public class com.sun.scenario.effect.GaussianShadow extends com.sun.scenario.effect.AbstractShadow
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.GaussianShadow
  super_class: com.sun.scenario.effect.AbstractShadow
{
  private com.sun.scenario.effect.impl.state.GaussianShadowState state;
    descriptor: Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
    flags: (0x0002) ACC_PRIVATE

  private static volatile int[] $SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode;
    descriptor: [I
    flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 59
            aload 0 /* this */
            ldc 10.0
            invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(F)V
         1: .line 60
            return
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public void <init>(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // float radius
         0: .line 76
            aload 0 /* this */
            fload 1 /* radius */
            getstatic com.sun.scenario.effect.Color4f.BLACK:Lcom/sun/scenario/effect/Color4f;
            invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(FLcom/sun/scenario/effect/Color4f;)V
         1: .line 77
            return
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    2     0    this  Lcom/sun/scenario/effect/GaussianShadow;
            0    2     1  radius  F
    MethodParameters:
        Name  Flags
      radius  

  public void <init>(float, com.sun.scenario.effect.Color4f);
    descriptor: (FLcom/sun/scenario/effect/Color4f;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // float radius
        start local 2 // com.sun.scenario.effect.Color4f color
         0: .line 93
            aload 0 /* this */
            fload 1 /* radius */
            aload 2 /* color */
            getstatic com.sun.scenario.effect.GaussianShadow.DefaultInput:Lcom/sun/scenario/effect/Effect;
            invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(FLcom/sun/scenario/effect/Color4f;Lcom/sun/scenario/effect/Effect;)V
         1: .line 94
            return
        end local 2 // com.sun.scenario.effect.Color4f color
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    2     0    this  Lcom/sun/scenario/effect/GaussianShadow;
            0    2     1  radius  F
            0    2     2   color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
        Name  Flags
      radius  
      color   

  public void <init>(float, com.sun.scenario.effect.Color4f, com.sun.scenario.effect.Effect);
    descriptor: (FLcom/sun/scenario/effect/Color4f;Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=4, args_size=4
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // float radius
        start local 2 // com.sun.scenario.effect.Color4f color
        start local 3 // com.sun.scenario.effect.Effect input
         0: .line 107
            aload 0 /* this */
            aload 3 /* input */
            invokespecial com.sun.scenario.effect.AbstractShadow.<init>:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 47
            aload 0 /* this */
            new com.sun.scenario.effect.impl.state.GaussianShadowState
            dup
            invokespecial com.sun.scenario.effect.impl.state.GaussianShadowState.<init>:()V
            putfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
         2: .line 108
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            fload 1 /* radius */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setRadius:(F)V
         3: .line 109
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            aload 2 /* color */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setShadowColor:(Lcom/sun/scenario/effect/Color4f;)V
         4: .line 110
            return
        end local 3 // com.sun.scenario.effect.Effect input
        end local 2 // com.sun.scenario.effect.Color4f color
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    5     0    this  Lcom/sun/scenario/effect/GaussianShadow;
            0    5     1  radius  F
            0    5     2   color  Lcom/sun/scenario/effect/Color4f;
            0    5     3   input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
        Name  Flags
      radius  
      color   
      input   

  com.sun.scenario.effect.impl.state.LinearConvolveKernel getState();
    descriptor: ()Lcom/sun/scenario/effect/impl/state/LinearConvolveKernel;
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 115
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            areturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public com.sun.scenario.effect.Effect$AccelType getAccelType(com.sun.scenario.effect.FilterContext);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // com.sun.scenario.effect.FilterContext fctx
         0: .line 120
            aload 1 /* fctx */
            invokestatic com.sun.scenario.effect.impl.Renderer.getRenderer:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/impl/Renderer;
            invokevirtual com.sun.scenario.effect.impl.Renderer.getAccelType:()Lcom/sun/scenario/effect/Effect$AccelType;
            areturn
        end local 1 // com.sun.scenario.effect.FilterContext fctx
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;
            0    1     1  fctx  Lcom/sun/scenario/effect/FilterContext;
    MethodParameters:
      Name  Flags
      fctx  

  public final com.sun.scenario.effect.Effect getInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 129
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.GaussianShadow.getInputs:()Ljava/util/List;
            iconst_0
            invokeinterface java.util.List.get:(I)Ljava/lang/Object;
            checkcast com.sun.scenario.effect.Effect
            areturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public void setInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 139
            aload 0 /* this */
            iconst_0
            aload 1 /* input */
            invokevirtual com.sun.scenario.effect.GaussianShadow.setInput:(ILcom/sun/scenario/effect/Effect;)V
         1: .line 140
            return
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/scenario/effect/GaussianShadow;
            0    2     1  input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
       Name  Flags
      input  

