class com.sun.prism.d3d.D3DMeshView extends com.sun.prism.impl.BaseMeshView
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.prism.d3d.D3DMeshView
super_class: com.sun.prism.impl.BaseMeshView
{
static int count;
descriptor: I
flags: (0x0008) ACC_STATIC
private final com.sun.prism.d3d.D3DContext context;
descriptor: Lcom/sun/prism/d3d/D3DContext;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private final long nativeHandle;
descriptor: J
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private final com.sun.prism.d3d.D3DMesh mesh;
descriptor: Lcom/sun/prism/d3d/D3DMesh;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private com.sun.prism.d3d.D3DPhongMaterial material;
descriptor: Lcom/sun/prism/d3d/D3DPhongMaterial;
flags: (0x0002) ACC_PRIVATE
static void <clinit>();
descriptor: ()V
flags: (0x0008) ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: iconst_0
putstatic com.sun.prism.d3d.D3DMeshView.count:I
return
LocalVariableTable:
Start End Slot Name Signature
private void <init>(com.sun.prism.d3d.D3DContext, long, com.sun.prism.d3d.D3DMesh, com.sun.prism.impl.Disposer$Record);
descriptor: (Lcom/sun/prism/d3d/D3DContext;JLcom/sun/prism/d3d/D3DMesh;Lcom/sun/prism/impl/Disposer$Record;)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=6, args_size=5
start local 0 start local 1 start local 2 start local 4 start local 5 0: aload 0
aload 5
invokespecial com.sun.prism.impl.BaseMeshView.<init>:(Lcom/sun/prism/impl/Disposer$Record;)V
1: aload 0
aload 1
putfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
2: aload 0
aload 4
putfield com.sun.prism.d3d.D3DMeshView.mesh:Lcom/sun/prism/d3d/D3DMesh;
3: aload 0
lload 2
putfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
4: getstatic com.sun.prism.d3d.D3DMeshView.count:I
iconst_1
iadd
putstatic com.sun.prism.d3d.D3DMeshView.count:I
5: return
end local 5 end local 4 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/prism/d3d/D3DMeshView;
0 6 1 context Lcom/sun/prism/d3d/D3DContext;
0 6 2 nativeHandle J
0 6 4 mesh Lcom/sun/prism/d3d/D3DMesh;
0 6 5 disposerRecord Lcom/sun/prism/impl/Disposer$Record;
MethodParameters:
Name Flags
context
nativeHandle
mesh
disposerRecord
static com.sun.prism.d3d.D3DMeshView create(com.sun.prism.d3d.D3DContext, com.sun.prism.d3d.D3DMesh);
descriptor: (Lcom/sun/prism/d3d/D3DContext;Lcom/sun/prism/d3d/D3DMesh;)Lcom/sun/prism/d3d/D3DMeshView;
flags: (0x0008) ACC_STATIC
Code:
stack=11, locals=4, args_size=2
start local 0 start local 1 0: aload 0
aload 1
invokevirtual com.sun.prism.d3d.D3DMesh.getNativeHandle:()J
invokevirtual com.sun.prism.d3d.D3DContext.createD3DMeshView:(J)J
lstore 2
start local 2 1: new com.sun.prism.d3d.D3DMeshView
dup
aload 0
lload 2
aload 1
new com.sun.prism.d3d.D3DMeshView$D3DMeshViewDisposerRecord
dup
aload 0
lload 2
invokespecial com.sun.prism.d3d.D3DMeshView$D3DMeshViewDisposerRecord.<init>:(Lcom/sun/prism/d3d/D3DContext;J)V
invokespecial com.sun.prism.d3d.D3DMeshView.<init>:(Lcom/sun/prism/d3d/D3DContext;JLcom/sun/prism/d3d/D3DMesh;Lcom/sun/prism/impl/Disposer$Record;)V
areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 context Lcom/sun/prism/d3d/D3DContext;
0 2 1 mesh Lcom/sun/prism/d3d/D3DMesh;
1 2 2 nativeHandle J
MethodParameters:
Name Flags
context
mesh
public void setCullingMode(int);
descriptor: (I)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
aload 0
getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
iload 1
invokevirtual com.sun.prism.d3d.D3DContext.setCullingMode:(JI)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/d3d/D3DMeshView;
0 2 1 cullingMode I
MethodParameters:
Name Flags
cullingMode
public void setMaterial(com.sun.prism.Material);
descriptor: (Lcom/sun/prism/Material;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
aload 0
getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
1: aload 1
checkcast com.sun.prism.d3d.D3DPhongMaterial
invokevirtual com.sun.prism.d3d.D3DPhongMaterial.getNativeHandle:()J
