public abstract class com.sun.scenario.effect.light.Light
minor version: 0
major version: 59
flags: flags: (0x0421) ACC_PUBLIC, ACC_SUPER, ACC_ABSTRACT
this_class: com.sun.scenario.effect.light.Light
super_class: java.lang.Object
{
private final com.sun.scenario.effect.light.Light$Type type;
descriptor: Lcom/sun/scenario/effect/light/Light$Type;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private com.sun.scenario.effect.Color4f color;
descriptor: Lcom/sun/scenario/effect/Color4f;
flags: (0x0002) ACC_PRIVATE
void <init>(com.sun.scenario.effect.light.Light$Type);
descriptor: (Lcom/sun/scenario/effect/light/Light$Type;)V
flags: (0x0000)
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: aload 0
aload 1
getstatic com.sun.scenario.effect.Color4f.WHITE:Lcom/sun/scenario/effect/Color4f;
invokespecial com.sun.scenario.effect.light.Light.<init>:(Lcom/sun/scenario/effect/light/Light$Type;Lcom/sun/scenario/effect/Color4f;)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/light/Light;
0 2 1 type Lcom/sun/scenario/effect/light/Light$Type;
MethodParameters:
Name Flags
type
void <init>(com.sun.scenario.effect.light.Light$Type, com.sun.scenario.effect.Color4f);
descriptor: (Lcom/sun/scenario/effect/light/Light$Type;Lcom/sun/scenario/effect/Color4f;)V
flags: (0x0000)
Code:
stack=3, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
invokespecial java.lang.Object.<init>:()V
1: aload 1
ifnonnull 3
2: new java.lang.InternalError
dup
ldc "Light type must be non-null"
invokespecial java.lang.InternalError.<init>:(Ljava/lang/String;)V
athrow
3: StackMap locals: com.sun.scenario.effect.light.Light com.sun.scenario.effect.light.Light$Type com.sun.scenario.effect.Color4f
StackMap stack:
aload 0
aload 1
putfield com.sun.scenario.effect.light.Light.type:Lcom/sun/scenario/effect/light/Light$Type;
4: aload 0
aload 2
invokevirtual com.sun.scenario.effect.light.Light.setColor:(Lcom/sun/scenario/effect/Color4f;)V
5: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/scenario/effect/light/Light;
0 6 1 type Lcom/sun/scenario/effect/light/Light$Type;
0 6 2 color Lcom/sun/scenario/effect/Color4f;
MethodParameters:
Name Flags
type
color
public com.sun.scenario.effect.light.Light$Type getType();
descriptor: ()Lcom/sun/scenario/effect/light/Light$Type;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.light.Light.type:Lcom/sun/scenario/effect/light/Light$Type;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/light/Light;
public com.sun.scenario.effect.Color4f getColor();
descriptor: ()Lcom/sun/scenario/effect/Color4f;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.light.Light.color:Lcom/sun/scenario/effect/Color4f;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/light/Light;
public void setColor(com.sun.scenario.effect.Color4f);
descriptor: (Lcom/sun/scenario/effect/Color4f;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: aload 1
ifnonnull 2
1: new java.lang.IllegalArgumentException
dup
ldc "Color must be non-null"
invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
athrow
2: StackMap locals:
StackMap stack:
aload 0
aload 1
putfield com.sun.scenario.effect.light.Light.color:Lcom/sun/scenario/effect/Color4f;
3: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/scenario/effect/light/Light;
0 4 1 color Lcom/sun/scenario/effect/Color4f;
MethodParameters:
Name Flags
color
public abstract float[] getNormalizedLightPosition();
descriptor: ()[F
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
}
SourceFile: "Light.java"
NestMembers:
com.sun.scenario.effect.light.Light$Type
InnerClasses:
public final Type = com.sun.scenario.effect.light.Light$Type of com.sun.scenario.effect.light.Light