public class com.sun.scenario.effect.InnerShadow extends com.sun.scenario.effect.DelegateEffect
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.InnerShadow
  super_class: com.sun.scenario.effect.DelegateEffect
{
  private final com.sun.scenario.effect.InvertMask invert;
    descriptor: Lcom/sun/scenario/effect/InvertMask;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private com.sun.scenario.effect.AbstractShadow shadow;
    descriptor: Lcom/sun/scenario/effect/AbstractShadow;
    flags: (0x0002) ACC_PRIVATE

  private final com.sun.scenario.effect.Blend blend;
    descriptor: Lcom/sun/scenario/effect/Blend;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 52
            aload 0 /* this */
            getstatic com.sun.scenario.effect.InnerShadow.DefaultInput:Lcom/sun/scenario/effect/Effect;
            getstatic com.sun.scenario.effect.InnerShadow.DefaultInput:Lcom/sun/scenario/effect/Effect;
            invokespecial com.sun.scenario.effect.InnerShadow.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
         1: .line 53
            return
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public void <init>(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 66
            aload 0 /* this */
            aload 1 /* input */
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.InnerShadow.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
         1: .line 67
            return
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/scenario/effect/InnerShadow;
            0    2     1  input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
       Name  Flags
      input  

  public void <init>(com.sun.scenario.effect.Effect, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // com.sun.scenario.effect.Effect shadowSourceInput
        start local 2 // com.sun.scenario.effect.Effect contentInput
         0: .line 86
            aload 0 /* this */
            aload 1 /* shadowSourceInput */
            aload 2 /* contentInput */
            invokespecial com.sun.scenario.effect.DelegateEffect.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
         1: .line 97
            aload 0 /* this */
            new com.sun.scenario.effect.InvertMask
            dup
            bipush 10
            aload 1 /* shadowSourceInput */
            invokespecial com.sun.scenario.effect.InvertMask.<init>:(ILcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
         2: .line 98
            aload 0 /* this */
            new com.sun.scenario.effect.GaussianShadow
            dup
            ldc 10.0
            getstatic com.sun.scenario.effect.Color4f.BLACK:Lcom/sun/scenario/effect/Color4f;
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(FLcom/sun/scenario/effect/Color4f;Lcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
         3: .line 99
            aload 0 /* this */
            new com.sun.scenario.effect.Blend
            dup
            getstatic com.sun.scenario.effect.Blend$Mode.SRC_ATOP:Lcom/sun/scenario/effect/Blend$Mode;
            aload 2 /* contentInput */
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokespecial com.sun.scenario.effect.Blend.<init>:(Lcom/sun/scenario/effect/Blend$Mode;Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.InnerShadow.blend:Lcom/sun/scenario/effect/Blend;
         4: .line 100
            return
        end local 2 // com.sun.scenario.effect.Effect contentInput
        end local 1 // com.sun.scenario.effect.Effect shadowSourceInput
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot               Name  Signature
            0    5     0               this  Lcom/sun/scenario/effect/InnerShadow;
            0    5     1  shadowSourceInput  Lcom/sun/scenario/effect/Effect;
            0    5     2       contentInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
                   Name  Flags
      shadowSourceInput  
      contentInput       

  public com.sun.scenario.effect.AbstractShadow$ShadowMode getShadowMode();
    descriptor: ()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 103
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getMode:()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            areturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public void setShadowMode(com.sun.scenario.effect.AbstractShadow$ShadowMode);
    descriptor: (Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=3, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // com.sun.scenario.effect.AbstractShadow$ShadowMode mode
         0: .line 107
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getMode:()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            pop
         1: .line 108
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            aload 1 /* mode */
            invokevirtual com.sun.scenario.effect.AbstractShadow.implFor:(Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)Lcom/sun/scenario/effect/AbstractShadow;
            astore 2 /* s */
        start local 2 // com.sun.scenario.effect.AbstractShadow s
         2: .line 109
            aload 2 /* s */
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            if_acmpeq 4
         3: .line 110
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.blend:Lcom/sun/scenario/effect/Blend;
            aload 2 /* s */
            invokevirtual com.sun.scenario.effect.Blend.setTopInput:(Lcom/sun/scenario/effect/Effect;)V
         4: .line 112
      StackMap locals: com.sun.scenario.effect.AbstractShadow
      StackMap stack:
            aload 0 /* this */
            aload 2 /* s */
            putfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
         5: .line 113
            return
        end local 2 // com.sun.scenario.effect.AbstractShadow s
        end local 1 // com.sun.scenario.effect.AbstractShadow$ShadowMode mode
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0  this  Lcom/sun/scenario/effect/InnerShadow;
            0    6     1  mode  Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            2    6     2     s  Lcom/sun/scenario/effect/AbstractShadow;
    MethodParameters:
      Name  Flags
      mode  

