/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.annotation.StringRes;
import android.app.Activity;
import android.content.ComponentName;
import android.content.Intent;

Interface for managing the items in a menu.

By default, every Activity supports an options menu of actions or options. You can add items to this menu and handle clicks on your additions. The easiest way of adding menu items is inflating an XML file into the Menu via MenuInflater. The easiest way of attaching code to clicks is via Activity.onOptionsItemSelected(MenuItem) and Activity.onContextItemSelected(MenuItem).

Different menu types support different features:

  1. Context menus: Do not support item shortcuts and item icons.
  2. Options menus: The icon menus do not support item check marks and only show the item's condensed title. The expanded menus (only available if six or more menu items are visible, reached via the 'More' item in the icon menu) do not show item icons, and item check marks are discouraged.
  3. Sub menus: Do not support item icons, or nested sub menus.

Developer Guides

For more information about creating menus, read the Menus developer guide.

/** * Interface for managing the items in a menu. * <p> * By default, every Activity supports an options menu of actions or options. * You can add items to this menu and handle clicks on your additions. The * easiest way of adding menu items is inflating an XML file into the * {@link Menu} via {@link MenuInflater}. The easiest way of attaching code to * clicks is via {@link Activity#onOptionsItemSelected(MenuItem)} and * {@link Activity#onContextItemSelected(MenuItem)}. * <p> * Different menu types support different features: * <ol> * <li><b>Context menus</b>: Do not support item shortcuts and item icons. * <li><b>Options menus</b>: The <b>icon menus</b> do not support item check * marks and only show the item's * {@link MenuItem#setTitleCondensed(CharSequence) condensed title}. The * <b>expanded menus</b> (only available if six or more menu items are visible, * reached via the 'More' item in the icon menu) do not show item icons, and * item check marks are discouraged. * <li><b>Sub menus</b>: Do not support item icons, or nested sub menus. * </ol> * * <div class="special reference"> * <h3>Developer Guides</h3> * <p>For more information about creating menus, read the * <a href="{@docRoot}guide/topics/ui/menus.html">Menus</a> developer guide.</p> * </div> */
public interface Menu {
This is the part of an order integer that the user can provide.
@hide
/** * This is the part of an order integer that the user can provide. * @hide */
static final int USER_MASK = 0x0000ffff;
Bit shift of the user portion of the order integer.
@hide
/** * Bit shift of the user portion of the order integer. * @hide */
static final int USER_SHIFT = 0;
This is the part of an order integer that supplies the category of the item.
@hide
/** * This is the part of an order integer that supplies the category of the * item. * @hide */
static final int CATEGORY_MASK = 0xffff0000;
Bit shift of the category portion of the order integer.
@hide
/** * Bit shift of the category portion of the order integer. * @hide */
static final int CATEGORY_SHIFT = 16;
A mask of all supported modifiers for MenuItem's keyboard shortcuts
/** * A mask of all supported modifiers for MenuItem's keyboard shortcuts */
static final int SUPPORTED_MODIFIERS_MASK = KeyEvent.META_META_ON | KeyEvent.META_CTRL_ON | KeyEvent.META_ALT_ON | KeyEvent.META_SHIFT_ON | KeyEvent.META_SYM_ON | KeyEvent.META_FUNCTION_ON;
Value to use for group and item identifier integers when you don't care about them.
/** * Value to use for group and item identifier integers when you don't care * about them. */
static final int NONE = 0;
First value for group and item identifier integers.
/** * First value for group and item identifier integers. */
static final int FIRST = 1; // Implementation note: Keep these CATEGORY_* in sync with the category enum // in attrs.xml
Category code for the order integer for items/groups that are part of a container -- or/add this with your base value.
/** * Category code for the order integer for items/groups that are part of a * container -- or/add this with your base value. */
static final int CATEGORY_CONTAINER = 0x00010000;
Category code for the order integer for items/groups that are provided by the system -- or/add this with your base value.
/** * Category code for the order integer for items/groups that are provided by * the system -- or/add this with your base value. */
static final int CATEGORY_SYSTEM = 0x00020000;
Category code for the order integer for items/groups that are user-supplied secondary (infrequently used) options -- or/add this with your base value.
/** * Category code for the order integer for items/groups that are * user-supplied secondary (infrequently used) options -- or/add this with * your base value. */
static final int CATEGORY_SECONDARY = 0x00030000;
Category code for the order integer for items/groups that are alternative actions on the data that is currently displayed -- or/add this with your base value.
/** * Category code for the order integer for items/groups that are * alternative actions on the data that is currently displayed -- or/add * this with your base value. */
static final int CATEGORY_ALTERNATIVE = 0x00040000;
Flag for addIntentOptions: if set, do not automatically remove any existing menu items in the same group.
