/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

import dalvik.annotation.optimization.CriticalNative;
import dalvik.annotation.optimization.FastNative;

import libcore.util.NativeAllocationRegistry;

import java.io.PrintWriter;

The Matrix class holds a 3x3 matrix for transforming coordinates.
/** * The Matrix class holds a 3x3 matrix for transforming coordinates. */
public class Matrix { public static final int MSCALE_X = 0; //!< use with getValues/setValues public static final int MSKEW_X = 1; //!< use with getValues/setValues public static final int MTRANS_X = 2; //!< use with getValues/setValues public static final int MSKEW_Y = 3; //!< use with getValues/setValues public static final int MSCALE_Y = 4; //!< use with getValues/setValues public static final int MTRANS_Y = 5; //!< use with getValues/setValues public static final int MPERSP_0 = 6; //!< use with getValues/setValues public static final int MPERSP_1 = 7; //!< use with getValues/setValues public static final int MPERSP_2 = 8; //!< use with getValues/setValues
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public final static Matrix IDENTITY_MATRIX = new Matrix() { void oops() { throw new IllegalStateException("Matrix can not be modified"); } @Override public void set(Matrix src) { oops(); } @Override public void reset() { oops(); } @Override public void setTranslate(float dx, float dy) { oops(); } @Override public void setScale(float sx, float sy, float px, float py) { oops(); } @Override public void setScale(float sx, float sy) { oops(); } @Override public void setRotate(float degrees, float px, float py) { oops(); } @Override public void setRotate(float degrees) { oops(); } @Override public void setSinCos(float sinValue, float cosValue, float px, float py) { oops(); } @Override public void setSinCos(float sinValue, float cosValue) { oops(); } @Override public void setSkew(float kx, float ky, float px, float py) { oops(); } @Override public void setSkew(float kx, float ky) { oops(); } @Override public boolean setConcat(Matrix a, Matrix b) { oops(); return false; } @Override public boolean preTranslate(float dx, float dy) { oops(); return false; } @Override public boolean preScale(float sx, float sy, float px, float py) { oops(); return false; } @Override public boolean preScale(float sx, float sy) { oops(); return false; } @Override public boolean preRotate(float degrees, float px, float py) { oops(); return false; } @Override public boolean preRotate(float degrees) { oops(); return false; } @Override public boolean preSkew(float kx, float ky, float px, float py) { oops(); return false; } @Override public boolean preSkew(float kx, float ky) { oops(); return false; } @Override public boolean preConcat(Matrix other) { oops(); return false; } @Override public boolean postTranslate(float dx, float dy) { oops(); return false; } @Override public boolean postScale(float sx, float sy, float px, float py) { oops(); return false; } @Override public boolean postScale(float sx, float sy) { oops(); return false; } @Override public boolean postRotate(float degrees, float px, float py) { oops(); return false; } @Override public boolean postRotate(float degrees) { oops(); return false; } @Override public boolean postSkew(float kx, float ky, float px, float py) { oops(); return false; } @Override public boolean postSkew(float kx, float ky) { oops(); return false; } @Override public boolean postConcat(Matrix other) { oops(); return false; } @Override public boolean setRectToRect(RectF src, RectF dst, ScaleToFit stf) { oops(); return false; } @Override public boolean setPolyToPoly(float[] src, int srcIndex, float[] dst, int dstIndex, int pointCount) { oops(); return false; } @Override public void setValues(float[] values) { oops(); } }; // sizeof(SkMatrix) is 9 * sizeof(float) + uint32_t private static final long NATIVE_ALLOCATION_SIZE = 40; private static class NoImagePreloadHolder { public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry( Matrix.class.getClassLoader(), nGetNativeFinalizer(), NATIVE_ALLOCATION_SIZE); }
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public final long native_instance;
Create an identity matrix
/** * Create an identity matrix */
public Matrix() { native_instance = nCreate(0); NoImagePreloadHolder.sRegistry.registerNativeAllocation(this, native_instance); }
Create a matrix that is a (deep) copy of src
Params:
  • src – The matrix to copy into this matrix
/** * Create a matrix that is a (deep) copy of src * * @param src The matrix to copy into this matrix */
public Matrix(Matrix src) { native_instance = nCreate(src != null ? src.native_instance : 0); NoImagePreloadHolder.sRegistry.registerNativeAllocation(this, native_instance); }
Returns true if the matrix is identity. This maybe faster than testing if (getType() == 0)
/** * Returns true if the matrix is identity. This maybe faster than testing if (getType() == 0) */
public boolean isIdentity() { return nIsIdentity(native_instance); }
Gets whether this matrix is affine. An affine matrix preserves straight lines and has no perspective.
