public class com.sun.scenario.effect.PhongLighting extends com.sun.scenario.effect.CoreEffect<com.sun.scenario.effect.impl.state.RenderState>
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.PhongLighting
  super_class: com.sun.scenario.effect.CoreEffect
{
  private float surfaceScale;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float diffuseConstant;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float specularConstant;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float specularExponent;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private com.sun.scenario.effect.light.Light light;
    descriptor: Lcom/sun/scenario/effect/light/Light;
    flags: (0x0002) ACC_PRIVATE

  public void <init>(com.sun.scenario.effect.light.Light);
    descriptor: (Lcom/sun/scenario/effect/light/Light;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.scenario.effect.light.Light light
         0: .line 60
            aload 0 /* this */
            aload 1 /* light */
            new com.sun.scenario.effect.GaussianShadow
            dup
            ldc 10.0
            invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(F)V
            getstatic com.sun.scenario.effect.PhongLighting.DefaultInput:Lcom/sun/scenario/effect/Effect;
            invokespecial com.sun.scenario.effect.PhongLighting.<init>:(Lcom/sun/scenario/effect/light/Light;Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
         1: .line 61
            return
        end local 1 // com.sun.scenario.effect.light.Light light
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/scenario/effect/PhongLighting;
            0    2     1  light  Lcom/sun/scenario/effect/light/Light;
    MethodParameters:
       Name  Flags
      light  

  public void <init>(com.sun.scenario.effect.light.Light, com.sun.scenario.effect.Effect, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/light/Light;Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=4, args_size=4
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.scenario.effect.light.Light light
        start local 2 // com.sun.scenario.effect.Effect bumpInput
        start local 3 // com.sun.scenario.effect.Effect contentInput
         0: .line 74
            aload 0 /* this */
            aload 2 /* bumpInput */
            aload 3 /* contentInput */
            invokespecial com.sun.scenario.effect.CoreEffect.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
         1: .line 76
            aload 0 /* this */
            fconst_1
            putfield com.sun.scenario.effect.PhongLighting.surfaceScale:F
         2: .line 77
            aload 0 /* this */
            fconst_1
            putfield com.sun.scenario.effect.PhongLighting.diffuseConstant:F
         3: .line 78
            aload 0 /* this */
            fconst_1
            putfield com.sun.scenario.effect.PhongLighting.specularConstant:F
         4: .line 79
            aload 0 /* this */
            fconst_1
            putfield com.sun.scenario.effect.PhongLighting.specularExponent:F
         5: .line 81
            aload 0 /* this */
            aload 1 /* light */
            invokevirtual com.sun.scenario.effect.PhongLighting.setLight:(Lcom/sun/scenario/effect/light/Light;)V
         6: .line 82
            return
        end local 3 // com.sun.scenario.effect.Effect contentInput
        end local 2 // com.sun.scenario.effect.Effect bumpInput
        end local 1 // com.sun.scenario.effect.light.Light light
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    7     0          this  Lcom/sun/scenario/effect/PhongLighting;
            0    7     1         light  Lcom/sun/scenario/effect/light/Light;
            0    7     2     bumpInput  Lcom/sun/scenario/effect/Effect;
            0    7     3  contentInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      light         
      bumpInput     
      contentInput  

  public final com.sun.scenario.effect.Effect getBumpInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.PhongLighting this
         0: .line 90
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.PhongLighting.getInputs:()Ljava/util/List;
            iconst_0
            invokeinterface java.util.List.get:(I)Ljava/lang/Object;
            checkcast com.sun.scenario.effect.Effect
            areturn
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/PhongLighting;

  public void setBumpInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.scenario.effect.Effect bumpInput
         0: .line 101
            aload 0 /* this */
            iconst_0
            aload 1 /* bumpInput */
            invokevirtual com.sun.scenario.effect.PhongLighting.setInput:(ILcom/sun/scenario/effect/Effect;)V
         1: .line 102
            return
        end local 1 // com.sun.scenario.effect.Effect bumpInput
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    2     0       this  Lcom/sun/scenario/effect/PhongLighting;
            0    2     1  bumpInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
           Name  Flags
      bumpInput  

  public final com.sun.scenario.effect.Effect getContentInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.PhongLighting this
         0: .line 110
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.PhongLighting.getInputs:()Ljava/util/List;
            iconst_1
            invokeinterface java.util.List.get:(I)Ljava/lang/Object;
            checkcast com.sun.scenario.effect.Effect
            areturn
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/PhongLighting;

