package com.sun.prism.d3d;
import com.sun.glass.ui.Screen;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.Vec3d;
import com.sun.javafx.geom.transform.Affine3D;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.javafx.geom.transform.GeneralTransform3D;
import com.sun.javafx.sg.prism.NGCamera;
import com.sun.javafx.sg.prism.NGDefaultCamera;
import com.sun.prism.CompositeMode;
import com.sun.prism.Graphics;
import com.sun.prism.MeshView;
import com.sun.prism.RTTexture;
import com.sun.prism.RenderTarget;
import com.sun.prism.Texture;
import com.sun.prism.impl.PrismSettings;
import com.sun.prism.impl.ps.BaseShaderContext;
import com.sun.prism.ps.Shader;
class D3DContext extends BaseShaderContext {
public static final int D3DERR_DEVICENOTRESET = 0x88760869;
public static final int D3DERR_DEVICELOST = 0x88760868;
public static final int E_FAIL = 0x80004005;
public static final int D3DERR_OUTOFVIDEOMEMORY = 0x8876017c;
public static final int D3D_OK = 0x0;
public static final int D3DCOMPMODE_CLEAR = 0;
public static final int D3DCOMPMODE_SRC = 1;
public static final int D3DCOMPMODE_SRCOVER = 2;
public static final int D3DCOMPMODE_DSTOUT = 3;
public static final int D3DCOMPMODE_ADD = 4;
public static final int D3DTADDRESS_NOP = 0;
public static final int D3DTADDRESS_WRAP = 1;
public static final int D3DTADDRESS_MIRROR = 2;
public static final int D3DTADDRESS_CLAMP = 3;
public static final int D3DTADDRESS_BORDER = 4;
public final static int CULL_BACK = 110;
public final static int CULL_FRONT = 111;
public final static int CULL_NONE = 112;
public static boolean FAILED(int hr) {
return hr<0;
}
private static GeneralTransform3D scratchTx = new GeneralTransform3D();
private static final Affine3D scratchAffine3DTx = new Affine3D();
private static double[] tempAdjustClipSpaceMat = new double[16];
private State state;
private boolean isLost = false;
private final long pContext;
private Vec3d cameraPos = new Vec3d();
private GeneralTransform3D projViewTx = new GeneralTransform3D();
private int targetWidth = 0, targetHeight = 0;
private final D3DResourceFactory factory;
public static final int NUM_QUADS = PrismSettings.superShader ? 4096 : 256;
D3DContext(long pContext, Screen screen, D3DResourceFactory factory) {
super(screen, factory, NUM_QUADS);
this.pContext = pContext;
this.factory = factory;
}
@Override
public D3DResourceFactory getResourceFactory() {
return factory;
}
protected void initState() {
init();
state = new State();
validate(nSetBlendEnabled(pContext, D3DCOMPMODE_SRCOVER));
validate(nSetDeviceParametersFor2D(pContext));
}
long getContextHandle() {
return pContext;
}
boolean isLost() {
return isLost;
}
static void validate(int res) {
if (PrismSettings.verbose && FAILED(res)) {
System.out.println("D3D hresult failed :" + hResultToString(res));
new Exception("Stack trace").printStackTrace(System.out);
}
}
private void setLost() {
isLost = true;
}
boolean testLostStateAndReset() {
int hr = D3DResourceFactory.nTestCooperativeLevel(pContext);
if (hr == D3DERR_DEVICELOST) {
setLost();
}
if (hr == D3DERR_DEVICENOTRESET) {
boolean wasLost = isLost();
setLost();
disposeLCDBuffer();
factory.notifyReset();
hr = D3DResourceFactory.nResetDevice(pContext);
if (hr == D3D_OK) {
isLost = false;
initState();
if (!wasLost) return false;
}
}
return !FAILED(hr);
}
boolean validatePresent(int res) {
