/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.internal.graphics.palette;
import android.annotation.ColorInt;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.graphics.Rect;
import android.os.AsyncTask;
import android.util.ArrayMap;
import android.util.Log;
import android.util.SparseBooleanArray;
import android.util.TimingLogger;
import com.android.internal.graphics.ColorUtils;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Map;
Copied from: /frameworks/support/v7/palette/src/main/java/android/support/v7/
graphics/Palette.java
A helper class to extract prominent colors from an image.
A number of colors with different profiles are extracted from the image:
- Vibrant
- Vibrant Dark
- Vibrant Light
- Muted
- Muted Dark
- Muted Light
These can be retrieved from the appropriate getter method.
Instances are created with a Builder
which supports several options to tweak the generated Palette. See that class' documentation for more information.
Generation should always be completed on a background thread, ideally the one in which you load your image on. Builder
supports both synchronous and asynchronous generation:
// Synchronous
Palette p = Palette.from(bitmap).generate();
// Asynchronous
Palette.from(bitmap).generate(new PaletteAsyncListener() {
public void onGenerated(Palette p) {
// Use generated instance
}
});
/**
* Copied from: /frameworks/support/v7/palette/src/main/java/android/support/v7/
* graphics/Palette.java
*
* A helper class to extract prominent colors from an image.
* <p>
* A number of colors with different profiles are extracted from the image:
* <ul>
* <li>Vibrant</li>
* <li>Vibrant Dark</li>
* <li>Vibrant Light</li>
* <li>Muted</li>
* <li>Muted Dark</li>
* <li>Muted Light</li>
* </ul>
* These can be retrieved from the appropriate getter method.
*
* <p>
* Instances are created with a {@link Palette.Builder} which supports several options to tweak the
* generated Palette. See that class' documentation for more information.
* <p>
* Generation should always be completed on a background thread, ideally the one in
* which you load your image on. {@link Palette.Builder} supports both synchronous and asynchronous
* generation:
*
* <pre>
* // Synchronous
* Palette p = Palette.from(bitmap).generate();
*
* // Asynchronous
* Palette.from(bitmap).generate(new PaletteAsyncListener() {
* public void onGenerated(Palette p) {
* // Use generated instance
* }
* });
* </pre>
*/
public final class Palette {
Listener to be used with Palette.generateAsync(Bitmap, PaletteAsyncListener)
or Palette.generateAsync(Bitmap, int, PaletteAsyncListener)
/**
* Listener to be used with {@link #generateAsync(Bitmap, Palette.PaletteAsyncListener)} or
* {@link #generateAsync(Bitmap, int, Palette.PaletteAsyncListener)}
*/
public interface PaletteAsyncListener {
Called when the Palette
has been generated. /**
* Called when the {@link Palette} has been generated.
*/
void onGenerated(Palette palette);
}
static final int DEFAULT_RESIZE_BITMAP_AREA = 112 * 112;
static final int DEFAULT_CALCULATE_NUMBER_COLORS = 16;
static final float MIN_CONTRAST_TITLE_TEXT = 3.0f;
static final float MIN_CONTRAST_BODY_TEXT = 4.5f;
static final String LOG_TAG = "Palette";
static final boolean LOG_TIMINGS = false;
/**
* Start generating a {@link Palette} with the returned {@link Palette.Builder} instance.
*/
public static Palette.Builder from(Bitmap bitmap) {
return new Palette.Builder(bitmap);
}
/**
* Generate a {@link Palette} from the pre-generated list of {@link Palette.Swatch} swatches.
* This is useful for testing, or if you want to resurrect a {@link Palette} instance from a
* list of swatches. Will return null if the {@code swatches} is null.
*/
public static Palette from(List<Palette.Swatch> swatches) {
return new Palette.Builder(swatches).generate();
}
Deprecated: Use Builder
to generate the Palette.
/**
* @deprecated Use {@link Palette.Builder} to generate the Palette.
*/
@Deprecated
public static Palette generate(Bitmap bitmap) {
return from(bitmap).generate();
}
Deprecated: Use Builder
to generate the Palette.
/**
* @deprecated Use {@link Palette.Builder} to generate the Palette.
*/
@Deprecated
public static Palette generate(Bitmap bitmap, int numColors) {
return from(bitmap).maximumColorCount(numColors).generate();
}
Deprecated: Use Builder
to generate the Palette.
/**
* @deprecated Use {@link Palette.Builder} to generate the Palette.
