/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.annotation.Nullable;
import android.content.ContentResolver;
import android.content.Context;
import android.hardware.vibrator.V1_0.EffectStrength;
import android.hardware.vibrator.V1_2.Effect;
import android.net.Uri;
import android.util.MathUtils;

import com.android.internal.annotations.VisibleForTesting;

import java.util.Arrays;

A VibrationEffect describes a haptic effect to be performed by a Vibrator. These effects may be any number of things, from single shot vibrations to complex waveforms.
/** * A VibrationEffect describes a haptic effect to be performed by a {@link Vibrator}. * * These effects may be any number of things, from single shot vibrations to complex waveforms. */
public abstract class VibrationEffect implements Parcelable { private static final int PARCEL_TOKEN_ONE_SHOT = 1; private static final int PARCEL_TOKEN_WAVEFORM = 2; private static final int PARCEL_TOKEN_EFFECT = 3;
The default vibration strength of the device.
/** * The default vibration strength of the device. */
public static final int DEFAULT_AMPLITUDE = -1;
The maximum amplitude value
@hide
/** * The maximum amplitude value * @hide */
public static final int MAX_AMPLITUDE = 255;
A click effect.
See Also:
  • get(int)
@hide
/** * A click effect. * * @see #get(int) * @hide */
public static final int EFFECT_CLICK = Effect.CLICK;
A double click effect.
See Also:
  • get(int)
@hide
/** * A double click effect. * * @see #get(int) * @hide */
public static final int EFFECT_DOUBLE_CLICK = Effect.DOUBLE_CLICK;
A tick effect.
See Also:
  • get(int)
@hide
/** * A tick effect. * @see #get(int) * @hide */
public static final int EFFECT_TICK = Effect.TICK;
A thud effect.
See Also:
  • get(int)
@hide
/** * A thud effect. * @see #get(int) * @hide */
public static final int EFFECT_THUD = Effect.THUD;
A pop effect.
See Also:
  • get(int)
@hide
/** * A pop effect. * @see #get(int) * @hide */
public static final int EFFECT_POP = Effect.POP;
A heavy click effect.
See Also:
  • get(int)
@hide
/** * A heavy click effect. * @see #get(int) * @hide */
public static final int EFFECT_HEAVY_CLICK = Effect.HEAVY_CLICK;
Ringtone patterns. They may correspond with the device's ringtone audio, or may just be a pattern that can be played as a ringtone with any audio, depending on the device.
See Also:
  • get(Uri, Context)
@hide
/** * Ringtone patterns. They may correspond with the device's ringtone audio, or may just be a * pattern that can be played as a ringtone with any audio, depending on the device. * * @see #get(Uri, Context) * @hide */
@VisibleForTesting public static final int[] RINGTONES = { Effect.RINGTONE_1, Effect.RINGTONE_2, Effect.RINGTONE_3, Effect.RINGTONE_4, Effect.RINGTONE_5, Effect.RINGTONE_6, Effect.RINGTONE_7, Effect.RINGTONE_8, Effect.RINGTONE_9, Effect.RINGTONE_10, Effect.RINGTONE_11, Effect.RINGTONE_12, Effect.RINGTONE_13, Effect.RINGTONE_14, Effect.RINGTONE_15 };
@hideto prevent subclassing from outside of the framework
/** @hide to prevent subclassing from outside of the framework */
public VibrationEffect() { }
Create a one shot vibration. One shot vibrations will vibrate constantly for the specified period of time at the specified amplitude, and then stop.
Params:
  • milliseconds – The number of milliseconds to vibrate. This must be a positive number.
  • amplitude – The strength of the vibration. This must be a value between 1 and 255, or DEFAULT_AMPLITUDE.
Returns:The desired effect.
/** * Create a one shot vibration. * * One shot vibrations will vibrate constantly for the specified period of time at the * specified amplitude, and then stop. * * @param milliseconds The number of milliseconds to vibrate. This must be a positive number. * @param amplitude The strength of the vibration. This must be a value between 1 and 255, or * {@link #DEFAULT_AMPLITUDE}. * * @return The desired effect. */
public static VibrationEffect createOneShot(long milliseconds, int amplitude) { VibrationEffect effect = new OneShot(milliseconds, amplitude); effect.validate(); return effect; }
Create a waveform vibration. Waveform vibrations are a potentially repeating series of timing and amplitude pairs. For each pair, the value in the amplitude array determines the strength of the vibration and the value in the timing array determines how long it vibrates for. An amplitude of 0 implies no vibration (i.e. off), and any pairs with a timing value of 0 will be ignored.

