class com.sun.prism.d3d.D3DMeshView extends com.sun.prism.impl.BaseMeshView
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.d3d.D3DMeshView
  super_class: com.sun.prism.impl.BaseMeshView
{
  static int count;
    descriptor: I
    flags: (0x0008) ACC_STATIC

  private final com.sun.prism.d3d.D3DContext context;
    descriptor: Lcom/sun/prism/d3d/D3DContext;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final long nativeHandle;
    descriptor: J
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final com.sun.prism.d3d.D3DMesh mesh;
    descriptor: Lcom/sun/prism/d3d/D3DMesh;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private com.sun.prism.d3d.D3DPhongMaterial material;
    descriptor: Lcom/sun/prism/d3d/D3DPhongMaterial;
    flags: (0x0002) ACC_PRIVATE

  static void <clinit>();
    descriptor: ()V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=1, locals=0, args_size=0
         0: .line 38
            iconst_0
            putstatic com.sun.prism.d3d.D3DMeshView.count:I
            return
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  private void <init>(com.sun.prism.d3d.D3DContext, long, com.sun.prism.d3d.D3DMesh, com.sun.prism.impl.Disposer$Record);
    descriptor: (Lcom/sun/prism/d3d/D3DContext;JLcom/sun/prism/d3d/D3DMesh;Lcom/sun/prism/impl/Disposer$Record;)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=6, args_size=5
        start local 0 // com.sun.prism.d3d.D3DMeshView this
        start local 1 // com.sun.prism.d3d.D3DContext context
        start local 2 // long nativeHandle
        start local 4 // com.sun.prism.d3d.D3DMesh mesh
        start local 5 // com.sun.prism.impl.Disposer$Record disposerRecord
         0: .line 49
            aload 0 /* this */
            aload 5 /* disposerRecord */
            invokespecial com.sun.prism.impl.BaseMeshView.<init>:(Lcom/sun/prism/impl/Disposer$Record;)V
         1: .line 50
            aload 0 /* this */
            aload 1 /* context */
            putfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
         2: .line 51
            aload 0 /* this */
            aload 4 /* mesh */
            putfield com.sun.prism.d3d.D3DMeshView.mesh:Lcom/sun/prism/d3d/D3DMesh;
         3: .line 52
            aload 0 /* this */
            lload 2 /* nativeHandle */
            putfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
         4: .line 53
            getstatic com.sun.prism.d3d.D3DMeshView.count:I
            iconst_1
            iadd
            putstatic com.sun.prism.d3d.D3DMeshView.count:I
         5: .line 54
            return
        end local 5 // com.sun.prism.impl.Disposer$Record disposerRecord
        end local 4 // com.sun.prism.d3d.D3DMesh mesh
        end local 2 // long nativeHandle
        end local 1 // com.sun.prism.d3d.D3DContext context
        end local 0 // com.sun.prism.d3d.D3DMeshView this
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0    6     0            this  Lcom/sun/prism/d3d/D3DMeshView;
            0    6     1         context  Lcom/sun/prism/d3d/D3DContext;
            0    6     2    nativeHandle  J
            0    6     4            mesh  Lcom/sun/prism/d3d/D3DMesh;
            0    6     5  disposerRecord  Lcom/sun/prism/impl/Disposer$Record;
    MethodParameters:
                Name  Flags
      context         
      nativeHandle    
      mesh            
      disposerRecord  

