class com.sun.prism.d3d.D3DContext extends com.sun.prism.impl.ps.BaseShaderContext
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.d3d.D3DContext
  super_class: com.sun.prism.impl.ps.BaseShaderContext
{
  public static final int D3DERR_DEVICENOTRESET;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: -2005530519

  public static final int D3DERR_DEVICELOST;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: -2005530520

  public static final int E_FAIL;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: -2147467259

  public static final int D3DERR_OUTOFVIDEOMEMORY;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: -2005532292

  public static final int D3D_OK;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 0

  public static final int D3DCOMPMODE_CLEAR;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 0

  public static final int D3DCOMPMODE_SRC;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 1

  public static final int D3DCOMPMODE_SRCOVER;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 2

  public static final int D3DCOMPMODE_DSTOUT;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 3

  public static final int D3DCOMPMODE_ADD;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 4

  public static final int D3DTADDRESS_NOP;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 0

  public static final int D3DTADDRESS_WRAP;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 1

  public static final int D3DTADDRESS_MIRROR;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 2

  public static final int D3DTADDRESS_CLAMP;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 3

  public static final int D3DTADDRESS_BORDER;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 4

  public static final int CULL_BACK;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 110

  public static final int CULL_FRONT;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 111

  public static final int CULL_NONE;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
    ConstantValue: 112

  private static com.sun.javafx.geom.transform.GeneralTransform3D scratchTx;
    descriptor: Lcom/sun/javafx/geom/transform/GeneralTransform3D;
    flags: (0x000a) ACC_PRIVATE, ACC_STATIC

  private static final com.sun.javafx.geom.transform.Affine3D scratchAffine3DTx;
    descriptor: Lcom/sun/javafx/geom/transform/Affine3D;
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL

  private static double[] tempAdjustClipSpaceMat;
    descriptor: [D
    flags: (0x000a) ACC_PRIVATE, ACC_STATIC

  private com.sun.prism.impl.ps.BaseShaderContext$State state;
    descriptor: Lcom/sun/prism/impl/ps/BaseShaderContext$State;
    flags: (0x0002) ACC_PRIVATE

  private boolean isLost;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  private final long pContext;
    descriptor: J
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private com.sun.javafx.geom.Vec3d cameraPos;
    descriptor: Lcom/sun/javafx/geom/Vec3d;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.javafx.geom.transform.GeneralTransform3D projViewTx;
    descriptor: Lcom/sun/javafx/geom/transform/GeneralTransform3D;
    flags: (0x0002) ACC_PRIVATE

  private int targetWidth;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private int targetHeight;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private final com.sun.prism.d3d.D3DResourceFactory factory;
    descriptor: Lcom/sun/prism/d3d/D3DResourceFactory;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  public static final int NUM_QUADS;
    descriptor: I
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL

  private static volatile int[] $SWITCH_TABLE$com$sun$prism$Texture$WrapMode;
    descriptor: [I
    flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC

  private static volatile int[] $SWITCH_TABLE$com$sun$prism$CompositeMode;
    descriptor: [I
    flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC

  static void <clinit>();
    descriptor: ()V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=2, locals=0, args_size=0
         0: .line 80
            new com.sun.javafx.geom.transform.GeneralTransform3D
            dup
            invokespecial com.sun.javafx.geom.transform.GeneralTransform3D.<init>:()V
            putstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
         1: .line 81
            new com.sun.javafx.geom.transform.Affine3D
            dup
            invokespecial com.sun.javafx.geom.transform.Affine3D.<init>:()V
            putstatic com.sun.prism.d3d.D3DContext.scratchAffine3DTx:Lcom/sun/javafx/geom/transform/Affine3D;
         2: .line 82
            bipush 16
            newarray 7
            putstatic com.sun.prism.d3d.D3DContext.tempAdjustClipSpaceMat:[D
         3: .line 95
            getstatic com.sun.prism.impl.PrismSettings.superShader:Z
            ifeq 4
            sipush 4096
            goto 5
      StackMap locals:
      StackMap stack:
         4: sipush 256
      StackMap locals:
      StackMap stack: int
         5: putstatic com.sun.prism.d3d.D3DContext.NUM_QUADS:I
            return
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  public static boolean FAILED(int);
    descriptor: (I)Z
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // int hr
         0: .line 76
            iload 0 /* hr */
            ifge 1
            iconst_1
            ireturn
      StackMap locals:
      StackMap stack:
         1: iconst_0
            ireturn
        end local 0 // int hr
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0    hr  I
    MethodParameters:
      Name  Flags
      hr    

  void <init>(long, com.sun.glass.ui.Screen, com.sun.prism.d3d.D3DResourceFactory);
    descriptor: (JLcom/sun/glass/ui/Screen;Lcom/sun/prism/d3d/D3DResourceFactory;)V
    flags: (0x0000) 
    Code:
      stack=4, locals=5, args_size=4
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long pContext
        start local 3 // com.sun.glass.ui.Screen screen
        start local 4 // com.sun.prism.d3d.D3DResourceFactory factory
         0: .line 98
            aload 0 /* this */
            aload 3 /* screen */
            aload 4 /* factory */
            getstatic com.sun.prism.d3d.D3DContext.NUM_QUADS:I
            invokespecial com.sun.prism.impl.ps.BaseShaderContext.<init>:(Lcom/sun/glass/ui/Screen;Lcom/sun/prism/ps/ShaderFactory;I)V
         1: .line 85
            aload 0 /* this */
            iconst_0
            putfield com.sun.prism.d3d.D3DContext.isLost:Z
         2: .line 89
            aload 0 /* this */
            new com.sun.javafx.geom.Vec3d
            dup
            invokespecial com.sun.javafx.geom.Vec3d.<init>:()V
            putfield com.sun.prism.d3d.D3DContext.cameraPos:Lcom/sun/javafx/geom/Vec3d;
         3: .line 90
            aload 0 /* this */
            new com.sun.javafx.geom.transform.GeneralTransform3D
            dup
            invokespecial com.sun.javafx.geom.transform.GeneralTransform3D.<init>:()V
            putfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
         4: .line 91
            aload 0 /* this */
            iconst_0
            putfield com.sun.prism.d3d.D3DContext.targetWidth:I
            aload 0 /* this */
            iconst_0
            putfield com.sun.prism.d3d.D3DContext.targetHeight:I
         5: .line 99
            aload 0 /* this */
            lload 1 /* pContext */
            putfield com.sun.prism.d3d.D3DContext.pContext:J
         6: .line 100
            aload 0 /* this */
            aload 4 /* factory */
            putfield com.sun.prism.d3d.D3DContext.factory:Lcom/sun/prism/d3d/D3DResourceFactory;
         7: .line 101
            return
        end local 4 // com.sun.prism.d3d.D3DResourceFactory factory
        end local 3 // com.sun.glass.ui.Screen screen
        end local 1 // long pContext
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    8     0      this  Lcom/sun/prism/d3d/D3DContext;
            0    8     1  pContext  J
            0    8     3    screen  Lcom/sun/glass/ui/Screen;
            0    8     4   factory  Lcom/sun/prism/d3d/D3DResourceFactory;
    MethodParameters:
          Name  Flags
      pContext  
      screen    
      factory   

  public com.sun.prism.d3d.D3DResourceFactory getResourceFactory();
    descriptor: ()Lcom/sun/prism/d3d/D3DResourceFactory;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 105
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.factory:Lcom/sun/prism/d3d/D3DResourceFactory;
            areturn
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DContext;

  protected void initState();
    descriptor: ()V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 109
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DContext.init:()V
         1: .line 110
            aload 0 /* this */
            new com.sun.prism.impl.ps.BaseShaderContext$State
            dup
            invokespecial com.sun.prism.impl.ps.BaseShaderContext$State.<init>:()V
            putfield com.sun.prism.d3d.D3DContext.state:Lcom/sun/prism/impl/ps/BaseShaderContext$State;
         2: .line 111
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            iconst_2
            invokestatic com.sun.prism.d3d.D3DContext.nSetBlendEnabled:(JI)I
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
         3: .line 112
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DContext.nSetDeviceParametersFor2D:(J)I
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
         4: .line 113
            return
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/prism/d3d/D3DContext;

  long getContextHandle();
    descriptor: ()J
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 116
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lreturn
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DContext;

  boolean isLost();
    descriptor: ()Z
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 124
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.isLost:Z
            ireturn
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DContext;

  static void validate(int);
    descriptor: (I)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // int res
         0: .line 131
            getstatic com.sun.prism.impl.PrismSettings.verbose:Z
            ifeq 3
            iload 0 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.FAILED:(I)Z
            ifeq 3
         1: .line 132
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "D3D hresult failed :"
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            iload 0 /* res */
            i2l
            invokestatic com.sun.prism.d3d.D3DContext.hResultToString:(J)Ljava/lang/String;
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
         2: .line 133
            new java.lang.Exception
            dup
            ldc "Stack trace"
            invokespecial java.lang.Exception.<init>:(Ljava/lang/String;)V
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            invokevirtual java.lang.Exception.printStackTrace:(Ljava/io/PrintStream;)V
         3: .line 135
      StackMap locals:
      StackMap stack:
            return
        end local 0 // int res
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0   res  I
    MethodParameters:
      Name  Flags
      res   

  private void setLost();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 141
            aload 0 /* this */
            iconst_1
            putfield com.sun.prism.d3d.D3DContext.isLost:Z
         1: .line 142
            return
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/d3d/D3DContext;

