCROLL LOCK meta key.</p> * * @return true if the SCROLL LOCK key is on, false otherwise * * @see #KEYCODE_SCROLL_LOCK * @see #META_SCROLL_LOCK_ON */
public final boolean isScrollLockOn() { return (mMetaState & META_SCROLL_LOCK_ON) != 0; }
Retrieve the action of this key event. May be either ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE.
Returns:The event action: ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE.
/** * Retrieve the action of this key event. May be either * {@link #ACTION_DOWN}, {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * * @return The event action: ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE. */
public final int getAction() { return mAction; }
For ACTION_UP events, indicates that the event has been canceled as per FLAG_CANCELED.
/** * For {@link #ACTION_UP} events, indicates that the event has been * canceled as per {@link #FLAG_CANCELED}. */
public final boolean isCanceled() { return (mFlags&FLAG_CANCELED) != 0; }
Set FLAG_CANCELED flag for the key event.
@hide
/** * Set {@link #FLAG_CANCELED} flag for the key event. * * @hide */
@Override public final void cancel() { mFlags |= FLAG_CANCELED; }
Call this during Callback.onKeyDown to have the system track the key through its final up (possibly including a long press). Note that only one key can be tracked at a time -- if another key down event is received while a previous one is being tracked, tracking is stopped on the previous event.
/** * Call this during {@link Callback#onKeyDown} to have the system track * the key through its final up (possibly including a long press). Note * that only one key can be tracked at a time -- if another key down * event is received while a previous one is being tracked, tracking is * stopped on the previous event. */
public final void startTracking() { mFlags |= FLAG_START_TRACKING; }
For ACTION_UP events, indicates that the event is still being tracked from its initial down event as per FLAG_TRACKING.
/** * For {@link #ACTION_UP} events, indicates that the event is still being * tracked from its initial down event as per * {@link #FLAG_TRACKING}. */
public final boolean isTracking() { return (mFlags&FLAG_TRACKING) != 0; }
For ACTION_DOWN events, indicates that the event has been canceled as per FLAG_LONG_PRESS.
/** * For {@link #ACTION_DOWN} events, indicates that the event has been * canceled as per {@link #FLAG_LONG_PRESS}. */
public final boolean isLongPress() { return (mFlags&FLAG_LONG_PRESS) != 0; }
Retrieve the key code of the key event. This is the physical key that was pressed, not the Unicode character.
Returns:The key code of the event.
/** * Retrieve the key code of the key event. This is the physical key that * was pressed, <em>not</em> the Unicode character. * * @return The key code of the event. */
public final int getKeyCode() { return mKeyCode; }
For the special case of a ACTION_MULTIPLE event with key code of KEYCODE_UNKNOWN, this is a raw string of characters associated with the event. In all other cases it is null.
Returns:Returns a String of 1 or more characters associated with the event.
/** * For the special case of a {@link #ACTION_MULTIPLE} event with key * code of {@link #KEYCODE_UNKNOWN}, this is a raw string of characters * associated with the event. In all other cases it is null. * * @return Returns a String of 1 or more characters associated with * the event. */
public final String getCharacters() { return mCharacters; }
Retrieve the hardware key id of this key event. These values are not reliable and vary from device to device. {@more} Mostly this is here for debugging purposes.
/** * Retrieve the hardware key id of this key event. These values are not * reliable and vary from device to device. * * {@more} * Mostly this is here for debugging purposes. */
public final int getScanCode() { return mScanCode; }
Retrieve the repeat count of the event. For both key up and key down events, this is the number of times the key has repeated with the first down starting at 0 and counting up from there. For multiple key events, this is the number of down/up pairs that have occurred.
Returns:The number of times the key has repeated.
/** * Retrieve the repeat count of the event. For both key up and key down * events, this is the number of times the key has repeated with the first * down starting at 0 and counting up from there. For multiple key * events, this is the number of down/up pairs that have occurred. * * @return The number of times the key has repeated. */
public final int getRepeatCount() { return mRepeatCount; }
Retrieve the time of the most recent key down event, in the SystemClock.uptimeMillis time base. If this is a down event, this will be the same as getEventTime(). Note that when chording keys, this value is the down time of the most recently pressed key, which may not be the same physical key of this event.
Returns:Returns the most recent key down time, in the SystemClock.uptimeMillis time base
/** * Retrieve the time of the most recent key down event, * in the {@link android.os.SystemClock#uptimeMillis} time base. If this * is a down event, this will be the same as {@link #getEventTime()}. * Note that when chording keys, this value is the down time of the * most recently pressed key, which may <em>not</em> be the same physical * key of this event. * * @return Returns the most recent key down time, in the * {@link android.os.SystemClock#uptimeMillis} time base */
public final long getDownTime() { return mDownTime; }
Retrieve the time this event occurred, in the SystemClock.uptimeMillis time base.
Returns:Returns the time this event occurred, in the SystemClock.uptimeMillis time base.
/** * Retrieve the time this event occurred, * in the {@link android.os.SystemClock#uptimeMillis} time base. * * @return Returns the time this event occurred, * in the {@link android.os.SystemClock#uptimeMillis} time base. */
@Override public final long getEventTime() { return mEventTime; }
Retrieve the time this event occurred, in the SystemClock.uptimeMillis time base but with nanosecond (instead of millisecond) precision.

