public class com.sun.prism.es2.ES2ResourceFactory extends com.sun.prism.impl.ps.BaseShaderFactory
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.prism.es2.ES2ResourceFactory
  super_class: com.sun.prism.impl.ps.BaseShaderFactory
{
  private static final java.util.Map<com.sun.prism.Image, com.sun.prism.Texture> clampTexCache;
    descriptor: Ljava/util/Map;
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    Signature: Ljava/util/Map<Lcom/sun/prism/Image;Lcom/sun/prism/Texture;>;

  private static final java.util.Map<com.sun.prism.Image, com.sun.prism.Texture> repeatTexCache;
    descriptor: Ljava/util/Map;
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    Signature: Ljava/util/Map<Lcom/sun/prism/Image;Lcom/sun/prism/Texture;>;

  private static final java.util.Map<com.sun.prism.Image, com.sun.prism.Texture> mipmapTexCache;
    descriptor: Ljava/util/Map;
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    Signature: Ljava/util/Map<Lcom/sun/prism/Image;Lcom/sun/prism/Texture;>;

  private com.sun.prism.es2.ES2Context context;
    descriptor: Lcom/sun/prism/es2/ES2Context;
    flags: (0x0002) ACC_PRIVATE

  private final int maxTextureSize;
    descriptor: I
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private static volatile int[] $SWITCH_TABLE$com$sun$prism$PixelFormat;
    descriptor: [I
    flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC

  static void <clinit>();
    descriptor: ()V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=2, locals=0, args_size=0
         0: .line 55
            new java.util.WeakHashMap
            dup
            invokespecial java.util.WeakHashMap.<init>:()V
            putstatic com.sun.prism.es2.ES2ResourceFactory.clampTexCache:Ljava/util/Map;
         1: .line 56
            new java.util.WeakHashMap
            dup
            invokespecial java.util.WeakHashMap.<init>:()V
            putstatic com.sun.prism.es2.ES2ResourceFactory.repeatTexCache:Ljava/util/Map;
         2: .line 57
            new java.util.WeakHashMap
            dup
            invokespecial java.util.WeakHashMap.<init>:()V
            putstatic com.sun.prism.es2.ES2ResourceFactory.mipmapTexCache:Ljava/util/Map;
            return
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  void <init>(com.sun.glass.ui.Screen);
    descriptor: (Lcom/sun/glass/ui/Screen;)V
    flags: (0x0000) 
    Code:
      stack=5, locals=5, args_size=2
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // com.sun.glass.ui.Screen screen
         0: .line 64
            aload 0 /* this */
            getstatic com.sun.prism.es2.ES2ResourceFactory.clampTexCache:Ljava/util/Map;
            getstatic com.sun.prism.es2.ES2ResourceFactory.repeatTexCache:Ljava/util/Map;
            getstatic com.sun.prism.es2.ES2ResourceFactory.mipmapTexCache:Ljava/util/Map;
            invokespecial com.sun.prism.impl.ps.BaseShaderFactory.<init>:(Ljava/util/Map;Ljava/util/Map;Ljava/util/Map;)V
         1: .line 65
            aload 0 /* this */
            new com.sun.prism.es2.ES2Context
            dup
            aload 1 /* screen */
            aload 0 /* this */
            invokespecial com.sun.prism.es2.ES2Context.<init>:(Lcom/sun/glass/ui/Screen;Lcom/sun/prism/ps/ShaderFactory;)V
            putfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
         2: .line 66
            aload 0 /* this */
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2ResourceFactory.computeMaxTextureSize:()I
            putfield com.sun.prism.es2.ES2ResourceFactory.maxTextureSize:I
         3: .line 68
            getstatic com.sun.prism.impl.PrismSettings.verbose:Z
            ifeq 27
         4: .line 69
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "Non power of two texture support = "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
         5: .line 70
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            invokevirtual com.sun.prism.es2.GLContext.canCreateNonPowTwoTextures:()Z
            invokevirtual java.lang.StringBuilder.append:(Z)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
         6: .line 69
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
         7: .line 71
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "Maximum number of vertex attributes = "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
         8: .line 72
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            bipush 124
            invokevirtual com.sun.prism.es2.GLContext.getIntParam:(I)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
         9: .line 71
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
        10: .line 76
            invokestatic com.sun.javafx.PlatformUtil.isEmbedded:()Z
            ifeq 15
        11: .line 78
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            sipush 129
            invokevirtual com.sun.prism.es2.GLContext.getIntParam:(I)I
            iconst_4
            imul
            istore 2 /* maxVUC */
        start local 2 // int maxVUC
        12: .line 79
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            bipush 121
            invokevirtual com.sun.prism.es2.GLContext.getIntParam:(I)I
            iconst_4
            imul
            istore 3 /* maxFUC */
        start local 3 // int maxFUC
        13: .line 80
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            bipush 126
            invokevirtual com.sun.prism.es2.GLContext.getIntParam:(I)I
            iconst_4
            imul
            istore 4 /* maxVC */
        start local 4 // int maxVC
        14: .line 81
            goto 18
        end local 4 // int maxVC
        end local 3 // int maxFUC
        end local 2 // int maxVUC
        15: .line 82
      StackMap locals: com.sun.prism.es2.ES2ResourceFactory com.sun.glass.ui.Screen
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            sipush 128
            invokevirtual com.sun.prism.es2.GLContext.getIntParam:(I)I
            istore 2 /* maxVUC */
        start local 2 // int maxVUC
        16: .line 83
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            bipush 120
            invokevirtual com.sun.prism.es2.GLContext.getIntParam:(I)I
            istore 3 /* maxFUC */
        start local 3 // int maxFUC
        17: .line 84
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            bipush 125
            invokevirtual com.sun.prism.es2.GLContext.getIntParam:(I)I
            istore 4 /* maxVC */
        start local 4 // int maxVC
        18: .line 86
      StackMap locals: int int int
      StackMap stack:
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "Maximum number of uniform vertex components = "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            iload 2 /* maxVUC */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
        19: .line 87
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "Maximum number of uniform fragment components = "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            iload 3 /* maxFUC */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
        20: .line 88
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "Maximum number of varying components = "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            iload 4 /* maxVC */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
        21: .line 89
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "Maximum number of texture units usable in a vertex shader = "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
        22: .line 90
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            bipush 127
            invokevirtual com.sun.prism.es2.GLContext.getIntParam:(I)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
        23: .line 89
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
        24: .line 91
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "Maximum number of texture units usable in a fragment shader = "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
        25: .line 92
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            bipush 122
            invokevirtual com.sun.prism.es2.GLContext.getIntParam:(I)I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
        26: .line 91
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
        end local 4 // int maxVC
        end local 3 // int maxFUC
        end local 2 // int maxVUC
        27: .line 94
      StackMap locals:
      StackMap stack:
            return
        end local 1 // com.sun.glass.ui.Screen screen
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0   28     0    this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0   28     1  screen  Lcom/sun/glass/ui/Screen;
           12   15     2  maxVUC  I
           16   27     2  maxVUC  I
           13   15     3  maxFUC  I
           17   27     3  maxFUC  I
           14   15     4   maxVC  I
           18   27     4   maxVC  I
    MethodParameters:
        Name  Flags
      screen  