Returns:Whether the matrix is affine.
/** * Gets whether this matrix is affine. An affine matrix preserves straight lines and has no * perspective. * * @return Whether the matrix is affine. */
public boolean isAffine() { return nIsAffine(native_instance); }
Returns true if will map a rectangle to another rectangle. This can be true if the matrix is identity, scale-only, or rotates a multiple of 90 degrees.
/** * Returns true if will map a rectangle to another rectangle. This can be true if the matrix is * identity, scale-only, or rotates a multiple of 90 degrees. */
public boolean rectStaysRect() { return nRectStaysRect(native_instance); }
(deep) copy the src matrix into this matrix. If src is null, reset this matrix to the identity matrix.
/** * (deep) copy the src matrix into this matrix. If src is null, reset this matrix to the * identity matrix. */
public void set(Matrix src) { if (src == null) { reset(); } else { nSet(native_instance, src.native_instance); } }
Returns true iff obj is a Matrix and its values equal our values.
/** * Returns true iff obj is a Matrix and its values equal our values. */
@Override public boolean equals(Object obj) { // if (obj == this) return true; -- NaN value would mean matrix != itself if (!(obj instanceof Matrix)) { return false; } return nEquals(native_instance, ((Matrix) obj).native_instance); } @Override public int hashCode() { // This should generate the hash code by performing some arithmetic operation on all // the matrix elements -- our equals() does an element-by-element comparison, and we // need to ensure that the hash code for two equal objects is the same. We're not // really using this at the moment, so we take the easy way out. return 44; }
Set the matrix to identity
/** Set the matrix to identity */
public void reset() { nReset(native_instance); }
Set the matrix to translate by (dx, dy).
/** Set the matrix to translate by (dx, dy). */
public void setTranslate(float dx, float dy) { nSetTranslate(native_instance, dx, dy); }
Set the matrix to scale by sx and sy, with a pivot point at (px, py). The pivot point is the coordinate that should remain unchanged by the specified transformation.
/** * Set the matrix to scale by sx and sy, with a pivot point at (px, py). The pivot point is the * coordinate that should remain unchanged by the specified transformation. */
public void setScale(float sx, float sy, float px, float py) { nSetScale(native_instance, sx, sy, px, py); }
Set the matrix to scale by sx and sy.
/** Set the matrix to scale by sx and sy. */
public void setScale(float sx, float sy) { nSetScale(native_instance, sx, sy); }
Set the matrix to rotate by the specified number of degrees, with a pivot point at (px, py). The pivot point is the coordinate that should remain unchanged by the specified transformation.
/** * Set the matrix to rotate by the specified number of degrees, with a pivot point at (px, py). * The pivot point is the coordinate that should remain unchanged by the specified * transformation. */
public void setRotate(float degrees, float px, float py) { nSetRotate(native_instance, degrees, px, py); }
Set the matrix to rotate about (0,0) by the specified number of degrees.
/** * Set the matrix to rotate about (0,0) by the specified number of degrees. */
public void setRotate(float degrees) { nSetRotate(native_instance, degrees); }
Set the matrix to rotate by the specified sine and cosine values, with a pivot point at (px, py). The pivot point is the coordinate that should remain unchanged by the specified transformation.
