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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package com.sun.scenario.effect;
An immutable color, represented by four floating point values.
The color components should be provided in non-premultiplied format.
/**
* An immutable color, represented by four floating point values.
* The color components should be provided in non-premultiplied format.
*/
public final class Color4f {
public static final Color4f BLACK = new Color4f(0f, 0f, 0f, 1f);
public static final Color4f WHITE = new Color4f(1f, 1f, 1f, 1f);
private final float r;
private final float g;
private final float b;
private final float a;
public Color4f(float r, float g, float b, float a) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
}
public float getRed() {
return r;
}
public float getGreen() {
return g;
}
public float getBlue() {
return b;
}
public float getAlpha() {
return a;
}
Calculates and return the premultiplied color components of a this Color4f
object in an array of 4 float
s. Returns: an array of 4 float
s containing the premultiplied color components of the color.
/**
* Calculates and return the premultiplied color components of a
* this {@code Color4f} object in an array of 4 {@code float}s.
* @return an array of 4 {@code float}s containing the premultiplied
* color components of the color.
*/
public float[] getPremultipliedRGBComponents() {
float[] comps = new float[4];
comps[0] = r*a;
comps[1] = g*a;
comps[2] = b*a;
comps[3] = a;
return comps;
}
}