/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.annotation.IntDef;
import android.content.res.CompatibilityInfo.Translator;
import android.graphics.Canvas;
import android.graphics.GraphicBuffer;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.graphics.SurfaceTexture;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.Log;

import dalvik.system.CloseGuard;

import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;

Handle onto a raw buffer that is being managed by the screen compositor.

A Surface is generally created by or from a consumer of image buffers (such as a SurfaceTexture, MediaRecorder, or Allocation), and is handed to some kind of producer (such as OpenGL, MediaPlayer, or CameraDevice) to draw into.

Note: A Surface acts like a weak reference to the consumer it is associated with. By itself it will not keep its parent consumer from being reclaimed.

/** * Handle onto a raw buffer that is being managed by the screen compositor. * * <p>A Surface is generally created by or from a consumer of image buffers (such as a * {@link android.graphics.SurfaceTexture}, {@link android.media.MediaRecorder}, or * {@link android.renderscript.Allocation}), and is handed to some kind of producer (such as * {@link android.opengl.EGL14#eglCreateWindowSurface(android.opengl.EGLDisplay,android.opengl.EGLConfig,java.lang.Object,int[],int) OpenGL}, * {@link android.media.MediaPlayer#setSurface MediaPlayer}, or * {@link android.hardware.camera2.CameraDevice#createCaptureSession CameraDevice}) to draw * into.</p> * * <p><strong>Note:</strong> A Surface acts like a * {@link java.lang.ref.WeakReference weak reference} to the consumer it is associated with. By * itself it will not keep its parent consumer from being reclaimed.</p> */
public class Surface implements Parcelable { private static final String TAG = "Surface"; private static native long nativeCreateFromSurfaceTexture(SurfaceTexture surfaceTexture) throws OutOfResourcesException; private static native long nativeCreateFromSurfaceControl(long surfaceControlNativeObject); private static native long nativeGetFromSurfaceControl(long surfaceControlNativeObject); private static native long nativeLockCanvas(long nativeObject, Canvas canvas, Rect dirty) throws OutOfResourcesException; private static native void nativeUnlockCanvasAndPost(long nativeObject, Canvas canvas); private static native void nativeRelease(long nativeObject); private static native boolean nativeIsValid(long nativeObject); private static native boolean nativeIsConsumerRunningBehind(long nativeObject); private static native long nativeReadFromParcel(long nativeObject, Parcel source); private static native void nativeWriteToParcel(long nativeObject, Parcel dest); private static native void nativeAllocateBuffers(long nativeObject); private static native int nativeGetWidth(long nativeObject); private static native int nativeGetHeight(long nativeObject); private static native long nativeGetNextFrameNumber(long nativeObject); private static native int nativeSetScalingMode(long nativeObject, int scalingMode); private static native int nativeForceScopedDisconnect(long nativeObject); private static native int nativeAttachAndQueueBuffer(long nativeObject, GraphicBuffer buffer); private static native int nativeSetSharedBufferModeEnabled(long nativeObject, boolean enabled); private static native int nativeSetAutoRefreshEnabled(long nativeObject, boolean enabled); public static final Parcelable.Creator<Surface> CREATOR = new Parcelable.Creator<Surface>() { @Override public Surface createFromParcel(Parcel source) { try { Surface s = new Surface(); s.readFromParcel(source); return s; } catch (Exception e) { Log.e(TAG, "Exception creating surface from parcel", e); return null; } } @Override public Surface[] newArray(int size) { return new Surface[size]; } }; private final CloseGuard mCloseGuard = CloseGuard.get(); // Guarded state. final Object mLock = new Object(); // protects the native state private String mName; long mNativeObject; // package scope only for SurfaceControl access private long mLockedObject; private int mGenerationId; // incremented each time mNativeObject changes private final Canvas mCanvas = new CompatibleCanvas(); // A matrix to scale the matrix set by application. This is set to null for // non compatibility mode. private Matrix mCompatibleMatrix; private HwuiContext mHwuiContext; private boolean mIsSingleBuffered; private boolean mIsSharedBufferModeEnabled; private boolean mIsAutoRefreshEnabled;
