public class com.sun.scenario.effect.GaussianShadow extends com.sun.scenario.effect.AbstractShadow
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: com.sun.scenario.effect.GaussianShadow
super_class: com.sun.scenario.effect.AbstractShadow
{
private com.sun.scenario.effect.impl.state.GaussianShadowState state;
descriptor: Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
flags: (0x0002) ACC_PRIVATE
private static volatile int[] $SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode;
descriptor: [I
flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC
public void <init>();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
ldc 10.0
invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(F)V
1: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/GaussianShadow;
public void <init>(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: aload 0
fload 1
getstatic com.sun.scenario.effect.Color4f.BLACK:Lcom/sun/scenario/effect/Color4f;
invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(FLcom/sun/scenario/effect/Color4f;)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 2 1 radius F
MethodParameters:
Name Flags
radius
public void <init>(float, com.sun.scenario.effect.Color4f);
descriptor: (FLcom/sun/scenario/effect/Color4f;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
fload 1
aload 2
getstatic com.sun.scenario.effect.GaussianShadow.DefaultInput:Lcom/sun/scenario/effect/Effect;
invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(FLcom/sun/scenario/effect/Color4f;Lcom/sun/scenario/effect/Effect;)V
1: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 2 1 radius F
0 2 2 color Lcom/sun/scenario/effect/Color4f;
MethodParameters:
Name Flags
radius
color
public void <init>(float, com.sun.scenario.effect.Color4f, com.sun.scenario.effect.Effect);
descriptor: (FLcom/sun/scenario/effect/Color4f;Lcom/sun/scenario/effect/Effect;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
aload 3
invokespecial com.sun.scenario.effect.AbstractShadow.<init>:(Lcom/sun/scenario/effect/Effect;)V
1: aload 0
new com.sun.scenario.effect.impl.state.GaussianShadowState
dup
invokespecial com.sun.scenario.effect.impl.state.GaussianShadowState.<init>:()V
putfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
2: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
fload 1
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setRadius:(F)V
3: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
aload 2
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setShadowColor:(Lcom/sun/scenario/effect/Color4f;)V
4: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 5 1 radius F
0 5 2 color Lcom/sun/scenario/effect/Color4f;
0 5 3 input Lcom/sun/scenario/effect/Effect;
MethodParameters:
Name Flags
radius
color
input
com.sun.scenario.effect.impl.state.LinearConvolveKernel getState();
descriptor: ()Lcom/sun/scenario/effect/impl/state/LinearConvolveKernel;
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public com.sun.scenario.effect.Effect$AccelType getAccelType(com.sun.scenario.effect.FilterContext);
descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=2, args_size=2
start local 0 start local 1 0: aload 1
invokestatic com.sun.scenario.effect.impl.Renderer.getRenderer:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/impl/Renderer;
invokevirtual com.sun.scenario.effect.impl.Renderer.getAccelType:()Lcom/sun/scenario/effect/Effect$AccelType;
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 1 1 fctx Lcom/sun/scenario/effect/FilterContext;
MethodParameters:
Name Flags
fctx
public final com.sun.scenario.effect.Effect getInput();
descriptor: ()Lcom/sun/scenario/effect/Effect;
flags: (0x0011) ACC_PUBLIC, ACC_FINAL
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.GaussianShadow.getInputs:()Ljava/util/List;
iconst_0
invokeinterface java.util.List.get:(I)Ljava/lang/Object;
checkcast com.sun.scenario.effect.Effect
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public void setInput(com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/scenario/effect/Effect;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iconst_0
aload 1
invokevirtual com.sun.scenario.effect.GaussianShadow.setInput:(ILcom/sun/scenario/effect/Effect;)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 2 1 input Lcom/sun/scenario/effect/Effect;
MethodParameters:
Name Flags
input
public float getRadius();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getRadius:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public void setRadius(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getRadius:()F
pop
1: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
