/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package android.media.session;

import android.annotation.DrawableRes;
import android.annotation.IntDef;
import android.annotation.LongDef;
import android.annotation.Nullable;
import android.media.RemoteControlClient;
import android.os.Bundle;
import android.os.Parcel;
import android.os.Parcelable;
import android.os.SystemClock;
import android.text.TextUtils;
import java.util.ArrayList;
import java.util.List;

import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;

Playback state for a MediaSession. This includes a state like STATE_PLAYING, the current playback position, and the current control capabilities.
/** * Playback state for a {@link MediaSession}. This includes a state like * {@link PlaybackState#STATE_PLAYING}, the current playback position, * and the current control capabilities. */
public final class PlaybackState implements Parcelable { private static final String TAG = "PlaybackState";
@hide
/** * @hide */
@LongDef(flag=true, value={ACTION_STOP, ACTION_PAUSE, ACTION_PLAY, ACTION_REWIND, ACTION_SKIP_TO_PREVIOUS, ACTION_SKIP_TO_NEXT, ACTION_FAST_FORWARD, ACTION_SET_RATING, ACTION_SEEK_TO, ACTION_PLAY_PAUSE, ACTION_PLAY_FROM_MEDIA_ID, ACTION_PLAY_FROM_SEARCH, ACTION_SKIP_TO_QUEUE_ITEM, ACTION_PLAY_FROM_URI, ACTION_PREPARE, ACTION_PREPARE_FROM_MEDIA_ID, ACTION_PREPARE_FROM_SEARCH, ACTION_PREPARE_FROM_URI}) @Retention(RetentionPolicy.SOURCE) public @interface Actions {}
Indicates this session supports the stop command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the stop command. * * @see Builder#setActions(long) */
public static final long ACTION_STOP = 1 << 0;
Indicates this session supports the pause command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the pause command. * * @see Builder#setActions(long) */
public static final long ACTION_PAUSE = 1 << 1;
Indicates this session supports the play command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the play command. * * @see Builder#setActions(long) */
public static final long ACTION_PLAY = 1 << 2;
Indicates this session supports the rewind command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the rewind command. * * @see Builder#setActions(long) */
public static final long ACTION_REWIND = 1 << 3;
Indicates this session supports the previous command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the previous command. * * @see Builder#setActions(long) */
public static final long ACTION_SKIP_TO_PREVIOUS = 1 << 4;
Indicates this session supports the next command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the next command. * * @see Builder#setActions(long) */
public static final long ACTION_SKIP_TO_NEXT = 1 << 5;
Indicates this session supports the fast forward command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the fast forward command. * * @see Builder#setActions(long) */
public static final long ACTION_FAST_FORWARD = 1 << 6;
Indicates this session supports the set rating command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the set rating command. * * @see Builder#setActions(long) */
public static final long ACTION_SET_RATING = 1 << 7;
Indicates this session supports the seek to command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the seek to command. * * @see Builder#setActions(long) */
public static final long ACTION_SEEK_TO = 1 << 8;
Indicates this session supports the play/pause toggle command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the play/pause toggle command. * * @see Builder#setActions(long) */
public static final long ACTION_PLAY_PAUSE = 1 << 9;
Indicates this session supports the play from media id command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the play from media id command. * * @see Builder#setActions(long) */
public static final long ACTION_PLAY_FROM_MEDIA_ID = 1 << 10;
Indicates this session supports the play from search command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the play from search command. * * @see Builder#setActions(long) */
public static final long ACTION_PLAY_FROM_SEARCH = 1 << 11;
Indicates this session supports the skip to queue item command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the skip to queue item command. * * @see Builder#setActions(long) */
public static final long ACTION_SKIP_TO_QUEUE_ITEM = 1 << 12;
Indicates this session supports the play from URI command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the play from URI command. * * @see Builder#setActions(long) */
public static final long ACTION_PLAY_FROM_URI = 1 << 13;
Indicates this session supports the prepare command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the prepare command. * * @see Builder#setActions(long) */
public static final long ACTION_PREPARE = 1 << 14;
Indicates this session supports the prepare from media id command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the prepare from media id command. * * @see Builder#setActions(long) */
public static final long ACTION_PREPARE_FROM_MEDIA_ID = 1 << 15;
Indicates this session supports the prepare from search command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the prepare from search command. * * @see Builder#setActions(long) */
public static final long ACTION_PREPARE_FROM_SEARCH = 1 << 16;
Indicates this session supports the prepare from URI command.
See Also:
  • setActions.setActions(long)
/** * Indicates this session supports the prepare from URI command. * * @see Builder#setActions(long) */
public static final long ACTION_PREPARE_FROM_URI = 1 << 17;
@hide
/** * @hide */
