/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import static android.view.WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;

import android.annotation.ColorInt;
import android.annotation.DrawableRes;
import android.annotation.IdRes;
import android.annotation.LayoutRes;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.StyleRes;
import android.app.WindowConfiguration;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.content.res.Configuration;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.media.session.MediaController;
import android.net.Uri;
import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.os.RemoteException;
import android.os.SystemProperties;
import android.transition.Scene;
import android.transition.Transition;
import android.transition.TransitionManager;
import android.view.accessibility.AccessibilityEvent;

import java.util.List;

Abstract base class for a top-level window look and behavior policy. An instance of this class should be used as the top-level view added to the window manager. It provides standard UI policies such as a background, title area, default key processing, etc.

The only existing implementation of this abstract class is android.view.PhoneWindow, which you should instantiate when needing a Window.

/** * Abstract base class for a top-level window look and behavior policy. An * instance of this class should be used as the top-level view added to the * window manager. It provides standard UI policies such as a background, title * area, default key processing, etc. * * <p>The only existing implementation of this abstract class is * android.view.PhoneWindow, which you should instantiate when needing a * Window. */
public abstract class Window {
Flag for the "options panel" feature. This is enabled by default.
/** Flag for the "options panel" feature. This is enabled by default. */
public static final int FEATURE_OPTIONS_PANEL = 0;
Flag for the "no title" feature, turning off the title at the top of the screen.
/** Flag for the "no title" feature, turning off the title at the top * of the screen. */
public static final int FEATURE_NO_TITLE = 1;
Flag for the progress indicator feature.
Deprecated:No longer supported starting in API 21.
/** * Flag for the progress indicator feature. * * @deprecated No longer supported starting in API 21. */
@Deprecated public static final int FEATURE_PROGRESS = 2;
Flag for having an icon on the left side of the title bar
/** Flag for having an icon on the left side of the title bar */
public static final int FEATURE_LEFT_ICON = 3;
Flag for having an icon on the right side of the title bar
/** Flag for having an icon on the right side of the title bar */
public static final int FEATURE_RIGHT_ICON = 4;
Flag for indeterminate progress.
Deprecated:No longer supported starting in API 21.
/** * Flag for indeterminate progress. * * @deprecated No longer supported starting in API 21. */
@Deprecated public static final int FEATURE_INDETERMINATE_PROGRESS = 5;
Flag for the context menu. This is enabled by default.
/** Flag for the context menu. This is enabled by default. */
public static final int FEATURE_CONTEXT_MENU = 6;
Flag for custom title. You cannot combine this feature with other title features.
/** Flag for custom title. You cannot combine this feature with other title features. */
public static final int FEATURE_CUSTOM_TITLE = 7;
Flag for enabling the Action Bar. This is enabled by default for some devices. The Action Bar replaces the title bar and provides an alternate location for an on-screen menu button on some devices.
/** * Flag for enabling the Action Bar. * This is enabled by default for some devices. The Action Bar * replaces the title bar and provides an alternate location * for an on-screen menu button on some devices. */
public static final int FEATURE_ACTION_BAR = 8;
Flag for requesting an Action Bar that overlays window content. Normally an Action Bar will sit in the space above window content, but if this feature is requested along with FEATURE_ACTION_BAR it will be layered over the window content itself. This is useful if you would like your app to have more control over how the Action Bar is displayed, such as letting application content scroll beneath an Action Bar with a transparent background or otherwise displaying a transparent/translucent Action Bar over application content.

This mode is especially useful with View.SYSTEM_UI_FLAG_FULLSCREEN, which allows you to seamlessly hide the action bar in conjunction with other screen decorations.

As of VERSION_CODES.JELLY_BEAN, when an ActionBar is in this mode it will adjust the insets provided to View.fitSystemWindows(Rect) to include the content covered by the action bar, so you can do layout within that space.

/** * Flag for requesting an Action Bar that overlays window content. * Normally an Action Bar will sit in the space above window content, but if this * feature is requested along with {@link #FEATURE_ACTION_BAR} it will be layered over * the window content itself. This is useful if you would like your app to have more control * over how the Action Bar is displayed, such as letting application content scroll beneath * an Action Bar with a transparent background or otherwise displaying a transparent/translucent * Action Bar over application content. * * <p>This mode is especially useful with {@link View#SYSTEM_UI_FLAG_FULLSCREEN * View.SYSTEM_UI_FLAG_FULLSCREEN}, which allows you to seamlessly hide the * action bar in conjunction with other screen decorations. * * <p>As of {@link android.os.Build.VERSION_CODES#JELLY_BEAN}, when an * ActionBar is in this mode it will adjust the insets provided to * {@link View#fitSystemWindows(android.graphics.Rect) View.fitSystemWindows(Rect)} * to include the content covered by the action bar, so you can do layout within * that space. */
public static final int FEATURE_ACTION_BAR_OVERLAY = 9;
Flag for specifying the behavior of action modes when an Action Bar is not present. If overlay is enabled, the action mode UI will be allowed to cover existing window content.
/** * Flag for specifying the behavior of action modes when an Action Bar is not present. * If overlay is enabled, the action mode UI will be allowed to cover existing window content. */
public static final int FEATURE_ACTION_MODE_OVERLAY = 10;
Flag for requesting a decoration-free window that is dismissed by swiping from the left.
/** * Flag for requesting a decoration-free window that is dismissed by swiping from the left. */
public static final int FEATURE_SWIPE_TO_DISMISS = 11;
Flag for requesting that window content changes should be animated using a TransitionManager.

The TransitionManager is set using setTransitionManager(TransitionManager). If none is set, a default TransitionManager will be used.

See Also:
/** * Flag for requesting that window content changes should be animated using a * TransitionManager. * * <p>The TransitionManager is set using * {@link #setTransitionManager(android.transition.TransitionManager)}. If none is set, * a default TransitionManager will be used.</p> * * @see #setContentView */
public static final int FEATURE_CONTENT_TRANSITIONS = 12;
Enables Activities to run Activity Transitions either through sending or receiving ActivityOptions bundle created with ActivityOptions.makeSceneTransitionAnimation(Activity, Pair<View,String>[]) or ActivityOptions.makeSceneTransitionAnimation(Activity, View, String).
/** * Enables Activities to run Activity Transitions either through sending or receiving * ActivityOptions bundle created with * {@link android.app.ActivityOptions#makeSceneTransitionAnimation(android.app.Activity, * android.util.Pair[])} or {@link android.app.ActivityOptions#makeSceneTransitionAnimation( * android.app.Activity, View, String)}. */
public static final int FEATURE_ACTIVITY_TRANSITIONS = 13;
Max value used as a feature ID
@hide
/** * Max value used as a feature ID * @hide */
public static final int FEATURE_MAX = FEATURE_ACTIVITY_TRANSITIONS;
Flag for setting the progress bar's visibility to VISIBLE.
Deprecated:FEATURE_PROGRESS and related methods are no longer supported starting in API 21.
/** * Flag for setting the progress bar's visibility to VISIBLE. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */
@Deprecated public static final int PROGRESS_VISIBILITY_ON = -1;
Flag for setting the progress bar's visibility to GONE.
Deprecated:FEATURE_PROGRESS and related methods are no longer supported starting in API 21.
/** * Flag for setting the progress bar's visibility to GONE. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */
@Deprecated public static final int PROGRESS_VISIBILITY_OFF = -2;
Flag for setting the progress bar's indeterminate mode on.
Deprecated:FEATURE_INDETERMINATE_PROGRESS and related methods are no longer supported starting in API 21.
/** * Flag for setting the progress bar's indeterminate mode on. * * @deprecated {@link #FEATURE_INDETERMINATE_PROGRESS} and related methods * are no longer supported starting in API 21. */
@Deprecated public static final int PROGRESS_INDETERMINATE_ON = -3;
Flag for setting the progress bar's indeterminate mode off.
Deprecated:FEATURE_INDETERMINATE_PROGRESS and related methods are no longer supported starting in API 21.
/** * Flag for setting the progress bar's indeterminate mode off. * * @deprecated {@link #FEATURE_INDETERMINATE_PROGRESS} and related methods * are no longer supported starting in API 21. */
@Deprecated public static final int PROGRESS_INDETERMINATE_OFF = -4;
Starting value for the (primary) progress.
Deprecated:FEATURE_PROGRESS and related methods are no longer supported starting in API 21.
/** * Starting value for the (primary) progress. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */
@Deprecated public static final int PROGRESS_START = 0;
Ending value for the (primary) progress.
Deprecated:FEATURE_PROGRESS and related methods are no longer supported starting in API 21.
/** * Ending value for the (primary) progress. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */
@Deprecated public static final int PROGRESS_END = 10000;
Lowest possible value for the secondary progress.
Deprecated:FEATURE_PROGRESS and related methods are no longer supported starting in API 21.
/** * Lowest possible value for the secondary progress. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */
@Deprecated public static final int PROGRESS_SECONDARY_START = 20000;
Highest possible value for the secondary progress.
Deprecated:FEATURE_PROGRESS and related methods are no longer supported starting in API 21.
/** * Highest possible value for the secondary progress. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */
@Deprecated public static final int PROGRESS_SECONDARY_END = 30000;
The transitionName for the status bar background View when a custom background is used.
See Also:
  • setStatusBarColor.setStatusBarColor(int)
/** * The transitionName for the status bar background View when a custom background is used. * @see android.view.Window#setStatusBarColor(int) */
public static final String STATUS_BAR_BACKGROUND_TRANSITION_NAME = "android:status:background";
The transitionName for the navigation bar background View when a custom background is used.
See Also:
  • setNavigationBarColor.setNavigationBarColor(int)
/** * The transitionName for the navigation bar background View when a custom background is used. * @see android.view.Window#setNavigationBarColor(int) */
public static final String NAVIGATION_BAR_BACKGROUND_TRANSITION_NAME = "android:navigation:background";
The default features enabled.
Deprecated:use getDefaultFeatures(Context) instead.
/** * The default features enabled. * @deprecated use {@link #getDefaultFeatures(android.content.Context)} instead. */
@Deprecated @SuppressWarnings({"PointlessBitwiseExpression"}) protected static final int DEFAULT_FEATURES = (1 << FEATURE_OPTIONS_PANEL) | (1 << FEATURE_CONTEXT_MENU);
The ID that the main layout in the XML layout file should have.
/** * The ID that the main layout in the XML layout file should have. */
public static final int ID_ANDROID_CONTENT = com.android.internal.R.id.content; private static final String PROPERTY_HARDWARE_UI = "persist.sys.ui.hw";
Flag for letting the theme drive the color of the window caption controls. Use with setDecorCaptionShade(int). This is the default value.
/** * Flag for letting the theme drive the color of the window caption controls. Use with * {@link #setDecorCaptionShade(int)}. This is the default value. */
public static final int DECOR_CAPTION_SHADE_AUTO = 0;
Flag for setting light-color controls on the window caption. Use with setDecorCaptionShade(int).
/** * Flag for setting light-color controls on the window caption. Use with * {@link #setDecorCaptionShade(int)}. */
public static final int DECOR_CAPTION_SHADE_LIGHT = 1;
Flag for setting dark-color controls on the window caption. Use with setDecorCaptionShade(int).
/** * Flag for setting dark-color controls on the window caption. Use with * {@link #setDecorCaptionShade(int)}. */
public static final int DECOR_CAPTION_SHADE_DARK = 2; private final Context mContext; private TypedArray mWindowStyle; private Callback mCallback; private OnWindowDismissedCallback mOnWindowDismissedCallback; private OnWindowSwipeDismissedCallback mOnWindowSwipeDismissedCallback; private WindowControllerCallback mWindowControllerCallback; private OnRestrictedCaptionAreaChangedListener mOnRestrictedCaptionAreaChangedListener; private Rect mRestrictedCaptionAreaRect; private WindowManager mWindowManager; private IBinder mAppToken; private String mAppName; private boolean mHardwareAccelerated; private Window mContainer; private Window mActiveChild; private boolean mIsActive = false; private boolean mHasChildren = false; private boolean mCloseOnTouchOutside = false; private boolean mSetCloseOnTouchOutside = false; private int mForcedWindowFlags = 0; private int mFeatures; private int mLocalFeatures; private boolean mHaveWindowFormat = false; private boolean mHaveDimAmount = false; private int mDefaultWindowFormat = PixelFormat.OPAQUE; private boolean mHasSoftInputMode = false; private boolean mDestroyed; private boolean mOverlayWithDecorCaptionEnabled = false; private boolean mCloseOnSwipeEnabled = false; // The current window attributes. private final WindowManager.LayoutParams mWindowAttributes = new WindowManager.LayoutParams();
API from a Window back to its caller. This allows the client to intercept key dispatching, panels and menus, etc.
/** * API from a Window back to its caller. This allows the client to * intercept key dispatching, panels and menus, etc. */
public interface Callback {
Called to process key events. At the very least your implementation must call Window.superDispatchKeyEvent to do the standard key processing.
Params:
  • event – The key event.
Returns:boolean Return true if this event was consumed.
/** * Called to process key events. At the very least your * implementation must call * {@link android.view.Window#superDispatchKeyEvent} to do the * standard key processing. * * @param event The key event. * * @return boolean Return true if this event was consumed. */
public boolean dispatchKeyEvent(KeyEvent event);
Called to process a key shortcut event. At the very least your implementation must call Window.superDispatchKeyShortcutEvent to do the standard key shortcut processing.
Params:
  • event – The key shortcut event.
Returns:True if this event was consumed.
/** * Called to process a key shortcut event. * At the very least your implementation must call * {@link android.view.Window#superDispatchKeyShortcutEvent} to do the * standard key shortcut processing. * * @param event The key shortcut event. * @return True if this event was consumed. */
public boolean dispatchKeyShortcutEvent(KeyEvent event);
Called to process touch screen events. At the very least your implementation must call Window.superDispatchTouchEvent to do the standard touch screen processing.
Params:
  • event – The touch screen event.
Returns:boolean Return true if this event was consumed.
/** * Called to process touch screen events. At the very least your * implementation must call * {@link android.view.Window#superDispatchTouchEvent} to do the * standard touch screen processing. * * @param event The touch screen event. * * @return boolean Return true if this event was consumed. */
public boolean dispatchTouchEvent(MotionEvent event);
Called to process trackball events. At the very least your implementation must call Window.superDispatchTrackballEvent to do the standard trackball processing.
Params:
  • event – The trackball event.
Returns:boolean Return true if this event was consumed.
/** * Called to process trackball events. At the very least your * implementation must call * {@link android.view.Window#superDispatchTrackballEvent} to do the * standard trackball processing. * * @param event The trackball event. * * @return boolean Return true if this event was consumed. */
public boolean dispatchTrackballEvent(MotionEvent event);
Called to process generic motion events. At the very least your implementation must call Window.superDispatchGenericMotionEvent to do the standard processing.
Params:
  • event – The generic motion event.
Returns:boolean Return true if this event was consumed.
/** * Called to process generic motion events. At the very least your * implementation must call * {@link android.view.Window#superDispatchGenericMotionEvent} to do the * standard processing. * * @param event The generic motion event. * * @return boolean Return true if this event was consumed. */
public boolean dispatchGenericMotionEvent(MotionEvent event);
Called to process population of AccessibilityEvents.
Params:
  • event – The event.
Returns:boolean Return true if event population was completed.
/** * Called to process population of {@link AccessibilityEvent}s. * * @param event The event. * * @return boolean Return true if event population was completed. */
public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event);
Instantiate the view to display in the panel for 'featureId'. You can return null, in which case the default content (typically a menu) will be created for you.
Params:
  • featureId – Which panel is being created.
See Also:
Returns:view The top-level view to place in the panel.
/** * Instantiate the view to display in the panel for 'featureId'. * You can return null, in which case the default content (typically * a menu) will be created for you. * * @param featureId Which panel is being created. * * @return view The top-level view to place in the panel. * * @see #onPreparePanel */
@Nullable public View onCreatePanelView(int featureId);
Initialize the contents of the menu for panel 'featureId'. This is called if onCreatePanelView() returns null, giving you a standard menu in which you can place your items. It is only called once for the panel, the first time it is shown.

