/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.hardware.display;

import android.hardware.SensorManager;
import android.os.Handler;
import android.os.PowerManager;
import android.util.IntArray;
import android.util.SparseArray;
import android.view.Display;
import android.view.DisplayInfo;
import android.view.SurfaceControl;

Display manager local system service interface.
@hideOnly for use within the system server.
/** * Display manager local system service interface. * * @hide Only for use within the system server. */
public abstract class DisplayManagerInternal {
Called by the power manager to initialize power management facilities.
/** * Called by the power manager to initialize power management facilities. */
public abstract void initPowerManagement(DisplayPowerCallbacks callbacks, Handler handler, SensorManager sensorManager);
Called by the power manager to request a new power state.

The display power controller makes a copy of the provided object and then begins adjusting the power state to match what was requested.

Params:
  • request – The requested power state.
  • waitForNegativeProximity – If true, issues a request to wait for negative proximity before turning the screen back on, assuming the screen was turned off by the proximity sensor.
Returns:True if display is ready, false if there are important changes that must be made asynchronously (such as turning the screen on), in which case the caller should grab a wake lock, watch for DisplayPowerCallbacks.onStateChanged() then try the request again later until the state converges.
/** * Called by the power manager to request a new power state. * <p> * The display power controller makes a copy of the provided object and then * begins adjusting the power state to match what was requested. * </p> * * @param request The requested power state. * @param waitForNegativeProximity If true, issues a request to wait for * negative proximity before turning the screen back on, assuming the screen * was turned off by the proximity sensor. * @return True if display is ready, false if there are important changes that must * be made asynchronously (such as turning the screen on), in which case the caller * should grab a wake lock, watch for {@link DisplayPowerCallbacks#onStateChanged()} * then try the request again later until the state converges. */
public abstract boolean requestPowerState(DisplayPowerRequest request, boolean waitForNegativeProximity);
Returns true if the proximity sensor screen-off function is available.
/** * Returns true if the proximity sensor screen-off function is available. */
public abstract boolean isProximitySensorAvailable();
Returns information about the specified logical display.
Params:
  • displayId – The logical display id.
Returns:The logical display info, or null if the display does not exist. The returned object must be treated as immutable.
/** * Returns information about the specified logical display. * * @param displayId The logical display id. * @return The logical display info, or null if the display does not exist. The * returned object must be treated as immutable. */
public abstract DisplayInfo getDisplayInfo(int displayId);
Registers a display transaction listener to provide the client a chance to update its surfaces within the same transaction as any display layout updates.
Params:
  • listener – The listener to register.
/** * Registers a display transaction listener to provide the client a chance to * update its surfaces within the same transaction as any display layout updates. * * @param listener The listener to register. */
public abstract void registerDisplayTransactionListener(DisplayTransactionListener listener);
Unregisters a display transaction listener to provide the client a chance to update its surfaces within the same transaction as any display layout updates.
Params:
  • listener – The listener to unregister.
/** * Unregisters a display transaction listener to provide the client a chance to * update its surfaces within the same transaction as any display layout updates. * * @param listener The listener to unregister. */
public abstract void unregisterDisplayTransactionListener(DisplayTransactionListener listener);
Overrides the display information of a particular logical display. This is used by the window manager to control the size and characteristics of the default display. It is expected to apply the requested change to the display information synchronously so that applications will immediately observe the new state. NOTE: This method must be the only entry point by which the window manager influences the logical configuration of displays.
Params:
  • displayId – The logical display id.
  • info – The new data to be stored.
/** * Overrides the display information of a particular logical display. * This is used by the window manager to control the size and characteristics * of the default display. It is expected to apply the requested change * to the display information synchronously so that applications will immediately * observe the new state. * * NOTE: This method must be the only entry point by which the window manager * influences the logical configuration of displays. * * @param displayId The logical display id. * @param info The new data to be stored. */
public abstract void setDisplayInfoOverrideFromWindowManager( int displayId, DisplayInfo info);
Get current display info without override from WindowManager. Current implementation of LogicalDisplay#getDisplayInfoLocked() always returns display info with overrides from WM if set. This method can be used for getting real display size without overrides to determine if real changes to display metrics happened.
Params:
  • displayId – Id of the target display.
  • outInfo – DisplayInfo to fill.
/** * Get current display info without override from WindowManager. * Current implementation of LogicalDisplay#getDisplayInfoLocked() always returns display info * with overrides from WM if set. This method can be used for getting real display size without * overrides to determine if real changes to display metrics happened. * @param displayId Id of the target display. * @param outInfo {@link DisplayInfo} to fill. */
public abstract void getNonOverrideDisplayInfo(int displayId, DisplayInfo outInfo);
Called by the window manager to perform traversals while holding a surface flinger transaction.
/** * Called by the window manager to perform traversals while holding a * surface flinger transaction. */
public abstract void performTraversal(SurfaceControl.Transaction t);
Tells the display manager about properties of the display that depend on the windows on it. This includes whether there is interesting unique content on the specified logical display, and whether the one of the windows has a preferred refresh rate.