@IntDef({STATE_NONE, STATE_STOPPED, STATE_PAUSED, STATE_PLAYING, STATE_FAST_FORWARDING, STATE_REWINDING, STATE_BUFFERING, STATE_ERROR, STATE_CONNECTING, STATE_SKIPPING_TO_PREVIOUS, STATE_SKIPPING_TO_NEXT, STATE_SKIPPING_TO_QUEUE_ITEM}) @Retention(RetentionPolicy.SOURCE) public @interface State {}
This is the default playback state and indicates that no media has been added yet, or the performer has been reset and has no content to play.
See Also:
/** * This is the default playback state and indicates that no media has been * added yet, or the performer has been reset and has no content to play. * * @see Builder#setState(int, long, float) * @see Builder#setState(int, long, float, long) */
public final static int STATE_NONE = 0;
State indicating this item is currently stopped.
See Also:
  • setState.setState
/** * State indicating this item is currently stopped. * * @see Builder#setState */
public final static int STATE_STOPPED = 1;
State indicating this item is currently paused.
See Also:
  • setState.setState
/** * State indicating this item is currently paused. * * @see Builder#setState */
public final static int STATE_PAUSED = 2;
State indicating this item is currently playing.
See Also:
  • setState.setState
/** * State indicating this item is currently playing. * * @see Builder#setState */
public final static int STATE_PLAYING = 3;
State indicating this item is currently fast forwarding.
See Also:
  • setState.setState
/** * State indicating this item is currently fast forwarding. * * @see Builder#setState */
public final static int STATE_FAST_FORWARDING = 4;
State indicating this item is currently rewinding.
See Also:
  • setState.setState
/** * State indicating this item is currently rewinding. * * @see Builder#setState */
public final static int STATE_REWINDING = 5;
State indicating this item is currently buffering and will begin playing when enough data has buffered.
See Also:
  • setState.setState
/** * State indicating this item is currently buffering and will begin playing * when enough data has buffered. * * @see Builder#setState */
public final static int STATE_BUFFERING = 6;
State indicating this item is currently in an error state. The error message should also be set when entering this state.
See Also:
  • setState.setState
/** * State indicating this item is currently in an error state. The error * message should also be set when entering this state. * * @see Builder#setState */
public final static int STATE_ERROR = 7;
State indicating the class doing playback is currently connecting to a new destination. Depending on the implementation you may return to the previous state when the connection finishes or enter STATE_NONE. If the connection failed STATE_ERROR should be used.
See Also:
/** * State indicating the class doing playback is currently connecting to a * new destination. Depending on the implementation you may return to the previous * state when the connection finishes or enter {@link #STATE_NONE}. * If the connection failed {@link #STATE_ERROR} should be used. * * @see Builder#setState */
public final static int STATE_CONNECTING = 8;
State indicating the player is currently skipping to the previous item.
See Also:
  • setState.setState
/** * State indicating the player is currently skipping to the previous item. * * @see Builder#setState */
public final static int STATE_SKIPPING_TO_PREVIOUS = 9;
State indicating the player is currently skipping to the next item.
See Also:
  • setState.setState
/** * State indicating the player is currently skipping to the next item. * * @see Builder#setState */
public final static int STATE_SKIPPING_TO_NEXT = 10;
State indicating the player is currently skipping to a specific item in the queue.
See Also:
  • setState.setState
/** * State indicating the player is currently skipping to a specific item in * the queue. * * @see Builder#setState */
public final static int STATE_SKIPPING_TO_QUEUE_ITEM = 11;
Use this value for the position to indicate the position is not known.
/** * Use this value for the position to indicate the position is not known. */
public final static long PLAYBACK_POSITION_UNKNOWN = -1; private final int mState; private final long mPosition; private final long mBufferedPosition; private final float mSpeed; private final long mActions; private List<PlaybackState.CustomAction> mCustomActions; private final CharSequence mErrorMessage; private final long mUpdateTime; private final long mActiveItemId; private final Bundle mExtras; private PlaybackState(int state, long position, long updateTime, float speed, long bufferedPosition, long transportControls, List<PlaybackState.CustomAction> customActions, long activeItemId, CharSequence error, Bundle extras) { mState = state; mPosition = position; mSpeed = speed; mUpdateTime = updateTime; mBufferedPosition = bufferedPosition; mActions = transportControls; mCustomActions = new ArrayList<>(customActions); mActiveItemId = activeItemId; mErrorMessage = error; mExtras = extras; } private PlaybackState(Parcel in) { mState = in.readInt(); mPosition = in.readLong(); mSpeed = in.readFloat(); mUpdateTime = in.readLong(); mBufferedPosition = in.readLong(); mActions = in.readLong(); mCustomActions = in.createTypedArrayList(CustomAction.CREATOR); mActiveItemId = in.readLong(); mErrorMessage = in.readCharSequence(); mExtras = in.readBundle(); } @Override public String toString() { StringBuilder bob = new StringBuilder("PlaybackState {"); bob.append("state=").append(mState); bob.append(", position=").append(mPosition); bob.append(", buffered position=").append(mBufferedPosition); bob.append(", speed=").append(mSpeed); bob.append(", updated=").append(mUpdateTime); bob.append(", actions=").append(mActions); bob.append(", custom actions=").append(mCustomActions); bob.append(", active item id=").append(mActiveItemId); bob.append(", error=").append(mErrorMessage); bob.append("}"); return