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package com.sun.prism.d3d;

import com.sun.prism.Graphics;
import com.sun.prism.Material;
import com.sun.prism.impl.BaseMeshView;
import com.sun.prism.impl.Disposer;

TODO: 3D - Need documentation
/** * TODO: 3D - Need documentation */
class D3DMeshView extends BaseMeshView { static int count = 0; private final D3DContext context; private final long nativeHandle; // TODO: 3D - Need a mechanism to "decRefCount" Mesh and Material // if we need to do eager clean up final private D3DMesh mesh; private D3DPhongMaterial material; private D3DMeshView(D3DContext context, long nativeHandle, D3DMesh mesh, Disposer.Record disposerRecord) { super(disposerRecord); this.context = context; this.mesh = mesh; this.nativeHandle = nativeHandle; count++; } static D3DMeshView create(D3DContext context, D3DMesh mesh) { long nativeHandle = context.createD3DMeshView(mesh.getNativeHandle()); return new D3DMeshView(context, nativeHandle, mesh, new D3DMeshViewDisposerRecord(context, nativeHandle)); } @Override public void setCullingMode(int cullingMode) { context.setCullingMode(nativeHandle, cullingMode); } @Override public void setMaterial(Material material) { context.setMaterial(nativeHandle, ((D3DPhongMaterial) material).getNativeHandle()); this.material = (D3DPhongMaterial) material; } @Override public void setWireframe(boolean wireframe) { context.setWireframe(nativeHandle, wireframe); } @Override public void setAmbientLight(float r, float g, float b) { context.setAmbientLight(nativeHandle, r, g, b); } @Override public void setPointLight(int index, float x, float y, float z, float r, float g, float b, float w) { // NOTE: We only support up to 3 point lights at the present if (index >= 0 && index <= 2) { context.setPointLight(nativeHandle, index, x, y, z, r, g, b, w); } } @Override public void render(Graphics g) { material.lockTextureMaps(); context.renderMeshView(nativeHandle, g); material.unlockTextureMaps(); } @Override public void dispose() { // TODO: 3D - Need a mechanism to "decRefCount" Mesh and Material material = null; disposerRecord.dispose(); count--; } public int getCount() { return count; } static class D3DMeshViewDisposerRecord implements Disposer.Record { private final D3DContext context; private long nativeHandle; D3DMeshViewDisposerRecord(D3DContext context, long nativeHandle) { this.context = context; this.nativeHandle = nativeHandle; } void traceDispose() { } public void dispose() { if (nativeHandle != 0L) { traceDispose(); context.releaseD3DMeshView(nativeHandle); nativeHandle = 0L; } } } }