/*
 * Copyright (c) 2010, 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.javafx.charts;

import java.util.HashMap;
import java.util.Map;

import javafx.animation.Animation;
import javafx.animation.AnimationTimer;
import javafx.animation.KeyFrame;
import javafx.animation.SequentialTransition;
import javafx.animation.Timeline;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Parent;
import javafx.scene.chart.Axis;

Runs any number of animations of KeyFrames calling requestLayout on the given node for every frame while one of those animations is running.
/** * Runs any number of animations of KeyFrames calling requestLayout on the given node for every frame while one of * those animations is running. */
public final class ChartLayoutAnimator extends AnimationTimer implements EventHandler<ActionEvent> { private Parent nodeToLayout; private final Map<Object,Animation> activeTimeLines = new HashMap<Object, Animation>(); private final boolean isAxis; public ChartLayoutAnimator(Parent nodeToLayout) { this.nodeToLayout = nodeToLayout; isAxis = nodeToLayout instanceof Axis; } @Override public void handle(long l) { if(isAxis) { ((Axis<?>)nodeToLayout).requestAxisLayout(); } else { nodeToLayout.requestLayout(); } } @Override public void handle(ActionEvent actionEvent) { activeTimeLines.remove(actionEvent.getSource()); if(activeTimeLines.isEmpty()) stop(); // cause one last re-layout to make sure final values were used handle(0l); }
Stop the animation with the given ID
Params:
  • animationID – The id of the animation to stop
/** * Stop the animation with the given ID * * @param animationID The id of the animation to stop */
public void stop(Object animationID) { Animation t = activeTimeLines.remove(animationID); if(t!=null) t.stop(); if(activeTimeLines.isEmpty()) stop(); }
Play a animation containing the given keyframes.
Params:
  • keyFrames – The keyframes to animate
Returns:A id reference to the animation that can be used to stop the animation if needed
/** * Play a animation containing the given keyframes. * * @param keyFrames The keyframes to animate * @return A id reference to the animation that can be used to stop the animation if needed */
public Object animate(KeyFrame...keyFrames) { Timeline t = new Timeline(); t.setAutoReverse(false); t.setCycleCount(1); t.getKeyFrames().addAll(keyFrames); t.setOnFinished(this); // start animation timer if needed if(activeTimeLines.isEmpty()) start(); // get id and add to map activeTimeLines.put(t, t); // play animation t.play(); return t; }
Play a animation containing the given keyframes.
Params:
  • animation – The animation to play
Returns:A id reference to the animation that can be used to stop the animation if needed
/** * Play a animation containing the given keyframes. * * @param animation The animation to play * @return A id reference to the animation that can be used to stop the animation if needed */
public Object animate(Animation animation) { SequentialTransition t = new SequentialTransition(); t.getChildren().add(animation); t.setOnFinished(this); // start animation timer if needed if(activeTimeLines.isEmpty()) start(); // get id and add to map activeTimeLines.put(t, t); // play animation t.play(); return t; } }