bob.toString(); } @Override public int describeContents() { return 0; } @Override public void writeToParcel(Parcel dest, int flags) { dest.writeInt(mState); dest.writeLong(mPosition); dest.writeFloat(mSpeed); dest.writeLong(mUpdateTime); dest.writeLong(mBufferedPosition); dest.writeLong(mActions); dest.writeTypedList(mCustomActions); dest.writeLong(mActiveItemId); dest.writeCharSequence(mErrorMessage); dest.writeBundle(mExtras); } /** * Get the current state of playback. One of the following: * <ul> * <li> {@link PlaybackState#STATE_NONE}</li> * <li> {@link PlaybackState#STATE_STOPPED}</li> * <li> {@link PlaybackState#STATE_PLAYING}</li> * <li> {@link PlaybackState#STATE_PAUSED}</li> * <li> {@link PlaybackState#STATE_FAST_FORWARDING}</li> * <li> {@link PlaybackState#STATE_REWINDING}</li> * <li> {@link PlaybackState#STATE_BUFFERING}</li> * <li> {@link PlaybackState#STATE_ERROR}</li> * <li> {@link PlaybackState#STATE_CONNECTING}</li> * <li> {@link PlaybackState#STATE_SKIPPING_TO_PREVIOUS}</li> * <li> {@link PlaybackState#STATE_SKIPPING_TO_NEXT}</li> * <li> {@link PlaybackState#STATE_SKIPPING_TO_QUEUE_ITEM}</li> * </ul> */ @State public int getState() { return mState; }
Get the current playback position in ms.
/** * Get the current playback position in ms. */
public long getPosition() { return mPosition; }
Get the current buffered position in ms. This is the farthest playback point that can be reached from the current position using only buffered content.
/** * Get the current buffered position in ms. This is the farthest playback * point that can be reached from the current position using only buffered * content. */
public long getBufferedPosition() { return mBufferedPosition; }
Get the current playback speed as a multiple of normal playback. This should be negative when rewinding. A value of 1 means normal playback and 0 means paused.
Returns:The current speed of playback.
/** * Get the current playback speed as a multiple of normal playback. This * should be negative when rewinding. A value of 1 means normal playback and * 0 means paused. * * @return The current speed of playback. */
public float getPlaybackSpeed() { return mSpeed; } /** * Get the current actions available on this session. This should use a * bitmask of the available actions. * <ul> * <li> {@link PlaybackState#ACTION_SKIP_TO_PREVIOUS}</li> * <li> {@link PlaybackState#ACTION_REWIND}</li> * <li> {@link PlaybackState#ACTION_PLAY}</li> * <li> {@link PlaybackState#ACTION_PAUSE}</li> * <li> {@link PlaybackState#ACTION_STOP}</li> * <li> {@link PlaybackState#ACTION_FAST_FORWARD}</li> * <li> {@link PlaybackState#ACTION_SKIP_TO_NEXT}</li> * <li> {@link PlaybackState#ACTION_SEEK_TO}</li> * <li> {@link PlaybackState#ACTION_SET_RATING}</li> * <li> {@link PlaybackState#ACTION_PLAY_PAUSE}</li> * <li> {@link PlaybackState#ACTION_PLAY_FROM_MEDIA_ID}</li> * <li> {@link PlaybackState#ACTION_PLAY_FROM_SEARCH}</li> * <li> {@link PlaybackState#ACTION_SKIP_TO_QUEUE_ITEM}</li> * <li> {@link PlaybackState#ACTION_PLAY_FROM_URI}</li> * <li> {@link PlaybackState#ACTION_PREPARE}</li> * <li> {@link PlaybackState#ACTION_PREPARE_FROM_MEDIA_ID}</li> * <li> {@link PlaybackState#ACTION_PREPARE_FROM_SEARCH}</li> * <li> {@link PlaybackState#ACTION_PREPARE_FROM_URI}</li> * </ul> */ @Actions public long getActions() { return mActions; }
Get the list of custom actions.
/** * Get the list of custom actions. */
public List<PlaybackState.CustomAction> getCustomActions() { return mCustomActions; }
Get a user readable error message. This should be set when the state is STATE_ERROR.
/** * Get a user readable error message. This should be set when the state is * {@link PlaybackState#STATE_ERROR}. */
public CharSequence getErrorMessage() { return mErrorMessage; }
Get the elapsed real time at which position was last updated. If the position has never been set this will return 0;
Returns:The last time the position was updated.
/** * Get the elapsed real time at which position was last updated. If the * position has never been set this will return 0; * * @return The last time the position was updated. */
public long getLastPositionUpdateTime() { return mUpdateTime; }
Get the id of the currently active item in the queue. If there is no queue or a queue is not supported by the session this will be QueueItem.UNKNOWN_ID.
Returns:The id of the currently active item in the queue or QueueItem.UNKNOWN_ID.
/** * Get the id of the currently active item in the queue. If there is no * queue or a queue is not supported by the session this will be * {@link MediaSession.QueueItem#UNKNOWN_ID}. * * @return The id of the currently active item in the queue or * {@link MediaSession.QueueItem#UNKNOWN_ID}. */
public long getActiveQueueItemId() { return mActiveItemId; }
Get any custom extras that were set on this playback state.
Returns:The extras for this state or null.
/** * Get any custom extras that were set on this playback state. * * @return The extras for this state or null. */
public @Nullable Bundle getExtras() { return mExtras; }
Get the PlaybackState state for the given RemoteControlClient state.
Params:
Returns:The equivalent state used by PlaybackState.
@hide
/** * Get the {@link PlaybackState} state for the given * {@link RemoteControlClient} state. * * @param rccState The state used by {@link RemoteControlClient}. * @return The equivalent state used by {@link PlaybackState}. * @hide */
