/*
 * Copyright (c) 2017, 2020, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
package jdk.incubator.vector;

import jdk.internal.vm.annotation.ForceInline;
import java.util.Objects;
import java.util.Arrays;
import java.util.function.IntUnaryOperator;

A VectorShuffle represents an ordered immutable sequence of int values called source indexes, where each source index numerically selects a source lane from a compatible Vector.

A VectorShuffle and Vector of the same element type (ETYPE) and shape have the same number of lanes, and are therefore compatible (specifically, their vector species are compatible).

A shuffle is applied to a (compatible) source vector with the rearrange method.

A shuffle has a lane structure derived from its vector species, but it stores lane indexes, as ints, rather than lane values.

This method gathers lane values by random access to the source vector, selecting lanes by consulting the source indexes. If a source index appears more than once in a shuffle, then the selected lane's value is copied more than once into the result. If a particular lane is never selected by a source index, that lane's value is ignored. The resulting vector contains all the source lane values selected by the source indexes of the shuffle. The resulting lane values are ordered according to the shuffle's source indexes, not according to the original vector's lane order.

Each shuffle has a vectorSpecies() property which determines the compatibility of vectors the shuffle operates on. This ensures that the length() of a shuffle is always equal to the VLENGTH of any vector it operates on. The element type and shape of the shuffle's species are not directly relevant to the behavior of the shuffle. Shuffles can easily be converted to other lane types, as long as the lane count stays constant.

In its internal state, a shuffle always holds integral values in a narrow range from [-VLENGTH..VLENGTH-1]. The positive numbers are self-explanatory; they are lane numbers applied to any source vector. The negative numbers, when present, are a sign that the shuffle was created from a raw integer value which was not a valid lane index.

An invalid source index, represented in a shuffle by a negative number, is called an exceptional index.

Exceptional indexes are processed in a variety of ways:

  • Unless documented otherwise, shuffle-using methods will throw ArrayIndexOutOfBoundsException when a lane is processed by an exceptional index.
  • When an invalid source index (negative or not) is first loaded into a shuffle, it is partially normalized to the negative range of [-VLENGTH..-1] as if by wrapIndex(). This treatment of exceptional indexes is called partial wrapping, because it preserves the distinction between normal and exceptional indexes, while wrapping them into adjacent ranges of positive and non-positive numbers. A partially wrapped index can later on be fully wrapped into the positive range by adding a final offset of VLENGTH.
  • In some applications, exceptional indexes used to "steer" access to a second source vector. In those cases, the exception index values, which are in the range [-VLENGTH..-1], are cycled up to the valid range [0..VLENGTH-1] and used on the second source vector.
  • When a shuffle is cast from another shuffle species with a smaller VLENGTH, all indexes are re-validated against the new VLENGTH, and some may be converted to exceptional indexes. In any case, shuffle casting never converts exceptional indexes to normal ones.

