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package com.sun.scenario.effect.impl.state;

import com.sun.scenario.effect.Color4f;

The helper class for defining a 1 dimensional linear convolution shadow kernel for the LinearConvolveShadow Shader. This class leverages the BoxBlurState class for defining the kernel and simply stores additional shadowColor and spread properties for the associated support methods for the shadow version of the shader.
/** * The helper class for defining a 1 dimensional linear convolution shadow * kernel for the LinearConvolveShadow Shader. This class leverages the * {@link BoxBlurState} class for defining the kernel and simply stores * additional {@code shadowColor} and {@code spread} properties for the * associated support methods for the shadow version of the shader. */
public class BoxShadowState extends BoxBlurState { private Color4f shadowColor; private float spread; @Override public Color4f getShadowColor() { return shadowColor; } public void setShadowColor(Color4f shadowColor) { if (shadowColor == null) { throw new IllegalArgumentException("Color must be non-null"); } this.shadowColor = shadowColor; } @Override public float getSpread() { return spread; } public void setSpread(float spread) { if (spread < 0f || spread > 1f) { throw new IllegalArgumentException("Spread must be in the range [0,1]"); } this.spread = spread; } @Override public boolean isNop() { // The shadow operation is never a NOP since it replaces the colors // if nothing else. return false; } @Override public boolean isShadow() { return true; } }