class com.sun.prism.d3d.D3DGraphics extends com.sun.prism.impl.ps.BaseShaderGraphics implements com.sun.prism.d3d.D3DContextSource
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.prism.d3d.D3DGraphics
super_class: com.sun.prism.impl.ps.BaseShaderGraphics
{
private com.sun.prism.d3d.D3DContext context;
descriptor: Lcom/sun/prism/d3d/D3DContext;
flags: (0x0002) ACC_PRIVATE
private void <init>(com.sun.prism.d3d.D3DContext, com.sun.prism.RenderTarget);
descriptor: (Lcom/sun/prism/d3d/D3DContext;Lcom/sun/prism/RenderTarget;)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
aload 1
aload 2
invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.<init>:(Lcom/sun/prism/impl/ps/BaseShaderContext;Lcom/sun/prism/RenderTarget;)V
1: aload 0
aload 1
putfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
2: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/d3d/D3DGraphics;
0 3 1 context Lcom/sun/prism/d3d/D3DContext;
0 3 2 target Lcom/sun/prism/RenderTarget;
MethodParameters:
Name Flags
context
target
public void getPaintShaderTransform(com.sun.javafx.geom.transform.Affine3D);
descriptor: (Lcom/sun/javafx/geom/transform/Affine3D;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=7, locals=2, args_size=2
start local 0 start local 1 0: aload 0
aload 1
invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.getPaintShaderTransform:(Lcom/sun/javafx/geom/transform/Affine3D;)V
1: aload 1
ldc -0.5
ldc -0.5
dconst_0
invokevirtual com.sun.javafx.geom.transform.Affine3D.preTranslate:(DDD)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/d3d/D3DGraphics;
0 3 1 ret Lcom/sun/javafx/geom/transform/Affine3D;
MethodParameters:
Name Flags
ret
static com.sun.prism.Graphics create(com.sun.prism.RenderTarget, com.sun.prism.d3d.D3DContext);
descriptor: (Lcom/sun/prism/RenderTarget;Lcom/sun/prism/d3d/D3DContext;)Lcom/sun/prism/Graphics;
flags: (0x0008) ACC_STATIC
Code:
stack=4, locals=4, args_size=2
start local 0 start local 1 0: aload 0
ifnonnull 2
1: aconst_null
areturn
2: StackMap locals:
StackMap stack:
aload 0
checkcast com.sun.prism.d3d.D3DRenderTarget
invokeinterface com.sun.prism.d3d.D3DRenderTarget.getResourceHandle:()J
lstore 2
start local 2 3: lload 2
lconst_0
lcmp
ifne 5
4: aconst_null
areturn
5: StackMap locals: long
StackMap stack:
getstatic com.sun.prism.impl.PrismSettings.verbose:Z
ifeq 7
aload 1
invokevirtual com.sun.prism.d3d.D3DContext.isLost:()Z
ifeq 7
6: getstatic java.lang.System.err:Ljava/io/PrintStream;
ldc "Create graphics while the device is lost"
invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
7: StackMap locals:
StackMap stack:
new com.sun.prism.d3d.D3DGraphics
dup
aload 1
aload 0
invokespecial com.sun.prism.d3d.D3DGraphics.<init>:(Lcom/sun/prism/d3d/D3DContext;Lcom/sun/prism/RenderTarget;)V
areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 8 0 target Lcom/sun/prism/RenderTarget;
0 8 1 context Lcom/sun/prism/d3d/D3DContext;
3 8 2 resourceHandle J
MethodParameters:
Name Flags
target
context
public void clearQuad(float, float, float, float);
descriptor: (FFFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=7, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
aload 0
invokevirtual com.sun.prism.d3d.D3DContext.setRenderTarget:(Lcom/sun/prism/impl/BaseGraphics;)V
1: aload 0
getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
invokevirtual com.sun.prism.d3d.D3DContext.flushVertexBuffer:()V
2: aload 0
invokevirtual com.sun.prism.d3d.D3DGraphics.getCompositeMode:()Lcom/sun/prism/CompositeMode;
astore 5
start local 5 3: aload 0
getstatic com.sun.prism.CompositeMode.CLEAR:Lcom/sun/prism/CompositeMode;
invokevirtual com.sun.prism.d3d.D3DGraphics.setCompositeMode:(Lcom/sun/prism/CompositeMode;)V
4: aload 0
invokevirtual com.sun.prism.d3d.D3DGraphics.getPaint:()Lcom/sun/prism/paint/Paint;
astore 6
start local 6 5: aload 0
getstatic com.sun.prism.paint.Color.BLACK:Lcom/sun/prism/paint/Color;
invokevirtual com.sun.prism.d3d.D3DGraphics.setPaint:(Lcom/sun/prism/paint/Paint;)V
6: aload 0
fload 1
fload 2
fload 3
fload 4
invokevirtual com.sun.prism.d3d.D3DGraphics.fillQuad:(FFFF)V
7: aload 0
getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
invokevirtual com.sun.prism.d3d.D3DContext.flushVertexBuffer:()V
8: aload 0
aload 6
invokevirtual com.sun.prism.d3d.D3DGraphics.setPaint:(Lcom/sun/prism/paint/Paint;)V
9: aload 0
aload 5
invokevirtual com.sun.prism.d3d.D3DGraphics.setCompositeMode:(Lcom/sun/prism/CompositeMode;)V
10: return
end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 11 0 this Lcom/sun/prism/d3d/D3DGraphics;
0 11 1 x1 F
0 11 2 y1 F
0 11 3 x2 F
0 11 4 y2 F
3 11 5 oldMode Lcom/sun/prism/CompositeMode;
5 11 6 oldPaint Lcom/sun/prism/paint/Paint;
MethodParameters:
Name Flags
x1
y1
x2
y2
public void clear(com.sun.prism.paint.Color);
descriptor: (Lcom/sun/prism/paint/Color;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=3, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
aload 0
invokevirtual com.sun.prism.d3d.D3DContext.validateClearOp:(Lcom/sun/prism/impl/BaseGraphics;)V
1: aload 0
invokevirtual com.sun.prism.d3d.D3DGraphics.getRenderTarget:()Lcom/sun/prism/RenderTarget;
aload 1
invokevirtual com.sun.prism.paint.Color.isOpaque:()Z
invokeinterface com.sun.prism.RenderTarget.setOpaque:(Z)V
2: aload 0
getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
invokevirtual com.sun.prism.d3d.D3DContext.getContextHandle:()J
3: aload 1
invokevirtual com.sun.prism.paint.Color.getIntArgbPre:()I
aload 0
invokevirtual com.sun.prism.d3d.D3DGraphics.isDepthBuffer:()Z
iconst_0
4: invokestatic com.sun.prism.d3d.D3DGraphics.nClear:(JIZZ)I
istore 2
start local 2 5: iload 2
invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
6: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/prism/d3d/D3DGraphics;
0 7 1 color Lcom/sun/prism/paint/Color;
5 7 2 res I
MethodParameters:
Name Flags
color
public void sync();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
invokevirtual com.sun.prism.d3d.D3DContext.flushVertexBuffer:()V
1: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/d3d/D3DGraphics;
public com.sun.prism.d3d.D3DContext getContext();
descriptor: ()Lcom/sun/prism/d3d/D3DContext;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/d3d/D3DGraphics;
private static native int nClear(long, int, boolean, boolean);
descriptor: (JIZZ)I
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
pContext
colorArgbPre
clearDepth
ignoreScissor
}
SourceFile: "D3DGraphics.java"