You can safely hold on to menu (and any items created from it), making modifications to it as desired, until the next time onCreatePanelMenu() is called for this feature.

Params:
  • featureId – The panel being created.
  • menu – The menu inside the panel.
Returns:boolean You must return true for the panel to be displayed; if you return false it will not be shown.
/** * Initialize the contents of the menu for panel 'featureId'. This is * called if onCreatePanelView() returns null, giving you a standard * menu in which you can place your items. It is only called once for * the panel, the first time it is shown. * * <p>You can safely hold on to <var>menu</var> (and any items created * from it), making modifications to it as desired, until the next * time onCreatePanelMenu() is called for this feature. * * @param featureId The panel being created. * @param menu The menu inside the panel. * * @return boolean You must return true for the panel to be displayed; * if you return false it will not be shown. */
public boolean onCreatePanelMenu(int featureId, Menu menu);
Prepare a panel to be displayed. This is called right before the panel window is shown, every time it is shown.
Params:
  • featureId – The panel that is being displayed.
  • view – The View that was returned by onCreatePanelView().
  • menu – If onCreatePanelView() returned null, this is the Menu being displayed in the panel.
See Also:
Returns:boolean You must return true for the panel to be displayed; if you return false it will not be shown.
/** * Prepare a panel to be displayed. This is called right before the * panel window is shown, every time it is shown. * * @param featureId The panel that is being displayed. * @param view The View that was returned by onCreatePanelView(). * @param menu If onCreatePanelView() returned null, this is the Menu * being displayed in the panel. * * @return boolean You must return true for the panel to be displayed; * if you return false it will not be shown. * * @see #onCreatePanelView */
public boolean onPreparePanel(int featureId, View view, Menu menu);
Called when a panel's menu is opened by the user. This may also be called when the menu is changing from one type to another (for example, from the icon menu to the expanded menu).
Params:
  • featureId – The panel that the menu is in.
  • menu – The menu that is opened.
Returns:Return true to allow the menu to open, or false to prevent the menu from opening.
/** * Called when a panel's menu is opened by the user. This may also be * called when the menu is changing from one type to another (for * example, from the icon menu to the expanded menu). * * @param featureId The panel that the menu is in. * @param menu The menu that is opened. * @return Return true to allow the menu to open, or false to prevent * the menu from opening. */
public boolean onMenuOpened(int featureId, Menu menu);
Called when a panel's menu item has been selected by the user.
Params:
  • featureId – The panel that the menu is in.
  • item – The menu item that was selected.
Returns:boolean Return true to finish processing of selection, or false to perform the normal menu handling (calling its Runnable or sending a Message to its target Handler).
/** * Called when a panel's menu item has been selected by the user. * * @param featureId The panel that the menu is in. * @param item The menu item that was selected. * * @return boolean Return true to finish processing of selection, or * false to perform the normal menu handling (calling its * Runnable or sending a Message to its target Handler). */
public boolean onMenuItemSelected(int featureId, MenuItem item);
This is called whenever the current window attributes change.
/** * This is called whenever the current window attributes change. * */
public void onWindowAttributesChanged(WindowManager.LayoutParams attrs);
This hook is called whenever the content view of the screen changes (due to a call to Window.setContentView or Window.addContentView).
/** * This hook is called whenever the content view of the screen changes * (due to a call to * {@link Window#setContentView(View, android.view.ViewGroup.LayoutParams) * Window.setContentView} or * {@link Window#addContentView(View, android.view.ViewGroup.LayoutParams) * Window.addContentView}). */
public void onContentChanged();
This hook is called whenever the window focus changes. See View.onWindowFocusChangedNotLocked(boolean) for more information.
Params:
  • hasFocus – Whether the window now has focus.
/** * This hook is called whenever the window focus changes. See * {@link View#onWindowFocusChanged(boolean) * View.onWindowFocusChangedNotLocked(boolean)} for more information. * * @param hasFocus Whether the window now has focus. */
public void onWindowFocusChanged(boolean hasFocus);
Called when the window has been attached to the window manager. See View.onAttachedToWindow() for more information.
/** * Called when the window has been attached to the window manager. * See {@link View#onAttachedToWindow() View.onAttachedToWindow()} * for more information. */
public void onAttachedToWindow();
Called when the window has been detached from the window manager. See View.onDetachedFromWindow() for more information.
/** * Called when the window has been detached from the window manager. * See {@link View#onDetachedFromWindow() View.onDetachedFromWindow()} * for more information. */
public void onDetachedFromWindow();
Called when a panel is being closed. If another logical subsequent panel is being opened (and this panel is being closed to make room for the subsequent panel), this method will NOT be called.
Params:
  • featureId – The panel that is being displayed.
  • menu – If onCreatePanelView() returned null, this is the Menu being displayed in the panel.
/** * Called when a panel is being closed. If another logical subsequent * panel is being opened (and this panel is being closed to make room for the subsequent * panel), this method will NOT be called. * * @param featureId The panel that is being displayed. * @param menu If onCreatePanelView() returned null, this is the Menu * being displayed in the panel. */
public void onPanelClosed(int featureId, Menu menu);
Called when the user signals the desire to start a search.
See Also:
Returns:true if search launched, false if activity refuses (blocks)
/** * Called when the user signals the desire to start a search. * * @return true if search launched, false if activity refuses (blocks) * * @see android.app.Activity#onSearchRequested() */
public boolean onSearchRequested();
Called when the user signals the desire to start a search.
Params:
  • searchEvent – A SearchEvent describing the signal to start a search.
Returns:true if search launched, false if activity refuses (blocks)
/** * Called when the user signals the desire to start a search. * * @param searchEvent A {@link SearchEvent} describing the signal to * start a search. * @return true if search launched, false if activity refuses (blocks) */
public boolean onSearchRequested(SearchEvent searchEvent);
Called when an action mode is being started for this window. Gives the callback an opportunity to handle the action mode in its own unique and beautiful way. If this method returns null the system can choose a way to present the mode or choose not to start the mode at all. This is equivalent to onWindowStartingActionMode(Callback, int) with type ActionMode.TYPE_PRIMARY.
Params:
  • callback – Callback to control the lifecycle of this action mode
Returns:The ActionMode that was started, or null if the system should present it
/** * Called when an action mode is being started for this window. Gives the * callback an opportunity to handle the action mode in its own unique and * beautiful way. If this method returns null the system can choose a way * to present the mode or choose not to start the mode at all. This is equivalent * to {@link #onWindowStartingActionMode(android.view.ActionMode.Callback, int)} * with type {@link ActionMode#TYPE_PRIMARY}. * * @param callback Callback to control the lifecycle of this action mode * @return The ActionMode that was started, or null if the system should present it */
@Nullable public ActionMode onWindowStartingActionMode(ActionMode.Callback callback);
Called when an action mode is being started for this window. Gives the callback an opportunity to handle the action mode in its own unique and beautiful way. If this method returns null the system can choose a way to present the mode or choose not to start the mode at all.
Params:
Returns:The ActionMode that was started, or null if the system should present it
/** * Called when an action mode is being started for this window. Gives the * callback an opportunity to handle the action mode in its own unique and * beautiful way. If this method returns null the system can choose a way * to present the mode or choose not to start the mode at all. * * @param callback Callback to control the lifecycle of this action mode * @param type One of {@link ActionMode#TYPE_PRIMARY} or {@link ActionMode#TYPE_FLOATING}. * @return The ActionMode that was started, or null if the system should present it */
@Nullable public ActionMode onWindowStartingActionMode(ActionMode.Callback callback, int type);
Called when an action mode has been started. The appropriate mode callback method will have already been invoked.
Params:
  • mode – The new mode that has just been started.
/** * Called when an action mode has been started. The appropriate mode callback * method will have already been invoked. * * @param mode The new mode that has just been started. */
public void onActionModeStarted(ActionMode mode);
Called when an action mode has been finished. The appropriate mode callback method will have already been invoked.
Params:
  • mode – The mode that was just finished.
/** * Called when an action mode has been finished. The appropriate mode callback * method will have already been invoked. * * @param mode The mode that was just finished. */
public void onActionModeFinished(ActionMode mode);
Called when Keyboard Shortcuts are requested for the current window.
Params:
  • data – The data list to populate with shortcuts.
  • menu – The current menu, which may be null.
  • deviceId – The id for the connected device the shortcuts should be provided for.
/** * Called when Keyboard Shortcuts are requested for the current window. * * @param data The data list to populate with shortcuts. * @param menu The current menu, which may be null. * @param deviceId The id for the connected device the shortcuts should be provided for. */
default public void onProvideKeyboardShortcuts( List<KeyboardShortcutGroup> data, @Nullable Menu menu, int deviceId) { };
Called when pointer capture is enabled or disabled for the current window.
Params:
  • hasCapture – True if the window has pointer capture.
/** * Called when pointer capture is enabled or disabled for the current window. * * @param hasCapture True if the window has pointer capture. */
default public void onPointerCaptureChanged(boolean hasCapture) { }; }
@hide
/** @hide */
public interface OnWindowDismissedCallback {
Called when a window is dismissed. This informs the callback that the window is gone, and it should finish itself.
Params:
  • finishTask – True if the task should also be finished.
  • suppressWindowTransition – True if the resulting exit and enter window transition animations should be suppressed.
/** * Called when a window is dismissed. This informs the callback that the * window is gone, and it should finish itself. * @param finishTask True if the task should also be finished. * @param suppressWindowTransition True if the resulting exit and enter window transition * animations should be suppressed. */
void onWindowDismissed(boolean finishTask, boolean suppressWindowTransition); }
@hide
/** @hide */
public interface OnWindowSwipeDismissedCallback {
Called when a window is swipe dismissed. This informs the callback that the window is gone, and it should finish itself.
Params:
  • finishTask – True if the task should also be finished.
  • suppressWindowTransition – True if the resulting exit and enter window transition animations should be suppressed.
/** * Called when a window is swipe dismissed. This informs the callback that the * window is gone, and it should finish itself. * @param finishTask True if the task should also be finished. * @param suppressWindowTransition True if the resulting exit and enter window transition * animations should be suppressed. */
void onWindowSwipeDismissed(); }
@hide
/** @hide */
public interface WindowControllerCallback {
Moves the activity from Moves the activity from WindowConfiguration.WINDOWING_MODE_FREEFORM windowing mode to WindowConfiguration.WINDOWING_MODE_FULLSCREEN.
/** * Moves the activity from * Moves the activity from {@link WindowConfiguration#WINDOWING_MODE_FREEFORM} windowing * mode to {@link WindowConfiguration#WINDOWING_MODE_FULLSCREEN}. */
void exitFreeformMode() throws RemoteException;
Puts the activity in picture-in-picture mode if the activity supports.
See Also:
  • supportsPictureInPicture.supportsPictureInPicture
/** * Puts the activity in picture-in-picture mode if the activity supports. * @see android.R.attr#supportsPictureInPicture */
void enterPictureInPictureModeIfPossible();
Returns whether the window belongs to the task root.
/** Returns whether the window belongs to the task root. */
boolean isTaskRoot(); }
Callback for clients that want to be aware of where caption draws content.
/** * Callback for clients that want to be aware of where caption draws content. */
public interface OnRestrictedCaptionAreaChangedListener {
Called when the area where caption draws content changes.
Params:
  • rect – The area where caption content is positioned, relative to the top view.
/** * Called when the area where caption draws content changes. * * @param rect The area where caption content is positioned, relative to the top view. */
void onRestrictedCaptionAreaChanged(Rect rect); }
Callback for clients that want frame timing information for each frame rendered by the Window.
/** * Callback for clients that want frame timing information for each * frame rendered by the Window. */
public interface OnFrameMetricsAvailableListener {
Called when information is available for the previously rendered frame. Reports can be dropped if this callback takes too long to execute, as the report producer cannot wait for the consumer to complete. It is highly recommended that clients copy the passed in FrameMetrics via FrameMetrics(FrameMetrics) within this method and defer additional computation or storage to another thread to avoid unnecessarily dropping reports.
Params:
  • window – The Window on which the frame was displayed.
  • frameMetrics – the available metrics. This object is reused on every call and thus this reference is not valid outside the scope of this method.
  • dropCountSinceLastInvocation – the number of reports dropped since the last time this callback was invoked.
/** * Called when information is available for the previously rendered frame. * * Reports can be dropped if this callback takes too * long to execute, as the report producer cannot wait for the consumer to * complete. * * It is highly recommended that clients copy the passed in FrameMetrics * via {@link FrameMetrics#FrameMetrics(FrameMetrics)} within this method and defer * additional computation or storage to another thread to avoid unnecessarily * dropping reports. * * @param window The {@link Window} on which the frame was displayed. * @param frameMetrics the available metrics. This object is reused on every call * and thus <strong>this reference is not valid outside the scope of this method</strong>. * @param dropCountSinceLastInvocation the number of reports dropped since the last time * this callback was invoked. */
void onFrameMetricsAvailable(Window window, FrameMetrics frameMetrics, int dropCountSinceLastInvocation); } public Window(Context context) { mContext = context; mFeatures = mLocalFeatures = getDefaultFeatures(context); }