  public com.sun.prism.impl.TextureResourcePool getTextureResourcePool();
    descriptor: ()Lcom/sun/prism/impl/TextureResourcePool;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
         0: .line 97
            getstatic com.sun.prism.es2.ES2VramPool.instance:Lcom/sun/prism/es2/ES2VramPool;
            areturn
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;

  public com.sun.prism.Presentable createPresentable(com.sun.prism.PresentableState);
    descriptor: (Lcom/sun/prism/PresentableState;)Lcom/sun/prism/Presentable;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // com.sun.prism.PresentableState pState
         0: .line 101
            new com.sun.prism.es2.ES2SwapChain
            dup
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            aload 1 /* pState */
            invokespecial com.sun.prism.es2.ES2SwapChain.<init>:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/PresentableState;)V
            areturn
        end local 1 // com.sun.prism.PresentableState pState
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    1     0    this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    1     1  pState  Lcom/sun/prism/PresentableState;
    MethodParameters:
        Name  Flags
      pState  

  public boolean isCompatibleTexture(com.sun.prism.Texture);
    descriptor: (Lcom/sun/prism/Texture;)Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // com.sun.prism.Texture tex
         0: .line 106
            aload 1 /* tex */
            instanceof com.sun.prism.es2.ES2Texture
            ireturn
        end local 1 // com.sun.prism.Texture tex
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    1     1   tex  Lcom/sun/prism/Texture;
    MethodParameters:
      Name  Flags
      tex   

  protected boolean canClampToZero();
    descriptor: ()Z
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
         0: .line 111
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            invokevirtual com.sun.prism.es2.GLContext.canClampToZero:()Z
            ireturn
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;

  protected boolean canRepeat();
    descriptor: ()Z
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
         0: .line 117
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            invokevirtual com.sun.prism.es2.GLContext.canCreateNonPowTwoTextures:()Z
            ireturn
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;

  protected boolean canClampToEdge();
    descriptor: ()Z
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
         0: .line 123
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            invokevirtual com.sun.prism.es2.GLContext.canCreateNonPowTwoTextures:()Z
            ireturn
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;

  public com.sun.prism.Texture createTexture(com.sun.prism.PixelFormat, com.sun.prism.Texture$Usage, com.sun.prism.Texture$WrapMode, int, int);
    descriptor: (Lcom/sun/prism/PixelFormat;Lcom/sun/prism/Texture$Usage;Lcom/sun/prism/Texture$WrapMode;II)Lcom/sun/prism/Texture;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=7, locals=6, args_size=6
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // com.sun.prism.PixelFormat formatHint
        start local 2 // com.sun.prism.Texture$Usage usageHint
        start local 3 // com.sun.prism.Texture$WrapMode wrapMode
        start local 4 // int w
        start local 5 // int h
         0: .line 131
            aload 0 /* this */
            aload 1 /* formatHint */
            aload 2 /* usageHint */
            aload 3 /* wrapMode */
            iload 4 /* w */
            iload 5 /* h */
            iconst_0
            invokevirtual com.sun.prism.es2.ES2ResourceFactory.createTexture:(Lcom/sun/prism/PixelFormat;Lcom/sun/prism/Texture$Usage;Lcom/sun/prism/Texture$WrapMode;IIZ)Lcom/sun/prism/Texture;
            areturn
        end local 5 // int h
        end local 4 // int w
        end local 3 // com.sun.prism.Texture$WrapMode wrapMode
        end local 2 // com.sun.prism.Texture$Usage usageHint
        end local 1 // com.sun.prism.PixelFormat formatHint
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    1     0        this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    1     1  formatHint  Lcom/sun/prism/PixelFormat;
            0    1     2   usageHint  Lcom/sun/prism/Texture$Usage;
            0    1     3    wrapMode  Lcom/sun/prism/Texture$WrapMode;
            0    1     4           w  I
            0    1     5           h  I
    MethodParameters:
            Name  Flags
      formatHint  
      usageHint   
      wrapMode    
      w           
      h           