The amplitude array of the generated waveform will be the same size as the given timing array with alternating values of 0 (i.e. off) and DEFAULT_AMPLITUDE, starting with 0. Therefore the first timing value will be the period to wait before turning the vibrator on, the second value will be how long to vibrate at DEFAULT_AMPLITUDE strength, etc.

To cause the pattern to repeat, pass the index into the timings array at which to start the repetition, or -1 to disable repeating.

Params:
  • timings – The pattern of alternating on-off timings, starting with off. Timing values of 0 will cause the timing / amplitude pair to be ignored.
  • repeat – The index into the timings array at which to repeat, or -1 if you you don't want to repeat.
Returns:The desired effect.
/** * Create a waveform vibration. * * Waveform vibrations are a potentially repeating series of timing and amplitude pairs. For * each pair, the value in the amplitude array determines the strength of the vibration and the * value in the timing array determines how long it vibrates for. An amplitude of 0 implies no * vibration (i.e. off), and any pairs with a timing value of 0 will be ignored. * <p> * The amplitude array of the generated waveform will be the same size as the given * timing array with alternating values of 0 (i.e. off) and {@link #DEFAULT_AMPLITUDE}, * starting with 0. Therefore the first timing value will be the period to wait before turning * the vibrator on, the second value will be how long to vibrate at {@link #DEFAULT_AMPLITUDE} * strength, etc. * </p><p> * To cause the pattern to repeat, pass the index into the timings array at which to start the * repetition, or -1 to disable repeating. * </p> * * @param timings The pattern of alternating on-off timings, starting with off. Timing values * of 0 will cause the timing / amplitude pair to be ignored. * @param repeat The index into the timings array at which to repeat, or -1 if you you don't * want to repeat. * * @return The desired effect. */
public static VibrationEffect createWaveform(long[] timings, int repeat) { int[] amplitudes = new int[timings.length]; for (int i = 0; i < (timings.length / 2); i++) { amplitudes[i*2 + 1] = VibrationEffect.DEFAULT_AMPLITUDE; } return createWaveform(timings, amplitudes, repeat); }
Create a waveform vibration. Waveform vibrations are a potentially repeating series of timing and amplitude pairs. For each pair, the value in the amplitude array determines the strength of the vibration and the value in the timing array determines how long it vibrates for. An amplitude of 0 implies no vibration (i.e. off), and any pairs with a timing value of 0 will be ignored.

To cause the pattern to repeat, pass the index into the timings array at which to start the repetition, or -1 to disable repeating.

Params:
  • timings – The timing values of the timing / amplitude pairs. Timing values of 0 will cause the pair to be ignored.
  • amplitudes – The amplitude values of the timing / amplitude pairs. Amplitude values must be between 0 and 255, or equal to DEFAULT_AMPLITUDE. An amplitude value of 0 implies the motor is off.
  • repeat – The index into the timings array at which to repeat, or -1 if you you don't want to repeat.
Returns:The desired effect.
/** * Create a waveform vibration. * * Waveform vibrations are a potentially repeating series of timing and amplitude pairs. For * each pair, the value in the amplitude array determines the strength of the vibration and the * value in the timing array determines how long it vibrates for. An amplitude of 0 implies no * vibration (i.e. off), and any pairs with a timing value of 0 will be ignored. * </p><p> * To cause the pattern to repeat, pass the index into the timings array at which to start the * repetition, or -1 to disable repeating. * </p> * * @param timings The timing values of the timing / amplitude pairs. Timing values of 0 * will cause the pair to be ignored. * @param amplitudes The amplitude values of the timing / amplitude pairs. Amplitude values * must be between 0 and 255, or equal to {@link #DEFAULT_AMPLITUDE}. An * amplitude value of 0 implies the motor is off. * @param repeat The index into the timings array at which to repeat, or -1 if you you don't * want to repeat. * * @return The desired effect. */
public static VibrationEffect createWaveform(long[] timings, int[] amplitudes, int repeat) { VibrationEffect effect = new Waveform(timings, amplitudes, repeat); effect.validate(); return effect; }
Get a predefined vibration effect. Predefined effects are a set of common vibration effects that should be identical, regardless of the app they come from, in order to provide a cohesive experience for users across the entire device. They also may be custom tailored to the device hardware in order to provide a better experience than you could otherwise build using the generic building blocks. This will fallback to a generic pattern if one exists and there does not exist a hardware-specific implementation of the effect.
