class com.sun.prism.d3d.D3DSwapChain extends com.sun.prism.d3d.D3DResource implements com.sun.prism.d3d.D3DRenderTarget, com.sun.prism.Presentable, com.sun.prism.d3d.D3DContextSource
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.d3d.D3DSwapChain
  super_class: com.sun.prism.d3d.D3DResource
{
  private final com.sun.prism.d3d.D3DRTTexture texBackBuffer;
    descriptor: Lcom/sun/prism/d3d/D3DRTTexture;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final float pixelScaleFactorX;
    descriptor: F
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final float pixelScaleFactorY;
    descriptor: F
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  void <init>(com.sun.prism.d3d.D3DContext, long, com.sun.prism.d3d.D3DRTTexture, float, float);
    descriptor: (Lcom/sun/prism/d3d/D3DContext;JLcom/sun/prism/d3d/D3DRTTexture;FF)V
    flags: (0x0000) 
    Code:
      stack=6, locals=7, args_size=6
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
        start local 1 // com.sun.prism.d3d.D3DContext context
        start local 2 // long pResource
        start local 4 // com.sun.prism.d3d.D3DRTTexture rtt
        start local 5 // float pixelScaleX
        start local 6 // float pixelScaleY
         0: .line 45
            aload 0 /* this */
            new com.sun.prism.d3d.D3DResource$D3DRecord
            dup
            aload 1 /* context */
            lload 2 /* pResource */
            invokespecial com.sun.prism.d3d.D3DResource$D3DRecord.<init>:(Lcom/sun/prism/d3d/D3DContext;J)V
            invokespecial com.sun.prism.d3d.D3DResource.<init>:(Lcom/sun/prism/d3d/D3DResource$D3DRecord;)V
         1: .line 46
            aload 0 /* this */
            aload 4 /* rtt */
            putfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
         2: .line 47
            aload 0 /* this */
            fload 5 /* pixelScaleX */
            putfield com.sun.prism.d3d.D3DSwapChain.pixelScaleFactorX:F
         3: .line 48
            aload 0 /* this */
            fload 6 /* pixelScaleY */
            putfield com.sun.prism.d3d.D3DSwapChain.pixelScaleFactorY:F
         4: .line 49
            return
        end local 6 // float pixelScaleY
        end local 5 // float pixelScaleX
        end local 4 // com.sun.prism.d3d.D3DRTTexture rtt
        end local 2 // long pResource
        end local 1 // com.sun.prism.d3d.D3DContext context
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0    5     0         this  Lcom/sun/prism/d3d/D3DSwapChain;
            0    5     1      context  Lcom/sun/prism/d3d/D3DContext;
            0    5     2    pResource  J
            0    5     4          rtt  Lcom/sun/prism/d3d/D3DRTTexture;
            0    5     5  pixelScaleX  F
            0    5     6  pixelScaleY  F
    MethodParameters:
             Name  Flags
      context      
      pResource    
      rtt          
      pixelScaleX  
      pixelScaleY  

