package com.sun.prism.d3d;
import com.sun.prism.Graphics;
import com.sun.prism.Material;
import com.sun.prism.impl.BaseMeshView;
import com.sun.prism.impl.Disposer;
class D3DMeshView extends BaseMeshView {
static int count = 0;
private final D3DContext context;
private final long nativeHandle;
final private D3DMesh mesh;
private D3DPhongMaterial material;
private D3DMeshView(D3DContext context, long nativeHandle, D3DMesh mesh,
Disposer.Record disposerRecord) {
super(disposerRecord);
this.context = context;
this.mesh = mesh;
this.nativeHandle = nativeHandle;
count++;
}
static D3DMeshView create(D3DContext context, D3DMesh mesh) {
long nativeHandle = context.createD3DMeshView(mesh.getNativeHandle());
return new D3DMeshView(context, nativeHandle, mesh, new D3DMeshViewDisposerRecord(context, nativeHandle));
}
@Override
public void setCullingMode(int cullingMode) {
context.setCullingMode(nativeHandle, cullingMode);
}
@Override
public void setMaterial(Material material) {
context.setMaterial(nativeHandle,
((D3DPhongMaterial) material).getNativeHandle());
this.material = (D3DPhongMaterial) material;
}
@Override
public void setWireframe(boolean wireframe) {
context.setWireframe(nativeHandle, wireframe);
}
@Override
public void setAmbientLight(float r, float g, float b) {
context.setAmbientLight(nativeHandle, r, g, b);
}
@Override
public void setPointLight(int index, float x, float y, float z, float r, float g, float b, float w) {
if (index >= 0 && index <= 2) {
context.setPointLight(nativeHandle, index, x, y, z, r, g, b, w);
}
}
@Override
public void render(Graphics g) {
material.lockTextureMaps();
context.renderMeshView(nativeHandle, g);
material.unlockTextureMaps();
}
@Override
public void dispose() {
material = null;
disposerRecord.dispose();
count--;
}
public int getCount() {
return count;
}
static class D3DMeshViewDisposerRecord implements Disposer.Record {
private final D3DContext context;
private long nativeHandle;
D3DMeshViewDisposerRecord(D3DContext context, long nativeHandle) {
this.context = context;
this.nativeHandle = nativeHandle;
}
void traceDispose() {
}
public void dispose() {
if (nativeHandle != 0L) {
traceDispose();
context.releaseD3DMeshView(nativeHandle);
nativeHandle = 0L;
}
}
}
}