if (res == D3DERR_DEVICELOST || res == D3DERR_DEVICENOTRESET) {
setLost();
} else {
validate(res);
}
return !FAILED(res);
}
private GeneralTransform3D adjustClipSpace(GeneralTransform3D projViewTx) {
double[] m = projViewTx.get(tempAdjustClipSpaceMat);
m[8] = (m[8] + m[12])/2;
m[9] = (m[9] + m[13])/2;
m[10] = (m[10] + m[14])/2;
m[11] = (m[11] + m[15])/2;
projViewTx.set(m);
return projViewTx;
}
@Override
protected State updateRenderTarget(RenderTarget target, NGCamera camera,
boolean depthTest) {
long resourceHandle = ((D3DRenderTarget)target).getResourceHandle();
int res = nSetRenderTarget(pContext, resourceHandle, depthTest, target.isMSAA());
validate(res);
if (res == D3D_OK) {
resetLastClip(state);
}
targetWidth = target.getPhysicalWidth();
targetHeight = target.getPhysicalHeight();
if (camera instanceof NGDefaultCamera) {
((NGDefaultCamera) camera).validate(targetWidth, targetHeight);
projViewTx = adjustClipSpace(camera.getProjViewTx(projViewTx));
} else {
projViewTx = adjustClipSpace(camera.getProjViewTx(projViewTx));
double vw = camera.getViewWidth();
double vh = camera.getViewHeight();
if (targetWidth != vw || targetHeight != vh) {
projViewTx.scale(vw / targetWidth, vh / targetHeight, 1.0);
}
}
res = nSetProjViewMatrix(pContext, depthTest,
projViewTx.get(0), projViewTx.get(1), projViewTx.get(2), projViewTx.get(3),
projViewTx.get(4), projViewTx.get(5), projViewTx.get(6), projViewTx.get(7),
projViewTx.get(8), projViewTx.get(9), projViewTx.get(10), projViewTx.get(11),
projViewTx.get(12), projViewTx.get(13), projViewTx.get(14), projViewTx.get(15));
validate(res);
cameraPos = camera.getPositionInWorld(cameraPos);
return state;
}
@Override
protected void updateTexture(int texUnit, Texture tex) {
long texHandle;
boolean linear;
int wrapMode;
if (tex != null) {
D3DTexture d3dtex = (D3DTexture)tex;
texHandle = d3dtex.getNativeSourceHandle();
linear = tex.getLinearFiltering();
switch (tex.getWrapMode()) {
case CLAMP_NOT_NEEDED:
wrapMode = D3DTADDRESS_NOP;
break;
case CLAMP_TO_EDGE:
case CLAMP_TO_EDGE_SIMULATED:
case CLAMP_TO_ZERO_SIMULATED:
wrapMode = D3DTADDRESS_CLAMP;
break;
case CLAMP_TO_ZERO:
wrapMode = D3DTADDRESS_BORDER;
break;
case REPEAT:
case REPEAT_SIMULATED:
wrapMode = D3DTADDRESS_WRAP;
break;
default:
throw new InternalError("Unrecognized wrap mode: "+tex.getWrapMode());
}
} else {
texHandle = 0L;
linear = false;
wrapMode = D3DTADDRESS_CLAMP;
}
validate(nSetTexture(pContext, texHandle, texUnit, linear, wrapMode));
}
@Override
protected void updateShaderTransform(Shader shader, BaseTransform xform) {
if (xform == null) {
xform = BaseTransform.IDENTITY_TRANSFORM;
}
final GeneralTransform3D perspectiveTransform = getPerspectiveTransformNoClone();
int res;
if (xform.isIdentity() && perspectiveTransform.isIdentity()) {
res = nResetTransform(pContext);
} else if (perspectiveTransform.isIdentity()) {
res = nSetTransform(pContext,
xform.getMxx(), xform.getMxy(), xform.getMxz(), xform.getMxt(),
xform.getMyx(), xform.getMyy(), xform.getMyz(), xform.getMyt(),
xform.getMzx(), xform.getMzy(), xform.getMzz(), xform.getMzt(),
0.0, 0.0, 0.0, 1.0);
} else {
scratchTx.setIdentity().mul(xform).mul(perspectiveTransform);
res = nSetTransform(pContext,
scratchTx.get(0), scratchTx.get(1), scratchTx.get(2), scratchTx.get(3),
scratchTx.get(4), scratchTx.get(5), scratchTx.get(6), scratchTx.get(7),
scratchTx.get(8), scratchTx.get(9), scratchTx.get(10), scratchTx.get(11),