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/** @hide */
@Retention(RetentionPolicy.SOURCE) @IntDef(prefix = { "SCALING_MODE_" }, value = { SCALING_MODE_FREEZE, SCALING_MODE_SCALE_TO_WINDOW, SCALING_MODE_SCALE_CROP, SCALING_MODE_NO_SCALE_CROP }) public @interface ScalingMode {} // From system/window.h
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/** @hide */
public static final int SCALING_MODE_FREEZE = 0;
@hide
/** @hide */
public static final int SCALING_MODE_SCALE_TO_WINDOW = 1;
@hide
/** @hide */
public static final int SCALING_MODE_SCALE_CROP = 2;
@hide
/** @hide */
public static final int SCALING_MODE_NO_SCALE_CROP = 3;
@hide
/** @hide */
@IntDef(prefix = { "ROTATION_" }, value = { ROTATION_0, ROTATION_90, ROTATION_180, ROTATION_270 }) @Retention(RetentionPolicy.SOURCE) public @interface Rotation {}
Rotation constant: 0 degree rotation (natural orientation)
/** * Rotation constant: 0 degree rotation (natural orientation) */
public static final int ROTATION_0 = 0;
Rotation constant: 90 degree rotation.
/** * Rotation constant: 90 degree rotation. */
public static final int ROTATION_90 = 1;
Rotation constant: 180 degree rotation.
/** * Rotation constant: 180 degree rotation. */
public static final int ROTATION_180 = 2;
Rotation constant: 270 degree rotation.
/** * Rotation constant: 270 degree rotation. */
public static final int ROTATION_270 = 3;
Create an empty surface, which will later be filled in by readFromParcel().
@hide
/** * Create an empty surface, which will later be filled in by readFromParcel(). * @hide */
public Surface() { }
Create Surface from a SurfaceTexture. Images drawn to the Surface will be made available to the SurfaceTexture, which can attach them to an OpenGL ES texture via SurfaceTexture.updateTexImage. Please note that holding onto the Surface created here is not enough to keep the provided SurfaceTexture from being reclaimed. In that sense, the Surface will act like a weak reference to the SurfaceTexture.
Params:
  • surfaceTexture – The SurfaceTexture that is updated by this Surface.
Throws:
/** * Create Surface from a {@link SurfaceTexture}. * * Images drawn to the Surface will be made available to the {@link * SurfaceTexture}, which can attach them to an OpenGL ES texture via {@link * SurfaceTexture#updateTexImage}. * * Please note that holding onto the Surface created here is not enough to * keep the provided SurfaceTexture from being reclaimed. In that sense, * the Surface will act like a * {@link java.lang.ref.WeakReference weak reference} to the SurfaceTexture. * * @param surfaceTexture The {@link SurfaceTexture} that is updated by this * Surface. * @throws OutOfResourcesException if the surface could not be created. */
public Surface(SurfaceTexture surfaceTexture) { if (surfaceTexture == null) { throw new IllegalArgumentException("surfaceTexture must not be null"); } mIsSingleBuffered = surfaceTexture.isSingleBuffered(); synchronized (mLock) { mName = surfaceTexture.toString(); setNativeObjectLocked(nativeCreateFromSurfaceTexture(surfaceTexture)); } } /* called from android_view_Surface_createFromIGraphicBufferProducer() */ private Surface(long nativeObject) { synchronized (mLock) { setNativeObjectLocked(nativeObject); } } @Override protected void finalize() throws Throwable { try { if (mCloseGuard != null) { mCloseGuard.warnIfOpen(); } release(); } finally { super.finalize(); } }
Release the local reference to the server-side surface. Always call release() when you're done with a Surface. This will make the surface invalid.
/** * Release the local reference to the server-side surface. * Always call release() when you're done with a Surface. * This will make the surface invalid. */
public void release() { synchronized (mLock) { if (mNativeObject != 0) { nativeRelease(mNativeObject); setNativeObjectLocked(0); } if (mHwuiContext != null) { mHwuiContext.destroy(); mHwuiContext = null; } } }