Return the Context this window policy is running in, for retrieving resources and other information.
Returns:Context The Context that was supplied to the constructor.
/** * Return the Context this window policy is running in, for retrieving * resources and other information. * * @return Context The Context that was supplied to the constructor. */
public final Context getContext() { return mContext; }
Return the Window.Window attributes from this window's theme.
/** * Return the {@link android.R.styleable#Window} attributes from this * window's theme. */
public final TypedArray getWindowStyle() { synchronized (this) { if (mWindowStyle == null) { mWindowStyle = mContext.obtainStyledAttributes( com.android.internal.R.styleable.Window); } return mWindowStyle; } }
Set the container for this window. If not set, the DecorWindow operates as a top-level window; otherwise, it negotiates with the container to display itself appropriately.
Params:
  • container – The desired containing Window.
/** * Set the container for this window. If not set, the DecorWindow * operates as a top-level window; otherwise, it negotiates with the * container to display itself appropriately. * * @param container The desired containing Window. */
public void setContainer(Window container) { mContainer = container; if (container != null) { // Embedded screens never have a title. mFeatures |= 1<<FEATURE_NO_TITLE; mLocalFeatures |= 1<<FEATURE_NO_TITLE; container.mHasChildren = true; } }
Return the container for this Window.
Returns:Window The containing window, or null if this is a top-level window.
/** * Return the container for this Window. * * @return Window The containing window, or null if this is a * top-level window. */
public final Window getContainer() { return mContainer; } public final boolean hasChildren() { return mHasChildren; }
@hide
/** @hide */
public final void destroy() { mDestroyed = true; }
@hide
/** @hide */
public final boolean isDestroyed() { return mDestroyed; }
Set the window manager for use by this Window to, for example, display panels. This is not used for displaying the Window itself -- that must be done by the client.
Params:
  • wm – The window manager for adding new windows.
/** * Set the window manager for use by this Window to, for example, * display panels. This is <em>not</em> used for displaying the * Window itself -- that must be done by the client. * * @param wm The window manager for adding new windows. */
public void setWindowManager(WindowManager wm, IBinder appToken, String appName) { setWindowManager(wm, appToken, appName, false); }
Set the window manager for use by this Window to, for example, display panels. This is not used for displaying the Window itself -- that must be done by the client.
Params:
  • wm – The window manager for adding new windows.
/** * Set the window manager for use by this Window to, for example, * display panels. This is <em>not</em> used for displaying the * Window itself -- that must be done by the client. * * @param wm The window manager for adding new windows. */
public void setWindowManager(WindowManager wm, IBinder appToken, String appName, boolean hardwareAccelerated) { mAppToken = appToken; mAppName = appName; mHardwareAccelerated = hardwareAccelerated || SystemProperties.getBoolean(PROPERTY_HARDWARE_UI, false); if (wm == null) { wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE); } mWindowManager = ((WindowManagerImpl)wm).createLocalWindowManager(this); } void adjustLayoutParamsForSubWindow(WindowManager.LayoutParams wp) { CharSequence curTitle = wp.getTitle(); if (wp.type >= WindowManager.LayoutParams.FIRST_SUB_WINDOW && wp.type <= WindowManager.LayoutParams.LAST_SUB_WINDOW) { if (wp.token == null) { View decor = peekDecorView(); if (decor != null) { wp.token = decor.getWindowToken(); } } if (curTitle == null || curTitle.length() == 0) { final StringBuilder title = new StringBuilder(32); if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA) { title.append("Media"); } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY) { title.append("MediaOvr"); } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) { title.append("Panel"); } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_SUB_PANEL) { title.append("SubPanel"); } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_ABOVE_SUB_PANEL) { title.append("AboveSubPanel"); } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG) { title.append("AtchDlg"); } else { title.append(wp.type); } if (mAppName != null) { title.append(":").append(mAppName); } wp.setTitle(title); } } else if (wp.type >= WindowManager.LayoutParams.FIRST_SYSTEM_WINDOW && wp.type <= WindowManager.LayoutParams.LAST_SYSTEM_WINDOW) { // We don't set the app token to this system window because the life cycles should be // independent. If an app creates a system window and then the app goes to the stopped // state, the system window should not be affected (can still show and receive input // events). if (curTitle == null || curTitle.length() == 0) { final StringBuilder title = new StringBuilder(32); title.append("Sys").append(wp.type); if (mAppName != null) { title.append(":").append(mAppName); } wp.setTitle(title); } } else { if (wp.token == null) { wp.token = mContainer == null ? mAppToken : mContainer.mAppToken; } if ((curTitle == null || curTitle.length() == 0) && mAppName != null) { wp.setTitle(mAppName); } } if (wp.packageName == null) { wp.packageName = mContext.getPackageName(); } if (mHardwareAccelerated || (mWindowAttributes.flags & FLAG_HARDWARE_ACCELERATED) != 0) { wp.flags |= FLAG_HARDWARE_ACCELERATED; } }
Return the window manager allowing this Window to display its own windows.
Returns:WindowManager The ViewManager.
/** * Return the window manager allowing this Window to display its own * windows. * * @return WindowManager The ViewManager. */
public WindowManager getWindowManager() { return mWindowManager; }
Set the Callback interface for this window, used to intercept key events and other dynamic operations in the window.
Params:
  • callback – The desired Callback interface.
/** * Set the Callback interface for this window, used to intercept key * events and other dynamic operations in the window. * * @param callback The desired Callback interface. */
public void setCallback(Callback callback) { mCallback = callback; }
Return the current Callback interface for this window.
/** * Return the current Callback interface for this window. */
public final Callback getCallback() { return mCallback; }
Set an observer to collect frame stats for each frame rendererd in this window. Must be in hardware rendering mode.
/** * Set an observer to collect frame stats for each frame rendererd in this window. * * Must be in hardware rendering mode. */
public final void addOnFrameMetricsAvailableListener( @NonNull OnFrameMetricsAvailableListener listener, Handler handler) { final View decorView = getDecorView(); if (decorView == null) { throw new IllegalStateException("can't observe a Window without an attached view"); } if (listener == null) { throw new NullPointerException("listener cannot be null"); } decorView.addFrameMetricsListener(this, listener, handler); }
Remove observer and stop listening to frame stats for this window.
/** * Remove observer and stop listening to frame stats for this window. */
public final void removeOnFrameMetricsAvailableListener(OnFrameMetricsAvailableListener listener) { final View decorView = getDecorView(); if (decorView != null) { getDecorView().removeFrameMetricsListener(listener); } }
@hide
/** @hide */
public final void setOnWindowDismissedCallback(OnWindowDismissedCallback dcb) { mOnWindowDismissedCallback = dcb; }
@hide
/** @hide */
public final void dispatchOnWindowDismissed( boolean finishTask, boolean suppressWindowTransition) { if (mOnWindowDismissedCallback != null) { mOnWindowDismissedCallback.onWindowDismissed(finishTask, suppressWindowTransition); } }
@hide
/** @hide */
public final void setOnWindowSwipeDismissedCallback(OnWindowSwipeDismissedCallback sdcb) { mOnWindowSwipeDismissedCallback = sdcb; }
@hide
/** @hide */
public final void dispatchOnWindowSwipeDismissed() { if (mOnWindowSwipeDismissedCallback != null) { mOnWindowSwipeDismissedCallback.onWindowSwipeDismissed(); } }
@hide
/** @hide */
public final void setWindowControllerCallback(WindowControllerCallback wccb) { mWindowControllerCallback = wccb; }
@hide
/** @hide */
public final WindowControllerCallback getWindowControllerCallback() { return mWindowControllerCallback; }
Set a callback for changes of area where caption will draw its content.
Params:
  • listener – Callback that will be called when the area changes.
/** * Set a callback for changes of area where caption will draw its content. * * @param listener Callback that will be called when the area changes. */
public final void setRestrictedCaptionAreaListener(OnRestrictedCaptionAreaChangedListener listener) { mOnRestrictedCaptionAreaChangedListener = listener; mRestrictedCaptionAreaRect = listener != null ? new Rect() : null; }
Take ownership of this window's surface. The window's view hierarchy will no longer draw into the surface, though it will otherwise continue to operate (such as for receiving input events). The given SurfaceHolder callback will be used to tell you about state changes to the surface.
/** * Take ownership of this window's surface. The window's view hierarchy * will no longer draw into the surface, though it will otherwise continue * to operate (such as for receiving input events). The given SurfaceHolder * callback will be used to tell you about state changes to the surface. */
public abstract void takeSurface(SurfaceHolder.Callback2 callback);
Take ownership of this window's InputQueue. The window will no longer read and dispatch input events from the queue; it is your responsibility to do so.
/** * Take ownership of this window's InputQueue. The window will no * longer read and dispatch input events from the queue; it is your * responsibility to do so. */
public abstract void takeInputQueue(InputQueue.Callback callback);
Return whether this window is being displayed with a floating style (based on the windowIsFloating.windowIsFloating attribute in the style/theme).
Returns:Returns true if the window is configured to be displayed floating on top of whatever is behind it.
/** * Return whether this window is being displayed with a floating style * (based on the {@link android.R.attr#windowIsFloating} attribute in * the style/theme). * * @return Returns true if the window is configured to be displayed floating * on top of whatever is behind it. */
public abstract boolean isFloating();
Set the width and height layout parameters of the window. The default for both of these is MATCH_PARENT; you can change them to WRAP_CONTENT or an absolute value to make a window that is not full-screen.
Params:
  • width – The desired layout width of the window.
  • height – The desired layout height of the window.
See Also:
/** * Set the width and height layout parameters of the window. The default * for both of these is MATCH_PARENT; you can change them to WRAP_CONTENT * or an absolute value to make a window that is not full-screen. * * @param width The desired layout width of the window. * @param height The desired layout height of the window. * * @see ViewGroup.LayoutParams#height * @see ViewGroup.LayoutParams#width */
public void setLayout(int width, int height) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.width = width; attrs.height = height; dispatchWindowAttributesChanged(attrs); }
Set the gravity of the window, as per the Gravity constants. This controls how the window manager is positioned in the overall window; it is only useful when using WRAP_CONTENT for the layout width or height.
Params:
  • gravity – The desired gravity constant.
See Also:
/** * Set the gravity of the window, as per the Gravity constants. This * controls how the window manager is positioned in the overall window; it * is only useful when using WRAP_CONTENT for the layout width or height. * * @param gravity The desired gravity constant. * * @see Gravity * @see #setLayout */
public void setGravity(int gravity) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.gravity = gravity; dispatchWindowAttributesChanged(attrs); }
Set the type of the window, as per the WindowManager.LayoutParams types.
Params:
  • type – The new window type (see WindowManager.LayoutParams).
/** * Set the type of the window, as per the WindowManager.LayoutParams * types. * * @param type The new window type (see WindowManager.LayoutParams). */
public void setType(int type) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.type = type; dispatchWindowAttributesChanged(attrs); }
Set the format of window, as per the PixelFormat types. This overrides the default format that is selected by the Window based on its window decorations.
Params:
  • format – The new window format (see PixelFormat). Use PixelFormat.UNKNOWN to allow the Window to select the format.
See Also:
/** * Set the format of window, as per the PixelFormat types. This overrides * the default format that is selected by the Window based on its * window decorations. * * @param format The new window format (see PixelFormat). Use * PixelFormat.UNKNOWN to allow the Window to select * the format. * * @see PixelFormat */
public void setFormat(int format) { final WindowManager.LayoutParams attrs = getAttributes(); if (format != PixelFormat.UNKNOWN) { attrs.format = format; mHaveWindowFormat = true; } else { attrs.format = mDefaultWindowFormat; mHaveWindowFormat = false; } dispatchWindowAttributesChanged(attrs); }
Specify custom animations to use for the window, as per WindowManager.LayoutParams.windowAnimations. Providing anything besides 0 here will override the animations the window would normally retrieve from its theme.
/** * Specify custom animations to use for the window, as per * {@link WindowManager.LayoutParams#windowAnimations * WindowManager.LayoutParams.windowAnimations}. Providing anything besides * 0 here will override the animations the window would * normally retrieve from its theme. */
public void setWindowAnimations(@StyleRes int resId) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.windowAnimations = resId; dispatchWindowAttributesChanged(attrs); }
Specify an explicit soft input mode to use for the window, as per WindowManager.LayoutParams.softInputMode. Providing anything besides "unspecified" here will override the input mode the window would normally retrieve from its theme.
/** * Specify an explicit soft input mode to use for the window, as per * {@link WindowManager.LayoutParams#softInputMode * WindowManager.LayoutParams.softInputMode}. Providing anything besides * "unspecified" here will override the input mode the window would * normally retrieve from its theme. */
public void setSoftInputMode(int mode) { final WindowManager.LayoutParams attrs = getAttributes(); if (mode != WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) { attrs.softInputMode = mode; mHasSoftInputMode = true; } else { mHasSoftInputMode = false; } dispatchWindowAttributesChanged(attrs); }
Convenience function to set the flag bits as specified in flags, as per setFlags.
Params:
  • flags – The flag bits to be set.
See Also:
/** * Convenience function to set the flag bits as specified in flags, as * per {@link #setFlags}. * @param flags The flag bits to be set. * @see #setFlags * @see #clearFlags */
public void addFlags(int flags) { setFlags(flags, flags); }
@hide
/** @hide */
public void addPrivateFlags(int flags) { setPrivateFlags(flags, flags); }
Convenience function to clear the flag bits as specified in flags, as per setFlags.
Params:
  • flags – The flag bits to be cleared.
See Also:
/** * Convenience function to clear the flag bits as specified in flags, as * per {@link #setFlags}. * @param flags The flag bits to be cleared. * @see #setFlags * @see #addFlags */
public void clearFlags(int flags) { setFlags(0, flags); }
Set the flags of the window, as per the WindowManager.LayoutParams flags.