*/
@Deprecated
public static AsyncTask<Bitmap, Void, Palette> generateAsync(
Bitmap bitmap, Palette.PaletteAsyncListener listener) {
return from(bitmap).generate(listener);
}
Deprecated: Use Builder
to generate the Palette.
/**
* @deprecated Use {@link Palette.Builder} to generate the Palette.
*/
@Deprecated
public static AsyncTask<Bitmap, Void, Palette> generateAsync(
final Bitmap bitmap, final int numColors, final Palette.PaletteAsyncListener listener) {
return from(bitmap).maximumColorCount(numColors).generate(listener);
}
private final List<Palette.Swatch> mSwatches;
private final List<Target> mTargets;
private final Map<Target, Palette.Swatch> mSelectedSwatches;
private final SparseBooleanArray mUsedColors;
private final Palette.Swatch mDominantSwatch;
Palette(List<Palette.Swatch> swatches, List<Target> targets) {
mSwatches = swatches;
mTargets = targets;
mUsedColors = new SparseBooleanArray();
mSelectedSwatches = new ArrayMap<>();
mDominantSwatch = findDominantSwatch();
}
Returns all of the swatches which make up the palette.
/**
* Returns all of the swatches which make up the palette.
*/
@NonNull
public List<Palette.Swatch> getSwatches() {
return Collections.unmodifiableList(mSwatches);
}
Returns the targets used to generate this palette.
/**
* Returns the targets used to generate this palette.
*/
@NonNull
public List<Target> getTargets() {
return Collections.unmodifiableList(mTargets);
}
Returns the most vibrant swatch in the palette. Might be null.
See Also: - VIBRANT.VIBRANT
/**
* Returns the most vibrant swatch in the palette. Might be null.
*
* @see Target#VIBRANT
*/
@Nullable
public Palette.Swatch getVibrantSwatch() {
return getSwatchForTarget(Target.VIBRANT);
}
Returns a light and vibrant swatch from the palette. Might be null.
See Also: - LIGHT_VIBRANT.LIGHT_VIBRANT
/**
* Returns a light and vibrant swatch from the palette. Might be null.
*
* @see Target#LIGHT_VIBRANT
*/
@Nullable
public Palette.Swatch getLightVibrantSwatch() {
return getSwatchForTarget(Target.LIGHT_VIBRANT);
}
Returns a dark and vibrant swatch from the palette. Might be null.
See Also: - DARK_VIBRANT.DARK_VIBRANT
/**
* Returns a dark and vibrant swatch from the palette. Might be null.
*
* @see Target#DARK_VIBRANT
*/
@Nullable
public Palette.Swatch getDarkVibrantSwatch() {
return getSwatchForTarget(Target.DARK_VIBRANT);
}
Returns a muted swatch from the palette. Might be null.
See Also: - MUTED.MUTED
/**
* Returns a muted swatch from the palette. Might be null.
*
* @see Target#MUTED
*/
@Nullable
public Palette.Swatch getMutedSwatch() {
return getSwatchForTarget(Target.MUTED);
}
Returns a muted and light swatch from the palette. Might be null.
See Also: - LIGHT_MUTED.LIGHT_MUTED
/**
* Returns a muted and light swatch from the palette. Might be null.
*
* @see Target#LIGHT_MUTED
*/
@Nullable
public Palette.Swatch getLightMutedSwatch() {
return getSwatchForTarget(Target.LIGHT_MUTED);
}
Returns a muted and dark swatch from the palette. Might be null.
See Also: - DARK_MUTED.DARK_MUTED
/**
* Returns a muted and dark swatch from the palette. Might be null.
*
* @see Target#DARK_MUTED
*/
@Nullable
public Palette.Swatch getDarkMutedSwatch() {
return getSwatchForTarget(Target.DARK_MUTED);
}
Returns the most vibrant color in the palette as an RGB packed int.
Params: - defaultColor – value to return if the swatch isn't available
See Also:
/**
* Returns the most vibrant color in the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getVibrantSwatch()
*/
@ColorInt
public int getVibrantColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.VIBRANT, defaultColor);
}
Returns a light and vibrant color from the palette as an RGB packed int.
Params: - defaultColor – value to return if the swatch isn't available
See Also:
/**
* Returns a light and vibrant color from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getLightVibrantSwatch()
*/
@ColorInt
public int getLightVibrantColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.LIGHT_VIBRANT, defaultColor);
}
Returns a dark and vibrant color from the palette as an RGB packed int.