Free all server-side state associated with this surface and release this object's reference. This method can only be called from the process that created the service.
@hide
/** * Free all server-side state associated with this surface and * release this object's reference. This method can only be * called from the process that created the service. * @hide */
public void destroy() { release(); }
Destroys the HwuiContext without completely releasing the Surface.
@hide
/** * Destroys the HwuiContext without completely * releasing the Surface. * @hide */
public void hwuiDestroy() { if (mHwuiContext != null) { mHwuiContext.destroy(); mHwuiContext = null; } }
Returns true if this object holds a valid surface.
Returns:True if it holds a physical surface, so lockCanvas() will succeed. Otherwise returns false.
/** * Returns true if this object holds a valid surface. * * @return True if it holds a physical surface, so lockCanvas() will succeed. * Otherwise returns false. */
public boolean isValid() { synchronized (mLock) { if (mNativeObject == 0) return false; return nativeIsValid(mNativeObject); } }
Gets the generation number of this surface, incremented each time the native surface contained within this object changes.
Returns:The current generation number.
@hide
/** * Gets the generation number of this surface, incremented each time * the native surface contained within this object changes. * * @return The current generation number. * @hide */
public int getGenerationId() { synchronized (mLock) { return mGenerationId; } }
Returns the next frame number which will be dequeued for rendering. Intended for use with SurfaceFlinger's deferred transactions API.
@hide
/** * Returns the next frame number which will be dequeued for rendering. * Intended for use with SurfaceFlinger's deferred transactions API. * * @hide */
public long getNextFrameNumber() { synchronized (mLock) { checkNotReleasedLocked(); return nativeGetNextFrameNumber(mNativeObject); } }
Returns true if the consumer of this Surface is running behind the producer.
Returns:True if the consumer is more than one buffer ahead of the producer.
@hide
/** * Returns true if the consumer of this Surface is running behind the producer. * * @return True if the consumer is more than one buffer ahead of the producer. * @hide */
public boolean isConsumerRunningBehind() { synchronized (mLock) { checkNotReleasedLocked(); return nativeIsConsumerRunningBehind(mNativeObject); } }
Gets a Canvas for drawing into this surface. After drawing into the provided Canvas, the caller must invoke unlockCanvasAndPost to post the new contents to the surface.
Params:
  • inOutDirty – A rectangle that represents the dirty region that the caller wants to redraw. This function may choose to expand the dirty rectangle if for example the surface has been resized or if the previous contents of the surface were not available. The caller must redraw the entire dirty region as represented by the contents of the inOutDirty rectangle upon return from this function. The caller may also pass null instead, in the case where the entire surface should be redrawn.
Throws:
Returns:A canvas for drawing into the surface.
/** * Gets a {@link Canvas} for drawing into this surface. * * After drawing into the provided {@link Canvas}, the caller must * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. * * @param inOutDirty A rectangle that represents the dirty region that the caller wants * to redraw. This function may choose to expand the dirty rectangle if for example * the surface has been resized or if the previous contents of the surface were * not available. The caller must redraw the entire dirty region as represented * by the contents of the inOutDirty rectangle upon return from this function. * The caller may also pass <code>null</code> instead, in the case where the * entire surface should be redrawn. * @return A canvas for drawing into the surface. * * @throws IllegalArgumentException If the inOutDirty rectangle is not valid. * @throws OutOfResourcesException If the canvas cannot be locked. */