Note that some flags must be set before the window decoration is created (by the first call to setContentView(View, LayoutParams) or getDecorView(): LayoutParams.FLAG_LAYOUT_IN_SCREEN and LayoutParams.FLAG_LAYOUT_INSET_DECOR. These will be set for you based on the windowIsFloating.windowIsFloating attribute.

Params:
  • flags – The new window flags (see WindowManager.LayoutParams).
  • mask – Which of the window flag bits to modify.
See Also:
/** * Set the flags of the window, as per the * {@link WindowManager.LayoutParams WindowManager.LayoutParams} * flags. * * <p>Note that some flags must be set before the window decoration is * created (by the first call to * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} or * {@link #getDecorView()}: * {@link WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN} and * {@link WindowManager.LayoutParams#FLAG_LAYOUT_INSET_DECOR}. These * will be set for you based on the {@link android.R.attr#windowIsFloating} * attribute. * * @param flags The new window flags (see WindowManager.LayoutParams). * @param mask Which of the window flag bits to modify. * @see #addFlags * @see #clearFlags */
public void setFlags(int flags, int mask) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.flags = (attrs.flags&~mask) | (flags&mask); mForcedWindowFlags |= mask; dispatchWindowAttributesChanged(attrs); } private void setPrivateFlags(int flags, int mask) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.privateFlags = (attrs.privateFlags & ~mask) | (flags & mask); dispatchWindowAttributesChanged(attrs); }
{@hide}
/** * {@hide} */
protected void setNeedsMenuKey(int value) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.needsMenuKey = value; dispatchWindowAttributesChanged(attrs); }
{@hide}
/** * {@hide} */
protected void dispatchWindowAttributesChanged(WindowManager.LayoutParams attrs) { if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } }

Sets the requested color mode of the window. The requested the color mode might override the window's pixel format.

The requested color mode must be one of ActivityInfo.COLOR_MODE_DEFAULT, ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT or ActivityInfo.COLOR_MODE_HDR.

The requested color mode is not guaranteed to be honored. Please refer to getColorMode() for more information.

See Also:
/** * <p>Sets the requested color mode of the window. The requested the color mode might * override the window's pixel {@link WindowManager.LayoutParams#format format}.</p> * * <p>The requested color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}.</p> * * <p>The requested color mode is not guaranteed to be honored. Please refer to * {@link #getColorMode()} for more information.</p> * * @see #getColorMode() * @see Display#isWideColorGamut() * @see Configuration#isScreenWideColorGamut() */
public void setColorMode(@ActivityInfo.ColorMode int colorMode) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.setColorMode(colorMode); dispatchWindowAttributesChanged(attrs); }
Returns the requested color mode of the window, one of ActivityInfo.COLOR_MODE_DEFAULT, ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT or ActivityInfo.COLOR_MODE_HDR. If ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT was requested it is possible the window will not be put in wide color gamut mode depending on device and display support for that mode. Use isWideColorGamut to determine if the window is currently in wide color gamut mode.
See Also:
/** * Returns the requested color mode of the window, one of * {@link ActivityInfo#COLOR_MODE_DEFAULT}, {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} * or {@link ActivityInfo#COLOR_MODE_HDR}. If {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} * was requested it is possible the window will not be put in wide color gamut mode depending * on device and display support for that mode. Use {@link #isWideColorGamut} to determine * if the window is currently in wide color gamut mode. * * @see #setColorMode(int) * @see Display#isWideColorGamut() * @see Configuration#isScreenWideColorGamut() */
@ActivityInfo.ColorMode public int getColorMode() { return getAttributes().getColorMode(); }
Returns true if this window's color mode is ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT, the display has a wide color gamut and this device supports wide color gamut rendering.
See Also:
/** * Returns true if this window's color mode is {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT}, * the display has a wide color gamut and this device supports wide color gamut rendering. * * @see Display#isWideColorGamut() * @see Configuration#isScreenWideColorGamut() */
public boolean isWideColorGamut() { return getColorMode() == ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT && getContext().getResources().getConfiguration().isScreenWideColorGamut(); }
Set the amount of dim behind the window when using LayoutParams.FLAG_DIM_BEHIND. This overrides the default dim amount of that is selected by the Window based on its theme.
Params:
  • amount – The new dim amount, from 0 for no dim to 1 for full dim.
/** * Set the amount of dim behind the window when using * {@link WindowManager.LayoutParams#FLAG_DIM_BEHIND}. This overrides * the default dim amount of that is selected by the Window based on * its theme. * * @param amount The new dim amount, from 0 for no dim to 1 for full dim. */
public void setDimAmount(float amount) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.dimAmount = amount; mHaveDimAmount = true; dispatchWindowAttributesChanged(attrs); }
Specify custom window attributes. PLEASE NOTE: the layout params you give here should generally be from values previously retrieved with getAttributes(); you probably do not want to blindly create and apply your own, since this will blow away any values set by the framework that you are not interested in.
Params:
  • a – The new window attributes, which will completely override any current values.
/** * Specify custom window attributes. <strong>PLEASE NOTE:</strong> the * layout params you give here should generally be from values previously * retrieved with {@link #getAttributes()}; you probably do not want to * blindly create and apply your own, since this will blow away any values * set by the framework that you are not interested in. * * @param a The new window attributes, which will completely override any * current values. */
public void setAttributes(WindowManager.LayoutParams a) { mWindowAttributes.copyFrom(a); dispatchWindowAttributesChanged(mWindowAttributes); }
Retrieve the current window attributes associated with this panel.
Returns:WindowManager.LayoutParams Either the existing window attributes object, or a freshly created one if there is none.
/** * Retrieve the current window attributes associated with this panel. * * @return WindowManager.LayoutParams Either the existing window * attributes object, or a freshly created one if there is none. */
public final WindowManager.LayoutParams getAttributes() { return mWindowAttributes; }
Return the window flags that have been explicitly set by the client, so will not be modified by getDecorView.
/** * Return the window flags that have been explicitly set by the client, * so will not be modified by {@link #getDecorView}. */
protected final int getForcedWindowFlags() { return mForcedWindowFlags; }
Has the app specified their own soft input mode?
/** * Has the app specified their own soft input mode? */
protected final boolean hasSoftInputMode() { return mHasSoftInputMode; }
@hide
/** @hide */
public void setCloseOnTouchOutside(boolean close) { mCloseOnTouchOutside = close; mSetCloseOnTouchOutside = true; }
@hide
/** @hide */
public void setCloseOnTouchOutsideIfNotSet(boolean close) { if (!mSetCloseOnTouchOutside) { mCloseOnTouchOutside = close; mSetCloseOnTouchOutside = true; } }
@hide
/** @hide */
public abstract void alwaysReadCloseOnTouchAttr();
@hide
/** @hide */
public boolean shouldCloseOnTouch(Context context, MotionEvent event) { final boolean isOutside = event.getAction() == MotionEvent.ACTION_DOWN && isOutOfBounds(context, event) || event.getAction() == MotionEvent.ACTION_OUTSIDE; if (mCloseOnTouchOutside && peekDecorView() != null && isOutside) { return true; } return false; } /* Sets the Sustained Performance requirement for the calling window. * @param enable disables or enables the mode. */ public void setSustainedPerformanceMode(boolean enable) { setPrivateFlags(enable ? WindowManager.LayoutParams.PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE : 0, WindowManager.LayoutParams.PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE); } private boolean isOutOfBounds(Context context, MotionEvent event) { final int x = (int) event.getX(); final int y = (int) event.getY(); final int slop = ViewConfiguration.get(context).getScaledWindowTouchSlop(); final View decorView = getDecorView(); return (x < -slop) || (y < -slop) || (x > (decorView.getWidth()+slop)) || (y > (decorView.getHeight()+slop)); }
Enable extended screen features. This must be called before setContentView(). May be called as many times as desired as long as it is before setContentView(). If not called, no extended features will be available. You can not turn off a feature once it is requested. You canot use other title features with FEATURE_CUSTOM_TITLE.
Params:
  • featureId – The desired features, defined as constants by Window.
Returns:The features that are now set.
/** * Enable extended screen features. This must be called before * setContentView(). May be called as many times as desired as long as it * is before setContentView(). If not called, no extended features * will be available. You can not turn off a feature once it is requested. * You canot use other title features with {@link #FEATURE_CUSTOM_TITLE}. * * @param featureId The desired features, defined as constants by Window. * @return The features that are now set. */
public boolean requestFeature(int featureId) { final int flag = 1<<featureId; mFeatures |= flag; mLocalFeatures |= mContainer != null ? (flag&~mContainer.mFeatures) : flag; return (mFeatures&flag) != 0; }
@hideUsed internally to help resolve conflicting features.
/** * @hide Used internally to help resolve conflicting features. */
protected void removeFeature(int featureId) { final int flag = 1<<featureId; mFeatures &= ~flag; mLocalFeatures &= ~(mContainer != null ? (flag&~mContainer.mFeatures) : flag); } public final void makeActive() { if (mContainer != null) { if (mContainer.mActiveChild != null) { mContainer.mActiveChild.mIsActive = false; } mContainer.mActiveChild = this; } mIsActive = true; onActive(); } public final boolean isActive() { return mIsActive; }
Finds a view that was identified by the android:id XML attribute that was processed in Activity.onCreate.

