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package jdk.incubator.vector;

import jdk.internal.misc.Unsafe;
import jdk.internal.vm.annotation.ForceInline;
import jdk.internal.vm.vector.VectorSupport;

import java.util.Arrays;
import java.util.Objects;

A VectorMask represents an ordered immutable sequence of boolean values.

A VectorMask and Vector of the same element type (ETYPE) and shape have the same number of lanes, and are therefore compatible (specifically, their vector species are compatible).

Some vector operations accept (compatible) masks to control the selection and operation of lane elements of input vectors.

The number of values in the sequence is referred to as the VectorMask length. The length also corresponds to the number of VectorMask lanes. The lane element at lane index N (from 0, inclusive, to length, exclusive) corresponds to the N + 1'th value in the sequence.

A lane is said to be set if the lane element is true, otherwise a lane is said to be unset if the lane element is false.

VectorMask declares a limited set of unary, binary and reduction operations.

  • A lane-wise unary operation operates on one input mask and produces a result mask. For each lane of the input mask the lane element is operated on using the specified scalar unary operation and the boolean result is placed into the mask result at the same lane. The following pseudocode illustrates the behavior of this operation category:
    
    VectorMask<E> a = ...;
    boolean[] ar = new boolean[a.length()];
    for (int i = 0; i < a.length(); i++) {
        ar[i] = scalar_unary_op(a.laneIsSet(i));
     }
    VectorMask<E> r = VectorMask.fromArray(a.vectorSpecies(), ar, 0);
    
  • A lane-wise binary operation operates on two input masks to produce a result mask. For each lane of the two input masks a and b, the corresponding lane elements from a and b are operated on using the specified scalar binary operation and the boolean result is placed into the mask result at the same lane. The following pseudocode illustrates the behavior of this operation category:
    
    VectorMask<E> a = ...;
    VectorMask<E> b = ...;
    boolean[] ar = new boolean[a.length()];
    for (int i = 0; i < a.length(); i++) {
        ar[i] = scalar_binary_op(a.laneIsSet(i), b.laneIsSet(i));
     }
    VectorMask<E> r = VectorMask.fromArray(a.vectorSpecies(), ar, 0);
    
  • A cross-lane reduction operation accepts an input mask and produces a scalar result. For each lane of the input mask the lane element is operated on, together with a scalar accumulation value, using the specified scalar binary operation. The scalar result is the final value of the accumulator. The following pseudocode illustrates the behaviour of this operation category:
    
    Mask<E> a = ...;
    int acc = zero_for_scalar_binary_op;  // 0, or 1 for &
    for (int i = 0; i < a.length(); i++) {
         acc = scalar_binary_op(acc, a.laneIsSet(i) ? 1 : 0);  // & | +
     }
    return acc;  // maybe boolean (acc != 0)
    
Type parameters:
  • <E> – the boxed version of ETYPE, the element type of a vector

