/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.transition;

import android.content.Context;
import android.util.SparseArray;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;

A scene represents the collection of values that various properties in the View hierarchy will have when the scene is applied. A Scene can be configured to automatically run a Transition when it is applied, which will animate the various property changes that take place during the scene change.
/** * A scene represents the collection of values that various properties in the * View hierarchy will have when the scene is applied. A Scene can be * configured to automatically run a Transition when it is applied, which will * animate the various property changes that take place during the * scene change. */
public final class Scene { private Context mContext; private int mLayoutId = -1; private ViewGroup mSceneRoot; private View mLayout; // alternative to layoutId Runnable mEnterAction, mExitAction;
Returns a Scene described by the resource file associated with the given layoutId parameter. If such a Scene has already been created for the given sceneRoot, that same Scene will be returned. This caching of layoutId-based scenes enables sharing of common scenes between those created in code and those referenced by TransitionManager XML resource files.
Params:
  • sceneRoot – The root of the hierarchy in which scene changes and transitions will take place.
  • layoutId – The id of a standard layout resource file.
  • context – The context used in the process of inflating the layout resource.
Returns:The scene for the given root and layout id
/** * Returns a Scene described by the resource file associated with the given * <code>layoutId</code> parameter. If such a Scene has already been created for * the given <code>sceneRoot</code>, that same Scene will be returned. * This caching of layoutId-based scenes enables sharing of common scenes * between those created in code and those referenced by {@link TransitionManager} * XML resource files. * * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. * @param layoutId The id of a standard layout resource file. * @param context The context used in the process of inflating * the layout resource. * @return The scene for the given root and layout id */
public static Scene getSceneForLayout(ViewGroup sceneRoot, int layoutId, Context context) { SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag( com.android.internal.R.id.scene_layoutid_cache); if (scenes == null) { scenes = new SparseArray<Scene>(); sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes); } Scene scene = scenes.get(layoutId); if (scene != null) { return scene; } else { scene = new Scene(sceneRoot, layoutId, context); scenes.put(layoutId, scene); return scene; } }
Constructs a Scene with no information about how values will change when this scene is applied. This constructor might be used when a Scene is created with the intention of being dynamically configured, through setting setEnterAction(Runnable) and possibly setExitAction(Runnable).
Params:
  • sceneRoot – The root of the hierarchy in which scene changes and transitions will take place.
/** * Constructs a Scene with no information about how values will change * when this scene is applied. This constructor might be used when * a Scene is created with the intention of being dynamically configured, * through setting {@link #setEnterAction(Runnable)} and possibly * {@link #setExitAction(Runnable)}. * * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. */
public Scene(ViewGroup sceneRoot) { mSceneRoot = sceneRoot; }
Constructs a Scene which, when entered, will remove any children from the sceneRoot container and will inflate and add the hierarchy specified by the layoutId resource file.

This method is hidden because layoutId-based scenes should be created by the caching factory method getCurrentScene(View).