If the display has unique content, then the display manager arranges for it to be presented on a physical display if appropriate. Otherwise, the display manager may choose to make the physical display mirror some other logical display.

If one of the windows on the display has a preferred refresh rate that's supported by the display, then the display manager will request its use.

Params:
  • displayId – The logical display id to update.
  • hasContent – True if the logical display has content. This is used to control automatic mirroring.
  • requestedRefreshRate – The preferred refresh rate for the top-most visible window that has a preference.
  • requestedModeId – The preferred mode id for the top-most visible window that has a preference.
  • inTraversal – True if called from WindowManagerService during a window traversal prior to call to performTraversalInTransactionFromWindowManager.
/** * Tells the display manager about properties of the display that depend on the windows on it. * This includes whether there is interesting unique content on the specified logical display, * and whether the one of the windows has a preferred refresh rate. * <p> * If the display has unique content, then the display manager arranges for it * to be presented on a physical display if appropriate. Otherwise, the display manager * may choose to make the physical display mirror some other logical display. * </p> * * <p> * If one of the windows on the display has a preferred refresh rate that's supported by the * display, then the display manager will request its use. * </p> * * @param displayId The logical display id to update. * @param hasContent True if the logical display has content. This is used to control automatic * mirroring. * @param requestedRefreshRate The preferred refresh rate for the top-most visible window that * has a preference. * @param requestedModeId The preferred mode id for the top-most visible window that has a * preference. * @param inTraversal True if called from WindowManagerService during a window traversal * prior to call to performTraversalInTransactionFromWindowManager. */
public abstract void setDisplayProperties(int displayId, boolean hasContent, float requestedRefreshRate, int requestedModeId, boolean inTraversal);
Applies an offset to the contents of a display, for example to avoid burn-in.

TODO: Technically this should be associated with a physical rather than logical display but this is good enough for now.