  public com.sun.prism.Texture createTexture(com.sun.prism.PixelFormat, com.sun.prism.Texture$Usage, com.sun.prism.Texture$WrapMode, int, int, boolean);
    descriptor: (Lcom/sun/prism/PixelFormat;Lcom/sun/prism/Texture$Usage;Lcom/sun/prism/Texture$WrapMode;IIZ)Lcom/sun/prism/Texture;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=7, args_size=7
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // com.sun.prism.PixelFormat formatHint
        start local 2 // com.sun.prism.Texture$Usage usageHint
        start local 3 // com.sun.prism.Texture$WrapMode wrapMode
        start local 4 // int w
        start local 5 // int h
        start local 6 // boolean useMipmap
         0: .line 137
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            aload 1 /* formatHint */
            aload 3 /* wrapMode */
            iload 4 /* w */
            iload 5 /* h */
            iload 6 /* useMipmap */
            invokestatic com.sun.prism.es2.ES2Texture.create:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/PixelFormat;Lcom/sun/prism/Texture$WrapMode;IIZ)Lcom/sun/prism/es2/ES2Texture;
            areturn
        end local 6 // boolean useMipmap
        end local 5 // int h
        end local 4 // int w
        end local 3 // com.sun.prism.Texture$WrapMode wrapMode
        end local 2 // com.sun.prism.Texture$Usage usageHint
        end local 1 // com.sun.prism.PixelFormat formatHint
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    1     0        this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    1     1  formatHint  Lcom/sun/prism/PixelFormat;
            0    1     2   usageHint  Lcom/sun/prism/Texture$Usage;
            0    1     3    wrapMode  Lcom/sun/prism/Texture$WrapMode;
            0    1     4           w  I
            0    1     5           h  I
            0    1     6   useMipmap  Z
    MethodParameters:
            Name  Flags
      formatHint  
      usageHint   
      wrapMode    
      w           
      h           
      useMipmap   

  public com.sun.prism.Texture createTexture(com.sun.prism.MediaFrame);
    descriptor: (Lcom/sun/prism/MediaFrame;)Lcom/sun/prism/Texture;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // com.sun.prism.MediaFrame frame
         0: .line 141
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            aload 1 /* frame */
            invokestatic com.sun.prism.es2.ES2Texture.create:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/MediaFrame;)Lcom/sun/prism/Texture;
            areturn
        end local 1 // com.sun.prism.MediaFrame frame
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    1     0   this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    1     1  frame  Lcom/sun/prism/MediaFrame;
    MethodParameters:
       Name  Flags
      frame  

  public int getRTTWidth(int, com.sun.prism.Texture$WrapMode);
    descriptor: (ILcom/sun/prism/Texture$WrapMode;)I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // int w
        start local 2 // com.sun.prism.Texture$WrapMode wrapMode
         0: .line 145
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            iload 1 /* w */
            aload 2 /* wrapMode */
            invokestatic com.sun.prism.es2.ES2RTTexture.getCompatibleDimension:(Lcom/sun/prism/es2/ES2Context;ILcom/sun/prism/Texture$WrapMode;)I
            ireturn
        end local 2 // com.sun.prism.Texture$WrapMode wrapMode
        end local 1 // int w
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    1     0      this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    1     1         w  I
            0    1     2  wrapMode  Lcom/sun/prism/Texture$WrapMode;
    MethodParameters:
          Name  Flags
      w         
      wrapMode  

  public int getRTTHeight(int, com.sun.prism.Texture$WrapMode);
    descriptor: (ILcom/sun/prism/Texture$WrapMode;)I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // int h
        start local 2 // com.sun.prism.Texture$WrapMode wrapMode
         0: .line 149
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            iload 1 /* h */
            aload 2 /* wrapMode */
            invokestatic com.sun.prism.es2.ES2RTTexture.getCompatibleDimension:(Lcom/sun/prism/es2/ES2Context;ILcom/sun/prism/Texture$WrapMode;)I
            ireturn
        end local 2 // com.sun.prism.Texture$WrapMode wrapMode
        end local 1 // int h
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    1     0      this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    1     1         h  I
            0    1     2  wrapMode  Lcom/sun/prism/Texture$WrapMode;
    MethodParameters:
          Name  Flags
      h         
      wrapMode  

  public com.sun.prism.RTTexture createRTTexture(int, int, com.sun.prism.Texture$WrapMode);
    descriptor: (IILcom/sun/prism/Texture$WrapMode;)Lcom/sun/prism/RTTexture;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=4, args_size=4
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // int width
        start local 2 // int height
        start local 3 // com.sun.prism.Texture$WrapMode wrapMode
         0: .line 153
            aload 0 /* this */
            iload 1 /* width */
            iload 2 /* height */
            aload 3 /* wrapMode */
            iconst_0
            invokevirtual com.sun.prism.es2.ES2ResourceFactory.createRTTexture:(IILcom/sun/prism/Texture$WrapMode;Z)Lcom/sun/prism/RTTexture;
            areturn
        end local 3 // com.sun.prism.Texture$WrapMode wrapMode
        end local 2 // int height
        end local 1 // int width
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    1     0      this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    1     1     width  I
            0    1     2    height  I
            0    1     3  wrapMode  Lcom/sun/prism/Texture$WrapMode;
    MethodParameters:
          Name  Flags
      width     
      height    
      wrapMode  