    Value-based classes and identity operations

    VectorMask, along with Vector, is a value-based class. With VectorMask, identity-sensitive operations such as == may yield unpredictable results, or reduced performance. Oddly enough, v.equals(w) is likely to be faster than v==w, since equals is not an identity sensitive method. (Neither is toString nor hashCode.) Also, vector mask objects can be stored in locals and parameters and as static final constants, but storing them in other Java fields or in array elements, while semantically valid, may incur performance penalties.
/** * A {@code VectorMask} represents an ordered immutable sequence of {@code boolean} * values. * <p> * A {@code VectorMask} and {@code Vector} of the same * <a href="Vector.html#ETYPE">element type</a> * ({@code ETYPE}) and {@link VectorShape shape} have the same number of lanes, * and are therefore compatible (specifically, their {@link #vectorSpecies() * vector species} are compatible). * <p> * Some vector operations accept (compatible) masks to control the * selection and operation of lane elements of input vectors. * <p> * The number of values in the sequence is referred to as the {@code VectorMask} * {@link #length() length}. The length also corresponds to the number of * VectorMask lanes. The lane element at lane index {@code N} (from {@code 0}, * inclusive, to length, exclusive) corresponds to the {@code N + 1}'th * value in the sequence. * <p> * A lane is said to be <em>set</em> if the lane element is {@code true}, * otherwise a lane is said to be <em>unset</em> if the lane element is * {@code false}. * <p> * VectorMask declares a limited set of unary, binary and reduction operations. * <ul> * <li> * A lane-wise unary operation operates on one input mask and produces a * result mask. * For each lane of the input mask the * lane element is operated on using the specified scalar unary operation and * the boolean result is placed into the mask result at the same lane. * The following pseudocode illustrates the behavior of this operation category: * * <pre>{@code * VectorMask<E> a = ...; * boolean[] ar = new boolean[a.length()]; * for (int i = 0; i < a.length(); i++) { * ar[i] = scalar_unary_op(a.laneIsSet(i)); * } * VectorMask<E> r = VectorMask.fromArray(a.vectorSpecies(), ar, 0); * }</pre> * * <li> * A lane-wise binary operation operates on two input * masks to produce a result mask. * For each lane of the two input masks a and b, * the corresponding lane elements from a and b are operated on * using the specified scalar binary operation and the boolean result is placed * into the mask result at the same lane. * The following pseudocode illustrates the behavior of this operation category: * * <pre>{@code * VectorMask<E> a = ...; * VectorMask<E> b = ...; * boolean[] ar = new boolean[a.length()]; * for (int i = 0; i < a.length(); i++) { * ar[i] = scalar_binary_op(a.laneIsSet(i), b.laneIsSet(i)); * } * VectorMask<E> r = VectorMask.fromArray(a.vectorSpecies(), ar, 0); * }</pre> * * <li> * A cross-lane reduction operation accepts an input mask and produces a scalar result. * For each lane of the input mask the lane element is operated on, together with a scalar accumulation value, * using the specified scalar binary operation. The scalar result is the final value of the accumulator. The * following pseudocode illustrates the behaviour of this operation category: * * <pre>{@code * Mask<E> a = ...; * int acc = zero_for_scalar_binary_op; // 0, or 1 for & * for (int i = 0; i < a.length(); i++) { * acc = scalar_binary_op(acc, a.laneIsSet(i) ? 1 : 0); // & | + * } * return acc; // maybe boolean (acc != 0) * }</pre> * * </ul> * @param <E> the boxed version of {@code ETYPE}, * the element type of a vector * * <h2>Value-based classes and identity operations</h2> * * {@code VectorMask}, along with {@link Vector}, is a * <a href="{@docRoot}/java.base/java/lang/doc-files/ValueBased.html">value-based</a> * class. * * With {@code VectorMask}, identity-sensitive operations such as {@code ==} * may yield unpredictable results, or reduced performance. Oddly * enough, {@link VectorMask#equals(Object) v.equals(w)} is likely to be * faster than {@code v==w}, since {@code equals} is <em>not</em> * an identity sensitive method. (Neither is {@code toString} nor * {@code hashCode}.) * Also, vector mask objects can be stored in locals and parameters and as * {@code static final} constants, but storing them in other Java * fields or in array elements, while semantically valid, may incur * performance penalties. */
@SuppressWarnings("exports") public abstract class VectorMask<E> extends jdk.internal.vm.vector.VectorSupport.VectorMask<E> { VectorMask(boolean[] bits) { super(bits); }
Returns the vector species to which this mask applies. This mask applies to vectors of the same species, and the same number of lanes.
Returns:the vector species of this mask
/** * Returns the vector species to which this mask applies. * This mask applies to vectors of the same species, * and the same number of lanes. * * @return the vector species of this mask */
public abstract VectorSpecies<E> vectorSpecies();
Returns the number of mask lanes. This mask applies to vectors of the same number of lanes, and the same species.
Returns:the number of mask lanes
/** * Returns the number of mask lanes. * This mask applies to vectors of the same number of lanes, * and the same species. * * @return the number of mask lanes */
@ForceInline public final int length() { AbstractSpecies<E> vspecies = (AbstractSpecies<E>) vectorSpecies(); return vspecies.laneCount(); }
Returns a mask where each lane is set or unset according to given boolean values.

For each mask lane, where N is the mask lane index, if the given boolean value at index N is true then the mask lane at index N is set, otherwise it is unset.

The given species must have a number of lanes that is compatible with the given array.