The value is in nanosecond precision but it may not have nanosecond accuracy.

Returns:Returns the time this event occurred, in the SystemClock.uptimeMillis time base but with nanosecond (instead of millisecond) precision.
@hide
/** * Retrieve the time this event occurred, * in the {@link android.os.SystemClock#uptimeMillis} time base but with * nanosecond (instead of millisecond) precision. * <p> * The value is in nanosecond precision but it may not have nanosecond accuracy. * </p> * * @return Returns the time this event occurred, * in the {@link android.os.SystemClock#uptimeMillis} time base but with * nanosecond (instead of millisecond) precision. * * @hide */
@Override public final long getEventTimeNano() { return mEventTime * 1000000L; }
Renamed to getDeviceId.
@hide
Deprecated:use getDeviceId() instead.
/** * Renamed to {@link #getDeviceId}. * * @hide * @deprecated use {@link #getDeviceId()} instead. */
@Deprecated public final int getKeyboardDevice() { return mDeviceId; }
Gets the KeyCharacterMap associated with the keyboard device.
Throws:
  • {@link KeyCharacterMap.UnavailableException} if the key character map – could not be loaded because it was malformed or the default key character map is missing from the system.
See Also:
Returns:The associated key character map.
/** * Gets the {@link KeyCharacterMap} associated with the keyboard device. * * @return The associated key character map. * @throws {@link KeyCharacterMap.UnavailableException} if the key character map * could not be loaded because it was malformed or the default key character map * is missing from the system. * * @see KeyCharacterMap#load */
public final KeyCharacterMap getKeyCharacterMap() { return KeyCharacterMap.load(mDeviceId); }
Gets the primary character for this key. In other words, the label that is physically printed on it.
Returns:The display label character, or 0 if none (eg. for non-printing keys).
/** * Gets the primary character for this key. * In other words, the label that is physically printed on it. * * @return The display label character, or 0 if none (eg. for non-printing keys). */
public char getDisplayLabel() { return getKeyCharacterMap().getDisplayLabel(mKeyCode); }
Gets the Unicode character generated by the specified key and meta key state combination.

Returns the Unicode character that the specified key would produce when the specified meta bits (see MetaKeyKeyListener) were active.

Returns 0 if the key is not one that is used to type Unicode characters.

If the return value has bit KeyCharacterMap.COMBINING_ACCENT set, the key is a "dead key" that should be combined with another to actually produce a character -- see KeyCharacterMap.getDeadChar -- after masking with KeyCharacterMap.COMBINING_ACCENT_MASK.

Returns:The associated character or combining accent, or 0 if none.
/** * Gets the Unicode character generated by the specified key and meta * key state combination. * <p> * Returns the Unicode character that the specified key would produce * when the specified meta bits (see {@link MetaKeyKeyListener}) * were active. * </p><p> * Returns 0 if the key is not one that is used to type Unicode * characters. * </p><p> * If the return value has bit {@link KeyCharacterMap#COMBINING_ACCENT} set, the * key is a "dead key" that should be combined with another to * actually produce a character -- see {@link KeyCharacterMap#getDeadChar} -- * after masking with {@link KeyCharacterMap#COMBINING_ACCENT_MASK}. * </p> * * @return The associated character or combining accent, or 0 if none. */
public int getUnicodeChar() { return getUnicodeChar(mMetaState); }
Gets the Unicode character generated by the specified key and meta key state combination.