/** * Set the matrix to rotate by the specified sine and cosine values, with a pivot point at (px, * py). The pivot point is the coordinate that should remain unchanged by the specified * transformation. */
public void setSinCos(float sinValue, float cosValue, float px, float py) { nSetSinCos(native_instance, sinValue, cosValue, px, py); }
Set the matrix to rotate by the specified sine and cosine values.
/** Set the matrix to rotate by the specified sine and cosine values. */
public void setSinCos(float sinValue, float cosValue) { nSetSinCos(native_instance, sinValue, cosValue); }
Set the matrix to skew by sx and sy, with a pivot point at (px, py). The pivot point is the coordinate that should remain unchanged by the specified transformation.
/** * Set the matrix to skew by sx and sy, with a pivot point at (px, py). The pivot point is the * coordinate that should remain unchanged by the specified transformation. */
public void setSkew(float kx, float ky, float px, float py) { nSetSkew(native_instance, kx, ky, px, py); }
Set the matrix to skew by sx and sy.
/** Set the matrix to skew by sx and sy. */
public void setSkew(float kx, float ky) { nSetSkew(native_instance, kx, ky); }
Set the matrix to the concatenation of the two specified matrices and return true.

Either of the two matrices may also be the target matrix, that is matrixA.setConcat(matrixA, matrixB); is valid.

In VERSION_CODES.GINGERBREAD_MR1 and below, this function returns true only if the result can be represented. In VERSION_CODES.HONEYCOMB and above, it always returns true.

/** * Set the matrix to the concatenation of the two specified matrices and return true. * <p> * Either of the two matrices may also be the target matrix, that is * <code>matrixA.setConcat(matrixA, matrixB);</code> is valid. * </p> * <p class="note"> * In {@link android.os.Build.VERSION_CODES#GINGERBREAD_MR1} and below, this function returns * true only if the result can be represented. In * {@link android.os.Build.VERSION_CODES#HONEYCOMB} and above, it always returns true. * </p> */
public boolean setConcat(Matrix a, Matrix b) { nSetConcat(native_instance, a.native_instance, b.native_instance); return true; }
Preconcats the matrix with the specified translation. M' = M * T(dx, dy)
/** * Preconcats the matrix with the specified translation. M' = M * T(dx, dy) */
public boolean preTranslate(float dx, float dy) { nPreTranslate(native_instance, dx, dy); return true; }
Preconcats the matrix with the specified scale. M' = M * S(sx, sy, px, py)
/** * Preconcats the matrix with the specified scale. M' = M * S(sx, sy, px, py) */
public boolean preScale(float sx, float sy, float px, float py) { nPreScale(native_instance, sx, sy, px, py); return true; }
Preconcats the matrix with the specified scale. M' = M * S(sx, sy)
/** * Preconcats the matrix with the specified scale. M' = M * S(sx, sy) */
public boolean preScale(float sx, float sy) { nPreScale(native_instance, sx, sy); return true; }
Preconcats the matrix with the specified rotation. M' = M * R(degrees, px, py)
/** * Preconcats the matrix with the specified rotation. M' = M * R(degrees, px, py) */
public boolean preRotate(float degrees, float px, float py) { nPreRotate(native_instance, degrees, px, py); return true; }
Preconcats the matrix with the specified rotation. M' = M * R(degrees)
/** * Preconcats the matrix with the specified rotation. M' = M * R(degrees) */
public boolean preRotate(float degrees) { nPreRotate(native_instance, degrees); return true; }
Preconcats the matrix with the specified skew. M' = M * K(kx, ky, px, py)
/** * Preconcats the matrix with the specified skew. M' = M * K(kx, ky, px, py) */
public boolean preSkew(float kx, float ky, float px, float py) { nPreSkew(native_instance, kx, ky, px, py); return true; }
Preconcats the matrix with the specified skew. M' = M * K(kx, ky)
/** * Preconcats the matrix with the specified skew. M' = M * K(kx, ky) */
public boolean preSkew(float kx, float ky) { nPreSkew(native_instance, kx, ky); return true; }
Preconcats the matrix with the specified matrix. M' = M * other
/** * Preconcats the matrix with the specified matrix. M' = M * other */
public boolean preConcat(Matrix other) { nPreConcat(native_instance, other.native_instance); return true; }