  public float getRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 148
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public void setRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // float radius
         0: .line 165
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getRadius:()F
            pop
         1: .line 166
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            fload 1 /* radius */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setRadius:(F)V
         2: .line 167
            return
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/scenario/effect/GaussianShadow;
            0    3     1  radius  F
    MethodParameters:
        Name  Flags
      radius  

  public float getHRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 175
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getHRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public void setHRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // float hradius
         0: .line 192
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getHRadius:()F
            pop
         1: .line 193
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            fload 1 /* hradius */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setHRadius:(F)V
         2: .line 194
            return
        end local 1 // float hradius
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    3     0     this  Lcom/sun/scenario/effect/GaussianShadow;
            0    3     1  hradius  F
    MethodParameters:
         Name  Flags
      hradius  

  public float getVRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 202
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getVRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public void setVRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // float vradius
         0: .line 219
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getVRadius:()F
            pop
         1: .line 220
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            fload 1 /* vradius */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setVRadius:(F)V
         2: .line 221
            return
        end local 1 // float vradius
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    3     0     this  Lcom/sun/scenario/effect/GaussianShadow;
            0    3     1  vradius  F
    MethodParameters:
         Name  Flags
      vradius  

  public float getSpread();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 229
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getSpread:()F
            freturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public void setSpread(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // float spread
         0: .line 255
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getSpread:()F
            pop
         1: .line 256
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            fload 1 /* spread */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setSpread:(F)V
         2: .line 257
            return
        end local 1 // float spread
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/scenario/effect/GaussianShadow;
            0    3     1  spread  F
    MethodParameters:
        Name  Flags
      spread  

  public com.sun.scenario.effect.Color4f getColor();
    descriptor: ()Lcom/sun/scenario/effect/Color4f;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 265
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getShadowColor:()Lcom/sun/scenario/effect/Color4f;
            areturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public void setColor(com.sun.scenario.effect.Color4f);
    descriptor: (Lcom/sun/scenario/effect/Color4f;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // com.sun.scenario.effect.Color4f color
         0: .line 281
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getShadowColor:()Lcom/sun/scenario/effect/Color4f;
            pop
         1: .line 282
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            aload 1 /* color */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setShadowColor:(Lcom/sun/scenario/effect/Color4f;)V
         2: .line 283
            return
        end local 1 // com.sun.scenario.effect.Color4f color
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    3     0   this  Lcom/sun/scenario/effect/GaussianShadow;
            0    3     1  color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
       Name  Flags
      color  

  public float getGaussianRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 286
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.GaussianShadow.getRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public float getGaussianWidth();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 290
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.GaussianShadow.getHRadius:()F
            fconst_2
            fmul
            fconst_1
            fadd
            freturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public float getGaussianHeight();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 294
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.GaussianShadow.getVRadius:()F
            fconst_2
            fmul
            fconst_1
            fadd
            freturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public void setGaussianRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // float r
         0: .line 298
            aload 0 /* this */
            fload 1 /* r */
            invokevirtual com.sun.scenario.effect.GaussianShadow.setRadius:(F)V
         1: .line 299
            return
        end local 1 // float r
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/GaussianShadow;
            0    2     1     r  F
    MethodParameters:
      Name  Flags
      r     

  public void setGaussianWidth(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // float w
         0: .line 302
            aload 0 /* this */
            fload 1 /* w */
            fconst_1
            fcmpg
            ifge 1
            fconst_0
            goto 2
      StackMap locals:
      StackMap stack: com.sun.scenario.effect.GaussianShadow
         1: fload 1 /* w */
            fconst_1
            fsub
            fconst_2
            fdiv
      StackMap locals: com.sun.scenario.effect.GaussianShadow float
      StackMap stack: com.sun.scenario.effect.GaussianShadow float
         2: invokevirtual com.sun.scenario.effect.GaussianShadow.setHRadius:(F)V
         3: .line 303
            return
        end local 1 // float w
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/scenario/effect/GaussianShadow;
            0    4     1     w  F
    MethodParameters:
      Name  Flags
      w     