Returns the Unicode character that the specified key would produce when the specified meta bits (see MetaKeyKeyListener) were active.

Returns 0 if the key is not one that is used to type Unicode characters.

If the return value has bit KeyCharacterMap.COMBINING_ACCENT set, the key is a "dead key" that should be combined with another to actually produce a character -- see KeyCharacterMap.getDeadChar -- after masking with KeyCharacterMap.COMBINING_ACCENT_MASK.

Params:
  • metaState – The meta key modifier state.
Returns:The associated character or combining accent, or 0 if none.
/** * Gets the Unicode character generated by the specified key and meta * key state combination. * <p> * Returns the Unicode character that the specified key would produce * when the specified meta bits (see {@link MetaKeyKeyListener}) * were active. * </p><p> * Returns 0 if the key is not one that is used to type Unicode * characters. * </p><p> * If the return value has bit {@link KeyCharacterMap#COMBINING_ACCENT} set, the * key is a "dead key" that should be combined with another to * actually produce a character -- see {@link KeyCharacterMap#getDeadChar} -- * after masking with {@link KeyCharacterMap#COMBINING_ACCENT_MASK}. * </p> * * @param metaState The meta key modifier state. * @return The associated character or combining accent, or 0 if none. */
public int getUnicodeChar(int metaState) { return getKeyCharacterMap().get(mKeyCode, metaState); }
Get the character conversion data for a given key code.
Params:
  • results – A KeyData instance that will be filled with the results.
Returns:True if the key was mapped. If the key was not mapped, results is not modified.
Deprecated:instead use getDisplayLabel(), getNumber() or getUnicodeChar(int).
/** * Get the character conversion data for a given key code. * * @param results A {@link KeyCharacterMap.KeyData} instance that will be * filled with the results. * @return True if the key was mapped. If the key was not mapped, results is not modified. * * @deprecated instead use {@link #getDisplayLabel()}, * {@link #getNumber()} or {@link #getUnicodeChar(int)}. */
@Deprecated public boolean getKeyData(KeyData results) { return getKeyCharacterMap().getKeyData(mKeyCode, results); }
Gets the first character in the character array that can be generated by the specified key code.

This is a convenience function that returns the same value as getMatch(chars, 0).

Params:
  • chars – The array of matching characters to consider.
Returns:The matching associated character, or 0 if none.
/** * Gets the first character in the character array that can be generated * by the specified key code. * <p> * This is a convenience function that returns the same value as * {@link #getMatch(char[],int) getMatch(chars, 0)}. * </p> * * @param chars The array of matching characters to consider. * @return The matching associated character, or 0 if none. */
public char getMatch(char[] chars) { return getMatch(chars, 0); }
Gets the first character in the character array that can be generated by the specified key code. If there are multiple choices, prefers the one that would be generated with the specified meta key modifier state.
Params:
  • chars – The array of matching characters to consider.
  • metaState – The preferred meta key modifier state.
Returns:The matching associated character, or 0 if none.
/** * Gets the first character in the character array that can be generated * by the specified key code. If there are multiple choices, prefers * the one that would be generated with the specified meta key modifier state. * * @param chars The array of matching characters to consider. * @param metaState The preferred meta key modifier state. * @return The matching associated character, or 0 if none. */
public char getMatch(char[] chars, int metaState) { return getKeyCharacterMap().getMatch(mKeyCode, chars, metaState); }
Gets the number or symbol associated with the key.

The character value is returned, not the numeric value. If the key is not a number, but is a symbol, the symbol is retuned.

This method is intended to to support dial pads and other numeric or symbolic entry on keyboards where certain keys serve dual function as alphabetic and symbolic keys. This method returns the number or symbol associated with the key independent of whether the user has pressed the required modifier.

For example, on one particular keyboard the keys on the top QWERTY row generate numbers when ALT is pressed such that ALT-Q maps to '1'. So for that keyboard when getNumber is called with KEYCODE_Q it returns '1' so that the user can type numbers without pressing ALT when it makes sense.