  boolean testLostStateAndReset();
    descriptor: ()Z
    flags: (0x0000) 
    Code:
      stack=2, locals=3, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 149
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DResourceFactory.nTestCooperativeLevel:(J)I
            istore 1 /* hr */
        start local 1 // int hr
         1: .line 151
            iload 1 /* hr */
            ldc -2005530520
            if_icmpne 3
         2: .line 152
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DContext.setLost:()V
         3: .line 155
      StackMap locals: int
      StackMap stack:
            iload 1 /* hr */
            ldc -2005530519
            if_icmpne 13
         4: .line 156
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DContext.isLost:()Z
            istore 2 /* wasLost */
        start local 2 // boolean wasLost
         5: .line 157
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DContext.setLost:()V
         6: .line 159
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DContext.disposeLCDBuffer:()V
         7: .line 160
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.factory:Lcom/sun/prism/d3d/D3DResourceFactory;
            invokevirtual com.sun.prism.d3d.D3DResourceFactory.notifyReset:()V
         8: .line 162
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DResourceFactory.nResetDevice:(J)I
            istore 1 /* hr */
         9: .line 164
            iload 1 /* hr */
            ifne 13
        10: .line 165
            aload 0 /* this */
            iconst_0
            putfield com.sun.prism.d3d.D3DContext.isLost:Z
        11: .line 166
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DContext.initState:()V
        12: .line 168
            iload 2 /* wasLost */
            ifne 13
            iconst_0
            ireturn
        end local 2 // boolean wasLost
        13: .line 172
      StackMap locals:
      StackMap stack:
            iload 1 /* hr */
            invokestatic com.sun.prism.d3d.D3DContext.FAILED:(I)Z
            ifeq 14
            iconst_0
            goto 15
      StackMap locals:
      StackMap stack:
        14: iconst_1
      StackMap locals:
      StackMap stack: int
        15: ireturn
        end local 1 // int hr
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0   16     0     this  Lcom/sun/prism/d3d/D3DContext;
            1   16     1       hr  I
            5   13     2  wasLost  Z

  boolean validatePresent(int);
    descriptor: (I)Z
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // int res
         0: .line 180
            iload 1 /* res */
            ldc -2005530520
            if_icmpeq 1
            iload 1 /* res */
            ldc -2005530519
            if_icmpne 3
         1: .line 181
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DContext.setLost:()V
         2: .line 182
            goto 4
         3: .line 183
      StackMap locals:
      StackMap stack:
            iload 1 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
         4: .line 186
      StackMap locals:
      StackMap stack:
            iload 1 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.FAILED:(I)Z
            ifeq 5
            iconst_0
            goto 6
      StackMap locals:
      StackMap stack:
         5: iconst_1
      StackMap locals:
      StackMap stack: int
         6: ireturn
        end local 1 // int res
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    7     0  this  Lcom/sun/prism/d3d/D3DContext;
            0    7     1   res  I
    MethodParameters:
      Name  Flags
      res   

  private com.sun.javafx.geom.transform.GeneralTransform3D adjustClipSpace(com.sun.javafx.geom.transform.GeneralTransform3D);
    descriptor: (Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=3, args_size=2
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // com.sun.javafx.geom.transform.GeneralTransform3D projViewTx
         0: .line 194
            aload 1 /* projViewTx */
            getstatic com.sun.prism.d3d.D3DContext.tempAdjustClipSpaceMat:[D
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:([D)[D
            astore 2 /* m */
        start local 2 // double[] m
         1: .line 195
            aload 2 /* m */
            bipush 8
            aload 2 /* m */
            bipush 8
            daload
            aload 2 /* m */
            bipush 12
            daload
            dadd
            ldc 2.0
            ddiv
            dastore
         2: .line 196
            aload 2 /* m */
            bipush 9
            aload 2 /* m */
            bipush 9
            daload
            aload 2 /* m */
            bipush 13
            daload
            dadd
            ldc 2.0
            ddiv
            dastore
         3: .line 197
            aload 2 /* m */
            bipush 10
            aload 2 /* m */
            bipush 10
            daload
            aload 2 /* m */
            bipush 14
            daload
            dadd
            ldc 2.0
            ddiv
            dastore
         4: .line 198
            aload 2 /* m */
            bipush 11
            aload 2 /* m */
            bipush 11
            daload
            aload 2 /* m */
            bipush 15
            daload
            dadd
            ldc 2.0
            ddiv
            dastore
         5: .line 199
            aload 1 /* projViewTx */
            aload 2 /* m */
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.set:([D)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            pop
         6: .line 200
            aload 1 /* projViewTx */
            areturn
        end local 2 // double[] m
        end local 1 // com.sun.javafx.geom.transform.GeneralTransform3D projViewTx
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    7     0        this  Lcom/sun/prism/d3d/D3DContext;
            0    7     1  projViewTx  Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            1    7     2           m  [D
    MethodParameters:
            Name  Flags
      projViewTx  

  protected com.sun.prism.impl.ps.BaseShaderContext$State updateRenderTarget(com.sun.prism.RenderTarget, com.sun.javafx.sg.prism.NGCamera, boolean);
    descriptor: (Lcom/sun/prism/RenderTarget;Lcom/sun/javafx/sg/prism/NGCamera;Z)Lcom/sun/prism/impl/ps/BaseShaderContext$State;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=35, locals=11, args_size=4
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // com.sun.prism.RenderTarget target
        start local 2 // com.sun.javafx.sg.prism.NGCamera camera
        start local 3 // boolean depthTest
         0: .line 206
            aload 1 /* target */
            checkcast com.sun.prism.d3d.D3DRenderTarget
            invokeinterface com.sun.prism.d3d.D3DRenderTarget.getResourceHandle:()J
            lstore 4 /* resourceHandle */
        start local 4 // long resourceHandle
         1: .line 207
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 4 /* resourceHandle */
            iload 3 /* depthTest */
            aload 1 /* target */
            invokeinterface com.sun.prism.RenderTarget.isMSAA:()Z
            invokestatic com.sun.prism.d3d.D3DContext.nSetRenderTarget:(JJZZ)I
            istore 6 /* res */
        start local 6 // int res
         2: .line 208
            iload 6 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
         3: .line 212
            iload 6 /* res */
            ifne 5
         4: .line 213
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.state:Lcom/sun/prism/impl/ps/BaseShaderContext$State;
            invokevirtual com.sun.prism.d3d.D3DContext.resetLastClip:(Lcom/sun/prism/impl/ps/BaseShaderContext$State;)V
         5: .line 216
      StackMap locals: long int
      StackMap stack:
            aload 0 /* this */
            aload 1 /* target */
            invokeinterface com.sun.prism.RenderTarget.getPhysicalWidth:()I
            putfield com.sun.prism.d3d.D3DContext.targetWidth:I
         6: .line 217
            aload 0 /* this */
            aload 1 /* target */
            invokeinterface com.sun.prism.RenderTarget.getPhysicalHeight:()I
            putfield com.sun.prism.d3d.D3DContext.targetHeight:I
         7: .line 220
            aload 2 /* camera */
            instanceof com.sun.javafx.sg.prism.NGDefaultCamera
            ifeq 11
         8: .line 221
            aload 2 /* camera */
            checkcast com.sun.javafx.sg.prism.NGDefaultCamera
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.targetWidth:I
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.targetHeight:I
            invokevirtual com.sun.javafx.sg.prism.NGDefaultCamera.validate:(II)V
         9: .line 222
            aload 0 /* this */
            aload 0 /* this */
            aload 2 /* camera */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            invokevirtual com.sun.javafx.sg.prism.NGCamera.getProjViewTx:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            invokevirtual com.sun.prism.d3d.D3DContext.adjustClipSpace:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            putfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
        10: .line 223
            goto 16
        11: .line 224
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 0 /* this */
            aload 2 /* camera */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            invokevirtual com.sun.javafx.sg.prism.NGCamera.getProjViewTx:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            invokevirtual com.sun.prism.d3d.D3DContext.adjustClipSpace:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            putfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
        12: .line 227
            aload 2 /* camera */
            invokevirtual com.sun.javafx.sg.prism.NGCamera.getViewWidth:()D
            dstore 7 /* vw */
        start local 7 // double vw
        13: .line 228
            aload 2 /* camera */
            invokevirtual com.sun.javafx.sg.prism.NGCamera.getViewHeight:()D
            dstore 9 /* vh */
        start local 9 // double vh
        14: .line 229
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.targetWidth:I
            i2d
            dload 7 /* vw */
            dcmpl
            ifne 15
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.targetHeight:I
            i2d
            dload 9 /* vh */
            dcmpl
            ifeq 16
        15: .line 230
      StackMap locals: double double
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            dload 7 /* vw */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.targetWidth:I
            i2d
            ddiv
            dload 9 /* vh */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.targetHeight:I
            i2d
            ddiv
            dconst_1
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.scale:(DDD)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            pop
        end local 9 // double vh
        end local 7 // double vw
        16: .line 235
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            iload 3 /* depthTest */
        17: .line 236
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_0
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_1
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_2
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_3
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
        18: .line 237
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_4
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_5
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 6
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 7
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
        19: .line 238
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 8
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 9
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 10
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 11
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
        20: .line 239
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 12
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 13
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 14
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 15
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
        21: .line 235
            invokestatic com.sun.prism.d3d.D3DContext.nSetProjViewMatrix:(JZDDDDDDDDDDDDDDDD)I
            istore 6 /* res */
        22: .line 240
            iload 6 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
        23: .line 242
            aload 0 /* this */
            aload 2 /* camera */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.cameraPos:Lcom/sun/javafx/geom/Vec3d;
            invokevirtual com.sun.javafx.sg.prism.NGCamera.getPositionInWorld:(Lcom/sun/javafx/geom/Vec3d;)Lcom/sun/javafx/geom/Vec3d;
            putfield com.sun.prism.d3d.D3DContext.cameraPos:Lcom/sun/javafx/geom/Vec3d;
        24: .line 245
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.state:Lcom/sun/prism/impl/ps/BaseShaderContext$State;
            areturn
        end local 6 // int res
        end local 4 // long resourceHandle
        end local 3 // boolean depthTest
        end local 2 // com.sun.javafx.sg.prism.NGCamera camera
        end local 1 // com.sun.prism.RenderTarget target
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0   25     0            this  Lcom/sun/prism/d3d/D3DContext;
            0   25     1          target  Lcom/sun/prism/RenderTarget;
            0   25     2          camera  Lcom/sun/javafx/sg/prism/NGCamera;
            0   25     3       depthTest  Z
            1   25     4  resourceHandle  J
            2   25     6             res  I
           13   16     7              vw  D
           14   16     9              vh  D
    MethodParameters:
           Name  Flags
      target     
      camera     
      depthTest  