This will implicitly call getDecorView with all of the associated side-effects.

Note: In most cases -- depending on compiler support -- the resulting view is automatically cast to the target class type. If the target class type is unconstrained, an explicit cast may be necessary.

Params:
  • id – the ID to search for
See Also:
Returns:a view with given ID if found, or null otherwise
/** * Finds a view that was identified by the {@code android:id} XML attribute * that was processed in {@link android.app.Activity#onCreate}. * <p> * This will implicitly call {@link #getDecorView} with all of the associated side-effects. * <p> * <strong>Note:</strong> In most cases -- depending on compiler support -- * the resulting view is automatically cast to the target class type. If * the target class type is unconstrained, an explicit cast may be * necessary. * * @param id the ID to search for * @return a view with given ID if found, or {@code null} otherwise * @see View#findViewById(int) * @see Window#requireViewById(int) */
@Nullable public <T extends View> T findViewById(@IdRes int id) { return getDecorView().findViewById(id); }
Finds a view that was identified by the android:id XML attribute that was processed in Activity.onCreate, or throws an IllegalArgumentException if the ID is invalid, or there is no matching view in the hierarchy.

Note: In most cases -- depending on compiler support -- the resulting view is automatically cast to the target class type. If the target class type is unconstrained, an explicit cast may be necessary.

Params:
  • id – the ID to search for
See Also:
Returns:a view with given ID
/** * Finds a view that was identified by the {@code android:id} XML attribute * that was processed in {@link android.app.Activity#onCreate}, or throws an * IllegalArgumentException if the ID is invalid, or there is no matching view in the hierarchy. * <p> * <strong>Note:</strong> In most cases -- depending on compiler support -- * the resulting view is automatically cast to the target class type. If * the target class type is unconstrained, an explicit cast may be * necessary. * * @param id the ID to search for * @return a view with given ID * @see View#requireViewById(int) * @see Window#findViewById(int) */
@NonNull public final <T extends View> T requireViewById(@IdRes int id) { T view = findViewById(id); if (view == null) { throw new IllegalArgumentException("ID does not reference a View inside this Window"); } return view; }
Convenience for setContentView(View, LayoutParams) to set the screen content from a layout resource. The resource will be inflated, adding all top-level views to the screen.
Params:
  • layoutResID – Resource ID to be inflated.
See Also:
/** * Convenience for * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} * to set the screen content from a layout resource. The resource will be * inflated, adding all top-level views to the screen. * * @param layoutResID Resource ID to be inflated. * @see #setContentView(View, android.view.ViewGroup.LayoutParams) */
public abstract void setContentView(@LayoutRes int layoutResID);
Convenience for setContentView(View, LayoutParams) set the screen content to an explicit view. This view is placed directly into the screen's view hierarchy. It can itself be a complex view hierarhcy.
Params:
  • view – The desired content to display.
See Also:
/** * Convenience for * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} * set the screen content to an explicit view. This view is placed * directly into the screen's view hierarchy. It can itself be a complex * view hierarhcy. * * @param view The desired content to display. * @see #setContentView(View, android.view.ViewGroup.LayoutParams) */
public abstract void setContentView(View view);
Set the screen content to an explicit view. This view is placed directly into the screen's view hierarchy. It can itself be a complex view hierarchy.

Note that calling this function "locks in" various characteristics of the window that can not, from this point forward, be changed: the features that have been requested with requestFeature(int), and certain window flags as described in setFlags(int, int).

If FEATURE_CONTENT_TRANSITIONS is set, the window's TransitionManager will be used to animate content from the current content View to view.

Params:
  • view – The desired content to display.
  • params – Layout parameters for the view.
See Also:
/** * Set the screen content to an explicit view. This view is placed * directly into the screen's view hierarchy. It can itself be a complex * view hierarchy. * * <p>Note that calling this function "locks in" various characteristics * of the window that can not, from this point forward, be changed: the * features that have been requested with {@link #requestFeature(int)}, * and certain window flags as described in {@link #setFlags(int, int)}.</p> * * <p>If {@link #FEATURE_CONTENT_TRANSITIONS} is set, the window's * TransitionManager will be used to animate content from the current * content View to view.</p> * * @param view The desired content to display. * @param params Layout parameters for the view. * @see #getTransitionManager() * @see #setTransitionManager(android.transition.TransitionManager) */
public abstract void setContentView(View view, ViewGroup.LayoutParams params);
Variation on setContentView(View, LayoutParams) to add an additional content view to the screen. Added after any existing ones in the screen -- existing views are NOT removed.
Params:
  • view – The desired content to display.
  • params – Layout parameters for the view.
/** * Variation on * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} * to add an additional content view to the screen. Added after any existing * ones in the screen -- existing views are NOT removed. * * @param view The desired content to display. * @param params Layout parameters for the view. */
public abstract void addContentView(View view, ViewGroup.LayoutParams params);
Remove the view that was used as the screen content.
@hide
/** * Remove the view that was used as the screen content. * * @hide */
public abstract void clearContentView();
Return the view in this Window that currently has focus, or null if there are none. Note that this does not look in any containing Window.
Returns:View The current View with focus or null.
/** * Return the view in this Window that currently has focus, or null if * there are none. Note that this does not look in any containing * Window. * * @return View The current View with focus or null. */
@Nullable public abstract View getCurrentFocus();
Quick access to the LayoutInflater instance that this Window retrieved from its Context.
Returns:LayoutInflater The shared LayoutInflater.
/** * Quick access to the {@link LayoutInflater} instance that this Window * retrieved from its Context. * * @return LayoutInflater The shared LayoutInflater. */
@NonNull public abstract LayoutInflater getLayoutInflater(); public abstract void setTitle(CharSequence title); @Deprecated public abstract void setTitleColor(@ColorInt int textColor); public abstract void openPanel(int featureId, KeyEvent event); public abstract void closePanel(int featureId); public abstract void togglePanel(int featureId, KeyEvent event); public abstract void invalidatePanelMenu(int featureId); public abstract boolean performPanelShortcut(int featureId, int keyCode, KeyEvent event, int flags); public abstract boolean performPanelIdentifierAction(int featureId, int id, int flags); public abstract void closeAllPanels(); public abstract boolean performContextMenuIdentifierAction(int id, int flags);
Should be called when the configuration is changed.
Params:
  • newConfig – The new configuration.
/** * Should be called when the configuration is changed. * * @param newConfig The new configuration. */
public abstract void onConfigurationChanged(Configuration newConfig);
Sets the window elevation.

Changes to this property take effect immediately and will cause the window surface to be recreated. This is an expensive operation and as a result, this property should not be animated.

Params:
  • elevation – The window elevation.
See Also:
/** * Sets the window elevation. * <p> * Changes to this property take effect immediately and will cause the * window surface to be recreated. This is an expensive operation and as a * result, this property should not be animated. * * @param elevation The window elevation. * @see View#setElevation(float) * @see android.R.styleable#Window_windowElevation */
public void setElevation(float elevation) {}
Gets the window elevation.
@hide
/** * Gets the window elevation. * * @hide */
public float getElevation() { return 0.0f; }
Sets whether window content should be clipped to the outline of the window background.
Params:
  • clipToOutline – Whether window content should be clipped to the outline of the window background.
See Also:
/** * Sets whether window content should be clipped to the outline of the * window background. * * @param clipToOutline Whether window content should be clipped to the * outline of the window background. * @see View#setClipToOutline(boolean) * @see android.R.styleable#Window_windowClipToOutline */
public void setClipToOutline(boolean clipToOutline) {}
Change the background of this window to a Drawable resource. Setting the background to null will make the window be opaque. To make the window transparent, you can use an empty drawable (for instance a ColorDrawable with the color 0 or the system drawable android:drawable/empty.)
Params:
  • resId – The resource identifier of a drawable resource which will be installed as the new background.
/** * Change the background of this window to a Drawable resource. Setting the * background to null will make the window be opaque. To make the window * transparent, you can use an empty drawable (for instance a ColorDrawable * with the color 0 or the system drawable android:drawable/empty.) * * @param resId The resource identifier of a drawable resource which will * be installed as the new background. */
public void setBackgroundDrawableResource(@DrawableRes int resId) { setBackgroundDrawable(mContext.getDrawable(resId)); }
Change the background of this window to a custom Drawable. Setting the background to null will make the window be opaque. To make the window transparent, you can use an empty drawable (for instance a ColorDrawable with the color 0 or the system drawable android:drawable/empty.)
Params:
  • drawable – The new Drawable to use for this window's background.
/** * Change the background of this window to a custom Drawable. Setting the * background to null will make the window be opaque. To make the window * transparent, you can use an empty drawable (for instance a ColorDrawable * with the color 0 or the system drawable android:drawable/empty.) * * @param drawable The new Drawable to use for this window's background. */
public abstract void setBackgroundDrawable(Drawable drawable);
Set the value for a drawable feature of this window, from a resource identifier. You must have called requestFeature(featureId) before calling this function.
Params:
  • featureId – The desired drawable feature to change, defined as a constant by Window.
  • resId – Resource identifier of the desired image.
See Also:
  • getDrawable.getDrawable(int)
/** * Set the value for a drawable feature of this window, from a resource * identifier. You must have called requestFeature(featureId) before * calling this function. * * @see android.content.res.Resources#getDrawable(int) * * @param featureId The desired drawable feature to change, defined as a * constant by Window. * @param resId Resource identifier of the desired image. */
public abstract void setFeatureDrawableResource(int featureId, @DrawableRes int resId);
Set the value for a drawable feature of this window, from a URI. You must have called requestFeature(featureId) before calling this function.

The only URI currently supported is "content:", specifying an image in a content provider.

Params:
  • featureId – The desired drawable feature to change. Features are constants defined by Window.
  • uri – The desired URI.
See Also:
  • setImageURI.setImageURI
/** * Set the value for a drawable feature of this window, from a URI. You * must have called requestFeature(featureId) before calling this * function. * * <p>The only URI currently supported is "content:", specifying an image * in a content provider. * * @see android.widget.ImageView#setImageURI * * @param featureId The desired drawable feature to change. Features are * constants defined by Window. * @param uri The desired URI. */
public abstract void setFeatureDrawableUri(int featureId, Uri uri);
Set an explicit Drawable value for feature of this window. You must have called requestFeature(featureId) before calling this function.
Params:
  • featureId – The desired drawable feature to change. Features are constants defined by Window.
  • drawable – A Drawable object to display.
/** * Set an explicit Drawable value for feature of this window. You must * have called requestFeature(featureId) before calling this function. * * @param featureId The desired drawable feature to change. Features are * constants defined by Window. * @param drawable A Drawable object to display. */
public abstract void setFeatureDrawable(int featureId, Drawable drawable);
Set a custom alpha value for the given drawable feature, controlling how much the background is visible through it.
Params:
  • featureId – The desired drawable feature to change. Features are constants defined by Window.
  • alpha – The alpha amount, 0 is completely transparent and 255 is completely opaque.
/** * Set a custom alpha value for the given drawable feature, controlling how * much the background is visible through it. * * @param featureId The desired drawable feature to change. Features are * constants defined by Window. * @param alpha The alpha amount, 0 is completely transparent and 255 is * completely opaque. */
public abstract void setFeatureDrawableAlpha(int featureId, int alpha);
Set the integer value for a feature. The range of the value depends on the feature being set. For FEATURE_PROGRESS, it should go from 0 to 10000. At 10000 the progress is complete and the indicator hidden.
Params:
  • featureId – The desired feature to change. Features are constants defined by Window.
  • value – The value for the feature. The interpretation of this value is feature-specific.
/** * Set the integer value for a feature. The range of the value depends on * the feature being set. For {@link #FEATURE_PROGRESS}, it should go from * 0 to 10000. At 10000 the progress is complete and the indicator hidden. * * @param featureId The desired feature to change. Features are constants * defined by Window. * @param value The value for the feature. The interpretation of this * value is feature-specific. */
public abstract void setFeatureInt(int featureId, int value);
Request that key events come to this activity. Use this if your activity has no views with focus, but the activity still wants a chance to process key events.
/** * Request that key events come to this activity. Use this if your * activity has no views with focus, but the activity still wants * a chance to process key events. */
public abstract void takeKeyEvents(boolean get);
Used by custom windows, such as Dialog, to pass the key press event further down the view hierarchy. Application developers should not need to implement or call this.
/** * Used by custom windows, such as Dialog, to pass the key press event * further down the view hierarchy. Application developers should * not need to implement or call this. * */
public abstract boolean superDispatchKeyEvent(KeyEvent event);
Used by custom windows, such as Dialog, to pass the key shortcut press event further down the view hierarchy. Application developers should not need to implement or call this.
/** * Used by custom windows, such as Dialog, to pass the key shortcut press event * further down the view hierarchy. Application developers should * not need to implement or call this. * */
public abstract boolean superDispatchKeyShortcutEvent(KeyEvent event);
Used by custom windows, such as Dialog, to pass the touch screen event further down the view hierarchy. Application developers should not need to implement or call this.
/** * Used by custom windows, such as Dialog, to pass the touch screen event * further down the view hierarchy. Application developers should * not need to implement or call this. * */
public abstract boolean superDispatchTouchEvent(MotionEvent event);
Used by custom windows, such as Dialog, to pass the trackball event further down the view hierarchy. Application developers should not need to implement or call this.
/** * Used by custom windows, such as Dialog, to pass the trackball event * further down the view hierarchy. Application developers should * not need to implement or call this. * */
public abstract boolean superDispatchTrackballEvent(MotionEvent event);
Used by custom windows, such as Dialog, to pass the generic motion event further down the view hierarchy. Application developers should not need to implement or call this.
/** * Used by custom windows, such as Dialog, to pass the generic motion event * further down the view hierarchy. Application developers should * not need to implement or call this. * */
public abstract boolean superDispatchGenericMotionEvent(MotionEvent event);
Retrieve the top-level window decor view (containing the standard window frame/decorations and the client's content inside of that), which can be added as a window to the window manager.