Returns:The associated numeric or symbolic character, or 0 if none.
/** * Gets the number or symbol associated with the key. * <p> * The character value is returned, not the numeric value. * If the key is not a number, but is a symbol, the symbol is retuned. * </p><p> * This method is intended to to support dial pads and other numeric or * symbolic entry on keyboards where certain keys serve dual function * as alphabetic and symbolic keys. This method returns the number * or symbol associated with the key independent of whether the user * has pressed the required modifier. * </p><p> * For example, on one particular keyboard the keys on the top QWERTY row generate * numbers when ALT is pressed such that ALT-Q maps to '1'. So for that keyboard * when {@link #getNumber} is called with {@link KeyEvent#KEYCODE_Q} it returns '1' * so that the user can type numbers without pressing ALT when it makes sense. * </p> * * @return The associated numeric or symbolic character, or 0 if none. */
public char getNumber() { return getKeyCharacterMap().getNumber(mKeyCode); }
Returns true if this key produces a glyph.
Returns:True if the key is a printing key.
/** * Returns true if this key produces a glyph. * * @return True if the key is a printing key. */
public boolean isPrintingKey() { return getKeyCharacterMap().isPrintingKey(mKeyCode); }
Deprecated:Use dispatch(Callback, DispatcherState, Object) instead.
/** * @deprecated Use {@link #dispatch(Callback, DispatcherState, Object)} instead. */
@Deprecated public final boolean dispatch(Callback receiver) { return dispatch(receiver, null, null); }
Deliver this key event to a Callback interface. If this is an ACTION_MULTIPLE event and it is not handled, then an attempt will be made to deliver a single normal event.
Params:
  • receiver – The Callback that will be given the event.
  • state – State information retained across events.
  • target – The target of the dispatch, for use in tracking.
Returns:The return value from the Callback method that was called.
/** * Deliver this key event to a {@link Callback} interface. If this is * an ACTION_MULTIPLE event and it is not handled, then an attempt will * be made to deliver a single normal event. * * @param receiver The Callback that will be given the event. * @param state State information retained across events. * @param target The target of the dispatch, for use in tracking. * * @return The return value from the Callback method that was called. */
public final boolean dispatch(Callback receiver, DispatcherState state, Object target) { switch (mAction) { case ACTION_DOWN: { mFlags &= ~FLAG_START_TRACKING; if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state + ": " + this); boolean res = receiver.onKeyDown(mKeyCode, this); if (state != null) { if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) { if (DEBUG) Log.v(TAG, " Start tracking!"); state.startTracking(this, target); } else if (isLongPress() && state.isTracking(this)) { try { if (receiver.onKeyLongPress(mKeyCode, this)) { if (DEBUG) Log.v(TAG, " Clear from long press!"); state.performedLongPress(this); res = true; } } catch (AbstractMethodError e) { } } } return res; } case ACTION_UP: if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state + ": " + this); if (state != null) { state.handleUpEvent(this); } return receiver.onKeyUp(mKeyCode, this); case ACTION_MULTIPLE: final int count = mRepeatCount; final int code = mKeyCode; if (receiver.onKeyMultiple(code, count, this)) { return true; } if (code != KeyEvent.KEYCODE_UNKNOWN) { mAction = ACTION_DOWN; mRepeatCount = 0; boolean handled = receiver.onKeyDown(code, this); if (handled) { mAction = ACTION_UP; receiver.onKeyUp(code, this); } mAction = ACTION_MULTIPLE; mRepeatCount = count; return handled; } return false; } return false; }
Use with KeyEvent.dispatch(Callback, DispatcherState, Object) for more advanced key dispatching, such as long presses.
/** * Use with {@link KeyEvent#dispatch(Callback, DispatcherState, Object)} * for more advanced key dispatching, such as long presses. */
public static class DispatcherState { int mDownKeyCode; Object mDownTarget; SparseIntArray mActiveLongPresses = new SparseIntArray();
Reset back to initial state.
/** * Reset back to initial state. */
public void reset() { if (DEBUG) Log.v(TAG, "Reset: " + this); mDownKeyCode = 0; mDownTarget = null; mActiveLongPresses.clear(); }
Stop any tracking associated with this target.
/** * Stop any tracking associated with this target. */
public void reset(Object target) { if (mDownTarget == target) { if (DEBUG) Log.v(TAG, "Reset in " + target + ": " + this); mDownKeyCode = 0; mDownTarget = null; } }
Start tracking the key code associated with the given event. This can only be called on a key down. It will allow you to see any long press associated with the key, and will result in KeyEvent.isTracking return true on the long press and up events.