Postconcats the matrix with the specified translation. M' = T(dx, dy) * M
/** * Postconcats the matrix with the specified translation. M' = T(dx, dy) * M */
public boolean postTranslate(float dx, float dy) { nPostTranslate(native_instance, dx, dy); return true; }
Postconcats the matrix with the specified scale. M' = S(sx, sy, px, py) * M
/** * Postconcats the matrix with the specified scale. M' = S(sx, sy, px, py) * M */
public boolean postScale(float sx, float sy, float px, float py) { nPostScale(native_instance, sx, sy, px, py); return true; }
Postconcats the matrix with the specified scale. M' = S(sx, sy) * M
/** * Postconcats the matrix with the specified scale. M' = S(sx, sy) * M */
public boolean postScale(float sx, float sy) { nPostScale(native_instance, sx, sy); return true; }
Postconcats the matrix with the specified rotation. M' = R(degrees, px, py) * M
/** * Postconcats the matrix with the specified rotation. M' = R(degrees, px, py) * M */
public boolean postRotate(float degrees, float px, float py) { nPostRotate(native_instance, degrees, px, py); return true; }
Postconcats the matrix with the specified rotation. M' = R(degrees) * M
/** * Postconcats the matrix with the specified rotation. M' = R(degrees) * M */
public boolean postRotate(float degrees) { nPostRotate(native_instance, degrees); return true; }
Postconcats the matrix with the specified skew. M' = K(kx, ky, px, py) * M
/** * Postconcats the matrix with the specified skew. M' = K(kx, ky, px, py) * M */
public boolean postSkew(float kx, float ky, float px, float py) { nPostSkew(native_instance, kx, ky, px, py); return true; }
Postconcats the matrix with the specified skew. M' = K(kx, ky) * M
/** * Postconcats the matrix with the specified skew. M' = K(kx, ky) * M */
public boolean postSkew(float kx, float ky) { nPostSkew(native_instance, kx, ky); return true; }
Postconcats the matrix with the specified matrix. M' = other * M
/** * Postconcats the matrix with the specified matrix. M' = other * M */
public boolean postConcat(Matrix other) { nPostConcat(native_instance, other.native_instance); return true; }
Controlls how the src rect should align into the dst rect for setRectToRect().
/** * Controlls how the src rect should align into the dst rect for setRectToRect(). */
public enum ScaleToFit {
Scale in X and Y independently, so that src matches dst exactly. This may change the aspect ratio of the src.
/** * Scale in X and Y independently, so that src matches dst exactly. This may change the * aspect ratio of the src. */
FILL(0),
Compute a scale that will maintain the original src aspect ratio, but will also ensure that src fits entirely inside dst. At least one axis (X or Y) will fit exactly. START aligns the result to the left and top edges of dst.
/** * Compute a scale that will maintain the original src aspect ratio, but will also ensure * that src fits entirely inside dst. At least one axis (X or Y) will fit exactly. START * aligns the result to the left and top edges of dst. */
START(1),
Compute a scale that will maintain the original src aspect ratio, but will also ensure that src fits entirely inside dst. At least one axis (X or Y) will fit exactly. The result is centered inside dst.
/** * Compute a scale that will maintain the original src aspect ratio, but will also ensure * that src fits entirely inside dst. At least one axis (X or Y) will fit exactly. The * result is centered inside dst. */
CENTER(2),
Compute a scale that will maintain the original src aspect ratio, but will also ensure that src fits entirely inside dst. At least one axis (X or Y) will fit exactly. END aligns the result to the right and bottom edges of dst.
/** * Compute a scale that will maintain the original src aspect ratio, but will also ensure * that src fits entirely inside dst. At least one axis (X or Y) will fit exactly. END * aligns the result to the right and bottom edges of dst. */
END(3); // the native values must match those in SkMatrix.h ScaleToFit(int nativeInt) { this.nativeInt = nativeInt; } final int nativeInt; }
Set the matrix to the scale and translate values that map the source rectangle to the destination rectangle, returning true if the the result can be represented.
