class com.sun.prism.d3d.D3DMesh extends com.sun.prism.impl.BaseMesh
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.prism.d3d.D3DMesh
super_class: com.sun.prism.impl.BaseMesh
{
static int count;
descriptor: I
flags: (0x0008) ACC_STATIC
private final com.sun.prism.d3d.D3DContext context;
descriptor: Lcom/sun/prism/d3d/D3DContext;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private final long nativeHandle;
descriptor: J
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
static void <clinit>();
descriptor: ()V
flags: (0x0008) ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: iconst_0
putstatic com.sun.prism.d3d.D3DMesh.count:I
return
LocalVariableTable:
Start End Slot Name Signature
private void <init>(com.sun.prism.d3d.D3DContext, long, com.sun.prism.impl.Disposer$Record);
descriptor: (Lcom/sun/prism/d3d/D3DContext;JLcom/sun/prism/impl/Disposer$Record;)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=5, args_size=4
start local 0 start local 1 start local 2 start local 4 0: aload 0
aload 4
invokespecial com.sun.prism.impl.BaseMesh.<init>:(Lcom/sun/prism/impl/Disposer$Record;)V
1: aload 0
aload 1
putfield com.sun.prism.d3d.D3DMesh.context:Lcom/sun/prism/d3d/D3DContext;
2: aload 0
lload 2
putfield com.sun.prism.d3d.D3DMesh.nativeHandle:J
3: getstatic com.sun.prism.d3d.D3DMesh.count:I
iconst_1
iadd
putstatic com.sun.prism.d3d.D3DMesh.count:I
4: return
end local 4 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/prism/d3d/D3DMesh;
0 5 1 context Lcom/sun/prism/d3d/D3DContext;
0 5 2 nativeHandle J
0 5 4 disposerRecord Lcom/sun/prism/impl/Disposer$Record;
MethodParameters:
Name Flags
context
nativeHandle
disposerRecord
static com.sun.prism.d3d.D3DMesh create(com.sun.prism.d3d.D3DContext);
descriptor: (Lcom/sun/prism/d3d/D3DContext;)Lcom/sun/prism/d3d/D3DMesh;
flags: (0x0008) ACC_STATIC
Code:
stack=10, locals=3, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.prism.d3d.D3DContext.createD3DMesh:()J
lstore 1
start local 1 1: new com.sun.prism.d3d.D3DMesh
dup
aload 0
lload 1
new com.sun.prism.d3d.D3DMesh$D3DMeshDisposerRecord
dup
aload 0
lload 1
invokespecial com.sun.prism.d3d.D3DMesh$D3DMeshDisposerRecord.<init>:(Lcom/sun/prism/d3d/D3DContext;J)V
invokespecial com.sun.prism.d3d.D3DMesh.<init>:(Lcom/sun/prism/d3d/D3DContext;JLcom/sun/prism/impl/Disposer$Record;)V
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 context Lcom/sun/prism/d3d/D3DContext;
1 2 1 nativeHandle J
MethodParameters:
Name Flags
context
long getNativeHandle();
descriptor: ()J
flags: (0x0000)
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.d3d.D3DMesh.nativeHandle:J
lreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/d3d/D3DMesh;
public void dispose();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.d3d.D3DMesh.disposerRecord:Lcom/sun/prism/impl/Disposer$Record;
invokeinterface com.sun.prism.impl.Disposer$Record.dispose:()V
1: getstatic com.sun.prism.d3d.D3DMesh.count:I
iconst_1
isub
putstatic com.sun.prism.d3d.D3DMesh.count:I
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/d3d/D3DMesh;
public int getCount();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: getstatic com.sun.prism.d3d.D3DMesh.count:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/d3d/D3DMesh;
public boolean buildNativeGeometry(float[], int, int[], int);
descriptor: ([FI[II)Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=7, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
getfield com.sun.prism.d3d.D3DMesh.context:Lcom/sun/prism/d3d/D3DContext;
aload 0
getfield com.sun.prism.d3d.D3DMesh.nativeHandle:J
aload 1
1: iload 2
aload 3
iload 4
2: invokevirtual com.sun.prism.d3d.D3DContext.buildNativeGeometry:(J[FI[II)Z
ireturn
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/d3d/D3DMesh;
0 3 1 vertexBuffer [F
0 3 2 vertexBufferLength I
0 3 3 indexBufferInt [I
0 3 4 indexBufferLength I
MethodParameters:
Name Flags
vertexBuffer
vertexBufferLength
indexBufferInt
indexBufferLength
public boolean buildNativeGeometry(float[], int, short[], int);
descriptor: ([FI[SI)Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=7, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
getfield com.sun.prism.d3d.D3DMesh.context:Lcom/sun/prism/d3d/D3DContext;
aload 0
getfield com.sun.prism.d3d.D3DMesh.nativeHandle:J
aload 1
1: iload 2
aload 3
iload 4
2: invokevirtual com.sun.prism.d3d.D3DContext.buildNativeGeometry:(J[FI[SI)Z
ireturn
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/d3d/D3DMesh;
0 3 1 vertexBuffer [F
0 3 2 vertexBufferLength I
0 3 3 indexBufferShort [S
0 3 4 indexBufferLength I
MethodParameters:
Name Flags
vertexBuffer
vertexBufferLength
indexBufferShort
indexBufferLength
}
SourceFile: "D3DMesh.java"
NestMembers:
com.sun.prism.d3d.D3DMesh$D3DMeshDisposerRecord
InnerClasses:
D3DMeshDisposerRecord = com.sun.prism.d3d.D3DMesh$D3DMeshDisposerRecord of com.sun.prism.d3d.D3DMesh
public abstract Record = com.sun.prism.impl.Disposer$Record of com.sun.prism.impl.Disposer