Params:
Returns:The desired effect.
@hide
/** * Get a predefined vibration effect. * * Predefined effects are a set of common vibration effects that should be identical, regardless * of the app they come from, in order to provide a cohesive experience for users across * the entire device. They also may be custom tailored to the device hardware in order to * provide a better experience than you could otherwise build using the generic building * blocks. * * This will fallback to a generic pattern if one exists and there does not exist a * hardware-specific implementation of the effect. * * @param effectId The ID of the effect to perform: * {@link #EFFECT_CLICK}, {@link #EFFECT_DOUBLE_CLICK}, {@link #EFFECT_TICK} * * @return The desired effect. * @hide */
public static VibrationEffect get(int effectId) { return get(effectId, true); }
Get a predefined vibration effect. Predefined effects are a set of common vibration effects that should be identical, regardless of the app they come from, in order to provide a cohesive experience for users across the entire device. They also may be custom tailored to the device hardware in order to provide a better experience than you could otherwise build using the generic building blocks. Some effects you may only want to play if there's a hardware specific implementation because they may, for example, be too disruptive to the user without tuning. The fallback parameter allows you to decide whether you want to fallback to the generic implementation or only play if there's a tuned, hardware specific one available.
Params:
Returns:The desired effect.
@hide
/** * Get a predefined vibration effect. * * Predefined effects are a set of common vibration effects that should be identical, regardless * of the app they come from, in order to provide a cohesive experience for users across * the entire device. They also may be custom tailored to the device hardware in order to * provide a better experience than you could otherwise build using the generic building * blocks. * * Some effects you may only want to play if there's a hardware specific implementation because * they may, for example, be too disruptive to the user without tuning. The {@code fallback} * parameter allows you to decide whether you want to fallback to the generic implementation or * only play if there's a tuned, hardware specific one available. * * @param effectId The ID of the effect to perform: * {@link #EFFECT_CLICK}, {@link #EFFECT_DOUBLE_CLICK}, {@link #EFFECT_TICK} * @param fallback Whether to fallback to a generic pattern if a hardware specific * implementation doesn't exist. * * @return The desired effect. * @hide */
public static VibrationEffect get(int effectId, boolean fallback) { VibrationEffect effect = new Prebaked(effectId, fallback); effect.validate(); return effect; }
Get a predefined vibration effect associated with a given URI. Predefined effects are a set of common vibration effects that should be identical, regardless of the app they come from, in order to provide a cohesive experience for users across the entire device. They also may be custom tailored to the device hardware in order to provide a better experience than you could otherwise build using the generic building blocks.
Params:
  • uri – The URI associated with the haptic effect.
  • context – The context used to get the URI to haptic effect association.
Returns:The desired effect, or null if there's no associated effect.
@hide
/** * Get a predefined vibration effect associated with a given URI. * * Predefined effects are a set of common vibration effects that should be identical, regardless * of the app they come from, in order to provide a cohesive experience for users across * the entire device. They also may be custom tailored to the device hardware in order to * provide a better experience than you could otherwise build using the generic building * blocks. * * @param uri The URI associated with the haptic effect. * @param context The context used to get the URI to haptic effect association. * * @return The desired effect, or {@code null} if there's no associated effect. * * @hide */
@Nullable public static VibrationEffect get(Uri uri, Context context) { String[] uris = context.getResources().getStringArray( com.android.internal.R.array.config_ringtoneEffectUris); for (int i = 0; i < uris.length && i < RINGTONES.length; i++) { if (uris[i] == null) { continue; } ContentResolver cr = context.getContentResolver(); Uri mappedUri = cr.uncanonicalize(Uri.parse(uris[i])); if (mappedUri == null) { continue; } if (mappedUri.equals(uri)) { return get(RINGTONES[i]); } } return null; } @Override public int describeContents() { return 0; }
@hide
/** @hide */
public abstract void validate();
Gets the estimated duration of the vibration in milliseconds. For effects without a defined end (e.g. a Waveform with a non-negative repeat index), this returns Long.MAX_VALUE. For effects with an unknown duration (e.g. Prebaked effects where the length is device and potentially run-time dependent), this returns -1.