Params: - defaultColor – value to return if the swatch isn't available
See Also:
/**
* Returns a dark and vibrant color from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getDarkVibrantSwatch()
*/
@ColorInt
public int getDarkVibrantColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.DARK_VIBRANT, defaultColor);
}
Returns a muted color from the palette as an RGB packed int.
Params: - defaultColor – value to return if the swatch isn't available
See Also:
/**
* Returns a muted color from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getMutedSwatch()
*/
@ColorInt
public int getMutedColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.MUTED, defaultColor);
}
Returns a muted and light color from the palette as an RGB packed int.
Params: - defaultColor – value to return if the swatch isn't available
See Also:
/**
* Returns a muted and light color from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getLightMutedSwatch()
*/
@ColorInt
public int getLightMutedColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.LIGHT_MUTED, defaultColor);
}
Returns a muted and dark color from the palette as an RGB packed int.
Params: - defaultColor – value to return if the swatch isn't available
See Also:
/**
* Returns a muted and dark color from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getDarkMutedSwatch()
*/
@ColorInt
public int getDarkMutedColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.DARK_MUTED, defaultColor);
}
Returns the selected swatch for the given target from the palette, or null
if one could not be found. /**
* Returns the selected swatch for the given target from the palette, or {@code null} if one
* could not be found.
*/
@Nullable
public Palette.Swatch getSwatchForTarget(@NonNull final Target target) {
return mSelectedSwatches.get(target);
}
Returns the selected color for the given target from the palette as an RGB packed int.
Params: - defaultColor – value to return if the swatch isn't available
/**
* Returns the selected color for the given target from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
*/
@ColorInt
public int getColorForTarget(@NonNull final Target target, @ColorInt final int defaultColor) {
Palette.Swatch swatch = getSwatchForTarget(target);
return swatch != null ? swatch.getRgb() : defaultColor;
}
Returns the dominant swatch from the palette.
The dominant swatch is defined as the swatch with the greatest population (frequency)
within the palette.
/**
* Returns the dominant swatch from the palette.
*
* <p>The dominant swatch is defined as the swatch with the greatest population (frequency)
* within the palette.</p>
*/
@Nullable
public Palette.Swatch getDominantSwatch() {
return mDominantSwatch;
}
Returns the color of the dominant swatch from the palette, as an RGB packed int.
Params: - defaultColor – value to return if the swatch isn't available
See Also:
/**
* Returns the color of the dominant swatch from the palette, as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getDominantSwatch()
*/
@ColorInt
public int getDominantColor(@ColorInt int defaultColor) {
return mDominantSwatch != null ? mDominantSwatch.getRgb() : defaultColor;
}
void generate() {
// We need to make sure that the scored targets are generated first. This is so that
// inherited targets have something to inherit from
for (int i = 0, count = mTargets.size(); i < count; i++) {
final Target target = mTargets.get(i);
target.normalizeWeights();
mSelectedSwatches.put(target, generateScoredTarget(target));
}
// We now clear out the used colors
mUsedColors.clear();
}
private Palette.Swatch generateScoredTarget(final Target target) {
final Palette.Swatch maxScoreSwatch = getMaxScoredSwatchForTarget(target);
if (maxScoreSwatch != null && target.isExclusive()) {
// If we have a swatch, and the target is exclusive, add the color to the used list
mUsedColors.append(maxScoreSwatch.getRgb(), true);
}
return maxScoreSwatch;
}
private Palette.Swatch getMaxScoredSwatchForTarget(final Target target) {
float maxScore = 0;
Palette.Swatch maxScoreSwatch = null;
for (int i = 0, count = mSwatches.size(); i < count; i++) {
final Palette.Swatch swatch = mSwatches.get(i);
if (shouldBeScoredForTarget(swatch, target)) {
final float score = generateScore(swatch, target);
if (maxScoreSwatch == null || score > maxScore) {
maxScoreSwatch = swatch;
maxScore = score;
}
}
}
return maxScoreSwatch;
}
private boolean shouldBeScoredForTarget(final Palette.Swatch swatch, final Target target) {
// Check whether the HSL values are within the correct ranges, and this color hasn't
// been used yet.