Params:
  • sceneRoot – The root of the hierarchy in which scene changes and transitions will take place.
  • layoutId – The id of a resource file that defines the view hierarchy of this scene.
  • context – The context used in the process of inflating the layout resource.
/** * Constructs a Scene which, when entered, will remove any * children from the sceneRoot container and will inflate and add * the hierarchy specified by the layoutId resource file. * * <p>This method is hidden because layoutId-based scenes should be * created by the caching factory method {@link Scene#getCurrentScene(View)}.</p> * * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. * @param layoutId The id of a resource file that defines the view * hierarchy of this scene. * @param context The context used in the process of inflating * the layout resource. */
private Scene(ViewGroup sceneRoot, int layoutId, Context context) { mContext = context; mSceneRoot = sceneRoot; mLayoutId = layoutId; }
Constructs a Scene which, when entered, will remove any children from the sceneRoot container and add the layout object as a new child of that container.
Params:
  • sceneRoot – The root of the hierarchy in which scene changes and transitions will take place.
  • layout – The view hierarchy of this scene, added as a child of sceneRoot when this scene is entered.
/** * Constructs a Scene which, when entered, will remove any * children from the sceneRoot container and add the layout * object as a new child of that container. * * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. * @param layout The view hierarchy of this scene, added as a child * of sceneRoot when this scene is entered. */
public Scene(ViewGroup sceneRoot, View layout) { mSceneRoot = sceneRoot; mLayout = layout; }
Deprecated:use Scene(ViewGroup, View).
/** * @deprecated use {@link #Scene(ViewGroup, View)}. */
@Deprecated public Scene(ViewGroup sceneRoot, ViewGroup layout) { mSceneRoot = sceneRoot; mLayout = layout; }
Gets the root of the scene, which is the root of the view hierarchy affected by changes due to this scene, and which will be animated when this scene is entered.
Returns:The root of the view hierarchy affected by this scene.
/** * Gets the root of the scene, which is the root of the view hierarchy * affected by changes due to this scene, and which will be animated * when this scene is entered. * * @return The root of the view hierarchy affected by this scene. */
public ViewGroup getSceneRoot() { return mSceneRoot; }
Exits this scene, if it is the current scene on the scene's scene root. The current scene is set when entering a scene. Exiting a scene runs the exit action if there is one.
/** * Exits this scene, if it is the current scene * on the scene's {@link #getSceneRoot() scene root}. The current scene is * set when {@link #enter() entering} a scene. * Exiting a scene runs the {@link #setExitAction(Runnable) exit action} * if there is one. */
public void exit() { if (getCurrentScene(mSceneRoot) == this) { if (mExitAction != null) { mExitAction.run(); } } }
Enters this scene, which entails changing all values that are specified by this scene. These may be values associated with a layout view group or layout resource file which will now be added to the scene root, or it may be values changed by an setEnterAction(Runnable) enter action}, or a combination of the these. No transition will be run when the scene is entered. To get transition behavior in scene changes, use one of the methods in TransitionManager instead.
/** * Enters this scene, which entails changing all values that * are specified by this scene. These may be values associated * with a layout view group or layout resource file which will * now be added to the scene root, or it may be values changed by * an {@link #setEnterAction(Runnable)} enter action}, or a * combination of the these. No transition will be run when the * scene is entered. To get transition behavior in scene changes, * use one of the methods in {@link TransitionManager} instead. */
public void enter() { // Apply layout change, if any if (mLayoutId > 0 || mLayout != null) { // empty out parent container before adding to it getSceneRoot().removeAllViews(); if (mLayoutId > 0) { LayoutInflater.from(mContext).inflate(mLayoutId, mSceneRoot); } else { mSceneRoot.addView(mLayout); } } // Notify next scene that it is entering. Subclasses may override to configure scene. if (mEnterAction != null) { mEnterAction.run(); } setCurrentScene(mSceneRoot, this); }
Set the scene that the given view is in. The current scene is set only on the root view of a scene, not for every view in that hierarchy. This information is used by Scene to determine whether there is a previous scene which should be exited before the new scene is entered.
Params:
  • view – The view on which the current scene is being set
/** * Set the scene that the given view is in. The current scene is set only * on the root view of a scene, not for every view in that hierarchy. This * information is used by Scene to determine whether there is a previous * scene which should be exited before the new scene is entered. * * @param view The view on which the current scene is being set */
static void setCurrentScene(View view, Scene scene) { view.setTagInternal(com.android.internal.R.id.current_scene, scene); }
Gets the current Scene set on the given view. A scene is set on a view only if that view is the scene root.
Returns:The current Scene set on this view. A value of null indicates that no Scene is currently set.
/** * Gets the current {@link Scene} set on the given view. A scene is set on a view * only if that view is the scene root. * * @return The current Scene set on this view. A value of null indicates that * no Scene is currently set. */
static Scene getCurrentScene(View view) { return (Scene) view.getTag(com.android.internal.R.id.current_scene); }
Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An enter action will cause Scene to call back into application code to do anything else the application needs after transitions have captured pre-change values and after any other scene changes have been applied, such as the layout (if any) being added to the view hierarchy. After this method is called, Transitions will be played.
Params:
  • action – The runnable whose run() method will be called when this scene is entered
See Also:
/** * Scenes that are not defined with layout resources or * hierarchies, or which need to perform additional steps * after those hierarchies are changed to, should set an enter * action, and possibly an exit action as well. An enter action * will cause Scene to call back into application code to do * anything else the application needs after transitions have * captured pre-change values and after any other scene changes * have been applied, such as the layout (if any) being added to * the view hierarchy. After this method is called, Transitions will * be played. * * @param action The runnable whose {@link Runnable#run() run()} method will * be called when this scene is entered * @see #setExitAction(Runnable) * @see Scene#Scene(ViewGroup, int, Context) * @see Scene#Scene(ViewGroup, ViewGroup) */
public void setEnterAction(Runnable action) { mEnterAction = action; }
Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An exit action will cause Scene to call back into application code to do anything the application needs to do after applicable transitions have captured pre-change values, but before any other scene changes have been applied, such as the new layout (if any) being added to the view hierarchy. After this method is called, the next scene will be entered, including a call to setEnterAction(Runnable) if an enter action is set.
See Also:
/** * Scenes that are not defined with layout resources or * hierarchies, or which need to perform additional steps * after those hierarchies are changed to, should set an enter * action, and possibly an exit action as well. An exit action * will cause Scene to call back into application code to do * anything the application needs to do after applicable transitions have * captured pre-change values, but before any other scene changes * have been applied, such as the new layout (if any) being added to * the view hierarchy. After this method is called, the next scene * will be entered, including a call to {@link #setEnterAction(Runnable)} * if an enter action is set. * * @see #setEnterAction(Runnable) * @see Scene#Scene(ViewGroup, int, Context) * @see Scene#Scene(ViewGroup, ViewGroup) */
public void setExitAction(Runnable action) { mExitAction = action; }
Returns whether this Scene was created by a layout resource file, determined by the layoutId passed into getSceneForLayout(ViewGroup, int, Context). This is called by TransitionManager to determine whether it is safe for views from this scene to be removed from their parents when the scene is exited, which is used by Fade to fade these views out (the views must be removed from their parent in order to add them to the overlay for fading purposes). If a Scene is not based on a resource file, then the impact of removing views arbitrarily is unknown and should be avoided.
/** * Returns whether this Scene was created by a layout resource file, determined * by the layoutId passed into * {@link #getSceneForLayout(android.view.ViewGroup, int, android.content.Context)}. * This is called by TransitionManager to determine whether it is safe for views from * this scene to be removed from their parents when the scene is exited, which is * used by {@link Fade} to fade these views out (the views must be removed from * their parent in order to add them to the overlay for fading purposes). If a * Scene is not based on a resource file, then the impact of removing views * arbitrarily is unknown and should be avoided. */
boolean isCreatedFromLayoutResource() { return (mLayoutId > 0); } }