public abstract class com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer<T extends com.sun.scenario.effect.impl.state.RenderState> extends com.sun.scenario.effect.impl.prism.ps.PPSEffectPeer<T>
  minor version: 0
  major version: 59
  flags: flags: (0x0421) ACC_PUBLIC, ACC_SUPER, ACC_ABSTRACT
  this_class: com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer
  super_class: com.sun.scenario.effect.impl.prism.ps.PPSEffectPeer
{
  private com.sun.prism.ps.Shader shader;
    descriptor: Lcom/sun/prism/ps/Shader;
    flags: (0x0002) ACC_PRIVATE

  protected void <init>(com.sun.scenario.effect.FilterContext, com.sun.scenario.effect.impl.Renderer, java.lang.String);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;Lcom/sun/scenario/effect/impl/Renderer;Ljava/lang/String;)V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=4, locals=4, args_size=4
        start local 0 // com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer this
        start local 1 // com.sun.scenario.effect.FilterContext fctx
        start local 2 // com.sun.scenario.effect.impl.Renderer r
        start local 3 // java.lang.String shaderName
         0: .line 45
            aload 0 /* this */
            aload 1 /* fctx */
            aload 2 /* r */
            aload 3 /* shaderName */
            invokespecial com.sun.scenario.effect.impl.prism.ps.PPSEffectPeer.<init>:(Lcom/sun/scenario/effect/FilterContext;Lcom/sun/scenario/effect/impl/Renderer;Ljava/lang/String;)V
         1: .line 46
            return
        end local 3 // java.lang.String shaderName
        end local 2 // com.sun.scenario.effect.impl.Renderer r
        end local 1 // com.sun.scenario.effect.FilterContext fctx
        end local 0 // com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    2     0        this  Lcom/sun/scenario/effect/impl/prism/ps/PPSOneSamplerPeer<TT;>;
            0    2     1        fctx  Lcom/sun/scenario/effect/FilterContext;
            0    2     2           r  Lcom/sun/scenario/effect/impl/Renderer;
            0    2     3  shaderName  Ljava/lang/String;
    MethodParameters:
            Name  Flags
      fctx        
      r           
      shaderName  

  public void dispose();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer this
         0: .line 50
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.shader:Lcom/sun/prism/ps/Shader;
            ifnull 2
         1: .line 51
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.shader:Lcom/sun/prism/ps/Shader;
            invokeinterface com.sun.prism.ps.Shader.dispose:()V
         2: .line 53
      StackMap locals:
      StackMap stack:
            return
        end local 0 // com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/impl/prism/ps/PPSOneSamplerPeer<TT;>;

  com.sun.scenario.effect.ImageData filterImpl(com.sun.scenario.effect.ImageData[]);
    descriptor: ([Lcom/sun/scenario/effect/ImageData;)Lcom/sun/scenario/effect/ImageData;
    flags: (0x0080) ACC_VARARGS
    Code:
      stack=14, locals=29, args_size=2
        start local 0 // com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer this
        start local 1 // com.sun.scenario.effect.ImageData[] inputs
         0: .line 57
            aload 1 /* inputs */
            iconst_0
            aaload
            invokevirtual com.sun.scenario.effect.ImageData.getUntransformedImage:()Lcom/sun/scenario/effect/Filterable;
            astore 2 /* srcF */
        start local 2 // com.sun.scenario.effect.Filterable srcF
         1: .line 58
            aload 2 /* srcF */
            checkcast com.sun.scenario.effect.impl.prism.PrTexture
            astore 3 /* srcTex */
        start local 3 // com.sun.scenario.effect.impl.prism.PrTexture srcTex
         2: .line 59
            aload 1 /* inputs */
            iconst_0
            aaload
            invokevirtual com.sun.scenario.effect.ImageData.getUntransformedBounds:()Lcom/sun/javafx/geom/Rectangle;
            astore 4 /* srcBounds */
        start local 4 // com.sun.javafx.geom.Rectangle srcBounds
         3: .line 60
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.getDestBounds:()Lcom/sun/javafx/geom/Rectangle;
            astore 5 /* dstBounds */
        start local 5 // com.sun.javafx.geom.Rectangle dstBounds
         4: .line 61
            aload 5 /* dstBounds */
            getfield com.sun.javafx.geom.Rectangle.width:I
            istore 6 /* dstw */
        start local 6 // int dstw
         5: .line 62