  protected void updateTexture(int, com.sun.prism.Texture);
    descriptor: (ILcom/sun/prism/Texture;)V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=7, locals=8, args_size=3
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // int texUnit
        start local 2 // com.sun.prism.Texture tex
         0: .line 253
            aload 2 /* tex */
            ifnull 15
         1: .line 254
            aload 2 /* tex */
            checkcast com.sun.prism.d3d.D3DTexture
            astore 7 /* d3dtex */
        start local 7 // com.sun.prism.d3d.D3DTexture d3dtex
         2: .line 255
            aload 7 /* d3dtex */
            invokevirtual com.sun.prism.d3d.D3DTexture.getNativeSourceHandle:()J
            lstore 3 /* texHandle */
        start local 3 // long texHandle
         3: .line 256
            aload 2 /* tex */
            invokeinterface com.sun.prism.Texture.getLinearFiltering:()Z
            istore 5 /* linear */
        start local 5 // boolean linear
         4: .line 257
            invokestatic com.sun.prism.d3d.D3DContext.$SWITCH_TABLE$com$sun$prism$Texture$WrapMode:()[I
            aload 2 /* tex */
            invokeinterface com.sun.prism.Texture.getWrapMode:()Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iaload
            tableswitch { // 1 - 7
                    1: 5
                    2: 9
                    3: 7
                    4: 11
                    5: 7
                    6: 7
                    7: 11
              default: 13
          }
         5: .line 259
      StackMap locals: com.sun.prism.d3d.D3DContext int com.sun.prism.Texture long int top com.sun.prism.d3d.D3DTexture
      StackMap stack:
            iconst_0
            istore 6 /* wrapMode */
        start local 6 // int wrapMode
         6: .line 260
            goto 18
        end local 6 // int wrapMode
         7: .line 264
      StackMap locals:
      StackMap stack:
            iconst_3
            istore 6 /* wrapMode */
        start local 6 // int wrapMode
         8: .line 265
            goto 18
        end local 6 // int wrapMode
         9: .line 267
      StackMap locals:
      StackMap stack:
            iconst_4
            istore 6 /* wrapMode */
        start local 6 // int wrapMode
        10: .line 268
            goto 18
        end local 6 // int wrapMode
        11: .line 271
      StackMap locals:
      StackMap stack:
            iconst_1
            istore 6 /* wrapMode */
        start local 6 // int wrapMode
        12: .line 272
            goto 18
        end local 6 // int wrapMode
        13: .line 274
      StackMap locals:
      StackMap stack:
            new java.lang.InternalError
            dup
            new java.lang.StringBuilder
            dup
            ldc "Unrecognized wrap mode: "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 2 /* tex */
            invokeinterface com.sun.prism.Texture.getWrapMode:()Lcom/sun/prism/Texture$WrapMode;
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/Object;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokespecial java.lang.InternalError.<init>:(Ljava/lang/String;)V
            athrow
        end local 7 // com.sun.prism.d3d.D3DTexture d3dtex
        start local 6 // int wrapMode
        14: .line 276
      StackMap locals: com.sun.prism.d3d.D3DContext int com.sun.prism.Texture long int int
      StackMap stack:
            goto 18
        end local 6 // int wrapMode
        end local 5 // boolean linear
        end local 3 // long texHandle
        15: .line 277
      StackMap locals:
      StackMap stack:
            lconst_0
            lstore 3 /* texHandle */
        start local 3 // long texHandle
        16: .line 278
            iconst_0
            istore 5 /* linear */
        start local 5 // boolean linear
        17: .line 279
            iconst_3
            istore 6 /* wrapMode */
        start local 6 // int wrapMode
        18: .line 281
      StackMap locals: long int int
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 3 /* texHandle */
            iload 1 /* texUnit */
            iload 5 /* linear */
            iload 6 /* wrapMode */
            invokestatic com.sun.prism.d3d.D3DContext.nSetTexture:(JJIZI)I
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
        19: .line 282
            return
        end local 6 // int wrapMode
        end local 5 // boolean linear
        end local 3 // long texHandle
        end local 2 // com.sun.prism.Texture tex
        end local 1 // int texUnit
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0   20     0       this  Lcom/sun/prism/d3d/D3DContext;
            0   20     1    texUnit  I
            0   20     2        tex  Lcom/sun/prism/Texture;
            3   15     3  texHandle  J
           16   20     3  texHandle  J
            4   15     5     linear  Z
           17   20     5     linear  Z
            6    7     6   wrapMode  I
            8    9     6   wrapMode  I
           10   11     6   wrapMode  I
           12   13     6   wrapMode  I
           14   15     6   wrapMode  I
           18   20     6   wrapMode  I
            2   14     7     d3dtex  Lcom/sun/prism/d3d/D3DTexture;
    MethodParameters:
         Name  Flags
      texUnit  
      tex      

  protected void updateShaderTransform(com.sun.prism.ps.Shader, com.sun.javafx.geom.transform.BaseTransform);
    descriptor: (Lcom/sun/prism/ps/Shader;Lcom/sun/javafx/geom/transform/BaseTransform;)V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=34, locals=5, args_size=3
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // com.sun.prism.ps.Shader shader
        start local 2 // com.sun.javafx.geom.transform.BaseTransform xform
         0: .line 286
            aload 2 /* xform */
            ifnonnull 2
         1: .line 287
            getstatic com.sun.javafx.geom.transform.BaseTransform.IDENTITY_TRANSFORM:Lcom/sun/javafx/geom/transform/BaseTransform;
            astore 2 /* xform */
         2: .line 290
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DContext.getPerspectiveTransformNoClone:()Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            astore 3 /* perspectiveTransform */
        start local 3 // com.sun.javafx.geom.transform.GeneralTransform3D perspectiveTransform
         3: .line 292
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.isIdentity:()Z
            ifeq 6
            aload 3 /* perspectiveTransform */
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.isIdentity:()Z
            ifeq 6
         4: .line 293
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DContext.nResetTransform:(J)I
            istore 4 /* res */
        start local 4 // int res
         5: .line 294
            goto 21
        end local 4 // int res
      StackMap locals: com.sun.javafx.geom.transform.GeneralTransform3D
      StackMap stack:
         6: aload 3 /* perspectiveTransform */
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.isIdentity:()Z
            ifeq 14
         7: .line 295
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
         8: .line 296
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMxx:()D
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMxy:()D
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMxz:()D
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMxt:()D
         9: .line 297
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMyx:()D
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMyy:()D
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMyz:()D
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMyt:()D
        10: .line 298
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMzx:()D
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMzy:()D
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMzz:()D
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMzt:()D
        11: .line 299
            dconst_0
            dconst_0
            dconst_0
            dconst_1
        12: .line 295
            invokestatic com.sun.prism.d3d.D3DContext.nSetTransform:(JDDDDDDDDDDDDDDDD)I
            istore 4 /* res */
        start local 4 // int res
        13: .line 300
            goto 21
        end local 4 // int res
        14: .line 301
      StackMap locals:
      StackMap stack:
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.setIdentity:()Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            aload 2 /* xform */
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.mul:(Lcom/sun/javafx/geom/transform/BaseTransform;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            aload 3 /* perspectiveTransform */
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.mul:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            pop
        15: .line 302
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
        16: .line 303
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_0
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_1
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_2
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_3
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
        17: .line 304
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_4
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_5
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 6
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 7
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
        18: .line 305
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 8
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 9
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 10
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 11
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
        19: .line 306
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 12
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 13
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 14
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 15
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
        20: .line 302
            invokestatic com.sun.prism.d3d.D3DContext.nSetTransform:(JDDDDDDDDDDDDDDDD)I
            istore 4 /* res */
        start local 4 // int res
        21: .line 308
      StackMap locals: int
      StackMap stack:
            iload 4 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
        22: .line 309
            return
        end local 4 // int res
        end local 3 // com.sun.javafx.geom.transform.GeneralTransform3D perspectiveTransform
        end local 2 // com.sun.javafx.geom.transform.BaseTransform xform
        end local 1 // com.sun.prism.ps.Shader shader
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot                  Name  Signature
            0   23     0                  this  Lcom/sun/prism/d3d/D3DContext;
            0   23     1                shader  Lcom/sun/prism/ps/Shader;
            0   23     2                 xform  Lcom/sun/javafx/geom/transform/BaseTransform;
            3   23     3  perspectiveTransform  Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            5    6     4                   res  I
           13   14     4                   res  I
           21   23     4                   res  I
    MethodParameters:
        Name  Flags
      shader  
      xform   