  public void dispose();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 53
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            invokevirtual com.sun.prism.d3d.D3DRTTexture.dispose:()V
         1: .line 54
            aload 0 /* this */
            invokespecial com.sun.prism.d3d.D3DResource.dispose:()V
         2: .line 55
            return
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public boolean prepare(com.sun.javafx.geom.Rectangle);
    descriptor: (Lcom/sun/javafx/geom/Rectangle;)Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=11, locals=8, args_size=2
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
        start local 1 // com.sun.javafx.geom.Rectangle dirtyregion
         0: .line 59
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DSwapChain.getContext:()Lcom/sun/prism/d3d/D3DContext;
            astore 2 /* context */
        start local 2 // com.sun.prism.d3d.D3DContext context
         1: .line 60
            aload 2 /* context */
            invokevirtual com.sun.prism.d3d.D3DContext.flushVertexBuffer:()V
         2: .line 61
            aload 0 /* this */
            aload 2 /* context */
            invokestatic com.sun.prism.d3d.D3DGraphics.create:(Lcom/sun/prism/RenderTarget;Lcom/sun/prism/d3d/D3DContext;)Lcom/sun/prism/Graphics;
            checkcast com.sun.prism.d3d.D3DGraphics
            astore 3 /* g */
        start local 3 // com.sun.prism.d3d.D3DGraphics g
         3: .line 62
            aload 3 /* g */
            ifnonnull 5
         4: .line 63
            iconst_0
            ireturn
         5: .line 65
      StackMap locals: com.sun.prism.d3d.D3DContext com.sun.prism.d3d.D3DGraphics
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            invokevirtual com.sun.prism.d3d.D3DRTTexture.getContentWidth:()I
            istore 4 /* sw */
        start local 4 // int sw
         6: .line 66
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            invokevirtual com.sun.prism.d3d.D3DRTTexture.getContentHeight:()I
            istore 5 /* sh */
        start local 5 // int sh
         7: .line 67
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DSwapChain.getContentWidth:()I
            istore 6 /* dw */
        start local 6 // int dw
         8: .line 68
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DSwapChain.getContentHeight:()I
            istore 7 /* dh */
        start local 7 // int dh
         9: .line 69
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DSwapChain.isMSAA:()Z
            ifeq 13
        10: .line 70
            aload 2 /* context */
            invokevirtual com.sun.prism.d3d.D3DContext.flushVertexBuffer:()V
        11: .line 71
            aload 3 /* g */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            aconst_null
            iconst_0
            iconst_0
            iload 4 /* sw */
            iload 5 /* sh */
            iconst_0
            iconst_0
            iload 6 /* dw */
            iload 7 /* dh */
            invokevirtual com.sun.prism.d3d.D3DGraphics.blit:(Lcom/sun/prism/RTTexture;Lcom/sun/prism/RTTexture;IIIIIIII)V
        12: .line 72
            goto 15
        13: .line 73
      StackMap locals: com.sun.prism.d3d.D3DSwapChain com.sun.javafx.geom.Rectangle com.sun.prism.d3d.D3DContext com.sun.prism.d3d.D3DGraphics int int int int
      StackMap stack:
            aload 3 /* g */
            getstatic com.sun.prism.CompositeMode.SRC:Lcom/sun/prism/CompositeMode;
            invokevirtual com.sun.prism.d3d.D3DGraphics.setCompositeMode:(Lcom/sun/prism/CompositeMode;)V
        14: .line 74
            aload 3 /* g */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            fconst_0
            fconst_0
            iload 6 /* dw */
            i2f
            iload 7 /* dh */
            i2f
            fconst_0
            fconst_0
            iload 4 /* sw */
            i2f
            iload 5 /* sh */
            i2f
            invokevirtual com.sun.prism.d3d.D3DGraphics.drawTexture:(Lcom/sun/prism/Texture;FFFFFFFF)V
        15: .line 76
      StackMap locals:
      StackMap stack:
            aload 2 /* context */
            invokevirtual com.sun.prism.d3d.D3DContext.flushVertexBuffer:()V
        16: .line 77
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            invokevirtual com.sun.prism.d3d.D3DRTTexture.unlock:()V
        17: .line 78
            iconst_1
            ireturn
        end local 7 // int dh
        end local 6 // int dw
        end local 5 // int sh
        end local 4 // int sw
        end local 3 // com.sun.prism.d3d.D3DGraphics g
        end local 2 // com.sun.prism.d3d.D3DContext context
        end local 1 // com.sun.javafx.geom.Rectangle dirtyregion
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0   18     0         this  Lcom/sun/prism/d3d/D3DSwapChain;
            0   18     1  dirtyregion  Lcom/sun/javafx/geom/Rectangle;
            1   18     2      context  Lcom/sun/prism/d3d/D3DContext;
            3   18     3            g  Lcom/sun/prism/d3d/D3DGraphics;
            6   18     4           sw  I
            7   18     5           sh  I
            8   18     6           dw  I
            9   18     7           dh  I
    MethodParameters:
             Name  Flags
      dirtyregion  

  public boolean present();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=3, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 82
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DSwapChain.getContext:()Lcom/sun/prism/d3d/D3DContext;
            astore 1 /* context */
        start local 1 // com.sun.prism.d3d.D3DContext context
         1: .line 83
            aload 1 /* context */
            invokevirtual com.sun.prism.d3d.D3DContext.getContextHandle:()J
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
            invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getResource:()J
            invokestatic com.sun.prism.d3d.D3DSwapChain.nPresent:(JJ)I
            istore 2 /* res */
        start local 2 // int res
         2: .line 84
            aload 1 /* context */
            iload 2 /* res */
            invokevirtual com.sun.prism.d3d.D3DContext.validatePresent:(I)Z
            ireturn
        end local 2 // int res
        end local 1 // com.sun.prism.d3d.D3DContext context
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    3     0     this  Lcom/sun/prism/d3d/D3DSwapChain;
            1    3     1  context  Lcom/sun/prism/d3d/D3DContext;
            2    3     2      res  I

  public long getResourceHandle();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 88
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
            invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getResource:()J
            lreturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public int getPhysicalWidth();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 92
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
            invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getResource:()J
            invokestatic com.sun.prism.d3d.D3DResourceFactory.nGetTextureWidth:(J)I
            ireturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public int getPhysicalHeight();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 96
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
            invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getResource:()J
            invokestatic com.sun.prism.d3d.D3DResourceFactory.nGetTextureHeight:(J)I
            ireturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public int getContentWidth();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 100
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DSwapChain.getPhysicalWidth:()I
            ireturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public int getContentHeight();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 104
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DSwapChain.getPhysicalHeight:()I
            ireturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public int getContentX();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 108
            iconst_0
            ireturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public int getContentY();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 112
            iconst_0
            ireturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  private static native int nPresent(long, long);
    descriptor: (JJ)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
            Name  Flags
      context     
      pSwapChain  