/** * Flag for {@link #addIntentOptions}: if set, do not automatically remove * any existing menu items in the same group. */
static final int FLAG_APPEND_TO_GROUP = 0x0001;
Flag for performShortcut: if set, do not close the menu after executing the shortcut.
/** * Flag for {@link #performShortcut}: if set, do not close the menu after * executing the shortcut. */
static final int FLAG_PERFORM_NO_CLOSE = 0x0001;
Flag for performShortcut(int, KeyEvent, int): if set, always close the menu after executing the shortcut. Closing the menu also resets the prepared state.
/** * Flag for {@link #performShortcut(int, KeyEvent, int)}: if set, always * close the menu after executing the shortcut. Closing the menu also resets * the prepared state. */
static final int FLAG_ALWAYS_PERFORM_CLOSE = 0x0002;
Add a new item to the menu. This item displays the given title for its label.
Params:
  • title – The text to display for the item.
Returns:The newly added menu item.
/** * Add a new item to the menu. This item displays the given title for its * label. * * @param title The text to display for the item. * @return The newly added menu item. */
public MenuItem add(CharSequence title);
Add a new item to the menu. This item displays the given title for its label.
Params:
  • titleRes – Resource identifier of title string.
Returns:The newly added menu item.
/** * Add a new item to the menu. This item displays the given title for its * label. * * @param titleRes Resource identifier of title string. * @return The newly added menu item. */
public MenuItem add(@StringRes int titleRes);
Add a new item to the menu. This item displays the given title for its label.
Params:
  • groupId – The group identifier that this item should be part of. This can be used to define groups of items for batch state changes. Normally use NONE if an item should not be in a group.
  • itemId – Unique item ID. Use NONE if you do not need a unique ID.
  • order – The order for the item. Use NONE if you do not care about the order. See MenuItem.getOrder().
  • title – The text to display for the item.
Returns:The newly added menu item.
/** * Add a new item to the menu. This item displays the given title for its * label. * * @param groupId The group identifier that this item should be part of. * This can be used to define groups of items for batch state * changes. Normally use {@link #NONE} if an item should not be in a * group. * @param itemId Unique item ID. Use {@link #NONE} if you do not need a * unique ID. * @param order The order for the item. Use {@link #NONE} if you do not care * about the order. See {@link MenuItem#getOrder()}. * @param title The text to display for the item. * @return The newly added menu item. */
public MenuItem add(int groupId, int itemId, int order, CharSequence title);
Variation on add(int, int, int, CharSequence) that takes a string resource identifier instead of the string itself.
Params:
  • groupId – The group identifier that this item should be part of. This can also be used to define groups of items for batch state changes. Normally use NONE if an item should not be in a group.
  • itemId – Unique item ID. Use NONE if you do not need a unique ID.
  • order – The order for the item. Use NONE if you do not care about the order. See MenuItem.getOrder().
  • titleRes – Resource identifier of title string.
Returns:The newly added menu item.
/** * Variation on {@link #add(int, int, int, CharSequence)} that takes a * string resource identifier instead of the string itself. * * @param groupId The group identifier that this item should be part of. * This can also be used to define groups of items for batch state * changes. Normally use {@link #NONE} if an item should not be in a * group. * @param itemId Unique item ID. Use {@link #NONE} if you do not need a * unique ID. * @param order The order for the item. Use {@link #NONE} if you do not care * about the order. See {@link MenuItem#getOrder()}. * @param titleRes Resource identifier of title string. * @return The newly added menu item. */
public MenuItem add(int groupId, int itemId, int order, @StringRes int titleRes);
Add a new sub-menu to the menu. This item displays the given title for its label. To modify other attributes on the submenu's menu item, use SubMenu.getItem().
Params:
  • title – The text to display for the item.
Returns:The newly added sub-menu
/** * Add a new sub-menu to the menu. This item displays the given title for * its label. To modify other attributes on the submenu's menu item, use * {@link SubMenu#getItem()}. * * @param title The text to display for the item. * @return The newly added sub-menu */
SubMenu addSubMenu(final CharSequence title);
Add a new sub-menu to the menu. This item displays the given title for its label. To modify other attributes on the submenu's menu item, use SubMenu.getItem().
Params:
  • titleRes – Resource identifier of title string.
Returns:The newly added sub-menu
/** * Add a new sub-menu to the menu. This item displays the given title for * its label. To modify other attributes on the submenu's menu item, use * {@link SubMenu#getItem()}. * * @param titleRes Resource identifier of title string. * @return The newly added sub-menu */
SubMenu addSubMenu(@StringRes final int titleRes);
Add a new sub-menu to the menu. This item displays the given title for its label. To modify other attributes on the submenu's menu item, use SubMenu.getItem().

