/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.renderscript;


import java.io.IOException;
import java.io.InputStream;
import java.io.UnsupportedEncodingException;

import android.content.res.Resources;
import android.util.Log;


@hide Program is a base class for all the objects that modify various stages of the graphics pipeline
/** * @hide * * Program is a base class for all the objects that modify * various stages of the graphics pipeline * **/
public class Program extends BaseObj { static final int MAX_INPUT = 8; static final int MAX_OUTPUT = 8; static final int MAX_CONSTANT = 8; static final int MAX_TEXTURE = 8;
TextureType specifies what textures are attached to Program objects
/** * * TextureType specifies what textures are attached to Program * objects * **/
public enum TextureType { TEXTURE_2D (0), TEXTURE_CUBE (1); int mID; TextureType(int id) { mID = id; } } enum ProgramParam { INPUT (0), OUTPUT (1), CONSTANT (2), TEXTURE_TYPE (3); int mID; ProgramParam(int id) { mID = id; } }; Element mInputs[]; Element mOutputs[]; Type mConstants[]; TextureType mTextures[]; String mTextureNames[]; int mTextureCount; String mShader; Program(long id, RenderScript rs) { super(id, rs); guard.open("destroy"); }
Program object can have zero or more constant allocations associated with it. This method returns the total count.
Returns:number of constant input types
/** * Program object can have zero or more constant allocations * associated with it. This method returns the total count. * @return number of constant input types */
public int getConstantCount() { return mConstants != null ? mConstants.length : 0; }
Returns the type of the constant buffer used in the program object. It could be used to query internal elements or create an allocation to store constant data.
Params:
  • slot – index of the constant input type to return
Returns:constant input type
/** * Returns the type of the constant buffer used in the program * object. It could be used to query internal elements or create * an allocation to store constant data. * @param slot index of the constant input type to return * @return constant input type */
public Type getConstant(int slot) { if (slot < 0 || slot >= mConstants.length) { throw new IllegalArgumentException("Slot ID out of range."); } return mConstants[slot]; }
Returns the number of textures used in this program object
Returns:number of texture inputs
/** * Returns the number of textures used in this program object * @return number of texture inputs */
public int getTextureCount() { return mTextureCount; }
Returns the type of texture at a given slot. e.g. 2D or Cube
Params:
  • slot – index of the texture input
Returns:texture input type
/** * Returns the type of texture at a given slot. e.g. 2D or Cube * @param slot index of the texture input * @return texture input type */
public TextureType getTextureType(int slot) { if ((slot < 0) || (slot >= mTextureCount)) { throw new IllegalArgumentException("Slot ID out of range."); } return mTextures[slot]; }
Returns the name of the texture input at a given slot. e.g. tex0, diffuse, spec
Params:
  • slot – index of the texture input
Returns:texture input name
/** * Returns the name of the texture input at a given slot. e.g. * tex0, diffuse, spec * @param slot index of the texture input * @return texture input name */
public String getTextureName(int slot) { if ((slot < 0) || (slot >= mTextureCount)) { throw new IllegalArgumentException("Slot ID out of range."); } return mTextureNames[slot]; }
Binds a constant buffer to be used as uniform inputs to the program
Params:
  • a – allocation containing uniform data
  • slot – index within the program's list of constant buffer allocations
/** * Binds a constant buffer to be used as uniform inputs to the * program * * @param a allocation containing uniform data * @param slot index within the program's list of constant * buffer allocations */
public void bindConstants(Allocation a, int slot) { if (slot < 0 || slot >= mConstants.length) { throw new IllegalArgumentException("Slot ID out of range."); } if (a != null && a.getType().getID(mRS) != mConstants[slot].getID(mRS)) { throw new IllegalArgumentException("Allocation type does not match slot type."); } long id = a != null ? a.getID(mRS) : 0; mRS.nProgramBindConstants(getID(mRS), slot, id); }
Binds a texture to be used in the program
Params:
  • va – allocation containing texture data
  • slot – index within the program's list of textures
/** * Binds a texture to be used in the program * * @param va allocation containing texture data * @param slot index within the program's list of textures * */
public void bindTexture(Allocation va, int slot) throws IllegalArgumentException { mRS.validate(); if ((slot < 0) || (slot >= mTextureCount)) { throw new IllegalArgumentException("Slot ID out of range."); } if (va != null && va.getType().hasFaces() && mTextures[slot] != TextureType.TEXTURE_CUBE) { throw new IllegalArgumentException("Cannot bind cubemap to 2d texture slot"); } long id = va != null ? va.getID(mRS) : 0; mRS.nProgramBindTexture(getID(mRS), slot, id); }
Binds an object that describes how a texture at the corresponding location is sampled
Params:
  • vs – sampler for a corresponding texture
  • slot – index within the program's list of textures to use the sampler on