public Canvas lockCanvas(Rect inOutDirty) throws Surface.OutOfResourcesException, IllegalArgumentException { synchronized (mLock) { checkNotReleasedLocked(); if (mLockedObject != 0) { // Ideally, nativeLockCanvas() would throw in this situation and prevent the // double-lock, but that won't happen if mNativeObject was updated. We can't // abandon the old mLockedObject because it might still be in use, so instead // we just refuse to re-lock the Surface. throw new IllegalArgumentException("Surface was already locked"); } mLockedObject = nativeLockCanvas(mNativeObject, mCanvas, inOutDirty); return mCanvas; } }
Posts the new contents of the Canvas to the surface and releases the Canvas.
Params:
  • canvas – The canvas previously obtained from lockCanvas.
/** * Posts the new contents of the {@link Canvas} to the surface and * releases the {@link Canvas}. * * @param canvas The canvas previously obtained from {@link #lockCanvas}. */
public void unlockCanvasAndPost(Canvas canvas) { synchronized (mLock) { checkNotReleasedLocked(); if (mHwuiContext != null) { mHwuiContext.unlockAndPost(canvas); } else { unlockSwCanvasAndPost(canvas); } } } private void unlockSwCanvasAndPost(Canvas canvas) { if (canvas != mCanvas) { throw new IllegalArgumentException("canvas object must be the same instance that " + "was previously returned by lockCanvas"); } if (mNativeObject != mLockedObject) { Log.w(TAG, "WARNING: Surface's mNativeObject (0x" + Long.toHexString(mNativeObject) + ") != mLockedObject (0x" + Long.toHexString(mLockedObject) +")"); } if (mLockedObject == 0) { throw new IllegalStateException("Surface was not locked"); } try { nativeUnlockCanvasAndPost(mLockedObject, canvas); } finally { nativeRelease(mLockedObject); mLockedObject = 0; } }
Gets a Canvas for drawing into this surface. After drawing into the provided Canvas, the caller must invoke unlockCanvasAndPost to post the new contents to the surface. Unlike lockCanvas(Rect) this will return a hardware-accelerated canvas. See the unsupported drawing operations for a list of what is and isn't supported in a hardware-accelerated canvas. It is also required to fully cover the surface every time lockHardwareCanvas() is called as the buffer is not preserved between frames. Partial updates are not supported.
Throws:
Returns:A canvas for drawing into the surface.
/** * Gets a {@link Canvas} for drawing into this surface. * * After drawing into the provided {@link Canvas}, the caller must * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. * * Unlike {@link #lockCanvas(Rect)} this will return a hardware-accelerated * canvas. See the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html#unsupported"> * unsupported drawing operations</a> for a list of what is and isn't * supported in a hardware-accelerated canvas. It is also required to * fully cover the surface every time {@link #lockHardwareCanvas()} is * called as the buffer is not preserved between frames. Partial updates * are not supported. * * @return A canvas for drawing into the surface. * * @throws IllegalStateException If the canvas cannot be locked. */
public Canvas lockHardwareCanvas() { synchronized (mLock) { checkNotReleasedLocked(); if (mHwuiContext == null) { mHwuiContext = new HwuiContext(false); } return mHwuiContext.lockCanvas( nativeGetWidth(mNativeObject), nativeGetHeight(mNativeObject)); } }
Gets a Canvas for drawing into this surface that supports wide color gamut. After drawing into the provided Canvas, the caller must invoke unlockCanvasAndPost to post the new contents to the surface. Unlike lockCanvas(Rect) and lockHardwareCanvas(), this will return a hardware-accelerated canvas that supports wide color gamut. See the unsupported drawing operations for a list of what is and isn't supported in a hardware-accelerated canvas. It is also required to fully cover the surface every time lockHardwareCanvas() is called as the buffer is not preserved between frames. Partial updates are not supported.
Throws:
Returns:A canvas for drawing into the surface.
@hide