  protected void updateWorldTransform(com.sun.javafx.geom.transform.BaseTransform);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;)V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=34, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform xform
         0: .line 312
            aload 1 /* xform */
            ifnull 1
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.isIdentity:()Z
            ifeq 3
         1: .line 313
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DContext.nSetWorldTransformToIdentity:(J)V
         2: .line 314
            goto 9
         3: .line 315
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
         4: .line 316
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMxx:()D
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMxy:()D
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMxz:()D
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMxt:()D
         5: .line 317
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMyx:()D
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMyy:()D
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMyz:()D
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMyt:()D
         6: .line 318
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMzx:()D
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMzy:()D
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMzz:()D
            aload 1 /* xform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.getMzt:()D
         7: .line 319
            dconst_0
            dconst_0
            dconst_0
            dconst_1
         8: .line 315
            invokestatic com.sun.prism.d3d.D3DContext.nSetWorldTransform:(JDDDDDDDDDDDDDDDD)V
         9: .line 321
      StackMap locals:
      StackMap stack:
            return
        end local 1 // com.sun.javafx.geom.transform.BaseTransform xform
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0   10     0   this  Lcom/sun/prism/d3d/D3DContext;
            0   10     1  xform  Lcom/sun/javafx/geom/transform/BaseTransform;
    MethodParameters:
       Name  Flags
      xform  

  protected void updateClipRect(com.sun.javafx.geom.Rectangle);
    descriptor: (Lcom/sun/javafx/geom/Rectangle;)V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=6, locals=7, args_size=2
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // com.sun.javafx.geom.Rectangle clipRect
         0: .line 326
            aload 1 /* clipRect */
            ifnull 1
            aload 1 /* clipRect */
            invokevirtual com.sun.javafx.geom.Rectangle.isEmpty:()Z
            ifeq 3
         1: .line 327
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DContext.nResetClipRect:(J)I
            istore 2 /* res */
        start local 2 // int res
         2: .line 328
            goto 8
        end local 2 // int res
         3: .line 329
      StackMap locals:
      StackMap stack:
            aload 1 /* clipRect */
            getfield com.sun.javafx.geom.Rectangle.x:I
            istore 3 /* x1 */
        start local 3 // int x1
         4: .line 330
            aload 1 /* clipRect */
            getfield com.sun.javafx.geom.Rectangle.y:I
            istore 4 /* y1 */
        start local 4 // int y1
         5: .line 331
            iload 3 /* x1 */
            aload 1 /* clipRect */
            getfield com.sun.javafx.geom.Rectangle.width:I
            iadd
            istore 5 /* x2 */
        start local 5 // int x2
         6: .line 332
            iload 4 /* y1 */
            aload 1 /* clipRect */
            getfield com.sun.javafx.geom.Rectangle.height:I
            iadd
            istore 6 /* y2 */
        start local 6 // int y2
         7: .line 333
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            iload 3 /* x1 */
            iload 4 /* y1 */
            iload 5 /* x2 */
            iload 6 /* y2 */
            invokestatic com.sun.prism.d3d.D3DContext.nSetClipRect:(JIIII)I
            istore 2 /* res */
        end local 6 // int y2
        end local 5 // int x2
        end local 4 // int y1
        end local 3 // int x1
        start local 2 // int res
         8: .line 335
      StackMap locals: int
      StackMap stack:
            iload 2 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
         9: .line 336
            return
        end local 2 // int res
        end local 1 // com.sun.javafx.geom.Rectangle clipRect
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0   10     0      this  Lcom/sun/prism/d3d/D3DContext;
            0   10     1  clipRect  Lcom/sun/javafx/geom/Rectangle;
            2    3     2       res  I
            8   10     2       res  I
            4    8     3        x1  I
            5    8     4        y1  I
            6    8     5        x2  I
            7    8     6        y2  I
    MethodParameters:
          Name  Flags
      clipRect  

  protected void updateCompositeMode(com.sun.prism.CompositeMode);
    descriptor: (Lcom/sun/prism/CompositeMode;)V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=5, locals=3, args_size=2
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // com.sun.prism.CompositeMode mode
         0: .line 341
            invokestatic com.sun.prism.d3d.D3DContext.$SWITCH_TABLE$com$sun$prism$CompositeMode:()[I
            aload 1 /* mode */
            invokevirtual com.sun.prism.CompositeMode.ordinal:()I
            iaload
            tableswitch { // 1 - 5
                    1: 1
                    2: 3
                    3: 5
                    4: 7
                    5: 9
              default: 11
          }
         1: .line 343
      StackMap locals:
      StackMap stack:
            iconst_0
            istore 2 /* d3dmode */
        start local 2 // int d3dmode
         2: .line 344
            goto 12
        end local 2 // int d3dmode
         3: .line 346
      StackMap locals:
      StackMap stack:
            iconst_1
            istore 2 /* d3dmode */
        start local 2 // int d3dmode
         4: .line 347
            goto 12
        end local 2 // int d3dmode
         5: .line 349
      StackMap locals:
      StackMap stack:
            iconst_2
            istore 2 /* d3dmode */
        start local 2 // int d3dmode
         6: .line 350
            goto 12
        end local 2 // int d3dmode
         7: .line 352
      StackMap locals:
      StackMap stack:
            iconst_3
            istore 2 /* d3dmode */
        start local 2 // int d3dmode
         8: .line 353
            goto 12
        end local 2 // int d3dmode
         9: .line 355
      StackMap locals:
      StackMap stack:
            iconst_4
            istore 2 /* d3dmode */
        start local 2 // int d3dmode
        10: .line 356
            goto 12
        end local 2 // int d3dmode
        11: .line 358
      StackMap locals:
      StackMap stack:
            new java.lang.InternalError
            dup
            new java.lang.StringBuilder
            dup
            ldc "Unrecognized composite mode: "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 1 /* mode */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/Object;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokespecial java.lang.InternalError.<init>:(Ljava/lang/String;)V
            athrow
        start local 2 // int d3dmode
        12: .line 360
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            iload 2 /* d3dmode */
            invokestatic com.sun.prism.d3d.D3DContext.nSetBlendEnabled:(JI)I
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
        13: .line 361
            return
        end local 2 // int d3dmode
        end local 1 // com.sun.prism.CompositeMode mode
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0   14     0     this  Lcom/sun/prism/d3d/D3DContext;
            0   14     1     mode  Lcom/sun/prism/CompositeMode;
            2    3     2  d3dmode  I
            4    5     2  d3dmode  I
            6    7     2  d3dmode  I
            8    9     2  d3dmode  I
           10   11     2  d3dmode  I
           12   14     2  d3dmode  I
    MethodParameters:
      Name  Flags
      mode  

  com.sun.prism.d3d.D3DFrameStats getFrameStats(boolean, com.sun.prism.d3d.D3DFrameStats);
    descriptor: (ZLcom/sun/prism/d3d/D3DFrameStats;)Lcom/sun/prism/d3d/D3DFrameStats;
    flags: (0x0000) 
    Code:
      stack=4, locals=3, args_size=3
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // boolean reset
        start local 2 // com.sun.prism.d3d.D3DFrameStats result
         0: .line 364
            aload 2 /* result */
            ifnonnull 2
         1: .line 365
            new com.sun.prism.d3d.D3DFrameStats
            dup
            invokespecial com.sun.prism.d3d.D3DFrameStats.<init>:()V
            astore 2 /* result */
         2: .line 367
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            aload 2 /* result */
            iload 1 /* reset */
            invokestatic com.sun.prism.d3d.D3DContext.nGetFrameStats:(JLcom/sun/prism/d3d/D3DFrameStats;Z)Z
            ifeq 3
            aload 2 /* result */
            goto 4
      StackMap locals:
      StackMap stack:
         3: aconst_null
      StackMap locals:
      StackMap stack: com.sun.prism.d3d.D3DFrameStats
         4: areturn
        end local 2 // com.sun.prism.d3d.D3DFrameStats result
        end local 1 // boolean reset
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    5     0    this  Lcom/sun/prism/d3d/D3DContext;
            0    5     1   reset  Z
            0    5     2  result  Lcom/sun/prism/d3d/D3DFrameStats;
    MethodParameters:
        Name  Flags
      reset   
      result  

  private static native int nSetRenderTarget(long, long, boolean, boolean);
    descriptor: (JJZZ)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
             Name  Flags
      pContext     
      pDest        
      depthBuffer  
      msaa         

  private static native int nSetTexture(long, long, int, boolean, int);
    descriptor: (JJIZI)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  
      pTex      
      texUnit   
      linear    
      wrapMode  

  private static native int nResetTransform(long);
    descriptor: (J)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  

  private static native int nSetTransform(long, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double);
    descriptor: (JDDDDDDDDDDDDDDDD)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  
      m00       
      m01       
      m02       
      m03       
      m10       
      m11       
      m12       
      m13       
      m20       
      m21       
      m22       
      m23       
      m30       
      m31       
      m32       
      m33       

  private static native void nSetWorldTransformToIdentity(long);
    descriptor: (J)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  

  private static native void nSetWorldTransform(long, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double);
    descriptor: (JDDDDDDDDDDDDDDDD)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  
      m00       
      m01       
      m02       
      m03       
      m10       
      m11       
      m12       
      m13       
      m20       
      m21       
      m22       
      m23       
      m30       
      m31       
      m32       
      m33       

  private static native int nSetCameraPosition(long, double, double, double);
    descriptor: (JDDD)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  
      x         
      y         
      z         