Params:
  • src – the source rectangle to map from.
  • dst – the destination rectangle to map to.
  • stf – the ScaleToFit option
Returns:true if the matrix can be represented by the rectangle mapping.
/** * Set the matrix to the scale and translate values that map the source rectangle to the * destination rectangle, returning true if the the result can be represented. * * @param src the source rectangle to map from. * @param dst the destination rectangle to map to. * @param stf the ScaleToFit option * @return true if the matrix can be represented by the rectangle mapping. */
public boolean setRectToRect(RectF src, RectF dst, ScaleToFit stf) { if (dst == null || src == null) { throw new NullPointerException(); } return nSetRectToRect(native_instance, src, dst, stf.nativeInt); } // private helper to perform range checks on arrays of "points" private static void checkPointArrays(float[] src, int srcIndex, float[] dst, int dstIndex, int pointCount) { // check for too-small and too-big indices int srcStop = srcIndex + (pointCount << 1); int dstStop = dstIndex + (pointCount << 1); if ((pointCount | srcIndex | dstIndex | srcStop | dstStop) < 0 || srcStop > src.length || dstStop > dst.length) { throw new ArrayIndexOutOfBoundsException(); } }
Set the matrix such that the specified src points would map to the specified dst points. The "points" are represented as an array of floats, order [x0, y0, x1, y1, ...], where each "point" is 2 float values.
Params:
  • src – The array of src [x,y] pairs (points)
  • srcIndex – Index of the first pair of src values
  • dst – The array of dst [x,y] pairs (points)
  • dstIndex – Index of the first pair of dst values
  • pointCount – The number of pairs/points to be used. Must be [0..4]
Returns:true if the matrix was set to the specified transformation
/** * Set the matrix such that the specified src points would map to the specified dst points. The * "points" are represented as an array of floats, order [x0, y0, x1, y1, ...], where each * "point" is 2 float values. * * @param src The array of src [x,y] pairs (points) * @param srcIndex Index of the first pair of src values * @param dst The array of dst [x,y] pairs (points) * @param dstIndex Index of the first pair of dst values * @param pointCount The number of pairs/points to be used. Must be [0..4] * @return true if the matrix was set to the specified transformation */
public boolean setPolyToPoly(float[] src, int srcIndex, float[] dst, int dstIndex, int pointCount) { if (pointCount > 4) { throw new IllegalArgumentException(); } checkPointArrays(src, srcIndex, dst, dstIndex, pointCount); return nSetPolyToPoly(native_instance, src, srcIndex, dst, dstIndex, pointCount); }
If this matrix can be inverted, return true and if inverse is not null, set inverse to be the inverse of this matrix. If this matrix cannot be inverted, ignore inverse and return false.
/** * If this matrix can be inverted, return true and if inverse is not null, set inverse to be the * inverse of this matrix. If this matrix cannot be inverted, ignore inverse and return false. */
public boolean invert(Matrix inverse) { return nInvert(native_instance, inverse.native_instance); }
Apply this matrix to the array of 2D points specified by src, and write the transformed points into the array of points specified by dst. The two arrays represent their "points" as pairs of floats [x, y].
Params:
  • dst – The array of dst points (x,y pairs)
  • dstIndex – The index of the first [x,y] pair of dst floats
  • src – The array of src points (x,y pairs)
  • srcIndex – The index of the first [x,y] pair of src floats
  • pointCount – The number of points (x,y pairs) to transform
/** * Apply this matrix to the array of 2D points specified by src, and write the transformed * points into the array of points specified by dst. The two arrays represent their "points" as * pairs of floats [x, y]. * * @param dst The array of dst points (x,y pairs) * @param dstIndex The index of the first [x,y] pair of dst floats * @param src The array of src points (x,y pairs) * @param srcIndex The index of the first [x,y] pair of src floats * @param pointCount The number of points (x,y pairs) to transform */
public void mapPoints(float[] dst, int dstIndex, float[] src, int srcIndex, int pointCount) { checkPointArrays(src, srcIndex, dst, dstIndex, pointCount); nMapPoints(native_instance, dst, dstIndex, src, srcIndex, pointCount, true); }
Apply this matrix to the array of 2D vectors specified by src, and write the transformed vectors into the array of vectors specified by dst. The two arrays represent their "vectors" as pairs of floats [x, y]. Note: this method does not apply the translation associated with the matrix. Use mapPoints(float[], int, float[], int, int) if you want the translation to be applied.