/** * Gets a {@link Canvas} for drawing into this surface that supports wide color gamut. * * After drawing into the provided {@link Canvas}, the caller must * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. * * Unlike {@link #lockCanvas(Rect)} and {@link #lockHardwareCanvas()}, * this will return a hardware-accelerated canvas that supports wide color gamut. * See the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html#unsupported"> * unsupported drawing operations</a> for a list of what is and isn't * supported in a hardware-accelerated canvas. It is also required to * fully cover the surface every time {@link #lockHardwareCanvas()} is * called as the buffer is not preserved between frames. Partial updates * are not supported. * * @return A canvas for drawing into the surface. * * @throws IllegalStateException If the canvas cannot be locked. * * @hide */
public Canvas lockHardwareWideColorGamutCanvas() { synchronized (mLock) { checkNotReleasedLocked(); if (mHwuiContext != null && !mHwuiContext.isWideColorGamut()) { mHwuiContext.destroy(); mHwuiContext = null; } if (mHwuiContext == null) { mHwuiContext = new HwuiContext(true); } return mHwuiContext.lockCanvas( nativeGetWidth(mNativeObject), nativeGetHeight(mNativeObject)); } }
Deprecated:This API has been removed and is not supported. Do not use.
/** * @deprecated This API has been removed and is not supported. Do not use. */
@Deprecated public void unlockCanvas(Canvas canvas) { throw new UnsupportedOperationException(); }
Sets the translator used to scale canvas's width/height in compatibility mode.
/** * Sets the translator used to scale canvas's width/height in compatibility * mode. */
void setCompatibilityTranslator(Translator translator) { if (translator != null) { float appScale = translator.applicationScale; mCompatibleMatrix = new Matrix(); mCompatibleMatrix.setScale(appScale, appScale); } }
Copy another surface to this one. This surface now holds a reference to the same data as the original surface, and is -not- the owner. This is for use by the window manager when returning a window surface back from a client, converting it from the representation being managed by the window manager to the representation the client uses to draw in to it.
Params:
@hide
/** * Copy another surface to this one. This surface now holds a reference * to the same data as the original surface, and is -not- the owner. * This is for use by the window manager when returning a window surface * back from a client, converting it from the representation being managed * by the window manager to the representation the client uses to draw * in to it. * * @param other {@link SurfaceControl} to copy from. * * @hide */
public void copyFrom(SurfaceControl other) { if (other == null) { throw new IllegalArgumentException("other must not be null"); } long surfaceControlPtr = other.mNativeObject; if (surfaceControlPtr == 0) { throw new NullPointerException( "null SurfaceControl native object. Are you using a released SurfaceControl?"); } long newNativeObject = nativeGetFromSurfaceControl(surfaceControlPtr); synchronized (mLock) { if (mNativeObject != 0) { nativeRelease(mNativeObject); } setNativeObjectLocked(newNativeObject); } }
Gets a reference a surface created from this one. This surface now holds a reference to the same data as the original surface, and is -not- the owner. This is for use by the window manager when returning a window surface back from a client, converting it from the representation being managed by the window manager to the representation the client uses to draw in to it.
Params:
@hide
/** * Gets a reference a surface created from this one. This surface now holds a reference * to the same data as the original surface, and is -not- the owner. * This is for use by the window manager when returning a window surface * back from a client, converting it from the representation being managed * by the window manager to the representation the client uses to draw * in to it. * * @param other {@link SurfaceControl} to create surface from. * * @hide */
public void createFrom(SurfaceControl other) { if (other == null) { throw new IllegalArgumentException("other must not be null"); } long surfaceControlPtr = other.mNativeObject; if (surfaceControlPtr == 0) { throw new NullPointerException( "null SurfaceControl native object. Are you using a released SurfaceControl?"); } long newNativeObject = nativeCreateFromSurfaceControl(surfaceControlPtr); synchronized (mLock) { if (mNativeObject != 0) { nativeRelease(mNativeObject); } setNativeObjectLocked(newNativeObject); } }
