/*
 * Copyright (C) 2007-2008 The Android Open Source Project
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

package android.inputmethodservice;

import android.annotation.MainThread;
import android.annotation.NonNull;
import android.app.Service;
import android.content.Intent;
import android.os.IBinder;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputContentInfo;
import android.view.inputmethod.InputMethod;
import android.view.inputmethod.InputMethodSession;

import java.io.FileDescriptor;
import java.io.PrintWriter;

AbstractInputMethodService provides a abstract base class for input methods. Normal input method implementations will not derive from this directly, instead building on top of InputMethodService or another more complete base class. Be sure to read InputMethod for more information on the basics of writing input methods.

This class combines a Service (representing the input method component to the system with the InputMethod interface that input methods must implement. This base class takes care of reporting your InputMethod from the service when clients bind to it, but provides no standard implementation of the InputMethod interface itself. Derived classes must implement that interface.

/** * AbstractInputMethodService provides a abstract base class for input methods. * Normal input method implementations will not derive from this directly, * instead building on top of {@link InputMethodService} or another more * complete base class. Be sure to read {@link InputMethod} for more * information on the basics of writing input methods. * * <p>This class combines a Service (representing the input method component * to the system with the InputMethod interface that input methods must * implement. This base class takes care of reporting your InputMethod from * the service when clients bind to it, but provides no standard implementation * of the InputMethod interface itself. Derived classes must implement that * interface. */
public abstract class AbstractInputMethodService extends Service implements KeyEvent.Callback { private InputMethod mInputMethod; final KeyEvent.DispatcherState mDispatcherState = new KeyEvent.DispatcherState();
Base class for derived classes to implement their InputMethod interface. This takes care of basic maintenance of the input method, but most behavior must be implemented in a derived class.
/** * Base class for derived classes to implement their {@link InputMethod} * interface. This takes care of basic maintenance of the input method, * but most behavior must be implemented in a derived class. */
public abstract class AbstractInputMethodImpl implements InputMethod {
Instantiate a new client session for the input method, by calling back to AbstractInputMethodService.onCreateInputMethodSessionInterface().
/** * Instantiate a new client session for the input method, by calling * back to {@link AbstractInputMethodService#onCreateInputMethodSessionInterface() * AbstractInputMethodService.onCreateInputMethodSessionInterface()}. */
@MainThread public void createSession(SessionCallback callback) { callback.sessionCreated(onCreateInputMethodSessionInterface()); }
Take care of enabling or disabling an existing session by calling its AbstractInputMethodSessionImpl.setEnabled() method.
/** * Take care of enabling or disabling an existing session by calling its * {@link AbstractInputMethodSessionImpl#revokeSelf() * AbstractInputMethodSessionImpl.setEnabled()} method. */
@MainThread public void setSessionEnabled(InputMethodSession session, boolean enabled) { ((AbstractInputMethodSessionImpl)session).setEnabled(enabled); }
Take care of killing an existing session by calling its AbstractInputMethodSessionImpl.revokeSelf() method.
/** * Take care of killing an existing session by calling its * {@link AbstractInputMethodSessionImpl#revokeSelf() * AbstractInputMethodSessionImpl.revokeSelf()} method. */
@MainThread public void revokeSession(InputMethodSession session) { ((AbstractInputMethodSessionImpl)session).revokeSelf(); } }
Base class for derived classes to implement their InputMethodSession interface. This takes care of basic maintenance of the session, but most behavior must be implemented in a derived class.
/** * Base class for derived classes to implement their {@link InputMethodSession} * interface. This takes care of basic maintenance of the session, * but most behavior must be implemented in a derived class. */
public abstract class AbstractInputMethodSessionImpl implements InputMethodSession { boolean mEnabled = true; boolean mRevoked;
Check whether this session has been enabled by the system. If not enabled, you should not execute any calls on to it.
/** * Check whether this session has been enabled by the system. If not * enabled, you should not execute any calls on to it. */
public boolean isEnabled() { return mEnabled; }
Check whether this session has been revoked by the system. Revoked session is also always disabled, so there is generally no need to explicitly check for this.
/** * Check whether this session has been revoked by the system. Revoked * session is also always disabled, so there is generally no need to * explicitly check for this. */
public boolean isRevoked() { return mRevoked; }
Change the enabled state of the session. This only works if the session has not been revoked.
/** * Change the enabled state of the session. This only works if the * session has not been revoked. */
public void setEnabled(boolean enabled) { if (!mRevoked) { mEnabled = enabled; } }
