/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.annotation.IntDef;
import android.annotation.RequiresPermission;
import android.annotation.SystemService;
import android.app.ActivityThread;
import android.content.Context;
import android.media.AudioAttributes;
import android.util.Log;

import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;

Class that operates the vibrator on the device.

If your process exits, any vibration you started will stop.

/** * Class that operates the vibrator on the device. * <p> * If your process exits, any vibration you started will stop. * </p> */
@SystemService(Context.VIBRATOR_SERVICE) public abstract class Vibrator { private static final String TAG = "Vibrator";
Vibration intensity: no vibrations.
@hide
/** * Vibration intensity: no vibrations. * @hide */
public static final int VIBRATION_INTENSITY_OFF = 0;
Vibration intensity: low.
@hide
/** * Vibration intensity: low. * @hide */
public static final int VIBRATION_INTENSITY_LOW = 1;
Vibration intensity: medium.
@hide
/** * Vibration intensity: medium. * @hide */
public static final int VIBRATION_INTENSITY_MEDIUM = 2;
Vibration intensity: high.
@hide
/** * Vibration intensity: high. * @hide */
public static final int VIBRATION_INTENSITY_HIGH = 3;
@hide
/** @hide */
@Retention(RetentionPolicy.SOURCE) @IntDef(prefix = { "VIBRATION_INTENSITY_" }, value = { VIBRATION_INTENSITY_OFF, VIBRATION_INTENSITY_LOW, VIBRATION_INTENSITY_MEDIUM, VIBRATION_INTENSITY_HIGH }) public @interface VibrationIntensity{} private final String mPackageName; // The default vibration intensity level for haptic feedback. @VibrationIntensity private final int mDefaultHapticFeedbackIntensity; // The default vibration intensity level for notifications. @VibrationIntensity private final int mDefaultNotificationVibrationIntensity;
@hideto prevent subclassing from outside of the framework
/** * @hide to prevent subclassing from outside of the framework */
public Vibrator() { mPackageName = ActivityThread.currentPackageName(); final Context ctx = ActivityThread.currentActivityThread().getSystemContext(); mDefaultHapticFeedbackIntensity = loadDefaultIntensity(ctx, com.android.internal.R.integer.config_defaultHapticFeedbackIntensity); mDefaultNotificationVibrationIntensity = loadDefaultIntensity(ctx, com.android.internal.R.integer.config_defaultNotificationVibrationIntensity); }
@hideto prevent subclassing from outside of the framework
/** * @hide to prevent subclassing from outside of the framework */
protected Vibrator(Context context) { mPackageName = context.getOpPackageName(); mDefaultHapticFeedbackIntensity = loadDefaultIntensity(context, com.android.internal.R.integer.config_defaultHapticFeedbackIntensity); mDefaultNotificationVibrationIntensity = loadDefaultIntensity(context, com.android.internal.R.integer.config_defaultNotificationVibrationIntensity); } private int loadDefaultIntensity(Context ctx, int resId) { return ctx != null ? ctx.getResources().getInteger(resId) : VIBRATION_INTENSITY_MEDIUM; }
Get the default vibration intensity for haptic feedback.
@hide
/** * Get the default vibration intensity for haptic feedback. * @hide */
public int getDefaultHapticFeedbackIntensity() { return mDefaultHapticFeedbackIntensity; }
Get the default vibration intensity for notifications and ringtones.
@hide
/** * Get the default vibration intensity for notifications and ringtones. * @hide */
public int getDefaultNotificationVibrationIntensity() { return mDefaultNotificationVibrationIntensity; }
Check whether the hardware has a vibrator.
Returns:True if the hardware has a vibrator, else false.
/** * Check whether the hardware has a vibrator. * * @return True if the hardware has a vibrator, else false. */
public abstract boolean hasVibrator();
Check whether the vibrator has amplitude control.
Returns:True if the hardware can control the amplitude of the vibrations, otherwise false.
/** * Check whether the vibrator has amplitude control. * * @return True if the hardware can control the amplitude of the vibrations, otherwise false. */
public abstract boolean hasAmplitudeControl();
Vibrate constantly for the specified period of time.
Params:
  • milliseconds – The number of milliseconds to vibrate.
Deprecated:Use vibrate(VibrationEffect) instead.
/** * Vibrate constantly for the specified period of time. * * @param milliseconds The number of milliseconds to vibrate. * * @deprecated Use {@link #vibrate(VibrationEffect)} instead. */
@Deprecated @RequiresPermission(android.Manifest.permission.VIBRATE) public void vibrate(long milliseconds) { vibrate(milliseconds, null); }
Vibrate constantly for the specified period of time.
Params:
Deprecated:Use vibrate(VibrationEffect, AudioAttributes) instead.
/** * Vibrate constantly for the specified period of time. * * @param milliseconds The number of milliseconds to vibrate. * @param attributes {@link AudioAttributes} corresponding to the vibration. For example, * specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or * {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for * vibrations associated with incoming calls. * * @deprecated Use {@link #vibrate(VibrationEffect, AudioAttributes)} instead. */
@Deprecated @RequiresPermission(android.Manifest.permission.VIBRATE) public void vibrate(long milliseconds, AudioAttributes attributes) { try { // This ignores all exceptions to stay compatible with pre-O implementations. VibrationEffect effect = VibrationEffect.createOneShot(milliseconds, VibrationEffect.DEFAULT_AMPLITUDE); vibrate(effect, attributes); } catch (IllegalArgumentException iae) { Log.e(TAG, "Failed to create VibrationEffect", iae); } }
Vibrate with a given pattern.

