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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
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 * 2 along with this work; if not, write to the Free Software Foundation,
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package com.sun.prism.d3d;

import com.sun.prism.Image;
import com.sun.prism.PhongMaterial;
import com.sun.prism.Texture;
import com.sun.prism.TextureMap;
import com.sun.prism.impl.BaseGraphicsResource;
import com.sun.prism.impl.Disposer;
import com.sun.javafx.logging.PlatformLogger;

TODO: 3D - Need documentation
/** * TODO: 3D - Need documentation */
class D3DPhongMaterial extends BaseGraphicsResource implements PhongMaterial { static int count = 0; private final D3DContext context; private final long nativeHandle; private TextureMap maps[] = new TextureMap[MAX_MAP_TYPE]; private D3DPhongMaterial(D3DContext context, long nativeHandle, Disposer.Record disposerRecord) { super(disposerRecord); this.context = context; this.nativeHandle = nativeHandle; count++; } static D3DPhongMaterial create(D3DContext context) { long nativeHandle = context.createD3DPhongMaterial(); return new D3DPhongMaterial(context, nativeHandle, new D3DPhongMaterialDisposerRecord(context, nativeHandle)); } long getNativeHandle() { return nativeHandle; } @Override public void setDiffuseColor(float r, float g, float b, float a) { context.setDiffuseColor(nativeHandle, r, g, b, a); } @Override public void setSpecularColor(boolean set, float r, float g, float b, float a) { context.setSpecularColor(nativeHandle, set, r, g, b, a); } public void setTextureMap(TextureMap map) { maps[map.getType().ordinal()] = map; } private Texture setupTexture(TextureMap map, boolean useMipmap) { Image image = map.getImage(); Texture texture = (image == null) ? null : context.getResourceFactory().getCachedTexture(image, Texture.WrapMode.REPEAT, useMipmap); long hTexture = (texture != null) ? ((D3DTexture) texture).getNativeTextureObject() : 0; context.setMap(nativeHandle, map.getType().ordinal(), hTexture); return texture; } public void lockTextureMaps() { for (int i = 0; i < MAX_MAP_TYPE; i++) { Texture texture = maps[i].getTexture(); if (!maps[i].isDirty() && texture != null) { texture.lock(); if (!texture.isSurfaceLost()) { continue; } } // Enable mipmap if map is diffuse or self illum. boolean useMipmap = (i == PhongMaterial.DIFFUSE) || (i == PhongMaterial.SELF_ILLUM); texture = setupTexture(maps[i], useMipmap); maps[i].setTexture(texture); maps[i].setDirty(false); if (maps[i].getImage() != null && texture == null) { String logname = PhongMaterial.class.getName(); PlatformLogger.getLogger(logname).warning( "Warning: Low on texture resources. Cannot create texture."); } } } public void unlockTextureMaps() { for (int i = 0; i < MAX_MAP_TYPE; i++) { Texture texture = maps[i].getTexture(); if (texture != null) { texture.unlock(); } } } @Override public void dispose() { disposerRecord.dispose(); count--; } public int getCount() { return count; } static class D3DPhongMaterialDisposerRecord implements Disposer.Record { private final D3DContext context; private long nativeHandle; D3DPhongMaterialDisposerRecord(D3DContext context, long nativeHandle) { this.context = context; this.nativeHandle = nativeHandle; } void traceDispose() { } public void dispose() { if (nativeHandle != 0L) { traceDispose(); context.releaseD3DPhongMaterial(nativeHandle); nativeHandle = 0L; } } } }