            aload 5 /* dstBounds */
            getfield com.sun.javafx.geom.Rectangle.height:I
            istore 7 /* dsth */
        start local 7 // int dsth
         6: .line 64
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.getRenderer:()Lcom/sun/scenario/effect/impl/prism/ps/PPSRenderer;
            astore 8 /* renderer */
        start local 8 // com.sun.scenario.effect.impl.prism.ps.PPSRenderer renderer
         7: .line 65
            aload 8 /* renderer */
            iload 6 /* dstw */
            iload 7 /* dsth */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSRenderer.getCompatibleImage:(II)Lcom/sun/scenario/effect/impl/prism/ps/PPSDrawable;
            astore 9 /* dst */
        start local 9 // com.sun.scenario.effect.impl.prism.ps.PPSDrawable dst
         8: .line 66
            aload 9 /* dst */
            ifnonnull 11
         9: .line 67
            aload 8 /* renderer */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSRenderer.markLost:()V
        10: .line 68
            new com.sun.scenario.effect.ImageData
            dup
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.getFilterContext:()Lcom/sun/scenario/effect/FilterContext;
            aload 9 /* dst */
            aload 5 /* dstBounds */
            invokespecial com.sun.scenario.effect.ImageData.<init>:(Lcom/sun/scenario/effect/FilterContext;Lcom/sun/scenario/effect/Filterable;Lcom/sun/javafx/geom/Rectangle;)V
            areturn
        11: .line 70
      StackMap locals: com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer com.sun.scenario.effect.ImageData[] com.sun.scenario.effect.Filterable com.sun.scenario.effect.impl.prism.PrTexture com.sun.javafx.geom.Rectangle com.sun.javafx.geom.Rectangle int int com.sun.scenario.effect.impl.prism.ps.PPSRenderer com.sun.scenario.effect.impl.prism.ps.PPSDrawable
      StackMap stack:
            aload 0 /* this */
            aload 9 /* dst */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSDrawable.getPhysicalWidth:()I
            aload 9 /* dst */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSDrawable.getPhysicalHeight:()I
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.setDestNativeBounds:(II)V
        12: .line 72
            aload 1 /* inputs */
            iconst_0
            aaload
            invokevirtual com.sun.scenario.effect.ImageData.getTransform:()Lcom/sun/javafx/geom/transform/BaseTransform;
            astore 10 /* srcTransform */
        start local 10 // com.sun.javafx.geom.transform.BaseTransform srcTransform
        13: .line 73
            aload 0 /* this */
            iconst_0
            aload 4 /* srcBounds */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.setInputBounds:(ILcom/sun/javafx/geom/Rectangle;)V
        14: .line 74
            aload 0 /* this */
            iconst_0
            aload 10 /* srcTransform */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.setInputTransform:(ILcom/sun/javafx/geom/transform/BaseTransform;)V
        15: .line 75
            aload 0 /* this */
            iconst_0
            aload 3 /* srcTex */
            invokevirtual com.sun.scenario.effect.impl.prism.PrTexture.getNativeBounds:()Lcom/sun/javafx/geom/Rectangle;
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.setInputNativeBounds:(ILcom/sun/javafx/geom/Rectangle;)V
        16: .line 76
            bipush 8
            newarray 6
            astore 11 /* srcRect */
        start local 11 // float[] srcRect
        17: .line 77
            aload 0 /* this */
            iconst_0
            aload 11 /* srcRect */
        18: .line 78
            aload 4 /* srcBounds */
            getfield com.sun.javafx.geom.Rectangle.x:I
            i2f
            aload 4 /* srcBounds */
            getfield com.sun.javafx.geom.Rectangle.y:I
            i2f
        19: .line 79
            aload 2 /* srcF */
            invokeinterface com.sun.scenario.effect.Filterable.getPhysicalWidth:()I
            i2f
        20: .line 80
            aload 2 /* srcF */
            invokeinterface com.sun.scenario.effect.Filterable.getPhysicalHeight:()I
            i2f
        21: .line 81
            aload 5 /* dstBounds */
        22: .line 82
            aload 10 /* srcTransform */
        23: .line 77
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.getTextureCoordinates:(I[FFFFFLcom/sun/javafx/geom/Rectangle;Lcom/sun/javafx/geom/transform/BaseTransform;)I
            istore 12 /* srcCoords */