fload 1
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setRadius:(F)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 3 1 radius F
MethodParameters:
Name Flags
radius
public float getHRadius();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getHRadius:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public void setHRadius(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getHRadius:()F
pop
1: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
fload 1
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setHRadius:(F)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 3 1 hradius F
MethodParameters:
Name Flags
hradius
public float getVRadius();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getVRadius:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public void setVRadius(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getVRadius:()F
pop
1: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
fload 1
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setVRadius:(F)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 3 1 vradius F
MethodParameters:
Name Flags
vradius
public float getSpread();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getSpread:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public void setSpread(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getSpread:()F
pop
1: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
fload 1
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setSpread:(F)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 3 1 spread F
MethodParameters:
Name Flags
spread
public com.sun.scenario.effect.Color4f getColor();
descriptor: ()Lcom/sun/scenario/effect/Color4f;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getShadowColor:()Lcom/sun/scenario/effect/Color4f;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public void setColor(com.sun.scenario.effect.Color4f);
descriptor: (Lcom/sun/scenario/effect/Color4f;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getShadowColor:()Lcom/sun/scenario/effect/Color4f;
pop
1: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
aload 1
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.setShadowColor:(Lcom/sun/scenario/effect/Color4f;)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 3 1 color Lcom/sun/scenario/effect/Color4f;
MethodParameters:
Name Flags
color
public float getGaussianRadius();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.GaussianShadow.getRadius:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public float getGaussianWidth();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.GaussianShadow.getHRadius:()F
fconst_2
fmul
fconst_1
fadd
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public float getGaussianHeight();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.GaussianShadow.getVRadius:()F
fconst_2
fmul
fconst_1
fadd
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public void setGaussianRadius(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
fload 1
invokevirtual com.sun.scenario.effect.GaussianShadow.setRadius:(F)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 2 1 r F
MethodParameters:
Name Flags
r
public void setGaussianWidth(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: aload 0
fload 1
fconst_1
fcmpg
ifge 1
fconst_0
goto 2
StackMap locals:
StackMap stack: com.sun.scenario.effect.GaussianShadow
1: fload 1
fconst_1
fsub
fconst_2
fdiv
StackMap locals: com.sun.scenario.effect.GaussianShadow float
StackMap stack: com.sun.scenario.effect.GaussianShadow float
2: invokevirtual com.sun.scenario.effect.GaussianShadow.setHRadius:(F)V
3: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 4 1 w F
MethodParameters:
Name Flags
w
public void setGaussianHeight(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: aload 0
fload 1
fconst_1
fcmpg
ifge 1
fconst_0
goto 2
StackMap locals:
StackMap stack: com.sun.scenario.effect.GaussianShadow
1: fload 1
fconst_1
fsub
fconst_2
fdiv
StackMap locals: com.sun.scenario.effect.GaussianShadow float
StackMap stack: com.sun.scenario.effect.GaussianShadow float
2: invokevirtual com.sun.scenario.effect.GaussianShadow.setVRadius:(F)V
3: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 4 1 h F
MethodParameters:
Name Flags
h
public com.sun.scenario.effect.AbstractShadow$ShadowMode getMode();
descriptor: ()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.GAUSSIAN:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public com.sun.scenario.effect.AbstractShadow implFor(com.sun.scenario.effect.AbstractShadow$ShadowMode);
descriptor: (Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)Lcom/sun/scenario/effect/AbstractShadow;