Value-based classes and identity operations

VectorShuffle, along with Vector is a value-based class. Identity-sensitive operations such as == may yield unpredictable results, or reduced performance. Also, vector shuffle objects can be stored in locals and parameters and as static final constants, but storing them in other Java fields or in array elements, while semantically valid, may incur performance penalties. Finally, vector shuffles should not be computed in loops, when possible, but instead should be stored in loop-invariant locals or as static final constants.
Type parameters:
  • <E> – the boxed version of ETYPE, the element type of a vector
/** * A {@code VectorShuffle} represents an ordered immutable sequence of * {@code int} values called <em>source indexes</em>, where each source * index numerically selects a source lane from a compatible {@link Vector}. * <p> * A {@code VectorShuffle} and {@code Vector} of the same * <a href="Vector.html#ETYPE">element type</a> * ({@code ETYPE}) and {@link VectorShape shape} have the same number of lanes, * and are therefore compatible (specifically, their {@link #vectorSpecies() * vector species} are compatible). * <p> * A shuffle is applied to a (compatible) source vector with the * {@link Vector#rearrange(VectorShuffle) rearrange} * method. * <p> * A shuffle has a lane structure derived from its vector * species, but it stores lane indexes, as {@code int}s, * rather than lane values. * <p> * This method gathers lane values by random access to the source * vector, selecting lanes by consulting the source indexes. If a * source index appears more than once in a shuffle, then the selected * lane's value is copied more than once into the result. If a * particular lane is never selected by a source index, that lane's * value is ignored. The resulting vector contains all the source * lane values selected by the source indexes of the shuffle. The * resulting lane values are ordered according to the shuffle's source * indexes, not according to the original vector's lane order. * <p> * Each shuffle has a {@link #vectorSpecies() vectorSpecies()} * property which determines the compatibility of vectors the shuffle * operates on. This ensures that the {@link #length() length()} of a * shuffle is always equal to the {@linkplain Vector#length() VLENGTH} * of any vector it operates on. * * The element type and shape of the shuffle's species are not * directly relevant to the behavior of the shuffle. Shuffles can * easily be {@linkplain #cast(VectorSpecies) converted} to other lane * types, as long as the lane count stays constant. * * <p> * In its internal state, a shuffle always holds integral values * in a narrow range from {@code [-VLENGTH..VLENGTH-1]}. * The positive numbers are self-explanatory; they are lane * numbers applied to any source vector. The negative numbers, * when present, are a sign that the shuffle was created from * a raw integer value which was not a valid lane index. * <p> * An invalid source index, represented in a shuffle by a * negative number, is called an <em>exceptional index</em>. * <p> * Exceptional indexes are processed in a variety of ways: * <ul> * * <li> Unless documented otherwise, shuffle-using methods will throw * {@code ArrayIndexOutOfBoundsException} when a lane is processed by * an exceptional index. * * <li> When an invalid source index (negative or not) is first loaded * into a shuffle, it is partially normalized to the negative range of * {@code [-VLENGTH..-1]} as if by {@link #wrapIndex(int) wrapIndex()}. * * This treatment of exceptional indexes is called <em>partial * wrapping</em>, because it preserves the distinction between normal * and exceptional indexes, while wrapping them into adjacent ranges * of positive and non-positive numbers. A partially wrapped index * can later on be fully wrapped into the positive range by adding * a final offset of {@code VLENGTH}. * * <li> In some applications, exceptional indexes used to "steer" * access to a second source vector. In those cases, the exception * index values, which are in the range {@code [-VLENGTH..-1]}, are * cycled up to the valid range {@code [0..VLENGTH-1]} and used on the * second source vector. * * <li> When a shuffle is cast from another shuffle species with a * smaller {@code VLENGTH}, all indexes are re-validated against the * new {@code VLENGTH}, and some may be converted to exceptional * indexes. In any case, shuffle casting never converts exceptional * indexes to normal ones. * * </ul> * <h2>Value-based classes and identity operations</h2> * * {@code VectorShuffle}, along with {@code Vector} is a * <a href="{@docRoot}/java.base/java/lang/doc-files/ValueBased.html">value-based</a> * class. Identity-sensitive operations such as {@code ==} * may yield unpredictable results, or reduced performance. * * Also, vector shuffle objects can be stored in locals and parameters and as * {@code static final} constants, but storing them in other Java * fields or in array elements, while semantically valid, may incur * performance penalties. * * Finally, vector shuffles should not be computed in loops, when * possible, but instead should be stored in loop-invariant locals or * as {@code static final} constants. * * @param <E> the boxed version of {@code ETYPE}, * the element type of a vector */
@SuppressWarnings("exports") public abstract class VectorShuffle<E> extends jdk.internal.vm.vector.VectorSupport.VectorShuffle<E> { VectorShuffle(byte[] reorder) { super(reorder); }
Returns the species of this shuffle.
Returns:the species of this shuffle
/** * Returns the species of this shuffle. * * @return the species of this shuffle */
public abstract VectorSpecies<E> vectorSpecies();
Returns the number of lanes processed by this shuffle. This is the same as the VLENGTH of any vector it operates on.
Returns:the number of shuffle lanes