  private com.sun.scenario.effect.Effect getContentInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.scenario.effect.Effect defaultInput
         0: .line 114
            aload 0 /* this */
            iconst_1
            aload 1 /* defaultInput */
            invokevirtual com.sun.scenario.effect.PhongLighting.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            areturn
        end local 1 // com.sun.scenario.effect.Effect defaultInput
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/PhongLighting;
            0    1     1  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      defaultInput  

  public void setContentInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.scenario.effect.Effect contentInput
         0: .line 125
            aload 0 /* this */
            iconst_1
            aload 1 /* contentInput */
            invokevirtual com.sun.scenario.effect.PhongLighting.setInput:(ILcom/sun/scenario/effect/Effect;)V
         1: .line 126
            return
        end local 1 // com.sun.scenario.effect.Effect contentInput
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    2     0          this  Lcom/sun/scenario/effect/PhongLighting;
            0    2     1  contentInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      contentInput  

  public com.sun.scenario.effect.light.Light getLight();
    descriptor: ()Lcom/sun/scenario/effect/light/Light;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.PhongLighting this
         0: .line 134
            aload 0 /* this */
            getfield com.sun.scenario.effect.PhongLighting.light:Lcom/sun/scenario/effect/light/Light;
            areturn
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/PhongLighting;

  public void setLight(com.sun.scenario.effect.light.Light);
    descriptor: (Lcom/sun/scenario/effect/light/Light;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.scenario.effect.light.Light light
         0: .line 144
            aload 1 /* light */
            ifnonnull 2
         1: .line 145
            new java.lang.IllegalArgumentException
            dup
            ldc "Light must be non-null"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 147
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 1 /* light */
            putfield com.sun.scenario.effect.PhongLighting.light:Lcom/sun/scenario/effect/light/Light;
         3: .line 148
            aload 0 /* this */
            new java.lang.StringBuilder
            dup
            ldc "PhongLighting_"
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 1 /* light */
            invokevirtual com.sun.scenario.effect.light.Light.getType:()Lcom/sun/scenario/effect/light/Light$Type;
            invokevirtual com.sun.scenario.effect.light.Light$Type.name:()Ljava/lang/String;
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokevirtual com.sun.scenario.effect.PhongLighting.updatePeerKey:(Ljava/lang/String;)V
         4: .line 149
            return
        end local 1 // com.sun.scenario.effect.light.Light light
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/scenario/effect/PhongLighting;
            0    5     1  light  Lcom/sun/scenario/effect/light/Light;
    MethodParameters:
       Name  Flags
      light  

  public float getDiffuseConstant();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.PhongLighting this
         0: .line 157
            aload 0 /* this */
            getfield com.sun.scenario.effect.PhongLighting.diffuseConstant:F
            freturn
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/PhongLighting;

  public void setDiffuseConstant(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // float diffuseConstant
         0: .line 174
            fload 1 /* diffuseConstant */
            fconst_0
            fcmpg
            iflt 1
            fload 1 /* diffuseConstant */
            fconst_2
            fcmpl
            ifle 2
         1: .line 175
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            ldc "Diffuse constant must be in the range [0,2]"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 178
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 1 /* diffuseConstant */
            putfield com.sun.scenario.effect.PhongLighting.diffuseConstant:F
         3: .line 179
            return
        end local 1 // float diffuseConstant
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot             Name  Signature
            0    4     0             this  Lcom/sun/scenario/effect/PhongLighting;
            0    4     1  diffuseConstant  F
    MethodParameters:
                 Name  Flags
      diffuseConstant  

  public float getSpecularConstant();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.PhongLighting this
         0: .line 187
            aload 0 /* this */
            getfield com.sun.scenario.effect.PhongLighting.specularConstant:F
            freturn
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/PhongLighting;

  public void setSpecularConstant(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // float specularConstant
         0: .line 204
            fload 1 /* specularConstant */
            fconst_0
            fcmpg
            iflt 1
            fload 1 /* specularConstant */
            fconst_2
            fcmpl
            ifle 2
         1: .line 205
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            ldc "Specular constant must be in the range [0,2]"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 208
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 1 /* specularConstant */
            putfield com.sun.scenario.effect.PhongLighting.specularConstant:F
         3: .line 209
            return
        end local 1 // float specularConstant
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0    4     0              this  Lcom/sun/scenario/effect/PhongLighting;
            0    4     1  specularConstant  F
    MethodParameters:
                  Name  Flags
      specularConstant  