  public com.sun.prism.RTTexture createRTTexture(int, int, com.sun.prism.Texture$WrapMode, boolean);
    descriptor: (IILcom/sun/prism/Texture$WrapMode;Z)Lcom/sun/prism/RTTexture;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=5, args_size=5
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // int width
        start local 2 // int height
        start local 3 // com.sun.prism.Texture$WrapMode wrapMode
        start local 4 // boolean msaa
         0: .line 157
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            iload 1 /* width */
            iload 2 /* height */
            aload 3 /* wrapMode */
            iload 4 /* msaa */
            invokestatic com.sun.prism.es2.ES2RTTexture.create:(Lcom/sun/prism/es2/ES2Context;IILcom/sun/prism/Texture$WrapMode;Z)Lcom/sun/prism/es2/ES2RTTexture;
            areturn
        end local 4 // boolean msaa
        end local 3 // com.sun.prism.Texture$WrapMode wrapMode
        end local 2 // int height
        end local 1 // int width
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    1     0      this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    1     1     width  I
            0    1     2    height  I
            0    1     3  wrapMode  Lcom/sun/prism/Texture$WrapMode;
            0    1     4      msaa  Z
    MethodParameters:
          Name  Flags
      width     
      height    
      wrapMode  
      msaa      

  public boolean isFormatSupported(com.sun.prism.PixelFormat);
    descriptor: (Lcom/sun/prism/PixelFormat;)Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=3, args_size=2
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // com.sun.prism.PixelFormat format
         0: .line 161
            getstatic com.sun.prism.es2.ES2Pipeline.glFactory:Lcom/sun/prism/es2/GLFactory;
            astore 2 /* glFactory */
        start local 2 // com.sun.prism.es2.GLFactory glFactory
         1: .line 162
            invokestatic com.sun.prism.es2.ES2ResourceFactory.$SWITCH_TABLE$com$sun$prism$PixelFormat:()[I
            aload 1 /* format */
            invokevirtual com.sun.prism.PixelFormat.ordinal:()I
            iaload
            tableswitch { // 1 - 8
                    1: 3
                    2: 3
                    3: 2
                    4: 2
                    5: 2
                    6: 2
                    7: 7
                    8: 6
              default: 8
          }
         2: .line 167
      StackMap locals: com.sun.prism.es2.GLFactory
      StackMap stack:
            iconst_1
            ireturn
         3: .line 170
      StackMap locals:
      StackMap stack:
            aload 2 /* glFactory */
            invokevirtual com.sun.prism.es2.GLFactory.isGL2:()Z
            ifne 4
            invokestatic com.sun.javafx.PlatformUtil.isIOS:()Z
            ifeq 5
         4: .line 171
      StackMap locals:
      StackMap stack:
            iconst_1
            ireturn
         5: .line 175
      StackMap locals:
      StackMap stack:
            aload 2 /* glFactory */
            ldc "GL_EXT_texture_format_BGRA8888"
            invokevirtual com.sun.prism.es2.GLFactory.isGLExtensionSupported:(Ljava/lang/String;)Z
            ireturn
         6: .line 178
      StackMap locals:
      StackMap stack:
            aload 2 /* glFactory */
            invokevirtual com.sun.prism.es2.GLFactory.isGL2:()Z
            ireturn
         7: .line 185
      StackMap locals:
      StackMap stack:
            aload 2 /* glFactory */
            ldc "GL_APPLE_ycbcr_422"
            invokevirtual com.sun.prism.es2.GLFactory.isGLExtensionSupported:(Ljava/lang/String;)Z
            ireturn
         8: .line 187
      StackMap locals:
      StackMap stack:
            iconst_0
            ireturn
        end local 2 // com.sun.prism.es2.GLFactory glFactory
        end local 1 // com.sun.prism.PixelFormat format
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    9     0       this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    9     1     format  Lcom/sun/prism/PixelFormat;
            1    9     2  glFactory  Lcom/sun/prism/es2/GLFactory;
    MethodParameters:
        Name  Flags
      format  

  private int computeMaxTextureSize();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=2, args_size=1
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
         0: .line 192
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            invokevirtual com.sun.prism.es2.GLContext.getMaxTextureSize:()I
            istore 1 /* size */
        start local 1 // int size
         1: .line 193
            getstatic com.sun.prism.impl.PrismSettings.verbose:Z
            ifeq 3
         2: .line 194
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "Maximum supported texture size: "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            iload 1 /* size */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
         3: .line 196
      StackMap locals: int
      StackMap stack:
            iload 1 /* size */
            getstatic com.sun.prism.impl.PrismSettings.maxTextureSize:I
            if_icmple 7
         4: .line 197
            getstatic com.sun.prism.impl.PrismSettings.maxTextureSize:I
            istore 1 /* size */
         5: .line 198
            getstatic com.sun.prism.impl.PrismSettings.verbose:Z
            ifeq 7
         6: .line 199
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "Maximum texture size clamped to "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            iload 1 /* size */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
         7: .line 202
      StackMap locals:
      StackMap stack:
            iload 1 /* size */
            ireturn
        end local 1 // int size
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    8     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;
            1    8     1  size  I

  public int getMaximumTextureSize();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
         0: .line 206
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.maxTextureSize:I
            ireturn
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;