This is intended to be used by SurfaceView.updateWindow only.
Params:
  • other – access is not thread safe
@hide
Deprecated:
/** * This is intended to be used by {@link SurfaceView#updateWindow} only. * @param other access is not thread safe * @hide * @deprecated */
@Deprecated public void transferFrom(Surface other) { if (other == null) { throw new IllegalArgumentException("other must not be null"); } if (other != this) { final long newPtr; synchronized (other.mLock) { newPtr = other.mNativeObject; other.setNativeObjectLocked(0); } synchronized (mLock) { if (mNativeObject != 0) { nativeRelease(mNativeObject); } setNativeObjectLocked(newPtr); } } } @Override public int describeContents() { return 0; } public void readFromParcel(Parcel source) { if (source == null) { throw new IllegalArgumentException("source must not be null"); } synchronized (mLock) { // nativeReadFromParcel() will either return mNativeObject, or // create a new native Surface and return it after reducing // the reference count on mNativeObject. Either way, it is // not necessary to call nativeRelease() here. // NOTE: This must be kept synchronized with the native parceling code // in frameworks/native/libs/Surface.cpp mName = source.readString(); mIsSingleBuffered = source.readInt() != 0; setNativeObjectLocked(nativeReadFromParcel(mNativeObject, source)); } } @Override public void writeToParcel(Parcel dest, int flags) { if (dest == null) { throw new IllegalArgumentException("dest must not be null"); } synchronized (mLock) { // NOTE: This must be kept synchronized with the native parceling code // in frameworks/native/libs/Surface.cpp dest.writeString(mName); dest.writeInt(mIsSingleBuffered ? 1 : 0); nativeWriteToParcel(mNativeObject, dest); } if ((flags & Parcelable.PARCELABLE_WRITE_RETURN_VALUE) != 0) { release(); } } @Override public String toString() { synchronized (mLock) { return "Surface(name=" + mName + ")/@0x" + Integer.toHexString(System.identityHashCode(this)); } } private void setNativeObjectLocked(long ptr) { if (mNativeObject != ptr) { if (mNativeObject == 0 && ptr != 0) { mCloseGuard.open("release"); } else if (mNativeObject != 0 && ptr == 0) { mCloseGuard.close(); } mNativeObject = ptr; mGenerationId += 1; if (mHwuiContext != null) { mHwuiContext.updateSurface(); } } } private void checkNotReleasedLocked() { if (mNativeObject == 0) { throw new IllegalStateException("Surface has already been released."); } }
Allocate buffers ahead of time to avoid allocation delays during rendering
@hide
/** * Allocate buffers ahead of time to avoid allocation delays during rendering * @hide */
public void allocateBuffers() { synchronized (mLock) { checkNotReleasedLocked(); nativeAllocateBuffers(mNativeObject); } }
Set the scaling mode to be used for this surfaces buffers
@hide
/** * Set the scaling mode to be used for this surfaces buffers * @hide */
void setScalingMode(@ScalingMode int scalingMode) { synchronized (mLock) { checkNotReleasedLocked(); int err = nativeSetScalingMode(mNativeObject, scalingMode); if (err != 0) { throw new IllegalArgumentException("Invalid scaling mode: " + scalingMode); } } } void forceScopedDisconnect() { synchronized (mLock) { checkNotReleasedLocked(); int err = nativeForceScopedDisconnect(mNativeObject); if (err != 0) { throw new RuntimeException("Failed to disconnect Surface instance (bad object?)"); } } }
Transfer ownership of buffer and present it on the Surface.
@hide
/** * Transfer ownership of buffer and present it on the Surface. * @hide */
public void attachAndQueueBuffer(GraphicBuffer buffer) { synchronized (mLock) { checkNotReleasedLocked(); int err = nativeAttachAndQueueBuffer(mNativeObject, buffer); if (err != 0) { throw new RuntimeException( "Failed to attach and queue buffer to Surface (bad object?)"); } } }
Returns whether or not this Surface is backed by a single-buffered SurfaceTexture
@hide
/** * Returns whether or not this Surface is backed by a single-buffered SurfaceTexture * @hide */
public boolean isSingleBuffered() { return mIsSingleBuffered; }