Pass in an array of ints that are the durations for which to turn on or off the vibrator in milliseconds. The first value indicates the number of milliseconds to wait before turning the vibrator on. The next value indicates the number of milliseconds for which to keep the vibrator on before turning it off. Subsequent values alternate between durations in milliseconds to turn the vibrator off or to turn the vibrator on.

To cause the pattern to repeat, pass the index into the pattern array at which to start the repeat, or -1 to disable repeating.

Params:
  • pattern – an array of longs of times for which to turn the vibrator on or off.
  • repeat – the index into pattern at which to repeat, or -1 if you don't want to repeat.
Deprecated:Use vibrate(VibrationEffect) instead.
/** * Vibrate with a given pattern. * * <p> * Pass in an array of ints that are the durations for which to turn on or off * the vibrator in milliseconds. The first value indicates the number of milliseconds * to wait before turning the vibrator on. The next value indicates the number of milliseconds * for which to keep the vibrator on before turning it off. Subsequent values alternate * between durations in milliseconds to turn the vibrator off or to turn the vibrator on. * </p><p> * To cause the pattern to repeat, pass the index into the pattern array at which * to start the repeat, or -1 to disable repeating. * </p> * * @param pattern an array of longs of times for which to turn the vibrator on or off. * @param repeat the index into pattern at which to repeat, or -1 if * you don't want to repeat. * * @deprecated Use {@link #vibrate(VibrationEffect)} instead. */
@Deprecated @RequiresPermission(android.Manifest.permission.VIBRATE) public void vibrate(long[] pattern, int repeat) { vibrate(pattern, repeat, null); }
Vibrate with a given pattern.

Pass in an array of ints that are the durations for which to turn on or off the vibrator in milliseconds. The first value indicates the number of milliseconds to wait before turning the vibrator on. The next value indicates the number of milliseconds for which to keep the vibrator on before turning it off. Subsequent values alternate between durations in milliseconds to turn the vibrator off or to turn the vibrator on.

To cause the pattern to repeat, pass the index into the pattern array at which to start the repeat, or -1 to disable repeating.

Params:
Deprecated:Use vibrate(VibrationEffect, AudioAttributes) instead.
/** * Vibrate with a given pattern. * * <p> * Pass in an array of ints that are the durations for which to turn on or off * the vibrator in milliseconds. The first value indicates the number of milliseconds * to wait before turning the vibrator on. The next value indicates the number of milliseconds * for which to keep the vibrator on before turning it off. Subsequent values alternate * between durations in milliseconds to turn the vibrator off or to turn the vibrator on. * </p><p> * To cause the pattern to repeat, pass the index into the pattern array at which * to start the repeat, or -1 to disable repeating. * </p> * * @param pattern an array of longs of times for which to turn the vibrator on or off. * @param repeat the index into pattern at which to repeat, or -1 if * you don't want to repeat. * @param attributes {@link AudioAttributes} corresponding to the vibration. For example, * specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or * {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for * vibrations associated with incoming calls. * * @deprecated Use {@link #vibrate(VibrationEffect, AudioAttributes)} instead. */
@Deprecated @RequiresPermission(android.Manifest.permission.VIBRATE) public void vibrate(long[] pattern, int repeat, AudioAttributes attributes) { // This call needs to continue throwing ArrayIndexOutOfBoundsException but ignore all other // exceptions for compatibility purposes if (repeat < -1 || repeat >= pattern.length) { Log.e(TAG, "vibrate called with repeat index out of bounds" + " (pattern.length=" + pattern.length + ", index=" + repeat + ")"); throw new ArrayIndexOutOfBoundsException(); } try { vibrate(VibrationEffect.createWaveform(pattern, repeat), attributes); } catch (IllegalArgumentException iae) { Log.e(TAG, "Failed to create VibrationEffect", iae); } } @RequiresPermission(android.Manifest.permission.VIBRATE) public void vibrate(VibrationEffect vibe) { vibrate(vibe, null); } @RequiresPermission(android.Manifest.permission.VIBRATE) public void vibrate(VibrationEffect vibe, AudioAttributes attributes) { vibrate(Process.myUid(), mPackageName, vibe, attributes); }
Like vibrate(VibrationEffect, AudioAttributes), but allowing the caller to specify that the vibration is owned by someone else.
@hide
/** * Like {@link #vibrate(VibrationEffect, AudioAttributes)}, but allowing the caller to specify * that the vibration is owned by someone else. * @hide */
@RequiresPermission(android.Manifest.permission.VIBRATE) public abstract void vibrate(int uid, String opPkg, VibrationEffect vibe, AudioAttributes attributes);
Turn the vibrator off.
/** * Turn the vibrator off. */
@RequiresPermission(android.Manifest.permission.VIBRATE) public abstract void cancel(); }