/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.text;


import android.view.View;

import java.nio.CharBuffer;

Some objects that implement TextDirectionHeuristic. Use these with the unicodeWrap() methods in BidiFormatter. Also notice that these direction heuristics correspond to the same types of constants provided in the View class for setTextDirection(), such as View.TEXT_DIRECTION_RTL.

To support versions lower than VERSION_CODES.JELLY_BEAN_MR2, you can use the support library's TextDirectionHeuristicsCompat class.

/** * Some objects that implement {@link TextDirectionHeuristic}. Use these with * the {@link BidiFormatter#unicodeWrap unicodeWrap()} methods in {@link BidiFormatter}. * Also notice that these direction heuristics correspond to the same types of constants * provided in the {@link android.view.View} class for {@link android.view.View#setTextDirection * setTextDirection()}, such as {@link android.view.View#TEXT_DIRECTION_RTL}. * <p>To support versions lower than {@link android.os.Build.VERSION_CODES#JELLY_BEAN_MR2}, * you can use the support library's {@link android.support.v4.text.TextDirectionHeuristicsCompat} * class. * */
public class TextDirectionHeuristics {
Always decides that the direction is left to right.
/** * Always decides that the direction is left to right. */
public static final TextDirectionHeuristic LTR = new TextDirectionHeuristicInternal(null /* no algorithm */, false);
Always decides that the direction is right to left.
/** * Always decides that the direction is right to left. */
public static final TextDirectionHeuristic RTL = new TextDirectionHeuristicInternal(null /* no algorithm */, true);
Determines the direction based on the first strong directional character, including bidi format chars, falling back to left to right if it finds none. This is the default behavior of the Unicode Bidirectional Algorithm.
/** * Determines the direction based on the first strong directional character, including bidi * format chars, falling back to left to right if it finds none. This is the default behavior * of the Unicode Bidirectional Algorithm. */
public static final TextDirectionHeuristic FIRSTSTRONG_LTR = new TextDirectionHeuristicInternal(FirstStrong.INSTANCE, false);
Determines the direction based on the first strong directional character, including bidi format chars, falling back to right to left if it finds none. This is similar to the default behavior of the Unicode Bidirectional Algorithm, just with different fallback behavior.
/** * Determines the direction based on the first strong directional character, including bidi * format chars, falling back to right to left if it finds none. This is similar to the default * behavior of the Unicode Bidirectional Algorithm, just with different fallback behavior. */
public static final TextDirectionHeuristic FIRSTSTRONG_RTL = new TextDirectionHeuristicInternal(FirstStrong.INSTANCE, true);
If the text contains any strong right to left non-format character, determines that the direction is right to left, falling back to left to right if it finds none.
/** * If the text contains any strong right to left non-format character, determines that the * direction is right to left, falling back to left to right if it finds none. */
public static final TextDirectionHeuristic ANYRTL_LTR = new TextDirectionHeuristicInternal(AnyStrong.INSTANCE_RTL, false);
Force the paragraph direction to the Locale direction. Falls back to left to right.
/** * Force the paragraph direction to the Locale direction. Falls back to left to right. */
public static final TextDirectionHeuristic LOCALE = TextDirectionHeuristicLocale.INSTANCE;
State constants for taking care about true / false / unknown
/** * State constants for taking care about true / false / unknown */
private static final int STATE_TRUE = 0; private static final int STATE_FALSE = 1; private static final int STATE_UNKNOWN = 2; /* Returns STATE_TRUE for strong RTL characters, STATE_FALSE for strong LTR characters, and * STATE_UNKNOWN for everything else. */ private static int isRtlCodePoint(int codePoint) { switch (Character.getDirectionality(codePoint)) { case Character.DIRECTIONALITY_LEFT_TO_RIGHT: return STATE_FALSE; case Character.DIRECTIONALITY_RIGHT_TO_LEFT: case Character.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC: return STATE_TRUE; case Character.DIRECTIONALITY_UNDEFINED: // Unassigned characters still have bidi direction, defined at: // http://www.unicode.org/Public/UCD/latest/ucd/extracted/DerivedBidiClass.txt if ((0x0590 <= codePoint && codePoint <= 0x08FF) || (0xFB1D <= codePoint && codePoint <= 0xFDCF) || (0xFDF0 <= codePoint && codePoint <= 0xFDFF) || (0xFE70 <= codePoint && codePoint <= 0xFEFF) || (0x10800 <= codePoint && codePoint <= 0x10FFF) || (0x1E800 <= codePoint && codePoint <= 0x1EFFF)) { // Unassigned RTL character return STATE_TRUE; } else if ( // Potentially-unassigned Default_Ignorable. Ranges are from unassigned // characters that have Unicode property Other_Default_Ignorable_Code_Point // plus some enlargening to cover bidi isolates and simplify checks. (0x2065 <= codePoint && codePoint <= 0x2069) || (0xFFF0 <= codePoint && codePoint <= 0xFFF8) || (0xE0000 <= codePoint && codePoint <= 0xE0FFF) || // Non-character (0xFDD0 <= codePoint && codePoint <= 0xFDEF) || ((codePoint & 0xFFFE) == 0xFFFE) || // Currency symbol (0x20A0 <= codePoint && codePoint <= 0x20CF) || // Unpaired surrogate (0xD800 <= codePoint && codePoint <= 0xDFFF)) { return STATE_UNKNOWN; } else { // Unassigned LTR character return STATE_FALSE; } default: return STATE_UNKNOWN; } }