  private static native int nSetProjViewMatrix(long, boolean, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double);
    descriptor: (JZDDDDDDDDDDDDDDDD)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  
      isOrtho   
      m00       
      m01       
      m02       
      m03       
      m10       
      m11       
      m12       
      m13       
      m20       
      m21       
      m22       
      m23       
      m30       
      m31       
      m32       
      m33       

  private static native int nResetClipRect(long);
    descriptor: (J)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  

  private static native int nSetClipRect(long, int, int, int, int);
    descriptor: (JIIII)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  
      x1        
      y1        
      x2        
      y2        

  private static native int nSetBlendEnabled(long, int);
    descriptor: (JI)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  
      mode      

  private static native int nSetDeviceParametersFor2D(long);
    descriptor: (J)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  

  private static native int nSetDeviceParametersFor3D(long);
    descriptor: (J)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  

  private static native long nCreateD3DMesh(long);
    descriptor: (J)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  

  private static native void nReleaseD3DMesh(long, long);
    descriptor: (JJ)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
              Name  Flags
      pContext      
      nativeHandle  

  private static native boolean nBuildNativeGeometryShort(long, long, float[], int, short[], int);
    descriptor: (JJ[FI[SI)Z
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                    Name  Flags
      pContext            
      nativeHandle        
      vertexBuffer        
      vertexBufferLength  
      indexBuffer         
      indexBufferLength   

  private static native boolean nBuildNativeGeometryInt(long, long, float[], int, int[], int);
    descriptor: (JJ[FI[II)Z
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                    Name  Flags
      pContext            
      nativeHandle        
      vertexBuffer        
      vertexBufferLength  
      indexBuffer         
      indexBufferLength   

  private static native long nCreateD3DPhongMaterial(long);
    descriptor: (J)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  

  private static native void nReleaseD3DPhongMaterial(long, long);
    descriptor: (JJ)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
              Name  Flags
      pContext      
      nativeHandle  

  private static native void nSetDiffuseColor(long, long, float, float, float, float);
    descriptor: (JJFFFF)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                     Name  Flags
      pContext             
      nativePhongMaterial  
      r                    
      g                    
      b                    
      a                    

  private static native void nSetSpecularColor(long, long, boolean, float, float, float, float);
    descriptor: (JJZFFFF)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                     Name  Flags
      pContext             
      nativePhongMaterial  
      set                  
      r                    
      g                    
      b                    
      a                    

  private static native void nSetMap(long, long, int, long);
    descriptor: (JJIJ)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                     Name  Flags
      pContext             
      nativePhongMaterial  
      mapType              
      texID                

  private static native long nCreateD3DMeshView(long, long);
    descriptor: (JJ)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
            Name  Flags
      pContext    
      nativeMesh  

  private static native void nReleaseD3DMeshView(long, long);
    descriptor: (JJ)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
              Name  Flags
      pContext      
      nativeHandle  

  private static native void nSetCullingMode(long, long, int);
    descriptor: (JJI)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                Name  Flags
      pContext        
      nativeMeshView  
      cullingMode     

  private static native void nSetMaterial(long, long, long);
    descriptor: (JJJ)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                         Name  Flags
      pContext                 
      nativeMeshView           
      nativePhongMaterialInfo  

  private static native void nSetWireframe(long, long, boolean);
    descriptor: (JJZ)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                Name  Flags
      pContext        
      nativeMeshView  
      wireframe       

  private static native void nSetAmbientLight(long, long, float, float, float);
    descriptor: (JJFFF)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                Name  Flags
      pContext        
      nativeMeshView  
      r               
      g               
      b               

  private static native void nSetPointLight(long, long, int, float, float, float, float, float, float, float);
    descriptor: (JJIFFFFFFF)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                Name  Flags
      pContext        
      nativeMeshView  
      index           
      x               
      y               
      z               
      r               
      g               
      b               
      w               

  private static native void nRenderMeshView(long, long);
    descriptor: (JJ)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
                Name  Flags
      pContext        
      nativeMeshView  

  private static native int nDrawIndexedQuads(long, float[], byte[], int);
    descriptor: (J[F[BI)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
             Name  Flags
      pContext     
      coords       
      colors       
      numVertices  

  private static native void nBlit(long, long, long, int, int, int, int, int, int, int, int);
    descriptor: (JJJIIIIIIII)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      pContext  
      nSrcRTT   
      nDstRTT   
      srcX0     
      srcY0     
      srcX1     
      srcY1     
      dstX0     
      dstY0     
      dstX1     
      dstY1     

  private static native boolean nGetFrameStats(long, com.sun.prism.d3d.D3DFrameStats, boolean);
    descriptor: (JLcom/sun/prism/d3d/D3DFrameStats;Z)Z
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
             Name  Flags
      pContext     
      returnValue  
      bReset       

  private static native boolean nIsRTTVolatile(long);
    descriptor: (J)Z
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
               Name  Flags
      contextHandle  

  public boolean isRTTVolatile();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 448
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DContext.nIsRTTVolatile:(J)Z
            ireturn
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DContext;

  public static java.lang.String hResultToString(long);
    descriptor: (J)Ljava/lang/String;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // long hResult
         0: .line 452
            lload 0 /* hResult */
            l2i
            lookupswitch { // 4
          -2005532292: 3
          -2005530520: 2
          -2005530519: 1
                    0: 4
              default: 5
          }
         1: .line 454
      StackMap locals:
      StackMap stack:
            ldc "D3DERR_DEVICENOTRESET"
            areturn
         2: .line 456
      StackMap locals:
      StackMap stack:
            ldc "D3DERR_DEVICELOST"
            areturn
         3: .line 458
      StackMap locals:
      StackMap stack:
            ldc "D3DERR_OUTOFVIDEOMEMORY"
            areturn
         4: .line 460
      StackMap locals:
      StackMap stack:
            ldc "D3D_OK"
            areturn
         5: .line 462
      StackMap locals:
      StackMap stack:
            new java.lang.StringBuilder
            dup
            ldc "D3D_ERROR "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            lload 0 /* hResult */
            invokestatic java.lang.Long.toHexString:(J)Ljava/lang/String;
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            areturn
        end local 0 // long hResult
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    6     0  hResult  J
    MethodParameters:
         Name  Flags
      hResult  

  public void setDeviceParametersFor2D();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 468
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DContext.nSetDeviceParametersFor2D:(J)I
            pop
         1: .line 469
            return
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/d3d/D3DContext;

  protected void setDeviceParametersFor3D();
    descriptor: ()V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 473
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DContext.nSetDeviceParametersFor3D:(J)I
            pop
         1: .line 474
            return
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/d3d/D3DContext;

  long createD3DMesh();
    descriptor: ()J
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 477
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DContext.nCreateD3DMesh:(J)J
            lreturn
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DContext;

  void releaseD3DMesh(long);
    descriptor: (J)V
    flags: (0x0000) 
    Code:
      stack=4, locals=3, args_size=2
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeHandle
         0: .line 482
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeHandle */
            invokestatic com.sun.prism.d3d.D3DContext.nReleaseD3DMesh:(JJ)V
         1: .line 483
            return
        end local 1 // long nativeHandle
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    2     0          this  Lcom/sun/prism/d3d/D3DContext;
            0    2     1  nativeHandle  J
    MethodParameters:
              Name  Flags
      nativeHandle  

  boolean buildNativeGeometry(long, float[], int, short[], int);
    descriptor: (J[FI[SI)Z
    flags: (0x0000) 
    Code:
      stack=8, locals=7, args_size=6
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeHandle
        start local 3 // float[] vertexBuffer
        start local 4 // int vertexBufferLength
        start local 5 // short[] indexBuffer
        start local 6 // int indexBufferLength
         0: .line 487
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeHandle */
            aload 3 /* vertexBuffer */
         1: .line 488
            iload 4 /* vertexBufferLength */
            aload 5 /* indexBuffer */
            iload 6 /* indexBufferLength */
         2: .line 487
            invokestatic com.sun.prism.d3d.D3DContext.nBuildNativeGeometryShort:(JJ[FI[SI)Z
            ireturn
        end local 6 // int indexBufferLength
        end local 5 // short[] indexBuffer
        end local 4 // int vertexBufferLength
        end local 3 // float[] vertexBuffer
        end local 1 // long nativeHandle
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot                Name  Signature
            0    3     0                this  Lcom/sun/prism/d3d/D3DContext;
            0    3     1        nativeHandle  J
            0    3     3        vertexBuffer  [F
            0    3     4  vertexBufferLength  I
            0    3     5         indexBuffer  [S
            0    3     6   indexBufferLength  I
    MethodParameters:
                    Name  Flags
      nativeHandle        
      vertexBuffer        
      vertexBufferLength  
      indexBuffer         
      indexBufferLength   

  boolean buildNativeGeometry(long, float[], int, int[], int);
    descriptor: (J[FI[II)Z
    flags: (0x0000) 
    Code:
      stack=8, locals=7, args_size=6
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeHandle
        start local 3 // float[] vertexBuffer
        start local 4 // int vertexBufferLength
        start local 5 // int[] indexBuffer
        start local 6 // int indexBufferLength
         0: .line 493
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeHandle */
            aload 3 /* vertexBuffer */
         1: .line 494
            iload 4 /* vertexBufferLength */
            aload 5 /* indexBuffer */
            iload 6 /* indexBufferLength */
         2: .line 493
            invokestatic com.sun.prism.d3d.D3DContext.nBuildNativeGeometryInt:(JJ[FI[II)Z
            ireturn
        end local 6 // int indexBufferLength
        end local 5 // int[] indexBuffer
        end local 4 // int vertexBufferLength
        end local 3 // float[] vertexBuffer
        end local 1 // long nativeHandle
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot                Name  Signature
            0    3     0                this  Lcom/sun/prism/d3d/D3DContext;
            0    3     1        nativeHandle  J
            0    3     3        vertexBuffer  [F
            0    3     4  vertexBufferLength  I
            0    3     5         indexBuffer  [I
            0    3     6   indexBufferLength  I
    MethodParameters:
                    Name  Flags
      nativeHandle        
      vertexBuffer        
      vertexBufferLength  
      indexBuffer         
      indexBufferLength   

