/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.renderscript;


Intrinsic for converting an Android YUV buffer to RGB. The input allocation should be supplied in a supported YUV format as a YUV element Allocation. The output is RGBA; the alpha channel will be set to 255.
/** * Intrinsic for converting an Android YUV buffer to RGB. * * The input allocation should be supplied in a supported YUV format * as a YUV element Allocation. The output is RGBA; the alpha channel * will be set to 255. */
public final class ScriptIntrinsicYuvToRGB extends ScriptIntrinsic { private Allocation mInput; ScriptIntrinsicYuvToRGB(long id, RenderScript rs) { super(id, rs); }
Create an intrinsic for converting YUV to RGB. Supported elements types are Element.U8_4
Params:
  • rs – The RenderScript context
  • e – Element type for output
Returns:ScriptIntrinsicYuvToRGB
/** * Create an intrinsic for converting YUV to RGB. * * Supported elements types are {@link Element#U8_4} * * @param rs The RenderScript context * @param e Element type for output * * @return ScriptIntrinsicYuvToRGB */
public static ScriptIntrinsicYuvToRGB create(RenderScript rs, Element e) { // 6 comes from RS_SCRIPT_INTRINSIC_YUV_TO_RGB in rsDefines.h long id = rs.nScriptIntrinsicCreate(6, e.getID(rs)); ScriptIntrinsicYuvToRGB si = new ScriptIntrinsicYuvToRGB(id, rs); return si; }
Set the input yuv allocation, must be Element.U8.
Params:
  • ain – The input allocation.
/** * Set the input yuv allocation, must be {@link Element#U8}. * * @param ain The input allocation. */
public void setInput(Allocation ain) { mInput = ain; setVar(0, ain); }
Convert the image to RGB.
Params:
  • aout – Output allocation. Must match creation element type.
/** * Convert the image to RGB. * * @param aout Output allocation. Must match creation element * type. */
public void forEach(Allocation aout) { forEach(0, (Allocation) null, aout, null); }
Get a KernelID for this intrinsic kernel.
Returns:Script.KernelID The KernelID object.
/** * Get a KernelID for this intrinsic kernel. * * @return Script.KernelID The KernelID object. */
public Script.KernelID getKernelID() { return createKernelID(0, 2, null, null); }
Get a FieldID for the input field of this intrinsic.
Returns:Script.FieldID The FieldID object.
/** * Get a FieldID for the input field of this intrinsic. * * @return Script.FieldID The FieldID object. */
public Script.FieldID getFieldID_Input() { return createFieldID(0, null); } }