scratchTx.get(12), scratchTx.get(13), scratchTx.get(14), scratchTx.get(15));
}
validate(res);
}
protected void updateWorldTransform(BaseTransform xform) {
if ((xform == null) || xform.isIdentity()) {
nSetWorldTransformToIdentity(pContext);
} else {
nSetWorldTransform(pContext,
xform.getMxx(), xform.getMxy(), xform.getMxz(), xform.getMxt(),
xform.getMyx(), xform.getMyy(), xform.getMyz(), xform.getMyt(),
xform.getMzx(), xform.getMzy(), xform.getMzz(), xform.getMzt(),
0.0, 0.0, 0.0, 1.0);
}
}
@Override
protected void updateClipRect(Rectangle clipRect) {
int res;
if (clipRect == null || clipRect.isEmpty()) {
res = nResetClipRect(pContext);
} else {
int x1 = clipRect.x;
int y1 = clipRect.y;
int x2 = x1 + clipRect.width;
int y2 = y1 + clipRect.height;
res = nSetClipRect(pContext, x1, y1, x2, y2);
}
validate(res);
}
@Override
protected void updateCompositeMode(CompositeMode mode) {
int d3dmode;
switch (mode) {
case CLEAR:
d3dmode = D3DCOMPMODE_CLEAR;
break;
case SRC:
d3dmode = D3DCOMPMODE_SRC;
break;
case SRC_OVER:
d3dmode = D3DCOMPMODE_SRCOVER;
break;
case DST_OUT:
d3dmode = D3DCOMPMODE_DSTOUT;
break;
case ADD:
d3dmode = D3DCOMPMODE_ADD;
break;
default:
throw new InternalError("Unrecognized composite mode: "+mode);
}
validate(nSetBlendEnabled(pContext, d3dmode));
}
D3DFrameStats getFrameStats(boolean reset, D3DFrameStats result) {
if (result == null) {
result = new D3DFrameStats();
}
return nGetFrameStats(pContext, result, reset) ? result : null;
}
private static native int nSetRenderTarget(long pContext, long pDest, boolean depthBuffer, boolean msaa);
private static native int nSetTexture(long pContext, long pTex, int texUnit,
boolean linear, int wrapMode);
private static native int nResetTransform(long pContext);
private static native int nSetTransform(long pContext,
double m00, double m01, double m02, double m03,
double m10, double m11, double m12, double m13,
double m20, double m21, double m22, double m23,
double m30, double m31, double m32, double m33);
private static native void nSetWorldTransformToIdentity(long pContext);
private static native void nSetWorldTransform(long pContext,
double m00, double m01, double m02, double m03,
double m10, double m11, double m12, double m13,
double m20, double m21, double m22, double m23,
double m30, double m31, double m32, double m33);
private static native int nSetCameraPosition(long pContext, double x, double y, double z);
private static native int nSetProjViewMatrix(long pContext, boolean isOrtho,
double m00, double m01, double m02, double m03,
double m10, double m11, double m12, double m13,
double m20, double m21, double m22, double m23,
double m30, double m31, double m32, double m33);
private static native int nResetClipRect(long pContext);
private static native int nSetClipRect(long pContext,
int x1, int y1, int x2, int y2);
private static native int nSetBlendEnabled(long pContext, int mode);
private static native int nSetDeviceParametersFor2D(long pContext);
private static native int nSetDeviceParametersFor3D(long pContext);
private static native long nCreateD3DMesh(long pContext);
private static native void nReleaseD3DMesh(long pContext, long nativeHandle);
private static native boolean nBuildNativeGeometryShort(long pContext, long nativeHandle,
float[] vertexBuffer, int vertexBufferLength, short[] indexBuffer, int indexBufferLength);