@hide
/** * Gets the estimated duration of the vibration in milliseconds. * * For effects without a defined end (e.g. a Waveform with a non-negative repeat index), this * returns Long.MAX_VALUE. For effects with an unknown duration (e.g. Prebaked effects where * the length is device and potentially run-time dependent), this returns -1. * * @hide */
public abstract long getDuration();
Scale the amplitude with the given constraints. This assumes that the previous value was in the range [0, MAX_AMPLITUDE]
@hide
/** * Scale the amplitude with the given constraints. * * This assumes that the previous value was in the range [0, MAX_AMPLITUDE] * @hide */
protected static int scale(int amplitude, float gamma, int maxAmplitude) { float val = MathUtils.pow(amplitude / (float) MAX_AMPLITUDE, gamma); return (int) (val * maxAmplitude); }
@hide
/** @hide */
public static class OneShot extends VibrationEffect implements Parcelable { private final long mDuration; private final int mAmplitude; public OneShot(Parcel in) { mDuration = in.readLong(); mAmplitude = in.readInt(); } public OneShot(long milliseconds, int amplitude) { mDuration = milliseconds; mAmplitude = amplitude; } @Override public long getDuration() { return mDuration; } public int getAmplitude() { return mAmplitude; }
Scale the amplitude of this effect.
Params:
  • gamma – the gamma adjustment to apply
  • maxAmplitude – the new maximum amplitude of the effect
Returns:A OneShot effect with the same timing but scaled amplitude.
/** * Scale the amplitude of this effect. * * @param gamma the gamma adjustment to apply * @param maxAmplitude the new maximum amplitude of the effect * * @return A {@link OneShot} effect with the same timing but scaled amplitude. */
public VibrationEffect scale(float gamma, int maxAmplitude) { int newAmplitude = scale(mAmplitude, gamma, maxAmplitude); return new OneShot(mDuration, newAmplitude); }
Resolve default values into integer amplitude numbers.
Params:
  • defaultAmplitude – the default amplitude to apply, must be between 0 and MAX_AMPLITUDE
Returns:A OneShot effect with same physical meaning but explicitly set amplitude
@hide
/** * Resolve default values into integer amplitude numbers. * * @param defaultAmplitude the default amplitude to apply, must be between 0 and * MAX_AMPLITUDE * @return A {@link OneShot} effect with same physical meaning but explicitly set amplitude * * @hide */
public OneShot resolve(int defaultAmplitude) { if (defaultAmplitude > MAX_AMPLITUDE || defaultAmplitude < 0) { throw new IllegalArgumentException( "Amplitude is negative or greater than MAX_AMPLITUDE"); } if (mAmplitude == DEFAULT_AMPLITUDE) { return new OneShot(mDuration, defaultAmplitude); } return this; } @Override public void validate() { if (mAmplitude < -1 || mAmplitude == 0 || mAmplitude > 255) { throw new IllegalArgumentException( "amplitude must either be DEFAULT_AMPLITUDE, " + "or between 1 and 255 inclusive (amplitude=" + mAmplitude + ")"); } if (mDuration <= 0) { throw new IllegalArgumentException( "duration must be positive (duration=" + mDuration + ")"); } } @Override public boolean equals(Object o) { if (!(o instanceof VibrationEffect.OneShot)) { return false; } VibrationEffect.OneShot other = (VibrationEffect.OneShot) o; return other.mDuration == mDuration && other.mAmplitude == mAmplitude; } @Override public int hashCode() { int result = 17; result += 37 * (int) mDuration; result += 37 * mAmplitude; return result; } @Override public String toString() { return "OneShot{mDuration=" + mDuration + ", mAmplitude=" + mAmplitude + "}"; } @Override public void writeToParcel(Parcel out, int flags) { out.writeInt(PARCEL_TOKEN_ONE_SHOT); out.writeLong(mDuration); out.writeInt(mAmplitude); } public static final Parcelable.Creator<OneShot> CREATOR = new Parcelable.Creator<OneShot>() { @Override public OneShot createFromParcel(Parcel in) { // Skip the type token in.readInt(); return new OneShot(in); } @Override public OneShot[] newArray(int size) { return new OneShot[size]; } }; }
@hide
/** @hide */
public static class Waveform extends VibrationEffect implements Parcelable { private final long[] mTimings; private final int[] mAmplitudes; private final int mRepeat; public Waveform(Parcel in) { this(in.createLongArray(), in.createIntArray(), in.readInt()); } public Waveform(long[] timings, int[] amplitudes, int repeat) { mTimings = new long[timings.length]; System.arraycopy(timings, 0, mTimings, 0, timings.length); mAmplitudes = new int[amplitudes.length]; System.arraycopy(amplitudes, 0, mAmplitudes, 0, amplitudes.length); mRepeat = repeat; } public long[] getTimings() { return mTimings; } public int[] getAmplitudes() { return mAmplitudes; } public int getRepeatIndex() { return mRepeat; } @Override public long getDuration() { if (mRepeat >= 0) { return Long.MAX_VALUE; } long duration = 0; for (long d : mTimings) { duration += d; } return duration; }
Scale the Waveform with the given gamma and new max amplitude.
