public abstract class com.sun.scenario.effect.light.Light
  minor version: 0
  major version: 59
  flags: flags: (0x0421) ACC_PUBLIC, ACC_SUPER, ACC_ABSTRACT
  this_class: com.sun.scenario.effect.light.Light
  super_class: java.lang.Object
{
  private final com.sun.scenario.effect.light.Light$Type type;
    descriptor: Lcom/sun/scenario/effect/light/Light$Type;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private com.sun.scenario.effect.Color4f color;
    descriptor: Lcom/sun/scenario/effect/Color4f;
    flags: (0x0002) ACC_PRIVATE

  void <init>(com.sun.scenario.effect.light.Light$Type);
    descriptor: (Lcom/sun/scenario/effect/light/Light$Type;)V
    flags: (0x0000) 
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.Light this
        start local 1 // com.sun.scenario.effect.light.Light$Type type
         0: .line 57
            aload 0 /* this */
            aload 1 /* type */
            getstatic com.sun.scenario.effect.Color4f.WHITE:Lcom/sun/scenario/effect/Color4f;
            invokespecial com.sun.scenario.effect.light.Light.<init>:(Lcom/sun/scenario/effect/light/Light$Type;Lcom/sun/scenario/effect/Color4f;)V
         1: .line 58
            return
        end local 1 // com.sun.scenario.effect.light.Light$Type type
        end local 0 // com.sun.scenario.effect.light.Light this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/light/Light;
            0    2     1  type  Lcom/sun/scenario/effect/light/Light$Type;
    MethodParameters:
      Name  Flags
      type  

  void <init>(com.sun.scenario.effect.light.Light$Type, com.sun.scenario.effect.Color4f);
    descriptor: (Lcom/sun/scenario/effect/light/Light$Type;Lcom/sun/scenario/effect/Color4f;)V
    flags: (0x0000) 
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.light.Light this
        start local 1 // com.sun.scenario.effect.light.Light$Type type
        start local 2 // com.sun.scenario.effect.Color4f color
         0: .line 67
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 68
            aload 1 /* type */
            ifnonnull 3
         2: .line 69
            new java.lang.InternalError
            dup
            ldc "Light type must be non-null"
            invokespecial java.lang.InternalError.<init>:(Ljava/lang/String;)V
            athrow
         3: .line 71
      StackMap locals: com.sun.scenario.effect.light.Light com.sun.scenario.effect.light.Light$Type com.sun.scenario.effect.Color4f
      StackMap stack:
            aload 0 /* this */
            aload 1 /* type */
            putfield com.sun.scenario.effect.light.Light.type:Lcom/sun/scenario/effect/light/Light$Type;
         4: .line 72
            aload 0 /* this */
            aload 2 /* color */
            invokevirtual com.sun.scenario.effect.light.Light.setColor:(Lcom/sun/scenario/effect/Color4f;)V
         5: .line 73
            return
        end local 2 // com.sun.scenario.effect.Color4f color
        end local 1 // com.sun.scenario.effect.light.Light$Type type
        end local 0 // com.sun.scenario.effect.light.Light this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    6     0   this  Lcom/sun/scenario/effect/light/Light;
            0    6     1   type  Lcom/sun/scenario/effect/light/Light$Type;
            0    6     2  color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
       Name  Flags
      type   
      color  

  public com.sun.scenario.effect.light.Light$Type getType();
    descriptor: ()Lcom/sun/scenario/effect/light/Light$Type;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.Light this
         0: .line 82
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.Light.type:Lcom/sun/scenario/effect/light/Light$Type;
            areturn
        end local 0 // com.sun.scenario.effect.light.Light this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/Light;

  public com.sun.scenario.effect.Color4f getColor();
    descriptor: ()Lcom/sun/scenario/effect/Color4f;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.Light this
         0: .line 91
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.Light.color:Lcom/sun/scenario/effect/Color4f;
            areturn
        end local 0 // com.sun.scenario.effect.light.Light this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/Light;

  public void setColor(com.sun.scenario.effect.Color4f);
    descriptor: (Lcom/sun/scenario/effect/Color4f;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.Light this
        start local 1 // com.sun.scenario.effect.Color4f color
         0: .line 107
            aload 1 /* color */
            ifnonnull 2
         1: .line 108
            new java.lang.IllegalArgumentException
            dup
            ldc "Color must be non-null"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 110
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 1 /* color */
            putfield com.sun.scenario.effect.light.Light.color:Lcom/sun/scenario/effect/Color4f;
         3: .line 111
            return
        end local 1 // com.sun.scenario.effect.Color4f color
        end local 0 // com.sun.scenario.effect.light.Light this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    4     0   this  Lcom/sun/scenario/effect/light/Light;
            0    4     1  color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
       Name  Flags
      color  

  public abstract float[] getNormalizedLightPosition();
    descriptor: ()[F
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
}
SourceFile: "Light.java"
NestMembers:
  com.sun.scenario.effect.light.Light$Type
InnerClasses:
  public final Type = com.sun.scenario.effect.light.Light$Type of com.sun.scenario.effect.light.Light