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package com.sun.scenario.effect.impl.state;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.Color4f;
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing Gaussian blurs.
/**
* The state and implementation class for calculating 1 dimensional
* linear convolution kernels for performing Gaussian blurs.
*/
public class GaussianBlurState extends HVSeparableKernel {
private float hradius;
private float vradius;
void checkRadius(float radius) {
if (radius < 0f || radius > 63f) {
throw new IllegalArgumentException("Radius must be in the range [1,63]");
}
}
public float getRadius() {
return (hradius + vradius) / 2.0f;
}
public void setRadius(float radius) {
checkRadius(radius);
this.hradius = radius;
this.vradius = radius;
}
public float getHRadius() {
return hradius;
}
public void setHRadius(float hradius) {
checkRadius(hradius);
this.hradius = hradius;
}
public float getVRadius() {
return vradius;
}
public void setVRadius(float vradius) {
checkRadius(vradius);
this.vradius = vradius;
}
float getRadius(int pass) {
return (pass == 0 ? hradius : vradius);
}
@Override
public boolean isNop() {
return hradius == 0 && vradius == 0;
}
public int getPad(int pass) {
return (int) Math.ceil(getRadius(pass));
}
@Override
public int getKernelSize(int pass) {
return getPad(pass) * 2 + 1;
}
public float getSpread() {
return 0f;
}
public Color4f getShadowColor() {
return null;
}
@Override
public LinearConvolveRenderState getRenderState(BaseTransform filtertx) {
return new GaussianRenderState(hradius, vradius, getSpread(),
this instanceof GaussianShadowState, getShadowColor(),
filtertx);
}
}