  public float getSpecularExponent();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.PhongLighting this
         0: .line 217
            aload 0 /* this */
            getfield com.sun.scenario.effect.PhongLighting.specularExponent:F
            freturn
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/PhongLighting;

  public void setSpecularExponent(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // float specularExponent
         0: .line 234
            fload 1 /* specularExponent */
            fconst_0
            fcmpg
            iflt 1
            fload 1 /* specularExponent */
            ldc 40.0
            fcmpl
            ifle 2
         1: .line 235
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            ldc "Specular exponent must be in the range [0,40]"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 238
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 1 /* specularExponent */
            putfield com.sun.scenario.effect.PhongLighting.specularExponent:F
         3: .line 239
            return
        end local 1 // float specularExponent
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0    4     0              this  Lcom/sun/scenario/effect/PhongLighting;
            0    4     1  specularExponent  F
    MethodParameters:
                  Name  Flags
      specularExponent  

  public float getSurfaceScale();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.PhongLighting this
         0: .line 247
            aload 0 /* this */
            getfield com.sun.scenario.effect.PhongLighting.surfaceScale:F
            freturn
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/PhongLighting;

  public void setSurfaceScale(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // float surfaceScale
         0: .line 264
            fload 1 /* surfaceScale */
            fconst_0
            fcmpg
            iflt 1
            fload 1 /* surfaceScale */
            ldc 10.0
            fcmpl
            ifle 2
         1: .line 265
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            ldc "Surface scale must be in the range [0,10]"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 268
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 1 /* surfaceScale */
            putfield com.sun.scenario.effect.PhongLighting.surfaceScale:F
         3: .line 269
            return
        end local 1 // float surfaceScale
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    4     0          this  Lcom/sun/scenario/effect/PhongLighting;
            0    4     1  surfaceScale  F
    MethodParameters:
              Name  Flags
      surfaceScale  

  public com.sun.javafx.geom.BaseBounds getBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 276
            aload 0 /* this */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.PhongLighting.getContentInput:(Lcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            aload 1 /* transform */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.getBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
            areturn
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/PhongLighting;
            0    1     1     transform  Lcom/sun/javafx/geom/transform/BaseTransform;
            0    1     2  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      transform     
      defaultInput  

  public com.sun.javafx.geom.Rectangle getResultBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.javafx.geom.Rectangle, com.sun.scenario.effect.ImageData[]);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/javafx/geom/Rectangle;
    flags: (0x0081) ACC_PUBLIC, ACC_VARARGS
    Code:
      stack=8, locals=4, args_size=4
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        start local 2 // com.sun.javafx.geom.Rectangle outputClip
        start local 3 // com.sun.scenario.effect.ImageData[] inputDatas
         0: .line 285
            aload 0 /* this */
            aload 1 /* transform */
            aload 2 /* outputClip */
            iconst_1
            anewarray com.sun.scenario.effect.ImageData
            dup
            iconst_0
            aload 3 /* inputDatas */
            iconst_1
            aaload
            aastore
            invokespecial com.sun.scenario.effect.CoreEffect.getResultBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/javafx/geom/Rectangle;
            areturn
        end local 3 // com.sun.scenario.effect.ImageData[] inputDatas
        end local 2 // com.sun.javafx.geom.Rectangle outputClip
        end local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    1     0        this  Lcom/sun/scenario/effect/PhongLighting;
            0    1     1   transform  Lcom/sun/javafx/geom/transform/BaseTransform;
            0    1     2  outputClip  Lcom/sun/javafx/geom/Rectangle;
            0    1     3  inputDatas  [Lcom/sun/scenario/effect/ImageData;
    MethodParameters:
            Name  Flags
      transform   
      outputClip  
      inputDatas  

  public com.sun.javafx.geom.Point2D transform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.javafx.geom.Point2D p
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 290
            aload 0 /* this */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.PhongLighting.getContentInput:(Lcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            aload 1 /* p */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.transform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
            areturn
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.Point2D p
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/PhongLighting;
            0    1     1             p  Lcom/sun/javafx/geom/Point2D;
            0    1     2  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      p             
      defaultInput  