  static com.sun.prism.d3d.D3DMeshView create(com.sun.prism.d3d.D3DContext, com.sun.prism.d3d.D3DMesh);
    descriptor: (Lcom/sun/prism/d3d/D3DContext;Lcom/sun/prism/d3d/D3DMesh;)Lcom/sun/prism/d3d/D3DMeshView;
    flags: (0x0008) ACC_STATIC
    Code:
      stack=11, locals=4, args_size=2
        start local 0 // com.sun.prism.d3d.D3DContext context
        start local 1 // com.sun.prism.d3d.D3DMesh mesh
         0: .line 57
            aload 0 /* context */
            aload 1 /* mesh */
            invokevirtual com.sun.prism.d3d.D3DMesh.getNativeHandle:()J
            invokevirtual com.sun.prism.d3d.D3DContext.createD3DMeshView:(J)J
            lstore 2 /* nativeHandle */
        start local 2 // long nativeHandle
         1: .line 58
            new com.sun.prism.d3d.D3DMeshView
            dup
            aload 0 /* context */
            lload 2 /* nativeHandle */
            aload 1 /* mesh */
            new com.sun.prism.d3d.D3DMeshView$D3DMeshViewDisposerRecord
            dup
            aload 0 /* context */
            lload 2 /* nativeHandle */
            invokespecial com.sun.prism.d3d.D3DMeshView$D3DMeshViewDisposerRecord.<init>:(Lcom/sun/prism/d3d/D3DContext;J)V
            invokespecial com.sun.prism.d3d.D3DMeshView.<init>:(Lcom/sun/prism/d3d/D3DContext;JLcom/sun/prism/d3d/D3DMesh;Lcom/sun/prism/impl/Disposer$Record;)V
            areturn
        end local 2 // long nativeHandle
        end local 1 // com.sun.prism.d3d.D3DMesh mesh
        end local 0 // com.sun.prism.d3d.D3DContext context
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    2     0       context  Lcom/sun/prism/d3d/D3DContext;
            0    2     1          mesh  Lcom/sun/prism/d3d/D3DMesh;
            1    2     2  nativeHandle  J
    MethodParameters:
         Name  Flags
      context  
      mesh     

  public void setCullingMode(int);
    descriptor: (I)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DMeshView this
        start local 1 // int cullingMode
         0: .line 63
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
            iload 1 /* cullingMode */
            invokevirtual com.sun.prism.d3d.D3DContext.setCullingMode:(JI)V
         1: .line 64
            return
        end local 1 // int cullingMode
        end local 0 // com.sun.prism.d3d.D3DMeshView this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0    2     0         this  Lcom/sun/prism/d3d/D3DMeshView;
            0    2     1  cullingMode  I
    MethodParameters:
             Name  Flags
      cullingMode  

  public void setMaterial(com.sun.prism.Material);
    descriptor: (Lcom/sun/prism/Material;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DMeshView this
        start local 1 // com.sun.prism.Material material
         0: .line 68
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
         1: .line 69
            aload 1 /* material */
            checkcast com.sun.prism.d3d.D3DPhongMaterial
            invokevirtual com.sun.prism.d3d.D3DPhongMaterial.getNativeHandle:()J
         2: .line 68
            invokevirtual com.sun.prism.d3d.D3DContext.setMaterial:(JJ)V
         3: .line 70
            aload 0 /* this */
            aload 1 /* material */
            checkcast com.sun.prism.d3d.D3DPhongMaterial
            putfield com.sun.prism.d3d.D3DMeshView.material:Lcom/sun/prism/d3d/D3DPhongMaterial;
         4: .line 71
            return
        end local 1 // com.sun.prism.Material material
        end local 0 // com.sun.prism.d3d.D3DMeshView this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    5     0      this  Lcom/sun/prism/d3d/D3DMeshView;
            0    5     1  material  Lcom/sun/prism/Material;
    MethodParameters:
          Name  Flags
      material  

  public void setWireframe(boolean);
    descriptor: (Z)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DMeshView this
        start local 1 // boolean wireframe
         0: .line 75
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
            iload 1 /* wireframe */
            invokevirtual com.sun.prism.d3d.D3DContext.setWireframe:(JZ)V
         1: .line 76
            return
        end local 1 // boolean wireframe
        end local 0 // com.sun.prism.d3d.D3DMeshView this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    2     0       this  Lcom/sun/prism/d3d/D3DMeshView;
            0    2     1  wireframe  Z
    MethodParameters:
           Name  Flags
      wireframe  

  public void setAmbientLight(float, float, float);
    descriptor: (FFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=4, args_size=4
        start local 0 // com.sun.prism.d3d.D3DMeshView this
        start local 1 // float r
        start local 2 // float g
        start local 3 // float b
         0: .line 80
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
            fload 1 /* r */
            fload 2 /* g */
            fload 3 /* b */
            invokevirtual com.sun.prism.d3d.D3DContext.setAmbientLight:(JFFF)V
         1: .line 81
            return
        end local 3 // float b
        end local 2 // float g
        end local 1 // float r
        end local 0 // com.sun.prism.d3d.D3DMeshView this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/d3d/D3DMeshView;
            0    2     1     r  F
            0    2     2     g  F
            0    2     3     b  F
    MethodParameters:
      Name  Flags
      r     
      g     
      b     