  public void setGaussianHeight(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // float h
         0: .line 306
            aload 0 /* this */
            fload 1 /* h */
            fconst_1
            fcmpg
            ifge 1
            fconst_0
            goto 2
      StackMap locals:
      StackMap stack: com.sun.scenario.effect.GaussianShadow
         1: fload 1 /* h */
            fconst_1
            fsub
            fconst_2
            fdiv
      StackMap locals: com.sun.scenario.effect.GaussianShadow float
      StackMap stack: com.sun.scenario.effect.GaussianShadow float
         2: invokevirtual com.sun.scenario.effect.GaussianShadow.setVRadius:(F)V
         3: .line 307
            return
        end local 1 // float h
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/scenario/effect/GaussianShadow;
            0    4     1     h  F
    MethodParameters:
      Name  Flags
      h     

  public com.sun.scenario.effect.AbstractShadow$ShadowMode getMode();
    descriptor: ()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 310
            getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.GAUSSIAN:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            areturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public com.sun.scenario.effect.AbstractShadow implFor(com.sun.scenario.effect.AbstractShadow$ShadowMode);
    descriptor: (Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)Lcom/sun/scenario/effect/AbstractShadow;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=4, args_size=2
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // com.sun.scenario.effect.AbstractShadow$ShadowMode mode
         0: .line 314
            iconst_0
            istore 2 /* passes */
        start local 2 // int passes
         1: .line 315
            invokestatic com.sun.scenario.effect.GaussianShadow.$SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode:()[I
            aload 1 /* mode */
            invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
            iaload
            tableswitch { // 1 - 4
                    1: 3
                    2: 5
                    3: 7
                    4: 2
              default: 8
          }
         2: .line 317
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            areturn
         3: .line 319
      StackMap locals:
      StackMap stack:
            iconst_1
            istore 2 /* passes */
         4: .line 320
            goto 8
         5: .line 322
      StackMap locals:
      StackMap stack:
            iconst_2
            istore 2 /* passes */
         6: .line 323
            goto 8
         7: .line 325
      StackMap locals:
      StackMap stack:
            iconst_3
            istore 2 /* passes */
         8: .line 328
      StackMap locals:
      StackMap stack:
            new com.sun.scenario.effect.BoxShadow
            dup
            invokespecial com.sun.scenario.effect.BoxShadow.<init>:()V
            astore 3 /* box */
        start local 3 // com.sun.scenario.effect.BoxShadow box
         9: .line 329
            aload 3 /* box */
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.GaussianShadow.getInput:()Lcom/sun/scenario/effect/Effect;
            invokevirtual com.sun.scenario.effect.BoxShadow.setInput:(Lcom/sun/scenario/effect/Effect;)V
        10: .line 330
            aload 3 /* box */
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.GaussianShadow.getGaussianWidth:()F
            invokevirtual com.sun.scenario.effect.BoxShadow.setGaussianWidth:(F)V
        11: .line 331
            aload 3 /* box */
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.GaussianShadow.getGaussianHeight:()F
            invokevirtual com.sun.scenario.effect.BoxShadow.setGaussianHeight:(F)V
        12: .line 332
            aload 3 /* box */
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.GaussianShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
            invokevirtual com.sun.scenario.effect.BoxShadow.setColor:(Lcom/sun/scenario/effect/Color4f;)V
        13: .line 333
            aload 3 /* box */
            iload 2 /* passes */
            invokevirtual com.sun.scenario.effect.BoxShadow.setPasses:(I)V
        14: .line 334
            aload 3 /* box */
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.GaussianShadow.getSpread:()F
            invokevirtual com.sun.scenario.effect.BoxShadow.setSpread:(F)V
        15: .line 335
            aload 3 /* box */
            areturn
        end local 3 // com.sun.scenario.effect.BoxShadow box
        end local 2 // int passes
        end local 1 // com.sun.scenario.effect.AbstractShadow$ShadowMode mode
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0   16     0    this  Lcom/sun/scenario/effect/GaussianShadow;
            0   16     1    mode  Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            1   16     2  passes  I
            9   16     3     box  Lcom/sun/scenario/effect/BoxShadow;
    MethodParameters:
      Name  Flags
      mode  