public static int getStateFromRccState(int rccState) { switch (rccState) { case RemoteControlClient.PLAYSTATE_BUFFERING: return STATE_BUFFERING; case RemoteControlClient.PLAYSTATE_ERROR: return STATE_ERROR; case RemoteControlClient.PLAYSTATE_FAST_FORWARDING: return STATE_FAST_FORWARDING; case RemoteControlClient.PLAYSTATE_NONE: return STATE_NONE; case RemoteControlClient.PLAYSTATE_PAUSED: return STATE_PAUSED; case RemoteControlClient.PLAYSTATE_PLAYING: return STATE_PLAYING; case RemoteControlClient.PLAYSTATE_REWINDING: return STATE_REWINDING; case RemoteControlClient.PLAYSTATE_SKIPPING_BACKWARDS: return STATE_SKIPPING_TO_PREVIOUS; case RemoteControlClient.PLAYSTATE_SKIPPING_FORWARDS: return STATE_SKIPPING_TO_NEXT; case RemoteControlClient.PLAYSTATE_STOPPED: return STATE_STOPPED; default: return -1; } }
Get the RemoteControlClient state for the given PlaybackState state.
Params:
Returns:The equivalent state used by RemoteControlClient.
@hide
/** * Get the {@link RemoteControlClient} state for the given * {@link PlaybackState} state. * * @param state The state used by {@link PlaybackState}. * @return The equivalent state used by {@link RemoteControlClient}. * @hide */
public static int getRccStateFromState(int state) { switch (state) { case STATE_BUFFERING: return RemoteControlClient.PLAYSTATE_BUFFERING; case STATE_ERROR: return RemoteControlClient.PLAYSTATE_ERROR; case STATE_FAST_FORWARDING: return RemoteControlClient.PLAYSTATE_FAST_FORWARDING; case STATE_NONE: return RemoteControlClient.PLAYSTATE_NONE; case STATE_PAUSED: return RemoteControlClient.PLAYSTATE_PAUSED; case STATE_PLAYING: return RemoteControlClient.PLAYSTATE_PLAYING; case STATE_REWINDING: return RemoteControlClient.PLAYSTATE_REWINDING; case STATE_SKIPPING_TO_PREVIOUS: return RemoteControlClient.PLAYSTATE_SKIPPING_BACKWARDS; case STATE_SKIPPING_TO_NEXT: return RemoteControlClient.PLAYSTATE_SKIPPING_FORWARDS; case STATE_STOPPED: return RemoteControlClient.PLAYSTATE_STOPPED; default: return -1; } }
@hide
/** * @hide */
public static long getActionsFromRccControlFlags(int rccFlags) { long actions = 0; long flag = 1; while (flag <= rccFlags) { if ((flag & rccFlags) != 0) { actions |= getActionForRccFlag((int) flag); } flag = flag << 1; } return actions; }
@hide
/** * @hide */
public static int getRccControlFlagsFromActions(long actions) { int rccFlags = 0; long action = 1; while (action <= actions && action < Integer.MAX_VALUE) { if ((action & actions) != 0) { rccFlags |= getRccFlagForAction(action); } action = action << 1; } return rccFlags; } private static long getActionForRccFlag(int flag) { switch (flag) { case RemoteControlClient.FLAG_KEY_MEDIA_PREVIOUS: return ACTION_SKIP_TO_PREVIOUS; case RemoteControlClient.FLAG_KEY_MEDIA_REWIND: return ACTION_REWIND; case RemoteControlClient.FLAG_KEY_MEDIA_PLAY: return ACTION_PLAY; case RemoteControlClient.FLAG_KEY_MEDIA_PLAY_PAUSE: return ACTION_PLAY_PAUSE; case RemoteControlClient.FLAG_KEY_MEDIA_PAUSE: return ACTION_PAUSE; case RemoteControlClient.FLAG_KEY_MEDIA_STOP: return ACTION_STOP; case RemoteControlClient.FLAG_KEY_MEDIA_FAST_FORWARD: return ACTION_FAST_FORWARD; case RemoteControlClient.FLAG_KEY_MEDIA_NEXT: return ACTION_SKIP_TO_NEXT; case RemoteControlClient.FLAG_KEY_MEDIA_POSITION_UPDATE: return ACTION_SEEK_TO; case RemoteControlClient.FLAG_KEY_MEDIA_RATING: return ACTION_SET_RATING; } return 0; } private static int getRccFlagForAction(long action) { // We only care about the lower set of actions that can map to rcc // flags. int testAction = action < Integer.MAX_VALUE ? (int) action : 0; switch (testAction) { case (int) ACTION_SKIP_TO_PREVIOUS: return RemoteControlClient.FLAG_KEY_MEDIA_PREVIOUS; case (int) ACTION_REWIND: return RemoteControlClient.FLAG_KEY_MEDIA_REWIND; case (int) ACTION_PLAY: return RemoteControlClient.FLAG_KEY_MEDIA_PLAY; case (int) ACTION_PLAY_PAUSE: return RemoteControlClient.FLAG_KEY_MEDIA_PLAY_PAUSE; case (int) ACTION_PAUSE: return RemoteControlClient.FLAG_KEY_MEDIA_PAUSE; case (int) ACTION_STOP: return RemoteControlClient.FLAG_KEY_MEDIA_STOP; case (int) ACTION_FAST_FORWARD: return RemoteControlClient.FLAG_KEY_MEDIA_FAST_FORWARD; case (int) ACTION_SKIP_TO_NEXT: return RemoteControlClient.FLAG_KEY_MEDIA_NEXT; case (int) ACTION_SEEK_TO: return RemoteControlClient.FLAG_KEY_MEDIA_POSITION_UPDATE; case (int) ACTION_SET_RATING: return RemoteControlClient.FLAG_KEY_MEDIA_RATING; } return 0; } public static final Parcelable.Creator<PlaybackState> CREATOR = new Parcelable.Creator<PlaybackState>() { @Override public PlaybackState createFromParcel(Parcel in) { return new PlaybackState(in); } @Override public PlaybackState[] newArray(int size) { return new PlaybackState[size]; } };
CustomActions can be used to extend the capabilities of the standard transport controls by exposing app specific actions to MediaControllers.
/** * {@link PlaybackState.CustomAction CustomActions} can be used to extend the capabilities of * the standard transport controls by exposing app specific actions to * {@link MediaController MediaControllers}. */
public static final class CustomAction implements Parcelable { private final String mAction; private final CharSequence mName; private final int mIcon; private final Bundle mExtras; /** * Use {@link PlaybackState.CustomAction.Builder#build()}. */ private CustomAction(String action, CharSequence name, int icon, Bundle extras) { mAction = action; mName = name; mIcon = icon; mExtras = extras; } private CustomAction(Parcel in) { mAction = in.readString(); mName = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); mIcon = in.readInt(); mExtras = in.readBundle(); } @Override public void writeToParcel(Parcel dest, int flags) { dest.writeString(mAction); TextUtils.writeToParcel(mName, dest, flags); dest.writeInt(mIcon); dest.writeBundle(mExtras); } @Override public int describeContents() { return 0; } public static final Parcelable.Creator<PlaybackState.CustomAction> CREATOR = new Parcelable.Creator<PlaybackState.CustomAction>() { @Override public PlaybackState.CustomAction createFromParcel(Parcel p) { return new PlaybackState.CustomAction(p); } @Override public PlaybackState.CustomAction[] newArray(int size) { return new PlaybackState.CustomAction[size]; } };
