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package com.sun.scenario.effect;

import com.sun.javafx.geom.Point2D;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.DirtyRegionContainer;
import com.sun.javafx.geom.DirtyRegionPool;
import com.sun.javafx.geom.RectBounds;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.state.RenderState;

An effect that renders a reflected version of the input below the actual input content.
/** * An effect that renders a reflected version of the input below the * actual input content. */
public class Reflection extends CoreEffect<RenderState> { private float topOffset; private float topOpacity; private float bottomOpacity; private float fraction;
Constructs a new Reflection effect with default values, using the default input for source data. This is a shorthand equivalent to:
    new Reflection(DefaultInput)
/** * Constructs a new {@code Reflection} effect with default values, * using the default input for source data. * This is a shorthand equivalent to: * <pre> * new Reflection(DefaultInput) * </pre> */
public Reflection() { this(DefaultInput); }
Constructs a new Reflection effect with default values.
Params:
  • input – the single input Effect
/** * Constructs a new {@code Reflection} effect with default values. * * @param input the single input {@code Effect} */
public Reflection(Effect input) { super(input); this.topOffset = 0f; this.topOpacity = 0.5f; this.bottomOpacity = 0f; this.fraction = 0.75f; updatePeerKey("Reflection"); }
Returns the input for this Effect.
Returns:the input for this Effect
/** * Returns the input for this {@code Effect}. * * @return the input for this {@code Effect} */
public final Effect getInput() { return getInputs().get(0); }
Sets the input for this Effect to a specific Effect or to the default input if input is null.
Params:
  • input – the input for this Effect
/** * Sets the input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param input the input for this {@code Effect} */
public void setInput(Effect input) { setInput(0, input); }
Returns the top offset adjustment, which is the distance between the bottom of the input and the top of the reflection.
Returns:the top offset adjustment
/** * Returns the top offset adjustment, which is the distance between the * bottom of the input and the top of the reflection. * * @return the top offset adjustment */
public float getTopOffset() { return topOffset; }
Sets the top offset adjustment, which is the distance between the bottom of the input and the top of the reflection.
      Min: n/a
      Max: n/a
  Default: 0.0
 Identity: 0.0
Params:
  • topOffset – the top offset adjustment
/** * Sets the top offset adjustment, which is the distance between the * bottom of the input and the top of the reflection. * <pre> * Min: n/a * Max: n/a * Default: 0.0 * Identity: 0.0 * </pre> * * @param topOffset the top offset adjustment */
public void setTopOffset(float topOffset) { float old = this.topOffset; this.topOffset = topOffset; }
Returns the top opacity value, which is the opacity of the reflection at its top extreme.
Returns:the top opacity value
/** * Returns the top opacity value, which is the opacity of the reflection * at its top extreme. * * @return the top opacity value */
public float getTopOpacity() { return topOpacity; }
Sets the top opacity value, which is the opacity of the reflection at its top extreme.
      Min: 0.0
      Max: 1.0
  Default: 0.5
 Identity: 1.0
Params:
  • topOpacity – the top opacity value
Throws:
/** * Sets the top opacity value, which is the opacity of the reflection * at its top extreme. * <pre> * Min: 0.0 * Max: 1.0 * Default: 0.5 * Identity: 1.0 * </pre> * * @param topOpacity the top opacity value * @throws IllegalArgumentException if {@code topOpacity} is outside the * allowable range */
public void setTopOpacity(float topOpacity) { if (topOpacity < 0f || topOpacity > 1f) { throw new IllegalArgumentException("Top opacity must be in the range [0,1]"); } float old = this.topOpacity; this.topOpacity = topOpacity; }
Returns the bottom opacity value, which is the opacity of the reflection at its bottom extreme.
Returns:the bottom opacity value
/** * Returns the bottom opacity value, which is the opacity of the reflection * at its bottom extreme. * * @return the bottom opacity value */
public float getBottomOpacity() { return bottomOpacity; }
Sets the bottom opacity value, which is the opacity of the reflection at its bottom extreme.