/** * Returns the number of lanes processed by this shuffle. * This is the same as the {@code VLENGTH} of any vector * it operates on. * * @return the number of shuffle lanes */
@ForceInline public final int length() { AbstractSpecies<E> vspecies = (AbstractSpecies<E>) vectorSpecies(); return vspecies.laneCount(); }
Converts this shuffle to a shuffle of the given species of element type F. The various lane source indexes are unmodified. Exceptional source indexes remain exceptional and valid indexes remain valid.
Params:
  • species – the species of desired shuffle
Type parameters:
  • <F> – the boxed element type of the species
Throws:
Returns:a shuffle converted by shape and element type
/** * Converts this shuffle to a shuffle of the given species of * element type {@code F}. * * The various lane source indexes are unmodified. Exceptional * source indexes remain exceptional and valid indexes remain * valid. * * @param species the species of desired shuffle * @param <F> the boxed element type of the species * @return a shuffle converted by shape and element type * @throws IllegalArgumentException if this shuffle length and the * species length differ */
public abstract <F> VectorShuffle<F> cast(VectorSpecies<F> species);
Checks that this shuffle has the given species, and returns this shuffle unchanged. The effect is similar to this pseudocode: species == vectorSpecies() ? this : throw new ClassCastException().
Params:
  • species – the required species
Type parameters:
  • <F> – the boxed element type of the required species
Throws:
See Also:
Returns:the same shuffle
/** * Checks that this shuffle has the given species, * and returns this shuffle unchanged. * The effect is similar to this pseudocode: * {@code species == vectorSpecies() * ? this * : throw new ClassCastException()}. * * @param species the required species * @param <F> the boxed element type of the required species * @return the same shuffle * @throws ClassCastException if the shuffle species is wrong * @see Vector#check(Class) * @see Vector#check(VectorSpecies) */
public abstract <F> VectorShuffle<F> check(VectorSpecies<F> species);
Validation function for lane indexes which may be out of the valid range of [0..VLENGTH-1]. If index is in this range, it is returned unchanged. Otherwise, an IndexOutOfBoundsException is thrown.
Params:
  • index – the lane index
Throws:
See Also:
Returns:index
/** * Validation function for lane indexes which may be out of the * valid range of {@code [0..VLENGTH-1]}. If {@code index} is in * this range, it is returned unchanged. * * Otherwise, an {@code IndexOutOfBoundsException} is thrown. * * @param index the lane index * @return {@code index} * @throws IndexOutOfBoundsException if the {@code index} is * not less than {@code VLENGTH}, or is negative * @see #wrapIndex(int) * @see #checkIndexes() */
public abstract int checkIndex(int index);
Validation function for lane indexes which may be out of the valid range of [0..VLENGTH-1]. The index is forced into this range by adding or subtracting a suitable multiple of VLENGTH. Specifically, the index is reduced into the required range by computing the value of length-floor, where floor=vectorSpecies().loopBound(length) is the next lower multiple of VLENGTH. As long as VLENGTH is a power of two, then the reduced index also equal to index & (VLENGTH - 1).
Params:
  • index – the lane index
See Also:
Returns:index, adjusted to the range [0..VLENGTH-1} by an appropriate multiple of VLENGTH
/** * Validation function for lane indexes which may be out of the * valid range of {@code [0..VLENGTH-1]}. * * The {@code index} is forced into this range by adding or * subtracting a suitable multiple of {@code VLENGTH}. * Specifically, the index is reduced into the required range * by computing the value of {@code length-floor}, where * {@code floor=vectorSpecies().loopBound(length)} is the * next lower multiple of {@code VLENGTH}. * As long as {@code VLENGTH} is a power of two, then the * reduced index also equal to {@code index & (VLENGTH - 1)}. * * @param index the lane index * @return {@code index}, adjusted to the range {@code [0..VLENGTH-1}} * by an appropriate multiple of {@code VLENGTH} * @see VectorSpecies#loopBound(int) * @see #checkIndex(int) * @see #wrapIndexes() */
public abstract int wrapIndex(int index);
Apply the checkIndex() validation function to all lanes, throwing IndexOutOfBoundsException if there are any exceptional indexes in this shuffle.
Throws:
See Also:
Returns:the current shuffle, unchanged
/** * Apply the {@link #checkIndex(int) checkIndex()} validation * function to all lanes, throwing * {@code IndexOutOfBoundsException} if there are any exceptional * indexes in this shuffle. * * @return the current shuffle, unchanged * @throws IndexOutOfBoundsException if any lanes in this shuffle * contain exceptional indexes * @see #checkIndex(int) * @see #wrapIndexes() */
public abstract VectorShuffle<E> checkIndexes();
Apply the wrapIndex() validation function to all lanes, replacing any exceptional indexes with wrapped normal indexes.
See Also:
Returns:the current shuffle, with all exceptional indexes wrapped
/** * Apply the {@link #wrapIndex(int) wrapIndex()} validation * function to all lanes, replacing any exceptional indexes * with wrapped normal indexes. * * @return the current shuffle, with all exceptional indexes wrapped * @see #wrapIndex(int) * @see #checkIndexes() */
public abstract VectorShuffle<E> wrapIndexes();
Find all lanes containing valid indexes (non-negative values) and return a mask where exactly those lanes are set.
See Also:
Returns:a mask of lanes containing valid source indexes
/** * Find all lanes containing valid indexes (non-negative values) * and return a mask where exactly those lanes are set. * * @return a mask of lanes containing valid source indexes * @see #checkIndexes() */
public abstract VectorMask<E> laneIsValid();
Creates a shuffle for a given species from a series of source indexes.

