public class com.sun.scenario.effect.light.PointLight extends com.sun.scenario.effect.light.Light
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: com.sun.scenario.effect.light.PointLight
super_class: com.sun.scenario.effect.light.Light
{
private float x;
descriptor: F
flags: (0x0002) ACC_PRIVATE
private float y;
descriptor: F
flags: (0x0002) ACC_PRIVATE
private float z;
descriptor: F
flags: (0x0002) ACC_PRIVATE
public void <init>();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=1, args_size=1
start local 0 0: aload 0
fconst_0
fconst_0
fconst_0
getstatic com.sun.scenario.effect.Color4f.WHITE:Lcom/sun/scenario/effect/Color4f;
invokespecial com.sun.scenario.effect.light.PointLight.<init>:(FFFLcom/sun/scenario/effect/Color4f;)V
1: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/light/PointLight;
public void <init>(float, float, float, com.sun.scenario.effect.Color4f);
descriptor: (FFFLcom/sun/scenario/effect/Color4f;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=6, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
getstatic com.sun.scenario.effect.light.Light$Type.POINT:Lcom/sun/scenario/effect/light/Light$Type;
fload 1
fload 2
fload 3
aload 4
invokespecial com.sun.scenario.effect.light.PointLight.<init>:(Lcom/sun/scenario/effect/light/Light$Type;FFFLcom/sun/scenario/effect/Color4f;)V
1: return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/light/PointLight;
0 2 1 x F
0 2 2 y F
0 2 3 z F
0 2 4 color Lcom/sun/scenario/effect/Color4f;
MethodParameters:
Name Flags
x
y
z
color
void <init>(com.sun.scenario.effect.light.Light$Type, float, float, float, com.sun.scenario.effect.Color4f);
descriptor: (Lcom/sun/scenario/effect/light/Light$Type;FFFLcom/sun/scenario/effect/Color4f;)V
flags: (0x0000)
Code:
stack=3, locals=6, args_size=6
start local 0 start local 1 start local 2 start local 3 start local 4 start local 5 0: aload 0
aload 1
aload 5
invokespecial com.sun.scenario.effect.light.Light.<init>:(Lcom/sun/scenario/effect/light/Light$Type;Lcom/sun/scenario/effect/Color4f;)V
1: aload 0
fload 2
putfield com.sun.scenario.effect.light.PointLight.x:F
2: aload 0
fload 3
putfield com.sun.scenario.effect.light.PointLight.y:F
3: aload 0
fload 4
putfield com.sun.scenario.effect.light.PointLight.z:F
4: return
end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/scenario/effect/light/PointLight;
0 5 1 type Lcom/sun/scenario/effect/light/Light$Type;
0 5 2 x F
0 5 3 y F
0 5 4 z F
0 5 5 color Lcom/sun/scenario/effect/Color4f;
MethodParameters:
Name Flags
type
x
y
z
color
public float getX();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.light.PointLight.x:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/light/PointLight;
public void setX(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
fload 1
putfield com.sun.scenario.effect.light.PointLight.x:F
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/light/PointLight;
0 2 1 x F
MethodParameters:
Name Flags
x
public float getY();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.light.PointLight.y:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/light/PointLight;
public void setY(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
fload 1
putfield com.sun.scenario.effect.light.PointLight.y:F
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/light/PointLight;
0 2 1 y F
MethodParameters:
Name Flags
y
public float getZ();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.light.PointLight.z:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/light/PointLight;
public void setZ(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
fload 1
putfield com.sun.scenario.effect.light.PointLight.z:F
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/light/PointLight;
0 2 1 z F
MethodParameters:
Name Flags
z
public float[] getNormalizedLightPosition();
descriptor: ()[F
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=3, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.light.PointLight.x:F
aload 0
getfield com.sun.scenario.effect.light.PointLight.x:F
fmul
aload 0
getfield com.sun.scenario.effect.light.PointLight.y:F
aload 0
getfield com.sun.scenario.effect.light.PointLight.y:F
fmul
fadd
aload 0
getfield com.sun.scenario.effect.light.PointLight.z:F
aload 0
getfield com.sun.scenario.effect.light.PointLight.z:F
fmul
fadd
f2d
invokestatic java.lang.Math.sqrt:(D)D
d2f
fstore 1
start local 1 1: fload 1
fconst_0
fcmpl
ifne 2
fconst_1
fstore 1
2: StackMap locals: float
StackMap stack:
iconst_3
newarray 6
dup
iconst_0
aload 0
getfield com.sun.scenario.effect.light.PointLight.x:F
fload 1
fdiv
fastore
dup
iconst_1
aload 0
getfield com.sun.scenario.effect.light.PointLight.y:F
fload 1
fdiv
fastore
dup
iconst_2
aload 0
getfield com.sun.scenario.effect.light.PointLight.z:F
fload 1
fdiv
fastore
astore 2
start local 2 3: aload 2
areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/scenario/effect/light/PointLight;
1 4 1 len F
3 4 2 pos [F
}
SourceFile: "PointLight.java"
InnerClasses:
public final Type = com.sun.scenario.effect.light.Light$Type of com.sun.scenario.effect.light.Light