  protected com.sun.scenario.effect.Effect getDelegate();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 116
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.blend:Lcom/sun/scenario/effect/Blend;
            areturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public com.sun.javafx.geom.BaseBounds getBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=4, args_size=3
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 123
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.InnerShadow.getContentInput:()Lcom/sun/scenario/effect/Effect;
            aload 2 /* defaultInput */
            invokestatic com.sun.scenario.effect.InnerShadow.getDefaultedInput:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            astore 3 /* input */
        start local 3 // com.sun.scenario.effect.Effect input
         1: .line 124
            aload 3 /* input */
            aload 1 /* transform */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.getBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
            areturn
        end local 3 // com.sun.scenario.effect.Effect input
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    2     0          this  Lcom/sun/scenario/effect/InnerShadow;
            0    2     1     transform  Lcom/sun/javafx/geom/transform/BaseTransform;
            0    2     2  defaultInput  Lcom/sun/scenario/effect/Effect;
            1    2     3         input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      transform     
      defaultInput  

  public final com.sun.scenario.effect.Effect getShadowSourceInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 133
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            invokevirtual com.sun.scenario.effect.InvertMask.getInput:()Lcom/sun/scenario/effect/Effect;
            areturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public void setShadowSourceInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // com.sun.scenario.effect.Effect shadowSourceInput
         0: .line 144
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            aload 1 /* shadowSourceInput */
            invokevirtual com.sun.scenario.effect.InvertMask.setInput:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 145
            return
        end local 1 // com.sun.scenario.effect.Effect shadowSourceInput
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot               Name  Signature
            0    2     0               this  Lcom/sun/scenario/effect/InnerShadow;
            0    2     1  shadowSourceInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
                   Name  Flags
      shadowSourceInput  

  public final com.sun.scenario.effect.Effect getContentInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 153
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.blend:Lcom/sun/scenario/effect/Blend;
            invokevirtual com.sun.scenario.effect.Blend.getBottomInput:()Lcom/sun/scenario/effect/Effect;
            areturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public void setContentInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // com.sun.scenario.effect.Effect contentInput
         0: .line 164
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.blend:Lcom/sun/scenario/effect/Blend;
            aload 1 /* contentInput */
            invokevirtual com.sun.scenario.effect.Blend.setBottomInput:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 165
            return
        end local 1 // com.sun.scenario.effect.Effect contentInput
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    2     0          this  Lcom/sun/scenario/effect/InnerShadow;
            0    2     1  contentInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      contentInput  

  public float getRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 173
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public void setRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // float radius
         0: .line 190
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
            pop
         1: .line 191
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            fload 1 /* radius */
            f2d
            invokestatic java.lang.Math.ceil:(D)D
            d2i
            invokevirtual com.sun.scenario.effect.InvertMask.setPad:(I)V
         2: .line 192
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* radius */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianRadius:(F)V
         3: .line 193
            return
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    4     0    this  Lcom/sun/scenario/effect/InnerShadow;
            0    4     1  radius  F
    MethodParameters:
        Name  Flags
      radius  

  public float getGaussianRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 196
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public float getGaussianWidth();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 200
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianWidth:()F
            freturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public float getGaussianHeight();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 204
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianHeight:()F
            freturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public void setGaussianRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // float r
         0: .line 208
            aload 0 /* this */
            fload 1 /* r */
            invokevirtual com.sun.scenario.effect.InnerShadow.setRadius:(F)V
         1: .line 209
            return
        end local 1 // float r
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/InnerShadow;
            0    2     1     r  F
    MethodParameters:
      Name  Flags
      r     

  public void setGaussianWidth(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // float w
         0: .line 212
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianWidth:()F
            pop
         1: .line 213
            fload 1 /* w */
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianHeight:()F
            invokestatic java.lang.Math.max:(FF)F
            fconst_1
            fsub
            fconst_2
            fdiv
            fstore 2 /* maxr */
        start local 2 // float maxr
         2: .line 214
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            fload 2 /* maxr */
            f2d
            invokestatic java.lang.Math.ceil:(D)D
            d2i
            invokevirtual com.sun.scenario.effect.InvertMask.setPad:(I)V
         3: .line 215
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* w */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianWidth:(F)V
         4: .line 216
            return
        end local 2 // float maxr
        end local 1 // float w
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/scenario/effect/InnerShadow;
            0    5     1     w  F
            2    5     2  maxr  F
    MethodParameters:
      Name  Flags
      w     