  long createD3DPhongMaterial();
    descriptor: ()J
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DContext this
         0: .line 498
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            invokestatic com.sun.prism.d3d.D3DContext.nCreateD3DPhongMaterial:(J)J
            lreturn
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DContext;

  void releaseD3DPhongMaterial(long);
    descriptor: (J)V
    flags: (0x0000) 
    Code:
      stack=4, locals=3, args_size=2
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeHandle
         0: .line 503
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeHandle */
            invokestatic com.sun.prism.d3d.D3DContext.nReleaseD3DPhongMaterial:(JJ)V
         1: .line 504
            return
        end local 1 // long nativeHandle
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    2     0          this  Lcom/sun/prism/d3d/D3DContext;
            0    2     1  nativeHandle  J
    MethodParameters:
              Name  Flags
      nativeHandle  

  void setDiffuseColor(long, float, float, float, float);
    descriptor: (JFFFF)V
    flags: (0x0000) 
    Code:
      stack=8, locals=7, args_size=6
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativePhongMaterial
        start local 3 // float r
        start local 4 // float g
        start local 5 // float b
        start local 6 // float a
         0: .line 507
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativePhongMaterial */
            fload 3 /* r */
            fload 4 /* g */
            fload 5 /* b */
            fload 6 /* a */
            invokestatic com.sun.prism.d3d.D3DContext.nSetDiffuseColor:(JJFFFF)V
         1: .line 508
            return
        end local 6 // float a
        end local 5 // float b
        end local 4 // float g
        end local 3 // float r
        end local 1 // long nativePhongMaterial
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot                 Name  Signature
            0    2     0                 this  Lcom/sun/prism/d3d/D3DContext;
            0    2     1  nativePhongMaterial  J
            0    2     3                    r  F
            0    2     4                    g  F
            0    2     5                    b  F
            0    2     6                    a  F
    MethodParameters:
                     Name  Flags
      nativePhongMaterial  
      r                    
      g                    
      b                    
      a                    

  void setSpecularColor(long, boolean, float, float, float, float);
    descriptor: (JZFFFF)V
    flags: (0x0000) 
    Code:
      stack=9, locals=8, args_size=7
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativePhongMaterial
        start local 3 // boolean set
        start local 4 // float r
        start local 5 // float g
        start local 6 // float b
        start local 7 // float a
         0: .line 511
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativePhongMaterial */
            iload 3 /* set */
            fload 4 /* r */
            fload 5 /* g */
            fload 6 /* b */
            fload 7 /* a */
            invokestatic com.sun.prism.d3d.D3DContext.nSetSpecularColor:(JJZFFFF)V
         1: .line 512
            return
        end local 7 // float a
        end local 6 // float b
        end local 5 // float g
        end local 4 // float r
        end local 3 // boolean set
        end local 1 // long nativePhongMaterial
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot                 Name  Signature
            0    2     0                 this  Lcom/sun/prism/d3d/D3DContext;
            0    2     1  nativePhongMaterial  J
            0    2     3                  set  Z
            0    2     4                    r  F
            0    2     5                    g  F
            0    2     6                    b  F
            0    2     7                    a  F
    MethodParameters:
                     Name  Flags
      nativePhongMaterial  
      set                  
      r                    
      g                    
      b                    
      a                    

  void setMap(long, int, long);
    descriptor: (JIJ)V
    flags: (0x0000) 
    Code:
      stack=7, locals=6, args_size=4
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativePhongMaterial
        start local 3 // int mapType
        start local 4 // long nativeTexture
         0: .line 515
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativePhongMaterial */
            iload 3 /* mapType */
            lload 4 /* nativeTexture */
            invokestatic com.sun.prism.d3d.D3DContext.nSetMap:(JJIJ)V
         1: .line 516
            return
        end local 4 // long nativeTexture
        end local 3 // int mapType
        end local 1 // long nativePhongMaterial
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot                 Name  Signature
            0    2     0                 this  Lcom/sun/prism/d3d/D3DContext;
            0    2     1  nativePhongMaterial  J
            0    2     3              mapType  I
            0    2     4        nativeTexture  J
    MethodParameters:
                     Name  Flags
      nativePhongMaterial  
      mapType              
      nativeTexture        

  long createD3DMeshView(long);
    descriptor: (J)J
    flags: (0x0000) 
    Code:
      stack=4, locals=3, args_size=2
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeMesh
         0: .line 519
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeMesh */
            invokestatic com.sun.prism.d3d.D3DContext.nCreateD3DMeshView:(JJ)J
            lreturn
        end local 1 // long nativeMesh
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    1     0        this  Lcom/sun/prism/d3d/D3DContext;
            0    1     1  nativeMesh  J
    MethodParameters:
            Name  Flags
      nativeMesh  

  void releaseD3DMeshView(long);
    descriptor: (J)V
    flags: (0x0000) 
    Code:
      stack=4, locals=3, args_size=2
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeMeshView
         0: .line 524
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeMeshView */
            invokestatic com.sun.prism.d3d.D3DContext.nReleaseD3DMeshView:(JJ)V
         1: .line 525
            return
        end local 1 // long nativeMeshView
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0    2     0            this  Lcom/sun/prism/d3d/D3DContext;
            0    2     1  nativeMeshView  J
    MethodParameters:
                Name  Flags
      nativeMeshView  

  void setCullingMode(long, int);
    descriptor: (JI)V
    flags: (0x0000) 
    Code:
      stack=5, locals=5, args_size=3
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeMeshView
        start local 3 // int cullMode
         0: .line 529
            iload 3 /* cullMode */
            getstatic com.sun.prism.MeshView.CULL_NONE:I
            if_icmpne 3
         1: .line 530
            bipush 112
            istore 4 /* cm */
        start local 4 // int cm
         2: .line 531
            goto 10
        end local 4 // int cm
      StackMap locals:
      StackMap stack:
         3: iload 3 /* cullMode */
            getstatic com.sun.prism.MeshView.CULL_BACK:I
            if_icmpne 6
         4: .line 532
            bipush 110
            istore 4 /* cm */
        start local 4 // int cm
         5: .line 533
            goto 10
        end local 4 // int cm
      StackMap locals:
      StackMap stack:
         6: iload 3 /* cullMode */
            getstatic com.sun.prism.MeshView.CULL_FRONT:I
            if_icmpne 9
         7: .line 534
            bipush 111
            istore 4 /* cm */
        start local 4 // int cm
         8: .line 535
            goto 10
        end local 4 // int cm
         9: .line 536
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            new java.lang.StringBuilder
            dup
            ldc "illegal value for CullMode: "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            iload 3 /* cullMode */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
        start local 4 // int cm
        10: .line 538
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeMeshView */
            iload 4 /* cm */
            invokestatic com.sun.prism.d3d.D3DContext.nSetCullingMode:(JJI)V
        11: .line 539
            return
        end local 4 // int cm
        end local 3 // int cullMode
        end local 1 // long nativeMeshView
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0   12     0            this  Lcom/sun/prism/d3d/D3DContext;
            0   12     1  nativeMeshView  J
            0   12     3        cullMode  I
            2    3     4              cm  I
            5    6     4              cm  I
            8    9     4              cm  I
           10   12     4              cm  I
    MethodParameters:
                Name  Flags
      nativeMeshView  
      cullMode        

  void setMaterial(long, long);
    descriptor: (JJ)V
    flags: (0x0000) 
    Code:
      stack=6, locals=5, args_size=3
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeMeshView
        start local 3 // long nativePhongMaterial
         0: .line 542
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeMeshView */
            lload 3 /* nativePhongMaterial */
            invokestatic com.sun.prism.d3d.D3DContext.nSetMaterial:(JJJ)V
         1: .line 543
            return
        end local 3 // long nativePhongMaterial
        end local 1 // long nativeMeshView
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot                 Name  Signature
            0    2     0                 this  Lcom/sun/prism/d3d/D3DContext;
            0    2     1       nativeMeshView  J
            0    2     3  nativePhongMaterial  J
    MethodParameters:
                     Name  Flags
      nativeMeshView       
      nativePhongMaterial  

  void setWireframe(long, boolean);
    descriptor: (JZ)V
    flags: (0x0000) 
    Code:
      stack=5, locals=4, args_size=3
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeMeshView
        start local 3 // boolean wireframe
         0: .line 546
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeMeshView */
            iload 3 /* wireframe */
            invokestatic com.sun.prism.d3d.D3DContext.nSetWireframe:(JJZ)V
         1: .line 547
            return
        end local 3 // boolean wireframe
        end local 1 // long nativeMeshView
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0    2     0            this  Lcom/sun/prism/d3d/D3DContext;
            0    2     1  nativeMeshView  J
            0    2     3       wireframe  Z
    MethodParameters:
                Name  Flags
      nativeMeshView  
      wireframe       