Note that you can only have one level of sub-menus, i.e. you cannnot add a subMenu to a subMenu: An UnsupportedOperationException will be thrown if you try.

Params:
  • groupId – The group identifier that this item should be part of. This can also be used to define groups of items for batch state changes. Normally use NONE if an item should not be in a group.
  • itemId – Unique item ID. Use NONE if you do not need a unique ID.
  • order – The order for the item. Use NONE if you do not care about the order. See MenuItem.getOrder().
  • title – The text to display for the item.
Returns:The newly added sub-menu
/** * Add a new sub-menu to the menu. This item displays the given * <var>title</var> for its label. To modify other attributes on the * submenu's menu item, use {@link SubMenu#getItem()}. *<p> * Note that you can only have one level of sub-menus, i.e. you cannnot add * a subMenu to a subMenu: An {@link UnsupportedOperationException} will be * thrown if you try. * * @param groupId The group identifier that this item should be part of. * This can also be used to define groups of items for batch state * changes. Normally use {@link #NONE} if an item should not be in a * group. * @param itemId Unique item ID. Use {@link #NONE} if you do not need a * unique ID. * @param order The order for the item. Use {@link #NONE} if you do not care * about the order. See {@link MenuItem#getOrder()}. * @param title The text to display for the item. * @return The newly added sub-menu */
SubMenu addSubMenu(final int groupId, final int itemId, int order, final CharSequence title);
Variation on addSubMenu(int, int, int, CharSequence) that takes a string resource identifier for the title instead of the string itself.
Params:
  • groupId – The group identifier that this item should be part of. This can also be used to define groups of items for batch state changes. Normally use NONE if an item should not be in a group.
  • itemId – Unique item ID. Use NONE if you do not need a unique ID.
  • order – The order for the item. Use NONE if you do not care about the order. See MenuItem.getOrder().
  • titleRes – Resource identifier of title string.
Returns:The newly added sub-menu
/** * Variation on {@link #addSubMenu(int, int, int, CharSequence)} that takes * a string resource identifier for the title instead of the string itself. * * @param groupId The group identifier that this item should be part of. * This can also be used to define groups of items for batch state * changes. Normally use {@link #NONE} if an item should not be in a group. * @param itemId Unique item ID. Use {@link #NONE} if you do not need a unique ID. * @param order The order for the item. Use {@link #NONE} if you do not care about the * order. See {@link MenuItem#getOrder()}. * @param titleRes Resource identifier of title string. * @return The newly added sub-menu */
SubMenu addSubMenu(int groupId, int itemId, int order, @StringRes int titleRes);
Add a group of menu items corresponding to actions that can be performed for a particular Intent. The Intent is most often configured with a null action, the data that the current activity is working with, and includes either the Intent.CATEGORY_ALTERNATIVE or Intent.CATEGORY_SELECTED_ALTERNATIVE to find activities that have said they would like to be included as optional action. You can, however, use any Intent you want.

See PackageManager.queryIntentActivityOptions for more * details on the caller, specifics, and intent arguments. The list returned by that function is used to populate the resulting menu items.

All of the menu items of possible options for the intent will be added with the given group and id. You can use the group to control ordering of the items in relation to other items in the menu. Normally this function will automatically remove any existing items in the menu in the same group and place a divider above and below the added items; this behavior can be modified with the flags parameter. For each of the generated items MenuItem.setIntent is called to associate the appropriate Intent with the item; this means the activity will automatically be started for you without having to do anything else.