Params:
  • displayId – The logical display id to update.
  • x – The X offset by which to shift the contents of the display.
  • y – The Y offset by which to shift the contents of the display.
/** * Applies an offset to the contents of a display, for example to avoid burn-in. * <p> * TODO: Technically this should be associated with a physical rather than logical * display but this is good enough for now. * </p> * * @param displayId The logical display id to update. * @param x The X offset by which to shift the contents of the display. * @param y The Y offset by which to shift the contents of the display. */
public abstract void setDisplayOffsets(int displayId, int x, int y);
Provide a list of UIDs that are present on the display and are allowed to access it.
Params:
  • displayAccessUIDs – Mapping displayId -> int array of UIDs.
/** * Provide a list of UIDs that are present on the display and are allowed to access it. * * @param displayAccessUIDs Mapping displayId -> int array of UIDs. */
public abstract void setDisplayAccessUIDs(SparseArray<IntArray> displayAccessUIDs);
Check if specified UID's content is present on display and should be granted access to it.
Params:
  • uid – UID to be checked.
  • displayId – id of the display where presence of the content is checked.
/** * Check if specified UID's content is present on display and should be granted access to it. * * @param uid UID to be checked. * @param displayId id of the display where presence of the content is checked. * */
public abstract boolean isUidPresentOnDisplay(int uid, int displayId);
Persist brightness slider events and ambient brightness stats.
/** * Persist brightness slider events and ambient brightness stats. */
public abstract void persistBrightnessTrackerState();
Notifies the display manager that resource overlays have changed.
/** * Notifies the display manager that resource overlays have changed. */
public abstract void onOverlayChanged();
Describes the requested power state of the display. This object is intended to describe the general characteristics of the power state, such as whether the screen should be on or off and the current brightness controls leaving the DisplayPowerController to manage the details of how the transitions between states should occur. The goal is for the PowerManagerService to focus on the global power state and not have to micro-manage screen off animations, auto-brightness and other effects.
/** * Describes the requested power state of the display. * * This object is intended to describe the general characteristics of the * power state, such as whether the screen should be on or off and the current * brightness controls leaving the DisplayPowerController to manage the * details of how the transitions between states should occur. The goal is for * the PowerManagerService to focus on the global power state and not * have to micro-manage screen off animations, auto-brightness and other effects. */
public static final class DisplayPowerRequest { // Policy: Turn screen off as if the user pressed the power button // including playing a screen off animation if applicable. public static final int POLICY_OFF = 0; // Policy: Enable dozing and always-on display functionality. public static final int POLICY_DOZE = 1; // Policy: Make the screen dim when the user activity timeout is // about to expire. public static final int POLICY_DIM = 2; // Policy: Make the screen bright as usual. public static final int POLICY_BRIGHT = 3; // Policy: Keep the screen and display optimized for VR mode. public static final int POLICY_VR = 4; // The basic overall policy to apply: off, doze, dim or bright. public int policy; // If true, the proximity sensor overrides the screen state when an object is // nearby, turning it off temporarily until the object is moved away. public boolean useProximitySensor; // An override of the screen brightness. Set to -1 is used if there's no override. public int screenBrightnessOverride; // An override of the screen auto-brightness adjustment factor in the range -1 (dimmer) to // 1 (brighter). Set to Float.NaN if there's no override. public float screenAutoBrightnessAdjustmentOverride; // If true, enables automatic brightness control. public boolean useAutoBrightness; // If true, scales the brightness to half of desired. public boolean lowPowerMode; // The factor to adjust the screen brightness in low power mode in the range // 0 (screen off) to 1 (no change) public float screenLowPowerBrightnessFactor; // If true, applies a brightness boost. public boolean boostScreenBrightness; // If true, prevents the screen from completely turning on if it is currently off. // The display does not enter a "ready" state if this flag is true and screen on is // blocked. The window manager policy blocks screen on while it prepares the keyguard to // prevent the user from seeing intermediate updates. // // Technically, we may not block the screen itself from turning on (because that introduces // extra unnecessary latency) but we do prevent content on screen from becoming // visible to the user. public boolean blockScreenOn; // Overrides the policy for adjusting screen brightness and state while dozing. public int dozeScreenBrightness; public int dozeScreenState; public DisplayPowerRequest() { policy = POLICY_BRIGHT; useProximitySensor = false; screenBrightnessOverride = -1; useAutoBrightness = false; screenAutoBrightnessAdjustmentOverride = Float.NaN; screenLowPowerBrightnessFactor = 0.5f; blockScreenOn = false; dozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT; dozeScreenState = Display.STATE_UNKNOWN; } public DisplayPowerRequest(DisplayPowerRequest other) { copyFrom(other); } public boolean isBrightOrDim() { return policy == POLICY_BRIGHT || policy == POLICY_DIM; } public boolean isVr() { return policy == POLICY_VR; } public void copyFrom(DisplayPowerRequest other) { policy = other.policy; useProximitySensor = other.useProximitySensor; screenBrightnessOverride = other.screenBrightnessOverride; useAutoBrightness = other.useAutoBrightness; screenAutoBrightnessAdjustmentOverride = other.screenAutoBrightnessAdjustmentOverride; screenLowPowerBrightnessFactor = other.screenLowPowerBrightnessFactor; blockScreenOn = other.blockScreenOn; lowPowerMode = other.lowPowerMode; boostScreenBrightness = other.boostScreenBrightness; dozeScreenBrightness = other.dozeScreenBrightness; dozeScreenState = other.dozeScreenState; } @Override public boolean equals(Object o) { return o instanceof DisplayPowerRequest && equals((DisplayPowerRequest)o); } public boolean equals(DisplayPowerRequest other) { return other != null && policy == other.policy && useProximitySensor == other.useProximitySensor && screenBrightnessOverride == other.screenBrightnessOverride && useAutoBrightness == other.useAutoBrightness && floatEquals(screenAutoBrightnessAdjustmentOverride, other.screenAutoBrightnessAdjustmentOverride) && screenLowPowerBrightnessFactor == other.screenLowPowerBrightnessFactor && blockScreenOn == other.blockScreenOn && lowPowerMode == other.lowPowerMode && boostScreenBrightness == other.boostScreenBrightness && dozeScreenBrightness == other.dozeScreenBrightness && dozeScreenState == other.dozeScreenState; } private boolean floatEquals(float f1, float f2) { return f1 == f2 || Float.isNaN(f1) && Float.isNaN(f2); } @Override public int hashCode() { return 0; // don't care } @Override public String toString() { return "policy=" + policyToString(policy) + ", useProximitySensor=" + useProximitySensor + ", screenBrightnessOverride=" + screenBrightnessOverride + ", useAutoBrightness=" + useAutoBrightness + ", screenAutoBrightnessAdjustmentOverride=" + screenAutoBrightnessAdjustmentOverride + ", screenLowPowerBrightnessFactor=" + screenLowPowerBrightnessFactor + ", blockScreenOn=" + blockScreenOn + ", lowPowerMode=" + lowPowerMode + ", boostScreenBrightness=" + boostScreenBrightness + ", dozeScreenBrightness=" + dozeScreenBrightness + ", dozeScreenState=" + Display.stateToString(dozeScreenState); } public static String policyToString(int policy) { switch (policy) { case POLICY_OFF: return "OFF"; case POLICY_DOZE: return "DOZE"; case POLICY_DIM: return "DIM"; case POLICY_BRIGHT: return "BRIGHT"; case POLICY_VR: return "VR"; default: return Integer.toString(policy); } } }
Asynchronous callbacks from the power controller to the power manager service.
/** * Asynchronous callbacks from the power controller to the power manager service. */
public interface DisplayPowerCallbacks { void onStateChanged(); void onProximityPositive(); void onProximityNegative(); void onDisplayStateChange(int state); // one of the Display state constants void acquireSuspendBlocker(); void releaseSuspendBlocker(); }
Called within a Surface transaction whenever the size or orientation of a display may have changed. Provides an opportunity for the client to update the position of its surfaces as part of the same transaction.
/** * Called within a Surface transaction whenever the size or orientation of a * display may have changed. Provides an opportunity for the client to * update the position of its surfaces as part of the same transaction. */
public interface DisplayTransactionListener { void onDisplayTransaction(); } }