Note that calling this function for the first time "locks in" various window characteristics as described in setContentView(View, LayoutParams).

Returns:Returns the top-level window decor view.
/** * Retrieve the top-level window decor view (containing the standard * window frame/decorations and the client's content inside of that), which * can be added as a window to the window manager. * * <p><em>Note that calling this function for the first time "locks in" * various window characteristics as described in * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)}.</em></p> * * @return Returns the top-level window decor view. */
public abstract View getDecorView();
Retrieve the current decor view, but only if it has already been created; otherwise returns null.
See Also:
Returns:Returns the top-level window decor or null.
/** * Retrieve the current decor view, but only if it has already been created; * otherwise returns null. * * @return Returns the top-level window decor or null. * @see #getDecorView */
public abstract View peekDecorView(); public abstract Bundle saveHierarchyState(); public abstract void restoreHierarchyState(Bundle savedInstanceState); protected abstract void onActive();
Return the feature bits that are enabled. This is the set of features that were given to requestFeature(), and are being handled by this Window itself or its container. That is, it is the set of requested features that you can actually use.

To do: add a public version of this API that allows you to check for features by their feature ID.

Returns:int The feature bits.
/** * Return the feature bits that are enabled. This is the set of features * that were given to requestFeature(), and are being handled by this * Window itself or its container. That is, it is the set of * requested features that you can actually use. * * <p>To do: add a public version of this API that allows you to check for * features by their feature ID. * * @return int The feature bits. */
protected final int getFeatures() { return mFeatures; }
Return the feature bits set by default on a window.
Params:
  • context – The context used to access resources
/** * Return the feature bits set by default on a window. * @param context The context used to access resources */
public static int getDefaultFeatures(Context context) { int features = 0; final Resources res = context.getResources(); if (res.getBoolean(com.android.internal.R.bool.config_defaultWindowFeatureOptionsPanel)) { features |= 1 << FEATURE_OPTIONS_PANEL; } if (res.getBoolean(com.android.internal.R.bool.config_defaultWindowFeatureContextMenu)) { features |= 1 << FEATURE_CONTEXT_MENU; } return features; }
Query for the availability of a certain feature.
Params:
  • feature – The feature ID to check
Returns:true if the feature is enabled, false otherwise.
/** * Query for the availability of a certain feature. * * @param feature The feature ID to check * @return true if the feature is enabled, false otherwise. */
public boolean hasFeature(int feature) { return (getFeatures() & (1 << feature)) != 0; }
Return the feature bits that are being implemented by this Window. This is the set of features that were given to requestFeature(), and are being handled by only this Window itself, not by its containers.
Returns:int The feature bits.
/** * Return the feature bits that are being implemented by this Window. * This is the set of features that were given to requestFeature(), and are * being handled by only this Window itself, not by its containers. * * @return int The feature bits. */
protected final int getLocalFeatures() { return mLocalFeatures; }
Set the default format of window, as per the PixelFormat types. This is the format that will be used unless the client specifies in explicit format with setFormat();
Params:
  • format – The new window format (see PixelFormat).
See Also:
/** * Set the default format of window, as per the PixelFormat types. This * is the format that will be used unless the client specifies in explicit * format with setFormat(); * * @param format The new window format (see PixelFormat). * * @see #setFormat * @see PixelFormat */
protected void setDefaultWindowFormat(int format) { mDefaultWindowFormat = format; if (!mHaveWindowFormat) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.format = format; dispatchWindowAttributesChanged(attrs); } }
@hide
/** @hide */
protected boolean haveDimAmount() { return mHaveDimAmount; } public abstract void setChildDrawable(int featureId, Drawable drawable); public abstract void setChildInt(int featureId, int value);
Is a keypress one of the defined shortcut keys for this window.
Params:
  • keyCode – the key code from KeyEvent to check.
  • event – the KeyEvent to use to help check.
/** * Is a keypress one of the defined shortcut keys for this window. * @param keyCode the key code from {@link android.view.KeyEvent} to check. * @param event the {@link android.view.KeyEvent} to use to help check. */
public abstract boolean isShortcutKey(int keyCode, KeyEvent event);
See Also:
  • setVolumeControlStream.setVolumeControlStream(int)
/** * @see android.app.Activity#setVolumeControlStream(int) */
public abstract void setVolumeControlStream(int streamType);
See Also:
  • getVolumeControlStream.getVolumeControlStream()
/** * @see android.app.Activity#getVolumeControlStream() */
public abstract int getVolumeControlStream();
Sets a MediaController to send media keys and volume changes to. If set, this should be preferred for all media keys and volume requests sent to this window.
Params:
  • controller – The controller for the session which should receive media keys and volume changes.
See Also:
/** * Sets a {@link MediaController} to send media keys and volume changes to. * If set, this should be preferred for all media keys and volume requests * sent to this window. * * @param controller The controller for the session which should receive * media keys and volume changes. * @see android.app.Activity#setMediaController(android.media.session.MediaController) */
public void setMediaController(MediaController controller) { }
Gets the MediaController that was previously set.
See Also:
Returns:The controller which should receive events.
/** * Gets the {@link MediaController} that was previously set. * * @return The controller which should receive events. * @see #setMediaController(android.media.session.MediaController) * @see android.app.Activity#getMediaController() */
public MediaController getMediaController() { return null; }
Set extra options that will influence the UI for this window.
Params:
  • uiOptions – Flags specifying extra options for this window.
/** * Set extra options that will influence the UI for this window. * @param uiOptions Flags specifying extra options for this window. */
public void setUiOptions(int uiOptions) { }
Set extra options that will influence the UI for this window. Only the bits filtered by mask will be modified.
Params:
  • uiOptions – Flags specifying extra options for this window.
  • mask – Flags specifying which options should be modified. Others will remain unchanged.
/** * Set extra options that will influence the UI for this window. * Only the bits filtered by mask will be modified. * @param uiOptions Flags specifying extra options for this window. * @param mask Flags specifying which options should be modified. Others will remain unchanged. */
public void setUiOptions(int uiOptions, int mask) { }
Set the primary icon for this window.
Params:
  • resId – resource ID of a drawable to set
/** * Set the primary icon for this window. * * @param resId resource ID of a drawable to set */
public void setIcon(@DrawableRes int resId) { }
Set the default icon for this window. This will be overridden by any other icon set operation which could come from the theme or another explicit set.
@hide
/** * Set the default icon for this window. * This will be overridden by any other icon set operation which could come from the * theme or another explicit set. * * @hide */
public void setDefaultIcon(@DrawableRes int resId) { }
Set the logo for this window. A logo is often shown in place of an icon but is generally wider and communicates window title information as well.
Params:
  • resId – resource ID of a drawable to set
/** * Set the logo for this window. A logo is often shown in place of an * {@link #setIcon(int) icon} but is generally wider and communicates window title information * as well. * * @param resId resource ID of a drawable to set */
public void setLogo(@DrawableRes int resId) { }
Set the default logo for this window. This will be overridden by any other logo set operation which could come from the theme or another explicit set.
@hide
/** * Set the default logo for this window. * This will be overridden by any other logo set operation which could come from the * theme or another explicit set. * * @hide */
public void setDefaultLogo(@DrawableRes int resId) { }
Set focus locally. The window should have the LayoutParams.FLAG_LOCAL_FOCUS_MODE flag set already.
Params:
  • hasFocus – Whether this window has focus or not.
  • inTouchMode – Whether this window is in touch mode or not.
/** * Set focus locally. The window should have the * {@link WindowManager.LayoutParams#FLAG_LOCAL_FOCUS_MODE} flag set already. * @param hasFocus Whether this window has focus or not. * @param inTouchMode Whether this window is in touch mode or not. */
public void setLocalFocus(boolean hasFocus, boolean inTouchMode) { }
Inject an event to window locally.
Params:
  • event – A key or touch event to inject to this window.
/** * Inject an event to window locally. * @param event A key or touch event to inject to this window. */
public void injectInputEvent(InputEvent event) { }
Retrieve the TransitionManager responsible for for default transitions in this window. Requires FEATURE_CONTENT_TRANSITIONS.

This method will return non-null after content has been initialized (e.g. by using setContentView) if FEATURE_CONTENT_TRANSITIONS has been granted.

Returns:This window's content TransitionManager or null if none is set.
@attrref android.R.styleable#Window_windowContentTransitionManager
/** * Retrieve the {@link TransitionManager} responsible for for default transitions * in this window. Requires {@link #FEATURE_CONTENT_TRANSITIONS}. * * <p>This method will return non-null after content has been initialized (e.g. by using * {@link #setContentView}) if {@link #FEATURE_CONTENT_TRANSITIONS} has been granted.</p> * * @return This window's content TransitionManager or null if none is set. * @attr ref android.R.styleable#Window_windowContentTransitionManager */
public TransitionManager getTransitionManager() { return null; }
Set the TransitionManager to use for default transitions in this window. Requires FEATURE_CONTENT_TRANSITIONS.
Params:
  • tm – The TransitionManager to use for scene changes.
@attrref android.R.styleable#Window_windowContentTransitionManager
/** * Set the {@link TransitionManager} to use for default transitions in this window. * Requires {@link #FEATURE_CONTENT_TRANSITIONS}. * * @param tm The TransitionManager to use for scene changes. * @attr ref android.R.styleable#Window_windowContentTransitionManager */
public void setTransitionManager(TransitionManager tm) { throw new UnsupportedOperationException(); }
Retrieve the Scene representing this window's current content. Requires FEATURE_CONTENT_TRANSITIONS.

This method will return null if the current content is not represented by a Scene.