Params:
  • groupId – The group identifier that the items should be part of. This can also be used to define groups of items for batch state changes. Normally use NONE if the items should not be in a group.
  • itemId – Unique item ID. Use NONE if you do not need a unique ID.
  • order – The order for the items. Use NONE if you do not care about the order. See MenuItem.getOrder().
  • caller – The current activity component name as defined by queryIntentActivityOptions().
  • specifics – Specific items to place first as defined by queryIntentActivityOptions().
  • intent – Intent describing the kinds of items to populate in the list as defined by queryIntentActivityOptions().
  • flags – Additional options controlling how the items are added.
  • outSpecificItems – Optional array in which to place the menu items that were generated for each of the specifics that were requested. Entries may be null if no activity was found for that specific action.
See Also:
Returns:The number of menu items that were added.
/** * Add a group of menu items corresponding to actions that can be performed * for a particular Intent. The Intent is most often configured with a null * action, the data that the current activity is working with, and includes * either the {@link Intent#CATEGORY_ALTERNATIVE} or * {@link Intent#CATEGORY_SELECTED_ALTERNATIVE} to find activities that have * said they would like to be included as optional action. You can, however, * use any Intent you want. * * <p> * See {@link android.content.pm.PackageManager#queryIntentActivityOptions} * for more * details on the <var>caller</var>, <var>specifics</var>, and * <var>intent</var> arguments. The list returned by that function is used * to populate the resulting menu items. * * <p> * All of the menu items of possible options for the intent will be added * with the given group and id. You can use the group to control ordering of * the items in relation to other items in the menu. Normally this function * will automatically remove any existing items in the menu in the same * group and place a divider above and below the added items; this behavior * can be modified with the <var>flags</var> parameter. For each of the * generated items {@link MenuItem#setIntent} is called to associate the * appropriate Intent with the item; this means the activity will * automatically be started for you without having to do anything else. * * @param groupId The group identifier that the items should be part of. * This can also be used to define groups of items for batch state * changes. Normally use {@link #NONE} if the items should not be in * a group. * @param itemId Unique item ID. Use {@link #NONE} if you do not need a * unique ID. * @param order The order for the items. Use {@link #NONE} if you do not * care about the order. See {@link MenuItem#getOrder()}. * @param caller The current activity component name as defined by * queryIntentActivityOptions(). * @param specifics Specific items to place first as defined by * queryIntentActivityOptions(). * @param intent Intent describing the kinds of items to populate in the * list as defined by queryIntentActivityOptions(). * @param flags Additional options controlling how the items are added. * @param outSpecificItems Optional array in which to place the menu items * that were generated for each of the <var>specifics</var> that were * requested. Entries may be null if no activity was found for that * specific action. * @return The number of menu items that were added. * * @see #FLAG_APPEND_TO_GROUP * @see MenuItem#setIntent * @see android.content.pm.PackageManager#queryIntentActivityOptions */
public int addIntentOptions(int groupId, int itemId, int order, ComponentName caller, Intent[] specifics, Intent intent, int flags, MenuItem[] outSpecificItems);
Remove the item with the given identifier.
Params:
  • id – The item to be removed. If there is no item with this identifier, nothing happens.
/** * Remove the item with the given identifier. * * @param id The item to be removed. If there is no item with this * identifier, nothing happens. */
public void removeItem(int id);
Remove all items in the given group.
Params:
  • groupId – The group to be removed. If there are no items in this group, nothing happens.
/** * Remove all items in the given group. * * @param groupId The group to be removed. If there are no items in this * group, nothing happens. */
public void removeGroup(int groupId);
Remove all existing items from the menu, leaving it empty as if it had just been created.
/** * Remove all existing items from the menu, leaving it empty as if it had * just been created. */
public void clear();
Control whether a particular group of items can show a check mark. This is similar to calling MenuItem.setCheckable on all of the menu items with the given group identifier, but in addition you can control whether this group contains a mutually-exclusive set items. This should be called after the items of the group have been added to the menu.
Params:
  • group – The group of items to operate on.
  • checkable – Set to true to allow a check mark, false to disallow. The default is false.
  • exclusive – If set to true, only one item in this group can be checked at a time; checking an item will automatically uncheck all others in the group. If set to false, each item can be checked independently of the others.
See Also:
