public class com.sun.prism.impl.ps.BaseShaderContext$State
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.prism.impl.ps.BaseShaderContext$State
  super_class: java.lang.Object
{
  private com.sun.prism.ps.Shader lastShader;
    descriptor: Lcom/sun/prism/ps/Shader;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.prism.RenderTarget lastRenderTarget;
    descriptor: Lcom/sun/prism/RenderTarget;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.javafx.sg.prism.NGCamera lastCamera;
    descriptor: Lcom/sun/javafx/sg/prism/NGCamera;
    flags: (0x0002) ACC_PRIVATE

  private boolean lastDepthTest;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  private com.sun.javafx.geom.transform.BaseTransform lastTransform;
    descriptor: Lcom/sun/javafx/geom/transform/BaseTransform;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.javafx.geom.Rectangle lastClip;
    descriptor: Lcom/sun/javafx/geom/Rectangle;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.prism.CompositeMode lastComp;
    descriptor: Lcom/sun/prism/CompositeMode;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.prism.Texture[] lastTextures;
    descriptor: [Lcom/sun/prism/Texture;
    flags: (0x0002) ACC_PRIVATE

  private boolean isXformValid;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  private float lastConst1;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float lastConst2;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float lastConst3;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float lastConst4;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float lastConst5;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float lastConst6;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private boolean lastState3D;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.prism.impl.ps.BaseShaderContext$State this
         0: .line 178
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 183
            aload 0 /* this */
            new com.sun.javafx.geom.transform.Affine3D
            dup
            invokespecial com.sun.javafx.geom.transform.Affine3D.<init>:()V
            putfield com.sun.prism.impl.ps.BaseShaderContext$State.lastTransform:Lcom/sun/javafx/geom/transform/BaseTransform;
         2: .line 186
            aload 0 /* this */
            iconst_4
            anewarray com.sun.prism.Texture
            putfield com.sun.prism.impl.ps.BaseShaderContext$State.lastTextures:[Lcom/sun/prism/Texture;
         3: .line 188
            aload 0 /* this */
            ldc NaN
            putfield com.sun.prism.impl.ps.BaseShaderContext$State.lastConst1:F
         4: .line 189
            aload 0 /* this */
            ldc NaN
            putfield com.sun.prism.impl.ps.BaseShaderContext$State.lastConst2:F
         5: .line 190
            aload 0 /* this */
            ldc NaN
            putfield com.sun.prism.impl.ps.BaseShaderContext$State.lastConst3:F
         6: .line 191
            aload 0 /* this */
            ldc NaN
            putfield com.sun.prism.impl.ps.BaseShaderContext$State.lastConst4:F
         7: .line 192
            aload 0 /* this */
            ldc NaN
            putfield com.sun.prism.impl.ps.BaseShaderContext$State.lastConst5:F
         8: .line 193
            aload 0 /* this */
            ldc NaN
            putfield com.sun.prism.impl.ps.BaseShaderContext$State.lastConst6:F
         9: .line 194
            aload 0 /* this */
            iconst_0
            putfield com.sun.prism.impl.ps.BaseShaderContext$State.lastState3D:Z
        10: .line 178
            return
        end local 0 // com.sun.prism.impl.ps.BaseShaderContext$State this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   11     0  this  Lcom/sun/prism/impl/ps/BaseShaderContext$State;
}
SourceFile: "BaseShaderContext.java"
NestHost: com.sun.prism.impl.ps.BaseShaderContext
InnerClasses:
  public State = com.sun.prism.impl.ps.BaseShaderContext$State of com.sun.prism.impl.ps.BaseShaderContext