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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * accompanied this code).
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package com.sun.prism.d3d;

import com.sun.prism.impl.BaseMesh;
import com.sun.prism.impl.Disposer;

TODO: 3D - Need documentation
/** * TODO: 3D - Need documentation */
class D3DMesh extends BaseMesh { static int count = 0; private final D3DContext context; private final long nativeHandle; private D3DMesh(D3DContext context, long nativeHandle, Disposer.Record disposerRecord) { super(disposerRecord); this.context = context; this.nativeHandle = nativeHandle; count++; } static D3DMesh create(D3DContext context) { long nativeHandle = context.createD3DMesh(); return new D3DMesh(context, nativeHandle, new D3DMeshDisposerRecord(context, nativeHandle)); } long getNativeHandle() { return nativeHandle; } @Override public void dispose() { disposerRecord.dispose(); count--; } public int getCount() { return count; } @Override public boolean buildNativeGeometry(float[] vertexBuffer, int vertexBufferLength, int[] indexBufferInt, int indexBufferLength) { return context.buildNativeGeometry(nativeHandle, vertexBuffer, vertexBufferLength, indexBufferInt, indexBufferLength); } @Override public boolean buildNativeGeometry(float[] vertexBuffer, int vertexBufferLength, short[] indexBufferShort, int indexBufferLength) { return context.buildNativeGeometry(nativeHandle, vertexBuffer, vertexBufferLength, indexBufferShort, indexBufferLength); } static class D3DMeshDisposerRecord implements Disposer.Record { private final D3DContext context; private long nativeHandle; D3DMeshDisposerRecord(D3DContext context, long nativeHandle) { this.context = context; this.nativeHandle = nativeHandle; } void traceDispose() { } public void dispose() { if (nativeHandle != 0L) { traceDispose(); context.releaseD3DMesh(nativeHandle); nativeHandle = 0L; } } } }