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package javax.sound.midi;

import java.net.URL;


A Soundbank contains a set of Instruments that can be loaded into a Synthesizer. Note that a Java Sound Soundbank is different from a MIDI bank. MIDI permits up to 16383 banks, each containing up to 128 instruments (also sometimes called programs, patches, or timbres). However, a Soundbank can contain 16383 times 128 instruments, because the instruments within a Soundbank are indexed by both a MIDI program number and a MIDI bank number (via a Patch object). Thus, a Soundbank can be thought of as a collection of MIDI banks.

Soundbank includes methods that return String objects containing the sound bank's name, manufacturer, version number, and description. The precise content and format of these strings is left to the implementor.

Different synthesizers use a variety of synthesis techniques. A common one is wavetable synthesis, in which a segment of recorded sound is played back, often with looping and pitch change. The Downloadable Sound (DLS) format uses segments of recorded sound, as does the Headspace Engine. Soundbanks and Instruments that are based on wavetable synthesis (or other uses of stored sound recordings) should typically implement the getResources() method to provide access to these recorded segments. This is optional, however; the method can return an zero-length array if the synthesis technique doesn't use sampled sound (FM synthesis and physical modeling are examples of such techniques), or if it does but the implementor chooses not to make the samples accessible.

Author:David Rivas, Kara Kytle
See Also:
/** * A <code>Soundbank</code> contains a set of <code>Instruments</code> * that can be loaded into a <code>Synthesizer</code>. * Note that a Java Sound <code>Soundbank</code> is different from a MIDI bank. * MIDI permits up to 16383 banks, each containing up to 128 instruments * (also sometimes called programs, patches, or timbres). * However, a <code>Soundbank</code> can contain 16383 times 128 instruments, * because the instruments within a <code>Soundbank</code> are indexed by both * a MIDI program number and a MIDI bank number (via a <code>Patch</code> * object). Thus, a <code>Soundbank</code> can be thought of as a collection * of MIDI banks. * <p> * <code>Soundbank</code> includes methods that return <code>String</code> * objects containing the sound bank's name, manufacturer, version number, and * description. The precise content and format of these strings is left * to the implementor. * <p> * Different synthesizers use a variety of synthesis techniques. A common * one is wavetable synthesis, in which a segment of recorded sound is * played back, often with looping and pitch change. The Downloadable Sound * (DLS) format uses segments of recorded sound, as does the Headspace Engine. * <code>Soundbanks</code> and <code>Instruments</code> that are based on * wavetable synthesis (or other uses of stored sound recordings) should * typically implement the <code>getResources()</code> * method to provide access to these recorded segments. This is optional, * however; the method can return an zero-length array if the synthesis technique * doesn't use sampled sound (FM synthesis and physical modeling are examples * of such techniques), or if it does but the implementor chooses not to make the * samples accessible. * * @see Synthesizer#getDefaultSoundbank * @see Synthesizer#isSoundbankSupported * @see Synthesizer#loadInstruments(Soundbank, Patch[]) * @see Patch * @see Instrument * @see SoundbankResource * * @author David Rivas * @author Kara Kytle */
public interface Soundbank {
Obtains the name of the sound bank.
Returns:a String naming the sound bank
/** * Obtains the name of the sound bank. * @return a <code>String</code> naming the sound bank */
public String getName();
Obtains the version string for the sound bank.
Returns:a String that indicates the sound bank's version
/** * Obtains the version string for the sound bank. * @return a <code>String</code> that indicates the sound bank's version */
public String getVersion();
Obtains a string naming the company that provides the sound bank
Returns:the vendor string
/** * Obtains a <code>string</code> naming the company that provides the * sound bank * @return the vendor string */
public String getVendor();
Obtains a textual description of the sound bank, suitable for display.
Returns:a String that describes the sound bank
/** * Obtains a textual description of the sound bank, suitable for display. * @return a <code>String</code> that describes the sound bank */
public String getDescription();
Extracts a list of non-Instrument resources contained in the sound bank.
Returns:an array of resources, excluding instruments. If the sound bank contains no resources (other than instruments), returns an array of length 0.
/** * Extracts a list of non-Instrument resources contained in the sound bank. * @return an array of resources, excluding instruments. If the sound bank contains * no resources (other than instruments), returns an array of length 0. */
public SoundbankResource[] getResources();
Obtains a list of instruments contained in this sound bank.
See Also:
Returns:an array of the Instruments in this SoundBank If the sound bank contains no instruments, returns an array of length 0.
/** * Obtains a list of instruments contained in this sound bank. * @return an array of the <code>Instruments</code> in this * <code>SoundBank</code> * If the sound bank contains no instruments, returns an array of length 0. * * @see Synthesizer#getLoadedInstruments * @see #getInstrument(Patch) */
public Instrument[] getInstruments();
Obtains an Instrument from the given Patch.
Params:
  • patch – a Patch object specifying the bank index and program change number
See Also:
Returns:the requested instrument, or null if the sound bank doesn't contain that instrument
/** * Obtains an <code>Instrument</code> from the given <code>Patch</code>. * @param patch a <code>Patch</code> object specifying the bank index * and program change number * @return the requested instrument, or <code>null</code> if the * sound bank doesn't contain that instrument * * @see #getInstruments * @see Synthesizer#loadInstruments(Soundbank, Patch[]) */
public Instrument getInstrument(Patch patch); }