        start local 12 // int srcCoords
        24: .line 84
            aload 9 /* dst */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSDrawable.createGraphics:()Lcom/sun/prism/ps/ShaderGraphics;
            astore 13 /* g */
        start local 13 // com.sun.prism.ps.ShaderGraphics g
        25: .line 85
            aload 13 /* g */
            ifnonnull 28
        26: .line 86
            aload 8 /* renderer */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSRenderer.markLost:()V
        27: .line 87
            new com.sun.scenario.effect.ImageData
            dup
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.getFilterContext:()Lcom/sun/scenario/effect/FilterContext;
            aload 9 /* dst */
            aload 5 /* dstBounds */
            invokespecial com.sun.scenario.effect.ImageData.<init>:(Lcom/sun/scenario/effect/FilterContext;Lcom/sun/scenario/effect/Filterable;Lcom/sun/javafx/geom/Rectangle;)V
            areturn
        28: .line 89
      StackMap locals: com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer com.sun.scenario.effect.ImageData[] com.sun.scenario.effect.Filterable com.sun.scenario.effect.impl.prism.PrTexture com.sun.javafx.geom.Rectangle com.sun.javafx.geom.Rectangle int int com.sun.scenario.effect.impl.prism.ps.PPSRenderer com.sun.scenario.effect.impl.prism.ps.PPSDrawable com.sun.javafx.geom.transform.BaseTransform float[] int com.sun.prism.ps.ShaderGraphics
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.shader:Lcom/sun/prism/ps/Shader;
            ifnonnull 30
        29: .line 90
            aload 0 /* this */
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.createShader:()Lcom/sun/prism/ps/Shader;
            putfield com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.shader:Lcom/sun/prism/ps/Shader;
        30: .line 92
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.shader:Lcom/sun/prism/ps/Shader;
            ifnull 31
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.shader:Lcom/sun/prism/ps/Shader;
            invokeinterface com.sun.prism.ps.Shader.isValid:()Z
            ifne 33
        31: .line 93
      StackMap locals:
      StackMap stack:
            aload 8 /* renderer */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSRenderer.markLost:()V
        32: .line 94
            new com.sun.scenario.effect.ImageData
            dup
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.getFilterContext:()Lcom/sun/scenario/effect/FilterContext;
            aload 9 /* dst */
            aload 5 /* dstBounds */
            invokespecial com.sun.scenario.effect.ImageData.<init>:(Lcom/sun/scenario/effect/FilterContext;Lcom/sun/scenario/effect/Filterable;Lcom/sun/javafx/geom/Rectangle;)V
            areturn
        33: .line 96
      StackMap locals:
      StackMap stack:
            aload 13 /* g */
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.shader:Lcom/sun/prism/ps/Shader;
            invokeinterface com.sun.prism.ps.ShaderGraphics.setExternalShader:(Lcom/sun/prism/ps/Shader;)V
        34: .line 97
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.shader:Lcom/sun/prism/ps/Shader;
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.updateShader:(Lcom/sun/prism/ps/Shader;)V
        35: .line 99
            fconst_0
            fstore 14 /* dx1 */
        start local 14 // float dx1
        36: .line 100
            fconst_0
            fstore 15 /* dy1 */
        start local 15 // float dy1
        37: .line 101
            iload 6 /* dstw */
            i2f
            fstore 16 /* dx2 */
        start local 16 // float dx2
        38: .line 102
            iload 7 /* dsth */
            i2f
            fstore 17 /* dy2 */
        start local 17 // float dy2
        39: .line 105
            aload 3 /* srcTex */
            invokevirtual com.sun.scenario.effect.impl.prism.PrTexture.getTextureObject:()Lcom/sun/prism/Texture;
            astore 18 /* ptex */
        start local 18 // com.sun.prism.Texture ptex
        40: .line 106
            aload 18 /* ptex */
            ifnonnull 43
        41: .line 107
            aload 8 /* renderer */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSRenderer.markLost:()V
        42: .line 108
            new com.sun.scenario.effect.ImageData
            dup
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.getFilterContext:()Lcom/sun/scenario/effect/FilterContext;
            aload 9 /* dst */
            aload 5 /* dstBounds */