Params:
  • species – vector species for the desired mask
  • bits – the given boolean values
Type parameters:
  • <E> – the boxed element type
Throws:
See Also:
Returns:a mask where each lane is set or unset according to the given boolean value
/** * Returns a mask where each lane is set or unset according to given * {@code boolean} values. * <p> * For each mask lane, where {@code N} is the mask lane index, * if the given {@code boolean} value at index {@code N} is {@code true} * then the mask lane at index {@code N} is set, otherwise it is unset. * <p> * The given species must have a number of lanes that is compatible * with the given array. * * @param species vector species for the desired mask * @param bits the given {@code boolean} values * @param <E> the boxed element type * @return a mask where each lane is set or unset according to the given * {@code boolean} value * @throws IllegalArgumentException * if {@code bits.length != species.length()} * @see #fromLong(VectorSpecies, long) * @see #fromArray(VectorSpecies, boolean[], int) */
@ForceInline public static <E> VectorMask<E> fromValues(VectorSpecies<E> species, boolean... bits) { AbstractSpecies<E> vspecies = (AbstractSpecies<E>) species; VectorIntrinsics.requireLength(bits.length, vspecies.laneCount()); return fromArray(vspecies, bits, 0); }
Loads a mask from a boolean array starting at an offset.

For each mask lane, where N is the mask lane index, if the array element at index offset + N is true then the mask lane at index N is set, otherwise it is unset.

Params:
  • species – vector species for the desired mask
  • bits – the boolean array
  • offset – the offset into the array
Type parameters:
  • <E> – the boxed element type
Throws:
See Also:
Returns:the mask loaded from the boolean array
/** * Loads a mask from a {@code boolean} array starting at an offset. * <p> * For each mask lane, where {@code N} is the mask lane index, * if the array element at index {@code offset + N} is {@code true} then the * mask lane at index {@code N} is set, otherwise it is unset. * * @param species vector species for the desired mask * @param bits the {@code boolean} array * @param offset the offset into the array * @param <E> the boxed element type * @return the mask loaded from the {@code boolean} array * @throws IndexOutOfBoundsException if {@code offset < 0}, or * {@code offset > bits.length - species.length()} * @see #fromLong(VectorSpecies, long) * @see #fromValues(VectorSpecies, boolean...) */
@ForceInline public static <E> VectorMask<E> fromArray(VectorSpecies<E> species, boolean[] bits, int offset) { AbstractSpecies<E> vsp = (AbstractSpecies<E>) species; int laneCount = vsp.laneCount(); offset = VectorIntrinsics.checkFromIndexSize(offset, laneCount, bits.length); return VectorSupport.load( vsp.maskType(), vsp.elementType(), laneCount, bits, (long) offset + Unsafe.ARRAY_BOOLEAN_BASE_OFFSET, bits, offset, vsp, (c, idx, s) -> s.opm(n -> c[idx + n])); }
Returns a mask where each lane is set or unset according to the bits in the given bitmask, starting with the least significant bit, and continuing up to the sign bit.

For each mask lane, where N is the mask lane index, if the expression (bits>>min(63,N))&1 is non-zero, then the mask lane at index N is set, otherwise it is unset.

If the given species has fewer than 64 lanes, the high 64-VLENGTH bits of the bit-mask are ignored. If the given species has more than 64 lanes, the sign bit is replicated into lane 64 and beyond.

Params:
  • species – vector species for the desired mask
  • bits – the given mask bits, as a 64-bit signed integer
Type parameters:
  • <E> – the boxed element type
See Also:
Returns:a mask where each lane is set or unset according to the bits in the given integer value
/** * Returns a mask where each lane is set or unset according to * the bits in the given bitmask, starting with the least * significant bit, and continuing up to the sign bit. * <p> * For each mask lane, where {@code N} is the mask lane index, * if the expression {@code (bits>>min(63,N))&1} is non-zero, * then the mask lane at index {@code N} is set, otherwise it is unset. * <p> * If the given species has fewer than 64 lanes, the high * {@code 64-VLENGTH} bits of the bit-mask are ignored. * If the given species has more than 64 lanes, the sign * bit is replicated into lane 64 and beyond. * * @param species vector species for the desired mask * @param bits the given mask bits, as a 64-bit signed integer * @param <E> the boxed element type * @return a mask where each lane is set or unset according to * the bits in the given integer value * @see #fromValues(VectorSpecies, boolean...) * @see #fromArray(VectorSpecies, boolean[], int) */
@ForceInline public static <E> VectorMask<E> fromLong(VectorSpecies<E> species, long bits) { AbstractSpecies<E> vspecies = (AbstractSpecies<E>) species; int laneCount = vspecies.laneCount(); if (laneCount < Long.SIZE) { int extraSignBits = Long.SIZE - laneCount; bits <<= extraSignBits; bits >>= extraSignBits; } if (bits == (bits >> 1)) { // Special case. assert(bits == 0 || bits == -1); return vspecies.maskAll(bits != 0); } // FIXME: Intrinsify this. long shifted = bits; boolean[] a = new boolean[laneCount]; for (int i = 0; i < a.length; i++) { a[i] = ((shifted & 1) != 0); shifted >>= 1; // replicate sign bit } return fromValues(vspecies, a); }
Converts this mask to a mask of the given species of element type F. The species.length() must be equal to the mask length. The various mask lane bits are unmodified.