Revoke the session from the client. This disabled the session, and prevents it from ever being enabled again.
/** * Revoke the session from the client. This disabled the session, and * prevents it from ever being enabled again. */
public void revokeSelf() { mRevoked = true; mEnabled = false; }
Take care of dispatching incoming key events to the appropriate callbacks on the service, and tell the client when this is done.
/** * Take care of dispatching incoming key events to the appropriate * callbacks on the service, and tell the client when this is done. */
@Override public void dispatchKeyEvent(int seq, KeyEvent event, EventCallback callback) { boolean handled = event.dispatch(AbstractInputMethodService.this, mDispatcherState, this); if (callback != null) { callback.finishedEvent(seq, handled); } }
Take care of dispatching incoming trackball events to the appropriate callbacks on the service, and tell the client when this is done.
/** * Take care of dispatching incoming trackball events to the appropriate * callbacks on the service, and tell the client when this is done. */
@Override public void dispatchTrackballEvent(int seq, MotionEvent event, EventCallback callback) { boolean handled = onTrackballEvent(event); if (callback != null) { callback.finishedEvent(seq, handled); } }
Take care of dispatching incoming generic motion events to the appropriate callbacks on the service, and tell the client when this is done.
/** * Take care of dispatching incoming generic motion events to the appropriate * callbacks on the service, and tell the client when this is done. */
@Override public void dispatchGenericMotionEvent(int seq, MotionEvent event, EventCallback callback) { boolean handled = onGenericMotionEvent(event); if (callback != null) { callback.finishedEvent(seq, handled); } } }
Return the global KeyEvent.DispatcherState for used for processing events from the target application. Normally you will not need to use this directly, but just use the standard high-level event callbacks like Callback.onKeyDown.
/** * Return the global {@link KeyEvent.DispatcherState KeyEvent.DispatcherState} * for used for processing events from the target application. * Normally you will not need to use this directly, but * just use the standard high-level event callbacks like {@link #onKeyDown}. */
public KeyEvent.DispatcherState getKeyDispatcherState() { return mDispatcherState; }
Called by the framework during initialization, when the InputMethod interface for this service needs to be created.
/** * Called by the framework during initialization, when the InputMethod * interface for this service needs to be created. */
public abstract AbstractInputMethodImpl onCreateInputMethodInterface();
Called by the framework when a new InputMethodSession interface is needed for a new client of the input method.
/** * Called by the framework when a new InputMethodSession interface is * needed for a new client of the input method. */
public abstract AbstractInputMethodSessionImpl onCreateInputMethodSessionInterface();
Implement this to handle Binder.dump() calls on your input method.
/** * Implement this to handle {@link android.os.Binder#dump Binder.dump()} * calls on your input method. */
@Override protected void dump(FileDescriptor fd, PrintWriter fout, String[] args) { } @Override final public IBinder onBind(Intent intent) { if (mInputMethod == null) { mInputMethod = onCreateInputMethodInterface(); } return new IInputMethodWrapper(this, mInputMethod); }
Implement this to handle trackball events on your input method.
Params:
  • event – The motion event being received.
See Also:
Returns:True if the event was handled in this function, false otherwise.
/** * Implement this to handle trackball events on your input method. * * @param event The motion event being received. * @return True if the event was handled in this function, false otherwise. * @see android.view.View#onTrackballEvent(MotionEvent) */
public boolean onTrackballEvent(MotionEvent event) { return false; }
Implement this to handle generic motion events on your input method.
Params:
  • event – The motion event being received.
See Also:
Returns:True if the event was handled in this function, false otherwise.
/** * Implement this to handle generic motion events on your input method. * * @param event The motion event being received. * @return True if the event was handled in this function, false otherwise. * @see android.view.View#onGenericMotionEvent(MotionEvent) */
public boolean onGenericMotionEvent(MotionEvent event) { return false; }
Allow the receiver of InputContentInfo to obtain a temporary read-only access permission to the content.

Default implementation does nothing.

Params:
Returns:false if we cannot allow a temporary access permission.
@hide
/** * Allow the receiver of {@link InputContentInfo} to obtain a temporary read-only access * permission to the content. * * <p>Default implementation does nothing.</p> * * @param inputContentInfo Content to be temporarily exposed from the input method to the * application. * This cannot be {@code null}. * @param inputConnection {@link InputConnection} with which * {@link InputConnection#commitContent(InputContentInfo, int, android.os.Bundle)} will be * called. * @return {@code false} if we cannot allow a temporary access permission. * @hide */
public void exposeContent(@NonNull InputContentInfo inputContentInfo, @NonNull InputConnection inputConnection) { return; } }