/** * Control whether a particular group of items can show a check mark. This * is similar to calling {@link MenuItem#setCheckable} on all of the menu items * with the given group identifier, but in addition you can control whether * this group contains a mutually-exclusive set items. This should be called * after the items of the group have been added to the menu. * * @param group The group of items to operate on. * @param checkable Set to true to allow a check mark, false to * disallow. The default is false. * @param exclusive If set to true, only one item in this group can be * checked at a time; checking an item will automatically * uncheck all others in the group. If set to false, each * item can be checked independently of the others. * * @see MenuItem#setCheckable * @see MenuItem#setChecked */
public void setGroupCheckable(int group, boolean checkable, boolean exclusive);
Show or hide all menu items that are in the given group.
Params:
  • group – The group of items to operate on.
  • visible – If true the items are visible, else they are hidden.
See Also:
/** * Show or hide all menu items that are in the given group. * * @param group The group of items to operate on. * @param visible If true the items are visible, else they are hidden. * * @see MenuItem#setVisible */
public void setGroupVisible(int group, boolean visible);
Enable or disable all menu items that are in the given group.
Params:
  • group – The group of items to operate on.
  • enabled – If true the items will be enabled, else they will be disabled.
See Also:
/** * Enable or disable all menu items that are in the given group. * * @param group The group of items to operate on. * @param enabled If true the items will be enabled, else they will be disabled. * * @see MenuItem#setEnabled */
public void setGroupEnabled(int group, boolean enabled);
Return whether the menu currently has item items that are visible.
Returns:True if there is one or more item visible, else false.
/** * Return whether the menu currently has item items that are visible. * * @return True if there is one or more item visible, * else false. */
public boolean hasVisibleItems();
Return the menu item with a particular identifier.
Params:
  • id – The identifier to find.
Returns:The menu item object, or null if there is no item with this identifier.
/** * Return the menu item with a particular identifier. * * @param id The identifier to find. * * @return The menu item object, or null if there is no item with * this identifier. */
public MenuItem findItem(int id);
Get the number of items in the menu. Note that this will change any times items are added or removed from the menu.
Returns:The item count.
/** * Get the number of items in the menu. Note that this will change any * times items are added or removed from the menu. * * @return The item count. */
public int size();
Gets the menu item at the given index.
Params:
  • index – The index of the menu item to return.
Throws:
Returns:The menu item.
/** * Gets the menu item at the given index. * * @param index The index of the menu item to return. * @return The menu item. * @exception IndexOutOfBoundsException * when {@code index < 0 || >= size()} */
public MenuItem getItem(int index);
Closes the menu, if open.
/** * Closes the menu, if open. */
public void close();
Execute the menu item action associated with the given shortcut character.
Params:
  • keyCode – The keycode of the shortcut key.
  • event – Key event message.
  • flags – Additional option flags or 0.
See Also:
Returns:If the given shortcut exists and is shown, returns true; else returns false.
/** * Execute the menu item action associated with the given shortcut * character. * * @param keyCode The keycode of the shortcut key. * @param event Key event message. * @param flags Additional option flags or 0. * * @return If the given shortcut exists and is shown, returns * true; else returns false. * * @see #FLAG_PERFORM_NO_CLOSE */
public boolean performShortcut(int keyCode, KeyEvent event, int flags);
Is a keypress one of the defined shortcut keys for this window.
Params:
  • keyCode – the key code from KeyEvent to check.
  • event – the KeyEvent to use to help check.
/** * Is a keypress one of the defined shortcut keys for this window. * @param keyCode the key code from {@link KeyEvent} to check. * @param event the {@link KeyEvent} to use to help check. */
boolean isShortcutKey(int keyCode, KeyEvent event);
Execute the menu item action associated with the given menu identifier.
Params:
  • id – Identifier associated with the menu item.
  • flags – Additional option flags or 0.
See Also:
Returns:If the given identifier exists and is shown, returns true; else returns false.
/** * Execute the menu item action associated with the given menu identifier. * * @param id Identifier associated with the menu item. * @param flags Additional option flags or 0. * * @return If the given identifier exists and is shown, returns * true; else returns false. * * @see #FLAG_PERFORM_NO_CLOSE */
public boolean performIdentifierAction(int id, int flags);
Control whether the menu should be running in qwerty mode (alphabetic shortcuts) or 12-key mode (numeric shortcuts).
Params:
  • isQwerty – If true the menu will use alphabetic shortcuts; else it will use numeric shortcuts.
/** * Control whether the menu should be running in qwerty mode (alphabetic * shortcuts) or 12-key mode (numeric shortcuts). * * @param isQwerty If true the menu will use alphabetic shortcuts; else it * will use numeric shortcuts. */
public void setQwertyMode(boolean isQwerty);
Enable or disable the group dividers.
/** * Enable or disable the group dividers. */
default void setGroupDividerEnabled(boolean groupDividerEnabled) { } }