Returns the action of the CustomAction.
Returns:The action of the CustomAction.
/** * Returns the action of the {@link CustomAction}. * * @return The action of the {@link CustomAction}. */
public String getAction() { return mAction; }
Returns the display name of this action. e.g. "Favorite"
Returns:The display name of this CustomAction.
/** * Returns the display name of this action. e.g. "Favorite" * * @return The display name of this {@link CustomAction}. */
public CharSequence getName() { return mName; }
Returns the resource id of the icon in the MediaSession's package.
Returns:The resource id of the icon in the MediaSession's package.
/** * Returns the resource id of the icon in the {@link MediaSession MediaSession's} package. * * @return The resource id of the icon in the {@link MediaSession MediaSession's} package. */
public int getIcon() { return mIcon; }
Returns extras which provide additional application-specific information about the action, or null if none. These arguments are meant to be consumed by a MediaController if it knows how to handle them.
Returns:Optional arguments for the CustomAction.
/** * Returns extras which provide additional application-specific information about the * action, or null if none. These arguments are meant to be consumed by a * {@link MediaController} if it knows how to handle them. * * @return Optional arguments for the {@link CustomAction}. */
public Bundle getExtras() { return mExtras; } @Override public String toString() { return "Action:" + "mName='" + mName + ", mIcon=" + mIcon + ", mExtras=" + mExtras; }
Builder for CustomAction objects.
/** * Builder for {@link CustomAction} objects. */
public static final class Builder { private final String mAction; private final CharSequence mName; private final int mIcon; private Bundle mExtras;
Creates a CustomAction builder with the id, name, and icon set.
Params:
  • action – The action of the CustomAction.
  • name – The display name of the CustomAction. This name will be displayed along side the action if the UI supports it.
  • icon – The icon resource id of the CustomAction. This resource id must be in the same package as the MediaSession. It will be displayed with the custom action if the UI supports it.
/** * Creates a {@link CustomAction} builder with the id, name, and icon set. * * @param action The action of the {@link CustomAction}. * @param name The display name of the {@link CustomAction}. This name will be displayed * along side the action if the UI supports it. * @param icon The icon resource id of the {@link CustomAction}. This resource id * must be in the same package as the {@link MediaSession}. It will be * displayed with the custom action if the UI supports it. */
public Builder(String action, CharSequence name, @DrawableRes int icon) { if (TextUtils.isEmpty(action)) { throw new IllegalArgumentException( "You must specify an action to build a CustomAction."); } if (TextUtils.isEmpty(name)) { throw new IllegalArgumentException( "You must specify a name to build a CustomAction."); } if (icon == 0) { throw new IllegalArgumentException( "You must specify an icon resource id to build a CustomAction."); } mAction = action; mName = name; mIcon = icon; }
Set optional extras for the CustomAction. These extras are meant to be consumed by a MediaController if it knows how to handle them. Keys should be fully qualified (e.g. "com.example.MY_ARG") to avoid collisions.
Params:
Returns:this.
/** * Set optional extras for the {@link CustomAction}. These extras are meant to be * consumed by a {@link MediaController} if it knows how to handle them. * Keys should be fully qualified (e.g. "com.example.MY_ARG") to avoid collisions. * * @param extras Optional extras for the {@link CustomAction}. * @return this. */
public Builder setExtras(Bundle extras) { mExtras = extras; return this; }
Build and return the CustomAction instance with the specified values.
Returns:A new CustomAction instance.
/** * Build and return the {@link CustomAction} instance with the specified values. * * @return A new {@link CustomAction} instance. */
public CustomAction build() { return new CustomAction(mAction, mName, mIcon, mExtras); } } }
Builder for PlaybackState objects.
/** * Builder for {@link PlaybackState} objects. */
public static final class Builder { private final List<PlaybackState.CustomAction> mCustomActions = new ArrayList<>(); private int mState; private long mPosition; private long mBufferedPosition; private float mSpeed; private long mActions; private CharSequence mErrorMessage; private long mUpdateTime; private long mActiveItemId = MediaSession.QueueItem.UNKNOWN_ID; private Bundle mExtras;
Creates an initially empty state builder.
/** * Creates an initially empty state builder. */
public Builder() { }
Creates a builder with the same initial values as those in the from state.
Params:
  • from – The state to use for initializing the builder.
/** * Creates a builder with the same initial values as those in the from * state. * * @param from The state to use for initializing the builder. */
public Builder(PlaybackState from) { if (from == null) { return; } mState = from.mState; mPosition = from.mPosition; mBufferedPosition = from.mBufferedPosition; mSpeed = from.mSpeed; mActions = from.mActions; if (from.mCustomActions != null) { mCustomActions.addAll(from.mCustomActions); } mErrorMessage = from.mErrorMessage; mUpdateTime = from.mUpdateTime; mActiveItemId = from.mActiveItemId; mExtras = from.mExtras; }
Set the current state of playback.

