/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package android.util;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.drawable.AdaptiveIconDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.DrawableWrapper;
import android.graphics.drawable.LayerDrawable;

Utility class to handle icon treatments (e.g., shadow generation) for the Launcher icons.
@hide
/** * Utility class to handle icon treatments (e.g., shadow generation) for the Launcher icons. * @hide */
public final class LauncherIcons { // Percent of actual icon size private static final float ICON_SIZE_BLUR_FACTOR = 0.5f/48; // Percent of actual icon size private static final float ICON_SIZE_KEY_SHADOW_DELTA_FACTOR = 1f/48; private static final int KEY_SHADOW_ALPHA = 61; private static final int AMBIENT_SHADOW_ALPHA = 30; private final SparseArray<Bitmap> mShadowCache = new SparseArray<>(); private final int mIconSize; private final Resources mRes; public LauncherIcons(Context context) { mRes = context.getResources(); mIconSize = mRes.getDimensionPixelSize(android.R.dimen.app_icon_size); } public Drawable wrapIconDrawableWithShadow(Drawable drawable) { if (!(drawable instanceof AdaptiveIconDrawable)) { return drawable; } Bitmap shadow = getShadowBitmap((AdaptiveIconDrawable) drawable); return new ShadowDrawable(shadow, drawable); } private Bitmap getShadowBitmap(AdaptiveIconDrawable d) { int shadowSize = Math.max(mIconSize, d.getIntrinsicHeight()); synchronized (mShadowCache) { Bitmap shadow = mShadowCache.get(shadowSize); if (shadow != null) { return shadow; } } d.setBounds(0, 0, shadowSize, shadowSize); float blur = ICON_SIZE_BLUR_FACTOR * shadowSize; float keyShadowDistance = ICON_SIZE_KEY_SHADOW_DELTA_FACTOR * shadowSize; int bitmapSize = (int) (shadowSize + 2 * blur + keyShadowDistance); Bitmap shadow = Bitmap.createBitmap(bitmapSize, bitmapSize, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(shadow); canvas.translate(blur + keyShadowDistance / 2, blur); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(Color.TRANSPARENT); // Draw ambient shadow paint.setShadowLayer(blur, 0, 0, AMBIENT_SHADOW_ALPHA << 24); canvas.drawPath(d.getIconMask(), paint); // Draw key shadow canvas.translate(0, keyShadowDistance); paint.setShadowLayer(blur, 0, 0, KEY_SHADOW_ALPHA << 24); canvas.drawPath(d.getIconMask(), paint); canvas.setBitmap(null); synchronized (mShadowCache) { mShadowCache.put(shadowSize, shadow); } return shadow; } public Drawable getBadgeDrawable(int foregroundRes, int backgroundColor) { return getBadgedDrawable(null, foregroundRes, backgroundColor); } public Drawable getBadgedDrawable(Drawable base, int foregroundRes, int backgroundColor) { Resources sysRes = Resources.getSystem(); Drawable badgeShadow = sysRes.getDrawable( com.android.internal.R.drawable.ic_corp_icon_badge_shadow); Drawable badgeColor = sysRes.getDrawable( com.android.internal.R.drawable.ic_corp_icon_badge_color) .getConstantState().newDrawable().mutate(); Drawable badgeForeground = sysRes.getDrawable(foregroundRes); badgeForeground.setTint(backgroundColor); Drawable[] drawables = base == null ? new Drawable[] {badgeShadow, badgeColor, badgeForeground } : new Drawable[] {base, badgeShadow, badgeColor, badgeForeground }; return new LayerDrawable(drawables); }
A drawable which draws a shadow bitmap behind a drawable
/** * A drawable which draws a shadow bitmap behind a drawable */
private static class ShadowDrawable extends DrawableWrapper { final MyConstantState mState; public ShadowDrawable(Bitmap shadow, Drawable dr) { super(dr); mState = new MyConstantState(shadow, dr.getConstantState()); } ShadowDrawable(MyConstantState state) { super(state.mChildState.newDrawable()); mState = state; } @Override public ConstantState getConstantState() { return mState; } @Override public void draw(Canvas canvas) { Rect bounds = getBounds(); canvas.drawBitmap(mState.mShadow, null, bounds, mState.mPaint); canvas.save(); // Ratio of child drawable size to shadow bitmap size float factor = 1 / (1 + 2 * ICON_SIZE_BLUR_FACTOR + ICON_SIZE_KEY_SHADOW_DELTA_FACTOR); canvas.translate( bounds.width() * factor * (ICON_SIZE_BLUR_FACTOR + ICON_SIZE_KEY_SHADOW_DELTA_FACTOR / 2), bounds.height() * factor * ICON_SIZE_BLUR_FACTOR); canvas.scale(factor, factor); super.draw(canvas); canvas.restore(); } private static class MyConstantState extends ConstantState { final Paint mPaint = new Paint(Paint.FILTER_BITMAP_FLAG); final Bitmap mShadow; final ConstantState mChildState; MyConstantState(Bitmap shadow, ConstantState childState) { mShadow = shadow; mChildState = childState; } @Override public Drawable newDrawable() { return new ShadowDrawable(this); } @Override public int getChangingConfigurations() { return mChildState.getChangingConfigurations(); } } } }