final float hsl[] = swatch.getHsl();
return hsl[1] >= target.getMinimumSaturation() && hsl[1] <= target.getMaximumSaturation()
&& hsl[2] >= target.getMinimumLightness() && hsl[2] <= target.getMaximumLightness()
&& !mUsedColors.get(swatch.getRgb());
}
private float generateScore(Palette.Swatch swatch, Target target) {
final float[] hsl = swatch.getHsl();
float saturationScore = 0;
float luminanceScore = 0;
float populationScore = 0;
final int maxPopulation = mDominantSwatch != null ? mDominantSwatch.getPopulation() : 1;
if (target.getSaturationWeight() > 0) {
saturationScore = target.getSaturationWeight()
* (1f - Math.abs(hsl[1] - target.getTargetSaturation()));
}
if (target.getLightnessWeight() > 0) {
luminanceScore = target.getLightnessWeight()
* (1f - Math.abs(hsl[2] - target.getTargetLightness()));
}
if (target.getPopulationWeight() > 0) {
populationScore = target.getPopulationWeight()
* (swatch.getPopulation() / (float) maxPopulation);
}
return saturationScore + luminanceScore + populationScore;
}
private Palette.Swatch findDominantSwatch() {
int maxPop = Integer.MIN_VALUE;
Palette.Swatch maxSwatch = null;
for (int i = 0, count = mSwatches.size(); i < count; i++) {
Palette.Swatch swatch = mSwatches.get(i);
if (swatch.getPopulation() > maxPop) {
maxSwatch = swatch;
maxPop = swatch.getPopulation();
}
}
return maxSwatch;
}
private static float[] copyHslValues(Palette.Swatch color) {
final float[] newHsl = new float[3];
System.arraycopy(color.getHsl(), 0, newHsl, 0, 3);
return newHsl;
}
Represents a color swatch generated from an image's palette. The RGB color can be retrieved by calling getRgb()
. /**
* Represents a color swatch generated from an image's palette. The RGB color can be retrieved
* by calling {@link #getRgb()}.
*/
public static final class Swatch {
private final int mRed, mGreen, mBlue;
private final int mRgb;
private final int mPopulation;
private boolean mGeneratedTextColors;
private int mTitleTextColor;
private int mBodyTextColor;
private float[] mHsl;
public Swatch(@ColorInt int color, int population) {
mRed = Color.red(color);
mGreen = Color.green(color);
mBlue = Color.blue(color);
mRgb = color;
mPopulation = population;
}
Swatch(int red, int green, int blue, int population) {
mRed = red;
mGreen = green;
mBlue = blue;
mRgb = Color.rgb(red, green, blue);
mPopulation = population;
}
Swatch(float[] hsl, int population) {
this(ColorUtils.HSLToColor(hsl), population);
mHsl = hsl;
}
Returns: this swatch's RGB color value
/**
* @return this swatch's RGB color value
*/
@ColorInt
public int getRgb() {
return mRgb;
}
Return this swatch's HSL values.
hsv[0] is Hue [0 .. 360)
hsv[1] is Saturation [0...1]
hsv[2] is Lightness [0...1]
/**
* Return this swatch's HSL values.
* hsv[0] is Hue [0 .. 360)
* hsv[1] is Saturation [0...1]
* hsv[2] is Lightness [0...1]
*/
public float[] getHsl() {
if (mHsl == null) {
mHsl = new float[3];
}
ColorUtils.RGBToHSL(mRed, mGreen, mBlue, mHsl);
return mHsl;
}
Returns: the number of pixels represented by this swatch
/**
* @return the number of pixels represented by this swatch
*/
public int getPopulation() {
return mPopulation;
}
Returns an appropriate color to use for any 'title' text which is displayed over this Swatch
's color. This color is guaranteed to have sufficient contrast. /**
* Returns an appropriate color to use for any 'title' text which is displayed over this
* {@link Palette.Swatch}'s color. This color is guaranteed to have sufficient contrast.
*/
@ColorInt
public int getTitleTextColor() {
ensureTextColorsGenerated();
return mTitleTextColor;
}
Returns an appropriate color to use for any 'body' text which is displayed over this Swatch
's color. This color is guaranteed to have sufficient contrast. /**
* Returns an appropriate color to use for any 'body' text which is displayed over this
* {@link Palette.Swatch}'s color. This color is guaranteed to have sufficient contrast.