For each mask lane, where N is the lane index, if the mask lane at index N is set, then the mask lane at index N of the resulting mask is set, otherwise that mask lane is not set.

Params:
  • species – vector species for the desired mask
Type parameters:
  • <F> – the boxed element type of the species
Throws:
Returns:a mask converted by shape and element type
/** * Converts this mask to a mask of the given species of * element type {@code F}. * The {@code species.length()} must be equal to the * mask length. * The various mask lane bits are unmodified. * <p> * For each mask lane, where {@code N} is the lane index, if the * mask lane at index {@code N} is set, then the mask lane at index * {@code N} of the resulting mask is set, otherwise that mask lane is * not set. * * @param species vector species for the desired mask * @param <F> the boxed element type of the species * @return a mask converted by shape and element type * @throws IllegalArgumentException if this mask length and the species * length differ */
public abstract <F> VectorMask<F> cast(VectorSpecies<F> species);
Returns the lane elements of this mask packed into a long value for at most the first 64 lane elements.

The lane elements are packed in the order of least significant bit to most significant bit. For each mask lane where N is the mask lane index, if the mask lane is set then the Nth bit is set to one in the resulting long value, otherwise the Nth bit is set to zero. The mask must have no more than 64 lanes.

Throws:
Returns:the lane elements of this mask packed into a long value.
/** * Returns the lane elements of this mask packed into a {@code long} * value for at most the first 64 lane elements. * <p> * The lane elements are packed in the order of least significant bit * to most significant bit. * For each mask lane where {@code N} is the mask lane index, if the * mask lane is set then the {@code N}th bit is set to one in the * resulting {@code long} value, otherwise the {@code N}th bit is set * to zero. * The mask must have no more than 64 lanes. * * @return the lane elements of this mask packed into a {@code long} * value. * @throws UnsupportedOperationException if there are more than 64 lanes * in this mask */
// FIXME: Consider changing method to accept part locating where to extract // out a 64bit value (in effect a contracting operation) public abstract long toLong();
Returns an boolean array containing the lane elements of this mask.

This method behaves as if it stores this mask into an allocated array (using intoArray(boolean[], int)) and returns that array as follows:


boolean[] a = new boolean[this.length()];
this.intoArray(a, 0);
return a;
Returns:an array containing the the lane elements of this vector
/** * Returns an {@code boolean} array containing the lane elements of this * mask. * <p> * This method behaves as if it stores * this mask into an allocated array * (using {@link #intoArray(boolean[], int)}) * and returns that array as * follows: * <pre>{@code * boolean[] a = new boolean[this.length()]; * this.intoArray(a, 0); * return a; * }</pre> * * @return an array containing the the lane elements of this vector */
public abstract boolean[] toArray();
Stores this mask into a boolean array starting at offset.

For each mask lane, where N is the mask lane index, the lane element at index N is stored into the array element a[offset+N].