Params:
  • dst – The array of dst vectors (x,y pairs)
  • dstIndex – The index of the first [x,y] pair of dst floats
  • src – The array of src vectors (x,y pairs)
  • srcIndex – The index of the first [x,y] pair of src floats
  • vectorCount – The number of vectors (x,y pairs) to transform
/** * Apply this matrix to the array of 2D vectors specified by src, and write the transformed * vectors into the array of vectors specified by dst. The two arrays represent their "vectors" * as pairs of floats [x, y]. Note: this method does not apply the translation associated with * the matrix. Use {@link Matrix#mapPoints(float[], int, float[], int, int)} if you want the * translation to be applied. * * @param dst The array of dst vectors (x,y pairs) * @param dstIndex The index of the first [x,y] pair of dst floats * @param src The array of src vectors (x,y pairs) * @param srcIndex The index of the first [x,y] pair of src floats * @param vectorCount The number of vectors (x,y pairs) to transform */
public void mapVectors(float[] dst, int dstIndex, float[] src, int srcIndex, int vectorCount) { checkPointArrays(src, srcIndex, dst, dstIndex, vectorCount); nMapPoints(native_instance, dst, dstIndex, src, srcIndex, vectorCount, false); }
Apply this matrix to the array of 2D points specified by src, and write the transformed points into the array of points specified by dst. The two arrays represent their "points" as pairs of floats [x, y].
Params:
  • dst – The array of dst points (x,y pairs)
  • src – The array of src points (x,y pairs)
/** * Apply this matrix to the array of 2D points specified by src, and write the transformed * points into the array of points specified by dst. The two arrays represent their "points" as * pairs of floats [x, y]. * * @param dst The array of dst points (x,y pairs) * @param src The array of src points (x,y pairs) */
public void mapPoints(float[] dst, float[] src) { if (dst.length != src.length) { throw new ArrayIndexOutOfBoundsException(); } mapPoints(dst, 0, src, 0, dst.length >> 1); }
Apply this matrix to the array of 2D vectors specified by src, and write the transformed vectors into the array of vectors specified by dst. The two arrays represent their "vectors" as pairs of floats [x, y]. Note: this method does not apply the translation associated with the matrix. Use mapPoints(float[], float[]) if you want the translation to be applied.
Params:
  • dst – The array of dst vectors (x,y pairs)
  • src – The array of src vectors (x,y pairs)
/** * Apply this matrix to the array of 2D vectors specified by src, and write the transformed * vectors into the array of vectors specified by dst. The two arrays represent their "vectors" * as pairs of floats [x, y]. Note: this method does not apply the translation associated with * the matrix. Use {@link Matrix#mapPoints(float[], float[])} if you want the translation to be * applied. * * @param dst The array of dst vectors (x,y pairs) * @param src The array of src vectors (x,y pairs) */
public void mapVectors(float[] dst, float[] src) { if (dst.length != src.length) { throw new ArrayIndexOutOfBoundsException(); } mapVectors(dst, 0, src, 0, dst.length >> 1); }
Apply this matrix to the array of 2D points, and write the transformed points back into the array
Params:
  • pts – The array [x0, y0, x1, y1, ...] of points to transform.
/** * Apply this matrix to the array of 2D points, and write the transformed points back into the * array * * @param pts The array [x0, y0, x1, y1, ...] of points to transform. */
public void mapPoints(float[] pts) { mapPoints(pts, 0, pts, 0, pts.length >> 1); }
Apply this matrix to the array of 2D vectors, and write the transformed vectors back into the array. Note: this method does not apply the translation associated with the matrix. Use mapPoints(float[]) if you want the translation to be applied.