Returns:Current Scene being shown or null
/** * Retrieve the {@link Scene} representing this window's current content. * Requires {@link #FEATURE_CONTENT_TRANSITIONS}. * * <p>This method will return null if the current content is not represented by a Scene.</p> * * @return Current Scene being shown or null */
public Scene getContentScene() { return null; }
Sets the Transition that will be used to move Views into the initial scene. The entering Views will be those that are regular Views or ViewGroups that have ViewGroup.isTransitionGroup return true. Typical Transitions will extend Visibility as entering is governed by changing visibility from View.INVISIBLE to View.VISIBLE. If transition is null, entering Views will remain unaffected.
Params:
  • transition – The Transition to use to move Views into the initial Scene.
@attrref android.R.styleable#Window_windowEnterTransition
/** * Sets the Transition that will be used to move Views into the initial scene. The entering * Views will be those that are regular Views or ViewGroups that have * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as entering is governed by changing visibility from * {@link View#INVISIBLE} to {@link View#VISIBLE}. If <code>transition</code> is null, * entering Views will remain unaffected. * * @param transition The Transition to use to move Views into the initial Scene. * @attr ref android.R.styleable#Window_windowEnterTransition */
public void setEnterTransition(Transition transition) {}
Sets the Transition that will be used to move Views out of the scene when the Window is preparing to close, for example after a call to Activity.finishAfterTransition(). The exiting Views will be those that are regular Views or ViewGroups that have ViewGroup.isTransitionGroup return true. Typical Transitions will extend Visibility as entering is governed by changing visibility from View.VISIBLE to View.INVISIBLE. If transition is null, entering Views will remain unaffected. If nothing is set, the default will be to use the same value as set in setEnterTransition(Transition).
Params:
  • transition – The Transition to use to move Views out of the Scene when the Window is preparing to close.
@attrref android.R.styleable#Window_windowReturnTransition
/** * Sets the Transition that will be used to move Views out of the scene when the Window is * preparing to close, for example after a call to * {@link android.app.Activity#finishAfterTransition()}. The exiting * Views will be those that are regular Views or ViewGroups that have * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as entering is governed by changing visibility from * {@link View#VISIBLE} to {@link View#INVISIBLE}. If <code>transition</code> is null, * entering Views will remain unaffected. If nothing is set, the default will be to * use the same value as set in {@link #setEnterTransition(android.transition.Transition)}. * * @param transition The Transition to use to move Views out of the Scene when the Window * is preparing to close. * @attr ref android.R.styleable#Window_windowReturnTransition */
public void setReturnTransition(Transition transition) {}
Sets the Transition that will be used to move Views out of the scene when starting a new Activity. The exiting Views will be those that are regular Views or ViewGroups that have ViewGroup.isTransitionGroup return true. Typical Transitions will extend Visibility as exiting is governed by changing visibility from View.VISIBLE to View.INVISIBLE. If transition is null, the views will remain unaffected. Requires FEATURE_ACTIVITY_TRANSITIONS.
Params:
  • transition – The Transition to use to move Views out of the scene when calling a new Activity.
@attrref android.R.styleable#Window_windowExitTransition
/** * Sets the Transition that will be used to move Views out of the scene when starting a * new Activity. The exiting Views will be those that are regular Views or ViewGroups that * have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as exiting is governed by changing visibility * from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, the views will * remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use to move Views out of the scene when calling a * new Activity. * @attr ref android.R.styleable#Window_windowExitTransition */
public void setExitTransition(Transition transition) {}
Sets the Transition that will be used to move Views in to the scene when returning from a previously-started Activity. The entering Views will be those that are regular Views or ViewGroups that have ViewGroup.isTransitionGroup return true. Typical Transitions will extend Visibility as exiting is governed by changing visibility from View.VISIBLE to View.INVISIBLE. If transition is null, the views will remain unaffected. If nothing is set, the default will be to use the same transition as setExitTransition(Transition). Requires FEATURE_ACTIVITY_TRANSITIONS.
Params:
  • transition – The Transition to use to move Views into the scene when reentering from a previously-started Activity.
@attrref android.R.styleable#Window_windowReenterTransition
/** * Sets the Transition that will be used to move Views in to the scene when returning from * a previously-started Activity. The entering Views will be those that are regular Views * or ViewGroups that have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions * will extend {@link android.transition.Visibility} as exiting is governed by changing * visibility from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, * the views will remain unaffected. If nothing is set, the default will be to use the same * transition as {@link #setExitTransition(android.transition.Transition)}. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use to move Views into the scene when reentering from a * previously-started Activity. * @attr ref android.R.styleable#Window_windowReenterTransition */
public void setReenterTransition(Transition transition) {}
Returns the transition used to move Views into the initial scene. The entering Views will be those that are regular Views or ViewGroups that have ViewGroup.isTransitionGroup return true. Typical Transitions will extend Visibility as entering is governed by changing visibility from View.INVISIBLE to View.VISIBLE. If transition is null, entering Views will remain unaffected. Requires FEATURE_ACTIVITY_TRANSITIONS.
Returns:the Transition to use to move Views into the initial Scene.
@attrref android.R.styleable#Window_windowEnterTransition
/** * Returns the transition used to move Views into the initial scene. The entering * Views will be those that are regular Views or ViewGroups that have * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as entering is governed by changing visibility from * {@link View#INVISIBLE} to {@link View#VISIBLE}. If <code>transition</code> is null, * entering Views will remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return the Transition to use to move Views into the initial Scene. * @attr ref android.R.styleable#Window_windowEnterTransition */
public Transition getEnterTransition() { return null; }
Returns the Transition that will be used to move Views out of the scene when the Window is preparing to close, for example after a call to Activity.finishAfterTransition(). The exiting Views will be those that are regular Views or ViewGroups that have ViewGroup.isTransitionGroup return true. Typical Transitions will extend Visibility as entering is governed by changing visibility from View.VISIBLE to View.INVISIBLE.
Returns:The Transition to use to move Views out of the Scene when the Window is preparing to close.
@attrref android.R.styleable#Window_windowReturnTransition
/** * Returns the Transition that will be used to move Views out of the scene when the Window is * preparing to close, for example after a call to * {@link android.app.Activity#finishAfterTransition()}. The exiting * Views will be those that are regular Views or ViewGroups that have * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as entering is governed by changing visibility from * {@link View#VISIBLE} to {@link View#INVISIBLE}. * * @return The Transition to use to move Views out of the Scene when the Window * is preparing to close. * @attr ref android.R.styleable#Window_windowReturnTransition */
public Transition getReturnTransition() { return null; }
Returns the Transition that will be used to move Views out of the scene when starting a new Activity. The exiting Views will be those that are regular Views or ViewGroups that have ViewGroup.isTransitionGroup return true. Typical Transitions will extend Visibility as exiting is governed by changing visibility from View.VISIBLE to View.INVISIBLE. If transition is null, the views will remain unaffected. Requires FEATURE_ACTIVITY_TRANSITIONS.
Returns:the Transition to use to move Views out of the scene when calling a new Activity.
@attrref android.R.styleable#Window_windowExitTransition
/** * Returns the Transition that will be used to move Views out of the scene when starting a * new Activity. The exiting Views will be those that are regular Views or ViewGroups that * have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as exiting is governed by changing visibility * from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, the views will * remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return the Transition to use to move Views out of the scene when calling a * new Activity. * @attr ref android.R.styleable#Window_windowExitTransition */
public Transition getExitTransition() { return null; }
Returns the Transition that will be used to move Views in to the scene when returning from a previously-started Activity. The entering Views will be those that are regular Views or ViewGroups that have ViewGroup.isTransitionGroup return true. Typical Transitions will extend Visibility as exiting is governed by changing visibility from View.VISIBLE to View.INVISIBLE. Requires FEATURE_ACTIVITY_TRANSITIONS.
Returns:The Transition to use to move Views into the scene when reentering from a previously-started Activity.
@attrref android.R.styleable#Window_windowReenterTransition
/** * Returns the Transition that will be used to move Views in to the scene when returning from * a previously-started Activity. The entering Views will be those that are regular Views * or ViewGroups that have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions * will extend {@link android.transition.Visibility} as exiting is governed by changing * visibility from {@link View#VISIBLE} to {@link View#INVISIBLE}. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return The Transition to use to move Views into the scene when reentering from a * previously-started Activity. * @attr ref android.R.styleable#Window_windowReenterTransition */
public Transition getReenterTransition() { return null; }
Sets the Transition that will be used for shared elements transferred into the content Scene. Typical Transitions will affect size and location, such as ChangeBounds. A null value will cause transferred shared elements to blink to the final position. Requires FEATURE_ACTIVITY_TRANSITIONS.
Params:
  • transition – The Transition to use for shared elements transferred into the content Scene.
@attrref android.R.styleable#Window_windowSharedElementEnterTransition
/** * Sets the Transition that will be used for shared elements transferred into the content * Scene. Typical Transitions will affect size and location, such as * {@link android.transition.ChangeBounds}. A null * value will cause transferred shared elements to blink to the final position. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use for shared elements transferred into the content * Scene. * @attr ref android.R.styleable#Window_windowSharedElementEnterTransition */
public void setSharedElementEnterTransition(Transition transition) {}
Sets the Transition that will be used for shared elements transferred back to a calling Activity. Typical Transitions will affect size and location, such as ChangeBounds. A null value will cause transferred shared elements to blink to the final position. If no value is set, the default will be to use the same value as setSharedElementEnterTransition(Transition). Requires FEATURE_ACTIVITY_TRANSITIONS.
Params:
  • transition – The Transition to use for shared elements transferred out of the content Scene.
@attrref android.R.styleable#Window_windowSharedElementReturnTransition
/** * Sets the Transition that will be used for shared elements transferred back to a * calling Activity. Typical Transitions will affect size and location, such as * {@link android.transition.ChangeBounds}. A null * value will cause transferred shared elements to blink to the final position. * If no value is set, the default will be to use the same value as * {@link #setSharedElementEnterTransition(android.transition.Transition)}. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use for shared elements transferred out of the content * Scene. * @attr ref android.R.styleable#Window_windowSharedElementReturnTransition */
public void setSharedElementReturnTransition(Transition transition) {}
Returns the Transition that will be used for shared elements transferred into the content Scene. Requires FEATURE_ACTIVITY_TRANSITIONS.
Returns:Transition to use for sharend elements transferred into the content Scene.
@attrref android.R.styleable#Window_windowSharedElementEnterTransition
/** * Returns the Transition that will be used for shared elements transferred into the content * Scene. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return Transition to use for sharend elements transferred into the content Scene. * @attr ref android.R.styleable#Window_windowSharedElementEnterTransition */
public Transition getSharedElementEnterTransition() { return null; }
Returns the Transition that will be used for shared elements transferred back to a calling Activity. Requires FEATURE_ACTIVITY_TRANSITIONS.
Returns:Transition to use for sharend elements transferred into the content Scene.
@attrref android.R.styleable#Window_windowSharedElementReturnTransition
/** * Returns the Transition that will be used for shared elements transferred back to a * calling Activity. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return Transition to use for sharend elements transferred into the content Scene. * @attr ref android.R.styleable#Window_windowSharedElementReturnTransition */
public Transition getSharedElementReturnTransition() { return null; }
Sets the Transition that will be used for shared elements after starting a new Activity before the shared elements are transferred to the called Activity. If the shared elements must animate during the exit transition, this Transition should be used. Upon completion, the shared elements may be transferred to the started Activity. Requires FEATURE_ACTIVITY_TRANSITIONS.
Params:
  • transition – The Transition to use for shared elements in the launching Window prior to transferring to the launched Activity's Window.
@attrref android.R.styleable#Window_windowSharedElementExitTransition
/** * Sets the Transition that will be used for shared elements after starting a new Activity * before the shared elements are transferred to the called Activity. If the shared elements * must animate during the exit transition, this Transition should be used. Upon completion, * the shared elements may be transferred to the started Activity. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use for shared elements in the launching Window * prior to transferring to the launched Activity's Window. * @attr ref android.R.styleable#Window_windowSharedElementExitTransition */
public void setSharedElementExitTransition(Transition transition) {}
Sets the Transition that will be used for shared elements reentering from a started Activity after it has returned the shared element to it start location. If no value is set, this will default to setSharedElementExitTransition(Transition). Requires FEATURE_ACTIVITY_TRANSITIONS.
Params:
  • transition – The Transition to use for shared elements in the launching Window after the shared element has returned to the Window.
@attrref android.R.styleable#Window_windowSharedElementReenterTransition
/** * Sets the Transition that will be used for shared elements reentering from a started * Activity after it has returned the shared element to it start location. If no value * is set, this will default to * {@link #setSharedElementExitTransition(android.transition.Transition)}. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use for shared elements in the launching Window * after the shared element has returned to the Window. * @attr ref android.R.styleable#Window_windowSharedElementReenterTransition */
public void setSharedElementReenterTransition(Transition transition) {}
Returns the Transition to use for shared elements in the launching Window prior to transferring to the launched Activity's Window. Requires FEATURE_ACTIVITY_TRANSITIONS.
Returns:the Transition to use for shared elements in the launching Window prior to transferring to the launched Activity's Window.
@attrref android.R.styleable#Window_windowSharedElementExitTransition
/** * Returns the Transition to use for shared elements in the launching Window prior * to transferring to the launched Activity's Window. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return the Transition to use for shared elements in the launching Window prior * to transferring to the launched Activity's Window. * @attr ref android.R.styleable#Window_windowSharedElementExitTransition */
public Transition getSharedElementExitTransition() { return null; }
Returns the Transition that will be used for shared elements reentering from a started Activity after it has returned the shared element to it start location. Requires FEATURE_ACTIVITY_TRANSITIONS.
Returns:the Transition that will be used for shared elements reentering from a started Activity after it has returned the shared element to it start location.
@attrref android.R.styleable#Window_windowSharedElementReenterTransition
/** * Returns the Transition that will be used for shared elements reentering from a started * Activity after it has returned the shared element to it start location. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return the Transition that will be used for shared elements reentering from a started * Activity after it has returned the shared element to it start location. * @attr ref android.R.styleable#Window_windowSharedElementReenterTransition */
public Transition getSharedElementReenterTransition() { return null; }
Controls how the transition set in setEnterTransition(Transition) overlaps with the exit transition of the calling Activity. When true, the transition will start as soon as possible. When false, the transition will wait until the remote exiting transition completes before starting. The default value is true.
Params:
  • allow – true to start the enter transition when possible or false to wait until the exiting transition completes.
@attrref android.R.styleable#Window_windowAllowEnterTransitionOverlap
/** * Controls how the transition set in * {@link #setEnterTransition(android.transition.Transition)} overlaps with the exit * transition of the calling Activity. When true, the transition will start as soon as possible. * When false, the transition will wait until the remote exiting transition completes before * starting. The default value is true. * * @param allow true to start the enter transition when possible or false to * wait until the exiting transition completes. * @attr ref android.R.styleable#Window_windowAllowEnterTransitionOverlap */
public void setAllowEnterTransitionOverlap(boolean allow) {}
Returns how the transition set in setEnterTransition(Transition) overlaps with the exit transition of the calling Activity. When true, the transition will start as soon as possible. When false, the transition will wait until the remote exiting transition completes before starting. The default value is true.
Returns:true when the enter transition should start as soon as possible or false to when it should wait until the exiting transition completes.
@attrref android.R.styleable#Window_windowAllowEnterTransitionOverlap
/** * Returns how the transition set in * {@link #setEnterTransition(android.transition.Transition)} overlaps with the exit * transition of the calling Activity. When true, the transition will start as soon as possible. * When false, the transition will wait until the remote exiting transition completes before * starting. The default value is true. * * @return true when the enter transition should start as soon as possible or false to * when it should wait until the exiting transition completes. * @attr ref android.R.styleable#Window_windowAllowEnterTransitionOverlap */
public boolean getAllowEnterTransitionOverlap() { return true; }
Controls how the transition set in setExitTransition(Transition) overlaps with the exit transition of the called Activity when reentering after if finishes. When true, the transition will start as soon as possible. When false, the transition will wait until the called Activity's exiting transition completes before starting. The default value is true.
Params:
  • allow – true to start the transition when possible or false to wait until the called Activity's exiting transition completes.
@attrref android.R.styleable#Window_windowAllowReturnTransitionOverlap
/** * Controls how the transition set in * {@link #setExitTransition(android.transition.Transition)} overlaps with the exit * transition of the called Activity when reentering after if finishes. When true, * the transition will start as soon as possible. When false, the transition will wait * until the called Activity's exiting transition completes before starting. * The default value is true. * * @param allow true to start the transition when possible or false to wait until the * called Activity's exiting transition completes. * @attr ref android.R.styleable#Window_windowAllowReturnTransitionOverlap */
public void setAllowReturnTransitionOverlap(boolean allow) {}
Returns how the transition set in setExitTransition(Transition) overlaps with the exit transition of the called Activity when reentering after if finishes. When true, the transition will start as soon as possible. When false, the transition will wait until the called Activity's exiting transition completes before starting. The default value is true.
Returns:true when the transition should start when possible or false when it should wait until the called Activity's exiting transition completes.
@attrref android.R.styleable#Window_windowAllowReturnTransitionOverlap
/** * Returns how the transition set in * {@link #setExitTransition(android.transition.Transition)} overlaps with the exit * transition of the called Activity when reentering after if finishes. When true, * the transition will start as soon as possible. When false, the transition will wait * until the called Activity's exiting transition completes before starting. * The default value is true. * * @return true when the transition should start when possible or false when it should wait * until the called Activity's exiting transition completes. * @attr ref android.R.styleable#Window_windowAllowReturnTransitionOverlap */
public boolean getAllowReturnTransitionOverlap() { return true; }
Returns the duration, in milliseconds, of the window background fade when transitioning into or away from an Activity when called with an Activity Transition.