*/
@ColorInt
public int getBodyTextColor() {
ensureTextColorsGenerated();
return mBodyTextColor;
}
private void ensureTextColorsGenerated() {
if (!mGeneratedTextColors) {
// First check white, as most colors will be dark
final int lightBodyAlpha = ColorUtils.calculateMinimumAlpha(
Color.WHITE, mRgb, MIN_CONTRAST_BODY_TEXT);
final int lightTitleAlpha = ColorUtils.calculateMinimumAlpha(
Color.WHITE, mRgb, MIN_CONTRAST_TITLE_TEXT);
if (lightBodyAlpha != -1 && lightTitleAlpha != -1) {
// If we found valid light values, use them and return
mBodyTextColor = ColorUtils.setAlphaComponent(Color.WHITE, lightBodyAlpha);
mTitleTextColor = ColorUtils.setAlphaComponent(Color.WHITE, lightTitleAlpha);
mGeneratedTextColors = true;
return;
}
final int darkBodyAlpha = ColorUtils.calculateMinimumAlpha(
Color.BLACK, mRgb, MIN_CONTRAST_BODY_TEXT);
final int darkTitleAlpha = ColorUtils.calculateMinimumAlpha(
Color.BLACK, mRgb, MIN_CONTRAST_TITLE_TEXT);
if (darkBodyAlpha != -1 && darkTitleAlpha != -1) {
// If we found valid dark values, use them and return
mBodyTextColor = ColorUtils.setAlphaComponent(Color.BLACK, darkBodyAlpha);
mTitleTextColor = ColorUtils.setAlphaComponent(Color.BLACK, darkTitleAlpha);
mGeneratedTextColors = true;
return;
}
// If we reach here then we can not find title and body values which use the same
// lightness, we need to use mismatched values
mBodyTextColor = lightBodyAlpha != -1
? ColorUtils.setAlphaComponent(Color.WHITE, lightBodyAlpha)
: ColorUtils.setAlphaComponent(Color.BLACK, darkBodyAlpha);
mTitleTextColor = lightTitleAlpha != -1
? ColorUtils.setAlphaComponent(Color.WHITE, lightTitleAlpha)
: ColorUtils.setAlphaComponent(Color.BLACK, darkTitleAlpha);
mGeneratedTextColors = true;
}
}
@Override
public String toString() {
return new StringBuilder(getClass().getSimpleName())
.append(" [RGB: #").append(Integer.toHexString(getRgb())).append(']')
.append(" [HSL: ").append(Arrays.toString(getHsl())).append(']')
.append(" [Population: ").append(mPopulation).append(']')
.append(" [Title Text: #").append(Integer.toHexString(getTitleTextColor()))
.append(']')
.append(" [Body Text: #").append(Integer.toHexString(getBodyTextColor()))
.append(']').toString();
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (o == null || getClass() != o.getClass()) {
return false;
}
Palette.Swatch
swatch = (Palette.Swatch) o;
return mPopulation == swatch.mPopulation && mRgb == swatch.mRgb;
}
@Override
public int hashCode() {
return 31 * mRgb + mPopulation;
}
}
Builder class for generating Palette
instances. /**
* Builder class for generating {@link Palette} instances.
*/
public static final class Builder {
private final List<Palette.Swatch> mSwatches;
private final Bitmap mBitmap;
private final List<Target> mTargets = new ArrayList<>();
private int mMaxColors = DEFAULT_CALCULATE_NUMBER_COLORS;
private int mResizeArea = DEFAULT_RESIZE_BITMAP_AREA;
private int mResizeMaxDimension = -1;
private final List<Palette.Filter> mFilters = new ArrayList<>();
private Rect mRegion;
private Quantizer mQuantizer;
/**
* Construct a new {@link Palette.Builder} using a source {@link Bitmap}
*/
public Builder(Bitmap bitmap) {
if (bitmap == null || bitmap.isRecycled()) {
throw new IllegalArgumentException("Bitmap is not valid");
}
mFilters.add(DEFAULT_FILTER);
mBitmap = bitmap;
mSwatches = null;
// Add the default targets
mTargets.add(Target.LIGHT_VIBRANT);
mTargets.add(Target.VIBRANT);
mTargets.add(Target.DARK_VIBRANT);
mTargets.add(Target.LIGHT_MUTED);
mTargets.add(Target.MUTED);
mTargets.add(Target.DARK_MUTED);
}
/**
* Construct a new {@link Palette.Builder} using a list of {@link Palette.Swatch} instances.
* Typically only used for testing.
*/
public Builder(List<Palette.Swatch> swatches) {
if (swatches == null || swatches.isEmpty()) {
throw new IllegalArgumentException("List of Swatches is not valid");
}
mFilters.add(DEFAULT_FILTER);
mSwatches = swatches;
mBitmap = null;
}
Set the maximum number of colors to use in the quantization step when using a Bitmap
as the source.