  public com.sun.javafx.geom.BaseBounds getBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=7, args_size=3
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 340
            aload 0 /* this */
            aconst_null
            aload 2 /* defaultInput */
            invokespecial com.sun.scenario.effect.AbstractShadow.getBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
            astore 3 /* r */
        start local 3 // com.sun.javafx.geom.BaseBounds r
         1: .line 341
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            iconst_0
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
            istore 4 /* hpad */
        start local 4 // int hpad
         2: .line 342
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            iconst_1
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
            istore 5 /* vpad */
        start local 5 // int vpad
         3: .line 343
            new com.sun.javafx.geom.RectBounds
            dup
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMinX:()F
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMinY:()F
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMaxX:()F
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMaxY:()F
            invokespecial com.sun.javafx.geom.RectBounds.<init>:(FFFF)V
            astore 6 /* ret */
        start local 6 // com.sun.javafx.geom.RectBounds ret
         4: .line 344
            aload 6 /* ret */
            iload 4 /* hpad */
            i2f
            iload 5 /* vpad */
            i2f
            invokevirtual com.sun.javafx.geom.RectBounds.grow:(FF)V
         5: .line 345
            aload 1 /* transform */
            aload 6 /* ret */
            invokestatic com.sun.scenario.effect.GaussianShadow.transformBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/BaseBounds;)Lcom/sun/javafx/geom/BaseBounds;
            areturn
        end local 6 // com.sun.javafx.geom.RectBounds ret
        end local 5 // int vpad
        end local 4 // int hpad
        end local 3 // com.sun.javafx.geom.BaseBounds r
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    6     0          this  Lcom/sun/scenario/effect/GaussianShadow;
            0    6     1     transform  Lcom/sun/javafx/geom/transform/BaseTransform;
            0    6     2  defaultInput  Lcom/sun/scenario/effect/Effect;
            1    6     3             r  Lcom/sun/javafx/geom/BaseBounds;
            2    6     4          hpad  I
            3    6     5          vpad  I
            4    6     6           ret  Lcom/sun/javafx/geom/RectBounds;
    MethodParameters:
              Name  Flags
      transform     
      defaultInput  

  public com.sun.javafx.geom.Rectangle getResultBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.javafx.geom.Rectangle, com.sun.scenario.effect.ImageData[]);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/javafx/geom/Rectangle;
    flags: (0x0081) ACC_PUBLIC, ACC_VARARGS
    Code:
      stack=4, locals=8, args_size=4
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        start local 2 // com.sun.javafx.geom.Rectangle outputClip
        start local 3 // com.sun.scenario.effect.ImageData[] inputDatas
         0: .line 353
            aload 0 /* this */
            aload 1 /* transform */
            aload 2 /* outputClip */
            aload 3 /* inputDatas */
            invokespecial com.sun.scenario.effect.AbstractShadow.getResultBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/javafx/geom/Rectangle;
            astore 4 /* r */
        start local 4 // com.sun.javafx.geom.Rectangle r
         1: .line 354
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            iconst_0
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
            istore 5 /* hpad */
        start local 5 // int hpad
         2: .line 355
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            iconst_1
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
            istore 6 /* vpad */
        start local 6 // int vpad
         3: .line 356
            new com.sun.javafx.geom.Rectangle
            dup
            aload 4 /* r */
            invokespecial com.sun.javafx.geom.Rectangle.<init>:(Lcom/sun/javafx/geom/Rectangle;)V
            astore 7 /* ret */
        start local 7 // com.sun.javafx.geom.Rectangle ret
         4: .line 357
            aload 7 /* ret */
            iload 5 /* hpad */
            iload 6 /* vpad */
            invokevirtual com.sun.javafx.geom.Rectangle.grow:(II)V
         5: .line 358
            aload 7 /* ret */
            areturn
        end local 7 // com.sun.javafx.geom.Rectangle ret
        end local 6 // int vpad
        end local 5 // int hpad
        end local 4 // com.sun.javafx.geom.Rectangle r
        end local 3 // com.sun.scenario.effect.ImageData[] inputDatas
        end local 2 // com.sun.javafx.geom.Rectangle outputClip
        end local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    6     0        this  Lcom/sun/scenario/effect/GaussianShadow;
            0    6     1   transform  Lcom/sun/javafx/geom/transform/BaseTransform;
            0    6     2  outputClip  Lcom/sun/javafx/geom/Rectangle;
            0    6     3  inputDatas  [Lcom/sun/scenario/effect/ImageData;
            1    6     4           r  Lcom/sun/javafx/geom/Rectangle;
            2    6     5        hpad  I
            3    6     6        vpad  I
            4    6     7         ret  Lcom/sun/javafx/geom/Rectangle;
    MethodParameters:
            Name  Flags
      transform   
      outputClip  
      inputDatas  

  public boolean reducesOpaquePixels();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GaussianShadow this
         0: .line 363
            iconst_1
            ireturn
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GaussianShadow;