The position must be in ms and indicates the current playback position within the item. If the position is unknown use PlaybackState.PLAYBACK_POSITION_UNKNOWN. When not using an unknown position the time at which the position was updated must be provided. It is okay to use SystemClock.elapsedRealtime() if the current position was just retrieved.

The speed is a multiple of normal playback and should be 0 when paused and negative when rewinding. Normal playback speed is 1.0.

The state must be one of the following:

Params:
  • state – The current state of playback.
  • position – The position in the current item in ms.
  • playbackSpeed – The current speed of playback as a multiple of normal playback.
  • updateTime – The time in the SystemClock.elapsedRealtime timebase that the position was updated at.
Returns:this
/** * Set the current state of playback. * <p> * The position must be in ms and indicates the current playback * position within the item. If the position is unknown use * {@link #PLAYBACK_POSITION_UNKNOWN}. When not using an unknown * position the time at which the position was updated must be provided. * It is okay to use {@link SystemClock#elapsedRealtime()} if the * current position was just retrieved. * <p> * The speed is a multiple of normal playback and should be 0 when * paused and negative when rewinding. Normal playback speed is 1.0. * <p> * The state must be one of the following: * <ul> * <li> {@link PlaybackState#STATE_NONE}</li> * <li> {@link PlaybackState#STATE_STOPPED}</li> * <li> {@link PlaybackState#STATE_PLAYING}</li> * <li> {@link PlaybackState#STATE_PAUSED}</li> * <li> {@link PlaybackState#STATE_FAST_FORWARDING}</li> * <li> {@link PlaybackState#STATE_REWINDING}</li> * <li> {@link PlaybackState#STATE_BUFFERING}</li> * <li> {@link PlaybackState#STATE_ERROR}</li> * <li> {@link PlaybackState#STATE_CONNECTING}</li> * <li> {@link PlaybackState#STATE_SKIPPING_TO_PREVIOUS}</li> * <li> {@link PlaybackState#STATE_SKIPPING_TO_NEXT}</li> * <li> {@link PlaybackState#STATE_SKIPPING_TO_QUEUE_ITEM}</li> * </ul> * * @param state The current state of playback. * @param position The position in the current item in ms. * @param playbackSpeed The current speed of playback as a multiple of * normal playback. * @param updateTime The time in the {@link SystemClock#elapsedRealtime} * timebase that the position was updated at. * @return this */
public Builder setState(@State int state, long position, float playbackSpeed, long updateTime) { mState = state; mPosition = position; mUpdateTime = updateTime; mSpeed = playbackSpeed; return this; }
Set the current state of playback.

