/*
 * Copyright (C) 2008-2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.renderscript;


@hide
Deprecated:in API 16

ProgramFragmentFixedFunction is a helper class that provides a way to make a simple fragment shader without writing any GLSL code. This class allows for display of constant color, interpolated color from the vertex shader, or combinations of the both blended with results of up to two texture lookups.

/** * @hide * @deprecated in API 16 * <p>ProgramFragmentFixedFunction is a helper class that provides * a way to make a simple fragment shader without writing any * GLSL code. This class allows for display of constant color, interpolated * color from the vertex shader, or combinations of the both * blended with results of up to two texture lookups.</p * **/
public class ProgramFragmentFixedFunction extends ProgramFragment { ProgramFragmentFixedFunction(long id, RenderScript rs) { super(id, rs); } static class InternalBuilder extends BaseProgramBuilder {
Deprecated:in API 16
/** * @deprecated in API 16 */
public InternalBuilder(RenderScript rs) { super(rs); }
Deprecated:in API 16 Creates ProgramFragmentFixedFunction from the current state of the builder
Returns: ProgramFragmentFixedFunction
/** * @deprecated in API 16 * Creates ProgramFragmentFixedFunction from the current state * of the builder * * @return ProgramFragmentFixedFunction */
public ProgramFragmentFixedFunction create() { mRS.validate(); long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; String[] texNames = new String[mTextureCount]; int idx = 0; for (int i=0; i < mInputCount; i++) { tmp[idx++] = ProgramParam.INPUT.mID; tmp[idx++] = mInputs[i].getID(mRS); } for (int i=0; i < mOutputCount; i++) { tmp[idx++] = ProgramParam.OUTPUT.mID; tmp[idx++] = mOutputs[i].getID(mRS); } for (int i=0; i < mConstantCount; i++) { tmp[idx++] = ProgramParam.CONSTANT.mID; tmp[idx++] = mConstants[i].getID(mRS); } for (int i=0; i < mTextureCount; i++) { tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; tmp[idx++] = mTextureTypes[i].mID; texNames[i] = mTextureNames[i]; } long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); ProgramFragmentFixedFunction pf = new ProgramFragmentFixedFunction(id, mRS); initProgram(pf); return pf; } }
Deprecated:in API 16
/** * @deprecated in API 16 */
public static class Builder {
Deprecated:in API 16
/** * @deprecated in API 16 */
public static final int MAX_TEXTURE = 2; int mNumTextures; boolean mPointSpriteEnable; boolean mVaryingColorEnable; String mShader; RenderScript mRS;
Deprecated:in API 16 EnvMode describes how textures are combined with the existing color in the fixed function fragment shader
/** * @deprecated in API 16 * EnvMode describes how textures are combined with the existing * color in the fixed function fragment shader * **/
public enum EnvMode {
Deprecated:in API 16
/** * @deprecated in API 16 **/
REPLACE (1),
Deprecated:in API 16
/** * @deprecated in API 16 **/
MODULATE (2),
Deprecated:in API 16
/** * @deprecated in API 16 **/
DECAL (3); int mID; EnvMode(int id) { mID = id; } }
Deprecated:in API 16 Format describes the pixel format of textures in the fixed function fragment shader and how they are sampled
/** * @deprecated in API 16 * Format describes the pixel format of textures in the fixed * function fragment shader and how they are sampled * **/
public enum Format {
Deprecated:in API 16
/** * @deprecated in API 16 **/
ALPHA (1),
Deprecated:in API 16
/** * @deprecated in API 16 **/
LUMINANCE_ALPHA (2),
Deprecated:in API 16
/** * @deprecated in API 16 **/
RGB (3),
Deprecated:in API 16
/** * @deprecated in API 16 **/
RGBA (4); int mID; Format(int id) { mID = id; } } private class Slot { EnvMode env; Format format; Slot(EnvMode _env, Format _fmt) { env = _env; format = _fmt; } } Slot[] mSlots; private void buildShaderString() { mShader = "//rs_shader_internal\n"; mShader += "varying lowp vec4 varColor;\n"; mShader += "varying vec2 varTex0;\n"; mShader += "void main() {\n"; if (mVaryingColorEnable) { mShader += " lowp vec4 col = varColor;\n"; } else { mShader += " lowp vec4 col = UNI_Color;\n"; } if (mNumTextures != 0) { if (mPointSpriteEnable) { mShader += " vec2 t0 = gl_PointCoord;\n"; } else { mShader += " vec2 t0 = varTex0.xy;\n"; } } for(int i = 0; i < mNumTextures; i ++) { switch(mSlots[i].env) { case REPLACE: switch (mSlots[i].format) { case ALPHA: mShader += " col.a = texture2D(UNI_Tex0, t0).a;\n"; break; case LUMINANCE_ALPHA: mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; break; case RGB: mShader += " col.rgb = texture2D(UNI_Tex0, t0).rgb;\n"; break; case RGBA: mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; break; } break; case MODULATE: switch (mSlots[i].format) { case ALPHA: mShader += " col.a *= texture2D(UNI_Tex0, t0).a;\n"; break; case LUMINANCE_ALPHA: mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; break; case RGB: mShader += " col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n"; break; case RGBA: mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; break; } break; case DECAL: mShader += " col = texture2D(UNI_Tex0, t0);\n"; break; } } mShader += " gl_FragColor = col;\n"; mShader += "}\n"; }
Params:
  • rs – Context to which the program will belong.
Deprecated: Creates a builder for fixed function fragment program
/** * @deprecated * Creates a builder for fixed function fragment program * * @param rs Context to which the program will belong. */
public Builder(RenderScript rs) { mRS = rs; mSlots = new Slot[MAX_TEXTURE]; mPointSpriteEnable = false; }
Params:
  • env – specifies how the texture is combined with the current color
  • fmt – specifies the format of the texture and how its components will be used to combine with the current color
  • slot – index of the texture to apply the operations on
Deprecated:in API 16 Adds a texture to be fetched as part of the fixed function fragment program
Returns:this
/** * @deprecated in API 16 * Adds a texture to be fetched as part of the fixed function * fragment program * * @param env specifies how the texture is combined with the * current color * @param fmt specifies the format of the texture and how its * components will be used to combine with the * current color * @param slot index of the texture to apply the operations on * * @return this */
public Builder setTexture(EnvMode env, Format fmt, int slot) throws IllegalArgumentException { if((slot < 0) || (slot >= MAX_TEXTURE)) { throw new IllegalArgumentException("MAX_TEXTURE exceeded."); } mSlots[slot] = new Slot(env, fmt); return this; }
Deprecated:in API 16 Specifies whether the texture coordinate passed from the vertex program is replaced with an openGL internal point sprite texture coordinate
/** * @deprecated in API 16 * Specifies whether the texture coordinate passed from the * vertex program is replaced with an openGL internal point * sprite texture coordinate * **/
public Builder setPointSpriteTexCoordinateReplacement(boolean enable) { mPointSpriteEnable = enable; return this; }
Deprecated:in API 16 Specifies whether the varying color passed from the vertex program or the constant color set on the fragment program is used in the final color calculation in the fixed function fragment shader
/** * @deprecated in API 16 * Specifies whether the varying color passed from the vertex * program or the constant color set on the fragment program is * used in the final color calculation in the fixed function * fragment shader * **/
public Builder setVaryingColor(boolean enable) { mVaryingColorEnable = enable; return this; }
Deprecated:in API 16 Creates the fixed function fragment program from the current state of the builder.
/** * @deprecated in API 16 * Creates the fixed function fragment program from the current * state of the builder. * */
public ProgramFragmentFixedFunction create() { InternalBuilder sb = new InternalBuilder(mRS); mNumTextures = 0; for(int i = 0; i < MAX_TEXTURE; i ++) { if(mSlots[i] != null) { mNumTextures ++; } } buildShaderString(); sb.setShader(mShader); Type constType = null; if (!mVaryingColorEnable) { Element.Builder b = new Element.Builder(mRS); b.add(Element.F32_4(mRS), "Color"); Type.Builder typeBuilder = new Type.Builder(mRS, b.create()); typeBuilder.setX(1); constType = typeBuilder.create(); sb.addConstant(constType); } for (int i = 0; i < mNumTextures; i ++) { sb.addTexture(TextureType.TEXTURE_2D); } ProgramFragmentFixedFunction pf = sb.create(); pf.mTextureCount = MAX_TEXTURE; if (!mVaryingColorEnable) { Allocation constantData = Allocation.createTyped(mRS,constType); FieldPacker fp = new FieldPacker(16); Float4 f4 = new Float4(1.f, 1.f, 1.f, 1.f); fp.addF32(f4); constantData.setFromFieldPacker(0, fp); pf.bindConstants(constantData, 0); } return pf; } } }