  public com.sun.javafx.geom.DirtyRegionContainer getDirtyRegions(com.sun.scenario.effect.Effect, com.sun.javafx.geom.DirtyRegionPool);
    descriptor: (Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=5, args_size=3
        start local 0 // com.sun.scenario.effect.GaussianShadow this
        start local 1 // com.sun.scenario.effect.Effect defaultInput
        start local 2 // com.sun.javafx.geom.DirtyRegionPool regionPool
         0: .line 368
            aload 0 /* this */
            iconst_0
            aload 1 /* defaultInput */
            invokevirtual com.sun.scenario.effect.GaussianShadow.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            astore 3 /* di */
        start local 3 // com.sun.scenario.effect.Effect di
         1: .line 369
            aload 3 /* di */
            aload 1 /* defaultInput */
            aload 2 /* regionPool */
            invokevirtual com.sun.scenario.effect.Effect.getDirtyRegions:(Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
            astore 4 /* drc */
        start local 4 // com.sun.javafx.geom.DirtyRegionContainer drc
         2: .line 371
            aload 4 /* drc */
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            iconst_0
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
            aload 0 /* this */
            getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
            iconst_1
            invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
            invokevirtual com.sun.javafx.geom.DirtyRegionContainer.grow:(II)V
         3: .line 373
            aload 4 /* drc */
            areturn
        end local 4 // com.sun.javafx.geom.DirtyRegionContainer drc
        end local 3 // com.sun.scenario.effect.Effect di
        end local 2 // com.sun.javafx.geom.DirtyRegionPool regionPool
        end local 1 // com.sun.scenario.effect.Effect defaultInput
        end local 0 // com.sun.scenario.effect.GaussianShadow this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    4     0          this  Lcom/sun/scenario/effect/GaussianShadow;
            0    4     1  defaultInput  Lcom/sun/scenario/effect/Effect;
            0    4     2    regionPool  Lcom/sun/javafx/geom/DirtyRegionPool;
            1    4     3            di  Lcom/sun/scenario/effect/Effect;
            2    4     4           drc  Lcom/sun/javafx/geom/DirtyRegionContainer;
    MethodParameters:
              Name  Flags
      defaultInput  
      regionPool    

  java.lang.Object getState();
    descriptor: ()Ljava/lang/Object;
    flags: (0x1040) ACC_BRIDGE, ACC_SYNTHETIC
    Code:
      stack=1, locals=1, args_size=1
         0: .line 1
            aload 0
            invokevirtual com.sun.scenario.effect.GaussianShadow.getState:()Lcom/sun/scenario/effect/impl/state/LinearConvolveKernel;
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  static int[] $SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode();
    descriptor: ()[I
    flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=3, locals=1, args_size=0
         0: .line 45
            getstatic com.sun.scenario.effect.GaussianShadow.$SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode:[I
            dup
            ifnull 1
            areturn
      StackMap locals:
      StackMap stack: int[]
         1: pop
            invokestatic com.sun.scenario.effect.AbstractShadow$ShadowMode.values:()[Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            arraylength
            newarray 10
            astore 0
         2: aload 0
            getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.GAUSSIAN:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
            iconst_4
            iastore
         3: goto 5
      StackMap locals: int[]
      StackMap stack: java.lang.NoSuchFieldError
         4: pop
      StackMap locals:
      StackMap stack:
         5: aload 0
            getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.ONE_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
            iconst_1
            iastore
         6: goto 8
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
         7: pop
      StackMap locals:
      StackMap stack:
         8: aload 0
            getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.THREE_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
            iconst_3
            iastore
         9: goto 11
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        10: pop
      StackMap locals:
      StackMap stack:
        11: aload 0
            getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.TWO_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
            iconst_2
            iastore
        12: goto 14
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        13: pop
      StackMap locals:
      StackMap stack:
        14: aload 0
            dup
            putstatic com.sun.scenario.effect.GaussianShadow.$SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode:[I
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
      Exception table:
        from    to  target  type
           2     3       4  Class java.lang.NoSuchFieldError
           5     6       7  Class java.lang.NoSuchFieldError
           8     9      10  Class java.lang.NoSuchFieldError
          11    12      13  Class java.lang.NoSuchFieldError
}
SourceFile: "GaussianShadow.java"
InnerClasses:
  public final ShadowMode = com.sun.scenario.effect.AbstractShadow$ShadowMode of com.sun.scenario.effect.AbstractShadow
  public final AccelType = com.sun.scenario.effect.Effect$AccelType of com.sun.scenario.effect.Effect