The position must be in ms and indicates the current playback position within the item. If the position is unknown use PlaybackState.PLAYBACK_POSITION_UNKNOWN. The update time will be set to the current SystemClock.elapsedRealtime().

The speed is a multiple of normal playback and should be 0 when paused and negative when rewinding. Normal playback speed is 1.0.

The state must be one of the following:

Params:
  • state – The current state of playback.
  • position – The position in the current item in ms.
  • playbackSpeed – The current speed of playback as a multiple of normal playback.
Returns:this
/** * Set the current state of playback. * <p> * The position must be in ms and indicates the current playback * position within the item. If the position is unknown use * {@link #PLAYBACK_POSITION_UNKNOWN}. The update time will be set to * the current {@link SystemClock#elapsedRealtime()}. * <p> * The speed is a multiple of normal playback and should be 0 when * paused and negative when rewinding. Normal playback speed is 1.0. * <p> * The state must be one of the following: * <ul> * <li> {@link PlaybackState#STATE_NONE}</li> * <li> {@link PlaybackState#STATE_STOPPED}</li> * <li> {@link PlaybackState#STATE_PLAYING}</li> * <li> {@link PlaybackState#STATE_PAUSED}</li> * <li> {@link PlaybackState#STATE_FAST_FORWARDING}</li> * <li> {@link PlaybackState#STATE_REWINDING}</li> * <li> {@link PlaybackState#STATE_BUFFERING}</li> * <li> {@link PlaybackState#STATE_ERROR}</li> * <li> {@link PlaybackState#STATE_CONNECTING}</li> * <li> {@link PlaybackState#STATE_SKIPPING_TO_PREVIOUS}</li> * <li> {@link PlaybackState#STATE_SKIPPING_TO_NEXT}</li> * <li> {@link PlaybackState#STATE_SKIPPING_TO_QUEUE_ITEM}</li> * </ul> * * @param state The current state of playback. * @param position The position in the current item in ms. * @param playbackSpeed The current speed of playback as a multiple of * normal playback. * @return this */
public Builder setState(@State int state, long position, float playbackSpeed) { return setState(state, position, playbackSpeed, SystemClock.elapsedRealtime()); }
Params:
  • actions – The set of actions allowed.
Returns:this
/** * Set the current actions available on this session. This should use a * bitmask of possible actions. * <ul> * <li> {@link PlaybackState#ACTION_SKIP_TO_PREVIOUS}</li> * <li> {@link PlaybackState#ACTION_REWIND}</li> * <li> {@link PlaybackState#ACTION_PLAY}</li> * <li> {@link PlaybackState#ACTION_PAUSE}</li> * <li> {@link PlaybackState#ACTION_STOP}</li> * <li> {@link PlaybackState#ACTION_FAST_FORWARD}</li> * <li> {@link PlaybackState#ACTION_SKIP_TO_NEXT}</li> * <li> {@link PlaybackState#ACTION_SEEK_TO}</li> * <li> {@link PlaybackState#ACTION_SET_RATING}</li> * <li> {@link PlaybackState#ACTION_PLAY_PAUSE}</li> * <li> {@link PlaybackState#ACTION_PLAY_FROM_MEDIA_ID}</li> * <li> {@link PlaybackState#ACTION_PLAY_FROM_SEARCH}</li> * <li> {@link PlaybackState#ACTION_SKIP_TO_QUEUE_ITEM}</li> * <li> {@link PlaybackState#ACTION_PLAY_FROM_URI}</li> * <li> {@link PlaybackState#ACTION_PREPARE}</li> * <li> {@link PlaybackState#ACTION_PREPARE_FROM_MEDIA_ID}</li> * <li> {@link PlaybackState#ACTION_PREPARE_FROM_SEARCH}</li> * <li> {@link PlaybackState#ACTION_PREPARE_FROM_URI}</li> * </ul> * * @param actions The set of actions allowed. * @return this */
public Builder setActions(@Actions long actions) { mActions = actions; return this; }
Add a custom action to the playback state. Actions can be used to expose additional functionality to MediaControllers beyond what is offered by the standard transport controls.