Params:
  • vecs – The array [x0, y0, x1, y1, ...] of vectors to transform.
/** * Apply this matrix to the array of 2D vectors, and write the transformed vectors back into the * array. Note: this method does not apply the translation associated with the matrix. Use * {@link Matrix#mapPoints(float[])} if you want the translation to be applied. * * @param vecs The array [x0, y0, x1, y1, ...] of vectors to transform. */
public void mapVectors(float[] vecs) { mapVectors(vecs, 0, vecs, 0, vecs.length >> 1); }
Apply this matrix to the src rectangle, and write the transformed rectangle into dst. This is accomplished by transforming the 4 corners of src, and then setting dst to the bounds of those points.
Params:
  • dst – Where the transformed rectangle is written.
  • src – The original rectangle to be transformed.
Returns:the result of calling rectStaysRect()
/** * Apply this matrix to the src rectangle, and write the transformed rectangle into dst. This is * accomplished by transforming the 4 corners of src, and then setting dst to the bounds of * those points. * * @param dst Where the transformed rectangle is written. * @param src The original rectangle to be transformed. * @return the result of calling rectStaysRect() */
public boolean mapRect(RectF dst, RectF src) { if (dst == null || src == null) { throw new NullPointerException(); } return nMapRect(native_instance, dst, src); }
Apply this matrix to the rectangle, and write the transformed rectangle back into it. This is accomplished by transforming the 4 corners of rect, and then setting it to the bounds of those points
Params:
  • rect – The rectangle to transform.
Returns:the result of calling rectStaysRect()
/** * Apply this matrix to the rectangle, and write the transformed rectangle back into it. This is * accomplished by transforming the 4 corners of rect, and then setting it to the bounds of * those points * * @param rect The rectangle to transform. * @return the result of calling rectStaysRect() */
public boolean mapRect(RectF rect) { return mapRect(rect, rect); }
Return the mean radius of a circle after it has been mapped by this matrix. NOTE: in perspective this value assumes the circle has its center at the origin.
/** * Return the mean radius of a circle after it has been mapped by this matrix. NOTE: in * perspective this value assumes the circle has its center at the origin. */
public float mapRadius(float radius) { return nMapRadius(native_instance, radius); }
Copy 9 values from the matrix into the array.
/** * Copy 9 values from the matrix into the array. */
public void getValues(float[] values) { if (values.length < 9) { throw new ArrayIndexOutOfBoundsException(); } nGetValues(native_instance, values); }
Copy 9 values from the array into the matrix. Depending on the implementation of Matrix, these may be transformed into 16.16 integers in the Matrix, such that a subsequent call to getValues() will not yield exactly the same values.
/** * Copy 9 values from the array into the matrix. Depending on the implementation of Matrix, * these may be transformed into 16.16 integers in the Matrix, such that a subsequent call to * getValues() will not yield exactly the same values. */
public void setValues(float[] values) { if (values.length < 9) { throw new ArrayIndexOutOfBoundsException(); } nSetValues(native_instance, values); } @Override public String toString() { StringBuilder sb = new StringBuilder(64); sb.append("Matrix{"); toShortString(sb); sb.append('}'); return sb.toString(); } public String toShortString() { StringBuilder sb = new StringBuilder(64); toShortString(sb); return sb.toString(); }
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/** * @hide */
public void toShortString(StringBuilder sb) { float[] values = new float[9]; getValues(values); sb.append('['); sb.append(values[0]); sb.append(", "); sb.append(values[1]); sb.append(", "); sb.append(values[2]); sb.append("]["); sb.append(values[3]); sb.append(", "); sb.append(values[4]); sb.append(", "); sb.append(values[5]); sb.append("]["); sb.append(values[6]); sb.append(", "); sb.append(values[7]); sb.append(", "); sb.append(values[8]); sb.append(']'); }
Print short string, to optimize dumping.