Params:
  • a – the array, of type boolean[]
  • offset – the offset into the array
Throws:
/** * Stores this mask into a {@code boolean} array starting at offset. * <p> * For each mask lane, where {@code N} is the mask lane index, * the lane element at index {@code N} is stored into the array * element {@code a[offset+N]}. * * @param a the array, of type boolean[] * @param offset the offset into the array * @throws IndexOutOfBoundsException if {@code offset < 0} or * {@code offset > a.length - this.length()} */
public abstract void intoArray(boolean[] a, int offset);
Returns true if any of the mask lanes are set.
Returns:true if any of the mask lanes are set, otherwise false.
/** * Returns {@code true} if any of the mask lanes are set. * * @return {@code true} if any of the mask lanes are set, otherwise * {@code false}. */
public abstract boolean anyTrue();
Returns true if all of the mask lanes are set.
Returns:true if all of the mask lanes are set, otherwise false.
/** * Returns {@code true} if all of the mask lanes are set. * * @return {@code true} if all of the mask lanes are set, otherwise * {@code false}. */
public abstract boolean allTrue();
Returns the number of mask lanes that are set.
Returns:the number of mask lanes that are set.
/** * Returns the number of mask lanes that are set. * * @return the number of mask lanes that are set. */
public abstract int trueCount();
Returns the index of the first mask lane that is set. Returns VLENGTH if none of them are set.
Returns:the index of the first mask lane that is set, or VLENGTH
/** * Returns the index of the first mask lane that is set. * Returns {@code VLENGTH} if none of them are set. * * @return the index of the first mask lane that is set, or {@code VLENGTH} */
public abstract int firstTrue();
Returns the index of the last mask lane that is set. Returns -1 if none of them are set.
Returns:the index of the last mask lane that is set, or -1
/** * Returns the index of the last mask lane that is set. * Returns {@code -1} if none of them are set. * * @return the index of the last mask lane that is set, or {@code -1} */
public abstract int lastTrue();
Computes the logical intersection (as a&b) between this mask and a second input mask.

This is a lane-wise binary operation which applies the logical AND operation (&) to each corresponding pair of mask bits.

Params:
  • m – the second input mask
Returns:the result of logically conjoining the two input masks
/** * Computes the logical intersection (as {@code a&b}) * between this mask and a second input mask. * <p> * This is a lane-wise binary operation which applies * the logical {@code AND} operation * ({@code &}) to each corresponding pair of mask bits. * * @param m the second input mask * @return the result of logically conjoining the two input masks */
public abstract VectorMask<E> and(VectorMask<E> m);
Computes the logical union (as a|b) of this mask and a second input mask.

This is a lane-wise binary operation which applies the logical OR operation (|) to each corresponding pair of mask bits.

Params:
  • m – the input mask
Returns:the result of logically disjoining the two input masks
/** * Computes the logical union (as {@code a|b}) of this mask * and a second input mask. * <p> * This is a lane-wise binary operation which applies * the logical {@code OR} operation * ({@code |}) to each corresponding pair of mask bits. * * @param m the input mask * @return the result of logically disjoining the two input masks */
public abstract VectorMask<E> or(VectorMask<E> m);
Determines logical equivalence of this mask to a second input mask (as boolean a==b or a^~b).

This is a lane-wise binary operation tests each corresponding pair of mask bits for equality. It is also equivalent to a inverse XOR operation (^~) on the mask bits.

Params:
  • m – the input mask
See Also:
Returns:a mask showing where the two input masks were equal
/** * Determines logical equivalence of this mask * to a second input mask (as boolean {@code a==b} * or {@code a^~b}). * <p> * This is a lane-wise binary operation tests each * corresponding pair of mask bits for equality. * It is also equivalent to a inverse {@code XOR} * operation ({@code ^~}) on the mask bits. * * @param m the input mask * @return a mask showing where the two input masks were equal * @see #equals */
public abstract VectorMask<E> eq(VectorMask<E> m);
Logically subtracts a second input mask from this mask (as a&~b).

This is a lane-wise binary operation which applies the logical ANDC operation (&~) to each corresponding pair of mask bits.

Params:
  • m – the second input mask
Returns:the result of logically subtracting the second mask from this mask
/** * Logically subtracts a second input mask * from this mask (as {@code a&~b}). * <p> * This is a lane-wise binary operation which applies * the logical {@code ANDC} operation * ({@code &~}) to each corresponding pair of mask bits. * * @param m the second input mask * @return the result of logically subtracting the second mask from this mask */
public abstract VectorMask<E> andNot(VectorMask<E> m);
Logically negates this mask.

This is a lane-wise binary operation which applies the logical NOT operation (~) to each mask bit.

Returns:the result of logically negating this mask
/** * Logically negates this mask. * <p> * This is a lane-wise binary operation which applies * the logical {@code NOT} operation * ({@code ~}) to each mask bit. * * @return the result of logically negating this mask */
public abstract VectorMask<E> not(); // FIXME: Consider blend, slice, rearrange operations.
Removes lanes numbered N from this mask where the adjusted index N+offset, is not in the range [0..limit-1].