  public void setGaussianHeight(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // float h
         0: .line 219
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianHeight:()F
            pop
         1: .line 220
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianWidth:()F
            fload 1 /* h */
            invokestatic java.lang.Math.max:(FF)F
            fconst_1
            fsub
            fconst_2
            fdiv
            fstore 2 /* maxr */
        start local 2 // float maxr
         2: .line 221
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            fload 2 /* maxr */
            f2d
            invokestatic java.lang.Math.ceil:(D)D
            d2i
            invokevirtual com.sun.scenario.effect.InvertMask.setPad:(I)V
         3: .line 222
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* h */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianHeight:(F)V
         4: .line 223
            return
        end local 2 // float maxr
        end local 1 // float h
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/scenario/effect/InnerShadow;
            0    5     1     h  F
            2    5     2  maxr  F
    MethodParameters:
      Name  Flags
      h     

  public float getChoke();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 231
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getSpread:()F
            freturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public void setChoke(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // float choke
         0: .line 257
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getSpread:()F
            pop
         1: .line 258
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* choke */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setSpread:(F)V
         2: .line 259
            return
        end local 1 // float choke
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    3     0   this  Lcom/sun/scenario/effect/InnerShadow;
            0    3     1  choke  F
    MethodParameters:
       Name  Flags
      choke  

  public com.sun.scenario.effect.Color4f getColor();
    descriptor: ()Lcom/sun/scenario/effect/Color4f;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 267
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
            areturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public void setColor(com.sun.scenario.effect.Color4f);
    descriptor: (Lcom/sun/scenario/effect/Color4f;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // com.sun.scenario.effect.Color4f color
         0: .line 283
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
            pop
         1: .line 284
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            aload 1 /* color */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setColor:(Lcom/sun/scenario/effect/Color4f;)V
         2: .line 285
            return
        end local 1 // com.sun.scenario.effect.Color4f color
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    3     0   this  Lcom/sun/scenario/effect/InnerShadow;
            0    3     1  color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
       Name  Flags
      color  

  public int getOffsetX();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 293
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            invokevirtual com.sun.scenario.effect.InvertMask.getOffsetX:()I
            ireturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public void setOffsetX(int);
    descriptor: (I)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // int xoff
         0: .line 308
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            invokevirtual com.sun.scenario.effect.InvertMask.getOffsetX:()I
            pop
         1: .line 309
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            iload 1 /* xoff */
            invokevirtual com.sun.scenario.effect.InvertMask.setOffsetX:(I)V
         2: .line 310
            return
        end local 1 // int xoff
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/InnerShadow;
            0    3     1  xoff  I
    MethodParameters:
      Name  Flags
      xoff  

  public int getOffsetY();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.InnerShadow this
         0: .line 318
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            invokevirtual com.sun.scenario.effect.InvertMask.getOffsetY:()I
            ireturn
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/InnerShadow;

  public void setOffsetY(int);
    descriptor: (I)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // int yoff
         0: .line 333
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            invokevirtual com.sun.scenario.effect.InvertMask.getOffsetY:()I
            pop
         1: .line 334
            aload 0 /* this */
            getfield com.sun.scenario.effect.InnerShadow.invert:Lcom/sun/scenario/effect/InvertMask;
            iload 1 /* yoff */
            invokevirtual com.sun.scenario.effect.InvertMask.setOffsetY:(I)V
         2: .line 335
            return
        end local 1 // int yoff
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/InnerShadow;
            0    3     1  yoff  I
    MethodParameters:
      Name  Flags
      yoff  

  public com.sun.javafx.geom.Point2D transform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // com.sun.javafx.geom.Point2D p
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 339
            aload 0 /* this */
            iconst_1
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.InnerShadow.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            aload 1 /* p */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.transform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
            areturn
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.Point2D p
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/InnerShadow;
            0    1     1             p  Lcom/sun/javafx/geom/Point2D;
            0    1     2  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      p             
      defaultInput  

  public com.sun.javafx.geom.Point2D untransform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.InnerShadow this
        start local 1 // com.sun.javafx.geom.Point2D p
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 344
            aload 0 /* this */
            iconst_1
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.InnerShadow.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            aload 1 /* p */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.untransform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
            areturn
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.Point2D p
        end local 0 // com.sun.scenario.effect.InnerShadow this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/InnerShadow;
            0    1     1             p  Lcom/sun/javafx/geom/Point2D;
            0    1     2  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      p             
      defaultInput  
}
SourceFile: "InnerShadow.java"
InnerClasses:
  public final ShadowMode = com.sun.scenario.effect.AbstractShadow$ShadowMode of com.sun.scenario.effect.AbstractShadow
  public final Mode = com.sun.scenario.effect.Blend$Mode of com.sun.scenario.effect.Blend