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package com.sun.scenario.effect;

import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.state.RenderState;

A filter that produces a sepia tone effect, similar to antique photographs.
/** * A filter that produces a sepia tone effect, similar to antique photographs. */
public class SepiaTone extends CoreEffect<RenderState> { private float level;
Constructs a new SepiaTone effect with the default level value (1.0), using the default input for source data. This is a shorthand equivalent to:
    new SepiaTone(DefaultInput)
/** * Constructs a new {@code SepiaTone} effect with the default * level value (1.0), using the default input for source data. * This is a shorthand equivalent to: * <pre> * new SepiaTone(DefaultInput) * </pre> */
public SepiaTone() { this(DefaultInput); }
Constructs a new SepiaTone effect with the default level value (1.0).
Params:
  • input – the single input Effect
/** * Constructs a new {@code SepiaTone} effect with the default * level value (1.0). * * @param input the single input {@code Effect} */
public SepiaTone(Effect input) { super(input); setLevel(1f); updatePeerKey("SepiaTone"); }
Returns the input for this Effect.
Returns:the input for this Effect
/** * Returns the input for this {@code Effect}. * * @return the input for this {@code Effect} */
public final Effect getInput() { return getInputs().get(0); }
Sets the input for this Effect to a specific Effect or to the default input if input is null.
Params:
  • input – the input for this Effect
/** * Sets the input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param input the input for this {@code Effect} */
public void setInput(Effect input) { setInput(0, input); }
Returns the level value, which controls the intensity of the sepia effect.
Returns:the level value
/** * Returns the level value, which controls the intensity of the * sepia effect. * * @return the level value */
public float getLevel() { return level; }
Sets the level value, which controls the intensity of the sepia effect.
      Min: 0.0
      Max: 1.0
  Default: 1.0
 Identity: 0.0
Params:
  • level – the level value
Throws:
/** * Sets the level value, which controls the intensity of the sepia effect. * <pre> * Min: 0.0 * Max: 1.0 * Default: 1.0 * Identity: 0.0 * </pre> * * @param level the level value * @throws IllegalArgumentException if {@code level} is outside * the allowable range */
public void setLevel(float level) { if (level < 0f || level > 1f) { throw new IllegalArgumentException("Level must be in the range [0,1]"); } float old = this.level; this.level = level; } @Override public RenderState getRenderState(FilterContext fctx, BaseTransform transform, Rectangle outputClip, Object renderHelper, Effect defaultInput) { return RenderState.RenderSpaceRenderState; } @Override public boolean reducesOpaquePixels() { final Effect input = getInput(); return input != null && input.reducesOpaquePixels(); } }