  public com.sun.prism.d3d.D3DContext getContext();
    descriptor: ()Lcom/sun/prism/d3d/D3DContext;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 118
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
            invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getContext:()Lcom/sun/prism/d3d/D3DContext;
            areturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public boolean lockResources(com.sun.prism.PresentableState);
    descriptor: (Lcom/sun/prism/PresentableState;)Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
        start local 1 // com.sun.prism.PresentableState pState
         0: .line 122
            aload 1 /* pState */
            invokevirtual com.sun.prism.PresentableState.getRenderWidth:()I
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            invokevirtual com.sun.prism.d3d.D3DRTTexture.getContentWidth:()I
            if_icmpne 4
         1: .line 123
            aload 1 /* pState */
            invokevirtual com.sun.prism.PresentableState.getRenderHeight:()I
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            invokevirtual com.sun.prism.d3d.D3DRTTexture.getContentHeight:()I
            if_icmpne 4
         2: .line 124
            aload 1 /* pState */
            invokevirtual com.sun.prism.PresentableState.getRenderScaleX:()F
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.pixelScaleFactorX:F
            fcmpl
            ifne 4
         3: .line 125
            aload 1 /* pState */
            invokevirtual com.sun.prism.PresentableState.getRenderScaleY:()F
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.pixelScaleFactorY:F
            fcmpl
            ifeq 5
         4: .line 127
      StackMap locals:
      StackMap stack:
            iconst_1
            ireturn
         5: .line 129
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            invokevirtual com.sun.prism.d3d.D3DRTTexture.lock:()V
         6: .line 130
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            invokevirtual com.sun.prism.d3d.D3DRTTexture.isSurfaceLost:()Z
            ireturn
        end local 1 // com.sun.prism.PresentableState pState
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    7     0    this  Lcom/sun/prism/d3d/D3DSwapChain;
            0    7     1  pState  Lcom/sun/prism/PresentableState;
    MethodParameters:
        Name  Flags
      pState  

  public com.sun.prism.Graphics createGraphics();
    descriptor: ()Lcom/sun/prism/Graphics;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 134
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DSwapChain.getContext:()Lcom/sun/prism/d3d/D3DContext;
            invokestatic com.sun.prism.d3d.D3DGraphics.create:(Lcom/sun/prism/RenderTarget;Lcom/sun/prism/d3d/D3DContext;)Lcom/sun/prism/Graphics;
            astore 1 /* g */
        start local 1 // com.sun.prism.Graphics g
         1: .line 135
            aload 1 /* g */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.pixelScaleFactorX:F
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.pixelScaleFactorY:F
            invokeinterface com.sun.prism.Graphics.scale:(FF)V
         2: .line 136
            aload 1 /* g */
            areturn
        end local 1 // com.sun.prism.Graphics g
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/prism/d3d/D3DSwapChain;
            1    3     1     g  Lcom/sun/prism/Graphics;

  public com.sun.prism.RTTexture getRTTBackBuffer();
    descriptor: ()Lcom/sun/prism/RTTexture;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 140
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            areturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public com.sun.glass.ui.Screen getAssociatedScreen();
    descriptor: ()Lcom/sun/glass/ui/Screen;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 144
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DSwapChain.getContext:()Lcom/sun/prism/d3d/D3DContext;
            invokevirtual com.sun.prism.d3d.D3DContext.getAssociatedScreen:()Lcom/sun/glass/ui/Screen;
            areturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public float getPixelScaleFactorX();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 149
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.pixelScaleFactorX:F
            freturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public float getPixelScaleFactorY();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 154
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.pixelScaleFactorY:F
            freturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public boolean isOpaque();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 158
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            invokevirtual com.sun.prism.d3d.D3DRTTexture.isOpaque:()Z
            ireturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DSwapChain;

  public void setOpaque(boolean);
    descriptor: (Z)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
        start local 1 // boolean opaque
         0: .line 162
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            iload 1 /* opaque */
            invokevirtual com.sun.prism.d3d.D3DRTTexture.setOpaque:(Z)V
         1: .line 163
            return
        end local 1 // boolean opaque
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    2     0    this  Lcom/sun/prism/d3d/D3DSwapChain;
            0    2     1  opaque  Z
    MethodParameters:
        Name  Flags
      opaque  

  public boolean isMSAA();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DSwapChain this
         0: .line 166
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            ifnull 1
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DSwapChain.texBackBuffer:Lcom/sun/prism/d3d/D3DRTTexture;
            invokevirtual com.sun.prism.d3d.D3DRTTexture.isMSAA:()Z
            goto 2
      StackMap locals:
      StackMap stack:
         1: iconst_0
      StackMap locals:
      StackMap stack: int
         2: ireturn
        end local 0 // com.sun.prism.d3d.D3DSwapChain this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/prism/d3d/D3DSwapChain;
}
SourceFile: "D3DSwapChain.java"
InnerClasses:
  D3DRecord = com.sun.prism.d3d.D3DResource$D3DRecord of com.sun.prism.d3d.D3DResource