2: invokevirtual com.sun.prism.d3d.D3DContext.setMaterial:(JJ)V
3: aload 0
aload 1
checkcast com.sun.prism.d3d.D3DPhongMaterial
putfield com.sun.prism.d3d.D3DMeshView.material:Lcom/sun/prism/d3d/D3DPhongMaterial;
4: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/prism/d3d/D3DMeshView;
0 5 1 material Lcom/sun/prism/Material;
MethodParameters:
Name Flags
material
public void setWireframe(boolean);
descriptor: (Z)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
aload 0
getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
iload 1
invokevirtual com.sun.prism.d3d.D3DContext.setWireframe:(JZ)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/d3d/D3DMeshView;
0 2 1 wireframe Z
MethodParameters:
Name Flags
wireframe
public void setAmbientLight(float, float, float);
descriptor: (FFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=6, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
aload 0
getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
fload 1
fload 2
fload 3
invokevirtual com.sun.prism.d3d.D3DContext.setAmbientLight:(JFFF)V
1: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/d3d/D3DMeshView;
0 2 1 r F
0 2 2 g F
0 2 3 b F
MethodParameters:
Name Flags
r
g
b
public void setPointLight(int, float, float, float, float, float, float, float);
descriptor: (IFFFFFFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=11, locals=9, args_size=9
start local 0 start local 1 start local 2 start local 3 start local 4 start local 5 start local 6 start local 7 start local 8 0: iload 1
iflt 2
iload 1
iconst_2
if_icmpgt 2
1: aload 0
getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
aload 0
getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
iload 1
fload 2
fload 3
fload 4
fload 5
fload 6
fload 7
fload 8
invokevirtual com.sun.prism.d3d.D3DContext.setPointLight:(JIFFFFFFF)V
2: StackMap locals:
StackMap stack:
return
end local 8 end local 7 end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/d3d/D3DMeshView;
0 3 1 index I
0 3 2 x F
0 3 3 y F
0 3 4 z F
0 3 5 r F
0 3 6 g F
0 3 7 b F
0 3 8 w F
MethodParameters:
Name Flags
index
x
y
z
r
g
b
w
public void render(com.sun.prism.Graphics);
descriptor: (Lcom/sun/prism/Graphics;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.d3d.D3DMeshView.material:Lcom/sun/prism/d3d/D3DPhongMaterial;
invokevirtual com.sun.prism.d3d.D3DPhongMaterial.lockTextureMaps:()V
1: aload 0
getfield com.sun.prism.d3d.D3DMeshView.context:Lcom/sun/prism/d3d/D3DContext;
aload 0
getfield com.sun.prism.d3d.D3DMeshView.nativeHandle:J
aload 1
invokevirtual com.sun.prism.d3d.D3DContext.renderMeshView:(JLcom/sun/prism/Graphics;)V
2: aload 0
getfield com.sun.prism.d3d.D3DMeshView.material:Lcom/sun/prism/d3d/D3DPhongMaterial;
invokevirtual com.sun.prism.d3d.D3DPhongMaterial.unlockTextureMaps:()V
3: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/d3d/D3DMeshView;
0 4 1 g Lcom/sun/prism/Graphics;
MethodParameters:
Name Flags
g
public void dispose();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
aconst_null
putfield com.sun.prism.d3d.D3DMeshView.material:Lcom/sun/prism/d3d/D3DPhongMaterial;
1: aload 0
getfield com.sun.prism.d3d.D3DMeshView.disposerRecord:Lcom/sun/prism/impl/Disposer$Record;
invokeinterface com.sun.prism.impl.Disposer$Record.dispose:()V
2: getstatic com.sun.prism.d3d.D3DMeshView.count:I
iconst_1
isub
putstatic com.sun.prism.d3d.D3DMeshView.count:I
3: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/d3d/D3DMeshView;
public int getCount();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: getstatic com.sun.prism.d3d.D3DMeshView.count:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/d3d/D3DMeshView;
}
SourceFile: "D3DMeshView.java"
NestMembers:
com.sun.prism.d3d.D3DMeshView$D3DMeshViewDisposerRecord
InnerClasses:
D3DMeshViewDisposerRecord = com.sun.prism.d3d.D3DMeshView$D3DMeshViewDisposerRecord of com.sun.prism.d3d.D3DMeshView
public abstract Record = com.sun.prism.impl.Disposer$Record of com.sun.prism.impl.Disposer