For each shuffle lane, where N is the shuffle lane index, the Nth index value is validated against the species VLENGTH, and (if invalid) is partially wrapped to an exceptional index in the range [-VLENGTH..-1].

Params:
  • species – shuffle species
  • sourceIndexes – the source indexes which the shuffle will draw from
Type parameters:
  • <E> – the boxed element type
Throws:
See Also:
Returns:a shuffle where each lane's source index is set to the given int value, partially wrapped if exceptional
/** * Creates a shuffle for a given species from * a series of source indexes. * * <p> For each shuffle lane, where {@code N} is the shuffle lane * index, the {@code N}th index value is validated * against the species {@code VLENGTH}, and (if invalid) * is partially wrapped to an exceptional index in the * range {@code [-VLENGTH..-1]}. * * @param species shuffle species * @param sourceIndexes the source indexes which the shuffle will draw from * @param <E> the boxed element type * @return a shuffle where each lane's source index is set to the given * {@code int} value, partially wrapped if exceptional * @throws IndexOutOfBoundsException if {@code sourceIndexes.length != VLENGTH} * @see VectorSpecies#shuffleFromValues(int...) */
@ForceInline public static <E> VectorShuffle<E> fromValues(VectorSpecies<E> species, int... sourceIndexes) { AbstractSpecies<E> vsp = (AbstractSpecies<E>) species; VectorIntrinsics.requireLength(sourceIndexes.length, vsp.laneCount()); return vsp.shuffleFromArray(sourceIndexes, 0); }
Creates a shuffle for a given species from an int array starting at an offset.

For each shuffle lane, where N is the shuffle lane index, the array element at index offset + N is validated against the species VLENGTH, and (if invalid) is partially wrapped to an exceptional index in the range [-VLENGTH..-1].

Params:
  • species – shuffle species
  • sourceIndexes – the source indexes which the shuffle will draw from
  • offset – the offset into the array
Type parameters:
  • <E> – the boxed element type
Throws:
See Also:
Returns:a shuffle where each lane's source index is set to the given int value, partially wrapped if exceptional
/** * Creates a shuffle for a given species from * an {@code int} array starting at an offset. * * <p> For each shuffle lane, where {@code N} is the shuffle lane * index, the array element at index {@code offset + N} is validated * against the species {@code VLENGTH}, and (if invalid) * is partially wrapped to an exceptional index in the * range {@code [-VLENGTH..-1]}. * * @param species shuffle species * @param sourceIndexes the source indexes which the shuffle will draw from * @param offset the offset into the array * @param <E> the boxed element type * @return a shuffle where each lane's source index is set to the given * {@code int} value, partially wrapped if exceptional * @throws IndexOutOfBoundsException if {@code offset < 0}, or * {@code offset > sourceIndexes.length - VLENGTH} * @see VectorSpecies#shuffleFromArray(int[], int) */
@ForceInline public static <E> VectorShuffle<E> fromArray(VectorSpecies<E> species, int[] sourceIndexes, int offset) { AbstractSpecies<E> vsp = (AbstractSpecies<E>) species; return vsp.shuffleFromArray(sourceIndexes, offset); }
Creates a shuffle for a given species from the successive values of an operator applied to the range [0..VLENGTH-1].