Good values for depend on the source image type. For landscapes, good values are in
the range 10-16. For images which are largely made up of people's faces then this
value should be increased to ~24.
/**
* Set the maximum number of colors to use in the quantization step when using a
* {@link android.graphics.Bitmap} as the source.
* <p>
* Good values for depend on the source image type. For landscapes, good values are in
* the range 10-16. For images which are largely made up of people's faces then this
* value should be increased to ~24.
*/
@NonNull
public Palette.Builder maximumColorCount(int colors) {
mMaxColors = colors;
return this;
}
Set the resize value when using a Bitmap
as the source. If the bitmap's largest dimension is greater than the value specified, then the bitmap will be resized so that its largest dimension matches maxDimension
. If the bitmap is smaller or equal, the original is used as-is. Params: - maxDimension – the number of pixels that the max dimension should be scaled down to,
or any value <= 0 to disable resizing.
Deprecated: Using resizeBitmapArea(int)
is preferred since it can handle abnormal aspect ratios more gracefully.
/**
* Set the resize value when using a {@link android.graphics.Bitmap} as the source.
* If the bitmap's largest dimension is greater than the value specified, then the bitmap
* will be resized so that its largest dimension matches {@code maxDimension}. If the
* bitmap is smaller or equal, the original is used as-is.
*
* @deprecated Using {@link #resizeBitmapArea(int)} is preferred since it can handle
* abnormal aspect ratios more gracefully.
*
* @param maxDimension the number of pixels that the max dimension should be scaled down to,
* or any value <= 0 to disable resizing.
*/
@NonNull
@Deprecated
public Palette.Builder resizeBitmapSize(final int maxDimension) {
mResizeMaxDimension = maxDimension;
mResizeArea = -1;
return this;
}
Set the resize value when using a Bitmap
as the source. If the bitmap's area is greater than the value specified, then the bitmap will be resized so that its area matches area
. If the bitmap is smaller or equal, the original is used as-is.
This value has a large effect on the processing time. The larger the resized image is,
the greater time it will take to generate the palette. The smaller the image is, the
more detail is lost in the resulting image and thus less precision for color selection.
Params: - area – the number of pixels that the intermediary scaled down Bitmap should cover,
or any value <= 0 to disable resizing.
/**
* Set the resize value when using a {@link android.graphics.Bitmap} as the source.
* If the bitmap's area is greater than the value specified, then the bitmap
* will be resized so that its area matches {@code area}. If the
* bitmap is smaller or equal, the original is used as-is.
* <p>
* This value has a large effect on the processing time. The larger the resized image is,
* the greater time it will take to generate the palette. The smaller the image is, the
* more detail is lost in the resulting image and thus less precision for color selection.
*
* @param area the number of pixels that the intermediary scaled down Bitmap should cover,
* or any value <= 0 to disable resizing.
*/
@NonNull
public Palette.Builder resizeBitmapArea(final int area) {
mResizeArea = area;
mResizeMaxDimension = -1;
return this;
}
Clear all added filters. This includes any default filters added automatically by Palette
. /**
* Clear all added filters. This includes any default filters added automatically by
* {@link Palette}.
*/
@NonNull
public Palette.Builder clearFilters() {
mFilters.clear();
return this;
}
Add a filter to be able to have fine grained control over which colors are
allowed in the resulting palette.
Params: - filter – filter to add.
/**
* Add a filter to be able to have fine grained control over which colors are
* allowed in the resulting palette.
*
* @param filter filter to add.
*/
@NonNull
public Palette.Builder addFilter(
Palette.Filter filter) {
if (filter != null) {
mFilters.add(filter);
}
return this;
}
Set a specific quantization algorithm. ColorCutQuantizer
will be used if unspecified. Params: - quantizer – Quantizer implementation.
/**
* Set a specific quantization algorithm. {@link ColorCutQuantizer} will
* be used if unspecified.
*
* @param quantizer Quantizer implementation.
*/
@NonNull
public Palette.Builder setQuantizer(Quantizer quantizer) {
mQuantizer = quantizer;
return this;
}
Set a region of the bitmap to be used exclusively when calculating the palette.
This only works when the original input is a Bitmap
.
Params: - left – The left side of the rectangle used for the region.
- top – The top of the rectangle used for the region.
- right – The right side of the rectangle used for the region.