  void setAmbientLight(long, float, float, float);
    descriptor: (JFFF)V
    flags: (0x0000) 
    Code:
      stack=7, locals=6, args_size=5
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeMeshView
        start local 3 // float r
        start local 4 // float g
        start local 5 // float b
         0: .line 550
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeMeshView */
            fload 3 /* r */
            fload 4 /* g */
            fload 5 /* b */
            invokestatic com.sun.prism.d3d.D3DContext.nSetAmbientLight:(JJFFF)V
         1: .line 551
            return
        end local 5 // float b
        end local 4 // float g
        end local 3 // float r
        end local 1 // long nativeMeshView
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0    2     0            this  Lcom/sun/prism/d3d/D3DContext;
            0    2     1  nativeMeshView  J
            0    2     3               r  F
            0    2     4               g  F
            0    2     5               b  F
    MethodParameters:
                Name  Flags
      nativeMeshView  
      r               
      g               
      b               

  void setPointLight(long, int, float, float, float, float, float, float, float);
    descriptor: (JIFFFFFFF)V
    flags: (0x0000) 
    Code:
      stack=12, locals=11, args_size=10
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeMeshView
        start local 3 // int index
        start local 4 // float x
        start local 5 // float y
        start local 6 // float z
        start local 7 // float r
        start local 8 // float g
        start local 9 // float b
        start local 10 // float w
         0: .line 554
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeMeshView */
            iload 3 /* index */
            fload 4 /* x */
            fload 5 /* y */
            fload 6 /* z */
            fload 7 /* r */
            fload 8 /* g */
            fload 9 /* b */
            fload 10 /* w */
            invokestatic com.sun.prism.d3d.D3DContext.nSetPointLight:(JJIFFFFFFF)V
         1: .line 555
            return
        end local 10 // float w
        end local 9 // float b
        end local 8 // float g
        end local 7 // float r
        end local 6 // float z
        end local 5 // float y
        end local 4 // float x
        end local 3 // int index
        end local 1 // long nativeMeshView
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0    2     0            this  Lcom/sun/prism/d3d/D3DContext;
            0    2     1  nativeMeshView  J
            0    2     3           index  I
            0    2     4               x  F
            0    2     5               y  F
            0    2     6               z  F
            0    2     7               r  F
            0    2     8               g  F
            0    2     9               b  F
            0    2    10               w  F
    MethodParameters:
                Name  Flags
      nativeMeshView  
      index           
      x               
      y               
      z               
      r               
      g               
      b               
      w               

  protected void renderQuads(float[], byte[], int);
    descriptor: ([F[BI)V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=5, locals=5, args_size=4
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // float[] coordArray
        start local 2 // byte[] colorArray
        start local 3 // int numVertices
         0: .line 559
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            aload 1 /* coordArray */
            aload 2 /* colorArray */
            iload 3 /* numVertices */
            invokestatic com.sun.prism.d3d.D3DContext.nDrawIndexedQuads:(J[F[BI)I
            istore 4 /* res */
        start local 4 // int res
         1: .line 560
            iload 4 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
         2: .line 561
            return
        end local 4 // int res
        end local 3 // int numVertices
        end local 2 // byte[] colorArray
        end local 1 // float[] coordArray
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0    3     0         this  Lcom/sun/prism/d3d/D3DContext;
            0    3     1   coordArray  [F
            0    3     2   colorArray  [B
            0    3     3  numVertices  I
            1    3     4          res  I
    MethodParameters:
             Name  Flags
      coordArray   
      colorArray   
      numVertices  

  void renderMeshView(long, com.sun.prism.Graphics);
    descriptor: (JLcom/sun/prism/Graphics;)V
    flags: (0x0000) 
    Code:
      stack=35, locals=8, args_size=3
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // long nativeMeshView
        start local 3 // com.sun.prism.Graphics g
         0: .line 566
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.set:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            putstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
         1: .line 567
            aload 3 /* g */
            invokeinterface com.sun.prism.Graphics.getPixelScaleFactorX:()F
            fstore 4 /* pixelScaleFactorX */
        start local 4 // float pixelScaleFactorX
         2: .line 568
            aload 3 /* g */
            invokeinterface com.sun.prism.Graphics.getPixelScaleFactorY:()F
            fstore 5 /* pixelScaleFactorY */
        start local 5 // float pixelScaleFactorY
         3: .line 569
            fload 4 /* pixelScaleFactorX */
            f2d
            dconst_1
            dcmpl
            ifne 4
            fload 5 /* pixelScaleFactorY */
            f2d
            dconst_1
            dcmpl
            ifeq 5
         4: .line 570
      StackMap locals: float float
      StackMap stack:
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            fload 4 /* pixelScaleFactorX */
            f2d
            fload 5 /* pixelScaleFactorY */
            f2d
            dconst_1
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.scale:(DDD)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            pop
         5: .line 574
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            aload 3 /* g */
            invokeinterface com.sun.prism.Graphics.isDepthTest:()Z
         6: .line 575
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_0
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_1
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_2
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_3
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
         7: .line 576
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_4
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            iconst_5
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 6
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 7
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
         8: .line 577
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 8
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 9
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 10
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 11
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
         9: .line 578
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 12
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 13
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 14
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
            getstatic com.sun.prism.d3d.D3DContext.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
            bipush 15
            invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
        10: .line 574
            invokestatic com.sun.prism.d3d.D3DContext.nSetProjViewMatrix:(JZDDDDDDDDDDDDDDDD)I
            istore 6 /* res */
        start local 6 // int res
        11: .line 579
            iload 6 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
        12: .line 581
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.cameraPos:Lcom/sun/javafx/geom/Vec3d;
            getfield com.sun.javafx.geom.Vec3d.x:D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.cameraPos:Lcom/sun/javafx/geom/Vec3d;
            getfield com.sun.javafx.geom.Vec3d.y:D
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.cameraPos:Lcom/sun/javafx/geom/Vec3d;
            getfield com.sun.javafx.geom.Vec3d.z:D
            invokestatic com.sun.prism.d3d.D3DContext.nSetCameraPosition:(JDDD)I
            istore 6 /* res */
        13: .line 582
            iload 6 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
        14: .line 586
            aload 3 /* g */
            invokeinterface com.sun.prism.Graphics.getTransformNoClone:()Lcom/sun/javafx/geom/transform/BaseTransform;
            astore 7 /* xform */
        start local 7 // com.sun.javafx.geom.transform.BaseTransform xform
        15: .line 587
            fload 4 /* pixelScaleFactorX */
            f2d
            dconst_1
            dcmpl
            ifne 16
            fload 5 /* pixelScaleFactorY */
            f2d
            dconst_1
            dcmpl
            ifeq 21
        16: .line 588
      StackMap locals: int com.sun.javafx.geom.transform.BaseTransform
      StackMap stack:
            getstatic com.sun.prism.d3d.D3DContext.scratchAffine3DTx:Lcom/sun/javafx/geom/transform/Affine3D;
            invokevirtual com.sun.javafx.geom.transform.Affine3D.setToIdentity:()V
        17: .line 589
            getstatic com.sun.prism.d3d.D3DContext.scratchAffine3DTx:Lcom/sun/javafx/geom/transform/Affine3D;
            dconst_1
            fload 4 /* pixelScaleFactorX */
            f2d
            ddiv
            dconst_1
            fload 5 /* pixelScaleFactorY */
            f2d
            ddiv
            invokevirtual com.sun.javafx.geom.transform.Affine3D.scale:(DD)V
        18: .line 590
            getstatic com.sun.prism.d3d.D3DContext.scratchAffine3DTx:Lcom/sun/javafx/geom/transform/Affine3D;
            aload 7 /* xform */
            invokevirtual com.sun.javafx.geom.transform.Affine3D.concatenate:(Lcom/sun/javafx/geom/transform/BaseTransform;)V
        19: .line 591
            aload 0 /* this */
            getstatic com.sun.prism.d3d.D3DContext.scratchAffine3DTx:Lcom/sun/javafx/geom/transform/Affine3D;
            invokevirtual com.sun.prism.d3d.D3DContext.updateWorldTransform:(Lcom/sun/javafx/geom/transform/BaseTransform;)V
        20: .line 592
            goto 22
        21: .line 593
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 7 /* xform */
            invokevirtual com.sun.prism.d3d.D3DContext.updateWorldTransform:(Lcom/sun/javafx/geom/transform/BaseTransform;)V
        22: .line 596
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 1 /* nativeMeshView */
            invokestatic com.sun.prism.d3d.D3DContext.nRenderMeshView:(JJ)V
        23: .line 597
            return
        end local 7 // com.sun.javafx.geom.transform.BaseTransform xform
        end local 6 // int res
        end local 5 // float pixelScaleFactorY
        end local 4 // float pixelScaleFactorX
        end local 3 // com.sun.prism.Graphics g
        end local 1 // long nativeMeshView
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot               Name  Signature
            0   24     0               this  Lcom/sun/prism/d3d/D3DContext;
            0   24     1     nativeMeshView  J
            0   24     3                  g  Lcom/sun/prism/Graphics;
            2   24     4  pixelScaleFactorX  F
            3   24     5  pixelScaleFactorY  F
           11   24     6                res  I
           15   24     7              xform  Lcom/sun/javafx/geom/transform/BaseTransform;
    MethodParameters:
                Name  Flags
      nativeMeshView  
      g               