Computes the text direction based on an algorithm. Subclasses implement defaultIsRtl to handle cases where the algorithm cannot determine the direction from the text alone.
/** * Computes the text direction based on an algorithm. Subclasses implement * {@link #defaultIsRtl} to handle cases where the algorithm cannot determine the * direction from the text alone. */
private static abstract class TextDirectionHeuristicImpl implements TextDirectionHeuristic { private final TextDirectionAlgorithm mAlgorithm; public TextDirectionHeuristicImpl(TextDirectionAlgorithm algorithm) { mAlgorithm = algorithm; }
Return true if the default text direction is rtl.
/** * Return true if the default text direction is rtl. */
abstract protected boolean defaultIsRtl(); @Override public boolean isRtl(char[] array, int start, int count) { return isRtl(CharBuffer.wrap(array), start, count); } @Override public boolean isRtl(CharSequence cs, int start, int count) { if (cs == null || start < 0 || count < 0 || cs.length() - count < start) { throw new IllegalArgumentException(); } if (mAlgorithm == null) { return defaultIsRtl(); } return doCheck(cs, start, count); } private boolean doCheck(CharSequence cs, int start, int count) { switch(mAlgorithm.checkRtl(cs, start, count)) { case STATE_TRUE: return true; case STATE_FALSE: return false; default: return defaultIsRtl(); } } } private static class TextDirectionHeuristicInternal extends TextDirectionHeuristicImpl { private final boolean mDefaultIsRtl; private TextDirectionHeuristicInternal(TextDirectionAlgorithm algorithm, boolean defaultIsRtl) { super(algorithm); mDefaultIsRtl = defaultIsRtl; } @Override protected boolean defaultIsRtl() { return mDefaultIsRtl; } }
Interface for an algorithm to guess the direction of a paragraph of text.
/** * Interface for an algorithm to guess the direction of a paragraph of text. */
private static interface TextDirectionAlgorithm {
Returns whether the range of text is RTL according to the algorithm.
/** * Returns whether the range of text is RTL according to the algorithm. */
int checkRtl(CharSequence cs, int start, int count); }
Algorithm that uses the first strong directional character to determine the paragraph direction. This is the standard Unicode Bidirectional Algorithm (steps P2 and P3), with the exception that if no strong character is found, UNKNOWN is returned.
/** * Algorithm that uses the first strong directional character to determine the paragraph * direction. This is the standard Unicode Bidirectional Algorithm (steps P2 and P3), with the * exception that if no strong character is found, UNKNOWN is returned. */
private static class FirstStrong implements TextDirectionAlgorithm { @Override public int checkRtl(CharSequence cs, int start, int count) { int result = STATE_UNKNOWN; int openIsolateCount = 0; for (int cp, i = start, end = start + count; i < end && result == STATE_UNKNOWN; i += Character.charCount(cp)) { cp = Character.codePointAt(cs, i); if (0x2066 <= cp && cp <= 0x2068) { // Opening isolates openIsolateCount += 1; } else if (cp == 0x2069) { // POP DIRECTIONAL ISOLATE (PDI) if (openIsolateCount > 0) openIsolateCount -= 1; } else if (openIsolateCount == 0) { // Only consider the characters outside isolate pairs result = isRtlCodePoint(cp); } } return result; } private FirstStrong() { } public static final FirstStrong INSTANCE = new FirstStrong(); }
Algorithm that uses the presence of any strong directional character of the type indicated in the constructor parameter to determine the direction of text. Characters inside isolate pairs are skipped.
/** * Algorithm that uses the presence of any strong directional character of the type indicated * in the constructor parameter to determine the direction of text. * * Characters inside isolate pairs are skipped. */
private static class AnyStrong implements TextDirectionAlgorithm { private final boolean mLookForRtl; @Override public int checkRtl(CharSequence cs, int start, int count) { boolean haveUnlookedFor = false; int openIsolateCount = 0; for (int cp, i = start, end = start + count; i < end; i += Character.charCount(cp)) { cp = Character.codePointAt(cs, i); if (0x2066 <= cp && cp <= 0x2068) { // Opening isolates openIsolateCount += 1; } else if (cp == 0x2069) { // POP DIRECTIONAL ISOLATE (PDI) if (openIsolateCount > 0) openIsolateCount -= 1; } else if (openIsolateCount == 0) { // Only consider the characters outside isolate pairs switch (isRtlCodePoint(cp)) { case STATE_TRUE: if (mLookForRtl) { return STATE_TRUE; } haveUnlookedFor = true; break; case STATE_FALSE: if (!mLookForRtl) { return STATE_FALSE; } haveUnlookedFor = true; break; default: break; } } } if (haveUnlookedFor) { return mLookForRtl ? STATE_FALSE : STATE_TRUE; } return STATE_UNKNOWN; } private AnyStrong(boolean lookForRtl) { this.mLookForRtl = lookForRtl; } public static final AnyStrong INSTANCE_RTL = new AnyStrong(true); public static final AnyStrong INSTANCE_LTR = new AnyStrong(false); }
Algorithm that uses the Locale direction to force the direction of a paragraph.
/** * Algorithm that uses the Locale direction to force the direction of a paragraph. */
private static class TextDirectionHeuristicLocale extends TextDirectionHeuristicImpl { public TextDirectionHeuristicLocale() { super(null); } @Override protected boolean defaultIsRtl() { final int dir = TextUtils.getLayoutDirectionFromLocale(java.util.Locale.getDefault()); return (dir == View.LAYOUT_DIRECTION_RTL); } public static final TextDirectionHeuristicLocale INSTANCE = new TextDirectionHeuristicLocale(); } }