class com.sun.prism.d3d.D3DFrameStats
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.prism.d3d.D3DFrameStats
super_class: java.lang.Object
{
public int numTrianglesDrawn;
descriptor: I
flags: (0x0001) ACC_PUBLIC
public int numDrawCalls;
descriptor: I
flags: (0x0001) ACC_PUBLIC
public int numBufferLocks;
descriptor: I
flags: (0x0001) ACC_PUBLIC
public int numTextureLocks;
descriptor: I
flags: (0x0001) ACC_PUBLIC
public int numTextureTransferBytes;
descriptor: I
flags: (0x0001) ACC_PUBLIC
public int numSetTexture;
descriptor: I
flags: (0x0001) ACC_PUBLIC
public int numSetPixelShader;
descriptor: I
flags: (0x0001) ACC_PUBLIC
public int numRenderTargetSwitch;
descriptor: I
flags: (0x0001) ACC_PUBLIC
void <init>();
descriptor: ()V
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokespecial java.lang.Object.<init>:()V
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/d3d/D3DFrameStats;
static int divr(int, int);
descriptor: (II)I
flags: (0x0008) ACC_STATIC
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: iload 0
iload 1
iconst_2
idiv
iadd
iload 1
idiv
ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 x I
0 1 1 d I
MethodParameters:
Name Flags
x
d
public java.lang.String toDebugString(int);
descriptor: (I)Ljava/lang/String;
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: new java.lang.StringBuilder
dup
ldc "D3D Statistics per last "
invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
iload 1
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
ldc " frame(s) :\n"
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
1: ldc "\tnumTrianglesDrawn="
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.d3d.D3DFrameStats.numTrianglesDrawn:I
iload 1
invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
2: ldc ", numDrawCalls="
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.d3d.D3DFrameStats.numDrawCalls:I
iload 1
invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
3: ldc ", numBufferLocks="
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.d3d.D3DFrameStats.numBufferLocks:I
iload 1
invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
4: ldc "\n\tnumTextureLocks="
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.d3d.D3DFrameStats.numTextureLocks:I
iload 1
invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
5: ldc ", numTextureTransferKBytes="
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.d3d.D3DFrameStats.numTextureTransferBytes:I
sipush 1024
idiv
iload 1
invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
6: ldc "\n\tnumRenderTargetSwitch="
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.d3d.D3DFrameStats.numRenderTargetSwitch:I
iload 1
invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
7: ldc ", numSetTexture="
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.d3d.D3DFrameStats.numSetTexture:I
iload 1
invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
8: ldc ", numSetPixelShader="
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.d3d.D3DFrameStats.numSetPixelShader:I
iload 1
invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
9: invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 10 0 this Lcom/sun/prism/d3d/D3DFrameStats;
0 10 1 nFrames I
MethodParameters:
Name Flags
nFrames
}
SourceFile: "D3DFrameStats.java"