/** * Binds an object that describes how a texture at the * corresponding location is sampled * * @param vs sampler for a corresponding texture * @param slot index within the program's list of textures to * use the sampler on * */
public void bindSampler(Sampler vs, int slot) throws IllegalArgumentException { mRS.validate(); if ((slot < 0) || (slot >= mTextureCount)) { throw new IllegalArgumentException("Slot ID out of range."); } long id = vs != null ? vs.getID(mRS) : 0; mRS.nProgramBindSampler(getID(mRS), slot, id); } public static class BaseProgramBuilder { RenderScript mRS; Element mInputs[]; Element mOutputs[]; Type mConstants[]; Type mTextures[]; TextureType mTextureTypes[]; String mTextureNames[]; int mInputCount; int mOutputCount; int mConstantCount; int mTextureCount; String mShader; protected BaseProgramBuilder(RenderScript rs) { mRS = rs; mInputs = new Element[MAX_INPUT]; mOutputs = new Element[MAX_OUTPUT]; mConstants = new Type[MAX_CONSTANT]; mInputCount = 0; mOutputCount = 0; mConstantCount = 0; mTextureCount = 0; mTextureTypes = new TextureType[MAX_TEXTURE]; mTextureNames = new String[MAX_TEXTURE]; }
Sets the GLSL shader code to be used in the program
Params:
  • s – GLSL shader string
Returns: self
/** * Sets the GLSL shader code to be used in the program * * @param s GLSL shader string * @return self */
public BaseProgramBuilder setShader(String s) { mShader = s; return this; }
Sets the GLSL shader code to be used in the program
Params:
  • resources – application resources
  • resourceID – id of the file containing GLSL shader code
Returns: self
/** * Sets the GLSL shader code to be used in the program * * @param resources application resources * @param resourceID id of the file containing GLSL shader code * * @return self */
public BaseProgramBuilder setShader(Resources resources, int resourceID) { byte[] str; int strLength; InputStream is = resources.openRawResource(resourceID); try { try { str = new byte[1024]; strLength = 0; while(true) { int bytesLeft = str.length - strLength; if (bytesLeft == 0) { byte[] buf2 = new byte[str.length * 2]; System.arraycopy(str, 0, buf2, 0, str.length); str = buf2; bytesLeft = str.length - strLength; } int bytesRead = is.read(str, strLength, bytesLeft); if (bytesRead <= 0) { break; } strLength += bytesRead; } } finally { is.close(); } } catch(IOException e) { throw new Resources.NotFoundException(); } try { mShader = new String(str, 0, strLength, "UTF-8"); } catch (UnsupportedEncodingException e) { Log.e("RenderScript shader creation", "Could not decode shader string"); } return this; }
Queries the index of the last added constant buffer type
/** * Queries the index of the last added constant buffer type * */
public int getCurrentConstantIndex() { return mConstantCount - 1; }
Queries the index of the last added texture type
/** * Queries the index of the last added texture type * */
public int getCurrentTextureIndex() { return mTextureCount - 1; }
Adds constant (uniform) inputs to the program
Params:
  • t – Type that describes the layout of the Allocation object to be used as constant inputs to the Program
Returns: self
/** * Adds constant (uniform) inputs to the program * * @param t Type that describes the layout of the Allocation * object to be used as constant inputs to the Program * @return self */
public BaseProgramBuilder addConstant(Type t) throws IllegalStateException { // Should check for consistant and non-conflicting names... if(mConstantCount >= MAX_CONSTANT) { throw new RSIllegalArgumentException("Max input count exceeded."); } if (t.getElement().isComplex()) { throw new RSIllegalArgumentException("Complex elements not allowed."); } mConstants[mConstantCount] = t; mConstantCount++; return this; }
Adds a texture input to the Program
Params:
  • texType – describes that the texture to append it (2D, Cubemap, etc.)
Returns: self
/** * Adds a texture input to the Program * * @param texType describes that the texture to append it (2D, * Cubemap, etc.) * @return self */
public BaseProgramBuilder addTexture(TextureType texType) throws IllegalArgumentException { addTexture(texType, "Tex" + mTextureCount); return this; }
Adds a texture input to the Program
Params:
  • texType – describes that the texture to append it (2D, Cubemap, etc.)
  • texName – what the texture should be called in the shader
Returns: self
/** * Adds a texture input to the Program * * @param texType describes that the texture to append it (2D, * Cubemap, etc.) * @param texName what the texture should be called in the * shader * @return self */
public BaseProgramBuilder addTexture(TextureType texType, String texName) throws IllegalArgumentException { if(mTextureCount >= MAX_TEXTURE) { throw new IllegalArgumentException("Max texture count exceeded."); } mTextureTypes[mTextureCount] = texType; mTextureNames[mTextureCount] = texName; mTextureCount ++; return this; } protected void initProgram(Program p) { p.mInputs = new Element[mInputCount]; System.arraycopy(mInputs, 0, p.mInputs, 0, mInputCount); p.mOutputs = new Element[mOutputCount]; System.arraycopy(mOutputs, 0, p.mOutputs, 0, mOutputCount); p.mConstants = new Type[mConstantCount]; System.arraycopy(mConstants, 0, p.mConstants, 0, mConstantCount); p.mTextureCount = mTextureCount; p.mTextures = new TextureType[mTextureCount]; System.arraycopy(mTextureTypes, 0, p.mTextures, 0, mTextureCount); p.mTextureNames = new String[mTextureCount]; System.arraycopy(mTextureNames, 0, p.mTextureNames, 0, mTextureCount); } } }