- bottom – The bottom of the rectangle used for the region.
/**
* Set a region of the bitmap to be used exclusively when calculating the palette.
* <p>This only works when the original input is a {@link Bitmap}.</p>
*
* @param left The left side of the rectangle used for the region.
* @param top The top of the rectangle used for the region.
* @param right The right side of the rectangle used for the region.
* @param bottom The bottom of the rectangle used for the region.
*/
@NonNull
public Palette.Builder setRegion(int left, int top, int right, int bottom) {
if (mBitmap != null) {
if (mRegion == null) mRegion = new Rect();
// Set the Rect to be initially the whole Bitmap
mRegion.set(0, 0, mBitmap.getWidth(), mBitmap.getHeight());
// Now just get the intersection with the region
if (!mRegion.intersect(left, top, right, bottom)) {
throw new IllegalArgumentException("The given region must intersect with "
+ "the Bitmap's dimensions.");
}
}
return this;
}
Clear any previously region set via setRegion(int, int, int, int)
. /**
* Clear any previously region set via {@link #setRegion(int, int, int, int)}.
*/
@NonNull
public Palette.Builder clearRegion() {
mRegion = null;
return this;
}
Add a target profile to be generated in the palette.
You can retrieve the result via Palette.getSwatchForTarget(Target)
.
/**
* Add a target profile to be generated in the palette.
*
* <p>You can retrieve the result via {@link Palette#getSwatchForTarget(Target)}.</p>
*/
@NonNull
public Palette.Builder addTarget(@NonNull final Target target) {
if (!mTargets.contains(target)) {
mTargets.add(target);
}
return this;
}
Clear all added targets. This includes any default targets added automatically by Palette
. /**
* Clear all added targets. This includes any default targets added automatically by
* {@link Palette}.
*/
@NonNull
public Palette.Builder clearTargets() {
if (mTargets != null) {
mTargets.clear();
}
return this;
}
Generate and return the Palette
synchronously. /**
* Generate and return the {@link Palette} synchronously.
*/
@NonNull
public Palette generate() {
final TimingLogger logger = LOG_TIMINGS
? new TimingLogger(LOG_TAG, "Generation")
: null;
List<Palette.Swatch> swatches;
if (mBitmap != null) {
// We have a Bitmap so we need to use quantization to reduce the number of colors
// First we'll scale down the bitmap if needed
final Bitmap bitmap = scaleBitmapDown(mBitmap);
if (logger != null) {
logger.addSplit("Processed Bitmap");
}
final Rect region = mRegion;
if (bitmap != mBitmap && region != null) {
// If we have a scaled bitmap and a selected region, we need to scale down the
// region to match the new scale
final double scale = bitmap.getWidth() / (double) mBitmap.getWidth();
region.left = (int) Math.floor(region.left * scale);
region.top = (int) Math.floor(region.top * scale);
region.right = Math.min((int) Math.ceil(region.right * scale),
bitmap.getWidth());
region.bottom = Math.min((int) Math.ceil(region.bottom * scale),
bitmap.getHeight());
}
// Now generate a quantizer from the Bitmap
if (mQuantizer == null) {
mQuantizer = new ColorCutQuantizer();
}
mQuantizer.quantize(getPixelsFromBitmap(bitmap),
mMaxColors, mFilters.isEmpty() ? null :
mFilters.toArray(new Palette.Filter[mFilters.size()]));
// If created a new bitmap, recycle it
if (bitmap != mBitmap) {
bitmap.recycle();
}
swatches = mQuantizer.getQuantizedColors();
if (logger != null) {
logger.addSplit("Color quantization completed");
}
} else {
// Else we're using the provided swatches
swatches = mSwatches;
}
// Now create a Palette instance
final Palette p = new Palette(swatches, mTargets);
// And make it generate itself
p.generate();
if (logger != null) {
logger.addSplit("Created Palette");
logger.dumpToLog();
}
return p;
}
Generate the Palette
asynchronously. The provided listener's PaletteAsyncListener.onGenerated
method will be called with the palette when generated. /**
* Generate the {@link Palette} asynchronously. The provided listener's
* {@link Palette.PaletteAsyncListener#onGenerated} method will be called with the palette when
* generated.