This is only needed if you are directly dispatching events, rather than handling them in Callback.onKeyDown.

/** * Start tracking the key code associated with the given event. This * can only be called on a key down. It will allow you to see any * long press associated with the key, and will result in * {@link KeyEvent#isTracking} return true on the long press and up * events. * * <p>This is only needed if you are directly dispatching events, rather * than handling them in {@link Callback#onKeyDown}. */
public void startTracking(KeyEvent event, Object target) { if (event.getAction() != ACTION_DOWN) { throw new IllegalArgumentException( "Can only start tracking on a down event"); } if (DEBUG) Log.v(TAG, "Start trackingt in " + target + ": " + this); mDownKeyCode = event.getKeyCode(); mDownTarget = target; }
Return true if the key event is for a key code that is currently being tracked by the dispatcher.
/** * Return true if the key event is for a key code that is currently * being tracked by the dispatcher. */
public boolean isTracking(KeyEvent event) { return mDownKeyCode == event.getKeyCode(); }
Keep track of the given event's key code as having performed an action with a long press, so no action should occur on the up.

This is only needed if you are directly dispatching events, rather than handling them in Callback.onKeyLongPress.

/** * Keep track of the given event's key code as having performed an * action with a long press, so no action should occur on the up. * <p>This is only needed if you are directly dispatching events, rather * than handling them in {@link Callback#onKeyLongPress}. */
public void performedLongPress(KeyEvent event) { mActiveLongPresses.put(event.getKeyCode(), 1); }
Handle key up event to stop tracking. This resets the dispatcher state, and updates the key event state based on it.

This is only needed if you are directly dispatching events, rather than handling them in Callback.onKeyUp.