private static native boolean nBuildNativeGeometryInt(long pContext, long nativeHandle,
float[] vertexBuffer, int vertexBufferLength, int[] indexBuffer, int indexBufferLength);
private static native long nCreateD3DPhongMaterial(long pContext);
private static native void nReleaseD3DPhongMaterial(long pContext, long nativeHandle);
private static native void nSetDiffuseColor(long pContext, long nativePhongMaterial,
float r, float g, float b, float a);
private static native void nSetSpecularColor(long pContext, long nativePhongMaterial,
boolean set, float r, float g, float b, float a);
private static native void nSetMap(long pContext, long nativePhongMaterial,
int mapType, long texID);
private static native long nCreateD3DMeshView(long pContext, long nativeMesh);
private static native void nReleaseD3DMeshView(long pContext, long nativeHandle);
private static native void nSetCullingMode(long pContext, long nativeMeshView,
int cullingMode);
private static native void nSetMaterial(long pContext, long nativeMeshView,
long nativePhongMaterialInfo);
private static native void nSetWireframe(long pContext, long nativeMeshView,
boolean wireframe);
private static native void nSetAmbientLight(long pContext, long nativeMeshView,
float r, float g, float b);
private static native void nSetPointLight(long pContext, long nativeMeshView,
int index, float x, float y, float z, float r, float g, float b, float w);
private static native void nRenderMeshView(long pContext, long nativeMeshView);
private static native int nDrawIndexedQuads(long pContext,
float coords[], byte colors[], int numVertices);
private static native void nBlit(long pContext, long nSrcRTT, long nDstRTT,
int srcX0, int srcY0, int srcX1, int srcY1,
int dstX0, int dstY0, int dstX1, int dstY1);
private static native boolean nGetFrameStats(long pContext,
D3DFrameStats returnValue, boolean bReset);
private static native boolean nIsRTTVolatile(long contextHandle);
public boolean isRTTVolatile() {
return nIsRTTVolatile(pContext);
}
public static String hResultToString(long hResult) {
switch ((int)hResult) {
case (int)D3DERR_DEVICENOTRESET:
return "D3DERR_DEVICENOTRESET";
case (int)D3DERR_DEVICELOST:
return "D3DERR_DEVICELOST";
case (int)D3DERR_OUTOFVIDEOMEMORY:
return "D3DERR_OUTOFVIDEOMEMORY";
case (int)D3D_OK:
return "D3D_OK";
default:
return "D3D_ERROR " + Long.toHexString(hResult);
}
}
@Override
public void setDeviceParametersFor2D() {
nSetDeviceParametersFor2D(pContext);
}
@Override
protected void setDeviceParametersFor3D() {
nSetDeviceParametersFor3D(pContext);
}
long createD3DMesh() {
return nCreateD3DMesh(pContext);
}
void releaseD3DMesh(long nativeHandle) {
nReleaseD3DMesh(pContext, nativeHandle);
}
boolean buildNativeGeometry(long nativeHandle, float[] vertexBuffer, int vertexBufferLength,
short[] indexBuffer, int indexBufferLength) {
return nBuildNativeGeometryShort(pContext, nativeHandle, vertexBuffer,
vertexBufferLength, indexBuffer, indexBufferLength);
}
boolean buildNativeGeometry(long nativeHandle, float[] vertexBuffer, int vertexBufferLength,
int[] indexBuffer, int indexBufferLength) {
return nBuildNativeGeometryInt(pContext, nativeHandle, vertexBuffer,
vertexBufferLength, indexBuffer, indexBufferLength);
}
long createD3DPhongMaterial() {
return nCreateD3DPhongMaterial(pContext);
}
void releaseD3DPhongMaterial(long nativeHandle) {
nReleaseD3DPhongMaterial(pContext, nativeHandle);