  public void setPointLight(int, float, float, float, float, float, float, float);
    descriptor: (IFFFFFFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=11, locals=9, args_size=9
        start local 0 // com.sun.prism.d3d.D3DMeshView this
        start local 1 // int index
        start local 2 // float x
        start local 3 // float y
        start local 4 // float z
        start local 5 // float r
        start local 6 // float g
        start local 7 // float b
        start local 8 // float w
         0: .line 86
            iload 1 /* index */
            iflt 2
            iload 1 /* index */
            iconst_2
            if_icmpgt 2
         1: .line 87
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
            iload 1 /* index */
            fload 2 /* x */
            fload 3 /* y */
            fload 4 /* z */
            fload 5 /* r */
            fload 6 /* g */
            fload 7 /* b */
            fload 8 /* w */
            invokevirtual com.sun.prism.d3d.D3DContext.setPointLight:(JIFFFFFFF)V
         2: .line 89
      StackMap locals:
      StackMap stack:
            return
        end local 8 // float w
        end local 7 // float b
        end local 6 // float g
        end local 5 // float r
        end local 4 // float z
        end local 3 // float y
        end local 2 // float x
        end local 1 // int index
        end local 0 // com.sun.prism.d3d.D3DMeshView this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    3     0   this  Lcom/sun/prism/d3d/D3DMeshView;
            0    3     1  index  I
            0    3     2      x  F
            0    3     3      y  F
            0    3     4      z  F
            0    3     5      r  F
            0    3     6      g  F
            0    3     7      b  F
            0    3     8      w  F
    MethodParameters:
       Name  Flags
      index  
      x      
      y      
      z      
      r      
      g      
      b      
      w      

  public void render(com.sun.prism.Graphics);
    descriptor: (Lcom/sun/prism/Graphics;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DMeshView this
        start local 1 // com.sun.prism.Graphics g
         0: .line 93
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.material:Lcom/sun/prism/d3d/D3DPhongMaterial;
            invokevirtual com.sun.prism.d3d.D3DPhongMaterial.lockTextureMaps:()V
         1: .line 94
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
            aload 1 /* g */
            invokevirtual com.sun.prism.d3d.D3DContext.renderMeshView:(JLcom/sun/prism/Graphics;)V
         2: .line 95
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.material:Lcom/sun/prism/d3d/D3DPhongMaterial;
            invokevirtual com.sun.prism.d3d.D3DPhongMaterial.unlockTextureMaps:()V
         3: .line 96
            return
        end local 1 // com.sun.prism.Graphics g
        end local 0 // com.sun.prism.d3d.D3DMeshView this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/prism/d3d/D3DMeshView;
            0    4     1     g  Lcom/sun/prism/Graphics;
    MethodParameters:
      Name  Flags
      g     

  public void dispose();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DMeshView this
         0: .line 101
            aload 0 /* this */
            aconst_null
            putfield com.sun.prism.d3d.D3DMeshView.material:Lcom/sun/prism/d3d/D3DPhongMaterial;
         1: .line 102
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DMeshView.disposerRecord:Lcom/sun/prism/impl/Disposer$Record;
            invokeinterface com.sun.prism.impl.Disposer$Record.dispose:()V
         2: .line 103
            getstatic com.sun.prism.d3d.D3DMeshView.count:I
            iconst_1
            isub
            putstatic com.sun.prism.d3d.D3DMeshView.count:I
         3: .line 104
            return
        end local 0 // com.sun.prism.d3d.D3DMeshView this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/prism/d3d/D3DMeshView;

  public int getCount();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DMeshView this
         0: .line 107
            getstatic com.sun.prism.d3d.D3DMeshView.count:I
            ireturn
        end local 0 // com.sun.prism.d3d.D3DMeshView this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DMeshView;
}
SourceFile: "D3DMeshView.java"
NestMembers:
  com.sun.prism.d3d.D3DMeshView$D3DMeshViewDisposerRecord
InnerClasses:
  D3DMeshViewDisposerRecord = com.sun.prism.d3d.D3DMeshView$D3DMeshViewDisposerRecord of com.sun.prism.d3d.D3DMeshView
  public abstract Record = com.sun.prism.impl.Disposer$Record of com.sun.prism.impl.Disposer