            invokespecial com.sun.scenario.effect.ImageData.<init>:(Lcom/sun/scenario/effect/FilterContext;Lcom/sun/scenario/effect/Filterable;Lcom/sun/javafx/geom/Rectangle;)V
            areturn
        43: .line 110
      StackMap locals: com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer com.sun.scenario.effect.ImageData[] com.sun.scenario.effect.Filterable com.sun.scenario.effect.impl.prism.PrTexture com.sun.javafx.geom.Rectangle com.sun.javafx.geom.Rectangle int int com.sun.scenario.effect.impl.prism.ps.PPSRenderer com.sun.scenario.effect.impl.prism.ps.PPSDrawable com.sun.javafx.geom.transform.BaseTransform float[] int com.sun.prism.ps.ShaderGraphics float float float float com.sun.prism.Texture
      StackMap stack:
            aload 18 /* ptex */
            invokeinterface com.sun.prism.Texture.getContentX:()I
            i2f
            aload 18 /* ptex */
            invokeinterface com.sun.prism.Texture.getPhysicalWidth:()I
            i2f
            fdiv
            fstore 19 /* txoff */
        start local 19 // float txoff
        44: .line 111
            aload 18 /* ptex */
            invokeinterface com.sun.prism.Texture.getContentY:()I
            i2f
            aload 18 /* ptex */
            invokeinterface com.sun.prism.Texture.getPhysicalHeight:()I
            i2f
            fdiv
            fstore 20 /* tyoff */
        start local 20 // float tyoff
        45: .line 112
            fload 19 /* txoff */
            aload 11 /* srcRect */
            iconst_0
            faload
            fadd
            fstore 21 /* tx11 */
        start local 21 // float tx11
        46: .line 113
            fload 20 /* tyoff */
            aload 11 /* srcRect */
            iconst_1
            faload
            fadd
            fstore 22 /* ty11 */
        start local 22 // float ty11
        47: .line 114
            fload 19 /* txoff */
            aload 11 /* srcRect */
            iconst_2
            faload
            fadd
            fstore 23 /* tx22 */
        start local 23 // float tx22
        48: .line 115
            fload 20 /* tyoff */
            aload 11 /* srcRect */
            iconst_3
            faload
            fadd
            fstore 24 /* ty22 */
        start local 24 // float ty22
        49: .line 116
            iload 12 /* srcCoords */
            bipush 8
            if_icmpge 55
        50: .line 117
            aload 13 /* g */
            aload 18 /* ptex */
        51: .line 118
            fload 14 /* dx1 */
            fload 15 /* dy1 */
            fload 16 /* dx2 */
            fload 17 /* dy2 */
        52: .line 119
            fload 21 /* tx11 */
            fload 22 /* ty11 */
            fload 23 /* tx22 */
            fload 24 /* ty22 */
        53: .line 117
            invokeinterface com.sun.prism.ps.ShaderGraphics.drawTextureRaw:(Lcom/sun/prism/Texture;FFFFFFFF)V
        54: .line 120
            goto 64
        55: .line 121
      StackMap locals: com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer com.sun.scenario.effect.ImageData[] com.sun.scenario.effect.Filterable com.sun.scenario.effect.impl.prism.PrTexture com.sun.javafx.geom.Rectangle com.sun.javafx.geom.Rectangle int int com.sun.scenario.effect.impl.prism.ps.PPSRenderer com.sun.scenario.effect.impl.prism.ps.PPSDrawable com.sun.javafx.geom.transform.BaseTransform float[] int com.sun.prism.ps.ShaderGraphics float float float float com.sun.prism.Texture float float float float float float
      StackMap stack:
            fload 19 /* txoff */
            aload 11 /* srcRect */
            iconst_4
            faload
            fadd
            fstore 25 /* tx21 */
        start local 25 // float tx21
        56: .line 122
            fload 20 /* tyoff */
            aload 11 /* srcRect */
            iconst_5
            faload
            fadd
            fstore 26 /* ty21 */
        start local 26 // float ty21
        57: .line 123
            fload 19 /* txoff */
            aload 11 /* srcRect */
            bipush 6
            faload
            fadd
            fstore 27 /* tx12 */
        start local 27 // float tx12
        58: .line 124
            fload 20 /* tyoff */
            aload 11 /* srcRect */
            bipush 7
            faload
            fadd
            fstore 28 /* ty12 */
        start local 28 // float ty12
        59: .line 126
            aload 13 /* g */
            aload 18 /* ptex */
        60: .line 127
            fload 14 /* dx1 */