  public com.sun.prism.ps.Shader createShader(java.io.InputStream, java.util.Map<java.lang.String, java.lang.Integer>, java.util.Map<java.lang.String, java.lang.Integer>, int, boolean, boolean);
    descriptor: (Ljava/io/InputStream;Ljava/util/Map;Ljava/util/Map;IZZ)Lcom/sun/prism/ps/Shader;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=7, locals=10, args_size=7
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // java.io.InputStream pixelShaderCode
        start local 2 // java.util.Map samplers
        start local 3 // java.util.Map params
        start local 4 // int maxTexCoordIndex
        start local 5 // boolean isPixcoordUsed
        start local 6 // boolean isPerVertexColorUsed
         0: .line 218
            aload 0 /* this */
            iload 6 /* isPerVertexColorUsed */
            iload 4 /* maxTexCoordIndex */
            invokevirtual com.sun.prism.es2.ES2ResourceFactory.getVertexAttributes:(ZI)Ljava/util/Map;
         1: .line 217
            astore 7 /* attributes */
        start local 7 // java.util.Map attributes
         2: .line 223
            iload 6 /* isPerVertexColorUsed */
            iload 4 /* maxTexCoordIndex */
            invokestatic com.sun.prism.es2.ES2ResourceFactory.createVertexShaderCode:(ZI)Ljava/lang/String;
         3: .line 222
            astore 9 /* vertexShaderCode */
        start local 9 // java.lang.String vertexShaderCode
         4: .line 224
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            aload 9 /* vertexShaderCode */
         5: .line 225
            aload 1 /* pixelShaderCode */
            aload 2 /* samplers */
            aload 7 /* attributes */
         6: .line 226
            iload 4 /* maxTexCoordIndex */
            iload 5 /* isPixcoordUsed */
         7: .line 224
            invokestatic com.sun.prism.es2.ES2Shader.createFromSource:(Lcom/sun/prism/es2/ES2Context;Ljava/lang/String;Ljava/io/InputStream;Ljava/util/Map;Ljava/util/Map;IZ)Lcom/sun/prism/es2/ES2Shader;
            astore 8 /* shader */
        start local 8 // com.sun.prism.es2.ES2Shader shader
         8: .line 228
            aload 8 /* shader */
            areturn
        end local 9 // java.lang.String vertexShaderCode
        end local 8 // com.sun.prism.es2.ES2Shader shader
        end local 7 // java.util.Map attributes
        end local 6 // boolean isPerVertexColorUsed
        end local 5 // boolean isPixcoordUsed
        end local 4 // int maxTexCoordIndex
        end local 3 // java.util.Map params
        end local 2 // java.util.Map samplers
        end local 1 // java.io.InputStream pixelShaderCode
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot                  Name  Signature
            0    9     0                  this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    9     1       pixelShaderCode  Ljava/io/InputStream;
            0    9     2              samplers  Ljava/util/Map<Ljava/lang/String;Ljava/lang/Integer;>;
            0    9     3                params  Ljava/util/Map<Ljava/lang/String;Ljava/lang/Integer;>;
            0    9     4      maxTexCoordIndex  I
            0    9     5        isPixcoordUsed  Z
            0    9     6  isPerVertexColorUsed  Z
            2    9     7            attributes  Ljava/util/Map<Ljava/lang/String;Ljava/lang/Integer;>;
            8    9     8                shader  Lcom/sun/prism/es2/ES2Shader;
            4    9     9      vertexShaderCode  Ljava/lang/String;
    Signature: (Ljava/io/InputStream;Ljava/util/Map<Ljava/lang/String;Ljava/lang/Integer;>;Ljava/util/Map<Ljava/lang/String;Ljava/lang/Integer;>;IZZ)Lcom/sun/prism/ps/Shader;
    MethodParameters:
                      Name  Flags
      pixelShaderCode       
      samplers              
      params                
      maxTexCoordIndex      
      isPixcoordUsed        
      isPerVertexColorUsed  