*/
@NonNull
public AsyncTask<Bitmap, Void, Palette> generate(final Palette.PaletteAsyncListener listener) {
if (listener == null) {
throw new IllegalArgumentException("listener can not be null");
}
return new AsyncTask<Bitmap, Void, Palette>() {
@Override
protected Palette doInBackground(Bitmap... params) {
try {
return generate();
} catch (Exception e) {
Log.e(LOG_TAG, "Exception thrown during async generate", e);
return null;
}
}
@Override
protected void onPostExecute(Palette colorExtractor) {
listener.onGenerated(colorExtractor);
}
}.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, mBitmap);
}
private int[] getPixelsFromBitmap(Bitmap bitmap) {
final int bitmapWidth = bitmap.getWidth();
final int bitmapHeight = bitmap.getHeight();
final int[] pixels = new int[bitmapWidth * bitmapHeight];
bitmap.getPixels(pixels, 0, bitmapWidth, 0, 0, bitmapWidth, bitmapHeight);
if (mRegion == null) {
// If we don't have a region, return all of the pixels
return pixels;
} else {
// If we do have a region, lets create a subset array containing only the region's
// pixels
final int regionWidth = mRegion.width();
final int regionHeight = mRegion.height();
// pixels contains all of the pixels, so we need to iterate through each row and
// copy the regions pixels into a new smaller array
final int[] subsetPixels = new int[regionWidth * regionHeight];
for (int row = 0; row < regionHeight; row++) {
System.arraycopy(pixels, ((row + mRegion.top) * bitmapWidth) + mRegion.left,
subsetPixels, row * regionWidth, regionWidth);
}
return subsetPixels;
}
}
Scale the bitmap down as needed.
/**
* Scale the bitmap down as needed.
*/
private Bitmap scaleBitmapDown(final Bitmap bitmap) {
double scaleRatio = -1;
if (mResizeArea > 0) {
final int bitmapArea = bitmap.getWidth() * bitmap.getHeight();
if (bitmapArea > mResizeArea) {
scaleRatio = Math.sqrt(mResizeArea / (double) bitmapArea);
}
} else if (mResizeMaxDimension > 0) {
final int maxDimension = Math.max(bitmap.getWidth(), bitmap.getHeight());
if (maxDimension > mResizeMaxDimension) {
scaleRatio = mResizeMaxDimension / (double) maxDimension;
}
}
if (scaleRatio <= 0) {
// Scaling has been disabled or not needed so just return the Bitmap
return bitmap;
}
return Bitmap.createScaledBitmap(bitmap,
(int) Math.ceil(bitmap.getWidth() * scaleRatio),
(int) Math.ceil(bitmap.getHeight() * scaleRatio),
false);
}
}
A Filter provides a mechanism for exercising fine-grained control over which colors are valid within a resulting Palette
. /**
* A Filter provides a mechanism for exercising fine-grained control over which colors
* are valid within a resulting {@link Palette}.
*/
public interface Filter {
Hook to allow clients to be able filter colors from resulting palette.
Params: - rgb – the color in RGB888.
- hsl – HSL representation of the color.
See Also: Returns: true if the color is allowed, false if not.
/**
* Hook to allow clients to be able filter colors from resulting palette.
*
* @param rgb the color in RGB888.
* @param hsl HSL representation of the color.
*
* @return true if the color is allowed, false if not.
*
* @see Palette.Builder#addFilter(Palette.Filter)
*/
boolean isAllowed(int rgb, float[] hsl);
}
The default filter.
/**
* The default filter.
*/
static final Palette.Filter
DEFAULT_FILTER = new Palette.Filter() {
private static final float BLACK_MAX_LIGHTNESS = 0.05f;
private static final float WHITE_MIN_LIGHTNESS = 0.95f;
@Override
public boolean isAllowed(int rgb, float[] hsl) {
return !isWhite(hsl) && !isBlack(hsl) && !isNearRedILine(hsl);
}
Returns: true if the color represents a color which is close to black.
/**
* @return true if the color represents a color which is close to black.
*/
private boolean isBlack(float[] hslColor) {
return hslColor[2] <= BLACK_MAX_LIGHTNESS;
}
Returns: true if the color represents a color which is close to white.
/**
* @return true if the color represents a color which is close to white.
*/
private boolean isWhite(float[] hslColor) {
return hslColor[2] >= WHITE_MIN_LIGHTNESS;
}
Returns: true if the color lies close to the red side of the I line.
/**
* @return true if the color lies close to the red side of the I line.
*/
private boolean isNearRedILine(float[] hslColor) {
return hslColor[0] >= 10f && hslColor[0] <= 37f && hslColor[1] <= 0.82f;
}
};
}