The shared buffer mode allows both the application and the surface compositor (SurfaceFlinger) to concurrently access this surface's buffer. While the application is still required to issue a present request (see unlockCanvasAndPost(Canvas)) to the compositor when an update is required, the compositor may trigger an update at any time. Since the surface's buffer is shared between the application and the compositor, updates triggered by the compositor may cause visible tearing.

The shared buffer mode can be used with auto-refresh to avoid the overhead of issuing present requests.

If the application uses the shared buffer mode to reduce latency, it is recommended to use software rendering (see lockCanvas(Rect) to ensure the graphics workloads are not affected by other applications and/or the system using the GPU. When using software rendering, the application should update the smallest possible region of the surface required.

The shared buffer mode might not be supported by the underlying hardware. Enabling shared buffer mode on hardware that does not support it will not yield an error but the application will not benefit from lower latency (and tearing will not be visible).

Depending on how many and what kind of surfaces are visible, the surface compositor may need to copy the shared buffer before it is displayed. When this happens, the latency benefits of shared buffer mode will be reduced.

Params:
  • enabled – True to enable the shared buffer mode on this surface, false otherwise
See Also:
@hide
/** * <p>The shared buffer mode allows both the application and the surface compositor * (SurfaceFlinger) to concurrently access this surface's buffer. While the * application is still required to issue a present request * (see {@link #unlockCanvasAndPost(Canvas)}) to the compositor when an update is required, * the compositor may trigger an update at any time. Since the surface's buffer is shared * between the application and the compositor, updates triggered by the compositor may * cause visible tearing.</p> * * <p>The shared buffer mode can be used with * {@link #setAutoRefreshEnabled(boolean) auto-refresh} to avoid the overhead of * issuing present requests.</p> * * <p>If the application uses the shared buffer mode to reduce latency, it is * recommended to use software rendering (see {@link #lockCanvas(Rect)} to ensure * the graphics workloads are not affected by other applications and/or the system * using the GPU. When using software rendering, the application should update the * smallest possible region of the surface required.</p> * * <p class="note">The shared buffer mode might not be supported by the underlying * hardware. Enabling shared buffer mode on hardware that does not support it will * not yield an error but the application will not benefit from lower latency (and * tearing will not be visible).</p> * * <p class="note">Depending on how many and what kind of surfaces are visible, the * surface compositor may need to copy the shared buffer before it is displayed. When * this happens, the latency benefits of shared buffer mode will be reduced.</p> * * @param enabled True to enable the shared buffer mode on this surface, false otherwise * * @see #isSharedBufferModeEnabled() * @see #setAutoRefreshEnabled(boolean) * * @hide */
public void setSharedBufferModeEnabled(boolean enabled) { if (mIsSharedBufferModeEnabled != enabled) { int error = nativeSetSharedBufferModeEnabled(mNativeObject, enabled); if (error != 0) { throw new RuntimeException( "Failed to set shared buffer mode on Surface (bad object?)"); } else { mIsSharedBufferModeEnabled = enabled; } } }
See Also:
Returns:True if shared buffer mode is enabled on this surface, false otherwise
@hide
/** * @return True if shared buffer mode is enabled on this surface, false otherwise * * @see #setSharedBufferModeEnabled(boolean) * * @hide */
public boolean isSharedBufferModeEnabled() { return mIsSharedBufferModeEnabled; }

When auto-refresh is enabled, the surface compositor (SurfaceFlinger) automatically updates the display on a regular refresh cycle. The application can continue to issue present requests but it is not required. Enabling auto-refresh may result in visible tearing.

Auto-refresh has no effect if the shared buffer mode is not enabled.

Because auto-refresh will trigger continuous updates of the display, it is recommended to turn it on only when necessary. For example, in a drawing/painting application auto-refresh should be enabled on finger/pen down and disabled on finger/pen up.