            fload 15 /* dy1 */
            fload 16 /* dx2 */
            fload 17 /* dy2 */
        61: .line 128
            fload 21 /* tx11 */
            fload 22 /* ty11 */
            fload 25 /* tx21 */
            fload 26 /* ty21 */
        62: .line 129
            fload 27 /* tx12 */
            fload 28 /* ty12 */
            fload 23 /* tx22 */
            fload 24 /* ty22 */
        63: .line 126
            invokeinterface com.sun.prism.ps.ShaderGraphics.drawMappedTextureRaw:(Lcom/sun/prism/Texture;FFFFFFFFFFFF)V
        end local 28 // float ty12
        end local 27 // float tx12
        end local 26 // float ty21
        end local 25 // float tx21
        64: .line 131
      StackMap locals:
      StackMap stack:
            aload 13 /* g */
            aconst_null
            invokeinterface com.sun.prism.ps.ShaderGraphics.setExternalShader:(Lcom/sun/prism/ps/Shader;)V
        65: .line 133
            new com.sun.scenario.effect.ImageData
            dup
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.getFilterContext:()Lcom/sun/scenario/effect/FilterContext;
            aload 9 /* dst */
            aload 5 /* dstBounds */
            invokespecial com.sun.scenario.effect.ImageData.<init>:(Lcom/sun/scenario/effect/FilterContext;Lcom/sun/scenario/effect/Filterable;Lcom/sun/javafx/geom/Rectangle;)V
            areturn
        end local 24 // float ty22
        end local 23 // float tx22
        end local 22 // float ty11
        end local 21 // float tx11
        end local 20 // float tyoff
        end local 19 // float txoff
        end local 18 // com.sun.prism.Texture ptex
        end local 17 // float dy2
        end local 16 // float dx2
        end local 15 // float dy1
        end local 14 // float dx1
        end local 13 // com.sun.prism.ps.ShaderGraphics g
        end local 12 // int srcCoords
        end local 11 // float[] srcRect
        end local 10 // com.sun.javafx.geom.transform.BaseTransform srcTransform
        end local 9 // com.sun.scenario.effect.impl.prism.ps.PPSDrawable dst
        end local 8 // com.sun.scenario.effect.impl.prism.ps.PPSRenderer renderer
        end local 7 // int dsth
        end local 6 // int dstw
        end local 5 // com.sun.javafx.geom.Rectangle dstBounds
        end local 4 // com.sun.javafx.geom.Rectangle srcBounds
        end local 3 // com.sun.scenario.effect.impl.prism.PrTexture srcTex
        end local 2 // com.sun.scenario.effect.Filterable srcF
        end local 1 // com.sun.scenario.effect.ImageData[] inputs
        end local 0 // com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0   66     0          this  Lcom/sun/scenario/effect/impl/prism/ps/PPSOneSamplerPeer<TT;>;
            0   66     1        inputs  [Lcom/sun/scenario/effect/ImageData;
            1   66     2          srcF  Lcom/sun/scenario/effect/Filterable;
            2   66     3        srcTex  Lcom/sun/scenario/effect/impl/prism/PrTexture;
            3   66     4     srcBounds  Lcom/sun/javafx/geom/Rectangle;
            4   66     5     dstBounds  Lcom/sun/javafx/geom/Rectangle;
            5   66     6          dstw  I
            6   66     7          dsth  I
            7   66     8      renderer  Lcom/sun/scenario/effect/impl/prism/ps/PPSRenderer;
            8   66     9           dst  Lcom/sun/scenario/effect/impl/prism/ps/PPSDrawable;
           13   66    10  srcTransform  Lcom/sun/javafx/geom/transform/BaseTransform;
           17   66    11       srcRect  [F
           24   66    12     srcCoords  I
           25   66    13             g  Lcom/sun/prism/ps/ShaderGraphics;
           36   66    14           dx1  F
           37   66    15           dy1  F
           38   66    16           dx2  F
           39   66    17           dy2  F
           40   66    18          ptex  Lcom/sun/prism/Texture;
           44   66    19         txoff  F
           45   66    20         tyoff  F
           46   66    21          tx11  F
           47   66    22          ty11  F
           48   66    23          tx22  F
           49   66    24          ty22  F
           56   64    25          tx21  F
           57   64    26          ty21  F
           58   64    27          tx12  F
           59   64    28          ty12  F
    MethodParameters:
        Name  Flags
      inputs  
}
Signature: <T::Lcom/sun/scenario/effect/impl/state/RenderState;>Lcom/sun/scenario/effect/impl/prism/ps/PPSEffectPeer<TT;>;
SourceFile: "PPSOneSamplerPeer.java"