In all cases the series of set and unset lanes is assigned as if by using infinite precision or VLENGTH-saturating additions or subtractions, without overflow or wrap-around.

Params:
  • offset – the starting index
  • limit – the upper-bound (exclusive) of index range
See Also:
API Note: This method performs a SIMD emulation of the check performed by Objects.checkIndex(int, int), on the index numbers in the range [offset..offset+VLENGTH-1]. If an exception is desired, the resulting mask can be compared with the original mask; if they are not equal, then at least one lane was out of range, and exception processing can be performed.

A mask which is a series of N set lanes followed by a series of unset lanes can be obtained by calling allTrue.indexInRange(0, N), where allTrue is a mask of all true bits. A mask of N1 unset lanes followed by N2 set lanes can be obtained by calling allTrue.indexInRange(-N1, N2).

Returns:the original mask, with out-of-range lanes unset
/** * Removes lanes numbered {@code N} from this mask where the * adjusted index {@code N+offset}, is not in the range * {@code [0..limit-1]}. * * <p> In all cases the series of set and unset lanes is assigned * as if by using infinite precision or {@code VLENGTH-}saturating * additions or subtractions, without overflow or wrap-around. * * @apiNote * * This method performs a SIMD emulation of the check performed by * {@link Objects#checkIndex(int,int)}, on the index numbers in * the range {@code [offset..offset+VLENGTH-1]}. If an exception * is desired, the resulting mask can be compared with the * original mask; if they are not equal, then at least one lane * was out of range, and exception processing can be performed. * * <p> A mask which is a series of {@code N} set lanes followed by * a series of unset lanes can be obtained by calling * {@code allTrue.indexInRange(0, N)}, where {@code allTrue} is a * mask of all true bits. A mask of {@code N1} unset lanes * followed by {@code N2} set lanes can be obtained by calling * {@code allTrue.indexInRange(-N1, N2)}. * * @param offset the starting index * @param limit the upper-bound (exclusive) of index range * @return the original mask, with out-of-range lanes unset * @see VectorSpecies#indexInRange(int, int) */
public abstract VectorMask<E> indexInRange(int offset, int limit);
Returns a vector representation of this mask, the lane bits of which are set or unset in correspondence to the mask bits. For each mask lane, where N is the mask lane index, if the mask lane is set at N then the specific non-default value -1 is placed into the resulting vector at lane index N. Otherwise the default element value 0 is placed into the resulting vector at lane index N. Whether the element type (ETYPE) of this mask is floating point or integral, the lane value, as selected by the mask, will be one of the two arithmetic values 0 or -1. For every ETYPE the most significant bit of the vector lane is set if and only if the mask lane is set. In addition, for integral types, all lane bits are set in lanes where the mask is set.

The vector returned is the same as would be computed by ZERO.blend(MINUS_ONE, this), where ZERO and MINUS_ONE are vectors which replicate the default ETYPE value and the ETYPE value representing -1, respectively.