When executing the enter transition, the background starts transparent and fades in. This requires FEATURE_ACTIVITY_TRANSITIONS. The default is 300 milliseconds.

See Also:
Returns:The duration of the window background fade to opaque during enter transition.
@attrref android.R.styleable#Window_windowTransitionBackgroundFadeDuration
/** * Returns the duration, in milliseconds, of the window background fade * when transitioning into or away from an Activity when called with an Activity Transition. * <p>When executing the enter transition, the background starts transparent * and fades in. This requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. The default is * 300 milliseconds.</p> * * @return The duration of the window background fade to opaque during enter transition. * @see #getEnterTransition() * @attr ref android.R.styleable#Window_windowTransitionBackgroundFadeDuration */
public long getTransitionBackgroundFadeDuration() { return 0; }
Sets the duration, in milliseconds, of the window background fade when transitioning into or away from an Activity when called with an Activity Transition.

When executing the enter transition, the background starts transparent and fades in. This requires FEATURE_ACTIVITY_TRANSITIONS. The default is 300 milliseconds.

Params:
  • fadeDurationMillis – The duration of the window background fade to or from opaque during enter transition.
See Also:
@attrref android.R.styleable#Window_windowTransitionBackgroundFadeDuration
/** * Sets the duration, in milliseconds, of the window background fade * when transitioning into or away from an Activity when called with an Activity Transition. * <p>When executing the enter transition, the background starts transparent * and fades in. This requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. The default is * 300 milliseconds.</p> * * @param fadeDurationMillis The duration of the window background fade to or from opaque * during enter transition. * @see #setEnterTransition(android.transition.Transition) * @attr ref android.R.styleable#Window_windowTransitionBackgroundFadeDuration */
public void setTransitionBackgroundFadeDuration(long fadeDurationMillis) { }
Returns true when shared elements should use an Overlay during shared element transitions or false when they should animate as part of the normal View hierarchy. The default value is true.
Returns:true when shared elements should use an Overlay during shared element transitions or false when they should animate as part of the normal View hierarchy.
@attrref android.R.styleable#Window_windowSharedElementsUseOverlay
/** * Returns <code>true</code> when shared elements should use an Overlay during * shared element transitions or <code>false</code> when they should animate as * part of the normal View hierarchy. The default value is true. * * @return <code>true</code> when shared elements should use an Overlay during * shared element transitions or <code>false</code> when they should animate as * part of the normal View hierarchy. * @attr ref android.R.styleable#Window_windowSharedElementsUseOverlay */
public boolean getSharedElementsUseOverlay() { return true; }
Sets whether or not shared elements should use an Overlay during shared element transitions. The default value is true.
Params:
  • sharedElementsUseOverlay – true indicates that shared elements should be transitioned with an Overlay or false to transition within the normal View hierarchy.
@attrref android.R.styleable#Window_windowSharedElementsUseOverlay
/** * Sets whether or not shared elements should use an Overlay during shared element transitions. * The default value is true. * * @param sharedElementsUseOverlay <code>true</code> indicates that shared elements should * be transitioned with an Overlay or <code>false</code> * to transition within the normal View hierarchy. * @attr ref android.R.styleable#Window_windowSharedElementsUseOverlay */
public void setSharedElementsUseOverlay(boolean sharedElementsUseOverlay) { }
Returns:the color of the status bar.
/** * @return the color of the status bar. */
@ColorInt public abstract int getStatusBarColor();
Sets the color of the status bar to color. For this to take effect, the window must be drawing the system bar backgrounds with LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS and LayoutParams.FLAG_TRANSLUCENT_STATUS must not be set. If color is not opaque, consider setting View.SYSTEM_UI_FLAG_LAYOUT_STABLE and View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN.

The transitionName for the view background will be "android:status:background".

/** * Sets the color of the status bar to {@code color}. * * For this to take effect, * the window must be drawing the system bar backgrounds with * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_STATUS} must not be set. * * If {@code color} is not opaque, consider setting * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}. * <p> * The transitionName for the view background will be "android:status:background". * </p> */
public abstract void setStatusBarColor(@ColorInt int color);
Returns:the color of the navigation bar.
/** * @return the color of the navigation bar. */
@ColorInt public abstract int getNavigationBarColor();
Sets the color of the navigation bar to {@param color}. For this to take effect, the window must be drawing the system bar backgrounds with LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS and LayoutParams.FLAG_TRANSLUCENT_NAVIGATION must not be set. If {@param color} is not opaque, consider setting View.SYSTEM_UI_FLAG_LAYOUT_STABLE and View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION.

The transitionName for the view background will be "android:navigation:background".

@attrref android.R.styleable#Window_navigationBarColor
/** * Sets the color of the navigation bar to {@param color}. * * For this to take effect, * the window must be drawing the system bar backgrounds with * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_NAVIGATION} must not be set. * * If {@param color} is not opaque, consider setting * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}. * <p> * The transitionName for the view background will be "android:navigation:background". * </p> * @attr ref android.R.styleable#Window_navigationBarColor */
public abstract void setNavigationBarColor(@ColorInt int color);
Shows a thin line of the specified color between the navigation bar and the app content.

For this to take effect, the window must be drawing the system bar backgrounds with LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS and LayoutParams.FLAG_TRANSLUCENT_NAVIGATION must not be set.

Params:
  • dividerColor – The color of the thin line.
@attrref android.R.styleable#Window_navigationBarDividerColor
/** * Shows a thin line of the specified color between the navigation bar and the app * content. * <p> * For this to take effect, * the window must be drawing the system bar backgrounds with * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_NAVIGATION} must not be set. * * @param dividerColor The color of the thin line. * @attr ref android.R.styleable#Window_navigationBarDividerColor */
public void setNavigationBarDividerColor(@ColorInt int dividerColor) { }
Retrieves the color of the navigation bar divider.
See Also:
Returns:The color of the navigation bar divider color.
@attrref android.R.styleable#Window_navigationBarDividerColor
/** * Retrieves the color of the navigation bar divider. * * @return The color of the navigation bar divider color. * @see #setNavigationBarColor(int) * @attr ref android.R.styleable#Window_navigationBarDividerColor */
public @ColorInt int getNavigationBarDividerColor() { return 0; }
@hide
/** @hide */
public void setTheme(int resId) { }
Whether the caption should be displayed directly on the content rather than push the content down. This affects only freeform windows since they display the caption.
@hide
/** * Whether the caption should be displayed directly on the content rather than push the content * down. This affects only freeform windows since they display the caption. * @hide */
public void setOverlayWithDecorCaptionEnabled(boolean enabled) { mOverlayWithDecorCaptionEnabled = enabled; }
@hide
/** @hide */
public boolean isOverlayWithDecorCaptionEnabled() { return mOverlayWithDecorCaptionEnabled; }
@hide
/** @hide */
public void notifyRestrictedCaptionAreaCallback(int left, int top, int right, int bottom) { if (mOnRestrictedCaptionAreaChangedListener != null) { mRestrictedCaptionAreaRect.set(left, top, right, bottom); mOnRestrictedCaptionAreaChangedListener.onRestrictedCaptionAreaChanged( mRestrictedCaptionAreaRect); } }
Set what color should the caption controls be. By default the system will try to determine the color from the theme. You can overwrite this by using DECOR_CAPTION_SHADE_DARK, DECOR_CAPTION_SHADE_LIGHT, or DECOR_CAPTION_SHADE_AUTO.
See Also:
/** * Set what color should the caption controls be. By default the system will try to determine * the color from the theme. You can overwrite this by using {@link #DECOR_CAPTION_SHADE_DARK}, * {@link #DECOR_CAPTION_SHADE_LIGHT}, or {@link #DECOR_CAPTION_SHADE_AUTO}. * @see #DECOR_CAPTION_SHADE_DARK * @see #DECOR_CAPTION_SHADE_LIGHT * @see #DECOR_CAPTION_SHADE_AUTO */
public abstract void setDecorCaptionShade(int decorCaptionShade);
Set the drawable that is drawn underneath the caption during the resizing. During the resizing the caption might not be drawn fast enough to match the new dimensions. There is a second caption drawn underneath it that will be fast enough. By default the caption is constructed from the theme. You can provide a drawable, that will be drawn instead to better match your application.
/** * Set the drawable that is drawn underneath the caption during the resizing. * * During the resizing the caption might not be drawn fast enough to match the new dimensions. * There is a second caption drawn underneath it that will be fast enough. By default the * caption is constructed from the theme. You can provide a drawable, that will be drawn instead * to better match your application. */
public abstract void setResizingCaptionDrawable(Drawable drawable);
Called when the activity changes from fullscreen mode to multi-window mode and visa-versa.
@hide
/** * Called when the activity changes from fullscreen mode to multi-window mode and visa-versa. * @hide */
public abstract void onMultiWindowModeChanged();
Called when the activity changes to/from picture-in-picture mode.
@hide
/** * Called when the activity changes to/from picture-in-picture mode. * @hide */
public abstract void onPictureInPictureModeChanged(boolean isInPictureInPictureMode);
Called when the activity just relaunched.
@hide
/** * Called when the activity just relaunched. * @hide */
public abstract void reportActivityRelaunched();
Called to set flag to check if the close on swipe is enabled. This will only function if FEATURE_SWIPE_TO_DISMISS has been set.
@hide
/** * Called to set flag to check if the close on swipe is enabled. This will only function if * FEATURE_SWIPE_TO_DISMISS has been set. * @hide */
public void setCloseOnSwipeEnabled(boolean closeOnSwipeEnabled) { mCloseOnSwipeEnabled = closeOnSwipeEnabled; }
Returns:true if the close on swipe is enabled.
@hide
/** * @return {@code true} if the close on swipe is enabled. * @hide */
public boolean isCloseOnSwipeEnabled() { return mCloseOnSwipeEnabled; } }