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=4, args_size=2
start local 0 start local 1 0: iconst_0
istore 2
start local 2 1: invokestatic com.sun.scenario.effect.GaussianShadow.$SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode:()[I
aload 1
invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
iaload
tableswitch { // 1 - 4
1: 3
2: 5
3: 7
4: 2
default: 8
}
2: StackMap locals: int
StackMap stack:
aload 0
areturn
3: StackMap locals:
StackMap stack:
iconst_1
istore 2
4: goto 8
5: StackMap locals:
StackMap stack:
iconst_2
istore 2
6: goto 8
7: StackMap locals:
StackMap stack:
iconst_3
istore 2
8: StackMap locals:
StackMap stack:
new com.sun.scenario.effect.BoxShadow
dup
invokespecial com.sun.scenario.effect.BoxShadow.<init>:()V
astore 3
start local 3 9: aload 3
aload 0
invokevirtual com.sun.scenario.effect.GaussianShadow.getInput:()Lcom/sun/scenario/effect/Effect;
invokevirtual com.sun.scenario.effect.BoxShadow.setInput:(Lcom/sun/scenario/effect/Effect;)V
10: aload 3
aload 0
invokevirtual com.sun.scenario.effect.GaussianShadow.getGaussianWidth:()F
invokevirtual com.sun.scenario.effect.BoxShadow.setGaussianWidth:(F)V
11: aload 3
aload 0
invokevirtual com.sun.scenario.effect.GaussianShadow.getGaussianHeight:()F
invokevirtual com.sun.scenario.effect.BoxShadow.setGaussianHeight:(F)V
12: aload 3
aload 0
invokevirtual com.sun.scenario.effect.GaussianShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
invokevirtual com.sun.scenario.effect.BoxShadow.setColor:(Lcom/sun/scenario/effect/Color4f;)V
13: aload 3
iload 2
invokevirtual com.sun.scenario.effect.BoxShadow.setPasses:(I)V
14: aload 3
aload 0
invokevirtual com.sun.scenario.effect.GaussianShadow.getSpread:()F
invokevirtual com.sun.scenario.effect.BoxShadow.setSpread:(F)V
15: aload 3
areturn
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 16 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 16 1 mode Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
1 16 2 passes I
9 16 3 box Lcom/sun/scenario/effect/BoxShadow;
MethodParameters:
Name Flags
mode
public com.sun.javafx.geom.BaseBounds getBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
flags: (0x0001) ACC_PUBLIC
Code:
stack=6, locals=7, args_size=3
start local 0 start local 1 start local 2 0: aload 0
aconst_null
aload 2
invokespecial com.sun.scenario.effect.AbstractShadow.getBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
astore 3
start local 3 1: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
iconst_0
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
istore 4
start local 4 2: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
iconst_1
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
istore 5
start local 5 3: new com.sun.javafx.geom.RectBounds
dup
aload 3
invokevirtual com.sun.javafx.geom.BaseBounds.getMinX:()F
aload 3
invokevirtual com.sun.javafx.geom.BaseBounds.getMinY:()F
aload 3
invokevirtual com.sun.javafx.geom.BaseBounds.getMaxX:()F
aload 3
invokevirtual com.sun.javafx.geom.BaseBounds.getMaxY:()F
invokespecial com.sun.javafx.geom.RectBounds.<init>:(FFFF)V
astore 6
start local 6 4: aload 6
iload 4
i2f
iload 5
i2f
invokevirtual com.sun.javafx.geom.RectBounds.grow:(FF)V
5: aload 1
aload 6
invokestatic com.sun.scenario.effect.GaussianShadow.transformBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/BaseBounds;)Lcom/sun/javafx/geom/BaseBounds;
areturn
end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 6 1 transform Lcom/sun/javafx/geom/transform/BaseTransform;
0 6 2 defaultInput Lcom/sun/scenario/effect/Effect;
1 6 3 r Lcom/sun/javafx/geom/BaseBounds;
2 6 4 hpad I
3 6 5 vpad I
4 6 6 ret Lcom/sun/javafx/geom/RectBounds;
MethodParameters:
Name Flags
transform
defaultInput
public com.sun.javafx.geom.Rectangle getResultBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.javafx.geom.Rectangle, com.sun.scenario.effect.ImageData[]);
descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/javafx/geom/Rectangle;
flags: (0x0081) ACC_PUBLIC, ACC_VARARGS
Code:
stack=4, locals=8, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
aload 1
aload 2
aload 3
invokespecial com.sun.scenario.effect.AbstractShadow.getResultBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/javafx/geom/Rectangle;
astore 4
start local 4 1: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
iconst_0
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
istore 5
start local 5 2: aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
iconst_1
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
istore 6
start local 6 3: new com.sun.javafx.geom.Rectangle
dup
aload 4
