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package com.sun.scenario.effect.light;

import com.sun.scenario.effect.Color4f;

Represents a light source at a given position in 3D space.
/** * Represents a light source at a given position in 3D space. */
public class PointLight extends Light { private float x; private float y; private float z;
Constructs a new PointLight with default position (0,0,0) and color (Color4f.WHITE).
/** * Constructs a new {@code PointLight} with default position (0,0,0) * and color ({@code Color4f.WHITE}). */
public PointLight() { this(0f, 0f, 0f, Color4f.WHITE); }
Constructs a new PointLight with the given position and color.
Params:
  • x – the x coordinate of the light position
  • y – the y coordinate of the light position
  • z – the z coordinate of the light position
  • color – the color of the light
Throws:
/** * Constructs a new {@code PointLight} with the given position and color. * * @param x the x coordinate of the light position * @param y the y coordinate of the light position * @param z the z coordinate of the light position * @param color the color of the light * @throws IllegalArgumentException if {@code color} is null */
public PointLight(float x, float y, float z, Color4f color) { this(Type.POINT, x, y, z, color); }
Package-private constructor.
Params:
  • type – the type of the light (either POINT or SPOT)
  • x – the x coordinate of the light position
  • y – the y coordinate of the light position
  • z – the z coordinate of the light position
  • color – the color of the light
Throws:
/** * Package-private constructor. * * @param type the type of the light (either {@code POINT} or {@code SPOT}) * @param x the x coordinate of the light position * @param y the y coordinate of the light position * @param z the z coordinate of the light position * @param color the color of the light * @throws IllegalArgumentException if {@code color} is null */
PointLight(Type type, float x, float y, float z, Color4f color) { super(type, color); this.x = x; this.y = y; this.z = z; }
Returns the x coordinate of the light position.
Returns:the x coordinate of the light position
/** * Returns the x coordinate of the light position. * * @return the x coordinate of the light position */
public float getX() { return x; }
Sets the x coordinate of the light position.
      Min: n/a
      Max: n/a
  Default: 0.0
 Identity: n/a
Params:
  • x – the x coordinate of the light position
/** * Sets the x coordinate of the light position. * <pre> * Min: n/a * Max: n/a * Default: 0.0 * Identity: n/a * </pre> * * @param x the x coordinate of the light position */
public void setX(float x) { this.x = x; }
Returns the y coordinate of the light position.
Returns:the y coordinate of the light position
/** * Returns the y coordinate of the light position. * * @return the y coordinate of the light position */
public float getY() { return y; }
Sets the y coordinate of the light position.
      Min: n/a
      Max: n/a
  Default: 0.0
 Identity: n/a
Params:
  • y – the y coordinate of the light position
/** * Sets the y coordinate of the light position. * <pre> * Min: n/a * Max: n/a * Default: 0.0 * Identity: n/a * </pre> * * @param y the y coordinate of the light position */
public void setY(float y) { this.y = y; }
Returns the z coordinate of the light position.
Returns:the z coordinate of the light position
/** * Returns the z coordinate of the light position. * * @return the z coordinate of the light position */
public float getZ() { return z; }
Sets the z coordinate of the light position.
      Min: n/a
      Max: n/a
  Default: 0.0
 Identity: n/a
Params:
  • z – the z coordinate of the light position
/** * Sets the z coordinate of the light position. * <pre> * Min: n/a * Max: n/a * Default: 0.0 * Identity: n/a * </pre> * * @param z the z coordinate of the light position */
public void setZ(float z) { this.z = z; } @Override public float[] getNormalizedLightPosition() { // normalize float len = (float)Math.sqrt(x*x + y*y + z*z); if (len == 0f) len = 1f; float[] pos = new float[] {x/len, y/len, z/len}; return pos; } }