For each shuffle lane, where N is the shuffle lane index, the Nth index value is validated against the species VLENGTH, and (if invalid) is partially wrapped to an exceptional index in the range [-VLENGTH..-1].

Care should be taken to ensure VectorShuffle values produced from this method are consumed as constants to ensure optimal generation of code. For example, shuffle values can be held in static final fields or loop-invariant local variables.

This method behaves as if a shuffle is created from an array of mapped indexes as follows:


  int[] a = new int[species.length()];
  for (int i = 0; i < a.length; i++) {
      a[i] = fn.applyAsInt(i);
  }
  return VectorShuffle.fromArray(a, 0);
Params:
  • species – shuffle species
  • fn – the lane index mapping function
Type parameters:
  • <E> – the boxed element type
See Also:
Returns:a shuffle of mapped indexes
/** * Creates a shuffle for a given species from * the successive values of an operator applied to * the range {@code [0..VLENGTH-1]}. * * <p> For each shuffle lane, where {@code N} is the shuffle lane * index, the {@code N}th index value is validated * against the species {@code VLENGTH}, and (if invalid) * is partially wrapped to an exceptional index in the * range {@code [-VLENGTH..-1]}. * * <p> Care should be taken to ensure {@code VectorShuffle} values * produced from this method are consumed as constants to ensure * optimal generation of code. For example, shuffle values can be * held in {@code static final} fields or loop-invariant local variables. * * <p> This method behaves as if a shuffle is created from an array of * mapped indexes as follows: * <pre>{@code * int[] a = new int[species.length()]; * for (int i = 0; i < a.length; i++) { * a[i] = fn.applyAsInt(i); * } * return VectorShuffle.fromArray(a, 0); * }</pre> * * @param species shuffle species * @param fn the lane index mapping function * @param <E> the boxed element type * @return a shuffle of mapped indexes * @see VectorSpecies#shuffleFromOp(IntUnaryOperator) */
@ForceInline public static <E> VectorShuffle<E> fromOp(VectorSpecies<E> species, IntUnaryOperator fn) { AbstractSpecies<E> vsp = (AbstractSpecies<E>) species; return vsp.shuffleFromOp(fn); }
Creates a shuffle using source indexes set to sequential values starting from start and stepping by the given step.

This method returns the value of the expression VectorShuffle.fromOp(species, i -> R(start + i * step)), where R is wrapIndex if wrap is true, and is the identity function otherwise.

If wrap is false each index is validated against the species VLENGTH, and (if invalid) is partially wrapped to an exceptional index in the range [-VLENGTH..-1]. Otherwise, if wrap is true, also reduce each index, as if by wrapIndex, to the valid range [0..VLENGTH-1].

Params:
  • species – shuffle species
  • start – the starting value of the source index sequence
  • step – the difference between adjacent source indexes
  • wrap – whether to wrap resulting indexes
Type parameters:
  • <E> – the boxed element type
See Also:
API Note:The wrap parameter should be set to true if invalid source indexes should be wrapped. Otherwise, setting it to false allows invalid source indexes to be range-checked by later operations such as unary rearrange.
Returns:a shuffle of sequential lane indexes, possibly wrapped
/** * Creates a shuffle using source indexes set to sequential * values starting from {@code start} and stepping * by the given {@code step}. * <p> * This method returns the value of the expression * {@code VectorShuffle.fromOp(species, i -> R(start + i * step))}, * where {@code R} is {@link VectorShuffle#wrapIndex(int) wrapIndex} * if {@code wrap} is true, and is the identity function otherwise. * <p> * If {@code wrap} is false each index is validated * against the species {@code VLENGTH}, and (if invalid) * is partially wrapped to an exceptional index in the * range {@code [-VLENGTH..-1]}. * Otherwise, if {@code wrap} is true, also reduce each index, as if * by {@link VectorShuffle#wrapIndex(int) wrapIndex}, * to the valid range {@code [0..VLENGTH-1]}. * * @apiNote The {@code wrap} parameter should be set to {@code * true} if invalid source indexes should be wrapped. Otherwise, * setting it to {@code false} allows invalid source indexes to be * range-checked by later operations such as * {@link Vector#rearrange(VectorShuffle) unary rearrange}. * * @param species shuffle species * @param start the starting value of the source index sequence * @param step the difference between adjacent source indexes * @param wrap whether to wrap resulting indexes * @param <E> the boxed element type * @return a shuffle of sequential lane indexes, possibly wrapped * @see VectorSpecies#iotaShuffle(int,int,boolean) */
@ForceInline public static <E> VectorShuffle<E> iota(VectorSpecies<E> species, int start, int step, boolean wrap) { AbstractSpecies<E> vsp = (AbstractSpecies<E>) species; return vsp.iotaShuffle(start, step, wrap); }
Creates a shuffle which will zip together two vectors, alternatively selecting lanes from one or the other. The logical result of a zip is twice the size of either input, and so the expanded result is broken into two physical parts, selected by a part number. For example, zipping two vectors [a,b,c,d] and [1,2,3,4] will yield the expanded logical result [a,1,b,2,c,3,d,4] which must be obtained in two parts, [a,1,b,2] and [c,3,d,4].