  public com.sun.javafx.geom.Point2D untransform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.javafx.geom.Point2D p
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 295
            aload 0 /* this */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.PhongLighting.getContentInput:(Lcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            aload 1 /* p */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.untransform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
            areturn
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.Point2D p
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/PhongLighting;
            0    1     1             p  Lcom/sun/javafx/geom/Point2D;
            0    1     2  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      p             
      defaultInput  

  public com.sun.scenario.effect.impl.state.RenderState getRenderState(com.sun.scenario.effect.FilterContext, com.sun.javafx.geom.transform.BaseTransform, com.sun.javafx.geom.Rectangle, java.lang.Object, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;Ljava/lang/Object;Lcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/impl/state/RenderState;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=6, args_size=6
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.scenario.effect.FilterContext fctx
        start local 2 // com.sun.javafx.geom.transform.BaseTransform transform
        start local 3 // com.sun.javafx.geom.Rectangle outputClip
        start local 4 // java.lang.Object renderHelper
        start local 5 // com.sun.scenario.effect.Effect defaultInput
         0: .line 310
            new com.sun.scenario.effect.PhongLighting$1
            dup
            aload 0 /* this */
            invokespecial com.sun.scenario.effect.PhongLighting$1.<init>:(Lcom/sun/scenario/effect/PhongLighting;)V
            areturn
        end local 5 // com.sun.scenario.effect.Effect defaultInput
        end local 4 // java.lang.Object renderHelper
        end local 3 // com.sun.javafx.geom.Rectangle outputClip
        end local 2 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 1 // com.sun.scenario.effect.FilterContext fctx
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/PhongLighting;
            0    1     1          fctx  Lcom/sun/scenario/effect/FilterContext;
            0    1     2     transform  Lcom/sun/javafx/geom/transform/BaseTransform;
            0    1     3    outputClip  Lcom/sun/javafx/geom/Rectangle;
            0    1     4  renderHelper  Ljava/lang/Object;
            0    1     5  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      fctx          
      transform     
      outputClip    
      renderHelper  
      defaultInput  

  public boolean reducesOpaquePixels();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=2, args_size=1
        start local 0 // com.sun.scenario.effect.PhongLighting this
         0: .line 340
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.PhongLighting.getContentInput:()Lcom/sun/scenario/effect/Effect;
            astore 1 /* contentInput */
        start local 1 // com.sun.scenario.effect.Effect contentInput
         1: .line 341
            aload 1 /* contentInput */
            ifnull 2
            aload 1 /* contentInput */
            invokevirtual com.sun.scenario.effect.Effect.reducesOpaquePixels:()Z
            ifeq 2
            iconst_1
            ireturn
      StackMap locals: com.sun.scenario.effect.Effect
      StackMap stack:
         2: iconst_0
            ireturn
        end local 1 // com.sun.scenario.effect.Effect contentInput
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    3     0          this  Lcom/sun/scenario/effect/PhongLighting;
            1    3     1  contentInput  Lcom/sun/scenario/effect/Effect;