Params:
  • gamma – the gamma adjustment to apply
  • maxAmplitude – the new maximum amplitude of the effect
Returns:A Waveform effect with the same timings and repeat index but scaled amplitude.
/** * Scale the Waveform with the given gamma and new max amplitude. * * @param gamma the gamma adjustment to apply * @param maxAmplitude the new maximum amplitude of the effect * * @return A {@link Waveform} effect with the same timings and repeat index * but scaled amplitude. */
public VibrationEffect scale(float gamma, int maxAmplitude) { if (gamma == 1.0f && maxAmplitude == MAX_AMPLITUDE) { // Just return a copy of the original if there's no scaling to be done. return new Waveform(mTimings, mAmplitudes, mRepeat); } int[] scaledAmplitudes = Arrays.copyOf(mAmplitudes, mAmplitudes.length); for (int i = 0; i < scaledAmplitudes.length; i++) { scaledAmplitudes[i] = scale(scaledAmplitudes[i], gamma, maxAmplitude); } return new Waveform(mTimings, scaledAmplitudes, mRepeat); }
Resolve default values into integer amplitude numbers.
Params:
  • defaultAmplitude – the default amplitude to apply, must be between 0 and MAX_AMPLITUDE
Returns:A Waveform effect with same physical meaning but explicitly set amplitude
@hide
/** * Resolve default values into integer amplitude numbers. * * @param defaultAmplitude the default amplitude to apply, must be between 0 and * MAX_AMPLITUDE * @return A {@link Waveform} effect with same physical meaning but explicitly set * amplitude * * @hide */
public Waveform resolve(int defaultAmplitude) { if (defaultAmplitude > MAX_AMPLITUDE || defaultAmplitude < 0) { throw new IllegalArgumentException( "Amplitude is negative or greater than MAX_AMPLITUDE"); } int[] resolvedAmplitudes = Arrays.copyOf(mAmplitudes, mAmplitudes.length); for (int i = 0; i < resolvedAmplitudes.length; i++) { if (resolvedAmplitudes[i] == DEFAULT_AMPLITUDE) { resolvedAmplitudes[i] = defaultAmplitude; } } return new Waveform(mTimings, resolvedAmplitudes, mRepeat); } @Override public void validate() { if (mTimings.length != mAmplitudes.length) { throw new IllegalArgumentException( "timing and amplitude arrays must be of equal length" + " (timings.length=" + mTimings.length + ", amplitudes.length=" + mAmplitudes.length + ")"); } if (!hasNonZeroEntry(mTimings)) { throw new IllegalArgumentException("at least one timing must be non-zero" + " (timings=" + Arrays.toString(mTimings) + ")"); } for (long timing : mTimings) { if (timing < 0) { throw new IllegalArgumentException("timings must all be >= 0" + " (timings=" + Arrays.toString(mTimings) + ")"); } } for (int amplitude : mAmplitudes) { if (amplitude < -1 || amplitude > 255) { throw new IllegalArgumentException( "amplitudes must all be DEFAULT_AMPLITUDE or between 0 and 255" + " (amplitudes=" + Arrays.toString(mAmplitudes) + ")"); } } if (mRepeat < -1 || mRepeat >= mTimings.length) { throw new IllegalArgumentException( "repeat index must be within the bounds of the timings array" + " (timings.length=" + mTimings.length + ", index=" + mRepeat + ")"); } } @Override public boolean equals(Object o) { if (!(o instanceof VibrationEffect.Waveform)) { return false; } VibrationEffect.Waveform other = (VibrationEffect.Waveform) o; return Arrays.equals(mTimings, other.mTimings) && Arrays.equals(mAmplitudes, other.mAmplitudes) && mRepeat == other.mRepeat; } @Override public int hashCode() { int result = 17; result += 37 * Arrays.hashCode(mTimings); result += 37 * Arrays.hashCode(mAmplitudes); result += 37 * mRepeat; return result; } @Override public String toString() { return "Waveform{mTimings=" + Arrays.toString(mTimings) + ", mAmplitudes=" + Arrays.toString(mAmplitudes) + ", mRepeat=" + mRepeat + "}"; } @Override public void writeToParcel(Parcel out, int flags) { out.writeInt(PARCEL_TOKEN_WAVEFORM); out.writeLongArray(mTimings); out.writeIntArray(mAmplitudes); out.writeInt(mRepeat); } private static boolean hasNonZeroEntry(long[] vals) { for (long val : vals) { if (val != 0) { return true; } } return false; } public static final Parcelable.Creator<Waveform> CREATOR = new Parcelable.Creator<Waveform>() { @Override public Waveform createFromParcel(Parcel in) { // Skip the type token in.readInt(); return new Waveform(in); } @Override public Waveform[] newArray(int size) { return new Waveform[size]; } }; }
@hide
/** @hide */
public static class Prebaked extends VibrationEffect implements Parcelable { private final int mEffectId; private final boolean mFallback; private int mEffectStrength; public Prebaked(Parcel in) { this(in.readInt(), in.readByte() != 0); mEffectStrength = in.readInt(); } public Prebaked(int effectId, boolean fallback) { mEffectId = effectId; mFallback = fallback; mEffectStrength = EffectStrength.MEDIUM; } public int getId() { return mEffectId; }
Whether the effect should fall back to a generic pattern if there's no hardware specific implementation of it.