}
void setDiffuseColor(long nativePhongMaterial, float r, float g, float b, float a) {
nSetDiffuseColor(pContext, nativePhongMaterial, r, g, b, a);
}
void setSpecularColor(long nativePhongMaterial, boolean set, float r, float g, float b, float a) {
nSetSpecularColor(pContext, nativePhongMaterial, set, r, g, b, a);
}
void setMap(long nativePhongMaterial, int mapType, long nativeTexture) {
nSetMap(pContext, nativePhongMaterial, mapType, nativeTexture);
}
long createD3DMeshView(long nativeMesh) {
return nCreateD3DMeshView(pContext, nativeMesh);
}
void releaseD3DMeshView(long nativeMeshView) {
nReleaseD3DMeshView(pContext, nativeMeshView);
}
void setCullingMode(long nativeMeshView, int cullMode) {
int cm;
if (cullMode == MeshView.CULL_NONE) {
cm = CULL_NONE;
} else if (cullMode == MeshView.CULL_BACK) {
cm = CULL_BACK;
} else if (cullMode == MeshView.CULL_FRONT) {
cm = CULL_FRONT;
} else {
throw new IllegalArgumentException("illegal value for CullMode: " + cullMode);
}
nSetCullingMode(pContext, nativeMeshView, cm);
}
void setMaterial(long nativeMeshView, long nativePhongMaterial) {
nSetMaterial(pContext, nativeMeshView, nativePhongMaterial);
}
void setWireframe(long nativeMeshView, boolean wireframe) {
nSetWireframe(pContext, nativeMeshView, wireframe);
}
void setAmbientLight(long nativeMeshView, float r, float g, float b) {
nSetAmbientLight(pContext, nativeMeshView, r, g, b);
}
void setPointLight(long nativeMeshView, int index, float x, float y, float z, float r, float g, float b, float w) {
nSetPointLight(pContext, nativeMeshView, index, x, y, z, r, g, b, w);
}
@Override
protected void renderQuads(float coordArray[], byte colorArray[], int numVertices) {
int res = nDrawIndexedQuads(pContext, coordArray, colorArray, numVertices);
D3DContext.validate(res);
}
void renderMeshView(long nativeMeshView, Graphics g) {
scratchTx = scratchTx.set(projViewTx);
float pixelScaleFactorX = g.getPixelScaleFactorX();
float pixelScaleFactorY = g.getPixelScaleFactorY();
if (pixelScaleFactorX != 1.0 || pixelScaleFactorY != 1.0) {
scratchTx.scale(pixelScaleFactorX, pixelScaleFactorY, 1.0);
}
int res = nSetProjViewMatrix(pContext, g.isDepthTest(),
scratchTx.get(0), scratchTx.get(1), scratchTx.get(2), scratchTx.get(3),
scratchTx.get(4), scratchTx.get(5), scratchTx.get(6), scratchTx.get(7),
scratchTx.get(8), scratchTx.get(9), scratchTx.get(10), scratchTx.get(11),
scratchTx.get(12), scratchTx.get(13), scratchTx.get(14), scratchTx.get(15));
validate(res);
res = nSetCameraPosition(pContext, cameraPos.x, cameraPos.y, cameraPos.z);
validate(res);
BaseTransform xform = g.getTransformNoClone();
if (pixelScaleFactorX != 1.0 || pixelScaleFactorY != 1.0) {
scratchAffine3DTx.setToIdentity();
scratchAffine3DTx.scale(1.0 / pixelScaleFactorX, 1.0 / pixelScaleFactorY);
scratchAffine3DTx.concatenate(xform);
updateWorldTransform(scratchAffine3DTx);
} else {
updateWorldTransform(xform);
}
nRenderMeshView(pContext, nativeMeshView);
}
@Override
public void blit(RTTexture srcRTT, RTTexture dstRTT,
int srcX0, int srcY0, int srcX1, int srcY1,
int dstX0, int dstY0, int dstX1, int dstY1) {
long dstNativeHandle = dstRTT == null ? 0L : ((D3DTexture)dstRTT).getNativeSourceHandle();
long srcNativeHandle = ((D3DTexture)srcRTT).getNativeSourceHandle();
nBlit(pContext, srcNativeHandle, dstNativeHandle,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1);
}
}