See Also:
API Note:For the sake of static type checking, users may wish to check the resulting vector against the expected integral lane type or species. If the mask is for a float-point species, then the resulting vector will have the same shape and lane size, but an integral type. If the mask is for an integral species, the resulting vector will be of exactly that species.
Returns:a vector representation of this mask
/** * Returns a vector representation of this mask, the * lane bits of which are set or unset in correspondence * to the mask bits. * * For each mask lane, where {@code N} is the mask lane index, if * the mask lane is set at {@code N} then the specific non-default * value {@code -1} is placed into the resulting vector at lane * index {@code N}. Otherwise the default element value {@code 0} * is placed into the resulting vector at lane index {@code N}. * * Whether the element type ({@code ETYPE}) of this mask is * floating point or integral, the lane value, as selected by the * mask, will be one of the two arithmetic values {@code 0} or * {@code -1}. For every {@code ETYPE} the most significant bit * of the vector lane is set if and only if the mask lane is set. * In addition, for integral types, <em>all</em> lane bits are set * in lanes where the mask is set. * * <p> The vector returned is the same as would be computed by * {@code ZERO.blend(MINUS_ONE, this)}, where {@code ZERO} and * {@code MINUS_ONE} are vectors which replicate the default * {@code ETYPE} value and the {@code ETYPE} value representing * {@code -1}, respectively. * * @apiNote For the sake of static type checking, users may wish * to check the resulting vector against the expected integral * lane type or species. If the mask is for a float-point * species, then the resulting vector will have the same shape and * lane size, but an integral type. If the mask is for an * integral species, the resulting vector will be of exactly that * species. * * @return a vector representation of this mask * @see Vector#check(Class) * @see Vector#check(VectorSpecies) */
public abstract Vector<E> toVector();
Tests if the lane at index i is set
Params:
  • i – the lane index
Returns:true if the lane at index i is set, otherwise false
/** * Tests if the lane at index {@code i} is set * @param i the lane index * * @return true if the lane at index {@code i} is set, otherwise false */
public abstract boolean laneIsSet(int i);
Checks that this mask applies to vectors with the given element type, and returns this mask unchanged. The effect is similar to this pseudocode: elementType == vectorSpecies().elementType() ? this : throw new ClassCastException().
Params:
  • elementType – the required lane type
Type parameters:
  • <F> – the boxed element type of the required lane type
Throws:
See Also:
Returns:the same mask
/** * Checks that this mask applies to vectors with the given element type, * and returns this mask unchanged. * The effect is similar to this pseudocode: * {@code elementType == vectorSpecies().elementType() * ? this * : throw new ClassCastException()}. * * @param elementType the required lane type * @param <F> the boxed element type of the required lane type * @return the same mask * @throws ClassCastException if the element type is wrong * @see Vector#check(Class) * @see VectorMask#check(VectorSpecies) */
public abstract <F> VectorMask<F> check(Class<F> elementType);
Checks that this mask has the given species, and returns this mask unchanged. The effect is similar to this pseudocode: species == vectorSpecies() ? this : throw new ClassCastException().
Params:
  • species – vector species required for this mask
Type parameters:
  • <F> – the boxed element type of the required species
Throws:
See Also:
Returns:the same mask
/** * Checks that this mask has the given species, * and returns this mask unchanged. * The effect is similar to this pseudocode: * {@code species == vectorSpecies() * ? this * : throw new ClassCastException()}. * * @param species vector species required for this mask * @param <F> the boxed element type of the required species * @return the same mask * @throws ClassCastException if the species is wrong * @see Vector#check(Class) * @see Vector#check(VectorSpecies) */
public abstract <F> VectorMask<F> check(VectorSpecies<F> species);
Returns a string representation of this mask, of the form "Mask[T.TT...]", reporting the mask bit settings (as 'T' or '.' characters) in lane order.
Returns:a string of the form "Mask[T.TT...]"
/** * Returns a string representation of this mask, of the form * {@code "Mask[T.TT...]"}, reporting the mask bit * settings (as 'T' or '.' characters) in lane order. * * @return a string of the form {@code "Mask[T.TT...]"} */
@Override public final String toString() { StringBuilder buf = new StringBuilder(length()); buf.append("Mask["); for (boolean isSet : toArray()) { buf.append(isSet ? 'T' : '.'); } return buf.append(']').toString(); }
Indicates whether this mask is identical to some other object. Two masks are identical only if they have the same species and same source indexes, in the same order.
See Also:
Returns:whether this vector is identical to some other object
/** * Indicates whether this mask is identical to some other object. * Two masks are identical only if they have the same species * and same source indexes, in the same order. * * @return whether this vector is identical to some other object * @see #eq */
@Override public final boolean equals(Object obj) { if (obj instanceof VectorMask) { VectorMask<?> that = (VectorMask<?>) obj; if (this.vectorSpecies().equals(that.vectorSpecies())) { @SuppressWarnings("unchecked") VectorMask<E> that2 = (VectorMask<E>) that; return this.eq(that2).allTrue(); } } return false; }
Returns a hash code value for the mask, based on the mask bit settings and the vector species.
Returns: a hash code value for this mask
/** * Returns a hash code value for the mask, * based on the mask bit settings and the vector species. * * @return a hash code value for this mask */
@Override public final int hashCode() { return Objects.hash(vectorSpecies(), Arrays.hashCode(toArray())); } // ==== JROSE NAME CHANGES ==== // TYPE CHANGED // * toVector() return type is Vector<?> not Vector<E> // ADDED // * indexInRange(int,int,int) (SIMD range check, no overflow) // * fromLong(VectorSpecies, long) (inverse of toLong) // * check(VectorSpecies) (static type-safety check) // * toString(), equals(Object), hashCode() (documented) // * added <E> (not <?>) to toVector }