  private static java.lang.String createVertexShaderCode(boolean, int);
    descriptor: (ZI)Ljava/lang/String;
    flags: (0x000a) ACC_PRIVATE, ACC_STATIC
    Code:
      stack=2, locals=7, args_size=2
        start local 0 // boolean includePerVertexColor
        start local 1 // int maxTexCoordIndex
         0: .line 233
            new java.lang.StringBuilder
            dup
            invokespecial java.lang.StringBuilder.<init>:()V
            astore 2 /* vsAttr */
        start local 2 // java.lang.StringBuilder vsAttr
         1: .line 234
            new java.lang.StringBuilder
            dup
            invokespecial java.lang.StringBuilder.<init>:()V
            astore 3 /* vsVary */
        start local 3 // java.lang.StringBuilder vsVary
         2: .line 235
            new java.lang.StringBuilder
            dup
            invokespecial java.lang.StringBuilder.<init>:()V
            astore 4 /* vsMain */
        start local 4 // java.lang.StringBuilder vsMain
         3: .line 236
            aload 4 /* vsMain */
            ldc "void main() {\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
         4: .line 238
            iconst_1
            istore 5 /* includePosition */
        start local 5 // boolean includePosition
         5: .line 239
            iload 5 /* includePosition */
            ifeq 9
         6: .line 240
            aload 2 /* vsAttr */
            ldc "attribute vec2 positionAttr;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
         7: .line 241
            aload 4 /* vsMain */
            ldc "    vec4 tmp = vec4(positionAttr, 0, 1);\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
         8: .line 242
            aload 4 /* vsMain */
            ldc "    gl_Position = mvpMatrix * tmp;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
         9: .line 244
      StackMap locals: int int java.lang.StringBuilder java.lang.StringBuilder java.lang.StringBuilder int
      StackMap stack:
            iload 0 /* includePerVertexColor */
            ifeq 13
        10: .line 245
            aload 2 /* vsAttr */
            ldc "attribute vec4 colorAttr;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        11: .line 246
            aload 3 /* vsVary */
            ldc "varying lowp vec4 perVertexColor;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        12: .line 247
            aload 4 /* vsMain */
            ldc "    perVertexColor = colorAttr;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        13: .line 249
      StackMap locals:
      StackMap stack:
            iload 1 /* maxTexCoordIndex */
            iflt 17
        14: .line 250
            aload 2 /* vsAttr */
            ldc "attribute vec2 texCoord0Attr;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        15: .line 251
            aload 3 /* vsVary */
            ldc "varying vec2 texCoord0;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        16: .line 252
            aload 4 /* vsMain */
            ldc "    texCoord0 = texCoord0Attr;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        17: .line 254
      StackMap locals:
      StackMap stack:
            iload 1 /* maxTexCoordIndex */
            iconst_1
            if_icmplt 21
        18: .line 255
            aload 2 /* vsAttr */
            ldc "attribute vec2 texCoord1Attr;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        19: .line 256
            aload 3 /* vsVary */
            ldc "varying vec2 texCoord1;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        20: .line 257
            aload 4 /* vsMain */
            ldc "    texCoord1 = texCoord1Attr;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        21: .line 260
      StackMap locals:
      StackMap stack:
            aload 4 /* vsMain */
            ldc "}\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        22: .line 261
            new java.lang.StringBuilder
            dup
            invokespecial java.lang.StringBuilder.<init>:()V
            astore 6 /* vs */
        start local 6 // java.lang.StringBuilder vs
        23: .line 263
            aload 6 /* vs */
            ldc "#ifdef GL_ES\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        24: .line 264
            aload 6 /* vs */
            ldc "#else\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        25: .line 265
            aload 6 /* vs */
            ldc "#define lowp\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        26: .line 266
            aload 6 /* vs */
            ldc "#endif\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        27: .line 267
            aload 6 /* vs */
            ldc "uniform mat4 mvpMatrix;\n"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            pop
        28: .line 268
            aload 6 /* vs */
            aload 2 /* vsAttr */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/CharSequence;)Ljava/lang/StringBuilder;
            pop
        29: .line 269
            aload 6 /* vs */
            aload 3 /* vsVary */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/CharSequence;)Ljava/lang/StringBuilder;
            pop
        30: .line 270
            aload 6 /* vs */
            aload 4 /* vsMain */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/CharSequence;)Ljava/lang/StringBuilder;
            pop
        31: .line 272
            aload 6 /* vs */
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            areturn
        end local 6 // java.lang.StringBuilder vs
        end local 5 // boolean includePosition
        end local 4 // java.lang.StringBuilder vsMain
        end local 3 // java.lang.StringBuilder vsVary
        end local 2 // java.lang.StringBuilder vsAttr
        end local 1 // int maxTexCoordIndex
        end local 0 // boolean includePerVertexColor
      LocalVariableTable:
        Start  End  Slot                   Name  Signature
            0   32     0  includePerVertexColor  Z
            0   32     1       maxTexCoordIndex  I
            1   32     2                 vsAttr  Ljava/lang/StringBuilder;
            2   32     3                 vsVary  Ljava/lang/StringBuilder;
            3   32     4                 vsMain  Ljava/lang/StringBuilder;
            5   32     5        includePosition  Z
           23   32     6                     vs  Ljava/lang/StringBuilder;
    MethodParameters:
                       Name  Flags
      includePerVertexColor  
      maxTexCoordIndex       

  private java.util.Map<java.lang.String, java.lang.Integer> getVertexAttributes(boolean, int);
    descriptor: (ZI)Ljava/util/Map;
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=5, args_size=3
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // boolean includePerVertexColor
        start local 2 // int maxTexCoordIndex
         0: .line 277
            new java.util.HashMap
            dup
            invokespecial java.util.HashMap.<init>:()V
            astore 3 /* attributes */
        start local 3 // java.util.Map attributes
         1: .line 279
            iconst_1
            istore 4 /* includePosition */
        start local 4 // boolean includePosition
         2: .line 280
            iload 4 /* includePosition */
            ifeq 4
         3: .line 281
            aload 3 /* attributes */
            ldc "positionAttr"
            iconst_0
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            invokeinterface java.util.Map.put:(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
            pop
         4: .line 283
      StackMap locals: java.util.Map int
      StackMap stack:
            iload 1 /* includePerVertexColor */
            ifeq 6
         5: .line 284
            aload 3 /* attributes */
            ldc "colorAttr"
            iconst_1
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            invokeinterface java.util.Map.put:(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
            pop
         6: .line 286
      StackMap locals:
      StackMap stack:
            iload 2 /* maxTexCoordIndex */
            iflt 8
         7: .line 287
            aload 3 /* attributes */
            ldc "texCoord0Attr"
            iconst_2
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            invokeinterface java.util.Map.put:(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
            pop
         8: .line 289
      StackMap locals:
      StackMap stack:
            iload 2 /* maxTexCoordIndex */
            iconst_1
            if_icmplt 10
         9: .line 290
            aload 3 /* attributes */
            ldc "texCoord1Attr"
            iconst_3
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            invokeinterface java.util.Map.put:(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
            pop
        10: .line 293
      StackMap locals:
      StackMap stack:
            aload 3 /* attributes */
            areturn
        end local 4 // boolean includePosition
        end local 3 // java.util.Map attributes
        end local 2 // int maxTexCoordIndex
        end local 1 // boolean includePerVertexColor
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot                   Name  Signature
            0   11     0                   this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0   11     1  includePerVertexColor  Z
            0   11     2       maxTexCoordIndex  I
            1   11     3             attributes  Ljava/util/Map<Ljava/lang/String;Ljava/lang/Integer;>;
            2   11     4        includePosition  Z
    Signature: (ZI)Ljava/util/Map<Ljava/lang/String;Ljava/lang/Integer;>;
    MethodParameters:
                       Name  Flags
      includePerVertexColor  
      maxTexCoordIndex       