  public com.sun.javafx.geom.DirtyRegionContainer getDirtyRegions(com.sun.scenario.effect.Effect, com.sun.javafx.geom.DirtyRegionPool);
    descriptor: (Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=7, args_size=3
        start local 0 // com.sun.scenario.effect.PhongLighting this
        start local 1 // com.sun.scenario.effect.Effect defaultInput
        start local 2 // com.sun.javafx.geom.DirtyRegionPool regionPool
         0: .line 346
            aload 0 /* this */
            iconst_0
            aload 1 /* defaultInput */
            invokevirtual com.sun.scenario.effect.PhongLighting.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            astore 3 /* bump */
        start local 3 // com.sun.scenario.effect.Effect bump
         1: .line 347
            aload 3 /* bump */
            aload 1 /* defaultInput */
            aload 2 /* regionPool */
            invokevirtual com.sun.scenario.effect.Effect.getDirtyRegions:(Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
            astore 4 /* drc1 */
        start local 4 // com.sun.javafx.geom.DirtyRegionContainer drc1
         2: .line 348
            aload 4 /* drc1 */
            iconst_1
            iconst_1
            invokevirtual com.sun.javafx.geom.DirtyRegionContainer.grow:(II)V
         3: .line 350
            aload 0 /* this */
            iconst_1
            aload 1 /* defaultInput */
            invokevirtual com.sun.scenario.effect.PhongLighting.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            astore 5 /* content */
        start local 5 // com.sun.scenario.effect.Effect content
         4: .line 351
            aload 5 /* content */
            aload 1 /* defaultInput */
            aload 2 /* regionPool */
            invokevirtual com.sun.scenario.effect.Effect.getDirtyRegions:(Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
            astore 6 /* drc2 */
        start local 6 // com.sun.javafx.geom.DirtyRegionContainer drc2
         5: .line 353
            aload 4 /* drc1 */
            aload 6 /* drc2 */
            invokevirtual com.sun.javafx.geom.DirtyRegionContainer.merge:(Lcom/sun/javafx/geom/DirtyRegionContainer;)V
         6: .line 354
            aload 2 /* regionPool */
            aload 6 /* drc2 */
            invokevirtual com.sun.javafx.geom.DirtyRegionPool.checkIn:(Lcom/sun/javafx/geom/DirtyRegionContainer;)V
         7: .line 356
            aload 4 /* drc1 */
            areturn
        end local 6 // com.sun.javafx.geom.DirtyRegionContainer drc2
        end local 5 // com.sun.scenario.effect.Effect content
        end local 4 // com.sun.javafx.geom.DirtyRegionContainer drc1
        end local 3 // com.sun.scenario.effect.Effect bump
        end local 2 // com.sun.javafx.geom.DirtyRegionPool regionPool
        end local 1 // com.sun.scenario.effect.Effect defaultInput
        end local 0 // com.sun.scenario.effect.PhongLighting this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    8     0          this  Lcom/sun/scenario/effect/PhongLighting;
            0    8     1  defaultInput  Lcom/sun/scenario/effect/Effect;
            0    8     2    regionPool  Lcom/sun/javafx/geom/DirtyRegionPool;
            1    8     3          bump  Lcom/sun/scenario/effect/Effect;
            2    8     4          drc1  Lcom/sun/javafx/geom/DirtyRegionContainer;
            4    8     5       content  Lcom/sun/scenario/effect/Effect;
            5    8     6          drc2  Lcom/sun/javafx/geom/DirtyRegionContainer;
    MethodParameters:
              Name  Flags
      defaultInput  
      regionPool    

  public com.sun.scenario.effect.ImageData filterImageDatas(com.sun.scenario.effect.FilterContext, com.sun.javafx.geom.transform.BaseTransform, com.sun.javafx.geom.Rectangle, com.sun.scenario.effect.impl.state.RenderState, com.sun.scenario.effect.ImageData[]);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;Lcom/sun/scenario/effect/impl/state/RenderState;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/scenario/effect/ImageData;
    flags: (0x10c1) ACC_PUBLIC, ACC_BRIDGE, ACC_VARARGS, ACC_SYNTHETIC
    Code:
      stack=6, locals=6, args_size=6
         0: .line 1
            aload 0
            aload 1
            aload 2
            aload 3
            aload 4
            aload 5
            invokespecial com.sun.scenario.effect.CoreEffect.filterImageDatas:(Lcom/sun/scenario/effect/FilterContext;Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;Lcom/sun/scenario/effect/impl/state/RenderState;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/scenario/effect/ImageData;
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  public com.sun.scenario.effect.Effect$AccelType getAccelType(com.sun.scenario.effect.FilterContext);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
    flags: (0x1041) ACC_PUBLIC, ACC_BRIDGE, ACC_SYNTHETIC
    Code:
      stack=2, locals=2, args_size=2
         0: .line 1
            aload 0
            aload 1
            invokespecial com.sun.scenario.effect.CoreEffect.getAccelType:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
}
Signature: Lcom/sun/scenario/effect/CoreEffect<Lcom/sun/scenario/effect/impl/state/RenderState;>;
SourceFile: "PhongLighting.java"
NestMembers:
  com.sun.scenario.effect.PhongLighting$1
InnerClasses:
  public final AccelType = com.sun.scenario.effect.Effect$AccelType of com.sun.scenario.effect.Effect
  com.sun.scenario.effect.PhongLighting$1
  public final Type = com.sun.scenario.effect.light.Light$Type of com.sun.scenario.effect.light.Light