e.g. start a radio station based on the current item or skip ahead by 30 seconds.

Params:
  • action – An identifier for this action. It can be sent back to the MediaSession through TransportControls.sendCustomAction(String, Bundle).
  • name – The display name for the action. If text is shown with the action or used for accessibility, this is what should be used.
  • icon – The resource action of the icon that should be displayed for the action. The resource should be in the package of the MediaSession.
Returns:this
/** * Add a custom action to the playback state. Actions can be used to * expose additional functionality to {@link MediaController * MediaControllers} beyond what is offered by the standard transport * controls. * <p> * e.g. start a radio station based on the current item or skip ahead by * 30 seconds. * * @param action An identifier for this action. It can be sent back to * the {@link MediaSession} through * {@link MediaController.TransportControls#sendCustomAction(String, Bundle)}. * @param name The display name for the action. If text is shown with * the action or used for accessibility, this is what should * be used. * @param icon The resource action of the icon that should be displayed * for the action. The resource should be in the package of * the {@link MediaSession}. * @return this */
public Builder addCustomAction(String action, String name, int icon) { return addCustomAction(new PlaybackState.CustomAction(action, name, icon, null)); }
Add a custom action to the playback state. Actions can be used to expose additional functionality to MediaControllers beyond what is offered by the standard transport controls.

An example of an action would be to start a radio station based on the current item or to skip ahead by 30 seconds.

Params:
Returns:this
/** * Add a custom action to the playback state. Actions can be used to expose additional * functionality to {@link MediaController MediaControllers} beyond what is offered by the * standard transport controls. * <p> * An example of an action would be to start a radio station based on the current item * or to skip ahead by 30 seconds. * * @param customAction The custom action to add to the {@link PlaybackState}. * @return this */
public Builder addCustomAction(PlaybackState.CustomAction customAction) { if (customAction == null) { throw new IllegalArgumentException( "You may not add a null CustomAction to PlaybackState."); } mCustomActions.add(customAction); return this; }
Set the current buffered position in ms. This is the farthest playback point that can be reached from the current position using only buffered content.
Params:
  • bufferedPosition – The position in ms that playback is buffered to.
Returns:this
/** * Set the current buffered position in ms. This is the farthest * playback point that can be reached from the current position using * only buffered content. * * @param bufferedPosition The position in ms that playback is buffered * to. * @return this */
public Builder setBufferedPosition(long bufferedPosition) { mBufferedPosition = bufferedPosition; return this; }
Set the active item in the play queue by specifying its id. The default value is QueueItem.UNKNOWN_ID
Params:
  • id – The id of the active item.
Returns:this
/** * Set the active item in the play queue by specifying its id. The * default value is {@link MediaSession.QueueItem#UNKNOWN_ID} * * @param id The id of the active item. * @return this */
public Builder setActiveQueueItemId(long id) { mActiveItemId = id; return this; }
Set a user readable error message. This should be set when the state is PlaybackState.STATE_ERROR.
Params:
  • error – The error message for display to the user.
Returns:this
/** * Set a user readable error message. This should be set when the state * is {@link PlaybackState#STATE_ERROR}. * * @param error The error message for display to the user. * @return this */
public Builder setErrorMessage(CharSequence error) { mErrorMessage = error; return this; }
Set any custom extras to be included with the playback state.
Params:
  • extras – The extras to include.
Returns:this
/** * Set any custom extras to be included with the playback state. * * @param extras The extras to include. * @return this */
public Builder setExtras(Bundle extras) { mExtras = extras; return this; }
Build and return the PlaybackState instance with these values.
Returns:A new state instance.
/** * Build and return the {@link PlaybackState} instance with these * values. * * @return A new state instance. */
public PlaybackState build() { return new PlaybackState(mState, mPosition, mUpdateTime, mSpeed, mBufferedPosition, mActions, mCustomActions, mActiveItemId, mErrorMessage, mExtras); } } }