  public com.sun.prism.ps.Shader createStockShader(java.lang.String);
    descriptor: (Ljava/lang/String;)Lcom/sun/prism/ps/Shader;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=5, args_size=2
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // java.lang.String name
         0: .line 297
            aload 1 /* name */
            ifnonnull 2
         1: .line 298
            new java.lang.IllegalArgumentException
            dup
            ldc "Shader name must be non-null"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 302
      StackMap locals:
      StackMap stack:
            ldc Lcom/sun/prism/es2/ES2ResourceFactory;
         3: .line 303
            new java.lang.StringBuilder
            dup
            ldc "glsl/"
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 1 /* name */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            ldc ".frag"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
         4: .line 302
            invokevirtual java.lang.Class.getResourceAsStream:(Ljava/lang/String;)Ljava/io/InputStream;
         5: .line 301
            astore 2 /* stream */
        start local 2 // java.io.InputStream stream
         6: .line 305
            new java.lang.StringBuilder
            dup
            ldc "com.sun.prism.shader."
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 1 /* name */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            ldc "_Loader"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokestatic java.lang.Class.forName:(Ljava/lang/String;)Ljava/lang/Class;
         7: .line 304
            astore 3 /* klass */
        start local 3 // java.lang.Class klass
         8: .line 306
            getstatic com.sun.prism.impl.PrismSettings.verbose:Z
            ifeq 10
         9: .line 307
            getstatic java.lang.System.out:Ljava/io/PrintStream;
            new java.lang.StringBuilder
            dup
            ldc "ES2ResourceFactory: Prism - createStockShader: "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 1 /* name */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            ldc ".frag"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
        10: .line 310
      StackMap locals: java.io.InputStream java.lang.Class
      StackMap stack:
            aload 3 /* klass */
            ldc "loadShader"
            iconst_2
            anewarray java.lang.Class
            dup
            iconst_0
            ldc Lcom/sun/prism/ps/ShaderFactory;
            aastore
            dup
            iconst_1
        11: .line 311
            ldc Ljava/io/InputStream;
            aastore
        12: .line 310
            invokevirtual java.lang.Class.getMethod:(Ljava/lang/String;[Ljava/lang/Class;)Ljava/lang/reflect/Method;
        13: .line 309
            astore 4 /* m */
        start local 4 // java.lang.reflect.Method m
        14: .line 312
            aload 4 /* m */
            aconst_null
            iconst_2
            anewarray java.lang.Object
            dup
            iconst_0
            aload 0 /* this */
            aastore
            dup
            iconst_1
            aload 2 /* stream */
            aastore
            invokevirtual java.lang.reflect.Method.invoke:(Ljava/lang/Object;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast com.sun.prism.ps.Shader
        15: areturn
        end local 4 // java.lang.reflect.Method m
        end local 3 // java.lang.Class klass
        end local 2 // java.io.InputStream stream
        16: .line 313
      StackMap locals: com.sun.prism.es2.ES2ResourceFactory java.lang.String
      StackMap stack: java.lang.Throwable
            astore 2 /* e */
        start local 2 // java.lang.Throwable e
        17: .line 314
            aload 2 /* e */
            invokevirtual java.lang.Throwable.printStackTrace:()V
        18: .line 315
            new java.lang.InternalError
            dup
            new java.lang.StringBuilder
            dup
            ldc "Error loading stock shader "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 1 /* name */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokespecial java.lang.InternalError.<init>:(Ljava/lang/String;)V
            athrow
        end local 2 // java.lang.Throwable e
        end local 1 // java.lang.String name
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0   19     0    this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0   19     1    name  Ljava/lang/String;
            6   16     2  stream  Ljava/io/InputStream;
            8   16     3   klass  Ljava/lang/Class;
           14   16     4       m  Ljava/lang/reflect/Method;
           17   19     2       e  Ljava/lang/Throwable;
      Exception table:
        from    to  target  type
           2    15      16  Class java.lang.Throwable
    MethodParameters:
      Name  Flags
      name  

  public void dispose();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
         0: .line 320
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.clearContext:()V
         1: .line 321
            return
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;

  public com.sun.prism.PhongMaterial createPhongMaterial();
    descriptor: ()Lcom/sun/prism/PhongMaterial;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
         0: .line 324
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokestatic com.sun.prism.es2.ES2PhongMaterial.create:(Lcom/sun/prism/es2/ES2Context;)Lcom/sun/prism/es2/ES2PhongMaterial;
            areturn
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;