Params:
  • enabled – True to enable auto-refresh on this surface, false otherwise
See Also:
@hide
/** * <p>When auto-refresh is enabled, the surface compositor (SurfaceFlinger) * automatically updates the display on a regular refresh cycle. The application * can continue to issue present requests but it is not required. Enabling * auto-refresh may result in visible tearing.</p> * * <p>Auto-refresh has no effect if the {@link #setSharedBufferModeEnabled(boolean) * shared buffer mode} is not enabled.</p> * * <p>Because auto-refresh will trigger continuous updates of the display, it is * recommended to turn it on only when necessary. For example, in a drawing/painting * application auto-refresh should be enabled on finger/pen down and disabled on * finger/pen up.</p> * * @param enabled True to enable auto-refresh on this surface, false otherwise * * @see #isAutoRefreshEnabled() * @see #setSharedBufferModeEnabled(boolean) * * @hide */
public void setAutoRefreshEnabled(boolean enabled) { if (mIsAutoRefreshEnabled != enabled) { int error = nativeSetAutoRefreshEnabled(mNativeObject, enabled); if (error != 0) { throw new RuntimeException("Failed to set auto refresh on Surface (bad object?)"); } else { mIsAutoRefreshEnabled = enabled; } } }
Returns:True if auto-refresh is enabled on this surface, false otherwise
@hide
/** * @return True if auto-refresh is enabled on this surface, false otherwise * * @hide */
public boolean isAutoRefreshEnabled() { return mIsAutoRefreshEnabled; }
Exception thrown when a Canvas couldn't be locked with Surface.lockCanvas, or when a SurfaceTexture could not successfully be allocated.
/** * Exception thrown when a Canvas couldn't be locked with {@link Surface#lockCanvas}, or * when a SurfaceTexture could not successfully be allocated. */
@SuppressWarnings("serial") public static class OutOfResourcesException extends RuntimeException { public OutOfResourcesException() { } public OutOfResourcesException(String name) { super(name); } }
Returns a human readable representation of a rotation.
Params:
  • rotation – The rotation.
Returns:The rotation symbolic name.
@hide
/** * Returns a human readable representation of a rotation. * * @param rotation The rotation. * @return The rotation symbolic name. * * @hide */
public static String rotationToString(int rotation) { switch (rotation) { case Surface.ROTATION_0: { return "ROTATION_0"; } case Surface.ROTATION_90: { return "ROTATION_90"; } case Surface.ROTATION_180: { return "ROTATION_180"; } case Surface.ROTATION_270: { return "ROTATION_270"; } default: { return Integer.toString(rotation); } } }
A Canvas class that can handle the compatibility mode. This does two things differently.
  • Returns the width and height of the target metrics, rather than native. For example, the canvas returns 320x480 even if an app is running in WVGA high density.
  • Scales the matrix in setMatrix by the application scale, except if the matrix looks like obtained from getMatrix. This is a hack to handle the case that an application uses getMatrix to keep the original matrix, set matrix of its own, then set the original matrix back. There is no perfect solution that works for all cases, and there are a lot of cases that this model does not work, but we hope this works for many apps.
/** * A Canvas class that can handle the compatibility mode. * This does two things differently. * <ul> * <li>Returns the width and height of the target metrics, rather than * native. For example, the canvas returns 320x480 even if an app is running * in WVGA high density. * <li>Scales the matrix in setMatrix by the application scale, except if * the matrix looks like obtained from getMatrix. This is a hack to handle * the case that an application uses getMatrix to keep the original matrix, * set matrix of its own, then set the original matrix back. There is no * perfect solution that works for all cases, and there are a lot of cases * that this model does not work, but we hope this works for many apps. * </ul> */
private final class CompatibleCanvas extends Canvas { // A temp matrix to remember what an application obtained via {@link getMatrix} private Matrix mOrigMatrix = null; @Override public void setMatrix(Matrix matrix) { if (mCompatibleMatrix == null || mOrigMatrix == null || mOrigMatrix.equals(matrix)) { // don't scale the matrix if it's not compatibility mode, or // the matrix was obtained from getMatrix. super.setMatrix(matrix); } else { Matrix m = new Matrix(mCompatibleMatrix); m.preConcat(matrix); super.setMatrix(m); } } @SuppressWarnings("deprecation") @Override public void getMatrix(Matrix m) { super.getMatrix(m); if (mOrigMatrix == null) { mOrigMatrix = new Matrix(); } mOrigMatrix.set(m); } } private final class HwuiContext { private final RenderNode mRenderNode; private long mHwuiRenderer; private DisplayListCanvas mCanvas; private final boolean mIsWideColorGamut; HwuiContext(boolean isWideColorGamut) { mRenderNode = RenderNode.create("HwuiCanvas", null); mRenderNode.setClipToBounds(false); mIsWideColorGamut = isWideColorGamut; mHwuiRenderer = nHwuiCreate(mRenderNode.mNativeRenderNode, mNativeObject, isWideColorGamut); } Canvas lockCanvas(int width, int height) { if (mCanvas != null) { throw new IllegalStateException("Surface was already locked!"); } mCanvas = mRenderNode.start(width, height); return mCanvas; } void unlockAndPost(Canvas canvas) { if (canvas != mCanvas) { throw new IllegalArgumentException("canvas object must be the same instance that " + "was previously returned by lockCanvas"); } mRenderNode.end(mCanvas); mCanvas = null; nHwuiDraw(mHwuiRenderer); } void updateSurface() { nHwuiSetSurface(mHwuiRenderer, mNativeObject); } void destroy() { if (mHwuiRenderer != 0) { nHwuiDestroy(mHwuiRenderer); mHwuiRenderer = 0; } } boolean isWideColorGamut() { return mIsWideColorGamut; } } private static native long nHwuiCreate(long rootNode, long surface, boolean isWideColorGamut); private static native void nHwuiSetSurface(long renderer, long surface); private static native void nHwuiDraw(long renderer); private static native void nHwuiDestroy(long renderer); }