This method returns the value of the expression VectorShuffle.fromOp(species, i -> i/2 + (i%2)*VLENGTH + P, where P is part*VLENGTH/2.

s Note that the source indexes in the odd lanes of the shuffle will be invalid indexes (>= VLENGTH, or < 0 after partial normalization), which will select from the second vector.

Params:
  • species – the shuffle species
  • part – the part number of the result (either zero or one)
Type parameters:
  • <E> – the boxed element type
Throws:
See Also:
Returns:a shuffle which zips two vectors into 2*VLENGTH lanes, returning the selected part
/** * Creates a shuffle which will zip together two vectors, * alternatively selecting lanes from one or the other. * The logical result of a zip is twice the size of either * input, and so the * <a href="Vector.html#expansion">expanded result</a> * is broken into two physical parts, selected by * a part number. * For example, zipping two vectors {@code [a,b,c,d]} and * {@code [1,2,3,4]} will yield the expanded logical result * {@code [a,1,b,2,c,3,d,4]} which must be obtained in two * parts, {@code [a,1,b,2]} and {@code [c,3,d,4]}. * <p> * This method returns the value of the expression * {@code VectorShuffle.fromOp(species, i -> i/2 + (i%2)*VLENGTH + P}, * where {@code P} is {@code part*VLENGTH/2}. * <p>s * Note that the source indexes in the odd lanes of the shuffle * will be invalid indexes ({@code >= VLENGTH}, or {@code < 0} * after partial normalization), which will select from the second * vector. * * @param species the shuffle species * @param part the part number of the result (either zero or one) * @param <E> the boxed element type * @return a shuffle which zips two vectors into {@code 2*VLENGTH} lanes, returning the selected part * @throws ArrayIndexOutOfBoundsException if {@code part} is not zero or one * @see #makeUnzip(VectorSpecies, int) * @see Vector#rearrange(VectorShuffle,Vector) */
public static <E> VectorShuffle<E> makeZip(VectorSpecies<E> species, int part) { if ((part & 1) != part) throw wrongPartForZip(part, false); AbstractSpecies<E> vsp = (AbstractSpecies<E>) species; return vsp.shuffleFromOp(i -> zipIndex(i, vsp.laneCount(), part)); }
Creates a shuffle which will unzip the concatenation of two vectors, alternatively storing input lanes into one or the other output vector. Since the logical result of an unzip is twice the size of either input, the expanded result is broken into two physical parts, selected by a part number. For example, unzipping two vectors [a,1,b,2][c,3,d,4] will yield a result in two parts, [a,b,c,d] and [1,2,3,4].

This method returns the value of the expression VectorShuffle.fromOp(species, i -> i*2+part.

Note that the source indexes in upper half of the shuffle will be invalid indexes (>= VLENGTH, or < 0 after partial normalization), which will select from the second vector.

