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*
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package com.sun.scenario.effect.light;
import com.sun.scenario.effect.Color4f;
The abstract base class for all light implementations.
/**
* The abstract base class for all light implementations.
*/
public abstract class Light {
The light type.
/**
* The light type.
*/
public enum Type {
Light is a DistantLight
. /** Light is a {@code DistantLight}. */
DISTANT,
Light is a PointLight
. /** Light is a {@code PointLight}. */
POINT,
Light is a SpotLight
. /** Light is a {@code SpotLight}. */
SPOT
}
private final Type type;
private Color4f color;
Package-private constructor.
Params: - type – the type of the light
Throws: - IllegalArgumentException – if
color
is null
/**
* Package-private constructor.
*
* @param type the type of the light
* @throws IllegalArgumentException if {@code color} is null
*/
Light(Type type) {
this(type, Color4f.WHITE);
}
Package-private constructor.
Params: - type – the type of the light
- color – the color of the light
Throws: - IllegalArgumentException – if
color
is null
/**
* Package-private constructor.
*
* @param type the type of the light
* @param color the color of the light
* @throws IllegalArgumentException if {@code color} is null
*/
Light(Type type, Color4f color) {
if (type == null) {
throw new InternalError("Light type must be non-null");
}
this.type = type;
setColor(color);
}
Returns the light Type
, either DISTANT
, POINT
, or SPOT
. Returns: the light type
/**
* Returns the light {@code Type}, either {@code DISTANT}, {@code POINT},
* or {@code SPOT}.
*
* @return the light type
*/
public Type getType() {
return type;
}
Returns the light color.
Returns: the light color
/**
* Returns the light color.
*
* @return the light color
*/
public Color4f getColor() {
return color;
}
Sets the light color.
Min: n/a
Max: n/a
Default: Color4f.WHITE
Identity: n/a
Params: - color – the light color
Throws: - IllegalArgumentException – if
color
is null
/**
* Sets the light color.
* <pre>
* Min: n/a
* Max: n/a
* Default: Color4f.WHITE
* Identity: n/a
* </pre>
*
* @param color the light color
* @throws IllegalArgumentException if {@code color} is null
*/
public void setColor(Color4f color) {
if (color == null) {
throw new IllegalArgumentException("Color must be non-null");
}
this.color = color;
}
Returns a float array containing the normalized (x,y,z)
position of this light source. Returns: the normalized position of this light source
/**
* Returns a float array containing the normalized {@code (x,y,z)}
* position of this light source.
*
* @return the normalized position of this light source
*/
public abstract float[] getNormalizedLightPosition();
}