  public void blit(com.sun.prism.RTTexture, com.sun.prism.RTTexture, int, int, int, int, int, int, int, int);
    descriptor: (Lcom/sun/prism/RTTexture;Lcom/sun/prism/RTTexture;IIIIIIII)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=14, locals=15, args_size=11
        start local 0 // com.sun.prism.d3d.D3DContext this
        start local 1 // com.sun.prism.RTTexture srcRTT
        start local 2 // com.sun.prism.RTTexture dstRTT
        start local 3 // int srcX0
        start local 4 // int srcY0
        start local 5 // int srcX1
        start local 6 // int srcY1
        start local 7 // int dstX0
        start local 8 // int dstY0
        start local 9 // int dstX1
        start local 10 // int dstY1
         0: .line 603
            aload 2 /* dstRTT */
            ifnonnull 1
            lconst_0
            goto 2
      StackMap locals:
      StackMap stack:
         1: aload 2 /* dstRTT */
            checkcast com.sun.prism.d3d.D3DTexture
            invokevirtual com.sun.prism.d3d.D3DTexture.getNativeSourceHandle:()J
      StackMap locals:
      StackMap stack: long
         2: lstore 11 /* dstNativeHandle */
        start local 11 // long dstNativeHandle
         3: .line 604
            aload 1 /* srcRTT */
            checkcast com.sun.prism.d3d.D3DTexture
            invokevirtual com.sun.prism.d3d.D3DTexture.getNativeSourceHandle:()J
            lstore 13 /* srcNativeHandle */
        start local 13 // long srcNativeHandle
         4: .line 605
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DContext.pContext:J
            lload 13 /* srcNativeHandle */
            lload 11 /* dstNativeHandle */
         5: .line 606
            iload 3 /* srcX0 */
            iload 4 /* srcY0 */
            iload 5 /* srcX1 */
            iload 6 /* srcY1 */
         6: .line 607
            iload 7 /* dstX0 */
            iload 8 /* dstY0 */
            iload 9 /* dstX1 */
            iload 10 /* dstY1 */
         7: .line 605
            invokestatic com.sun.prism.d3d.D3DContext.nBlit:(JJJIIIIIIII)V
         8: .line 608
            return
        end local 13 // long srcNativeHandle
        end local 11 // long dstNativeHandle
        end local 10 // int dstY1
        end local 9 // int dstX1
        end local 8 // int dstY0
        end local 7 // int dstX0
        end local 6 // int srcY1
        end local 5 // int srcX1
        end local 4 // int srcY0
        end local 3 // int srcX0
        end local 2 // com.sun.prism.RTTexture dstRTT
        end local 1 // com.sun.prism.RTTexture srcRTT
        end local 0 // com.sun.prism.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot             Name  Signature
            0    9     0             this  Lcom/sun/prism/d3d/D3DContext;
            0    9     1           srcRTT  Lcom/sun/prism/RTTexture;
            0    9     2           dstRTT  Lcom/sun/prism/RTTexture;
            0    9     3            srcX0  I
            0    9     4            srcY0  I
            0    9     5            srcX1  I
            0    9     6            srcY1  I
            0    9     7            dstX0  I
            0    9     8            dstY0  I
            0    9     9            dstX1  I
            0    9    10            dstY1  I
            3    9    11  dstNativeHandle  J
            4    9    13  srcNativeHandle  J
    MethodParameters:
        Name  Flags
      srcRTT  
      dstRTT  
      srcX0   
      srcY0   
      srcX1   
      srcY1   
      dstX0   
      dstY0   
      dstX1   
      dstY1   

  public com.sun.prism.ResourceFactory getResourceFactory();
    descriptor: ()Lcom/sun/prism/ResourceFactory;
    flags: (0x1041) ACC_PUBLIC, ACC_BRIDGE, ACC_SYNTHETIC
    Code:
      stack=1, locals=1, args_size=1
         0: .line 1
            aload 0
            invokevirtual com.sun.prism.d3d.D3DContext.getResourceFactory:()Lcom/sun/prism/d3d/D3DResourceFactory;
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  static int[] $SWITCH_TABLE$com$sun$prism$Texture$WrapMode();
    descriptor: ()[I
    flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=3, locals=1, args_size=0
         0: .line 46
            getstatic com.sun.prism.d3d.D3DContext.$SWITCH_TABLE$com$sun$prism$Texture$WrapMode:[I
            dup
            ifnull 1
            areturn
      StackMap locals:
      StackMap stack: int[]
         1: pop
            invokestatic com.sun.prism.Texture$WrapMode.values:()[Lcom/sun/prism/Texture$WrapMode;
            arraylength
            newarray 10
            astore 0
         2: aload 0
            getstatic com.sun.prism.Texture$WrapMode.CLAMP_NOT_NEEDED:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iconst_1
            iastore
         3: goto 5
      StackMap locals: int[]
      StackMap stack: java.lang.NoSuchFieldError
         4: pop
      StackMap locals:
      StackMap stack:
         5: aload 0
            getstatic com.sun.prism.Texture$WrapMode.CLAMP_TO_EDGE:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iconst_3
            iastore
         6: goto 8
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
         7: pop
      StackMap locals:
      StackMap stack:
         8: aload 0
            getstatic com.sun.prism.Texture$WrapMode.CLAMP_TO_EDGE_SIMULATED:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            bipush 6
            iastore
         9: goto 11
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        10: pop
      StackMap locals:
      StackMap stack:
        11: aload 0
            getstatic com.sun.prism.Texture$WrapMode.CLAMP_TO_ZERO:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iconst_2
            iastore
        12: goto 14
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        13: pop
      StackMap locals:
      StackMap stack:
        14: aload 0
            getstatic com.sun.prism.Texture$WrapMode.CLAMP_TO_ZERO_SIMULATED:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iconst_5
            iastore
        15: goto 17
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        16: pop
      StackMap locals:
      StackMap stack:
        17: aload 0
            getstatic com.sun.prism.Texture$WrapMode.REPEAT:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iconst_4
            iastore
        18: goto 20
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        19: pop
      StackMap locals:
      StackMap stack:
        20: aload 0
            getstatic com.sun.prism.Texture$WrapMode.REPEAT_SIMULATED:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            bipush 7
            iastore
        21: goto 23
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        22: pop
      StackMap locals:
      StackMap stack:
        23: aload 0
            dup
            putstatic com.sun.prism.d3d.D3DContext.$SWITCH_TABLE$com$sun$prism$Texture$WrapMode:[I
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
      Exception table:
        from    to  target  type
           2     3       4  Class java.lang.NoSuchFieldError
           5     6       7  Class java.lang.NoSuchFieldError
           8     9      10  Class java.lang.NoSuchFieldError
          11    12      13  Class java.lang.NoSuchFieldError
          14    15      16  Class java.lang.NoSuchFieldError
          17    18      19  Class java.lang.NoSuchFieldError
          20    21      22  Class java.lang.NoSuchFieldError

  static int[] $SWITCH_TABLE$com$sun$prism$CompositeMode();
    descriptor: ()[I
    flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=3, locals=1, args_size=0
         0: .line 46
            getstatic com.sun.prism.d3d.D3DContext.$SWITCH_TABLE$com$sun$prism$CompositeMode:[I
            dup
            ifnull 1
            areturn
      StackMap locals:
      StackMap stack: int[]
         1: pop
            invokestatic com.sun.prism.CompositeMode.values:()[Lcom/sun/prism/CompositeMode;
            arraylength
            newarray 10
            astore 0
         2: aload 0
            getstatic com.sun.prism.CompositeMode.ADD:Lcom/sun/prism/CompositeMode;
            invokevirtual com.sun.prism.CompositeMode.ordinal:()I
            iconst_5
            iastore
         3: goto 5
      StackMap locals: int[]
      StackMap stack: java.lang.NoSuchFieldError
         4: pop
      StackMap locals:
      StackMap stack:
         5: aload 0
            getstatic com.sun.prism.CompositeMode.CLEAR:Lcom/sun/prism/CompositeMode;
            invokevirtual com.sun.prism.CompositeMode.ordinal:()I
            iconst_1
            iastore
         6: goto 8
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
         7: pop
      StackMap locals:
      StackMap stack:
         8: aload 0
            getstatic com.sun.prism.CompositeMode.DST_OUT:Lcom/sun/prism/CompositeMode;
            invokevirtual com.sun.prism.CompositeMode.ordinal:()I
            iconst_4
            iastore
         9: goto 11
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        10: pop
      StackMap locals:
      StackMap stack:
        11: aload 0
            getstatic com.sun.prism.CompositeMode.SRC:Lcom/sun/prism/CompositeMode;
            invokevirtual com.sun.prism.CompositeMode.ordinal:()I
            iconst_2
            iastore
        12: goto 14
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        13: pop
      StackMap locals:
      StackMap stack:
        14: aload 0
            getstatic com.sun.prism.CompositeMode.SRC_OVER:Lcom/sun/prism/CompositeMode;
            invokevirtual com.sun.prism.CompositeMode.ordinal:()I
            iconst_3
            iastore
        15: goto 17
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        16: pop
      StackMap locals:
      StackMap stack:
        17: aload 0
            dup
            putstatic com.sun.prism.d3d.D3DContext.$SWITCH_TABLE$com$sun$prism$CompositeMode:[I
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
      Exception table:
        from    to  target  type
           2     3       4  Class java.lang.NoSuchFieldError
           5     6       7  Class java.lang.NoSuchFieldError
           8     9      10  Class java.lang.NoSuchFieldError
          11    12      13  Class java.lang.NoSuchFieldError
          14    15      16  Class java.lang.NoSuchFieldError
}
SourceFile: "D3DContext.java"
InnerClasses:
  public final WrapMode = com.sun.prism.Texture$WrapMode of com.sun.prism.Texture
  public State = com.sun.prism.impl.ps.BaseShaderContext$State of com.sun.prism.impl.ps.BaseShaderContext