Params:
  • species – the shuffle species
  • part – the part number of the result (either zero or one)
Type parameters:
  • <E> – the boxed element type
Throws:
See Also:
Returns:a shuffle which unzips 2*VLENGTH lanes into two vectors, returning the selected part
/** * Creates a shuffle which will unzip the concatenation of two * vectors, alternatively storing input lanes into one or the * other output vector. * Since the logical result of an unzip is twice the size of * either input, the * <a href="Vector.html#expansion">expanded result</a> * is broken into two physical parts, selected by * a part number. * For example, unzipping two vectors {@code [a,1,b,2][c,3,d,4]} * will yield a result in two parts, {@code [a,b,c,d]} and * {@code [1,2,3,4]}. * <p> * This method returns the value of the expression * {@code VectorShuffle.fromOp(species, i -> i*2+part}. * <p> * Note that the source indexes in upper half of the shuffle will * be invalid indexes ({@code >= VLENGTH}, or {@code < 0} after * partial normalization), which will select from the second * vector. * * @param species the shuffle species * @param part the part number of the result (either zero or one) * @param <E> the boxed element type * @return a shuffle which unzips {@code 2*VLENGTH} lanes into two vectors, returning the selected part * @throws ArrayIndexOutOfBoundsException if {@code part} is not zero or one * @see #makeZip(VectorSpecies,int) * @see Vector#rearrange(VectorShuffle,Vector) */
public static <E> VectorShuffle<E> makeUnzip(VectorSpecies<E> species, int part) { if ((part & 1) != part) throw wrongPartForZip(part, true); AbstractSpecies<E> vsp = (AbstractSpecies<E>) species; return vsp.shuffleFromOp(i -> unzipIndex(i, vsp.laneCount(), part)); } private static int zipIndex(int i, int vlen, int part) { int offset = part * ((vlen+1) >> 1); return (i/2) + ((i&1) * vlen) + offset; } private static int unzipIndex(int i, int vlen, int part) { return (i*2) + part; } private static ArrayIndexOutOfBoundsException wrongPartForZip(int part, boolean unzip) { String msg = String.format("bad part number %d for %szip", part, unzip ? "un" : ""); return new ArrayIndexOutOfBoundsException(msg); }
Returns an int array containing the lane source indexes of this shuffle.

This method behaves as if it stores this shuffle into an allocated array (using intoArray) and returns that array as follows:


  int[] a = new int[this.length()];
  VectorShuffle.intoArray(a, 0);
  return a;
API Note:Shuffle source indexes are always in the range from -VLENGTH to VLENGTH-1. A source index is exceptional if and only if it is negative.
Returns:an array containing the lane source indexes of this shuffle
/** * Returns an {@code int} array containing the lane * source indexes of this shuffle. * <p> * This method behaves as if it stores * this shuffle into an allocated array * (using {@link #intoArray(int[], int) intoArray}) * and returns that array as * follows: * <pre>{@code * int[] a = new int[this.length()]; * VectorShuffle.intoArray(a, 0); * return a; * }</pre> * * @apiNote Shuffle source indexes are always in the * range from {@code -VLENGTH} to {@code VLENGTH-1}. * A source index is exceptional if and only if it is * negative. * * @return an array containing the lane source indexes * of this shuffle */
public abstract int[] toArray();
Stores this shuffle into an int array starting at offset.

For each shuffle lane N, the lane source index stored for that lane element is stored into the array element a[offset+N].

Params:
  • a – the array, of type int[]
  • offset – the offset into the array
Throws:
API Note:Shuffle source indexes are always in the range from -VLENGTH to VLENGTH-1.
/** * Stores this shuffle into an {@code int} array starting at offset. * <p> * For each shuffle lane {@code N}, the lane source index * stored for that lane element is stored into the array * element {@code a[offset+N]}. * * @apiNote Shuffle source indexes are always in the * range from {@code -VLENGTH} to {@code VLENGTH-1}. * * @param a the array, of type {@code int[]} * @param offset the offset into the array * @throws IndexOutOfBoundsException if {@code offset < 0} or * {@code offset > a.length - this.length()} */
public abstract void intoArray(int[] a, int offset);
Converts this shuffle into a vector, creating a vector of integral values corresponding to the lane source indexes of the shuffle.

