class com.sun.prism.d3d.D3DFrameStats
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.d3d.D3DFrameStats
  super_class: java.lang.Object
{
  public int numTrianglesDrawn;
    descriptor: I
    flags: (0x0001) ACC_PUBLIC

  public int numDrawCalls;
    descriptor: I
    flags: (0x0001) ACC_PUBLIC

  public int numBufferLocks;
    descriptor: I
    flags: (0x0001) ACC_PUBLIC

  public int numTextureLocks;
    descriptor: I
    flags: (0x0001) ACC_PUBLIC

  public int numTextureTransferBytes;
    descriptor: I
    flags: (0x0001) ACC_PUBLIC

  public int numSetTexture;
    descriptor: I
    flags: (0x0001) ACC_PUBLIC

  public int numSetPixelShader;
    descriptor: I
    flags: (0x0001) ACC_PUBLIC

  public int numRenderTargetSwitch;
    descriptor: I
    flags: (0x0001) ACC_PUBLIC

  void <init>();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DFrameStats this
         0: .line 28
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
            return
        end local 0 // com.sun.prism.d3d.D3DFrameStats this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DFrameStats;

  static int divr(int, int);
    descriptor: (II)I
    flags: (0x0008) ACC_STATIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // int x
        start local 1 // int d
         0: .line 40
            iload 0 /* x */
            iload 1 /* d */
            iconst_2
            idiv
            iadd
            iload 1 /* d */
            idiv
            ireturn
        end local 1 // int d
        end local 0 // int x
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0     x  I
            0    1     1     d  I
    MethodParameters:
      Name  Flags
      x     
      d     

  public java.lang.String toDebugString(int);
    descriptor: (I)Ljava/lang/String;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DFrameStats this
        start local 1 // int nFrames
         0: .line 44
            new java.lang.StringBuilder
            dup
            ldc "D3D Statistics per last "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            iload 1 /* nFrames */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc " frame(s) :\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
         1: .line 45
            ldc "\tnumTrianglesDrawn="
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DFrameStats.numTrianglesDrawn:I
            iload 1 /* nFrames */
            invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
         2: .line 46
            ldc ", numDrawCalls="
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DFrameStats.numDrawCalls:I
            iload 1 /* nFrames */
            invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
         3: .line 47
            ldc ", numBufferLocks="
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DFrameStats.numBufferLocks:I
            iload 1 /* nFrames */
            invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
         4: .line 48
            ldc "\n\tnumTextureLocks="
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DFrameStats.numTextureLocks:I
            iload 1 /* nFrames */
            invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
         5: .line 49
            ldc ", numTextureTransferKBytes="
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DFrameStats.numTextureTransferBytes:I
            sipush 1024
            idiv
            iload 1 /* nFrames */
            invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
         6: .line 50
            ldc "\n\tnumRenderTargetSwitch="
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DFrameStats.numRenderTargetSwitch:I
            iload 1 /* nFrames */
            invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
         7: .line 51
            ldc ", numSetTexture="
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DFrameStats.numSetTexture:I
            iload 1 /* nFrames */
            invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
         8: .line 52
            ldc ", numSetPixelShader="
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DFrameStats.numSetPixelShader:I
            iload 1 /* nFrames */
            invokestatic com.sun.prism.d3d.D3DFrameStats.divr:(II)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
         9: .line 44
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            areturn
        end local 1 // int nFrames
        end local 0 // com.sun.prism.d3d.D3DFrameStats this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0   10     0     this  Lcom/sun/prism/d3d/D3DFrameStats;
            0   10     1  nFrames  I
    MethodParameters:
         Name  Flags
      nFrames  
}
SourceFile: "D3DFrameStats.java"