  public com.sun.prism.MeshView createMeshView(com.sun.prism.Mesh);
    descriptor: (Lcom/sun/prism/Mesh;)Lcom/sun/prism/MeshView;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
        start local 1 // com.sun.prism.Mesh mesh
         0: .line 328
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            aload 1 /* mesh */
            checkcast com.sun.prism.es2.ES2Mesh
            invokestatic com.sun.prism.es2.ES2MeshView.create:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/es2/ES2Mesh;)Lcom/sun/prism/es2/ES2MeshView;
            areturn
        end local 1 // com.sun.prism.Mesh mesh
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;
            0    1     1  mesh  Lcom/sun/prism/Mesh;
    MethodParameters:
      Name  Flags
      mesh  

  public com.sun.prism.Mesh createMesh();
    descriptor: ()Lcom/sun/prism/Mesh;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2ResourceFactory this
         0: .line 332
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2ResourceFactory.context:Lcom/sun/prism/es2/ES2Context;
            invokestatic com.sun.prism.es2.ES2Mesh.create:(Lcom/sun/prism/es2/ES2Context;)Lcom/sun/prism/es2/ES2Mesh;
            areturn
        end local 0 // com.sun.prism.es2.ES2ResourceFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2ResourceFactory;

  static int[] $SWITCH_TABLE$com$sun$prism$PixelFormat();
    descriptor: ()[I
    flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=3, locals=1, args_size=0
         0: .line 54
            getstatic com.sun.prism.es2.ES2ResourceFactory.$SWITCH_TABLE$com$sun$prism$PixelFormat:[I
            dup
            ifnull 1
            areturn
      StackMap locals:
      StackMap stack: int[]
         1: pop
            invokestatic com.sun.prism.PixelFormat.values:()[Lcom/sun/prism/PixelFormat;
            arraylength
            newarray 10
            astore 0
         2: aload 0
            getstatic com.sun.prism.PixelFormat.BYTE_ALPHA:Lcom/sun/prism/PixelFormat;
            invokevirtual com.sun.prism.PixelFormat.ordinal:()I
            iconst_5
            iastore
         3: goto 5
      StackMap locals: int[]
      StackMap stack: java.lang.NoSuchFieldError
         4: pop
      StackMap locals:
      StackMap stack:
         5: aload 0
            getstatic com.sun.prism.PixelFormat.BYTE_APPLE_422:Lcom/sun/prism/PixelFormat;
            invokevirtual com.sun.prism.PixelFormat.ordinal:()I
            bipush 7
            iastore
         6: goto 8
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
         7: pop
      StackMap locals:
      StackMap stack:
         8: aload 0
            getstatic com.sun.prism.PixelFormat.BYTE_BGRA_PRE:Lcom/sun/prism/PixelFormat;
            invokevirtual com.sun.prism.PixelFormat.ordinal:()I
            iconst_2
            iastore
         9: goto 11
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        10: pop
      StackMap locals:
      StackMap stack:
        11: aload 0
            getstatic com.sun.prism.PixelFormat.BYTE_GRAY:Lcom/sun/prism/PixelFormat;
            invokevirtual com.sun.prism.PixelFormat.ordinal:()I
            iconst_4
            iastore
        12: goto 14
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        13: pop
      StackMap locals:
      StackMap stack:
        14: aload 0
            getstatic com.sun.prism.PixelFormat.BYTE_RGB:Lcom/sun/prism/PixelFormat;
            invokevirtual com.sun.prism.PixelFormat.ordinal:()I
            iconst_3
            iastore
        15: goto 17
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        16: pop
      StackMap locals:
      StackMap stack:
        17: aload 0
            getstatic com.sun.prism.PixelFormat.FLOAT_XYZW:Lcom/sun/prism/PixelFormat;
            invokevirtual com.sun.prism.PixelFormat.ordinal:()I
            bipush 8
            iastore
        18: goto 20
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        19: pop
      StackMap locals:
      StackMap stack:
        20: aload 0
            getstatic com.sun.prism.PixelFormat.INT_ARGB_PRE:Lcom/sun/prism/PixelFormat;
            invokevirtual com.sun.prism.PixelFormat.ordinal:()I
            iconst_1
            iastore
        21: goto 23
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        22: pop
      StackMap locals:
      StackMap stack:
        23: aload 0
            getstatic com.sun.prism.PixelFormat.MULTI_YCbCr_420:Lcom/sun/prism/PixelFormat;
            invokevirtual com.sun.prism.PixelFormat.ordinal:()I
            bipush 6
            iastore
        24: goto 26
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        25: pop
      StackMap locals:
      StackMap stack:
        26: aload 0
            dup
            putstatic com.sun.prism.es2.ES2ResourceFactory.$SWITCH_TABLE$com$sun$prism$PixelFormat:[I
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
      Exception table:
        from    to  target  type
           2     3       4  Class java.lang.NoSuchFieldError
           5     6       7  Class java.lang.NoSuchFieldError
           8     9      10  Class java.lang.NoSuchFieldError
          11    12      13  Class java.lang.NoSuchFieldError
          14    15      16  Class java.lang.NoSuchFieldError
          17    18      19  Class java.lang.NoSuchFieldError
          20    21      22  Class java.lang.NoSuchFieldError
          23    24      25  Class java.lang.NoSuchFieldError
}
SourceFile: "ES2ResourceFactory.java"
InnerClasses:
  public final Usage = com.sun.prism.Texture$Usage of com.sun.prism.Texture
  public final WrapMode = com.sun.prism.Texture$WrapMode of com.sun.prism.Texture