This method behaves as if it returns the result of creating a vector given an int array obtained from this shuffle's lane elements, as follows:


  int[] sa = this.toArray();
  $type$[] va = new $type$[a.length];
  for (int i = 0; i < a.length; i++) {
      va[i] = ($type$) sa[i];
  }
  return IntVector.fromArray(va, 0);
API Note:Shuffle source indexes are always in the range from -VLENGTH to VLENGTH-1. These values are converted to the ETYPE of the resulting vector, even if it is a floating point type.
Returns:a vector representation of this shuffle
/** * Converts this shuffle into a vector, creating a vector * of integral values corresponding to the lane source * indexes of the shuffle. * <p> * This method behaves as if it returns the result of creating a * vector given an {@code int} array obtained from this shuffle's * lane elements, as follows: * <pre>{@code * int[] sa = this.toArray(); * $type$[] va = new $type$[a.length]; * for (int i = 0; i < a.length; i++) { * va[i] = ($type$) sa[i]; * } * return IntVector.fromArray(va, 0); * }</pre> * * @apiNote Shuffle source indexes are always in the * range from {@code -VLENGTH} to {@code VLENGTH-1}. * These values are converted to the {@code ETYPE} * of the resulting vector, even if it is a floating * point type. * * @return a vector representation of this shuffle */
public abstract Vector<E> toVector();
Gets the int lane element at lane index i
Params:
  • i – the lane index
Returns:the int lane element at lane index i
/** * Gets the {@code int} lane element at lane index {@code i} * * @param i the lane index * @return the {@code int} lane element at lane index {@code i} */
public int laneSource(int i) { return toArray()[i]; }
Rearranges the lane elements of this shuffle selecting lane indexes controlled by another shuffle.

For each lane of the specified shuffle, at lane index N with lane element I, the lane element at I from this shuffle is selected and placed into the resulting shuffle at N.

Params:
  • s – the shuffle controlling lane index selection
Returns:the rearrangement of the lane elements of this shuffle
/** * Rearranges the lane elements of this shuffle selecting lane indexes * controlled by another shuffle. * <p> * For each lane of the specified shuffle, at lane index {@code N} with lane * element {@code I}, the lane element at {@code I} from this shuffle is * selected and placed into the resulting shuffle at {@code N}. * * @param s the shuffle controlling lane index selection * @return the rearrangement of the lane elements of this shuffle */
public abstract VectorShuffle<E> rearrange(VectorShuffle<E> s);
Returns a string representation of this shuffle, of the form "Shuffle[0,1,2...]", reporting the source indexes in lane order.
Returns:a string of the form "Shuffle[0,1,2...]"
/** * Returns a string representation of this shuffle, of the form * {@code "Shuffle[0,1,2...]"}, reporting the source indexes * in lane order. * * @return a string of the form {@code "Shuffle[0,1,2...]"} */
@Override public final String toString() { return "Shuffle" + Arrays.toString(toArray()); }
Indicates whether this shuffle is identical to some other object. Two shuffles are identical only if they have the same species and same source indexes, in the same order.
Returns:whether this vector is identical to some other object
/** * Indicates whether this shuffle is identical to some other object. * Two shuffles are identical only if they have the same species * and same source indexes, in the same order. * @return whether this vector is identical to some other object */
@Override public final boolean equals(Object obj) { if (obj instanceof VectorShuffle) { VectorShuffle<?> that = (VectorShuffle<?>) obj; if (this.vectorSpecies().equals(that.vectorSpecies())) { return Arrays.equals(this.toArray(), that.toArray()); } } return false; }
Returns a hash code value for the shuffle, based on the lane source indexes and the vector species.
Returns: a hash code value for this shuffle
/** * Returns a hash code value for the shuffle, * based on the lane source indexes and the vector species. * * @return a hash code value for this shuffle */
@Override public final int hashCode() { return Objects.hash(vectorSpecies(), Arrays.hashCode(toArray())); } // ==== JROSE NAME CHANGES ==== // ADDED: // * check(VectorSpecies) (static type-safety check) // * toString(), equals(Object), hashCode() (documented) // * checkIndex(int,byte), lane-index validator similar to loopBound() //FIXME: maybe add inversion, mask generation, index normalization }