/** * Handle key up event to stop tracking. This resets the dispatcher state, * and updates the key event state based on it. * <p>This is only needed if you are directly dispatching events, rather * than handling them in {@link Callback#onKeyUp}. */
public void handleUpEvent(KeyEvent event) { final int keyCode = event.getKeyCode(); if (DEBUG) Log.v(TAG, "Handle key up " + event + ": " + this); int index = mActiveLongPresses.indexOfKey(keyCode); if (index >= 0) { if (DEBUG) Log.v(TAG, " Index: " + index); event.mFlags |= FLAG_CANCELED | FLAG_CANCELED_LONG_PRESS; mActiveLongPresses.removeAt(index); } if (mDownKeyCode == keyCode) { if (DEBUG) Log.v(TAG, " Tracking!"); event.mFlags |= FLAG_TRACKING; mDownKeyCode = 0; mDownTarget = null; } } } @Override public String toString() { StringBuilder msg = new StringBuilder(); msg.append("KeyEvent { action=").append(actionToString(mAction)); msg.append(", keyCode=").append(keyCodeToString(mKeyCode)); msg.append(", scanCode=").append(mScanCode); if (mCharacters != null) { msg.append(", characters=\"").append(mCharacters).append("\""); } msg.append(", metaState=").append(metaStateToString(mMetaState)); msg.append(", flags=0x").append(Integer.toHexString(mFlags)); msg.append(", repeatCount=").append(mRepeatCount); msg.append(", eventTime=").append(mEventTime); msg.append(", downTime=").append(mDownTime); msg.append(", deviceId=").append(mDeviceId); msg.append(", source=0x").append(Integer.toHexString(mSource)); msg.append(" }"); return msg.toString(); }
Returns a string that represents the symbolic name of the specified action such as "ACTION_DOWN", or an equivalent numeric constant such as "35" if unknown.
Params:
  • action – The action.
Returns:The symbolic name of the specified action.
@hide
/** * Returns a string that represents the symbolic name of the specified action * such as "ACTION_DOWN", or an equivalent numeric constant such as "35" if unknown. * * @param action The action. * @return The symbolic name of the specified action. * @hide */
public static String actionToString(int action) { switch (action) { case ACTION_DOWN: return "ACTION_DOWN"; case ACTION_UP: return "ACTION_UP"; case ACTION_MULTIPLE: return "ACTION_MULTIPLE"; default: return Integer.toString(action); } }
Returns a string that represents the symbolic name of the specified keycode such as "KEYCODE_A", "KEYCODE_DPAD_UP", or an equivalent numeric constant such as "1001" if unknown.
Params:
  • keyCode – The key code.
See Also:
Returns:The symbolic name of the specified keycode.
/** * Returns a string that represents the symbolic name of the specified keycode * such as "KEYCODE_A", "KEYCODE_DPAD_UP", or an equivalent numeric constant * such as "1001" if unknown. * * @param keyCode The key code. * @return The symbolic name of the specified keycode. * * @see KeyCharacterMap#getDisplayLabel */
public static String keyCodeToString(int keyCode) { String symbolicName = nativeKeyCodeToString(keyCode); return symbolicName != null ? LABEL_PREFIX + symbolicName : Integer.toString(keyCode); }
Gets a keycode by its symbolic name such as "KEYCODE_A" or an equivalent numeric constant such as "1001".
Params:
  • symbolicName – The symbolic name of the keycode.
See Also:
  • keycodeToString(int)
Returns:The keycode or KEYCODE_UNKNOWN if not found.
/** * Gets a keycode by its symbolic name such as "KEYCODE_A" or an equivalent * numeric constant such as "1001". * * @param symbolicName The symbolic name of the keycode. * @return The keycode or {@link #KEYCODE_UNKNOWN} if not found. * @see #keycodeToString(int) */
public static int keyCodeFromString(String symbolicName) { if (symbolicName.startsWith(LABEL_PREFIX)) { symbolicName = symbolicName.substring(LABEL_PREFIX.length()); int keyCode = nativeKeyCodeFromString(symbolicName); if (keyCode > 0) { return keyCode; } } try { return Integer.parseInt(symbolicName, 10); } catch (NumberFormatException ex) { return KEYCODE_UNKNOWN; } }
Returns a string that represents the symbolic name of the specified combined meta key modifier state flags such as "0", "META_SHIFT_ON", "META_ALT_ON|META_SHIFT_ON" or an equivalent numeric constant such as "0x10000000" if unknown.
Params:
  • metaState – The meta state.
Returns:The symbolic name of the specified combined meta state flags.
@hide
/** * Returns a string that represents the symbolic name of the specified combined meta * key modifier state flags such as "0", "META_SHIFT_ON", * "META_ALT_ON|META_SHIFT_ON" or an equivalent numeric constant such as "0x10000000" * if unknown. * * @param metaState The meta state. * @return The symbolic name of the specified combined meta state flags. * @hide */
public static String metaStateToString(int metaState) { if (metaState == 0) { return "0"; } StringBuilder result = null; int i = 0; while (metaState != 0) { final boolean isSet = (metaState & 1) != 0; metaState >>>= 1; // unsigned shift! if (isSet) { final String name = META_SYMBOLIC_NAMES[i]; if (result == null) { if (metaState == 0) { return name; } result = new StringBuilder(name); } else { result.append('|'); result.append(name); } } i += 1; } return result.toString(); } public static final Parcelable.Creator<KeyEvent> CREATOR = new Parcelable.Creator<KeyEvent>() { @Override public KeyEvent createFromParcel(Parcel in) { in.readInt(); // skip token, we already know this is a KeyEvent return KeyEvent.createFromParcelBody(in); } @Override public KeyEvent[] newArray(int size) { return new KeyEvent[size]; } };
@hide
/** @hide */
public static KeyEvent createFromParcelBody(Parcel in) { return new KeyEvent(in); } private KeyEvent(Parcel in) { mDeviceId = in.readInt(); mSource = in.readInt(); mAction = in.readInt(); mKeyCode = in.readInt(); mRepeatCount = in.readInt(); mMetaState = in.readInt(); mScanCode = in.readInt(); mFlags = in.readInt(); mDownTime = in.readLong(); mEventTime = in.readLong(); } @Override public void writeToParcel(Parcel out, int flags) { out.writeInt(PARCEL_TOKEN_KEY_EVENT); out.writeInt(mDeviceId); out.writeInt(mSource); out.writeInt(mAction); out.writeInt(mKeyCode); out.writeInt(mRepeatCount); out.writeInt(mMetaState); out.writeInt(mScanCode); out.writeInt(mFlags); out.writeLong(mDownTime); out.writeLong(mEventTime); } }