/** * Whether the effect should fall back to a generic pattern if there's no hardware specific * implementation of it. */
public boolean shouldFallback() { return mFallback; } @Override public long getDuration() { return -1; }
Set the effect strength of the prebaked effect.
/** * Set the effect strength of the prebaked effect. */
public void setEffectStrength(int strength) { if (!isValidEffectStrength(strength)) { throw new IllegalArgumentException("Invalid effect strength: " + strength); } mEffectStrength = strength; }
Set the effect strength.
/** * Set the effect strength. */
public int getEffectStrength() { return mEffectStrength; } private static boolean isValidEffectStrength(int strength) { switch (strength) { case EffectStrength.LIGHT: case EffectStrength.MEDIUM: case EffectStrength.STRONG: return true; default: return false; } } @Override public void validate() { switch (mEffectId) { case EFFECT_CLICK: case EFFECT_DOUBLE_CLICK: case EFFECT_TICK: case EFFECT_THUD: case EFFECT_POP: case EFFECT_HEAVY_CLICK: break; default: if (mEffectId < RINGTONES[0] || mEffectId > RINGTONES[RINGTONES.length - 1]) { throw new IllegalArgumentException( "Unknown prebaked effect type (value=" + mEffectId + ")"); } } if (!isValidEffectStrength(mEffectStrength)) { throw new IllegalArgumentException( "Unknown prebaked effect strength (value=" + mEffectStrength + ")"); } } @Override public boolean equals(Object o) { if (!(o instanceof VibrationEffect.Prebaked)) { return false; } VibrationEffect.Prebaked other = (VibrationEffect.Prebaked) o; return mEffectId == other.mEffectId && mFallback == other.mFallback && mEffectStrength == other.mEffectStrength; } @Override public int hashCode() { int result = 17; result += 37 * mEffectId; result += 37 * mEffectStrength; return result; } @Override public String toString() { return "Prebaked{mEffectId=" + mEffectId + ", mEffectStrength=" + mEffectStrength + ", mFallback=" + mFallback + "}"; } @Override public void writeToParcel(Parcel out, int flags) { out.writeInt(PARCEL_TOKEN_EFFECT); out.writeInt(mEffectId); out.writeByte((byte) (mFallback ? 1 : 0)); out.writeInt(mEffectStrength); } public static final Parcelable.Creator<Prebaked> CREATOR = new Parcelable.Creator<Prebaked>() { @Override public Prebaked createFromParcel(Parcel in) { // Skip the type token in.readInt(); return new Prebaked(in); } @Override public Prebaked[] newArray(int size) { return new Prebaked[size]; } }; } public static final Parcelable.Creator<VibrationEffect> CREATOR = new Parcelable.Creator<VibrationEffect>() { @Override public VibrationEffect createFromParcel(Parcel in) { int token = in.readInt(); if (token == PARCEL_TOKEN_ONE_SHOT) { return new OneShot(in); } else if (token == PARCEL_TOKEN_WAVEFORM) { return new Waveform(in); } else if (token == PARCEL_TOKEN_EFFECT) { return new Prebaked(in); } else { throw new IllegalStateException( "Unexpected vibration event type token in parcel."); } } @Override public VibrationEffect[] newArray(int size) { return new VibrationEffect[size]; } }; }