      Min: 0.0
      Max: 1.0
  Default: 0.0
 Identity: 1.0
Params:
  • bottomOpacity – the bottom opacity value
Throws:
/** * Sets the bottom opacity value, which is the opacity of the reflection * at its bottom extreme. * <pre> * Min: 0.0 * Max: 1.0 * Default: 0.0 * Identity: 1.0 * </pre> * * @param bottomOpacity the bottom opacity value * @throws IllegalArgumentException if {@code bottomOpacity} is outside the * allowable range */
public void setBottomOpacity(float bottomOpacity) { if (bottomOpacity < 0f || bottomOpacity > 1f) { throw new IllegalArgumentException("Bottom opacity must be in the range [0,1]"); } float old = this.bottomOpacity; this.bottomOpacity = bottomOpacity; }
Returns the fraction of the input that is visible in the reflection.
Returns:the fraction value
/** * Returns the fraction of the input that is visible in the reflection. * * @return the fraction value */
public float getFraction() { return fraction; }
Sets the fraction of the input that is visible in the reflection. For example, a value of 0.5 means that only the bottom half of the input will be visible in the reflection.
      Min: 0.0
      Max: 1.0
  Default: 0.75
 Identity: 1.0
Params:
  • fraction – the fraction of the input that is visible in the reflection
Throws:
/** * Sets the fraction of the input that is visible in the reflection. * For example, a value of 0.5 means that only the bottom half of the * input will be visible in the reflection. * <pre> * Min: 0.0 * Max: 1.0 * Default: 0.75 * Identity: 1.0 * </pre> * * @param fraction the fraction of the input that is visible * in the reflection * @throws IllegalArgumentException if {@code fraction} is outside the * allowable range */
public void setFraction(float fraction) { if (fraction < 0f || fraction > 1f) { throw new IllegalArgumentException("Fraction must be in the range [0,1]"); } float old = this.fraction; this.fraction = fraction; } @Override public BaseBounds getBounds(BaseTransform transform, Effect defaultInput) { Effect input = getDefaultedInput(0, defaultInput); BaseBounds r = input.getBounds(BaseTransform.IDENTITY_TRANSFORM, defaultInput); r.roundOut(); // NOTE is this really necessary? float x1 = (float) r.getMinX(); float y1 = (float) (r.getMaxY() + topOffset); float x2 = (float) r.getMaxX(); float y2 = (float) (y1 + (fraction * r.getHeight())); BaseBounds ret = new RectBounds(x1, y1, x2, y2); ret = ret.deriveWithUnion(r); return transformBounds(transform, ret); } @Override public Point2D transform(Point2D p, Effect defaultInput) { return getDefaultedInput(0, defaultInput).transform(p, defaultInput); } @Override public Point2D untransform(Point2D p, Effect defaultInput) { return getDefaultedInput(0, defaultInput).untransform(p, defaultInput); } @Override public RenderState getRenderState(FilterContext fctx, BaseTransform transform, Rectangle outputClip, Object renderHelper, Effect defaultInput) { // RT-27405 // TODO: We could calculate which parts are needed based on the two // ways that the input is rendered into this ouput rectangle. For now, // we will just use the stock object that requests unclipped inputs. return RenderState.UnclippedUserSpaceRenderState; } @Override public boolean reducesOpaquePixels() { final Effect input = getInput(); return input != null && input.reducesOpaquePixels(); } @Override public DirtyRegionContainer getDirtyRegions(Effect defaultInput, DirtyRegionPool regionPool) { Effect di = getDefaultedInput(0, defaultInput); DirtyRegionContainer drc = di.getDirtyRegions(defaultInput, regionPool); BaseBounds contentBounds = di.getBounds(BaseTransform.IDENTITY_TRANSFORM, defaultInput); float cbMaxY = contentBounds.getMaxY(); float reflectedMaxYBase = (2 * cbMaxY) + getTopOffset(); float reflecteCbMaxY = cbMaxY + getTopOffset() + (fraction * contentBounds.getHeight()); DirtyRegionContainer newDRC = regionPool.checkOut(); for (int i = 0; i < drc.size(); i++) { BaseBounds regionBounds = drc.getDirtyRegion(i); float reflectedRegionMinY = reflectedMaxYBase - regionBounds.getMaxY(); float reflectedRegionMaxY = Math.min(reflecteCbMaxY, reflectedRegionMinY + regionBounds.getHeight()); newDRC.addDirtyRegion(new RectBounds(regionBounds.getMinX(), reflectedRegionMinY, regionBounds.getMaxX(), reflectedRegionMaxY)); } drc.merge(newDRC); regionPool.checkIn(newDRC); return drc; } }