invokespecial com.sun.javafx.geom.Rectangle.<init>:(Lcom/sun/javafx/geom/Rectangle;)V
astore 7
start local 7 4: aload 7
iload 5
iload 6
invokevirtual com.sun.javafx.geom.Rectangle.grow:(II)V
5: aload 7
areturn
end local 7 end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 6 1 transform Lcom/sun/javafx/geom/transform/BaseTransform;
0 6 2 outputClip Lcom/sun/javafx/geom/Rectangle;
0 6 3 inputDatas [Lcom/sun/scenario/effect/ImageData;
1 6 4 r Lcom/sun/javafx/geom/Rectangle;
2 6 5 hpad I
3 6 6 vpad I
4 6 7 ret Lcom/sun/javafx/geom/Rectangle;
MethodParameters:
Name Flags
transform
outputClip
inputDatas
public boolean reducesOpaquePixels();
descriptor: ()Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: iconst_1
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GaussianShadow;
public com.sun.javafx.geom.DirtyRegionContainer getDirtyRegions(com.sun.scenario.effect.Effect, com.sun.javafx.geom.DirtyRegionPool);
descriptor: (Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=5, args_size=3
start local 0 start local 1 start local 2 0: aload 0
iconst_0
aload 1
invokevirtual com.sun.scenario.effect.GaussianShadow.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
astore 3
start local 3 1: aload 3
aload 1
aload 2
invokevirtual com.sun.scenario.effect.Effect.getDirtyRegions:(Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
astore 4
start local 4 2: aload 4
aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
iconst_0
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
aload 0
getfield com.sun.scenario.effect.GaussianShadow.state:Lcom/sun/scenario/effect/impl/state/GaussianShadowState;
iconst_1
invokevirtual com.sun.scenario.effect.impl.state.GaussianShadowState.getPad:(I)I
invokevirtual com.sun.javafx.geom.DirtyRegionContainer.grow:(II)V
3: aload 4
areturn
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/scenario/effect/GaussianShadow;
0 4 1 defaultInput Lcom/sun/scenario/effect/Effect;
0 4 2 regionPool Lcom/sun/javafx/geom/DirtyRegionPool;
1 4 3 di Lcom/sun/scenario/effect/Effect;
2 4 4 drc Lcom/sun/javafx/geom/DirtyRegionContainer;
MethodParameters:
Name Flags
defaultInput
regionPool
java.lang.Object getState();
descriptor: ()Ljava/lang/Object;
flags: (0x1040) ACC_BRIDGE, ACC_SYNTHETIC
Code:
stack=1, locals=1, args_size=1
0: aload 0
invokevirtual com.sun.scenario.effect.GaussianShadow.getState:()Lcom/sun/scenario/effect/impl/state/LinearConvolveKernel;
areturn
LocalVariableTable:
Start End Slot Name Signature
static int[] $SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode();
descriptor: ()[I
flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
Code:
stack=3, locals=1, args_size=0
0: getstatic com.sun.scenario.effect.GaussianShadow.$SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode:[I
dup
ifnull 1
areturn
StackMap locals:
StackMap stack: int[]
1: pop
invokestatic com.sun.scenario.effect.AbstractShadow$ShadowMode.values:()[Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
arraylength
newarray 10
astore 0
2: aload 0
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.GAUSSIAN:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
iconst_4
iastore
3: goto 5
StackMap locals: int[]
StackMap stack: java.lang.NoSuchFieldError
4: pop
StackMap locals:
StackMap stack:
5: aload 0
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.ONE_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
iconst_1
iastore
6: goto 8
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
7: pop
StackMap locals:
StackMap stack:
8: aload 0
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.THREE_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
iconst_3
iastore
9: goto 11
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
10: pop
StackMap locals:
StackMap stack:
11: aload 0
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.TWO_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
iconst_2
iastore
12: goto 14
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
13: pop
StackMap locals:
StackMap stack:
14: aload 0
dup
putstatic com.sun.scenario.effect.GaussianShadow.$SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode:[I
areturn
LocalVariableTable:
Start End Slot Name Signature
Exception table:
from to target type
2 3 4 Class java.lang.NoSuchFieldError
5 6 7 Class java.lang.NoSuchFieldError
8 9 10 Class java.lang.NoSuchFieldError
11 12 13 Class java.lang.NoSuchFieldError
}
SourceFile: "GaussianShadow.java"
InnerClasses:
public final ShadowMode = com.sun.scenario.effect.AbstractShadow$ShadowMode of com.sun.scenario.effect.AbstractShadow
public final AccelType = com.sun.scenario.effect.Effect$AccelType of com.sun.scenario.effect.Effect