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/** * Print short string, to optimize dumping. * * @hide */
public void printShortString(PrintWriter pw) { float[] values = new float[9]; getValues(values); pw.print('['); pw.print(values[0]); pw.print(", "); pw.print(values[1]); pw.print(", "); pw.print(values[2]); pw.print("]["); pw.print(values[3]); pw.print(", "); pw.print(values[4]); pw.print(", "); pw.print(values[5]); pw.print("]["); pw.print(values[6]); pw.print(", "); pw.print(values[7]); pw.print(", "); pw.print(values[8]); pw.print(']'); }
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/** @hide */
public final long ni() { return native_instance; } // ------------------ Regular JNI ------------------------ private static native long nCreate(long nSrc_or_zero); private static native long nGetNativeFinalizer(); // ------------------ Fast JNI ------------------------ @FastNative private static native boolean nSetRectToRect(long nObject, RectF src, RectF dst, int stf); @FastNative private static native boolean nSetPolyToPoly(long nObject, float[] src, int srcIndex, float[] dst, int dstIndex, int pointCount); @FastNative private static native void nMapPoints(long nObject, float[] dst, int dstIndex, float[] src, int srcIndex, int ptCount, boolean isPts); @FastNative private static native boolean nMapRect(long nObject, RectF dst, RectF src); @FastNative private static native void nGetValues(long nObject, float[] values); @FastNative private static native void nSetValues(long nObject, float[] values); // ------------------ Critical JNI ------------------------ @CriticalNative private static native boolean nIsIdentity(long nObject); @CriticalNative private static native boolean nIsAffine(long nObject); @CriticalNative private static native boolean nRectStaysRect(long nObject); @CriticalNative private static native void nReset(long nObject); @CriticalNative private static native void nSet(long nObject, long nOther); @CriticalNative private static native void nSetTranslate(long nObject, float dx, float dy); @CriticalNative private static native void nSetScale(long nObject, float sx, float sy, float px, float py); @CriticalNative private static native void nSetScale(long nObject, float sx, float sy); @CriticalNative private static native void nSetRotate(long nObject, float degrees, float px, float py); @CriticalNative private static native void nSetRotate(long nObject, float degrees); @CriticalNative private static native void nSetSinCos(long nObject, float sinValue, float cosValue, float px, float py); @CriticalNative private static native void nSetSinCos(long nObject, float sinValue, float cosValue); @CriticalNative private static native void nSetSkew(long nObject, float kx, float ky, float px, float py); @CriticalNative private static native void nSetSkew(long nObject, float kx, float ky); @CriticalNative private static native void nSetConcat(long nObject, long nA, long nB); @CriticalNative private static native void nPreTranslate(long nObject, float dx, float dy); @CriticalNative private static native void nPreScale(long nObject, float sx, float sy, float px, float py); @CriticalNative private static native void nPreScale(long nObject, float sx, float sy); @CriticalNative private static native void nPreRotate(long nObject, float degrees, float px, float py); @CriticalNative private static native void nPreRotate(long nObject, float degrees); @CriticalNative private static native void nPreSkew(long nObject, float kx, float ky, float px, float py); @CriticalNative private static native void nPreSkew(long nObject, float kx, float ky); @CriticalNative private static native void nPreConcat(long nObject, long nOther_matrix); @CriticalNative private static native void nPostTranslate(long nObject, float dx, float dy); @CriticalNative private static native void nPostScale(long nObject, float sx, float sy, float px, float py); @CriticalNative private static native void nPostScale(long nObject, float sx, float sy); @CriticalNative private static native void nPostRotate(long nObject, float degrees, float px, float py); @CriticalNative private static native void nPostRotate(long nObject, float degrees); @CriticalNative private static native void nPostSkew(long nObject, float kx, float ky, float px, float py); @CriticalNative private static native void nPostSkew(long nObject, float kx, float ky); @CriticalNative private static native void nPostConcat(long nObject, long nOther_matrix); @CriticalNative private static native boolean nInvert(long nObject, long nInverse); @CriticalNative private static native float nMapRadius(long nObject, float radius); @CriticalNative private static native boolean nEquals(long nA, long nB); }